-----BEGIN PRIVACY-ENHANCED MESSAGE----- Proc-Type: 2001,MIC-CLEAR Originator-Name: webmaster@www.sec.gov Originator-Key-Asymmetric: MFgwCgYEVQgBAQICAf8DSgAwRwJAW2sNKK9AVtBzYZmr6aGjlWyK3XmZv3dTINen TWSM7vrzLADbmYQaionwg5sDW3P6oaM5D3tdezXMm7z1T+B+twIDAQAB MIC-Info: RSA-MD5,RSA, OLUxATImzSFISykqSmUumlpuLT6VvBqw4lfV8dkbGZD/IbjetKTvdlFIyzlC8YdD y4VetuM9ESe4PImzAgwVUw== 0001193125-10-024353.txt : 20100208 0001193125-10-024353.hdr.sgml : 20100208 20100208160726 ACCESSION NUMBER: 0001193125-10-024353 CONFORMED SUBMISSION TYPE: 8-K PUBLIC DOCUMENT COUNT: 2 CONFORMED PERIOD OF REPORT: 20100208 ITEM INFORMATION: Results of Operations and Financial Condition ITEM INFORMATION: Financial Statements and Exhibits FILED AS OF DATE: 20100208 DATE AS OF CHANGE: 20100208 FILER: COMPANY DATA: COMPANY CONFORMED NAME: ELECTRONIC ARTS INC. CENTRAL INDEX KEY: 0000712515 STANDARD INDUSTRIAL CLASSIFICATION: SERVICES-PREPACKAGED SOFTWARE [7372] IRS NUMBER: 942838567 STATE OF INCORPORATION: DE FISCAL YEAR END: 0331 FILING VALUES: FORM TYPE: 8-K SEC ACT: 1934 Act SEC FILE NUMBER: 000-17948 FILM NUMBER: 10581035 BUSINESS ADDRESS: STREET 1: 209 REDWOOD SHORES PARKWAY CITY: REDWOOD CITY STATE: CA ZIP: 94065 BUSINESS PHONE: 650-628-1500 MAIL ADDRESS: STREET 1: 209 REDWOOD SHORES PARKWAY CITY: REDWOOD CITY STATE: CA ZIP: 94065 FORMER COMPANY: FORMER CONFORMED NAME: ELECTRONIC ARTS INC DATE OF NAME CHANGE: 19920703 FORMER COMPANY: FORMER CONFORMED NAME: ELECTRONIC ARTS DATE OF NAME CHANGE: 19911211 8-K 1 d8k.htm FORM 8-K Form 8-K

 

 

UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

FORM 8-K

CURRENT REPORT

Pursuant to Section 13 OR 15(D) of The Securities Exchange Act of 1934

Date of report (Date of earliest event reported) February 8, 2010

ELECTRONIC ARTS INC.

(Exact Name of Registrant as Specified in Its Charter)

 

Delaware   0-17948   94-2838567
(State or Other Jurisdiction of Incorporation)   (Commission File Number)   (IRS Employer Identification No.)

209 Redwood Shores Parkway, Redwood City, California 94065-1175

(Address of Principal Executive Offices) (Zip Code)

(650) 628-1500

(Registrant’s Telephone Number, Including Area Code)

  

 

(Former Name or Former Address, if Changed Since Last Report)

Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instruction A.2. below):

 

¨ Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)

 

¨ Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)

 

¨ Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))

 

¨ Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))

 

 

 


Item 2.02 Results of Operations and Financial Condition.

On February 8, 2010, Electronic Arts Inc. issued a press release announcing its financial results for the fiscal quarter ended December 31, 2009. A copy of the press release is attached hereto as Exhibit 99.1. Neither the information in this Form 8-K nor the information in the press release shall be deemed “filed” for purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”), or incorporated by reference in any filing under the Securities Act of 1933, as amended, or the Exchange Act, except as shall be expressly set forth by specific reference in such a filing.

 

Item 9.01 Financial Statements and Exhibits.

(d) Exhibits.

 

Exhibit No.

  

Description

99.1    Press release dated February 8, 2010, relating to Electronic Arts Inc.’s financial results for the fiscal quarter ended December 31, 2009.


SIGNATURE

Pursuant to the requirements of the Securities Exchange Act of 1934, as amended, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.

 

    ELECTRONIC ARTS INC.
Dated: February 8, 2010     By:   /s/ Eric F. Brown
      Eric F. Brown
     

Executive Vice President,

Chief Financial Officer


INDEX TO EXHIBITS

 

Exhibit No.

  

Description

99.1    Press release dated February 8, 2010, relating to Electronic Arts Inc.’s financial results for the fiscal quarter ended December 31, 2009.
EX-99.1 2 dex991.htm PRESS RELEASE DATED FEBRUARY 8, 2010 Press Release dated February 8, 2010

Exhibit 99.1

EA REPORTS THIRD QUARTER FISCAL YEAR 2010 RESULTS

#1 Packaged Goods Publisher in North America and Europe Fiscal Year-to-Date

Digital Direct Revenue Increases 30%

FIFA 10 Sells Over 9.7 Million Copies Since Launch

REDWOOD CITY, CA – February 8, 2010 – Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary financial results for its third quarter ended December 31, 2009.

Fiscal Third Quarter Results (comparisons are to the quarter ended December 31, 2008)

GAAP net revenue for the quarter, which includes the impact of deferred net revenue adjustments, was $1.243 billion as compared with $1.654 billion for the prior year. During the quarter, EA had a net revenue deferral of $103 million related to certain online-enabled packaged goods and digital content as compared with $88 million in the third quarter of the prior year. This $103 million deferral will be recognized in future quarters.

Non-GAAP net revenue for the quarter was $1.346 billion, down 23 percent as compared with $1.742 billion for the prior year. The decline is due to several factors, including fewer titles this holiday quarter versus the 2008 holiday quarter, and a weak overall packaged goods sector in Europe. Sales were driven by the launches of Dragon Age™: Origins, Left 4 Dead 2, and NBA Live, and catalog sales of FIFA 10, Madden NFL 10, and The Sims™ 3.

GAAP net loss for the quarter, including the impact of deferred net revenue, was $82 million as compared with a net loss of $641 million for the prior year. GAAP diluted loss per share was $0.25 as compared with GAAP diluted loss per share of $2.00 for the prior year.

Non-GAAP net income was $109 million as compared with a non-GAAP net income of $179 million a year ago. Non-GAAP diluted earnings per share was $0.33 as compared with a non-GAAP diluted earnings per share of $0.56 for the prior year.

“EA is growing share in our packaged goods business and our digital businesses continue to grow rapidly,” said John Riccitiello, Chief Executive Officer. “Mass Effect 2 is the first blockbuster of 2010 and we are looking forward to the launch of Dante’s Inferno and Battlefield Bad Company 2.”

“We are expecting an increase in FY11 full year non-GAAP earnings per share on the basis of strong cost controls and growth in our digital businesses,” said Eric Brown, Chief Financial Officer.

Highlights:

 

  ¡  

Fiscal year-to-date, EA was the #1 packaged goods publisher in North America and Europe – #1 publisher on the PlayStation® 3, PC, and PSP® ; #2 publisher on Xbox 360® and Wii™ from Nintendo.

  ¡  

Digital non-GAAP net revenue was an all time quarter high at $152 million – up 30 percent fiscal year-to-date versus last year.

  ¡  

EA has reduced operating costs and projects fiscal year 2011 non-GAAP costs down $100 million versus fiscal year 2010.


  ¡  

Five titles launched this quarter with a Metacritic rating of 80 or above – including: Dragon Age: Origins, EA SPORTS Active™ More Workouts, The Sims 3 World Adventures, Brütal Legend™, and Left 4 Dead 2. EA has 19 titles rated at 80 or above in calendar 2009.

  ¡  

FIFA 10 has sold over 9.7 million copies since launch.

  ¡  

EA’s Pogo™ is the #1 online game site worldwide measured by user engagement.

  ¡  

EA’s online games subscribers totaled 1.9 million in the quarter – this includes Pogo, as well as massively multiplayer online (MMO) subscribers.

  ¡  

EA Mobile™, the world’s leading publisher of games for phones, generated $57 million of non-GAAP net revenue in the quarter, an increase of 14 percent year-over-year. EA mobile had seven of the top eleven games on the iPhone®/iPod touch™ in December and seven of the top ten games on Verizon for the quarter.

  ¡  

Playfish had two of the top ten Facebook games for the quarter.

Business Outlook

The following forward-looking statements, as well as those made above, reflect expectations as of February 8, 2010. Results may be materially different and are affected by many factors, including: development delays on EA’s products; competition in the industry; the health of the economy in the U.S. and abroad and the related impact on discretionary consumer spending; changes in anticipated costs; expected savings and impact on EA’s operations of the Company’s cost reduction plan; consumer demand for console hardware and the ability of the console manufacturers to produce an adequate supply of consoles to meet that demand; changes in foreign exchange rates; the financial impact of the Playfish acquisition and potential future acquisitions by EA; the popular appeal of EA’s products; EA’s effective tax rate; and other factors detailed in this release and in EA’s annual and quarterly SEC filings.

EA is providing updated guidance for fiscal year 2010 and initial guidance for fiscal year 2011.

Fourth Quarter Fiscal Year 2010 Expectations – Ending March 31, 2010

 

  ¡  

GAAP net revenue is expected to be approximately $925 million to $1.0 billion.

  ¡  

Non-GAAP net revenue is expected to be approximately $800 to $850 million.

  ¡  

The Company expects GAAP diluted earnings per share to be approximately $0.05 to $0.23.

  ¡  

Non-GAAP diluted earnings per share is expected to be approximately $0.02 to $0.06.

  ¡  

For purposes of calculating fourth quarter fiscal year 2010 earnings per share, the Company estimates a share count of 328 million to compute both GAAP and non-GAAP earnings per share.

  ¡  

Expected non-GAAP net income excludes the following items from expected GAAP net income:

   

Non-GAAP net revenue is expected to be $125 to $150 million lower due to the impact of the change in deferred net revenue (packaged goods and digital content);

   

Approximately $50 million of estimated stock-based compensation;

   

Approximately $20 million of amortization of intangible assets;

   

Approximately $35 million of restructuring charges; and

   

($10) to $10 million in the difference between the Company’s GAAP and non-GAAP tax expenses, excluding the impact of tax-related charges that may arise in connection with the Playfish integration.


First Quarter Fiscal Year 2011 Expectations – Ending June 30, 2010

 

  ¡  

GAAP net revenue is expected to be approximately $710 to $750 million.

  ¡  

Non-GAAP net revenue is expected to be approximately $460 to $500 million.

  ¡  

GAAP diluted earnings/(loss) per share is expected to be approximately a ($0.05) loss to a $0.05 profit.

  ¡  

Non-GAAP diluted loss per share is expected to be approximately ($0.35) to ($0.40).

  ¡  

For purposes of calculating first quarter fiscal year 2011 earnings/(loss) per share, the Company estimates a share count of 327 million for GAAP losses and 329 million for GAAP profits; for non-GAAP loss per share, the Company estimates a share count of 327 million.

  ¡  

Expected non-GAAP net income excludes the following items from expected GAAP net income:

   

Non-GAAP net revenue is expected to be approximately $250 million lower due to the impact of the change in deferred net revenue (packaged goods and digital content);

   

Approximately $50 million of estimated stock-based compensation;

   

Approximately $15-20 million of amortization of intangible assets;

   

Approximately $5 million of restructuring charges; and

   

$50 to $60 million in the difference between the Company’s GAAP and non-GAAP tax expenses.

Fiscal Year 2011 Expectations – Ending March 31, 2011

 

  ¡  

GAAP net revenue is expected to be approximately $3.45 to $3.70 billion.

  ¡  

Non-GAAP net revenue is expected to be approximately $3.65 to $3.90 billion.

  ¡  

GAAP diluted loss per share is expected to be approximately ($0.60) to ($0.90).

  ¡  

Non-GAAP diluted earnings per share is expected to be approximately $0.50 to $0.70.

  ¡  

For purposes of calculating fiscal year 2011 GAAP loss per share, the Company estimates a share count of 328 million and for non-GAAP earnings per share, the Company estimates a share count of 330 million.

  ¡  

Expected non-GAAP net income excludes the following items from expected GAAP net income:

   

Non-GAAP net revenue is expected to be approximately $200 million higher due to the impact of the change in deferred net revenue (packaged goods and digital content);

   

Approximately $195 million of estimated stock-based compensation;

   

Approximately $75 million of amortization of intangible assets;

   

$10 to $15 million of restructuring charges; and

   

($24) to ($54) million in the difference between the Company’s GAAP and non-GAAP tax expenses.

 

  ¡  

The fiscal year 2011 launch schedule is expected to be more consistent with years prior to fiscal year 2010, with non-GAAP revenue to be allocated as follows during the fiscal year:

   

Q1: approximately 13%

   

Q2: approximately 25%

   

Q3: approximately 40% and

   

Q4: approximately 20% to 25%


Key Titles – Fiscal Year 2011:

 

Quarter

  

Label

  

Title

   Console    Handheld (1)    PC

Q1

              
   Games    Skate 3    X      
      Need for Speed World          X
   SPORTS    2010 FIFA World Cup South Africa    X    X   
      Tiger Woods PGA TOUR 11    X    X   

Q2

              
   Games    APB/All Points Bulletin (2)          X
      Medal of Honor Title TBA    X    X    X
   SPORTS    NCAA Football 11    X    X   
      EA SPORTS FIFA Online          X
      Madden NFL 11    X    X   
      FIFA 11    X    X    X
      NHL 11    X      
   Play    Monopoly Title TBA    X    X   
      MySims Title TBA    X    X   

Q3

              
   Games    Crysis 2 (3)    X       X
      Need For Speed Title TBA    X    X    X
      DTC Game For Console Online (4)    X      
   SPORTS    FIFA Manager 11          X
      NBA Jam    X      
      NBA LIVE 11    X    X   
      EA SPORTS Active Title TBA    X      
      EA SPORTS Active Title TBA    X      
      EA SPORTS MMA    X    X   
   Play    Hasbro Family Game Night Title TBA    X      
      Hasbro Littlest Pet Shop Title TBA       X   
      Harry Potter Title TBA    X    X    X
      The Sims 3 on Console Title TBA    X    X   
      TBA    X    X    X

Q4

              
   Games    Dead Space 2    X    X   
      Dragon Age Title TBA    X    X    X
      Shooter from Epic TBA (3)    X       X
      Need For Speed Title TBA    X       X
      Action Title TBA (4)    X      
   SPORTS    Fighting Title TBA    X      
   Play    Hasbro Title TBA (4)    X      
      New Sims Title TBA          X
      Spore Title TBA    X       X

The Key Titles Schedule for Fiscal Year 2011 speaks only as of February 8, 2010 and is subject to change. Electronic Arts assumes no obligation to update this schedule.

 

(1)

Handhelds include mobile handsets

(2)

Distribution Title

(3)

Co-Published Title

(4)

Console Full Game Download


Conference Call

Electronic Arts will host a conference call today at 2:00 pm PT (5:00 pm ET) to review its results for the fiscal third quarter ended December 31, 2009 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: (877) 857-6176, access code 220497, or via webcast: http://investor.ea.com.

A dial-in replay of the conference call will be provided until February 15, 2010 at (719) 457-0820, access code 220497. A webcast archive of the conference call will be available for one year at http://investor.ea.com.

Non-GAAP Financial Measures

To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss) and historical and estimated non-GAAP diluted earnings (loss) per share. These non-GAAP financial measures exclude the following items, as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:

 

  ¡  

Acquired in-process technology

  ¡  

Amortization of intangibles

  ¡  

Certain abandoned acquisition-related costs

  ¡  

Change in deferred net revenue (packaged goods and digital content)

  ¡  

Goodwill impairment

  ¡  

Loss on lease obligation and facilities acquisition

  ¡  

Loss on licensed intellectual property commitment

  ¡  

Losses (gains) on strategic investments

  ¡  

Restructuring charges

  ¡  

Stock-based compensation

  ¡  

Income tax adjustments

Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of the Company’s performance to prior periods.


In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Amortization of Intangibles. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid) without taking into consideration any allocations made for accounting purposes. Because the purchase price for an acquisition necessarily reflects the accounting value assigned to intangible assets (including acquired in-process technology and goodwill), when analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of acquired intangible assets to its financial results. Electronic Arts believes that such an approach is useful in understanding the long-term return provided by an acquisition and that investors benefit from a supplemental non-GAAP financial measure that excludes the accounting expense associated with acquired intangible assets.

In addition, in accordance with GAAP, Electronic Arts generally recognizes expenses for internally-developed intangible assets as they are incurred, notwithstanding the potential future benefit such assets may provide. Unlike internally-developed intangible assets, however, and also in accordance with GAAP, the Company generally capitalizes the cost of acquired intangible assets and recognizes that cost as an expense over the useful lives of the assets acquired (other than goodwill, which is not amortized, and acquired in-process technology, which is expensed immediately, as required under GAAP). As a result of their GAAP treatment, there is an inherent lack of comparability between the financial performance of internally-developed intangible assets and acquired intangible assets. Accordingly, Electronic Arts believes it is useful to provide, as a supplement to its GAAP operating results, a non-GAAP financial measure that excludes the amortization of acquired intangibles.

Certain Abandoned Acquisition-Related Costs. Electronic Arts incurred significant legal, banking and other consulting fees related to the Company’s proposed acquisition and related cash tender offer for all of the outstanding shares of Take-Two Interactive Software, Inc. On August 18, 2008, the Company allowed the tender offer to expire without purchasing any shares of Take-Two and, on September 14, 2008, the Company announced that it had terminated discussions with Take-Two. The costs incurred in connection with the abandoned proposal and tender offer were outside the ordinary course of business and were excluded by the Company when assessing the performance of its management team. As such, the Company believes it is appropriate to exclude such expenses from its non-GAAP financial measures.

Change in Deferred Net Revenue (Packaged Goods and Digital Content). Electronic Arts is not able to objectively determine the fair value of the online service included in certain of its packaged goods and digital content. As a result, the Company recognizes the revenue from the sale of these games and content over the estimated online service period. In other transactions, at the date we sell the software product we have an obligation to provide incremental unspecified digital content in the future without an additional fee. In these cases, we account for the sale of the software product as a multiple element arrangement and recognize the revenue on a straight-line basis over the estimated life of the game. Internally, Electronic Arts’ management excludes the impact of the change in deferred net revenue related to packaged goods games and digital content in its non-GAAP financial measures when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. The Company believes that excluding the impact of the change in deferred net revenue from its operating results is important to (1) facilitate comparisons to prior periods during which the Company was able to objectively determine the fair value of the online service and not delay the recognition of significant amounts of net revenue related to online-enabled packaged goods and (2) understanding our operations because all related costs are expensed as incurred instead of deferred and recognized ratably.


Goodwill Impairment. Adverse economic conditions, including the decline in the Company’s market capitalization and expected financial performance, indicated that a potential impairment of goodwill existed during the three months ended December 31, 2008. As a result, the Company performed goodwill impairment tests for its reporting units and determined that goodwill related to its mobile reporting unit was impaired. As the Company excludes the GAAP impact of acquired intangible assets (such as goodwill) from its financial results when analyzing the operating performance of an acquisition in subsequent periods, Electronic Arts believes it is appropriate to exclude goodwill impairment charges from its non-GAAP financial measures.

Loss on Lease Obligation and Facilities Acquisition. During the second quarter of fiscal 2010, Electronic Arts completed the acquisition of its headquarters facilities in Redwood City, California pursuant to the terms of the loan financing agreements underlying the build-to-suit leases for the facilities. These leases expired in July 2009, and had previously been accounted for as operating leases. The total amount paid under the terms of the leases was $247 million, of which $233 million related to the purchase price of the facilities and $14 million was for the loss on our lease obligation. In addition, Electronic Arts recorded a tax benefit of approximately $31 million, consisting of approximately $6 million related to the loss on our lease obligation, and a $25 million reduction in our valuation allowance due to the acquisition. As a result of this lease obligation and facility acquisition, on an after-tax basis, Electronic Arts incurred a positive net income effect of $17 million. Electronic Arts’ management excluded the effect of this transaction when evaluating the Company’s operating performance and when assessing the performance of its management team during this period and will continue to do so, when it plans, forecasts and analyzes future periods. 

Loss on Licensed Intellectual Property Commitment. During the fourth quarter of fiscal 2009, Electronic Arts amended an agreement with a content licensor. This amendment resulted in the termination of our rights to use the licensor’s intellectual property in certain products and we incurred a related estimated loss of $38 million. This significant non-recurring loss is excluded from our Non-GAAP financial measures in order to provide comparability between periods. Further, the Company excluded this loss when evaluating its operating performance and the performance of its management team during this period and will continue to do so when it plans, forecasts and analyzes future periods.

Losses (Gains) on Strategic Investments. From time to time, the Company makes strategic investments. Electronic Arts’ management excludes the impact of any losses and gains on such investments when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. In addition, the Company believes that excluding the impact of such losses and gains on these investments from its operating results is important to facilitate comparisons to prior periods.

Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete, extraordinary event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.


Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.

Video game platforms have historically had a life cycle of four to six years, which causes the video game software market to be cyclical. The Company’s management analyzes its business and operating performance in the context of these business cycles, comparing Electronic Arts’ performance at similar stages of different cycles. For comparability purposes, Electronic Arts believes it is useful to provide a non-GAAP financial measure that excludes stock-based compensation in order to better understand the long-term performance of its core business.

Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate of 28 percent internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company has applied the same 28 percent tax rate to its non-GAAP financial results.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measure to the historical non-GAAP financial measures used in this press release.

Forward-Looking Statements

Some statements set forth in this release, including the estimates relating to EA’s fiscal years 2010 and 2011 guidance information under the heading “Business Outlook”, and the fiscal year 2011 key title slate, contain forward-looking statements that are subject to change. Statements including words such as “anticipate”, “believe”, “estimate” or “expect” and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the general health of the U.S. and global economy and the related impact on discretionary consumer spending; fluctuations in foreign exchange rates; consumer spending trends; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the consumer demand for, and the availability of an adequate supply of console hardware units (including the Xbox 360® video game and entertainment system, the PLAYSTATION®3 computer entertainment system and the Wii™); the Company’s ability to predict consumer preferences among competing hardware platforms; the financial impact of the Playfish acquisition and potential future acquisitions by EA; the Company’s ability to realize the anticipated benefits of acquisitions; the seasonal and cyclical nature of the interactive game segment; the Company’s ability to attract and retain key personnel; changes in the Company’s effective tax rates; the performance of strategic investments; the impact of certain accounting requirements, such as the Company’s ability to estimate and recognize goodwill impairment charges and make tax valuation allowances; adoption of new accounting regulations and standards; potential regulation of the Company’s products in key territories; developments in the law regarding protection of the Company’s products; the Company’s ability to secure licenses to valuable entertainment properties on favorable terms; the stability of the Company’s key customers, and other factors described in the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2009. These forward-looking statements speak only as of February 8, 2010. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts. While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2009. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2009.


About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM , EA MobileTM and POGOTM. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.

For additional information, please contact:

 

Mary Vegh

  Jeff Brown

Manager, Investor Relations

  Vice President, Corporate Communications

650-628-3916

  650-628-7922

mvegh@ea.com

  jbrown@ea.com

EA, EA SPORTS, EA Mobile, POGO, Dante’s Inferno, Dead Space, EA SPORTS Active, Medal of Honor, MySims, Need for Speed, Skate, Spore and The Ripper are trademarks of Electronic Arts Inc. Dragon Age is a trademark of EA International (Studio and Publishing) Ltd. LITTLEST PET SHOP, HASBRO FAMILY GAME NIGHT and BATTLESHIP are trademarks of Hasbro and used with permission. Brütal Legend is a trademark of Double Fine Productions, Inc. Crysis is a registered trademark of Crytek. Harry Potter is a trademark and copyright of Warner Bros. Entertainment Inc. John Madden, NFL, NBA, NCAA, 2010 FIFA World Cup South Africa, FIFA, Tiger Woods, PGA TOUR and NHL are trademarks or other intellectual property of their respective owners and used with permission. Xbox and Xbox 360 are trademarks of the Microsoft group of companies and are used under license from Microsoft. “PlayStation” and “PSP are registered trademarks of Sony Computer Entertainment Inc. Wii is a trademark of Nintendo. iPhone and iPod touch are trademark of Apple Inc. All other trademarks are the property of their respective owners.


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Operations

(in millions, except per share data)

 

     Three Months Ended
December 31,
    Nine Months Ended
December 31,
 
     2009     2008     2009     2008  

Net revenue

   $ 1,243      $ 1,654      $ 2,675      $ 3,352   

Cost of goods sold

     654        925        1,568        1,778   
                                

Gross profit

     589        729        1,107        1,574   

Operating expenses:

        

Marketing and sales

     208        250        559        575   

General and administrative

     84        82        241        258   

Research and development

     290        299        918        1,027   

Acquired in-process technology

     -        1        -        3   

Amortization of intangibles

     14        15        38        46   

Certain abandoned acquisition-related costs

     -        -        -        21   

Goodwill impairment

     -        368        -        368   

Restructuring charges

     100        18        120        41   
                                

Total operating expenses

     696        1,033        1,876        2,339   
                                

Operating loss

     (107     (304     (769     (765

Losses on strategic investments

     (1     (27     (25     (67

Interest and other income (expense), net

     (2     14        8        36   
                                

Loss before provision for (benefit from) income taxes

     (110     (317     (786     (796

Provision for (benefit from) income taxes

     (28     324        (79     250   
                                

Net loss

   $ (82   $ (641   $ (707   $ (1,046
                                

Loss per share

        

Basic and diluted

   $ (0.25   $ (2.00   $ (2.18   $ (3.28

Number of shares used in computation

        

Basic and diluted

     325        321        324        319   
Non-GAAP Results (in millions, except per share data)         

The following tables reconcile the Company’s net loss and loss per share as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles (“GAAP”) to its non-GAAP net income and non-GAAP diluted earnings per share.

 

     Three Months Ended
December 31,
    Nine Months Ended
December 31,
 
     2009     2008     2009     2008  

Net loss

   $ (82   $ (641   $ (707   $ (1,046

Acquired in-process technology

     -        1        -        3   

Amortization of intangibles

     14        15        38        46   

Certain abandoned acquisition-related costs

     -        -        -        21   

Change in deferred net revenue (packaged goods and digital content)

     103        88        634        125   

COGS amortization of intangibles

     2        4        8        11   

Goodwill impairment

     -        368        -        368   

Loss on lease obligation (G&A)

     -        -        14        -   

Loss on licensed intellectual property commitment (COGS)

     -        -        (2     -   

Losses on strategic investments

     1        27        25        67   

Restructuring charges

     100        18        120        41   

Stock-based compensation

     42        44        119        147   

Income tax adjustments

     (71     255        (127     241   
                                

Non-GAAP net income

   $ 109      $ 179      $     122      $ 24   
                                

Non-GAAP diluted earnings per share

   $ 0.33      $ 0.56      $ 0.37      $ 0.07   

Number of diluted shares used in computation

     327        322        326        325   


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in millions)

 

     December 31,
2009
   March 31,
2009 (a)

ASSETS

     

Current assets:

     

Cash and cash equivalents

   $ 1,114    $ 1,621

Short-term investments

     352      534

Marketable equity securities

     318      365

Receivables, net of allowances of $267 and $217, respectively

     495      116

Inventories

     144      217

Deferred income taxes, net

     95      51

Other current assets

     264      216
             

Total current assets

     2,782      3,120

Property and equipment, net

     550      354

Goodwill

     1,097      807

Acquisition-related intangibles, net

     215      221

Deferred income taxes, net

     74      61

Other assets

     221      115
             

TOTAL ASSETS

   $ 4,939    $ 4,678
             

LIABILITIES AND STOCKHOLDERS’ EQUITY

     

Current liabilities:

     

Accounts payable

   $ 186    $ 152

Accrued and other current liabilities

     790      723

Deferred net revenue (packaged goods and digital content)

     895      261
             

Total current liabilities

     1,871      1,136

Income tax obligations

     281      268

Deferred income taxes, net

     49      42

Other liabilities

     139      98
             

Total liabilities

     2,340      1,544

Common stock

     3      3

Paid-in capital

     2,265      2,142

Retained earnings

     93      800

Accumulated other comprehensive income

     238      189
             

Total stockholders’ equity

     2,599      3,134
             

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY

   $ 4,939    $ 4,678
             

 

(a)

Derived from audited consolidated financial statements.


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Cash Flows

(in millions)

 

    Three Months Ended
December 31,
    Nine Months Ended
December 31,
 
    2009     2008     2009     2008  

OPERATING ACTIVITIES

       

Net loss

  $ (82   $ (641   $ (707   $ (1,046

Adjustments to reconcile net loss to net cash provided by (used in) operating activities:

       

Acquired in-process technology

    -        1        -        3   

Depreciation, amortization and accretion, net

    48        48        142        152   

Goodwill impairment

    -        368        -        368   

Net (gains) losses on investments and sale of property and equipment

    (3     27        20        67   

Other non-cash restructuring charges

    20        2        27        18   

Stock-based compensation

    68        44        145        147   

Change in assets and liabilities:

       

Receivables, net

    162        (223     (356     (476

Inventories

    107        35        77        (128

Other assets

    (19     12        (53     30   

Accounts payable

    (87     (2     36        102   

Accrued and other liabilities

    (115     73        (42     177   

Deferred income taxes, net

    19        380        (24     258   

Deferred net revenue (packaged goods and digital content)

    103        88        634        125   
                               

Net cash provided by (used in) operating activities

    221        212        (101 )      (203 ) 
                               

INVESTING ACTIVITIES

       

Purchase of headquarters facilities

    -        -        (233     -   

Capital expenditures

    (16     (27     (50     (90

Proceeds from sale of marketable equity securities

    6        -        10        -   

Proceeds from maturities and sales of short-term investments

    302        100        657        610   

Purchase of short-term investments

    (72     (146     (477     (459

Acquisition-related restricted cash

    (100     -        (100     -   

Acquisition of subsidiaries, net of cash acquired

    (275     (16     (278     (58
                               

Net cash provided by (used in) investing activities

    (155 )      (89 )      (471 )      3   
                               

FINANCING ACTIVITIES

       

Proceeds from issuance of common stock

    -        6        25        75   

Excess tax benefit from stock-based compensation

    13        (14     13        2   
                               

Net cash provided by (used in) financing activities

    13        (8 )      38        77   
                               

Effect of foreign exchange on cash and cash equivalents

    (7 )      (33 )      27        (51 ) 
                               

Increase (decrease) in cash and cash equivalents

    72        82        (507 )      (174 ) 

Beginning cash and cash equivalents

    1,042        1,297        1,621        1,553   
                               

Ending cash and cash equivalents

    1,114        1,379        1,114        1,379   
                               


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

     Q3
FY09
   Q4
FY09
   Q1
FY10
   Q2
FY10
   Q3
FY10
   YOY %
Change

QUARTERLY RECONCILIATION OF RESULTS

                 

Net Revenue

                 

GAAP net revenue

   $ 1,654    $ 860    $ 644    $ 788    $ 1,243    (25%)

Change in deferred net revenue (packaged goods and digital content)

     88      (251)      172      359      103   
                                     

Non-GAAP net revenue

   $ 1,742    $ 609    $ 816    $ 1,147    $ 1,346    (23%)
                                     

Gross Profit

                 

GAAP gross profit

   $ 729    $ 511    $ 323    $ 195    $ 589    (19%)

Change in deferred net revenue (packaged goods and digital content)

     88      (251)      172      359      103   

COGS amortization of intangibles

     4      3      3      3      2   

Loss on licensed intellectual property commitment (COGS)

     -      38      -      (2)      -   

Stock-based compensation

     -      1      1      -      -   
                                     

Non-GAAP gross profit

   $ 821    $ 302    $ 499    $ 555    $ 694    (15%)
                                     

GAAP gross profit % (as a % of GAAP net revenue)

     44%      59%      50%      25%      47%   

Non-GAAP gross profit % (as a % of non-GAAP net revenue)

     47%      50%      61%      48%      52%   

Operating Income (Loss)

                 

GAAP operating loss

   $ (304)    $ (62)    $ (245)    $ (417)    $ (107)    (65%)

Acquired in-process technology

     1      -      -      -      -   

Amortization of intangibles

     15      12      12      12      14   

Change in deferred net revenue (packaged goods and digital content)

     88      (251)      172      359      103   

COGS amortization of intangibles

     4      3      3      3      2   

Goodwill impairment

     368      -      -      -      -   

Loss on lease obligation (G&A)

     -      -      -      14      -   

Loss on licensed intellectual property commitment (COGS)

     -      38      -      (2)      -   

Restructuring charges

     18      39      14      6      100   

Stock-based compensation

     44      56      33      44      42   
                                     

Non-GAAP operating income (loss)

   $ 234    $ (165)    $ (11)    $ 19    $ 154    (34%)
                                     

GAAP operating loss % (as a % of GAAP net revenue)

     (18%)      (7%)      (38%)      (53%)      (9%)   

Non-GAAP operating income (loss) % (as a % of non-GAAP net revenue)

     13%      (27%)      (1%)      2%      11%   

Net Income (Loss)

                 

GAAP net loss

   $ (641)    $ (42)    $ (234)    $ (391)    $ (82)    (87%)

Acquired in-process technology

     1      -      -      -      -   

Amortization of intangibles

     15      12      12      12      14   

Change in deferred net revenue (packaged goods and digital content)

     88      (251)      172      359      103   

COGS amortization of intangibles

     4      3      3      3      2   

Goodwill impairment

     368      -      -      -      -   

Loss on lease obligation (G&A)

     -      -      -      14      -   

Loss on licensed intellectual property commitment (COGS)

     -      38      -      (2)      -   

(Gains) losses on strategic investments

     27      (5)      16      8      1   

Restructuring charges

     18      39      14      6      100   

Stock-based compensation

     44      56      33      44      42   

Income tax adjustments

     255      30      (22)      (34)      (71)   
                                     

Non-GAAP net income (loss)

   $ 179    $ (120)    $ (6)    $ 19    $ 109    (39%)
                                     

GAAP net loss % (as a % of GAAP net revenue)

     (39%)      (5%)      (36%)      (50%)      (7%)   

Non-GAAP net income (loss) % (as a % of non-GAAP net revenue)

     10%      (20%)      (1%)      2%      8%   

Diluted Earnings (Loss) Per Share

                 

GAAP loss per share

   $ (2.00)    $ (0.13)    $ (0.72)    $ (1.21)    $ (0.25)    (88%)

Non-GAAP diluted earnings (loss) per share

   $ 0.56    $ (0.37)    $ (0.02)    $ 0.06    $ 0.33    (41%)

Number of shares used in computation

                 

Basic

     321      322      323      324      325   

Diluted

     322      322      323      325      327   

 


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

     Q3
FY09
   Q4
FY09
   Q1
FY10
   Q2
FY10
   Q3
FY10
   YOY %
Change

QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP

                 

Geography Net Revenue

                 

North America

   957    471    343    479    693    (28%)

Europe

   623    336    258    268    489    (22%)

Asia

   74    53    43    41    61    (18%)
                           

Total GAAP Net Revenue

   1,654    860    644    788    1,243    (25%)
                           

North America

   (47)    (105)    106    159    87   

Europe

   123    (133)    61    191    8   

Asia

   12    (13)    5    9    8   
                           

Change In Deferred Net Revenue (Packaged Goods and Digital Content)

   88    (251)    172    359    103   
                           

North America

   910    366    449    638    780    (14%)

Europe

   746    203    319    459    497    (33%)

Asia

   86    40    48    50    69    (20%)
                           

Total Non-GAAP Net Revenue

   1,742    609    816    1,147    1,346    (23%)
                           

North America

   58%    55%    53%    61%    56%   

Europe

   38%    39%    40%    34%    39%   

Asia

   4%    6%    7%    5%    5%   
                           

Total GAAP Net Revenue %

   100%    100%    100%    100%    100%   
                           

North America

   52%    60%    55%    56%    58%   

Europe

   43%    33%    39%    40%    37%   

Asia

   5%    7%    6%    4%    5%   
                           

Total Non-GAAP Net Revenue %

   100%    100%    100%    100%    100%   
                           

Publisher Net Revenue (a)

                 

Publishing

   1,225    744    579    553    978    (20%)

Distribution

   429    116    65    235    265    (38%)
                           

Total GAAP Net Revenue

   1,654    860    644    788    1,243    (25%)
                           

Publishing

   88    (251)    172    359    103   

Distribution

   -    -    -    -    -   
                           

Change In Deferred Net Revenue (Packaged Goods and Digital Content)

   88    (251)    172    359    103   
                           

Publishing

   1,313    493    751    912    1,081    (18%)

Distribution

   429    116    65    235    265    (38%)
                           

Total Non-GAAP Net Revenue

   1,742    609    816    1,147    1,346    (23%)
                           

Publishing

   74%    87%    90%    70%    79%   

Distribution

   26%    13%    10%    30%    21%   
                           

Total GAAP Net Revenue %

   100%    100%    100%    100%    100%   
                           

Publishing

   75%    81%    92%    80%    80%   

Distribution

   25%    19%    8%    20%    20%   
                           

Total Non-GAAP Net Revenue %

   100%    100%    100%    100%    100%   
                           

Net Revenue Composition

                 

Packaged Goods

   1,480    705    495    636    1,055    (29%)

Wireless, Internet-derived, and Advertising (Digital)

   126    112    117    128    133    6%

Licensing and Other

   48    43    32    24    55    15%
                           

Total GAAP Net Revenue

   1,654    860    644    788    1,243    (25%)
                           

Packaged Goods

   97    (248)    165    349    84   

Wireless, Internet-derived, and Advertising (Digital)

   (9)    (2)    7    10    19   

Licensing and Other

   -    (1)    -    -    -   
                           

Change In Deferred Net Revenue (Packaged Goods and Digital Content)

   88    (251)    172    359    103   
                           

Packaged Goods

   1,577    457    660    985    1,139    (28%)

Wireless, Internet-derived, and Advertising (Digital)

   117    110    124    138    152    30%

Licensing and Other

   48    42    32    24    55    15%
                           

Total Non-GAAP Net Revenue

   1,742    609    816    1,147    1,346    (23%)
                           

Packaged Goods

   89%    82%    77%    81%    85%   

Wireless, Internet-derived, and Advertising (Digital)

   8%    13%    18%    16%    11%   

Licensing and Other

   3%    5%    5%    3%    4%   
                           

Total GAAP Net Revenue %

   100%    100%    100%    100%    100%   
                           

Packaged Goods

   90%    75%    81%    86%    85%   

Wireless, Internet-derived, and Advertising (Digital)

   7%    18%    15%    12%    11%   

Licensing and Other

   3%    7%    4%    2%    4%   
                           

Total Non-GAAP Net Revenue %

   100%    100%    100%    100%    100%   
                           

 

(a)

Publishing includes all net revenue other than Distribution.

 


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

     Q3
FY09
   Q4
FY09
   Q1
FY10
   Q2
FY10
   Q3
FY10
   YOY %
Change

QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP

                 

Platform Net Revenue

                 

Xbox 360

   448    132    73    171    348    (22%)

Wii

   254    126    161    142    196    (23%)

PLAYSTATION 3

   297    197    121    142    236    (21%)

PlayStation 2

   179    53    27    40    44    (75%)
                           

Total Consoles

   1,178    508    382    495    824    (30%)

Wireless

   49    49    50    51    56    14%

Nintendo DS

   118    38    28    22    63    (47%)

PSP

   36    44    38    20    30    (17%)
                           

Total Mobile

   203    131    116    93    149    (27%)

PC

   215    180    124    173    212    (1%)

Other

   58    41    22    27    58    -
                           

Total GAAP Net Revenue

   1,654    860    644    788    1,243    (25%)
                           

Xbox 360

   -    3    63    189    29   

Wii

   27    (32)    23    (2)    1   

PLAYSTATION 3

   58    (113)    (22)    180    49   

PlayStation 2

   (11)    (20)    (7)    14    -   

Wireless

   1    (1)    -    (1)    1   

PSP

   34    (23)    (16)    19    3   

PC

   (21)    (65)    131    (40)    8   

Nintendo DS

   -    -    -    -    12   

Other

   -    -    -    -    -   
                           

Change in Deferred Net Revenue (Packaged Goods and Digital Content)

   88    (251)    172    359    103   
                           

Xbox 360

   448    135    136    360    377    (16%)

PLAYSTATION 3

   355    84    99    322    285    (20%)

Wii

   281    94    184    140    197    (30%)

PlayStation 2

   168    33    20    54    44    (74%)
                           

Total Consoles

   1,252    346    439    876    903    (28%)

Wireless

   50    48    50    50    57    14%

PSP

   70    21    22    39    33    (53%)

Nintendo DS

   118    38    28    22    75    (36%)
                           

Total Mobile

   238    107    100    111    165    (31%)

PC

   194    115    255    133    220    13%

Other

   58    41    22    27    58    -
                           

Total Non-GAAP Net Revenue

   1,742    609    816    1,147    1,346    (23%)
                           

Xbox 360

   27%    15%    11%    22%    28%   

Wii

   15%    15%    25%    18%    16%   

PLAYSTATION 3

   18%    23%    19%    18%    19%   

PlayStation 2

   11%    6%    4%    5%    3%   
                           

Total Consoles

   71%    59%    59%    63%    66%   

Wireless

   3%    6%    8%    6%    5%   

Nintendo DS

   7%    4%    4%    3%    5%   

PSP

   2%    5%    6%    3%    2%   
                           

Total Mobile

   12%    15%    18%    12%    12%   

PC

   13%    21%    19%    22%    17%   

Other

   4%    5%    4%    3%    5%   
                           

Total GAAP Net Revenue %

   100%    100%    100%    100%    100%   
                           

Xbox 360

   26%    22%    17%    31%    28%   

PLAYSTATION 3

   20%    14%    12%    28%    21%   

Wii

   16%    16%    23%    12%    15%   

PlayStation 2

   10%    5%    2%    5%    3%   
                           

Total Consoles

   72%    57%    54%    76%    67%   

Wireless

   3%    8%    6%    5%    4%   

PSP

   4%    3%    3%    3%    2%   

Nintendo DS

   7%    6%    3%    2%    6%   
                           

Total Mobile

   14%    17%    12%    10%    12%   

PC

   11%    19%    31%    12%    17%   

Other

   3%    7%    3%    2%    4%   
                           

Total Non-GAAP Net Revenue %

   100%    100%    100%    100%    100%   
                           

 


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

     Q3
FY09
   Q4
FY09
   Q1
FY10
   Q2
FY10
   Q3
FY10
   YOY %
Change

CASH FLOW DATA

                 

Operating cash flow

   212    215    (328)    6    221    4%

Operating cash flow - TTM

   82    12    (25)    105    114    39%

Capital expenditures

   27    25    8    26    16    (41%)

Capital expenditures - TTM

   112    115    92    86    75    (33%)

Purchase of headquarters facilities

   -    -    -    233    -    -

BALANCE SHEET DATA

                 

Cash and cash equivalents

   1,379    1,621    1,205    1,042    1,114    (19%)

Short-term investments

   580    534    634    583    352    (39%)

Marketable equity securities

   302    365    440    387    318    5%

Receivables, net

   794    116    375    646    495    (38%)

Inventories

   295    217    215    250    144    (51%)

Deferred net revenue (packaged goods and digital content)

                 

End of the quarter

   512    261    433    792    895   

Less: Beginning of the quarter

   424    512    261    433    792   
                           

Change in deferred net revenue (packaged goods and digital content)

   88    (251)    172    359    103   
                           

STOCK-BASED COMPENSATION

                 

Cost of goods sold

   -    1    1    -    -   

Marketing and sales

   5    5    3    5    4   

General and administrative

   11    13    5    10    9   

Research and development

   28    37    24    29    29   
                           

Total Stock-Based Compensation (excluding restructuring charges)

   44    56    33    44    42   
                           

Restructuring charges

   -    -    -    -    26   
                           

Total Stock-Based Compensation (including restructuring charges)

   44    56    33    44    68   
                           

EMPLOYEES

   9,760    9,106    8,948    8,829    8,537    (13%)

PLATFORM SKU RELEASES (Excludes Co-Publishing, Distribution and Wireless)

                 

Xbox 360

   8    6    4    8    6   

PLAYSTATION 3

   7    5    4    8    6   

Wii

   12    4    6    6    8   

PlayStation 2

   7    1    2    4    -   

Xbox

   -    -    -    -    -   
                           

Total Consoles

   34    16    16    25    20   

PSP

   3    1    2    5    1   

Nintendo DS

   9    7    2    4    11   
                           

Total Mobile

   12    8    4    9    12   

PC

   10    6    3    3    4   
                           

Total SKUs

   56    30    23    38    36   
                           


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Fact Sheet

PRODUCT RELEASES

Q3 FY10

    

Xbox
360

  

PS3

  

Wii

  

Wire-
less

  

PSP

  

NDS

  

PC

Publishing

 

                    

Auditorium

                  X               

Brütal Legend™

   X    X                         

Charm Girls Club™ My Fashion Mall

                            X     

Charm Girls Club™ My Fashion Show

                            X     

Charm Girls Club™ My Perfect Prom

                            X     

Charm Girls Club™ Pajama Party

             X                    

Doom II RPG™

                  X               

Dragon Age™: Origins

   X    X                        X

EA SPORTS Active™ More Workouts

             X                    

FIFA 10

                  X               

FIFA Manager 10

                                 X

Foto Face™: The Face Stealer Strikes

                            X     

HASBRO FAMILY GAME NIGHT 2

             X              X     

LITTLEST PET SHOP

                  X               

LITTLEST PET SHOP Friends

             X                    

LITTLEST PET SHOP™ Beach Friends

                            X     

LITTLEST PET SHOP™ City Friends

                            X     

LITTLEST PET SHOP™ Country Friends

                            X     

Madden NFL Arcade

   X    X                         

Marble Madness

                  X               

Mirror’s Edge™ 2D

                                 X

NBA LIVE 10

   X    X              X          

NBA Live by EA SPORTS™

                  X               

NCAA® Basketball 10

   X    X                         

Need for Speed™ Nitro

             X              X     

Nerf N-Strike™ Elite

             X                    

Saboteur™

   X    X                        X

SimAnimals™ Africa

             X              X     

SPORE™ Creatures

                  X               

Spore™ Hero

             X              X     

Tetris® Revolution

                  X               

The Simpsons™ Arcade

                  X               

Distribution

 

                                  

Left 4 Dead™ 2

                            X    X

All trademarks are the property of their respective owners

-----END PRIVACY-ENHANCED MESSAGE-----