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GOODWILL AND INTANGIBLE ASSETS, NET
12 Months Ended
Mar. 31, 2018
Goodwill and Intangible Assets Disclosure [Abstract]  
GOODWILL AND INTANGIBLE ASSETS, NET
GOODWILL AND INTANGIBLE ASSETS, NET
Goodwill
The change in our goodwill balance is as follows:
 
 
Total
Balance at March 31, 2016
 
$
217,080

Additions and adjustments (see Note 23)
 
143,952

Currency translation adjustment
 
(1,917
)
Balance at March 31, 2017
 
$
359,115

Additions from immaterial acquisition
 
6,236

Adjustments (see Note 23)
 
4,245

Currency translation adjustment
 
$
29,934

Balance at March 31, 2018
 
$
399,530


Indefinite-lived intangibles
Intangibles, net as of March 31, 2017 includes in-process research and development assets of $14,827 acquired as part of the Social Point acquisition, which are indefinite-lived intangibles and therefore not subject to amortization until the related games are released. During the fiscal year ended March 31, 2018, as a result of our decision not to proceed with further development of a certain game related to in-process research and development ("IPR&D"), we recognized an impairment charge of $11,257 in Depreciation and amortization expense in our Consolidated Statements of Operations. As of March 31, 2018, there are $5,226 of in-process research and development assets included in Intangibles, net.
Definite-lived intangibles
The following table sets forth the intangible assets that are subject to amortization:
 
March 31,
 
2018
 
2017
 
Gross
Carrying
Amount
 
Accumulated
Amortization
 
Net Book
Value
 
Gross
Carrying
Amount
 
Accumulated
Amortization
 
Net Book
Value
Intellectual property
$
37,431

 
$
(13,616
)
 
$
23,815

 
$
15,931

 
$
(12,943
)
 
$
2,988

Developed game technology
67,133

 
(23,189
)
 
43,944

 
54,421

 
(2,659
)
 
51,762

Analytics technology
34,499

 
(8,050
)
 
26,449

 
29,959

 
(999
)
 
28,960

User base
10,454

 
(10,454
)
 

 
9,079

 
(1,513
)
 
7,566

Branding and trade names
4,879

 
(632
)
 
4,247

 
4,237

 
(78
)
 
4,159

Total definite-lived intangible assets
$
154,396

 
$
(55,941
)
 
$
98,455

 
$
113,627

 
$
(18,192
)
 
$
95,435


During the fiscal year ended March 31, 2018, we acquired intellectual property related to Kerbal Space Program, which was treated as a an asset acquisition in accordance with the adoption of ASU 2017-01 (Refer to Note 1), resulting in a $21,500 increase in Intellectual property and a $4,465 increase in Developed game technology.
Amortization of intangible assets is included in our Consolidated Statements of Operations as follows:
 
 
Fiscal Year Ended March 31,
 
 
2018
 
2017
 
2016
Cost of goods sold
 
$
19,719

 
$
4,252

 
$
160

Selling and marketing
 
8,107

 
1,497

 

Research and development
 
6,494

 
989

 

Depreciation and amortization
 
510

 
78

 

Total amortization of intangible assets
 
$
34,830

 
$
6,816

 
$
160


Estimated future amortization of intangible assets that will be recorded in cost of goods sold and operating expenses for the years ending March 31, are as follows:
Fiscal Year Ended March 31,
 
Amortization

2019
 
$
31,683

2020
 
28,223

2021
 
18,445

2022
 
10,774

2023
 
4,295