XML 66 R37.htm IDEA: XBRL DOCUMENT v3.22.4
Revenue Recognition (Tables)
12 Months Ended
Dec. 31, 2022
Revenue from Contract with Customer [Abstract]  
Summary of Revenue by Type Within Each Business Segment
Revenue recognized for Year Ended December 31,
Revenue category202220212020
Gaming
Gaming operations(1)
$635 $601 $332 
Gaming machine sales522 360 312 
Gaming systems255 204 171 
Table products189 156 111 
Total$1,601 $1,321 $926 
SciPlay
Mobile in-app purchases$584 $537 $506 
Web in-app purchases and other(2)
87 69 76 
Total$671 $606 $582 
iGaming$240 $226 $191 
(1) Gaming operations revenue for the year ended December 31, 2021 benefited from $44 million VAT recovery received from certain U.K. customers related to a 2020 U.K. court ruling associated with overcharging of VAT for gaming operators that consequently reduced our net gaming revenues related to these customers and arrangements.
(2) Other primarily represents revenue generated from providing advertising platforms with access to SciPlay’s game software platform, which facilitates the placement of advertising inventory, which was not material for the periods presented.
Summary of Contract Liabilities
The following table summarizes the activity in our contract liabilities for the reporting period:
Year Ended December 31, 2022
Contract liability balance, beginning of period(1)
$37 
Liabilities recognized during the period23 
Amounts recognized in revenue from beginning balance(24)
Contract liability balance, end of period(1)
$36 
(1) Contract liabilities are included within Accrued liabilities and Other long-term liabilities in our consolidated balance sheets.
The following table summarizes our opening and closing balances in our receivables and contract assets:
Receivables
Contract Assets(1)
End of period balance, December 31, 2021
$440 $19 
End of period balance, December 31, 2022
469 24 
(1) Contract assets are included primarily within Prepaid expenses, deposits and other current assets in our consolidated balance sheets.