10QSB 1 q22005-10qsb.txt FORM 10QSB - PERIODS ENDING DECEMBER 31, 2004 U.S. SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-QSB (Mark One) |X| QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the quarterly period ended December 31, 2004 |_| TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 Commission File Number 0-27102 eGames, Inc. (Exact name of registrant as specified in its charter) PENNSYLVANIA 23-2694937 (State or other jurisdiction of (IRS Employer incorporation or organization) Identification Number) 2000 Cabot Boulevard West, Suite 110 Langhorne, PA 19047-1811 (address of Principal executive offices) Issuer's Telephone Number, Including Area Code: 215-750-6606 Not Applicable (Former name, former address and former fiscal year, if changed since last report.) Check whether the issuer (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes (X) No ( ) APPLICABLE ONLY TO CORPORATE ISSUERS State the number of shares outstanding of each of the issuer's classes of common equity, as of the latest practicable date: 10,871,754 shares of common stock, no par value per share, as of February 8, 2005. Transitional Small Business Disclosure Format (check one): Yes( ) No( X ) INDEX Page ---- Part I. Financial Information Item 1. Unaudited Financial Statements: Balance Sheet as of December 31, 2004....................... 3 Statements of Operations for the three and six months ended December 31, 2004 and 2003 ....................... 4 Statements of Cash Flows for the six months ended December 31, 2004 and 2003 ....................... 5 Notes to Financial Statements............................... 6 Item 2. Management's Discussion and Analysis of Financial Condition and Results of Operations .................... 13 Factors Affecting Future Performance ....................... 27 Item 3. Controls and Procedures .................................... 31 Part II Other Information Item 4. Submission of Matters to a Vote of Security Holders ........ 31 Item 6. Exhibit Listing ............................................ 32 Exhibit Index ............................................................ 32 Signatures ............................................................ 33 Exhibits ............................................................ 34 Item 1. Unaudited Financial Statements eGames, Inc. Balance Sheet (Unaudited) As of December 31, 2004 ----------- ASSETS ------ Current assets: Cash and cash equivalents $ 1,691,909 Accounts receivable, net of allowances of $1,037,860 1,287,316 Inventory, net 916,742 Prepaid and other expenses 436,319 ----------- Total current assets 4,332,286 Furniture and equipment, net 67,438 Intangible assets 24,089 ----------- Total assets $ 4,423,813 =========== LIABILITIES AND STOCKHOLDERS' EQUITY ------------------------------------ Current liabilities: Accounts payable $ 375,615 Accrued expenses 309,763 ----------- Total current liabilities 685,378 ----------- Commitments and contingencies Stockholders' equity: Common stock, no par value (40,000,000 shares authorized; 10,370,487 issued and 10,138,587 outstanding) 9,179,827 Additional paid-in capital 1,385,026 Accumulated deficit (6,325,001) Treasury stock, at cost - 231,900 shares (501,417) ----------- Total stockholders' equity 3,738,435 ----------- Total liabilities and stockholders' equity $ 4,423,813 =========== See accompanying notes to financial statements. eGames, Inc. Statements of Operations (Unaudited)
Three Months Ended Six Months Ended December 31, December 31, ---------------------------- ---------------------------- 2004 2003 2004 2003 ------------ ------------ ------------ ------------ Net sales $ 1,912,630 $ 2,115,561 $ 3,090,459 $ 4,168,033 Cost of sales 839,234 892,630 1,410,392 1,710,815 ------------ ------------ ------------ ------------ Gross profit 1,073,396 1,222,931 1,680,067 2,457,218 Operating expenses: Product development 103,878 140,696 342,993 267,086 Selling, general and administrative 647,533 589,534 1,218,665 1,191,818 ------------ ------------ ------------ ------------ Total operating expenses 751,411 730,230 1,561,658 1,458,904 ------------ ------------ ------------ ------------ Operating income 321,985 492,701 118,409 998,314 Interest (income) expense, net (1,597) (1,466) (2,827) 3,517 ------------ ------------ ------------ ------------ Income before income taxes 323,582 494,167 121,236 994,797 Provision for income taxes 28,324 22,913 10,301 45,197 ------------ ------------ ------------ ------------ Net income $ 295,258 $ 471,254 $ 110,935 $ 949,600 ============ ============ ============ ============ Net income per common share: - Basic $ 0.03 $ 0.05 $ 0.01 $ 0.10 ============ ============ ============ ============ - Diluted $ 0.03 $ 0.04 $ 0.01 $ 0.09 ============ ============ ============ ============ Weighted average common shares outstanding - Basic 10,116,329 9,989,337 10,109,501 9,989,337 Dilutive effect of common share equivalents 502,459 831,090 869,972 684,845 ------------ ------------ ------------ ------------ Weighted average common shares outstanding - Diluted 10,618,788 10,820,427 10,979,473 10,674,182 ============ ============ ============ ============
See accompanying notes to financial statements. eGames, Inc. Statements of Cash Flows (Unaudited)
Six Months ended December 31, -------------------------- 2004 2003 ----------- ----------- Cash flows from operating activities: Net income $ 110,935 $ 949,600 Adjustment to reconcile net income to net cash used in operating activities: Stock-based compensation 36,612 25,332 Depreciation 17,712 8,993 Changes in operating assets and liabilities: Accounts receivable, net 246,543 40,728 Inventory, net (102,456) (238,837) Prepaid and other expenses 3,812 (97,983) Accounts payable (65,401) 181,729 Accrued expenses (307,031) (80,612) ----------- ----------- Net cash (used in) provided by operating activities (59,274) 788,950 ----------- ----------- Cash flows from investing activities: Purchases of furniture and equipment (10,291) (25,909) ----------- ----------- Net cash used in investing activities (10,291) (25,909) ----------- ----------- Cash flows from financing activities: Proceeds from exercise of stock options 19,250 - 0 - ----------- ----------- Net cash provided by financing activities 19,250 - 0 - ----------- ----------- Net (decrease) increase in cash and cash equivalents (50,315) 763,041 Cash and cash equivalents: Beginning of period 1,742,224 1,024,237 ----------- ----------- End of period $ 1,691,909 $ 1,787,278 =========== =========== Supplemental cash flow information: Cash paid during the period for interest $ - 0 - $ 5,475 =========== =========== Cash paid during the period for income taxes $ 127,620 $ 29,986 =========== ===========
See accompanying notes to financial statements. eGames, Inc. Notes to Financial Statements (Unaudited) 1. Summary of Significant Accounting Policies Description of Business eGames, Inc. ("eGames", "our" or "we") is a Pennsylvania corporation incorporated in July 1992 that publishes, markets and sells affordable PC software games. We focus on publishing software games for the PC platform, and we currently do not plan to publish products for any other game platform, such as console devices, hand held game devices, mobile phones and personal digital assistants. Our product line enables us to satisfy consumers who are seeking a broad range of high-quality, affordable PC gaming software, which are sold on CDs or online through the Internet. In North America, our PC games are distributed primarily through third-party software distributors who service mass-merchant and major retailers. In territories outside North America, we license our PC games to third-party software distributors who are responsible for the manufacture and distribution of our PC games within specific geographic territories. Basis of Presentation The accompanying unaudited interim financial statements were prepared in accordance with generally accepted accounting principles for interim financial information as promulgated in the United States of America. Accordingly, they do not include all of the information and footnotes required by accounting principles generally accepted in the United States for complete financial statements. The Notes to Financial Statements included in our Form 10-KSB for the fiscal year ended June 30, 2004 should be read in conjunction with the accompanying statements. These statements include all adjustments that management believes are necessary for a fair presentation of the statements. These interim operating results are not necessarily indicative of the results for a full year. Amounts discussed within the "Notes to Financial Statements" have been rounded to the nearest thousand dollars. Fair Value of Financial Instruments The recorded amounts of cash and net accounts receivable at December 31, 2004 approximate fair value due to the relatively short period of time between origination of the instruments and their expected realization. All liabilities are carried at cost, which approximate fair value for similar instruments. Cash and Cash Equivalents For purposes of the statements of cash flows, we consider all highly liquid instruments purchased with an original maturity of three months or less to be cash equivalents. Accounts Receivable, net Accounts receivable, net is reflected on our balance sheet net of the allowances for product returns, price markdowns and customer bad debts. The adequacy of these allowances is reviewed throughout each reporting period and any necessary adjustments to these allowances are reflected within the current period's provisions for product returns and price markdowns (reflected as a reduction to gross sales); and customer bad debts (reflected as an operating expense). Actual product returns, price markdowns and customer bad debts are recorded as reductions to these allowances as well as reductions to the customers' individual accounts receivable balances (see Note 2). Inventory, net Inventory, net consists primarily of finished goods and is valued at the lower of cost or market. Cost is determined by the first-in, first-out method (FIFO) (see Note 3). Furniture and Equipment, net Furniture and equipment, net is stated at cost and net of accumulated depreciation. Depreciation is calculated on the straight-line method over the estimated useful lives of the assets ranging from three to five years (see Note 5). Long-Lived Assets, net In accordance with Statement of Financial Accounting Standards ("SFAS") No. 144, "Accounting for the Impairment or Disposal of Long-Lived Assets," we record impairment losses on long-lived assets, including intangible assets, used in operations when the fair value of those assets, less the cost to sell, is lower than our carrying value for those assets. Intangible assets At December 31, 2004, we had intangible assets of approximately $24,000, which related to the Company's trademark registration activities with the United States Patent and Trademark Office. As of December 31, 2004, we had not recorded any expense relating to these assets based upon our evaluation that no impairment has occurred. Revenue Recognition Product Sales ------------- We distribute the majority of our products through third-party software distributors to North American mass-merchant and major retailers and directly to certain PC software retailers. These retailers have traditionally sold consumer entertainment PC software products. The distribution of our products is governed by purchase orders, distribution agreements, or direct sales agreements, most of which allow for product returns and price markdowns. We recognize sales revenues from product shipments to these software distributors and retailers at the time title to our inventory passes to these distributors or retailers, less a provision for anticipated product returns and price markdowns. Title passes to most of these distributors and retailers upon their receipt of our products, because most of these customers require shipping terms of FOB destination. In order to recognize sales revenues associated with customer purchase orders having terms of FOB destination, we perform sales cut-off tests, in which we obtain proof of deliveries from the freight companies that deliver our products to our retail and distribution customers for product shipments made during the last two weeks of a reporting period. The results of these sales cut-off tests are reviewed by our Controller, Chief Financial Officer and independent auditors before the reporting period's earnings release is distributed. Based on the results of the sales cut-off tests, any sales revenue and cost of sales associated with product shipments received by our customers after the reporting period and having FOB destination terms are excluded from the current period's operating results and are deferred until the subsequent reporting period. We recognize product sales to customers that traditionally have sold consumer entertainment PC software products in accordance with the criteria of SFAS No. 48 at the time title to our inventory passes to these distributors or retailers, based on the following: the selling price is fixed at the date of sale; the buyer is obligated to pay us; title of the product transfers to the buyer; the buyer has economic substance apart from us; we do not have further obligations to assist the buyer in the resale of the product; and the product returns and price markdowns can be reasonably estimated at the time of sale. After deliveries to our distribution and retail customers are made, we do not provide any further services or materials that are essential to our products' functionality. However, we do provide basic telephone and web-based support to consumers who purchase our products as a means of improving consumer satisfaction and brand loyalty. Costs associated with our customer support efforts usually occur within one year from the period we recognize revenue and these costs have continued to be minimal (averaging about 1% of net sales). These costs to render customer support services, which are comprised of the salary and related costs of our one customer support representative, are recorded as operating expenses in the period incurred. We have also entered into relationships with certain software distributors that expanded our product distribution into various office superstores, which distribution is governed by consignment sales agreements. Accordingly, revenues from product shipments pursuant to these arrangements are only recognized to the extent that the software distributor has reported to us that the actual product sell-through to end consumers has occurred. Provision for Product Returns and Price Markdowns ------------------------------------------------- Our provision for anticipated product returns and price markdowns (reflected as a reduction to gross sales) is based upon, among other factors, our analysis of: historical product return and price markdown results; current product sell-through results at retail store locations; current field inventory quantities at distributors' warehouses and at retail store locations; the length of time that products have been out at retail along with their estimated remaining retail life; outstanding return material and price markdown authorizations; the introduction of new and/or competing software products that could negatively impact the sales of one or more of our current products; and the extent to which quantities of new products with higher retail price points or unproven genres remain in the retail channel. The adequacy of our allowance for product returns and price markdowns is reviewed throughout each reporting period and any necessary adjustment to this allowance is reflected within the current period's provision. At the end of each reporting period, the allowance for product returns and price markdowns is reflected as a reduction to our gross accounts receivable balance. Historically, the allowance for product returns and price markdowns has represented a substantial percentage of our gross accounts receivable. As of December 31, 2004, the allowance for product returns and price markdowns was 45% of our gross accounts receivable. This allowance usually represents a high percentage of our gross accounts receivable because we have product return and price markdown exposure relating to paid receivables while the physical software units relating to these receivables remain in the retailers' stores or in the retailers' or distributors' warehouses. Until the physical products are actually returned to us, or sell through to end consumers, we continue to evaluate our product return or price markdown exposure for these units remaining in the retail channel. During these time periods, through customer-provided reports, we have regular and timely visibility of the product sell-through results and remaining unit levels in the retail channel for our titles that help us estimate our exposure for future product returns and price markdowns. During the quarters ended December 31, 2004 and 2003, our provisions for product returns and price markdowns for customers that have traditionally sold consumer entertainment PC software products were $412,000 and $726,000, respectively, or 18% and 26%, respectively, of related gross sales. During the six months ended December 31, 2004 and 2003, our provisions for product returns and price markdowns for customers that have traditionally sold consumer entertainment PC software products were $640,000 and $1,034,000, respectively, or 18% and 20%, respectively, of related gross sales. Prepaid and Other Expenses Prepaid and other expenses represent advance payments made to third parties for, among other things, items such as licensing of software and intellectual properties used in our products, estimated tax payments, certain insurance coverage and various service contracts. Prepaid and other expenses are usually expensed as operating expenses on a straight-line basis over the period of time covered by a contract, except for advance licensing and royalty payments, which are usually expensed in cost of sales at contractual rates based on the net sales of the related software titles at retail (see Notes 4 and 7), and income tax payments reflected as income tax provisions when appropriate. We continually evaluate the recoverability of our advance licensing and royalty payments by reviewing the information available about each title and the underlying licensed content. In particular, we evaluate the expected future sales of a title or potential subsequent titles containing the same licensed content based on current and potential sales programs, along with historical sell-through results to end consumers of similar titles. For titles that have achieved distribution into their intended retail channels, we charge to cost of sales the remaining costs we determine to be non-recoverable in future periods. In the rare circumstance that a title does not achieve distribution into its intended retail channels, we charge to product development expense the remaining costs we determine to be non-recoverable in future periods. These charges are expensed in the reporting period in which the determination is reached by management that recoverability of these costs in future periods is unlikely. Marketing Costs Marketing costs reflected as operating expenses, such as advertising and merchandising fees, are expensed as incurred, and were $20,000 and $21,000, respectively, for the quarters ended December 31, 2004 and 2003. For the six months ended December 31, 2004 and 2003, these types of marketing related costs were $40,000 and $44,000, respectively. Sales Incentives and Promotional Costs Sales incentives and promotional costs we incur with distributors and retailers, such as rebates and slotting fees, are recorded as reductions to gross sales as incurred or on a straight-line basis over contractual periods. For the quarters ended December 31, 2004 and 2003, our sales incentives and promotional costs were $152,000 and $184,000, respectively, or 7% of related gross sales for both periods. For the six months ended December 31, 2004 and 2003, our sales incentives and promotional costs were $240,000 and $242,000, respectively, or 7% and 5%, respectively, of related gross sales. Income Taxes We use the asset and liability method of accounting for income taxes. Under the asset and liability method, deferred tax assets and liabilities are recognized for the estimated future tax consequences attributable to differences between the financial statement carrying amounts of existing assets and liabilities and their respective tax bases and for net operating loss and credit carry-forwards. Deferred tax assets and liabilities are measured using enacted tax rates in effect for the year in which those temporary differences are expected to be recovered or settled. Computation of Net Income per Common Share Net income per common share is computed in accordance with SFAS No. 128, "Earnings per Share". Basic earnings per share is computed by dividing net earnings by the weighted average number of common shares outstanding during each period. Diluted earnings per share is computed by dividing net earnings by the weighted average number of common shares and common share equivalents ("CSE's") outstanding during each period that we report net income. CSE's may include stock options and warrants using the treasury stock method. Accounting for Stock-Based Compensation As of July 1, 2002, we adopted within our financial statements the provisions of SFAS No. 123, "Accounting for Stock-Based Compensation," by applying the fair value method for stock option grants made on or after that date. For stock option grants made prior to July 1, 2002, we recognized stock-based compensation using the intrinsic value method in accordance with Accounting Principles Board Opinion No. 25, "Accounting for Stock Issued to Employees" (APB 25). As of January 1, 2003, we adopted the provisions of SFAS No. 148, "Accounting for Stock-Based Compensation - Transition and Disclosure" (see Note 9). Management's Estimates The preparation of financial statements in conformity with accounting principles generally accepted in the United States of America requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities. Estimates and assumptions are made in determining allowances for inventory obsolescence, product returns, price markdowns and customer bad debts, disclosure of contingent assets and liabilities at the date of the financial statements, the recoverable value of advance licensing and royalty payments, and the reported amounts of revenues and expenses during the reporting period. We recognize the critical nature and potential impact from making these and any other estimates and attempt to make reliable estimates, based upon the information available to us as of any reporting period. However, we also recognize that actual results could differ from any of our estimates and that such differences could have either a negative or positive impact on future financial results. 2. Accounts Receivable, net Accounts receivable, net consists of the following: Accounts receivable, gross $ 2,325,000 Allowance for product returns and price markdowns (1,021,000) Allowance for bad debts (17,000) ------------ Accounts receivable, net $ 1,287,000 ============ 3. Inventory, net Inventory, net consists of the following: Raw materials - warehouse $ 235,000 Finished goods - warehouse 681,000 Product returns - retailer and distributor locations 142,000 ------------ 1,058,000 Allowance for obsolescence (141,000) ------------ Inventory, net $ 917,000 ============ 4. Prepaid and Other Expenses Prepaid and other expenses consists of the following: Royalties $ 237,000 Insurances 76,000 Federal tax 66,000 Other expenses 37,000 Retailer slotting fees 20,000 ------------ Prepaid and other expenses $ 436,000 ============ 5. Furniture and Equipment, net Furniture and equipment consists of the following: Furniture and equipment $ 356,000 Accumulated depreciation (289,000) ------------ Furniture and equipment, net $ 67,000 ============ 6. Accrued Expenses Accrued expenses consists of the following: Royalties $ 70,000 Vacation and payroll 61,000 Customers with credit balances 60,000 Marketing promotions 48,000 Professional fees 45,000 Other 26,000 ------------ Accrued expenses $ 310,000 ============ 7. Commitments and Contingencies Our 5,000 square foot office facility located in Langhorne, Pennsylvania is occupied under an operating lease through September 30, 2007. Additionally, we currently rent certain office equipment through various operating lease agreements. Total rent expense amounted to $21,000 for both quarters ended December 31, 2004 and 2003, and total rent expense was $43,000 and $42,000, respectively, for the six months ended December 31, 2004 and 2003. At December 31, 2004, we had future operating lease commitments of $190,000 that are scheduled to be paid as follows: $64,000 in less than one year; $124,000 in one to three years; and $2,000 in three to five years. Under various licensing agreements with third-party software developers, we are required to pay royalties for the use of licensed content in our products. Most of these licensing agreements require us to make advance royalty payments to these developers prior to the time we recognize any net sales of software titles containing this licensed software content. As of December 31, 2004, we had future commitments to pay $39,000 in advance licensing and royalty payments to various third-party licensors and software developers, which are scheduled to be paid as follows: $27,000 in less than one year; and $12,000 in one to three years. 8. Credit Facility In November 2004, we renewed our credit facility agreement with Hudson United Bank ("HUB"), which matures on December 1, 2005. Amounts outstanding under this credit facility are charged interest at one-half of one percent above HUB's current prime rate and such interest is due monthly. Our access to these funds is limited to the lesser of $750,000 or seventy-five percent of qualified accounts receivable, which are defined as invoices less than ninety days old and net of any allowances for product returns, price markdowns and customer bad debts. The credit facility is secured by all of the Company's assets and requires us, among other things, to maintain the following financial covenants to be tested quarterly: a total liabilities to tangible net worth ratio of 1.25 to 1.00 and a tangible net worth requirement of $2.0 million. At December 31, 2004, we were in compliance with each of those covenants. This credit facility was established to provide working capital for our operations. As of December 31, 2004, we had not utilized any of this credit facility, although we were eligible to draw up to $750,000 under this credit facility, based upon qualified accounts receivable as of that date. 9. Accounting for Stock-Based Compensation At December 31, 2004, we had one existing stock-based employee compensation plan, which was adopted, amended and restated during 1995. This Plan, known as our 1995 Amended and Restated Stock Option Plan (the "1995 Plan"), is administered by the Board of Directors and provides for the grant of incentive stock options and non-qualified stock options to employees and eligible independent contractors and non-qualified stock options to non-employee directors at prices not less than the fair market value of a share of common stock on the date of grant. The 1995 Plan allows for such granting of options to purchase shares of our common stock through July 1, 2005, after which date any previously granted options will remain in effect for the remainder of their respective contractual terms. Prior to July 1, 2002, we accounted for all stock option grants under the recognition and measurement provisions of APB Opinion No. 25, "Accounting for Stock Issued to Employees", and related Interpretations. Effective July 1, 2002, we adopted within our financial statements the provisions of SFAS No. 123, "Accounting for Stock-Based Compensation" by applying the fair value method prospectively for stock option grants made on or after that date. As of January 1, 2003, we adopted the provisions of SFAS No. 148, "Accounting for Stock-Based Compensation - Transition and Disclosure". We recognized stock-based compensation expense within our financial statements of $18,000 and $17,000, respectively, during the quarters ended December 31, 2004 and 2003, and $37,000 and $25,000, respectively, during the six months ended December 31, 2004 and 2003. All stock options that vested during these periods had been previously valued under the fair value method, and accordingly no reconciliation of stock-based compensation expense between the valuation methods for APB Opinion No. 25 and SFAS No. 123 is presented. 10. Dependence on One Large Software Distributor - Atari Atari is our primary software distributor servicing the North American mass-merchants and other major retailers, such as Wal-Mart, Target, and Best Buy, among others. During the quarter ended December 31, 2004, Atari accounted for $963,000 of our net sales, or 50% of net sales, compared to the quarter ended December 31, 2003, when Atari accounted for $1,385,000 in net sales, or 65% of net sales. During the six months ended December 31, 2004, Atari accounted for $1,477,000 of our net sales, or 48% of net sales, compared to the six months ended December 31, 2003, when Atari accounted for $2,954,000 in net sales, or 71% of net sales. During the six months ended December 31, 2004, one of the largest North American mass-merchant retailers serviced by Atari reduced its retail shelf space allotment for PC software games at the $9.99 retail price point. This reduction in available retail shelf space for $9.99 retail priced PC software games had a negative impact on our net sales during this period due to Atari's reduced purchasing requirements needed to support the decreased amount of retail shelf space. If we were to lose our distribution capability through Atari, or if one of the largest North American mass-merchant retailers continues to reduce its shelf space allocated to $9.99 retail priced PC software games, our financial condition and ability to continue as a going concern would be significantly affected. Also, if Atari were not able or willing to make timely receivable payments to us in the normal course of business, our financial condition would be negatively impacted. Since the distribution of PC software to most retailers is a competitive business within itself, there may be several alternative distributors that could potentially distribute our products to these retailers if, for example, Atari chose to discontinue distributing our titles, Atari was unable or unwilling to make timely receivable payments in the normal course of business, or if any of these retailers decided to discontinue its relationship with Atari. We can provide no assurance, however, that we would be able to secure agreements with such alternative distributors on commercially reasonable terms or at all, or if such distributors would be acceptable to these retailers. 11. Operations by Reportable Segment and Geographic Area SFAS No. 131, "Disclosure about Segments of an Enterprise and Related Information," establishes standards for reporting information about an enterprise's operating segments and related disclosures about our products, geographic areas and major customers. Based on our organizational structure, we operate in only one geographic area, which is North America, and only one reportable segment, which is publishing consumer entertainment software for PCs. 12. Subsequent Event - Quarterly Cash Dividend Our Board of Directors has authorized the payment of a quarterly cash dividend of $0.015 per common share, payable on February 22, 2005 to shareholders of record on February 15, 2005. The quarterly cash dividend program is being implemented in lieu of our previously announced stock repurchase program. It is our intention to continue paying a comparable quarterly cash dividend to shareholders of our common stock. However, the payment of any further cash dividends depends entirely upon the discretion of our Board of Directors and may be discontinued at any time, for any reason. 13. Recent Accounting Pronouncements In December 2004, the Financial Accounting Standards Board ("FASB") issued Statement of Financial Accounting Standards ("SFAS") No. 123 (revised 2004), "Share-Based Payment" which revised Statement of Financial Accounting Standards No. 123, "Accounting for Stock-Based Compensation". This statement supercedes APB Opinion No. 25, "Accounting for Stock Issued to Employees". The revised statement addresses the accounting for share-based payment transactions with employees and other third parties, eliminates the ability to account for share-based compensation transactions using APB 25 and requires that the compensation expense relating to such transactions be recognized in the statement of operations. The revised statement is effective as of the first interim period beginning after June 15, 2005. Since we had adopted within our financial statements the provisions of SFAS No. 123 as of July 1, 2002, we do not expect the adoption of SFAS No. 123 (revised 2004) to have an impact on our financial statements. Item 2. Management's Discussion and Analysis of Financial Condition and Results of Operations This Quarterly Report on Form 10-QSB contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. All statements made in this Quarterly Report on Form 10-QSB, other than statements of historical fact, including statements regarding industry prospects and future results of operations or financial position, are forward looking. We use the words "believe", "expect", "anticipate", "intend", "will", "should", "may" and similar expressions to identify forward-looking statements. These forward-looking statements are subject to business volatility, economic risk, and world events, which are inherently uncertain and difficult to predict. Our actual results could differ materially from management's expectations due to such risks. We will not necessarily update information if any forward-looking statement later turns out to be inaccurate. In particular, these forward-looking statements include, among others, statements about: - The platforms for which we currently intend to publish products; - Our belief that the largest single source of our net sales, accounts receivable and related cash receipts will continue to be attributable to Atari during fiscal 2005; - Our expectation that reductions in the retail PC market that we serve will continue to negatively impact our financial results and inventory levels in the future; - The strategies and new opportunities that we are exploring in order to offset recent reductions in the affordable PC game software market at retail; - Our expectation that, during the remainder of fiscal 2005, we will continue to sell our products at the retailers and through the distributors that charge sales incentive and promotional fees, which will continue having a negative impact on our net sales, gross profit and gross profit margin; - Our expectation that our gross profit margin will continue to be impacted by higher royalty rates and freight costs during the remainder of fiscal 2005; - Our plans to continue to add content to our websites, including our new online games website, in order to attract visitors to our websites; - Increased quantities of discontinued titles being returned to us from retail channels that need to be sold in liquidation, along with any remaining quantities of these titles still in our warehouse; - Our expectation that during the remainder of fiscal 2005, we will incur additional professional fees related to fulfilling the requirements of the Sarbanes-Oxley Act of 2002; - Our expectation that the adoption of SFAS No. 123 (revised 2004) will not have an impact on our financial statements; and - Our current intention not to seek listing on a stock exchange even if we meet the standards for listing. The following important factors, as well as those factors discussed under "Factors Affecting Future Performance" beginning on page 27 in this report, could cause our actual results to differ materially from those indicated by the forward-looking statements contained in this report: - The market acceptance and successful sell-through results for our products at retail stores, particularly at North American mass-merchant retailers where consumer entertainment PC software has traditionally been sold; - The continued successful business relationship between us and Atari, as our largest customer and our distributor to Wal-Mart, Target, and Best Buy, among others; - The amount of shelf space Wal-Mart, Target and Best Buy allocate to ($9.99 retail priced) jewel case PC game software; - The amount of unsold product that is returned to us by retail stores and distributors; - The amount of price markdowns we grant to retailers and distributors; - Our ability to accurately estimate the amount of product returns and price markdowns that will occur and the adequacy of the allowances established for such product returns and price markdowns; - The continued success of our current business model of selling, primarily through third-party distributors, to a concentrated number of select mass-merchant and major retailers; - Our ability to control the manufacturing and distribution costs of our software titles; - The success of our distribution strategy, including the ability to continue to distribute our products into key North American mass-merchant retailers and to enter into new distribution and direct sales relationships on commercially acceptable terms; - Our ability to collect outstanding accounts receivable and establish an adequate allowance for bad debts; - Downward pricing pressure; - Fluctuating costs of developing, producing and marketing our products; - Our ability to license or develop quality content for our products; - The success of our efforts to increase website traffic and product sales over the Internet; - Consumers' continued demand for affordable consumer entertainment PC software; - Increased competition in the affordable PC software category; and various other factors set forth in our Annual Report on Form 10-KSB for the fiscal year ended June 30, 2004 as filed with the Securities and Exchange Commission. Overview The following overview summarizes our business and some identified trends in our business. We believe that this overview is helpful in understanding our results for the quarter ended December 31, 2004, as well as our future results. This overview is not intended to be exhaustive, nor is it intended to be a substitute for the detailed discussion and analysis provided elsewhere in this Form 10-QSB, including in this Item 2 "Management's Discussion and Analysis of Financial Condition and Results of Operations" and under "Factors Affecting Future Performance" or the financial statements and the related notes. About eGames We publish, market and sell consumer entertainment PC software games to consumers seeking a broad range of high-quality, affordably priced PC games, either on CDs or online at www.egames.com. We focus on publishing software games for the PC platform, and we currently do not plan to publish products for any other game platform, such as console devices, hand held game devices, mobile phones and personal digital assistants. In North America, our PC games are distributed primarily through third-party software distributors who service the mass-merchant and major retailers. In territories outside North America, we license our PC games to third-party software distributors who are responsible for the manufacture and distribution of our PC games within specific geographic territories. We promote the eGames(TM) and Home Office Help(TM) brands in order to generate customer loyalty, encourage repeat purchases and differentiate eGames software products to retailers and consumers. We also publish and market RealAge(R) Games & Skills, a collection of PC software activities and games designed to help build and maintain mental sharpness. Primary Trends in our Business The Decrease in Shelf Space for Value-Priced PC Software Has Reduced Our Sales ------------------------------------------------------------------------------ The reduced amount of shelf space allocated to our products in retail stores during the past three and six-month periods has contributed to our declining net sales for those periods. Sometimes referred to as retail "facings," we have consistently experienced higher sales with more retail facings, especially at the large mass-merchant retailers in North America, and lower sales with less retail facings. We continue to see indications that the traditional retail PC software market is shrinking, and an indication of this trend was the recent change by a major North American mass-merchant retailer to reduce its retail shelf space allotment for PC software games at the $9.99 retail price point. Due to the resulting reduction in the purchasing requirements of our software distributor that services this retailer, this event negatively impacted our net sales during the three and six months ended December 31, 2004. We expect that reductions in the retail PC market that we serve will continue to impact our results for the foreseeable future. We are attempting to offset this reduction in product distribution by establishing "out of department" displays at retailers currently selling our titles, exploring opportunities with titles in the productivity software market, launching a new online game website to drive Internet sales, as well as investigating alternative retail channels, packaging, displays and price points that may help develop currently untapped markets for value-priced PC software. We cannot predict whether these new opportunities and strategies will be effective in increasing net sales and offsetting the decreases in net sales caused by recent reductions in the affordable PC game software market at retail. Dependence on One Large Software Distributor - Atari ---------------------------------------------------- We continue to have a highly concentrated customer base of a few large software distributors and retailers. Atari is our primary software distributor serving the mass-merchant and major retailers in North America, such as Wal-Mart, Target, and Best Buy, among others. During the three and six months ended December 31, 2004, Wal-Mart accounted for the majority of our business with Atari, while Best Buy and Target accounted for most of our remaining units sold through Atari. Atari continues to represent the largest percentage of our total net accounts receivable and is the customer from which we collect the largest percentage of receivable payments. As of December 31, 2004, Atari represented 47% of our total net accounts receivable, compared to December 31, 2003, when Atari represented 66% of our total net accounts receivable. During the three and six months ended December 31, 2004, we collected receivable payments of $985,000 and $2,118,000, respectively, from Atari, which represented 56% and 63%, respectively, of our total customer receipts. This compares to the three and six months ended December 31, 2003, when we collected receivable payments from Atari of $2,017,000 and $3,055,000, respectively, which represented 76% and 74%, respectively, of our total customer receipts. We anticipate that during the remainder of fiscal 2005 the largest single source of our net sales, accounts receivable and related cash receipts will continue to be Atari. Our financial condition and ability to continue as a going concern would be significantly affected if we lost our distribution capability through Atari, if the amount of net sales to Atari were to substantially decrease, or if Atari would not be able or willing to make timely receivable payments to us in the normal course of business. Gross Profit Margin ------------------- During the three and six months ended December 31, 2004, our gross profit margin was 56.1% and 54.4%, respectively, compared to 57.8% and 59.0% for the three and six months ended December 31, 2003. The 1.7% and 4.6% reductions in the gross profit margins for the three and six month periods, respectively, were both attributable to: increased royalty expense (due to accelerating the expensing of advanced royalties and to changes in product mix); and higher freight expense (related to increased product deliveries to Canadian software distributors). For the remainder of fiscal 2005, we expect that our gross profit margin will continue to be impacted by higher royalty rates and freight costs. Employee Incentive Compensation Expense --------------------------------------- During the three and six months ended December 31, 2004, we did not accrue any expense relating to the fiscal 2005 employee incentive compensation plan due to our uncertainty that we will be able to achieve the operating income threshold required for bonus payments to be made pursuant to that plan. This is in contrast to the three and six months ended December 31, 2003 which included approximately $75,000 and $150,000 in operating expenses that were related to fiscal 2004 employee incentive compensation plan accruals. Inventory Costs --------------- During the six months ended December 31, 2004, we experienced a $102,000 (or 13%) increase in net inventory. This increase was due to the combination of many of our newly manufactured titles not achieving the level of retail distribution we had anticipated, along with an increase in inventory units shipped to software distributors under consignment agreements that had not yet sold through to end consumers. The decreased level of distribution was related to a large mass-merchant retailer reducing its retail shelf space allotment for $9.99 retail priced PC software games. We are currently evaluating the future retail and consumer demand for these newly manufactured products, but we anticipate that the reduction of product distribution to this retailer will continue to negatively impact our inventory levels for the remainder of fiscal 2005. Critical Accounting Policies and Estimates Our significant accounting policies and methods used in the preparation of the Financial Statements are discussed in Note 1 of the Notes to Financial Statements. We believe our revenue recognition and inventory valuation accounting policies require us to make significant judgments and estimates that could materially affect the amount of revenue we recognize, the cost of sales we expense, and the values of our inventory and accounts receivable. Our discussion and analysis of our financial condition and results of operations are based upon our financial statements, which have been prepared in accordance with accounting principles generally accepted in the United States. The preparation of these financial statements requires us to make judgments and estimates that affect the reported amounts of assets, liabilities, revenues and expenses, and related disclosure of contingent assets and liabilities. On an ongoing basis, we evaluate our estimates for product returns, price markdowns, customer bad debts, inventory obsolescence, recoverability of advanced licensing and royalty payments, income taxes, contingencies and litigation risks. We base our estimates on historical experience and on various other factors and assumptions that we believe are reasonable under the circumstances. Actual results may differ from these estimates under different assumptions or conditions. Revenue Recognition (Net Sales, Product Returns and Price Markdowns) -------------------------------------------------------------------- We distribute the majority of our products through third-party software distributors to mass-merchant and major retailers and directly to certain PC software retailers, all of which have traditionally sold consumer entertainment PC software products. The distribution of our products is governed by purchase orders, distribution agreements or direct sale agreements, most of which allow for product returns and price markdowns. For product shipments to these software distributors or retailers, we record a provision for product returns and price markdowns as a reduction of gross sales at the time the title of our product passes to these software distributors or retailers. Key Assumptions Our provision for anticipated product returns and price markdowns is based on the assumptions we make after evaluating various factors, including: our analysis of historical product return and price markdown results; current product sell-through results at retail store locations; current field inventory quantities at distributors' warehouses and at retail store locations; the length of time that products have been out at retail along with their estimated remaining retail life; the introduction of new and/or competing software products that could negatively impact the sales of one or more of our current products; outstanding return material and price markdown authorizations; and the extent to which units of new products with higher price points or unproven genres remain in the retail channel. The adequacy of our allowance for product returns and price markdowns is continually reviewed throughout each reporting period and any necessary adjustment to this allowance is reflected within the current period's provision. At the end of each reporting period, the allowance for product returns and price markdowns is reflected as a reduction to our gross accounts receivable balance. Significant management judgments and estimates must be made and used in order to determine how much sales revenue can be recognized in any reporting period. Material differences may result in the amount and timing of our revenue for any period if management's judgments or estimates for product returns or price markdowns prove to be insufficient or excessive compared to actual results. These differences, if material, would significantly affect our operating results and financial condition in any given period. Inventory Valuation ------------------- Our accounting policy for inventory valuation requires management to make estimates and assumptions about the recoverability of the carrying value of inventory at the end of any reporting period and cost of sales during any reporting period. Our inventory could be valued differently at the close of any reporting period and the amount recorded as cost of sales during any reporting period could differ, if management's judgments or estimates of provisions for the potential impairment of inventory value are insufficient or excessive when compared to actual results. These differences, if material, would significantly affect our operating results and financial condition. Key Assumptions Our provision for inventory obsolescence is based on the assumptions we make after evaluating the remaining value of existing warehouse and field inventory units, which involves: estimating the remaining product life of existing titles based on how long the titles have been out at retail; analyzing the trend of current product sell-through results to consumers for existing titles; identification of competitors' new products with capabilities or technologies that could replace or shorten the lifecycles of our existing titles; assessing the potential for litigation that may affect our ability to sell existing titles containing certain product content; monitoring expiration dates of licensing agreements with software developers for content within existing titles; and tracking the current market value for remaining units of discontinued titles based on recent liquidation sales of similar products. Although we attempt to accurately match production requirements of our products to forecasted consumer demand, we may from time to time produce an amount of inventory of a product that exceeds the eventual consumer demand for such product. We attempt to liquidate excess quantities of remaining inventory, frequently at closeout prices below their original manufactured costs. If we cannot liquidate such inventory, or if we are unable to sell any remaining units due to legal or other reasons, we would then write down the remaining inventory value to zero. The adequacy of our allowance for inventory obsolescence is reviewed throughout each reporting period, and any adjustments are reflected in the current period's inventory obsolescence provision. Advanced Licensing and Royalty Payments --------------------------------------- We make advance licensing and royalty payments to third party software developers and other licensors for the licensing of software content and intellectual properties for use within our PC software titles. These advanced payments are initially classified on our balance sheet under the caption "Prepaid and other expenses", and are then usually expensed within the "Cost of sales" category of our Statements of Operations based upon contractual rates applied against our net sales of the related software titles to third party software distributors and retailers. Key Assumptions We continually evaluate the recoverability of our advance licensing and royalty payments by reviewing the information available about each title and the underlying licensed content. In particular, we evaluate the expected future sales of a title or potential subsequent titles containing the same licensed content based on current and potential sales programs, along with historical sell-through results to end consumers of similar titles. For titles that have achieved distribution into their intended retail channels, we charge to cost of sales the remaining costs we determine to be non-recoverable in future periods. In the rare circumstance that a title does not achieve distribution into its intended retail channels, we charge to product development expense the remaining costs we determine to be non-recoverable in future periods. These charges are expensed in the reporting period in which the determination is reached by management that recoverability of these costs in future periods is unlikely. Results of Operations The following discussion should be read together with our Financial Statements and Notes beginning on page 3. Three and Six Months Ended December 31, 2004 and 2003 Net Sales For the three months ended December 31, 2004, net sales decreased by $203,000, or 10%, to $1,913,000, compared to $2,116,000 in net sales for the three months ended December 31, 2003. The $203,000 decrease in overall net sales was driven by a $214,000 decline in net sales to software distributors that serve North American mass-merchants and other major retailers. For the six months ended December 31, 2004, net sales decreased by $1,078,000, or 26%, to $3,090,000 compared to $4,168,000 for the same year ago period. The $1,078,000 decrease in overall net sales was impacted by a $1,143,000 decline in net sales to software distributors that serve North American mass-merchants and other major retailers. The following table represents our net sales by distribution channel for the three and six months ended December 31, 2004 and 2003, respectively: Net Sales by Distribution Channel --------------------------------- (rounded to the nearest thousand) ---------------------------------
Three Months Ended December 31, ----------------------------------------- Increase % Distribution Channel 2004 % 2003 % (Decrease) Change ------------------------------------------------------------------------------------------ Software Distributors $ 1,443,000 76% $ 1,657,000 78% ($ 214,000) (13%) Software Retailers 138,000 7% 196,000 9% (58,000) (30%) Licensing 156,000 8% 120,000 6% 36,000 30% Internet 72,000 4% 89,000 4% (17,000) (19%) Inventory Liquidators 104,000 5% 54,000 3% 50,000 93% ------------------------------------------------------------------------------------------ Totals $ 1,913,000 100% $ 2,116,000 100% ($ 203,000) (10%) =========== ==== =========== ==== ========= ===
Six Months Ended December 31, ----------------------------------------- Increase % Distribution Channel 2004 % 2003 % (Decrease) Change ------------------------------------------------------------------------------------------ Software Distributors $ 2,257,000 73% $ 3,400,000 82% ($ 1,143,000) (34%) Software Retailers 298,000 10% 366,000 9% (68,000) (19%) Licensing 249,000 8% 217,000 5% 32,000 15% Internet 144,000 5% 131,000 3% 13,000 10% Inventory Liquidators 142,000 4% 54,000 1% 88,000 163% ------------------------------------------------------------------------------------------ Totals $ 3,090,000 100% $ 4,168,000 100% ($ 1,078,000) (26%) =========== ==== =========== ==== =========== ===
Software Distributors --------------------- For the three months ended December 31, 2004, net sales to software distributors that serve North American mass-merchants and other major retailers amounted to $1,443,000, which represented a decrease of $214,000 or 13% compared to $1,657,000 for the three months ended December 31, 2003. For the quarter ended December 31, 2004, net sales to these software distributors decreased to 76% of total net sales, compared to 78% of total net sales for the three months ended December 31, 2003. The $214,000 decline in net sales to software distributors was driven by a $422,000 decrease in net sales to Atari, our primary software distributor in the United States servicing many of the larger mass-merchant and major retailers (such as Wal-Mart, Target and Best Buy, among others). This decrease in net sales was partially offset by a $194,000 increase in net sales to Canadian software distributors due to increased product distribution of our PC software games at various Canadian retailers. Atari's reduced purchasing requirements during the current quarter were impacted by a large mass-merchant retailer's reduction in its retail shelf space allotment for PC software games at the $9.99 retail price point, along with another major retailer's decision to replenish $9.99 retail priced PC software titles at lower than historical rates due to uncertainty regarding the level of its future commitment to this segment of the PC software market. This retailer has now decided to continue participating in the value-priced PC software market, but will be serviced through a single-source software supplier. We will continue to closely monitor the impact that this new arrangement will have on our net sales, gross profit margin and overall financial results. During our third fiscal quarter we anticipate earning licensing revenues from this software supplier for their manufacture and distribution of our products to this retailer, compared to prior periods, when we sold finished goods to Atari for distribution there. For the six months ended December 31, 2004, net sales to software distributors that serve North American mass-merchants and other major retailers amounted to $2,257,000, which represented a decrease of $1,143,000 or 34% compared to $3,400,000 for the six months ended December 31, 2003. For the six months ended December 31, 2004, net sales to North American software distributors decreased to 73% of total net sales, compared to 82% of total net sales for the six months ended December 31, 2003. The $1,143,000 decline in net sales to North American software distributors was impacted by a $1,477,000 decrease in net sales to Atari due to similar factors that affected the three month period, which net sales decrease was partially offset by a $264,000 increase in net sales to Canadian software distributors. Dependence on One Large Software Distributor - Atari ---------------------------------------------------- Atari is our primary software distributor servicing the North American mass-merchants and other major retailers, such as Wal-Mart, Target, and Best Buy, among others. During the quarter ended December 31, 2004, Atari accounted for $963,000 of our net sales, or 50% of net sales, compared to the quarter ended December 31, 2003, when Atari accounted for $1,385,000 in net sales, or 65% of net sales. During the six months ended December 31, 2004, Atari accounted for $1,477,000 of our net sales, or 48% of net sales, compared to the six months ended December 31, 2003, when Atari accounted for $2,954,000 in net sales, or 71% of net sales. While the percentage of our business that is driven by sales to Atari is declining, we expect that during the remainder of fiscal 2005, the largest single source of our net sales, accounts receivable and related cash receipts will continue to be Atari. Software Retailers ------------------ For the three months ended December 31, 2004, net sales made directly to software retailers were $138,000, which represented a $58,000 decrease compared to the three months ended December 31, 2003. This $58,000 decrease in net sales made directly to software retailers resulted from decreases in net sales to various retailers, including EB Games, Microcenter and CompUSA. For the six months ended December 31, 2004, net sales made directly to software retailers were $298,000, which represented a $68,000 decrease compared to the six months ended December 31, 2003. This $68,000 decrease in net sales made directly to software retailers resulted from decreases in net sales to the same retailers that negatively impacted the three month period. Licensing --------- Licensing revenues continued to be primarily generated by sales made by our international software distributors under a series of licensing agreements covering various territories outside of North America, with the majority of our licensing revenues originating from Germany, the United Kingdom, and Brazil. For the quarters ended December 31, 2004 and 2003, licensing revenues amounted to $156,000 and $120,000, respectively, and represented 8% and 6%, respectively, of net sales. For the six months ended December 31, 2004 and 2003, licensing revenues amounted to $249,000 and $217,000, respectively, and represented 8% and 5%, respectively, of net sales. Internet -------- In October 2004, we launched a new online games website, www.egamesonline.com, which is intended to complement our existing e-commerce website and increase the profitability of our overall Internet sales, through additional advertising revenues, and downloadable demos that are designed to generate incremental sales by promoting the sale of eGames software titles. We are currently evaluating the initial results from this new design and will continue to add content in order to attract visitors to our websites. For the three months ended December 31, 2004 and 2003, Internet sales were $72,000 and $89,000, respectively, and represented 4% of net sales during both periods. For the six months ended December 31, 2004 and 2003, Internet sales were $144,000 and $131,000, respectively, and represented 5% and 3%, respectively, of net sales. Inventory Liquidators --------------------- Net sales to inventory liquidators consist of sales of residual inventory titles that have been discontinued at traditional software retail stores because these titles have approached the end of their product lifecycles. As these retailers continue to routinely change the mix of software titles displayed on their store shelves - usually on a quarterly basis - we expect to receive additional quantities of discontinued titles back from the retail channel that will then need to be liquidated, along with any remaining quantities of these titles still in our warehouse. Inventory liquidation sales are usually made at discounted prices, below a product's previous wholesale price point, and are usually sold to these inventory liquidators with no right to return products or to receive price markdowns. For the three months ended December 31, 2004 and 2003, net sales to inventory liquidators were $104,000 and $54,000, respectively, and for the six months ended December 31, 2004 and 2003, net sales to inventory liquidators amounted to $142,000 and $54,000, respectively. Product Returns and Price Markdowns ----------------------------------- Until physical units of our products are returned to us from our software distributors or retailers, or until they sell through to end consumers, we continue to evaluate our product return or price markdown exposure for these units remaining in the retail channel. During the three months ended December 31, 2004 and 2003, our provisions for product returns and price markdowns for customers that have traditionally sold consumer entertainment PC software products amounted $412,000 and $726,000, respectively, or 18% and 26%, respectively, of related gross sales. The decreases in the amount and percentage of the provisions for product returns and price markdowns resulted from the year ago period impact from an unsuccessful promotional box program (retail priced at $19.99) that required a greater provision due to lack of consumer demand. During the six months ended December 31, 2004 and 2003, our provisions for product returns and price markdowns for customers that have traditionally sold consumer entertainment PC software products were $640,000 and $1,034,000, respectively, or 18% and 20%, respectively, of related gross sales. The decreases in the amount and percentage of the provisions for product returns and price markdowns resulted from the combination of lower sales in the current period and the year ago impact from an unsuccessful promotional box program at the higher $19.99 retail price point. Sales Incentives and Promotional Costs -------------------------------------- In order to gain or maintain retail shelf space for our titles, we incur sales incentives and promotional costs from distributors and retailers, such as rebates and slotting fees, and recognize them as reductions to gross sales. For the remainder of fiscal 2005, we will continue to sell our products to the retailers and through the distributors that charge such fees, and so we expect these types of costs to continue impacting our net sales, gross profit and gross profit margin. For the quarters ended December 31, 2004 and 2003, our sales incentives and promotional costs were $152,000 and $184,000, respectively, or 7% of related gross sales for both periods. For the six months ended December 31, 2004 and 2003, our sales incentives and promotional costs were $240,000 and $242,000, respectively, or 7% and 5%, respectively, of related gross sales. Cost of Sales Cost of sales consists of the following costs that are associated with the publishing of our PC games for retail distribution: product costs; royalty costs incurred with third-party software developers for licensing product content or with other third-parties related to licensing various intellectual properties; freight and handling costs; inventory obsolescence provisions and other costs. The following table represents our cost of sales for the three and six months ended December 31, 2004 and 2003:
December 31, % of December 31, % of Increase % 2004 net sales 2003 net sales (Decrease) Change ----------------------------------------------------------------------------------------------------- Three months ended $ 839,000 43.9% $ 893,000 42.2% ($ 54,000) (6.0%) Six months ended $ 1,410,000 45.6% $ 1,711,000 41.0% ($ 301,000) (17.6%)
During the three months ended December 31, 2004, cost of sales decreased by $54,000, or 6.0%, to $839,000, compared to cost of sales of $893,000 for the three months ended December 31, 2003. This $54,000 cost of sales decrease was due to a 10% decrease in net sales, which was partially offset by a 1.7% higher cost of sales percentage on those reduced sales. The 1.7% increase in cost of sales, as a percentage of net sales, was primarily due to cost increases, as a percentage of net sales of: o 1.3% in royalty expense due to the accelerated expensing of advance royalty payments related to various game and productivity titles, in addition to changes in product mix; and o 0.9% in freight expense resulting from increased product shipments to Canadian distributors, combined with reduced product deliveries to Atari that are typically more cost effective. During the six months ended December 31, 2004, cost of sales decreased by $301,000, or 17.6%, to $1,410,000, compared to cost of sales of $1,711,000 for the six months ended December 31, 2003. This $301,000 cost of sales decrease was due to a 26% decrease in net sales, which was partially offset by a 4.6% increase in the cost of sales percentage on those lower sales. The 4.6% increase in cost of sales, as a percentage of net sales, was primarily due to cost increases, as a percentage of net sales of: o 2.4% in royalty expense due to the accelerated expensing of advance royalty payments related to various game and productivity titles, in addition to product mix changes; o 1.4% in freight expense resulting from increased product shipments to Canadian distributors, combined with reduced product deliveries to Atari; and o 0.9% in product costs related to increased sales of lower margin inventory liquidation titles. For the remainder of fiscal 2005, we expect our gross profit margin to continue to be impacted by higher average royalty rates (due to product mix changes and the potential need to further accelerate the expensing of various advanced royalties based upon future sell-through results of certain titles) and freight costs (due to the potential that our product shipments to Atari may continue to decline as a percentage of our overall product deliveries). Product Development Product development expenses consist of personnel costs related to product management, quality assurance testing, packaging design and website administration, along with outside services for product ratings, website maintenance and non-recoverable project costs related to products prior to achieving distribution into their intended retail channels. The following table represents our product development expenses for the three and six months ended December 31, 2004 and 2003:
December 31, % of December 31, % of Increase % 2004 net sales 2003 net sales (Decrease) Change --------------------------------------------------------------------------------------------------- Three months ended $ 104,000 5.4% $ 141,000 6.7% ($ 37,000) (26.2%) Six months ended $ 343,000 11.1% $ 267,000 6.4% $ 76,000 28.5%
For the three months ended December 31, 2004, product development expenses decreased by $37,000, or 26.2%, to $104,000, compared to $141,000 for the same period a year ago. This expense decrease resulted from the non-recurrence of costs incurred during the year ago period for redesigning and internalizing the administration of our website, in addition to no current period bonus expense related to the fiscal 2005 employee incentive compensation plan. For the six months ended December 31, 2004, product development expenses increased by $76,000, or 28.5%, to $343,000, compared to $267,000 for the six months ended December 31, 2003. This expense increase resulted from the write-off of $122,000 in capitalized licensing and inventory costs related to the RealAge Games & Skills title due to our determination during the prior quarter that the recovery of these costs in future periods was unlikely, based upon our consideration of all available information, and in particular on the expected amount of any future sales. This expense increase was partially offset by the non recurrence of the year ago period's costs that related to the maintenance of our website and to the fiscal 2004 employee incentive compensation plan. The write-off of the costs related to the RealAge Games & Skills title were charged to product development expense, rather than to cost of sales, because we determined that these costs were related to a business development project that had not achieved distribution into its intended retail channels. This project was not designed for traditional retail distribution through our normal business operations, but rather through alternative retail distribution channels such as direct response TV. The RealAge Games & Skills brand was developed during fiscal 2004, in an attempt to attract new consumers to the PC game category by providing consumers with a compelling reason to play PC games because they can help maintain mental sharpness. Selling, General and Administrative Selling, general and administrative expenses consist of personnel related costs, insurance costs, stock-based compensation expense, professional service fees for legal, accounting and public relations, along with occupancy costs including rent, utilities and phones. The following table represents our selling, general and administrative expenses for the three and six months ended December 31, 2004 and 2003:
December 31, % of December 31, % of Increase % 2004 net sales 2003 net sales (Decrease) Change -------------------------------------------------------------------------------------------------- Three months ended $ 648,000 33.9% $ 590,000 27.9% $ 58,000 9.8% Six months ended $ 1,219,000 39.4% $ 1,192,000 28.6% $ 27,000 2.2%
For the three months ended December 31, 2004, selling, general and administrative expenses increased by $58,000 to $648,000, compared $590,000 for the three months ended December 31, 2003. This $58,000 expense increase was driven by an increase in legal expenses incurred in enforcing our intellectual property rights, in addition to small cost increases in accounting fees, outside service fees, charitable contributions and depreciation expense. These cost increases were partially offset by decreases in public relations costs associated with the RealAge Games & Skills brand and in salary related costs due to no current period expense related to the fiscal 2005 employee incentive compensation plan. For the six months ended December 31, 2004, selling, general and administrative expenses increased by $27,000 to $1,219,000 compared to $1,192,000 during the six months ended December 31, 2003. This $27,000 expense increase was caused by the same factors impacting the three month period, with the addition of an increase in stock-based compensation expense traceable to the vesting of previously granted stock options. During the remainder of fiscal 2005, we anticipate incurring additional professional fees related to fulfilling the requirements of Section 404 of the Sarbanes-Oxley Act of 2002. Interest (Income) Expense, net The following table represents our net interest (income) expense for the three and six months ended December 31, 2004 and 2003:
December 31, % of December 31, % of Increase % 2004 net sales 2003 net sales (Decrease) Change ---------------------------------------------------------------------------------------------------------- Three months ended ($ 2,000) (0.1%) ($ 1,000) (0.1%) $ 1,000 100% Six months ended ($ 3,000) (0.1%) $ 4,000 0.1% $ 7,000 175% Provision for Income Taxes
The following table represents our provision for income taxes for the three and six months ended December 31, 2004 and 2003:
December 31, % of December 31, % of Increase % 2004 net sales 2003 net sales (Decrease) Change ---------------------------------------------------------------------------------------------------------- Three months ended $ 28,000 1.5% $ 23,000 1.1% $ 5,000 21.7% Six months ended $ 10,000 0.3% $ 45,000 1.1% ($ 35,000) (77.8%)
For the three months ended December 31, 2004, our provision for income taxes increased by $5,000 to $28,000, compared to $23,000 for the same period a year earlier. This $5,000 increase was due to a higher effective state income tax rate for fiscal 2005, which was partially offset by a decrease in the current period's estimated taxable income for state income tax purposes. At the beginning of fiscal 2005, we had approximately $2.3 million in net operating loss carry-forwards ("NOL's") available to offset future taxable income for federal income tax purposes. For the six months ended December 31, 2004, our provision for income taxes decreased by $35,000 to $10,000, compared to $45,000 during the six months ended December 31, 2003. This $35,000 decrease was due to the reduction in the current period's estimated taxable income for state income tax purposes, which was partially offset by a higher effective state income tax rate for fiscal 2005. Net Income The following table represents our net income for the three and six months ended December 31, 2004 and 2003:
December 31, % of December 31, % of Increase % 2004 net sales 2003 net sales (Decrease) Change ---------------------------------------------------------------------------------------------------------- Three months ended $ 295,000 15.4% $ 471,000 22.3% ($ 176,000) (37.4%) Six months ended $ 111,000 3.6% $ 950,000 22.8% ($ 839,000) (88.3%)
Weighted Average Common Shares The weighted average common shares outstanding on a diluted basis decreased by 201,639 for the quarter ended December 31, 2004 to 10,618,788 from 10,820,427 for the quarter ended December 31, 2003. This 201,639 decrease in the diluted basis calculation of weighted average common shares resulted from the combination of a decrease in common share equivalents (due to a lower average share price for eGames stock during the current three month period), which was partially offset by an increase in outstanding shares due to the exercise of common stock options. The weighted average common shares outstanding on a diluted basis increased by 305,291 for the six months ended December 31, 2004 to 10,979,473 from 10,674,182 for the six months ended December 31, 2003. This 305,291 increase in the diluted basis calculation of weighted average common shares resulted from the combination of an increase in outstanding shares due to the exercise of common stock options, along with an increase in common share equivalents (due to a higher average share price for eGames stock during the current six month period). Recent Accounting Pronouncements In December 2004, the Financial Accounting Standards Board ("FASB") issued Statement of Financial Accounting Standards ("SFAS") No. 123 (revised 2004), "Share-Based Payment" which revised Statement of Financial Accounting Standards No. 123, "Accounting for Stock-Based Compensation". This statement supercedes APB Opinion No. 25, "Accounting for Stock Issued to Employees". The revised statement addresses the accounting for share-based payment transactions with employees and other third parties, eliminates the ability to account for share-based compensation transactions using APB 25 and requires that the compensation expense relating to such transactions be recognized in the statement of operations. The revised statement is effective as of the first interim period beginning after June 15, 2005. Since we had adopted within our financial statements the provisions of SFAS No. 123 as of July 1, 2002, we do not expect the adoption of SFAS No. 123 (revised 2004) to have an impact on our financial statements. Liquidity and Capital Resources As of December 31, ------------------------
2004 2003 Change ------------------------------------- Cash and cash equivalents $ 1,692,000 $ 1,787,000 ($ 95,000) =========== =========== ======== Percent of total assets 38.2% 44.6% ===== =====
Six Months Ended December 31, -------------------------
2004 2003 Change -------------------------------------- Cash (used in) provided by operating activities ($ 59,000) $ 789,000 ($ 848,000) Cash used in investing activities (10,000) (26,000) 16,000 Cash provided by financing activities 19,000 - 0 - 19,000 -------------------------------------- Net (decrease) increase in cash and cash equivalents ($ 50,000) $ 763,000 ($ 813,000) =========== ========= =========
Changes in Cash Flow, Operating Activities During the six months ended December 31, 2004, we had $59,000 of cash used in operating activities compared to $789,000 of cash provided by operating activities for the six months ended December 31, 2003. The $59,000 of cash used in operating activities for the six months ended December 31, 2004 resulted primarily from: o Employee bonus payments traceable to the fiscal 2004 employee incentive compensation plan that were accrued as of June 30, 2004, and paid during the first quarter of fiscal 2005; o Accelerated accounts payable vendor payments made in exchange for obtaining cash discounts, in addition to increased vendor payments related to higher levels of inventory; and o Income tax payments associated with estimated federal alternative minimum tax and various state income tax estimates. Partially offsetting these cash uses was the cash provided from customer receivable collections and net income we earned during the six months ended December 31, 2004. Accounts Receivable, net ------------------------ Our gross accounts receivable totaled $2.3 million and $2.7 million at December 31, 2004 and June 30, 2004, respectively. This $0.4 million decrease in gross accounts receivable resulted from our accounts receivable collections exceeding the slower pace of sales during the six months ended December 31, 2004. At December 31, 2004, the allowances for product returns, price markdowns and bad debts totaled $1.0 million, compared to $1.2 million at June 30, 2004. This $0.2 million decrease in these allowances resulted from actual product returns and price markdowns from software distributors and retailers exceeding the current period's provisions to these allowances (based on declining sales). However, at December 31, 2004, our allowances for product returns, price markdowns and bad debts had increased to 45% of gross accounts receivable, compared to 43% of gross accounts receivable at June 30, 2004. Generally, we have been able to collect our net accounts receivable in the ordinary course of business, but have from time to time experienced periods of slowness in customer payments. Accordingly, we continually monitor our receivable balances and communicate with our customers in order to expedite their payments of past due amounts or to process authorized credits for product returns and price markdowns. Since we do not hold any collateral to secure payment from any of our customers and because most of our customers have the right to return products and receive price markdowns that can be used to reduce their payments to us, the valuation of our accounts receivable is continually reviewed and analyzed in order to help anticipate any liquidity issues that could result from our inability to collect a receivable balance in the normal course of business. We continue to have a highly concentrated customer base consisting of a few large software distributors and retailers. In particular, as of December 31, 2004, our largest software distributor, Atari, represented 47% of our net accounts receivable. Additionally, during the six months ended December 31, 2004, we collected receivable payments of $2.1 million from Atari, which represented 63% of our total customer receipts. Our ability to collect, in a timely manner, the net receivable amount owed by Atari remains critical for us to be able to meet our financial obligations and to fund normal operations. If at any time Atari would become unable or unwilling to make its receivable payments to us in a timely manner, our ability to continue ongoing operations would be significantly impaired. Inventory, net -------------- During the six months ended December 31, 2004, we experienced a $102,000 (or 13%) increase in net inventory, which resulted primarily from an increase in our gross inventory, which was partially offset by a small increase in our allowance for inventory obsolescence. The increase in gross inventory was due to the combination of many of our newly manufactured titles not achieving the level of retail distribution we had anticipated, along with an increase in inventory units shipped to software distributors under consignment agreements that had not yet sold through to end consumers. The decreased level of distribution was related to a large mass-merchant retailer reducing its retail shelf space allotment for $9.99 retail priced PC software games. We are currently evaluating the future retail and consumer demand for these newly manufactured products, but we anticipate that this reduction of product distribution at this retailer will continue to negatively impact our inventory levels for the remainder of fiscal 2005. Accounts Payable ---------------- During the six months ended December 31, 2004, our accounts payable decreased by $65,000, which resulted from our continued acceleration of payments to our primary trade vendors in exchange for receiving cash discounts, combined with increased payments relating to higher inventory levels. Accrued Expenses ---------------- During the six months ended December 31, 2004, our accrued expenses decreased by $307,000 as a result of employee bonus payments made pursuant to the fiscal 2004 employee incentive compensation plan. There was no such expense recorded during the six months ended December 31, 2004 relating to the fiscal 2005 employee incentive compensation plan due to our uncertainty of achieving the operating income threshold required for bonus payments pursuant to that plan. Changes in Cash Flow, Non-Operating Activities For the six months ended December 31, 2004, we had net cash used in investing activities of $10,000 for equipment upgrades to our computer network, compared to $26,000 in cash used in investing activities during the year ago period for similar expenditures. For the six months ended December 31, 2004, we had $19,000 in net cash provided by financing activities from the proceeds related to the exercise of options to purchase shares of our common stock, compared to no financing activities for the same period last year. Credit Facility In November 2004, we renewed our credit facility agreement with Hudson United Bank ("HUB"), which matures on December 1, 2005. Amounts outstanding under this credit facility are charged interest at one-half of one percent above HUB's current prime rate and such interest is due monthly. Our access to these funds is limited to the lesser of $750,000 or seventy-five percent of qualified accounts receivable, which are defined as invoices less than ninety days old and net of any allowances for product returns, price markdowns and customer bad debts. This credit facility is secured by all of the Company's assets and requires us, among other things, to maintain the following financial covenants to be tested quarterly: a total liabilities to tangible net worth ratio of 1.25 to 1.00 and a tangible net worth requirement of $2.0 million. As of February 8, 2005, we were in compliance with each of those covenants. This credit facility was established to provide working capital for our operations. As of February 8, 2005, we had not utilized any of this credit facility, although we were eligible to draw up to $750,000 under this credit facility, based upon qualified accounts receivable as of that date. Contractual Obligations and Commitments We occupy our 5,000 square foot office facility located in Langhorne, Pennsylvania under an operating lease that is scheduled to expire on September 30, 2007. Additionally, we currently rent certain office equipment through various operating lease agreements. As of December 31, 2004, we had future operating lease commitments of $190,000, as reflected in the table below. Under various licensing agreements with third-party software developers, we are required to pay royalties for the use of licensed content in our products. Most of these licensing agreements require us to make advance royalty payments to these software developers prior to the time we recognize any net sales of software titles containing this licensed content. As of December 31, 2004, we had future commitments to pay $39,000 in advance licensing and royalty payments to various third-party licensors and software developers as reflected in the table below. These commitments are expected to be funded by cash flows generated through anticipated income from operations. The following table represents a summary of our off-balance sheet contractual obligations and commitments. Payments Due by Period -------------------------------------------------
Less than 1-3 3-5 More than Contractual Obligations Total 1 year years years 5 years -------------------------------------------------------------------------------------- Operating leases $ 190,000 $ 64,000 $ 124,000 $ 2,000 $ - 0 - Advanced royalties 39,000 27,000 12,000 - 0 - - 0 - -------------------------------------------------------------------------------------- Totals $ 229,000 $ 91,000 $ 136,000 $ 2,000 $ - 0 - ========= ======== ========= ======= ========
Liquidity Risk Our ability to maintain positive cash flow remains essential to our survival as a going concern because our access to our existing credit facility is limited to the lesser of $750,000 or 75% of our qualified accounts receivable. In particular, our ability to maintain positive cash flow depends upon a variety of factors, including the timing of the collection of outstanding accounts receivable, the creditworthiness of our primary software distributors and retailers, sell-through of our products to consumers, and the costs of developing, producing, marketing and promoting our PC software titles. There are significant challenges that we will need to successfully manage in order to fund our operations in the future. These challenges include, but are not limited to, maintaining our relationships with our principal distributors and retailers, maintaining timely receivable payments from our concentrated group of distributors and retailers, in addition to maintaining acceptable payment terms with our trade vendors. For example, our liquidity would be severely impacted if Atari, and to a lesser extent Jack of All Games, Softek, Take Two Interactive, or EB Carlson, did not make receivable payments to us on a timely basis, or if other business conditions caused them to fail to pay us at all. Additionally, there are market factors beyond our control that could also significantly affect our operating cash flow. The most significant market factors are the shelf space allocated to our products at retail and the market acceptance and sell-through rates of our products to consumers. If one of the major retailers where our products are sold were to further reduce or eliminate entirely the shelf space allocated to $9.99 PC software games, our cash flow and future financial prospects could be significantly impacted. Also, if any of our software titles do not sell through to consumers at a rate acceptable to retailers, then we could be exposed to unanticipated product return and price markdown credit requests that could then be used by distributors and retailers to reduce their future receivable payments to us. This could also cause a reduction in retailer and/or distributor replenishment orders for these products. If we experienced a negative trend in any of these factors, we may not be able to maintain positive cash flow. Additional outside financing to supplement our cash flow from operations may not be available if and when we need it. Even if such financing were available from a bank or other financing source, it may not be on terms satisfactory to us because of potential stockholder dilution it may cause or other costs associated with such financing that we could not accept. Listing of Our Common Stock Our common stock trades on the OTC Bulletin Board under the symbol EGAM. We have considered applying for listing on an exchange, such as the American Stock Exchange, but at this time we do not meet the standards for listing. Even if we did meet these standards, however, we do not believe at this time that the benefits of listing are substantial enough to justify the fees, costs and additional regulatory requirements imposed by such listing. FACTORS AFFECTING FUTURE PERFORMANCE Our business is subject to many risks and uncertainties that could affect our future financial performance. The following discussion highlights some of the more important risks we have identified, but they may not be the only factors that could affect our future performance. A significant part of our sales come from a limited number of customers, and if we are unable to continue viable business relationships with key distributors and retailers, this could materially harm our business. The majority of our current sales are to software distributors that service the mass-market and major retailers in North America, and therefore our business relies on a concentrated group of these large customers. Atari is our primary North American distributor servicing the major mass-merchant retailers in North America, such as Wal-Mart, Target, and Best Buy, among others. During fiscal 2004, Wal-Mart accounted for about half of our unit sales to Atari, while Best Buy and Target accounted for most of our remaining business with Atari. During the first quarter of fiscal 2005, the decision by one of North America's largest mass-merchant retailers to implement a chain-wide decrease in the size of its PC game software department allocated to $9.99 jewel case titles more than halved the number of our titles that are now being sold in that retailer's stores. This event negatively affected our net sales and operating results for three and six months ended December 31, 2004, and we expect that it will continue to impact our results for the foreseeable future. Our net sales to Atari during the fiscal year ended June 30, 2004 were $5.5 million and represented 69% of our total net sales. We anticipate that net sales to Atari will continue representing the largest percentage of our net sales during fiscal 2005. Accordingly, we expect to continue depending upon a limited number of significant distributors and retailers, and in particular Atari, for the foreseeable future. We do not have long-term agreements with the primary distributors of our products (Atari, Take Two Interactive, Jack of All Games, Softek and E.B. Carlson), and the terms of our business relationships with these distributors do not require them to purchase our products. If these distributors were to stop distributing our products, our sales would decline substantially and in a brief period of time. In addition, if distributors of our products were only willing to distribute our products on terms that were commercially unacceptable to us, our financial condition would be materially harmed. We also might not be successful in distributing our products directly to key retailers. Even if we were successful in selling our products directly to these retailers, it might be on terms that are not commercially acceptable. Our inability to negotiate commercially viable distribution relationships with major software retailers and distributors, or the loss of, or significant reduction in sales to, any of our key distributors or retailers, would adversely affect our business, operating results and financial condition. The consumer entertainment PC software market is highly competitive and changes rapidly. The market for consumer entertainment PC software is highly competitive, particularly at the retail shelf level where a constantly increasing number of software titles are competing for a limited amount of shelf space, which has diminished over time. Retailers have a finite amount of shelf space on which to display consumer entertainment PC software products, and changes to shelf space allocations, such as the ones that recently occurred at a major retailer, will negatively affect our future sales and operating results. There is intense competition among consumer entertainment PC software publishers for retail shelf space and promotional support from retailers. The competition for retail shelf space continues to intensify and we are seeing shifts in the retail market for PC software games that are likely to continue to affect our operating results, including the recent decision by a major retailer to continue participating in value-priced PC software market, but through a single-source software supplier that will now control the manufacture, distribution and merchandising of this category of products at this retailer. Competition for retail shelf space also results in greater leverage for retailers and distributors in negotiating terms of sale, including price markdowns and product return policies, and our larger competitors may have more leverage than we do to negotiate more and better-positioned shelf space than we do. Our retail and distribution customers have no long-term obligations to purchase our products, and may discontinue purchasing our products at any time. If any of our large customers stopped buying our products or significantly reduced their purchases, our operating results and financial condition would be negatively impacted. We depend on the market acceptance of our products, and these products typically have relatively short product life cycles. Our profitability is dependent on our ability to publish new PC software titles that get into retail stores and successfully sell through to consumers. Consumer preferences for entertainment PC software products are difficult to predict and few products achieve sustained market acceptance. The market for consumer entertainment PC software is also subject to shifts in consumer preferences and typical product life cycles of no more than six to fifteen months. New products we introduce may not achieve any significant degree of market acceptance, or the product life cycles may not be long enough for us to recover advance royalty, inventory, development, marketing and promotional costs. For example, certain newly manufactured titles did not achieve the level of retail distribution we had anticipated during the quarter ended December 31, 2004, and if these products never achieve full retail distribution at the largest mass-merchant retailers, this would significantly affect the success of these products. Also, if a product does not sell through to consumers at a rate satisfactory to our retailers or distributors, we could be forced to accept substantial product returns or be required to issue significant price markdowns to maintain our relationships with these distributors and retailers. We may also lose retail shelf space if our products do not sell through to consumers at rates that satisfy retailers. The failure of new products to achieve or sustain market acceptance would adversely impact our business, operating results and financial condition. We may need additional funds, and we may not be able to obtain such funding if we need it. In November 2004, we renewed our $750,000 credit facility agreement with Hudson United Bank ("HUB"), which matures on December 1, 2005. Our capital requirements are currently funded from the cash flow generated from product sales and our $750,000 credit facility with Hudson United Bank. This credit facility is subject to limitations based on the value of our accounts receivable, and therefore working capital may not be available to us when we need it. Our ability to continue operations essentially requires us to generate sufficient cash flow from operations to fund our business activities. In the past we have experienced dramatic fluctuations in cash flows, so we cannot be sure we will be able to continue achieving sufficient cash flows to fund our operations in the future. If we are not able to achieve cash flow from operations at a level sufficient to support our business activities, we may require additional funds. Our current financial condition, small size, and our historical fluctuating financial results could make it difficult for us to obtain additional financing, which makes us more vulnerable to industry downturns and competitive pressures. Additionally, we may only be able to raise needed funds on terms that would result in significant dilution or otherwise be unfavorable to existing shareholders. Our inability to secure additional funding when needed, to access funds from our credit facility when needed, or generate adequate funds from operations, would adversely impact our long-term viability. If our major distributors or retailers are not able to or are unwilling to pay us at all or within the normal course of business, this would materially harm our financial condition. Distributors and retailers in the consumer entertainment PC software industry and in mass-market retail channels can and have experienced significant fluctuations in their businesses and some of these companies have failed. If any significant retailer or distributor of our products experienced financial difficulties, became insolvent, or went out of business, this would significantly harm our business, operating results and financial condition. Our sales are typically made on credit, with terms that vary depending upon the customer and the nature of the product. We do not hold collateral to secure payment. We maintain an allowance for bad debts for anticipated uncollectible accounts receivable which we believe to be adequate. The actual allowance required for any one customer's account or on all of the accounts receivable in total, may ultimately be greater than our allowance for bad debts at any point in time. If any of our major distribution or retail customers failed to pay an outstanding receivable, particularly Atari, which as of December 31, 2004 represented 47% of our total net accounts receivable balance, our business, operating results and financial condition would be significantly harmed. Our distributors and retailers have the right to return our products and to take price markdowns, which could reduce our net sales and results of operations. Most of our customer relationships allow for product returns and price markdowns. We establish allowances for future product returns and price markdowns at the time revenue is recognized for sales to traditional software retailers and distributors servicing such retailers. These allowances are based upon, among other factors, our analysis of: historical product return and price markdown results; current product sell-through results at retail store locations; current field inventory quantities at distributors' warehouses and at retail store locations; the length of time that products have been out at retail along with their estimated remaining retail life; outstanding return material and price markdown authorizations; the introduction of new and/or competing software products that could negatively impact the sales of one or more of our current products; and the extent to which quantities of new products with higher retail prices or unproven genres remain in the retail channel. Our sales to these customers are reported net of product return and price markdown provisions. Actual product returns and price markdowns could exceed our allowances for these anticipated amounts, particularly for products that have higher price points than our typical $9.99 jewel case products, or are in genres that have not been proven to be successful for us, which would negatively impact our future results of operations. Our operating results fluctuate from quarter to quarter, which makes our future operating results uncertain and difficult to predict. Our quarterly operating results have varied significantly in the past and will likely vary significantly in the future depending on numerous factors, many of which are not under our control. Comparative sequential and year-to-year quarterly operating results may provide little meaningful information or guidance because of our relatively small size and the impact on our net sales resulting from the timing of purchase orders from retailers and distributors and other changes in market forces. Fluctuations in quarterly operating results will depend upon many factors including: - Seasonality of consumer entertainment PC software purchases; - Shelf space allocations by major retailers; - Timing of major distributor and retailer purchase orders; - Amount and timing of product returns and price markdown requests; and - Timing of our new product introductions, product enhancements and those of our competitors. Products are usually shipped within days following the receipt of customer orders so we typically operate with little or no backlog. Therefore, net sales in any reporting period are usually dependent on orders booked, shipped and received by our customers during each reporting period. We are exposed to seasonality in the purchases of our products. The PC game software industry is highly seasonal, with sales tending to be higher during the quarter ending December 31st. This is due to increased demand for PC software games during the back-to-school and holiday selling seasons primarily because retailers experience greater store traffic during these periods. Delays in product development or manufacturing can affect the timing of the release of our products, causing us to miss out on key selling periods - typically referred to as merchandising "resets" - such as the year-end holiday buying season. Our ability to maintain adequate liquidity to satisfy critical software developers with required advance royalty payments and paying our manufacturing vendors within acceptable timeframes are critical to avoiding any delays in having product available for sale throughout the year, but especially during seasonal peaks in demand. If we miss product deliveries during these key selling periods, or if our products are not ready for shipment to meet these critical selling periods, our net sales and operating results would be adversely affected. Additionally, if our products do not adequately sell-in to our customers' retail locations or sell-through to consumers at these retail locations during these key selling periods, our financial results for the entire fiscal year would be adversely affected. We rely entirely on third party independent software developers for our product content, and therefore our success depends on our ability to secure commercially viable licensing agreements with these developers. Independent software developers develop all of the content for our software titles. Our success in introducing new high quality PC software titles depends on our ability to maintain relationships and obtain licensing agreements on favorable terms with skilled independent software developers. Increased competition for the licensing rights to quality consumer entertainment PC software content has compelled us to agree to increasingly higher advance royalty payments and, in some cases, to guarantee minimum royalty payments to content licensors and PC software game developers. If the products subject to these advance and minimum payments do not generate sufficient sales volumes to recover these costs, this would have a negative impact on our financial results. Additionally, if we are not able to obtain quality content on commercially viable terms from independent software developers, this would also adversely affect our business. Our present or future competitors may develop products that are comparable or superior to ours. Our competitors may offer higher quality products, lower priced products or adapt more quickly than we do to new technologies or evolving customer requirements. Our competitors typically have more financial resources to spend on marketing promotions, sales incentives, licensing recognizable brands, and advertising efforts. Competition has continued to intensify as our industry has consolidated, since we have remained a small software publisher and some of our competitors have grown larger. In order to be successful in the future, we must be able to respond to technological changes, customer requirements and competitors' current products and innovations. We may not be able to compete effectively in this market, which would adversely affect our operating results and financial condition. Our common stock has experienced low trading volumes and other risks on the OTC Bulletin Board. Our shares of Common Stock are currently traded on the OTC Bulletin Board under the symbol EGAM. Many stocks traded on the OTC Bulletin Board have experienced extreme price and trading volume fluctuations. These fluctuations are often unrelated or disproportionate to the operating performance of individual companies. Our stock price may be adversely affected by such fluctuations, regardless of our operating results. Additionally, many common stocks traded on the OTC Bulletin Board are thinly traded, such as our common stock, which can make it difficult to sell our stock. If our stock is not eligible to be traded on the OTC Bulletin Board, our stock will then be traded on the Pink Sheets, which may have even less trading volume potential and more price fluctuations than the OTC Bulletin Board. Regulation of our product content and features could affect the marketability of our products. Due to the competitive environment in the consumer entertainment software industry, we have and will continue to incorporate features into our products, such as an Internet browser-like interface and online consumer registration capabilities, to differentiate our products to retailers, provide value-added features to consumers, and to potentially increase website traffic and create new revenue streams. These features may not enhance the product's value, and in fact such features may detract from a product's value if they are not accepted in the marketplace or if new regulations governing the Internet and related technologies are enacted which impact these features. We may have difficulty protecting our intellectual property rights. We either own or have licensed the rights to copyrights for our product content, trademarks and trade names and other marketing materials. We also hold trademark rights in our corporate logo, and the names of the products owned or licensed by us. Our success depends in part on our ability to protect our proprietary rights to the trademarks, trade names and content used in our top-selling products. We rely on a combination of copyrights, trademarks, trade secrets, confidentiality procedures and contractual provisions to protect our proprietary rights. These initiatives to protect our proprietary rights require us to use internal resources as well as outside legal counsel. We may not have sufficient resources to adequately protect our intellectual property rights, and our existing or future copyrights, trademarks, trade secrets or other intellectual property rights may not be of sufficient scope or strength to provide meaningful protection or commercial advantage to us. Also, in selling our products, we rely on "click-through" licenses that are not signed by licensees and, therefore, may be unenforceable under the laws of certain jurisdictions. In addition, the laws of some foreign countries do not protect our proprietary rights, as do the laws of the United States. Our inability to sufficiently protect our intellectual property rights would have an adverse effect on our business and operating results and on the overall value of our company. Policing unauthorized use of an easily duplicated and broadly disseminated product such as computer software is very difficult. Software piracy is expected to be a persistent problem for the software industry for the foreseeable future. Software piracy is a much greater problem in certain international markets. A significant amount of unauthorized copying of our products would adversely affect our business, operating results and financial condition. We may incur substantial expenses and be required to use our internal resources to defend infringement claims, and settlements may not be favorable or attainable. We may from time to time be notified that we are infringing on the intellectual property rights of others. Combinations of content acquired through past or future acquisitions and content licensed from third-party software developers may give rise to claims of infringement. In past years, we have incurred significant defense costs and utilized internal resources in defending trademark and copyright claims and lawsuits. Other third parties may initiate infringement actions against us in the future. Any future claims could result in substantial costs to us, and diversion of our limited resources. If we are found to be infringing on the rights of others, we may not be able to obtain licenses on acceptable terms or at all, and significant damages for past infringement may be assessed, or further litigation relating to any such licenses or usage may occur. Our failure to obtain necessary licenses or other rights, or the initiation of litigation arising from any such claims, could materially and adversely affect our operating results. We are exposed to the risk of product defects. Products we offer can contain errors or defects. The PC hardware environment is characterized by a wide variety of non-standard peripherals, such as sound and graphics cards, and configurations that make pre-release testing for programming or compatibility errors difficult and time-consuming. Despite the extensive testing performed by our quality assurance personnel, new products or releases may contain errors discovered after shipments have commenced, resulting in a loss of or delay in market acceptance or product recalls, which would adversely affect our business, operating results and financial condition. We depend on key management and technical personnel. Our success depends to a significant degree on the continued efforts of our key management, marketing, sales, product development and operational personnel. The loss of one or more key employees could adversely affect our operating results. We also believe our future success will depend in large part on our ability to attract and retain highly skilled management, technical, marketing, sales, product development and operational personnel. Competition for such personnel can be intense, and, due to our limited resources and size, we may not be successful in attracting and retaining such personnel. We may experience unique risks with our international revenues and distribution efforts. International net revenues, primarily consisting of licensing revenues, represented 7% and 8%, respectively, of our net sales for the three and six months ended December 31, 2004. We anticipate that in fiscal 2005 our international business will continue to be transacted primarily through third-party licensees, which is subject to some risks that our domestic business is not, including: varying regulatory requirements; difficulties in managing foreign distributors; potentially adverse tax consequences; and difficulties in collecting delinquent accounts receivable. Additionally, because our international business is concentrated among a small number of third-party licensees, the business failure of any one of these licensees, and the resulting inability for us to collect the related outstanding licensing receivable, could have a material adverse effect on our financial condition. Item 3. Controls and Procedures (a) Disclosure Controls and Procedures. Under the supervision and with the participation of our Chief Executive Officer and Chief Financial Officer, we carried out an evaluation of the effectiveness of our disclosure controls and procedures, as such term is defined in Rules 13a-15(e) and 15d-15(e) under the Securities Exchange Act of 1934, as of December 31, 2004 (the "Evaluation Date"). Based on that evaluation, our Chief Executive Officer and Chief Financial Officer have concluded that as of the Evaluation Date, our disclosure controls and procedures were effective to provide reasonable assurance that the information required to be disclosed in our reports filed or furnished under the Exchange Act are recorded, processed, summarized and reported, within the periods specified in the SEC's rules and forms. We believe that a controls system, no matter how well designed and operated, cannot provide absolute assurance that the objectives of the controls system are met, and no evaluation of controls can provide absolute assurance that all control issues and instances of fraud, if any, within a company have been detected. (b) Changes in Internal Control Over Financial Reporting. There have not been any changes in our internal control over financial reporting during the second quarter ended December 31, 2004 that have materially affected, or are reasonably likely to materially affect, our internal control over financial reporting. Part II. Other Information Item 4. Submission of Matters to a Vote of Security Holders The Annual Meeting of Shareholders of the Company was held on December 8, 2004, where the following actions were taken: The shareholders voted to elect Robert M. Aiken, Jr., Gerald W. Klein, Thomas D. Parente and Lambert C. Thom to the Board of Directors. The votes cast for each Director were as follows: Number of Shares ---------------- For Withheld --- -------- Robert M. Aiken, Jr. 9,313,149 389,057 Gerald W. Klein 9,319,724 382,482 Thomas D. Parente 9,313,049 389,157 Lambert C. Thom 9,313,349 388,857 The shareholders voted to ratify the selection of Stockton Bates, LLP as the Company's independent registered public accounting firm for the fiscal year ending June 30, 2005. The votes cast in this matter were as follows: Number of Shares ---------------- For Against Abstain --- ------- ------- 9,483,246 182,850 36,110 Item 6. Exhibit Listing The following exhibits are being filed or furnished as part of this Quarterly Report on Form 10-QSB: Exhibit Number Description of Exhibit -------------- ---------------------- (1) 10.1 Business Loan Agreement between Hudson United Bank and eGames, Inc. dated November 23, 2004 (1) 10.2 Commercial Security Agreement between Hudson United Bank and eGames, Inc. dated November 23, 2004 (1) 10.3 Promissory Note of eGames, Inc. dated November 23, 2004 31.1 Certification of Gerald W. Klein as President and Chief Executive Officer of eGames, Inc. pursuant to Section 302 of the Sarbanes-Oxley Act of 2002. 31.2 Certification of Thomas W. Murphy as Vice President and Chief Financial Officer of eGames, Inc. pursuant to Section 302 of the Sarbanes-Oxley Act of 2002. 32.1 Certification of Gerald W. Klein as President and Chief Executive Officer of eGames, Inc. pursuant to Section 906 of the Sarbanes-Oxley Act of 2002. 32.2 Certification of Thomas W. Murphy as Vice President and Chief Financial Officer of eGames, Inc. pursuant to Section 906 of the Sarbanes-Oxley Act of 2002. (1) Incorporated herein by reference from the Registrant's Form 8-K as filed with the Securities and Exchange Commission on November 24, 2004. SIGNATURES In accordance with the requirements of the Exchange Act, the registrant caused this report to be signed on its behalf by the undersigned, thereunto duly authorized. eGames, Inc. (Registrant) Date: February 10, 2005 /s/ Gerald W. Klein ----------------- ------------------- Gerald W. Klein, President, Chief Executive Officer and Director Date: February 10, 2005 /s/ Thomas W. Murphy ----------------- -------------------- Thomas W. Murphy, Chief Financial Officer and Chief Accounting Officer Exhibit 31.1 Certification ------------- I, Gerald W. Klein, certify that: 1. I have reviewed this quarterly report on Form 10-QSB of eGames, Inc.; 2. Based on my knowledge, this report does not contain any untrue statement of a material fact or omit to state a material fact necessary to make the statements made, in light of the circumstances under which such statements were made, not misleading with respect to the period covered by this report; 3. Based on my knowledge, the financial statements, and other financial information included in this report, fairly present in all material respects the financial condition, results of operations and cash flows of the registrant as of, and for, the periods presented in this report; 4. The registrant's other certifying officer and I are responsible for establishing and maintaining disclosure controls and procedures (as defined in Exchange Act Rules 13a-15(e) and 15d-15(e)) for the registrant and have: a) Designed such disclosure controls and procedures, or caused such disclosure controls and procedures to be designed under our supervision, to ensure that material information relating to the registrant, including its consolidated subsidiaries, is made known to us by others within those entities, particularly during the period in which this report is being prepared; b) Evaluated the effectiveness of the registrant's disclosure controls and procedures and presented in this report our conclusions about the effectiveness of the disclosure controls and procedures, as of the end of the period covered by this report based on such evaluation; and c) Disclosed in this report any change in the registrant's internal control over financial reporting that occurred during the registrant's most recent fiscal quarter that has materially affected, or is reasonably likely to materially affect, the registrant's internal control over financial reporting; 5. The registrant's other certifying officer and I have disclosed, based on our most recent evaluation of internal control over financial reporting, to the registrant's auditors and the audit committee of the registrant's board of directors (or persons performing the equivalent functions): a) all significant deficiencies and material weaknesses in the design or operation of internal control over financial reporting which are reasonably likely to adversely affect the registrant's ability to record, process, summarize and report financial information; and b) any fraud, whether or not material, that involves management or other employees who have a significant role in the registrant's internal control over financial reporting. Date: February 10, 2005 ------------------------ /s/ Gerald W. Klein ------------------- Gerald W. Klein President and Chief Executive Officer (Principal Executive Officer) Exhibit 31.2 Certification ------------- I, Thomas W. Murphy, certify that: 1. I have reviewed this quarterly report on Form 10-QSB of eGames, Inc.; 2. Based on my knowledge, this report does not contain any untrue statement of a material fact or omit to state a material fact necessary to make the statements made, in light of the circumstances under which such statements were made, not misleading with respect to the period covered by this report; 3. Based on my knowledge, the financial statements, and other financial information included in this report, fairly present in all material respects the financial condition, results of operations and cash flows of the registrant as of, and for, the periods presented in this report; 4. The registrant's other certifying officer and I are responsible for establishing and maintaining disclosure controls and procedures (as defined in Exchange Act Rules 13a-15(e) and 15d-15(e)) for the registrant and have: a) Designed such disclosure controls and procedures, or caused such disclosure controls and procedures to be designed under our supervision, to ensure that material information relating to the registrant, including its consolidated subsidiaries, is made known to us by others within those entities, particularly during the period in which this report is being prepared; b) Evaluated the effectiveness of the registrant's disclosure controls and procedures and presented in this report our conclusions about the effectiveness of the disclosure controls and procedures, as of the end of the period covered by this report based on such evaluation; and c) Disclosed in this report any change in the registrant's internal control over financial reporting that occurred during the registrant's most recent fiscal quarter that has materially affected, or is reasonably likely to materially affect, the registrant's internal control over financial reporting; 5. The registrant's other certifying officer and I have disclosed, based on our most recent evaluation of internal control over financial reporting, to the registrant's auditors and the audit committee of the registrant's board of directors (or persons performing the equivalent functions): a) all significant deficiencies and material weaknesses in the design or operation of internal control over financial reporting which are reasonably likely to adversely affect the registrant's ability to record, process, summarize and report financial information; and b) any fraud, whether or not material, that involves management or other employees who have a significant role in the registrant's internal control over financial reporting. Date: February 10, 2005 ------------------------ /s/ Thomas W. Murphy -------------------- Thomas W. Murphy Chief Financial Officer (Principal Financial Officer) Exhibit 32.1 CERTIFICATION PURSUANT TO 18 U.S.C. SECTION 1350, AS ADOPTED PURSUANT TO SECTION 906 OF THE SARBANES-OXLEY ACT OF 2002 In connection with the Quarterly Report of eGames, Inc. (the "Company") on Form 10-QSB for the second quarter ended December 31, 2004 as filed with the Securities and Exchange Commission on the date hereof (the "Report"), I, Gerald W. Klein, President and Chief Executive Officer of the Company, certify, pursuant to 18 U.S.C. ss. 1350, as adopted pursuant to ss. 906 of the Sarbanes-Oxley Act of 2002, based on my knowledge, that: 1. The Report fully complies with the requirements of section 13(a) or 15(d) of the Securities Exchange Act of 1934; and 2. The information contained in the Report fairly presents, in all material respects, the financial condition and results of operations of the Company. /s/ Gerald W. Klein ------------------- Gerald W. Klein President and Chief Executive Officer February 10, 2005 The foregoing certification is being furnished to the Securities and Exchange Commission pursuant to 18 U.S.C. Section 1350 as an exhibit to the Report and is not being filed as part of the Report or as a separate disclosure document. Exhibit 32.2 CERTIFICATION PURSUANT TO 18 U.S.C. SECTION 1350, AS ADOPTED PURSUANT TO SECTION 906 OF THE SARBANES-OXLEY ACT OF 2002 In connection with the Quarterly Report of eGames, Inc. (the "Company") on Form 10-QSB for the second quarter ended December 31, 2004 as filed with the Securities and Exchange Commission on the date hereof (the "Report"), I, Thomas W. Murphy, Vice President and Chief Financial Officer of the Company, certify, pursuant to 18 U.S.C. ss. 1350, as adopted pursuant to ss. 906 of the Sarbanes-Oxley Act of 2002, based on my knowledge, that: 1. The Report fully complies with the requirements of section 13(a) or 15(d) of the Securities Exchange Act of 1934; and 2. The information contained in the Report fairly presents, in all material respects, the financial condition and results of operations of the Company. /s/ Thomas W. Murphy -------------------- Thomas W. Murphy Chief Financial Officer February 10, 2005 The foregoing certification is being furnished to the Securities and Exchange Commission pursuant to 18 U.S.C. Section 1350 as an exhibit to the Report and is not being filed as part of the Report or as a separate disclosure document.