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Business Segments
12 Months Ended
Dec. 31, 2022
Segment Reporting [Abstract]  
Business Segments We report our operations in three business segments—Gaming, SciPlay and iGaming—representing our different products and services. Our Gaming business segment generally sells game content and gaming machines, VGTs, VLTs (including conversion kits and parts), leases or otherwise provides gaming content, gaming machines, and server-based
systems. It also sells and supports CMS-based software and hardware, licenses PTG content, and supplies Shufflers to commercial, tribal and governmental gaming operators. Our SciPlay business segment develops, markets, and operates a portfolio of social games played on various mobile and web platforms as well as other games in the hyper-casual space. Our iGaming business segment provides a comprehensive suite of digital gaming content, distribution platforms, player account management systems, as well as various other iGaming content and services. See Note 4 for the products and services from which each reportable segment derives its revenues.
In evaluating financial performance, our Chief Operating Decision Maker (“CODM”) focuses on AEBITDA as management’s primary segment measure of profit or loss, which is described in footnote (2) to the below table. The accounting policies for our business segments are the same as those described in these Notes.
The following tables present our segment information:
Year Ended December 31, 2022
GamingSciPlayiGaming
Unallocated and Reconciling Items(1)
Total
Total revenue
$1,601 $671 $240 $— $2,512 
AEBITDA(2)
767 187 80 (121)$913 
Reconciling items to consolidated Net loss from continuing operations before income taxes:
D&A
(327)(21)(48)(24)(420)
Restructuring and other
(6)(5)(23)(112)(146)
Interest expense
(327)(327)
Loss on debt refinancing transactions(147)(147)
Gain on remeasurement of debt and other
27 27 
Other income, net
Stock-based compensation
(69)(69)
Net loss from continuing operations before income taxes
$(163)
Assets as of December 31, 2022
$4,073 $761 $626 $549 $6,009 
Capital expenditures for the year ended December 31, 2022
$151 $12 $32 $21 $216 
(1) Includes amounts not allocated to the business segments (including corporate costs) and items to reconcile the total business segments AEBITDA to our consolidated net loss from continuing operations before income taxes.
(2) AEBITDA is reconciled to net income (loss) from continuing operations before income taxes with the following adjustments: (1) depreciation and amortization expense and impairment charges (including goodwill impairments); (2) restructuring and other, which includes charges or expenses attributable to: (i) employee severance; (ii) management restructuring and related costs; (iii) restructuring and integration; (iv) cost savings initiatives; (v) major litigation; and (vi) acquisition- and disposition-related costs and other unusual items; (3) interest expense; (4) loss on debt refinancing transactions; (5) change in fair value of investments and remeasurement of debt and other; (6) other income (expense), net, including foreign currency gains (losses) and earnings (loss) from equity investments; and (7) stock-based compensation. AEBITDA is presented as our primary segment measure of profit or loss.
Year Ended December 31, 2021
GamingSciPlayiGaming
Unallocated and Reconciling Items(1)
Total
Total revenue
$1,321 $606 $226 $— $2,153 
AEBITDA(2)
659 186 75 (127)$793 
Reconciling items to consolidated Net loss from continuing operations before income taxes:
D&A
(303)(15)(54)(26)(398)
Restructuring and other(9)(32)(1)(125)(167)
Interest expense(478)(478)
Gain on remeasurement of debt41 41 
Other income, net28 28 
Stock-based compensation(113)(113)
Net loss from continuing operations before income taxes
$(294)
Assets as of December 31, 2021
$4,112 $696 $633 $468 $5,909 
Capital expenditures for the year ended December 31, 2021
$123 $$23 $16 $171 
(1) Includes amounts not allocated to the business segments (including corporate costs) and reconciling items to reconcile the total business segments AEBITDA to our consolidated net loss from continuing operations before income taxes.
(2) AEBITDA is described in footnote (2) to the first table in this Note 3.
Year Ended December 31, 2020
GamingSciPlayiGaming
Unallocated and Reconciling Items(1)
Total
Total revenue
$926 $582 $191 $— $1,699 
AEBITDA(2)
240 189 58 (113)$374 
Reconciling items to consolidated Net loss from continuing operations before income taxes:
D&A
(348)(10)(48)(43)(449)
Goodwill impairment(54)— — — (54)
Restructuring and other
(30)(2)(4)(20)(56)
Interest expense(503)(503)
Loss on debt financing transactions
(1)(1)
Loss on remeasurement of debt(51)(51)
Other expense, net
(8)(8)
Stock-based compensation
(56)(56)
Net loss from continuing operations before income taxes
$(804)
Capital expenditures for the year ended December 31, 2020
$102 $$14 $14 $137 
(1) Includes amounts not allocated to the business segments (including corporate costs) and reconciling items to reconcile the total business segments AEBITDA to our consolidated net loss from continuing operations before income taxes.
(2) AEBITDA is described in footnote (2) to the first table in this Note 3.
The following tables present revenue by customer location and property and equipment by geographic location:
 Year Ended December 31,
202220212020
Revenue:   
U.S.$1,734 $1,551 $1,181 
Other778 602 518 
Total
$2,512 $2,153 $1,699 
 As of December 31,
 20222021
Property and equipment, net:  
U.S.$163 $147 
Other41 66 
Total$204 $213