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Operating Segments and Geographic Regions (Tables)
12 Months Ended
Dec. 31, 2018
Segment Reporting [Abstract]  
Schedule of operating segments and reconciliations of total net revenues and total segment operating income to consolidated net revenues from external customers and consolidated income before income tax expense
Information on the reportable segment net revenues and segment operating income are presented below (amounts in millions):

 
 
Year Ended December 31, 2018
 
 
Activision
 
Blizzard
 
King
 
Total
Segment Revenues
 
 
 
 
 
 
 
 
Net revenues from external customers
 
$
2,458

 
$
2,238

 
$
2,086

 
$
6,782

Intersegment net revenues (1)
 

 
53

 

 
53

Segment net revenues
 
$
2,458

 
$
2,291

 
$
2,086

 
$
6,835

 
 
 
 
 
 
 
 
 
Segment operating income
 
$
1,011

 
$
685

 
$
750

 
$
2,446

 
 
 
 
 
 
 
 
 
 
 
Year Ended December 31, 2017
 
 
Activision
 
Blizzard
 
King
 
Total
Segment Revenues
 
 
 
 
 
 
 
 
Net revenues from external customers
 
$
2,628

 
$
2,120

 
$
1,998

 
$
6,746

Intersegment net revenues (1)
 

 
19

 

 
19

Segment net revenues
 
$
2,628

 
$
2,139

 
$
1,998

 
$
6,765

 
 
 
 
 
 
 
 
 
Segment operating income
 
$
1,005

 
$
712

 
$
700

 
$
2,417

 
 
 
 
 
 
 
 
 
 
 
Year Ended December 31, 2016
 
 
Activision
 
Blizzard
 
King
 
Total
Segment Revenues
 
 
 
 
 
 
 
 
Net revenues from external customers
 
$
2,220

 
$
2,439

 
$
1,586

 
$
6,245

Intersegment net revenues (1)
 

 

 

 

Segment net revenues
 
$
2,220

 
$
2,439

 
$
1,586

 
$
6,245

 
 
 
 
 
 
 
 
 
Segment operating income
 
$
788

 
$
995

 
$
537

 
$
2,320



(1)
Intersegment revenues reflect licensing and service fees charged between segments.

Reconciliations of total segment net revenues and total segment operating income to consolidated net revenues and consolidated income before income tax expense are presented in the table below (amounts in millions):
 
 
Years Ended December 31,
 
 
2018
 
2017
 
2016
Reconciliation to consolidated net revenues:
 
 
 
 
 
 
Segment net revenues
 
$
6,835

 
$
6,765

 
$
6,245

Revenues from other segments (1)
 
480

 
410

 
354

Net effect from recognition (deferral) of deferred net revenues
 
238

 
(139
)
 
9

Elimination of intersegment revenues (2)
 
(53
)
 
(19
)
 

Consolidated net revenues
 
$
7,500

 
$
7,017

 
$
6,608

 
 
 
 
 
 
 
Reconciliation to consolidated income before income tax expense:
 
 
 
 
 
 
Segment operating income
 
$
2,446

 
$
2,417

 
$
2,320

Operating income (loss) from other segments (1)
 
31

 
(19
)
 
14

Net effect from recognition (deferral) of deferred net revenues and related cost of revenues
 
100

 
(71
)
 
(10
)
Share-based compensation expense
 
(209
)
 
(178
)
 
(159
)
Amortization of intangible assets
 
(370
)
 
(757
)
 
(706
)
Fees and other expenses related to the acquisition of King (3)
 

 
(15
)
 
(47
)
Restructuring costs (4)
 
(10
)
 
(15
)
 

Other non-cash charges (5)
 

 
(14
)
 

Discrete tax-related items (6)
 

 
(39
)
 

Consolidated operating income
 
1,988

 
1,309

 
1,412

Interest and other expense (income), net
 
71

 
146

 
214

Loss on extinguishment of debt
 
40

 
12

 
92

Consolidated income before income tax expense
 
$
1,877

 
$
1,151

 
$
1,106


(1)
Includes other income and expenses from operating segments managed outside the reportable segments, including our Studios and Distribution businesses. Also includes unallocated corporate income and expenses.

(2)
Intersegment revenues reflect licensing and service fees charged between segments.
 
(3)
Reflects fees and other expenses, such as legal, banking, and professional services fees, related to the acquisition of King and associated integration activities, including related debt financings.

(4)
Reflects restructuring charges, primarily severance costs.

(5)
Reflects a non-cash accounting charge to reclassify certain cumulative translation gains (losses) into earnings due to the substantial liquidation of certain of our foreign entities.

(6)
Reflects the impact of other unusual or unique tax-related items and activities.
Schedule of net revenues by distribution channels
Net revenues by distribution channel were as follows (amounts in millions):

 
 
Year Ended December 31, 2018
 
 
Activision
 
Blizzard
 
King
 
Non-reportable segments
 
Elimination of intersegment revenues (3)
 
Total
Net revenues by distribution channel:
 
 
 
 
 
 
 
 
 
 
 
 
Digital online channels (1)
 
$
1,740

 
$
2,009

 
$
2,090

 
$

 
$
(53
)
 
$
5,786

Retail channels
 
998

 
109

 

 

 

 
1,107

Other (2)
 

 
148

 

 
459

 

 
607

Total consolidated net revenues
 
$
2,738

 
$
2,266

 
$
2,090

 
$
459

 
$
(53
)
 
$
7,500

 
 
 
 
 
 
 
 
 
 
 
 
 
Change in deferred revenues:
 
 
 
 
 
 
 
 
 
 
 
 
Digital online channels (1)
 
$
(96
)
 
$
32

 
$
(4
)
 
$

 
$

 
$
(68
)
Retail channels
 
(184
)
 
(7
)
 

 

 

 
(191
)
Other (2)
 

 

 

 
21

 

 
21

Total change in deferred revenues
 
$
(280
)
 
$
25

 
$
(4
)
 
$
21

 
$

 
$
(238
)
 
 
 
 
 
 
 
 
 
 
 
 
 
Segment net revenues:
 
 
 
 
 
 
 
 
 
 
 
 
Digital online channels (1)
 
$
1,644

 
$
2,041

 
$
2,086

 
$

 
$
(53
)
 
$
5,718

Retail channels
 
814

 
102

 

 

 

 
916

Other (2)
 

 
148

 

 
480

 

 
628

Total segment net revenues
 
$
2,458

 
$
2,291

 
$
2,086

 
$
480

 
$
(53
)
 
$
7,262


Net revenues by distribution channel for the years ended December 31, 2017 and December 31, 2016, were as follows (amounts in millions):
 
Years Ended December 31,
 
2017
 
2016
Net revenues by distribution channel:
 

 
 

Digital online channels (1)
$
5,479

 
$
4,865

Retail channels
1,033

 
1,386

Other (2)
505

 
357

Total consolidated net revenues
$
7,017

 
$
6,608

(1)
Net revenues from “Digital online channels” include revenues from digitally-distributed subscriptions, downloadable content, microtransactions, and products, as well as licensing royalties.
(2)
Net revenues from “Other” include revenues from our Studios and Distribution businesses, as well as revenues from MLG and the Overwatch League.
(3)
Intersegment revenues reflect licensing and service fees charged between segments.
Schedule of net revenues from external customers by geographic region
Net revenues by geographic region, including a reconciliation to each of our reportable segment’s net revenues, for the year ended December 31, 2018, were as follows (amounts in millions):

 
 
Year Ended December 31, 2018
 
 
Activision
 
Blizzard
 
King
 
Non-reportable segments
 
Elimination of intersegment revenues (2)
 
Total
Net revenues by geographic region:
 
 
 
 
 
 
 
 
 
 
 
 
Americas
 
$
1,622

 
$
1,004

 
$
1,269

 
$
13

 
$
(28
)
 
$
3,880

EMEA (1)
 
897

 
692

 
599

 
446

 
(16
)
 
2,618

Asia Pacific
 
219

 
570

 
222

 

 
(9
)
 
1,002

Total consolidated net revenues
 
$
2,738

 
$
2,266

 
$
2,090

 
$
459

 
$
(53
)
 
$
7,500

 
 
 
 
 
 
 
 
 
 
 
 
 
Change in deferred revenues:
 
 
 
 
 
 
 
 
 
 
 
 
Americas
 
$
(163
)
 
$
15

 
$
(3
)
 
$

 
$

 
$
(151
)
EMEA (1)
 
(127
)
 
16

 
(1
)
 
21

 

 
(91
)
Asia Pacific
 
10

 
(6
)
 

 

 

 
4

Total change in deferred revenues
 
$
(280
)
 
$
25

 
$
(4
)
 
$
21

 
$

 
$
(238
)
 
 
 
 
 
 
 
 
 
 
 
 
 
Segment net revenues:
 
 
 
 
 
 
 
 
 
 
 
 
Americas
 
$
1,459

 
$
1,019

 
$
1,266

 
$
13

 
$
(28
)
 
$
3,729

EMEA (1)
 
770

 
708

 
598

 
467

 
(16
)
 
2,527

Asia Pacific
 
229

 
564

 
222

 

 
(9
)
 
1,006

Total segment net revenues
 
$
2,458

 
$
2,291

 
$
2,086

 
$
480

 
$
(53
)
 
$
7,262

Net revenues by geographic region for the years ended December 31, 2017 and December 31, 2016, were as follows (amounts in millions):
 
Years Ended December 31,
 
2017
 
2016
Net revenues by geographic region:
 

 
 

Americas
$
3,607

 
$
3,423

EMEA (1)
2,464

 
2,221

Asia Pacific
946

 
964

Total consolidated net revenues
$
7,017

 
$
6,608


(1)
“EMEA” consists of the Europe, Middle East, and Africa geographic regions.
(2)
Intersegment revenues reflect licensing and service fees charged between segments.
Schedule of net revenues by platform
Net revenues by platform, including a reconciliation to each of our reportable segment’s net revenues, for the year ended December 31, 2018, were as follows (amounts in millions):

 
 
Year Ended December 31, 2018
 
 
Activision
 
Blizzard
 
King
 
Non-reportable segments
 
Elimination of intersegment revenues (3)
 
Total
Net revenues by platform:
 
 
 
 
 
 
 
 
 
 
 
 
Console
 
$
2,351

 
$
187

 
$

 
$

 
$

 
$
2,538

PC
 
368

 
1,711

 
154

 

 
(53
)
 
2,180

Mobile and ancillary (1)
 
19

 
220

 
1,936

 

 

 
2,175

Other (2)
 

 
148

 

 
459

 

 
607

Total consolidated net revenues
 
$
2,738

 
$
2,266

 
$
2,090

 
$
459

 
$
(53
)
 
$
7,500

 
 
 
 
 
 
 
 
 
 
 
 
 
Change in deferred revenues:
 
 
 
 
 
 
 
 
 
 
 
 
Console
 
$
(257
)
 
$
(8
)
 
$

 
$

 
$

 
$
(265
)
PC
 
(23
)
 
33

 
(1
)
 

 

 
9

Mobile and ancillary (1)
 

 

 
(3
)
 

 

 
(3
)
Other (2)
 

 

 

 
21

 

 
21

Total change in deferred revenues
 
$
(280
)
 
$
25

 
$
(4
)
 
$
21

 
$

 
$
(238
)
 
 
 
 
 
 
 
 
 
 
 
 
 
Segment net revenues:
 
 
 
 
 
 
 
 
 
 
 
 
Console
 
$
2,094

 
$
179

 
$

 
$

 
$

 
$
2,273

PC
 
345

 
1,744

 
153

 

 
(53
)
 
2,189

Mobile and ancillary (1)
 
19

 
220

 
1,933

 

 

 
2,172

Other (2)
 

 
148

 

 
480

 

 
628

Total segment net revenues
 
$
2,458

 
$
2,291

 
$
2,086

 
$
480

 
$
(53
)
 
$
7,262


Net revenues by platform for the years ended December 31, 2017 and December 31, 2016, were as follows (amounts in millions):
 
Years Ended December 31,
 
2017
 
2016
Net revenues by platform:
 

 
 

Console
$
2,389

 
$
2,453

PC
2,042

 
2,124

Mobile and ancillary (1)
2,081

 
1,674

Other (2)
505

 
357

Total consolidated net revenues
$
7,017

 
$
6,608



(1)
Net revenues from “Mobile and ancillary” include revenues from mobile devices, as well as non-platform specific game-related revenues, such as standalone sales of toys and accessories from our Skylanders® franchise and other physical merchandise and accessories.

(2)
Net revenues from “Other” include revenues from our Studios and Distribution businesses, as well as revenues from MLG and the Overwatch League.

(3)
Intersegment revenues reflect licensing and service fees charged between segments.
Long-lived assets by geographic region
Long-lived assets by geographic region were as follows (amounts in millions):
 
At December 31,
 
2018
 
2017
 
2016
Long-lived assets* by geographic region:
 

 
 

 
 

Americas
$
203

 
$
197

 
$
154

EMEA
62

 
75

 
87

Asia Pacific
17

 
22

 
17

Total long-lived assets by geographic region
$
282

 
$
294

 
$
258

*
The only long-lived assets that we classify by region are our long-term tangible fixed assets, which consist of property, plant, and equipment assets; all other long-term assets are not allocated by location.