XML 75 R39.htm IDEA: XBRL DOCUMENT v3.24.0.1
Revenue Recognition (Tables)
12 Months Ended
Dec. 31, 2023
Revenue from Contract with Customer [Abstract]  
Summary of Revenue by Type Within Each Business Segment
Revenue recognized for Year Ended December 31,
Revenue category202320222021
Gaming
Gaming operations(1)
$661 $635 $601 
Gaming machine sales708 522 360 
Gaming systems268 255 204 
Table products213 189 156 
Total$1,850 $1,601 $1,321 
SciPlay
Mobile in-app purchases$681 $584 $537 
Web in-app purchases and other(2)
96 87 69 
Total$777 $671 $606 
iGaming$275 $240 $226 
(1) Gaming operations revenue for the year ended December 31, 2021 benefited from $44 million VAT recovery received from certain U.K. customers related to a 2020 U.K. court ruling associated with overcharging of VAT for gaming operators that consequently reduced our net gaming revenues related to these customers and arrangements.
(2) Other primarily represents advertising revenue, which was not material in the periods presented.
Summary of Contract Liabilities
The following table summarizes the activity in our contract liabilities for the reporting period:
Year Ended December 31, 2023
Contract liability balance, beginning of period(1)
$36 
Liabilities recognized during the period20 
Amounts recognized in revenue from beginning balance(29)
Contract liability balance, end of period(1)
$27 
(1) Contract liabilities are included within Accrued liabilities and Other long-term liabilities in our consolidated balance sheets.
The following table summarizes our opening and closing balances in our receivables and contract assets:
Receivables
Contract Assets(1)
End of period balance, December 31, 2022
$469 $24 
End of period balance, December 31, 2023
543 24 
(1) Contract assets are included primarily within Prepaid expenses, deposits and other current assets in our consolidated balance sheets.