XML 42 R31.htm IDEA: XBRL DOCUMENT v3.22.2
Operating Segments and Geographic Regions (Tables)
6 Months Ended
Jun. 30, 2022
Segment Reporting [Abstract]  
Schedule of Operating Segments and Reconciliations of Total Net Revenues and Total Segment Operating Income to Consolidated Net Revenues from External Customers and Consolidated Income Before Income Tax Expense
Information on reportable segment net revenues and operating income for the three months ended June 30, 2022 and 2021, are presented below (amounts in millions):

Three Months Ended June 30, 2022
ActivisionBlizzardKingTotal
Segment Revenues
Net revenues from external customers$490 $390 $684 $1,564 
Intersegment net revenues (1)— 11 — 11 
Segment net revenues$490 $401 $684 $1,575 
Segment operating income$92 $94 $271 $457 
Three Months Ended June 30, 2021
ActivisionBlizzardKingTotal
Segment Revenues
Net revenues from external customers$789 $411 $635 $1,835 
Intersegment net revenues (1)— 22 — 22 
Segment net revenues$789 $433 $635 $1,857 
Segment operating income$363 $141 $248 $752 
Information on reportable segment net revenues and operating income for the six months ended June 30, 2022 and 2021, are presented below (amounts in millions):

Six Months Ended June 30, 2022
ActivisionBlizzardKingTotal
Segment Revenues
Net revenues from external customers$943 $655 $1,366 $2,964 
Intersegment net revenues (1)— 20 — 20 
Segment net revenues$943 $675 $1,366 $2,984 
Segment operating income$151 $148 $514 $813 
Six Months Ended June 30, 2021
ActivisionBlizzardKingTotal
Segment Revenues
Net revenues from external customers$1,680 $869 $1,244 $3,793 
Intersegment net revenues (1)— 47 — 47 
Segment net revenues$1,680 $916 $1,244 $3,840 
Segment operating income$804 $349 $452 $1,605 

(1)Intersegment revenues reflect licensing and service fees charged between segments.
Reconciliations of total segment net revenues and total segment operating income to consolidated net revenues and consolidated income before income tax expense are presented in the table below (amounts in millions):

Three Months Ended June 30,Six Months Ended June 30,
2022202120222021
Reconciliation to consolidated net revenues:
Segment net revenues$1,575 $1,857 $2,984 $3,840 
Revenues from non-reportable segments (1)
73 86 155 194 
Net effect from recognition (deferral) of deferred net revenues (2)375 293 584 
Elimination of intersegment revenues (3)
(11)(22)(20)(47)
Consolidated net revenues
$1,644 $2,296 $3,412 $4,571 
Reconciliation to consolidated income before income tax expense:
Segment operating income
$457 $752 $813 $1,605 
Operating income (loss) from non-reportable segments (1)(5)(11)14 (15)
Net effect from recognition (deferral) of deferred net revenues and related cost of revenues (2)276 236 408 
Share-based compensation expense (4)(100)(43)(199)(194)
Amortization of intangible assets
(2)(2)(4)(7)
Restructuring and related costs (13)(43)
Merger and acquisition-related fees and other expenses (5)(16)— (48)— 
Consolidated operating income
338 959 817 1,754 
Interest and other expense (income), net17 (43)31 (14)
Consolidated income before income tax expense $321 $1,002 $786 $1,768 

(1)Includes other income and expenses outside of our reportable segments, including our Distribution business and unallocated corporate income and expenses.

(2)Reflects the net effect from recognition (deferral) of deferred net revenues, along with related cost of revenues, on certain of our online-enabled products.

(3)Intersegment revenues reflect licensing and service fees charged between segments.

(4)Expenses related to share-based compensation, including $14 million and $29 million for the three and six months ended June 30, 2022, respectively, related to liability awards accounted for under ASC 718.

(5)Reflects fees and other expenses related to our proposed transaction with Microsoft, which primarily consist of legal and advisory fees.
Schedule of Net Revenues by Distribution Channels
Net revenues by distribution channel, including a reconciliation to each of our reportable segment’s revenues, for the three months ended June 30, 2022 and 2021, were as follows (amounts in millions):

Three Months Ended June 30, 2022
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by distribution channel:
Digital online channels (1)$527 $273 $685 $— $(11)$1,474 
Retail channels62 — — — 65 
Other (2)11 20 — 74 — 105 
Total consolidated net revenues$600 $296 $685 $74 $(11)$1,644 
Change in deferred revenues:
Digital online channels (1)$(59)$104 $(1)$— $— $44 
Retail channels(51)— — — (50)
Other (2)— — — (1)— (1)
Total change in deferred revenues$(110)$105 $(1)$(1)$— $(7)
Segment net revenues:
Digital online channels (1)$468 $377 $684 $— $(11)$1,518 
Retail channels11 — — — 15 
Other (2)11 20 — 73 — 104 
Total segment net revenues$490 $401 $684 $73 $(11)$1,637 

Three Months Ended June 30, 2021
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by distribution channel:
Digital online channels (1)$938 $472 $638 $— $(22)$2,026 
Retail channels128 — — — 137 
Other (2)16 34 — 83 — 133 
Total consolidated net revenues$1,082 $515 $638 $83 $(22)$2,296 
Change in deferred revenues:
Digital online channels (1)$(202)$(80)$(3)$— $— $(285)
Retail channels(91)(2)— — — (93)
Other (2)— — — — 
Total change in deferred revenues$(293)$(82)$(3)$$— $(375)
Segment net revenues:
Digital online channels (1)$736 $392 $635 $— $(22)$1,741 
Retail channels37 — — — 44 
Other (2)16 34 — 86 — 136 
Total segment net revenues$789 $433 $635 $86 $(22)$1,921 
Net revenues by distribution channel, including a reconciliation to each of our reportable segment’s revenues, for the six months ended June 30, 2022 and 2021, were as follows (amounts in millions):

Six Months Ended June 30, 2022
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by distribution channel:
Digital online channels (1)$1,142 $574 $1,367 $— $(20)$3,063 
Retail channels146 — — — 151 
Other (2)22 22 — 154 — 198 
Total consolidated net revenues$1,310 $601 $1,367 $154 $(20)$3,412 
Change in deferred revenues:
Digital online channels (1)$(250)$73 $(1)$— $— $(178)
Retail channels(117)— — — (115)
Other (2)— (1)— — — 
Total change in deferred revenues$(367)$74 $(1)$$— $(293)
Segment net revenues:
Digital online channels (1)$892 $647 $1,366 $— $(20)$2,885 
Retail channels29 — — — 36 
Other (2)22 21 — 155 — 198 
Total segment net revenues$943 $675 $1,366 $155 $(20)$3,119 

Six Months Ended June 30, 2021
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by distribution channel:
Digital online channels (1)$1,902 $933 $1,243 $— $(47)$4,031 
Retail channels271 15 — — — 286 
Other (2)31 37 — 186 — 254 
Total consolidated net revenues$2,204 $985 $1,243 $186 $(47)$4,571 
Change in deferred revenues:
Digital online channels (1)$(363)$(63)$$— $— $(425)
Retail channels(161)(6)— — — (167)
Other (2)— — — — 
Total change in deferred revenues$(524)$(69)$$$— $(584)
Segment net revenues:
Digital online channels (1)$1,539 $870 $1,244 $— $(47)$3,606 
Retail channels110 — — — 119 
Other (2)31 37 — 194 — 262 
Total segment net revenues$1,680 $916 $1,244 $194 $(47)$3,987 
(1)Net revenues from “Digital online channels” include revenues from digitally-distributed downloadable content, microtransactions, subscriptions, and products, as well as licensing royalties.
(2)Net revenues from “Other” primarily include revenues from our Distribution business, the Overwatch League, and the Call of Duty League.

(3)Intersegment revenues reflect licensing and service fees charged between segments.
Schedule of Net Revenues from External Customers by Geographic Region
Geographic information presented below is based on the location of the paying customer. Net revenues by geographic region, including a reconciliation to each of our reportable segment’s net revenues, for the three months ended June 30, 2022 and 2021, were as follows (amounts in millions):

Three Months Ended June 30, 2022
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (2)Total
Net revenues by geographic region:
Americas$396 $147 $446 $— $(7)$982 
EMEA (1)147 89 163 74 (3)470 
Asia Pacific57 60 76 — (1)192 
Total consolidated net revenues$600 $296 $685 $74 $(11)$1,644 
Change in deferred revenues:
Americas$(61)$52 $(1)$— $— $(10)
EMEA (1)(44)25 (1)(1)— (21)
Asia Pacific(5)28 — — 24 
Total change in deferred revenues$(110)$105 $(1)$(1)$— $(7)
Segment net revenues:
Americas$335 $199 $445 $— $(7)$972 
EMEA (1)103 114 162 73 (3)449 
Asia Pacific52 88 77 — (1)216 
Total segment net revenues$490 $401 $684 $73 $(11)$1,637 

Three Months Ended June 30, 2021
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (2)Total
Net revenues by geographic region:
Americas$702 $245 $412 $— $(13)$1,346 
EMEA (1)283 174 162 83 (7)695 
Asia Pacific97 96 64 — (2)255 
Total consolidated net revenues$1,082 $515 $638 $83 $(22)$2,296 
Change in deferred revenues:
Americas$(179)$(36)$(3)$— $— $(218)
EMEA (1)(95)(40)(1)— (133)
Asia Pacific(19)(6)— — (24)
Total change in deferred revenues$(293)$(82)$(3)$$— $(375)
Segment net revenues:
Americas$523 $209 $409 $— $(13)$1,128 
EMEA (1)188 134 161 86 (7)562 
Asia Pacific78 90 65 — (2)231 
Total segment net revenues$789 $433 $635 $86 $(22)$1,921 
Net revenues by geographic region, including a reconciliation to each of our reportable segment’s net revenues, for the six months ended June 30, 2022 and 2021, were as follows (amounts in millions):

Six Months Ended June 30, 2022
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (2)Total
Net revenues by geographic region:
Americas$856 $273 $883 $— $(13)$1,999 
EMEA (1)331 183 333 154 (5)996 
Asia Pacific123 145 151 — (2)417 
Total consolidated net revenues$1,310 $601 $1,367 $154 $(20)$3,412 
Change in deferred revenues:
Americas$(226)$40 $— $— $— $(186)
EMEA (1)(124)13 (1)— (111)
Asia Pacific(17)21 — — — 
Total change in deferred revenues$(367)$74 $(1)$$— $(293)
Segment net revenues:
Americas$630 $313 $883 $— $(13)$1,813 
EMEA (1)207 196 332 155 (5)885 
Asia Pacific106 166 151 — (2)421 
Total segment net revenues$943 $675 $1,366 $155 $(20)$3,119 

Six Months Ended June 30, 2021
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (2)Total
Net revenues by geographic region:
Americas$1,427 $455 $798 $— $(27)$2,653 
EMEA (1)593 341 322 186 (16)1,426 
Asia Pacific184 189 123 — (4)492 
Total consolidated net revenues$2,204 $985 $1,243 $186 $(47)$4,571 
Change in deferred revenues:
Americas$(310)$(31)$$— $— $(340)
EMEA (1)(171)(33)— — (196)
Asia Pacific(43)(5)— — — (48)
Total change in deferred revenues$(524)$(69)$$$— $(584)
Segment net revenues:
Americas$1,117 $424 $799 $— $(27)$2,313 
EMEA (1)422 308 322 194 (16)1,230 
Asia Pacific141 184 123 — (4)444 
Total segment net revenues$1,680 $916 $1,244 $194 $(47)$3,987 
(1)    “EMEA” consists of the Europe, Middle East, and Africa geographic regions.
(2)    Intersegment revenues reflect licensing and service fees charged between segments.
Schedule of Net Revenues by Platform
Net revenues by platform, including a reconciliation to each of our reportable segment’s net revenues, for the three months ended June 30, 2022 and 2021, were as follows (amounts in millions):

Three Months Ended June 30, 2022
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by platform:
Console$357 $19 $— $— $— $376 
PC97 229 17 — (11)332 
Mobile and ancillary (1)135 28 668 — — 831 
Other (2)11 20 — 74 — 105 
Total consolidated net revenues$600 $296 $685 $74 $(11)$1,644 
Change in deferred revenues:
Console$(100)$$— $— $— $(97)
PC(15)40 — — — 25 
Mobile and ancillary (1)62 (1)— — 66 
Other (2)— — — (1)— (1)
Total change in deferred revenues$(110)$105 $(1)$(1)$— $(7)
Segment net revenues:
Console$257 $22 $— $— $— $279 
PC82 269 17 — (11)357 
Mobile and ancillary (1)140 90 667 — — 897 
Other (2)11 20 — 73 — 104 
Total segment net revenues$490 $401 $684 $73 $(11)$1,637 
Three Months Ended June 30, 2021
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by platform:
Console$717 $23 $— $— $— $740 
PC192 436 22 — (22)628 
Mobile and ancillary (1)157 22 616 — — 795 
Other (2)16 34 — 83 — 133 
Total consolidated net revenues$1,082 $515 $638 $83 $(22)$2,296 
Change in deferred revenues:
Console$(245)$— $— $— $— $(245)
PC(52)(76)— — — (128)
Mobile and ancillary (1)(6)(3)— — (5)
Other (2)— — — — 
Total change in deferred revenues$(293)$(82)$(3)$$— $(375)
Segment net revenues:
Console$472 $23 $— $— $— $495 
PC140 360 22 — (22)500 
Mobile and ancillary (1)161 16 613 — — 790 
Other (2)16 34 — 86 — 136 
Total segment net revenues$789 $433 $635 $86 $(22)$1,921 
Net revenues by platform, including a reconciliation to each of our reportable segment’s net revenues, for the six months ended June 30, 2022 and 2021, were as follows (amounts in millions):

Six Months Ended June 30, 2022
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by platform:
Console$816 $43 $— $— $— $859 
PC221 481 34 — (20)716 
Mobile and ancillary (1)251 55 1,333 — — 1,639 
Other (2)22 22 — 154 — 198 
Total consolidated net revenues$1,310 $601 $1,367 $154 $(20)$3,412 
Change in deferred revenues:
Console$(315)$(2)$— $— $— $(317)
PC(77)22 — — — (55)
Mobile and ancillary (1)25 55 (1)— — 79 
Other (2)— (1)— — — 
Total change in deferred revenues$(367)$74 $(1)$$— $(293)
Segment net revenues:
Console$501 $41 $— $— $— $542 
PC144 503 34 — (20)661 
Mobile and ancillary (1)276 110 1,332 — — 1,718 
Other (2)22 21 — 155 — 198 
Total segment net revenues$943 $675 $1,366 $155 $(20)$3,119 
Six Months Ended June 30, 2021
ActivisionBlizzardKingNon-reportable segmentsElimination of intersegment revenues (3)Total
Net revenues by platform:
Console$1,490 $48 $— $— $— $1,538 
PC392 858 45 — (47)1,248 
Mobile and ancillary (1)291 42 1,198 — — 1,531 
Other (2)31 37 — 186 — 254 
Total consolidated net revenues$2,204 $985 $1,243 $186 $(47)$4,571 
Change in deferred revenues:
Console$(411)$(6)$— $— $— $(417)
PC(112)(60)— — — (172)
Mobile and ancillary (1)(1)(3)— — (3)
Other (2)— — — — 
Total change in deferred revenues$(524)$(69)$$$— $(584)
Segment net revenues:
Console$1,079 $42 $— $— $— $1,121 
PC280 798 45 — (47)1,076 
Mobile and ancillary (1)290 39 1,199 — — 1,528 
Other (2)31 37 — 194 — 262 
Total segment net revenues$1,680 $916 $1,244 $194 $(47)$3,987 
(1)Net revenues from “Mobile and ancillary” primarily include revenues from mobile devices.

(2)Net revenues from “Other” primarily include revenues from our Distribution business, the Overwatch League, and the Call of Duty League.

(3)Intersegment revenues reflect licensing and service fees charged between segments.
Long-Lived Assets by Geographic Region
Long-lived assets by geographic region were as follows (amounts in millions):

 At June 30, 2022At December 31, 2021
Long-lived assets* by geographic region:
Americas$282 $264 
EMEA107 122 
Asia Pacific17 20 
Total long-lived assets by geographic region$406 $406 

*    The only long-lived assets that we classify by region are our long-term tangible fixed assets, which consist of property, plant, and equipment assets and lease right-of-use assets. All other long-term assets are not allocated by location.