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Business Segments
12 Months Ended
Dec. 31, 2023
Segment Reporting [Abstract]  
Business Segments
We report our operations in three business segments—Gaming, SciPlay and iGaming—representing our different products and services. Our Gaming business segment generally sells game content and gaming machines, VGTs, VLTs (including conversion kits and parts), leases or otherwise provides gaming content, gaming machines and server-based systems. It also sells and supports CMS-based software and hardware, licenses PTG content and supplies Shufflers and other table products utilities to commercial, tribal and governmental gaming operators. Our SciPlay business segment develops, markets and operates a portfolio of social games played on various mobile and web platforms as well as other games in the hyper-casual space. Our iGaming business segment provides a comprehensive suite of digital gaming content, distribution platforms, player account management systems, as well as various other iGaming content and services. See Note 4 for the products and services from which each reportable segment derives its revenues.
In evaluating financial performance, our CODM (defined as our Chief Executive Officer) focuses on AEBITDA as management’s primary segment measure of profit or loss, which is described in footnote (2) to the below table. The accounting policies for our business segments are the same as those described in these Notes.
The following tables present our segment information:
Year Ended December 31, 2023
GamingSciPlayiGaming
Unallocated and Reconciling Items(1)
Total
Total revenue
$1,850 $777 $275 $— $2,902 
AEBITDA(2)
918 243 95 (138)$1,118 
Reconciling items to consolidated net income from continuing operations before income taxes:
D&A
(281)(30)(49)(24)(384)
Restructuring and other
(11)(10)(25)(46)(92)
Interest expense
(309)(309)
Loss on debt refinancing transactions(15)(15)
Other income, net
Stock-based compensation
(118)(118)
Net income from continuing operations before income taxes
$205 
Assets as of December 31, 2023
$4,023 $473 $712 $344 $5,552 
Capital expenditures for the year ended December 31, 2023
$181 $18 $30 $13 $242 
(1) Includes amounts not allocated to the business segments (including corporate costs) and items to reconcile the total business segments AEBITDA to our consolidated net income from continuing operations before income taxes.
(2) AEBITDA is reconciled to net income (loss) from continuing operations before income taxes with the following adjustments: (1) depreciation and amortization expense and impairment charges (including goodwill impairments); (2) restructuring and other, which includes charges or expenses attributable to: (i) employee severance; (ii) management restructuring and related costs; (iii) restructuring and integration; (iv) cost savings initiatives; (v) major litigation; and (vi) acquisition- and disposition-related costs and other unusual items; (3) interest expense; (4) loss on debt refinancing transactions; (5) change in fair value of investments and remeasurement of debt and other; (6) other income (expense), net, including foreign currency gains or losses and earnings (loss) from equity investments; and (7) stock-based compensation. AEBITDA is presented as our primary segment measure of profit or loss.
Year Ended December 31, 2022
GamingSciPlayiGaming
Unallocated and Reconciling Items(1)
Total
Total revenue
$1,601 $671 $240 $— $2,512 
AEBITDA(2)
767 187 80 (121)$913 
Reconciling items to consolidated net loss from continuing operations before income taxes:
D&A
(327)(21)(48)(24)(420)
Restructuring and other(6)(5)(23)(112)(146)
Interest expense(327)(327)
Loss on debt financing transactions(147)(147)
Gain on remeasurement of debt and other27 27 
Other income, net
Stock-based compensation(69)(69)
Net loss from continuing operations before income taxes
$(163)
Assets as of December 31, 2022
$4,073 $761 $626 $549 $6,009 
Capital expenditures for the year ended December 31, 2022
$151 $12 $32 $21 $216 
(1) Includes amounts not allocated to the business segments (including corporate costs) and reconciling items to reconcile the total business segments AEBITDA to our consolidated net loss from continuing operations before income taxes.
(2) AEBITDA is described in footnote (2) to the first table in this Note 3.
Year Ended December 31, 2021
GamingSciPlayiGaming
Unallocated and Reconciling Items(1)
Total
Total revenue
$1,321 $606 $226 $— $2,153 
AEBITDA(2)
659 186 75 (127)$793 
Reconciling items to consolidated net loss from continuing operations before income taxes:
D&A
(303)(15)(54)(26)(398)
Restructuring and other(9)(32)(1)(125)(167)
Interest expense(478)(478)
Gain on remeasurement of debt
41 41 
Other income, net
28 28 
Stock-based compensation
(113)(113)
Net loss from continuing operations before income taxes
$(294)
Capital expenditures for the year ended December 31, 2021
$123 $$23 $16 $171 
(1) Includes amounts not allocated to the business segments (including corporate costs) and reconciling items to reconcile the total business segments AEBITDA to our consolidated net loss from continuing operations before income taxes.
(2) AEBITDA is described in footnote (2) to the first table in this Note 3.
The following tables present revenue by customer location and property and equipment by geographic location:
 Year Ended December 31,
202320222021
Revenue:   
U.S.$1,948 $1,734 $1,551 
Other954 778 602 
Total
$2,902 $2,512 $2,153 
 As of December 31,
 20232022
Property and equipment, net:  
U.S.$196 $163 
Other40 41 
Total$236 $204