EX-99.1 3 dex991.htm PRESS RELEASE Press Release

 

Exhibit 99.1

 

 

 

 

Media Contact:


  

Financial Contact:


Alan B. Lewis

  

Gerard F. Agoglia

Acclaim Entertainment, Inc.

  

Acclaim Entertainment, Inc.

(516) 656-5000

  

(516) 656-5000

alewis@acclaim.com

  

gagoglia@acclaim.com

 

 

FOR IMMEDIATE RELEASE

 

 

ACCLAIM ENTERTAINMENT, INC. REPORTS RESULTS FOR

THE

THREE AND SEVEN MONTH PERIODS ENDED MARCH 31, 2003

 

 

GLEN COVE, NY, May 20, 2003—Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM) today announced its financial results for the three and seven month periods ended March 31, 2003.

 

As previously announced on January 17, 2003, the Company’s Board of Directors approved a change in its fiscal year end from August 31 to March 31, effective for the period ended March 31, 2003. As a result, the Company has filed with the Securities and Exchange Commission a Quarterly Transition Report on Form 10-Q for the three and seven month periods ended March 31, 2003.

 

For the three months ended March 31, 2003, the Company reported a net loss of $45.0 million or $0.49 per diluted share, on net revenue of $28.0 million, compared to net earnings of $4.4 million, or $0.05 per diluted share, on net revenue of $66.8 million for the comparable three-months of fiscal 2002. Net revenue for the three months ended March 31, 2003 decreased 58.2% to $28.0 million from $66.8 million for the comparable three months of fiscal 2002, primarily due to lower unit sales of its sequel products and lower average unit selling prices per title as compared to the same period of the prior year, as well as increased allowance provisions for returns and price concessions granted to major retail customers because of the decline in retail sell-through of the Company’s products.

 

While the increased allowances are the principal reason for the Company’s gross margin loss of (34.2%) for the three months ended March 31, 2003, compared to gross profit percent of 56.8% for the same period last year, also contributing to the gross margin loss was a $6.0 million increase in the amortization of capitalized software development costs associated with the new product releases of VEXX, All-Star Baseball 2004 and Legends of Wrestling II and a $3.9 million charge for the write down of excess inventory to its expected net realizable value.

 

 

- more -

 


 

ACCLAIM/2

 

 

For the seven months ended March 31, 2003, the Company reported a net loss of ($67.8) million, or ($0.73) per diluted share, on net revenue of $101.6 million, as compared with net earnings of $12.4 million, or $0.14 per diluted share, on net revenue of $160.2 million for the seven months ended March 31, 2002. Net revenue for the seven months ended March 31, 2003 decreased 36.6%, primarily due to lower unit shipments of sequel titles at lower average selling prices per unit as compared to the same period of the prior year, as well as increased allowance provisions for returns and price concessions granted to major retail customers because of the decline in retail sell-through of the Company’s products, primarily Turok: Evolution, Aggressive Inline and BMX XXX. While the increased allowances are the principal reason for the Company’s $72.2 million gross profit decrease to 25% of net revenue for the seven months ended March 31, 2003, compared to 61% for the comparable period one year ago, also contributing to the decline in gross profit was a $10.5 million increase in the amortization of capitalized software development costs associated with the new product releases of VEXX, All-Star Baseball 2004 and Legends of Wrestling II and a $3.9 million charge for the write down of excess inventory to its expected net realizable value.

 

 

Operating Expenses

 

For the three months ended March 31, 2003, operating expenses of $34.0 million (121% of net revenue) increased by $2.5 million, or 8%, from $31.4 million (47% of net revenue) for the three months ended March 31, 2002 primarily due to a $2.1 million asset impairment charge recorded on the building held for sale in the United Kingdom. For the seven months ended March 31, 2003, operating expenses of $89.2 million (88% of net revenue) increased by $10.8 million, or 14% from $78.4 million (49% of net revenue) for the seven months ended March 31, 2002 primarily due to the previously mentioned impairment charge, increased marketing and product development expenditures and a $4.8 million business restructuring charge recorded to lower the Company’s future operating expenses and improve its operating cash flows.

 

 

Liquidity

 

The Company’s short-term liquidity has been supplemented with borrowings under its North American and International credit facilities with its primary lender. To enhance its short-term liquidity during the seven months ended March 31, 2003, the Company implemented a targeted expense reductions through a business restructuring plan. In accordance with this plan, the Company reduced its fixed and variable expenses worldwide, closed its Salt Lake City software development studio, redeployed various assets, eliminated certain marginal titles under development, reduced staff and staff related expenses and lowered future marketing expenditure commitments. Additionally, on March 31, 2003, the Company’s primary lender advanced a supplemental discretionary loan of up to $11.0 million through May 31, 2003, and $5.0 million through September 29, 2003. In May of 2003, two of the Company’s executive officers, each committed to its Board of Directors to prepay a portion of their outstanding loans due to the Company, in the amount of $2.0 million ($4 million in the aggregate).

 

 

- more -


 

ACCLAIM/3

 

 

Based on the Company’s cash resources, including (a) the Company’s supplemental discretionary loan provided by its primary lender, (b) the $4.0 million cash commitment from the Company’s two executive officers, (c) assuming that its primary lender consents, based upon its existing collateral, to provide supplemental financing during the second half of fiscal 2004, although the Company can provide no assurance to its investors that it will be able to receive such consents (d) and, assuming the Company achieves its sales forecast by successfully meeting its product release schedule as provided in the Company’s business operating plan, (e) and giving effect to the continued realization of savings from its implemented expense reductions, and (f) continued support of its primary lender and vendors, the Company expects to have sufficient cash resources to meet its projected cash and operating requirements through the next twelve months, although all of these assumptions cannot be assured. The Company continues to pursue financing and investing arrangements with outside investors.

 

In the event that the Company does not successfully meet its product release schedule, achieve its sales assumptions or continue to realize savings from its implemented expense reductions, or does not obtain the consent of its primary lender, based upon our existing collateral, continues to provide the discretionary supplemental financing, the Company cannot assure investors that its future operating cash flows will be sufficient to meet the its operating requirements, debt service requirements or allow for the repayment of its indebtedness at maturity, including without limitation, repayment of the supplemental discretionary loan. Should any of these situations occur, the Company will either need to make further significant expense reductions, sell certain assets, consolidate or close certain operations (including development studios), cancel or cease development of certain software titles currently under development, further reduce or cancel certain marketing programs or cease operations. Some of these measures may require third party consents or approvals from the Company’s primary lender and there can be no assurances that such consents or approvals will be obtained.

 

 

Gross Revenue

 

The following table details the Company’s gross revenue by platform, studio and segment:

 

      

Three Months Ended


      

Seven Months Ended


 
      

March 31, 2003


      

March 31, 2002


      

March 31, 2003


      

March 31, 2002


 

Gross Revenue by Platform:

                                   

Nintendo Game Boy

    

3

%

    

10

%

    

4

%

    

8

%

      

    

    

    

Subtotal for cartridge-based software

    

3

%

    

10

%

    

4

%

    

8

%

      

    

    

    

Disc-based software:

                                   

Sony PlayStation 2: 128-bit

    

65

%

    

54

%

    

64

%

    

57

%

Sony PlayStation 1: 32-bit

    

1

%

    

6

%

    

3

%

    

7

%

Microsoft Xbox: 128-bit

    

19

%

    

11

%

    

15

%

    

8

%

Nintendo GameCube: 128-bit

    

10

%

    

18

%

    

13

%

    

19

%

      

    

    

    

Subtotal for disc-based software

    

95

%

    

89

%

    

95

%

    

91

%

      

    

    

    

PC software

    

2

%

    

1

%

    

1

%

    

1

%

      

    

    

    

Total

    

100

%

    

100

%

    

100

%

    

100

%

      

    

    

    

Gross Revenue by Studio:

                                   

Internal

    

54

%

    

67

%

    

39

%

    

54

%

External

    

46

%

    

33

%

    

61

%

    

46

%

      

    

    

    

Total

    

100

%

    

100

%

    

100

%

    

100

%

      

    

    

    

Gross Revenue by Segment:

                                   

Domestic

    

59

%

    

75

%

    

50

%

    

72

%

International

    

41

%

    

25

%

    

50

%

    

28

%

      

    

    

    

Total

    

100

%

    

100

%

    

100

%

    

100

%

      

    

    

    

 

- more -


 

ACCLAIM/4

 

 

During the three months ended March 31, 2003, approximately 65% of Acclaim’s total revenue was generated from All-Star Baseball 2004, ATV: Quad Power Racing 2, Legends of Wrestling II, Burnout, and VEXX. For the seven months ended March 31, 2003, approximately 68% of Acclaim’s total revenue was generated from All-Star Baseball 2004, ATV: Quad Power Racing 2, Legends of Wrestling II, Burnout, VEXX, Turok: Evolution and BMX XXX.

 

During the three months ended March 31, 2003, the Company released All-Star Baseball 2004 for the PlayStation®2 computer entertainment system, Microsoft Xbox, Nintendo GameCube and Game Boy Advance; ATV: Quad Power Racing 2, for the PlayStation®2 computer entertainment system, Microsoft Xbox and Nintendo GameCube; Dakar 2 for the PlayStation®2 computer entertainment system (European release only) and Nintendo GameCube; and VEXX for the PlayStation®2 computer entertainment system, Microsoft Xbox and Nintendo GameCube. Furthermore, the continued sale of catalog products and the ongoing success of ATV: Quad Power Racing 2, Burnout, Crazy Taxi, Mary-Kate and Ashley, Turok: Evolution, 18 Wheeler: American Pro Trucker and Shadow Man brands across multiple formats, as well as distribution releases in the international markets continued to contribute to net revenues.

 

“The new operating plan that we implemented at the beginning of this calendar year has enabled our global organization to reduce its operating expenses, via personnel reductions and other company-wide cost-saving initiatives,” said Rod Cousens, Global President and Chief Operating Officer for Acclaim. “We will continually review our product development process to ensure that we deliver quality products on time that will contribute to the organizations return to profitability.”

 

 

Fiscal Year 2004 Release Schedule

 

During the first quarter of fiscal year 2004 (April – June 2003), the Company intends upon releasing approximately 13 SKU’s:

 

 

PlayStation 2:

 

    Speed Kings

 

    Summer Heat Beach Volleyball

 

    SX Superstar

 

    VEXX*

 

 

Xbox:

 

    Burnout 2: Point of Impact—Developer’s Cut (released on 5/1/03)

 

    Dakar 2

 

    Speed Kings

 

    SX Superstar

 

    VEXX*

 

 

GameCube:

 

    Burnout 2: Point of Impact (released on 4/8/03)

 

    Speed Kings

 

    SX Superstar

 

    VEXX*

 

 

- more -


 

ACCLAIM/5

 

 

PC:

 

    Dakar 2*

 

* Denotes International release only.

 

During the second quarter of fiscal year 2004 (July – September 2003), the Company intends upon releasing approximately 10 SKU’s:

 

 

PlayStation 2:

 

    AFL Live 2004*

 

    Gladiator Sword of Vengeance+

 

    XGRA: Extreme-G Racing Association

 

 

Xbox:

 

    AFL Live 2004*

 

    Gladiator Sword of Vengeance

 

    XGRA: Extreme-G Racing Association

 

 

GameCube:

 

    XGRA: Extreme-G Racing Association

 

 

PC:

 

    AFL Live 2004*

 

    Gladiator Sword of Vengeance

 

* Denotes Australian release only.

+ Denotes International release only.

 

During the third quarter of fiscal year 2004 (October – December 2003), the Company intends upon releasing approximately 8 SKU’s, including several titles which will be announced soon:

 

 

PlayStation 2:

 

    Alias

 

    NBA JAM

 

    Urban Freestyle Soccer*

 

 

Xbox:

 

    Alias

 

    NBA JAM

 

    Urban Freestyle Soccer

 

 

GameCube:

 

    Urban Freestyle Soccer

 

 

PC:

 

    Alias

 

    Urban Freestyle Soccer

 

* Denotes International release only.

 

“I believe that we have taken the important steps to rebuild and realign our resources to facilitate future growth and profitability,” concluded Cousens. “While fiscal 2004 will be a transition year for our organization, we have completed our first phase of rebuilding and will continue to forge ahead with the process.”

 

 

- more -


 

ACCLAIM/6

 

 

About Acclaim Entertainment

 

Based in Glen Cove, N.Y., Acclaim Entertainment, Inc., is a worldwide developer, publisher and mass marketer of software for use with interactive entertainment game consoles including those manufactured by Nintendo, Sony Computer Entertainment and Microsoft Corporation as well as personal computer hardware systems. Acclaim owns and operates five studios located in the United States and the United Kingdom, and publishes and distributes its software through its subsidiaries in North America, the United Kingdom, Australia, Germany, France and Spain. The Company uses regional distributors worldwide. Acclaim also distributes entertainment software for other publishers worldwide, publishes software gaming strategy guides and issues “special edition” comic magazines periodically. Acclaim’s corporate headquarters are in Glen Cove, New York and Acclaim’s common stock is publicly traded on NASDAQ.SC under the symbol AKLM. For more information please visit our website at www.acclaim.com.

 

The statements contained in this release which are not historical facts, are “forward-looking statements.” Acclaim cautions readers of this press release that a number of important factors could cause Acclaim’s actual future results to differ materially from those expressed in any such forward- looking statements. These important factors, including, without limitation, the continuing support of its primary lender and contribution of supplemental discretionary loans, the financial strength of the interactive entertainment industry, dependence on new product introductions and the ability to maintain the scheduling of such introductions, technological changes, dependence on major platform manufacturers and other factors that could affect Acclaim, are described in Acclaim’s Annual Report on Form 10-K for the fiscal year ended August 31, 2002, and Acclaim’s subsequent Quarterly Reports on Form 10-Q and Form 10-QT, all of which were filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings.

 

# # #


ACCLAIM ENTERTAINMENT, INC. AND SUBSIDIARIES

CONDENSED CONSOLIDATED BALANCE SHEETS

(In thousands)

 

 

    

March 31,

2003


    

August 31,

2002


 

Assets

                 

Current Assets

                 

Cash and cash equivalents

  

$

4,495

 

  

$

51,004

 

Accounts receivable, net

  

 

24,303

 

  

 

65,660

 

Other receivables

  

 

3,360

 

  

 

2,685

 

Inventories

  

 

7,711

 

  

 

9,634

 

Prepaid expenses

  

 

7,076

 

  

 

6,420

 

Capitalized software development costs

  

 

6,944

 

  

 

13,257

 

Building held for sale

  

 

5,424

 

  

 

—  

 

    


  


Total Current Assets

  

 

59,313

 

  

 

148,660

 

Capitalized software development costs

  

 

—  

 

  

 

1,813

 

Other assets

  

 

20,624

 

  

 

32,422

 

    


  


Total Assets

  

$

79,937

 

  

$

182,895

 

    


  


Liabilities and Stockholders’ Equity

                 

Current Liabilities

                 

Short-term borrowings

  

$

30,799

 

  

$

54,508

 

Trade accounts payable

  

 

28,477

 

  

 

40,151

 

Accrued expenses

  

 

63,533

 

  

 

61,288

 

    


  


Total Current Liabilities

  

 

122,809

 

  

 

155,947

 

Long-term liabilities

  

 

3,286

 

  

 

7,593

 

    


  


Total Liabilities

  

 

126,095

 

  

 

163,540

 

    


  


Stockholders’ Equity

                 

Common stock

  

 

1,932

 

  

 

1,849

 

Additional paid-in capital

  

 

313,616

 

  

 

311,458

 

Accumulated deficit

  

 

(359,911

)

  

 

(292,106

)

Accumulated other comprehensive loss

  

 

(1,795

)

  

 

(1,846

)

    


  


Total Stockholders’ Equity

  

 

(46,158

)

  

 

19,355

 

    


  


Total Liabilities and Stockholders’ Equity

  

$

79,937

 

  

$

182,895

 

    


  



ACCLAIM ENTERTAINMENT, INC AND SUBSIDIARIES

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

(In thousands, except per share data)

 

    

Three Months Ended


    

Seven Months Ended


 
    

March 31,

2003


    

March 31,

2002


    

March 31,

2003


    

March 31,

2002


 

Net revenues

  

$

27,960

 

  

$

66,820

 

  

$

101,589

 

  

$

160,188

 

Cost of revenues

  

 

37,522

 

  

 

28,897

 

  

 

76,507

 

  

 

62,891

 

    


  


  


  


Gross profit

  

 

(9,562

)

  

 

37,923

 

  

 

25,082

 

  

 

97,297

 

    


  


  


  


Operating expenses

                                   

Marketing and selling

  

 

9,613

 

  

 

11,787

 

  

 

32,295

 

  

 

30,132

 

General and administrative

  

 

10,868

 

  

 

10,669

 

  

 

24,549

 

  

 

25,165

 

Research and development

  

 

11,016

 

  

 

8,984

 

  

 

25,392

 

  

 

23,133

 

Restructuring charges

  

 

324

 

  

 

—  

 

  

 

4,824

 

  

 

—  

 

Impairment on building held for sale

  

 

2,146

 

  

 

—  

 

  

 

2,146

 

  

 

—  

 

    


  


  


  


Total operating expenses

  

 

33,967

 

  

 

31,440

 

  

 

89,206

 

  

 

78,430

 

    


  


  


  


(Loss) earnings from operations

  

 

(43,529

)

  

 

6,483

 

  

 

(64,124

)

  

 

18,867

 

Total other expense, net

  

 

(1,513

)

  

 

(2,921

)

  

 

(3,872

)

  

 

(7,365

)

    


  


  


  


(Loss) earnings before income taxes

  

 

(45,042

)

  

 

3,562

 

  

 

(67,996

)

  

 

11,502

 

Income tax benefit

  

 

(62

)

  

 

(808

)

  

 

(191

)

  

 

(944

)

    


  


  


  


Net (loss) earnings

  

$

(44,980

)

  

$

4,370

 

  

$

(67,805

)

  

$

12,446

 

    


  


  


  


(Loss) earnings per share data:

                                   

Basic net (loss) earnings per share

  

$

(0.49

)

  

$

0.05

 

  

$

(0.73

)

  

$

0.15

 

    


  


  


  


Weighted average common shares outstanding

  

 

92,665

 

  

 

85,653

 

  

 

92,568

 

  

 

81,113

 

    


  


  


  


Diluted net (loss) earnings per share

  

$

(0.49

)

  

$

0.05

 

  

$

(0.73

)

  

$

0.14

 

    


  


  


  


Weighted average common shares outstanding

  

 

92,665

 

  

 

90,114

 

  

 

92,568

 

  

 

86,011