EX-99.1 2 dex991.htm PRESS RELEASE Press Release

Exhibit 99.1

EA REPORTS FOURTH QUARTER AND FISCAL YEAR 2009 RESULTS

Confirms Fiscal 2010 Non-GAAP Guidance

Ahead of Schedule on Cost-Reduction Initiatives

The Sims 3 to Ship on June 2

LOGO

REDWOOD CITY, CA – May 5, 2009 – Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary financial results for its fourth quarter and fiscal year ended March 31, 2009.

Fiscal Fourth Quarter Results (comparisons are to the quarter ended March 31, 2008)

GAAP net revenue for the fourth quarter was $860 million, down $267 million as compared with $1.13 billion for the prior year. During the quarter, EA had a net benefit of $251 million related to the recognition of deferred net revenue for certain online-enabled packaged goods games and digital content.

Non-GAAP net revenue was $609 million, as compared with $919 million for the prior year. Sales were driven by Skate 2, Rock Band® 2, The Lord of the Rings®: Conquest, Left 4 Dead and Need for Speed™ Undercover.

GAAP net loss for the quarter was $42 million, as compared with a net loss of $94 million for the prior year. Diluted loss per share was $0.13 as compared with diluted loss per share of $0.30 for the prior year.

Non-GAAP net loss was $120 million as compared with non-GAAP net income of $30 million a year ago. Non-GAAP diluted loss per share was $0.37 as compared with non-GAAP diluted earnings per share of $0.09 for the prior year.

“EA’s strong cost actions in Q4 FY09 together with our investments in our digital service businesses will set us up for a stronger FY10,” said John Riccitiello, Chief Executive Officer. “EA is well positioned with the right strategies in a growing industry.”

“We remain vigilant on managing costs,” said Eric Brown, Chief Financial Officer. “We are confirming our FY10 non-GAAP guidance and expect to show strong profit growth in the year ahead.”

Full Year Results

GAAP net revenue for the fiscal year ended March 31, 2009 was $4.212 billion, up 15 percent as compared with $3.665 billion for the prior year. The Company ended the year with $261 million in deferred net revenue from packaged goods and digital content – down $126M from a year ago.

Non-GAAP net revenue was $4.086 billion, up 2 percent as compared with $4.020 billion for the prior year.

GAAP net loss for the year was $1.088 billion as compared with a net loss of $454 million for the prior year. Diluted loss per share was $3.40 as compared with a diluted loss per share of $1.45 for the prior year.


Fiscal 2009 GAAP results include a $368 million non-cash charge for goodwill impairment and a non-cash charge for tax valuation allowances consisting of $232 million related to deferred tax assets that existed as of the end of Fiscal 2008 plus an additional $134 million against deferred tax assets recorded during Fiscal 2009.

Non-GAAP net loss was $96 million as compared with net income of $339 million a year ago. Non-GAAP diluted loss per share was $0.30 as compared with diluted earnings per share of $1.06 for the prior year.

Trailing-twelve-month operating cash flow was $12 million as compared with $338 million a year ago. The Company ended the year with cash and short-term investments of $2.2 billion.

Fiscal 2009 Highlights

 

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EA had 31 titles that sold more than one million copies in the year – as compared with 27 titles in the prior year.

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FIFA 09, Madden NFL 09 and Need for Speed Undercover each sold over five million copies in the year.

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EA Partners posted its strongest year ever driven by Rock Band, Rock Band 2 and Left 4 Dead. Rock Band, in partnership with MTX/Harmonix, was EA’s highest revenue producing title during the fiscal year.

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EA strengthened its portfolio by launching new games – SPORE™, Warhammer® Online: Age of Reckoning®, Dead Space™, Mirror’s Edge™, Boom Blox™, Mercenaries™ 2 and a slate of Hasbro® games.

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SPORE sold over two million copies with users generating more than 100 million creatures.

 

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EA generated 14% of its total non-GAAP revenue on the Wii – as compared with 8% a year ago. EA to ship EA SPORTS Active in May and Harry Potter and the Half-Blood Prince in June. Also in June, Tiger Woods PGA TOUR® 10 and EA SPORTS Grand Slam® Tennis – both bundled with the Wii MotionPlus accessory (Tennis bundle available in Europe only).

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EA’s non-GAAP digital services revenue, which includes online and wireless, was $429 million in fiscal 2009, up 27% year-over-year.

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Pogo™ achieved an all-time high of 1.8M paying subscribers for the fiscal year.

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EA recently launched the open beta of EA SPORTS FIFA Online 2 in China – the Company’s first online game in China.

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EA Mobile™, the world’s leading publisher of games for wireless, delivered non-GAAP revenue of $189 million for fiscal 2009 – up 24 percent year-over-year.

Business Outlook

The following forward-looking statements, as well as those made above, reflect expectations as of May 5, 2009. Results may be materially different and are affected by many factors, including: development delays on EA’s products; competition in the industry; the health of the economy in the U.S. and abroad and the related impact on discretionary consumer spending; changes in anticipated costs; expected savings and impact on EA’s operations of the Company’s cost reduction plan; consumer demand for console hardware and the ability of the console manufacturers to produce an adequate supply of consoles to meet that demand; changes in foreign exchange rates; the financial impact of potential future acquisitions by EA; the popular appeal of EA’s products; EA’s effective tax rate; and other factors detailed in this release and in EA’s annual and quarterly SEC filings.


Deferred Revenue Recognition for Online-Enabled Games

The Company also announced today that, beginning in fiscal 2010, it will defer revenue on a GAAP-only basis for every online-enabled game. Historically, the Company was deferring revenue for a subset of console and PC games. As a result, the Company expects to defer an additional $500 million of revenue out of fiscal 2010 into fiscal 2011 on a GAAP basis. This change will impact the Company’s previously provided GAAP guidance for fiscal 2010, but will have no impact on fiscal 2010 non-GAAP revenue, non-GAAP EPS or cash flows.

Fiscal Year Expectations – Ending March 31, 2010

The Company confirmed its fiscal year 2010 non-GAAP guidance and updated its fiscal 2010 GAAP guidance for the additional revenue deferral for online-enabled games.

 

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GAAP net revenue is expected to be between $3.7 and $3.85 billion.

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Non-GAAP net revenue is expected to be approximately $4.3 billion.

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GAAP diluted loss per share is expected to be between $0.85 and $1.45.

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Non-GAAP diluted earnings per share are expected to be approximately $1.00.

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For purposes of calculating fiscal year 2010 GAAP loss per share, the Company estimates a share count of 323 million and for non-GAAP EPS, the Company estimates a share count of 325 million.

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Expected non-GAAP net income excludes the following items from expected GAAP net income:

   

$450 to $600 million for the impact of the change in deferred net revenue (packaged goods and digital content),

   

$185 million of estimated stock-based compensation,

   

$55 million of amortization of intangible assets,

   

$25 to $35 million of restructuring charges, and

   

($82) to ($117) million in the difference between the Company’s GAAP and non-GAAP tax expenses.

Conference Call

Electronic Arts will host a conference call today at 2:00 pm PT (5:00 pm ET) to review its results for the fourth quarter and fiscal year ended March 31, 2009 and its outlook for the future. During the course of the call, Electronic Arts may also disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: (888) 359-3632, access code 220497, or via webcast: http://investor.ea.com.

A dial-in replay of the conference call will be provided until May 12, 2009 at (719) 457-0820, access code 220497. A webcast archive of the conference call will be available for one year at http://investor.ea.com.

Non-GAAP Financial Measures

To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP.


The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss) and historical and estimated non-GAAP diluted earnings (loss) per share. These non-GAAP financial measures exclude the following items, as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:

 

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Acquired in-process technology

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Amortization of intangibles

  ¡  

Certain abandoned acquisition-related costs

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Change in deferred net revenue (packaged goods and digital content)

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Goodwill impairment

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Loss on licensed intellectual property commitment

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Losses (gains) on strategic investments

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Restructuring charges

  ¡  

Stock-based compensation

Through the end of fiscal 2008, Electronic Arts made certain income tax adjustments to its non-GAAP financial measures to reflect the income tax effects of each of the items it excluded from its pre-tax non-GAAP financial measures, as well as certain discrete one-time income tax adjustments. This approach was consistent with how the Company evaluated operating performance, planned, forecasted and analyzed future periods, and assessed the performance of its management team.

In fiscal 2009, the Company began using a fixed, long-term projected tax rate of 28 percent internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company has applied the same 28 percent tax rate to its fiscal 2009 non-GAAP financial results.

Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of the Company’s performance to prior periods.

In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Amortization of Intangibles. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid) without taking into consideration any allocations made for accounting purposes. Because the purchase price for an acquisition necessarily reflects the accounting value assigned to


intangible assets (including acquired in-process technology and goodwill), when analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of acquired intangible assets to its financial results. Electronic Arts believes that such an approach is useful in understanding the long-term return provided by an acquisition and that investors benefit from a supplemental non-GAAP financial measure that excludes the accounting expense associated with acquired intangible assets.

In addition, in accordance with GAAP, Electronic Arts generally recognizes expenses for internally-developed intangible assets as they are incurred, notwithstanding the potential future benefit such assets may provide. Unlike internally-developed intangible assets, however, and also in accordance with GAAP, the Company generally capitalizes the cost of acquired intangible assets and recognizes that cost as an expense over the useful lives of the assets acquired (other than goodwill, which is not amortized, and acquired in-process technology, which is expensed immediately, as required under GAAP). As a result of their GAAP treatment, there is an inherent lack of comparability between the financial performance of internally-developed intangible assets and acquired intangible assets. Accordingly, Electronic Arts believes it is useful to provide, as a supplement to its GAAP operating results, a non-GAAP financial measure that excludes the amortization of acquired intangibles.

Certain Abandoned Acquisition-Related Costs. Electronic Arts incurred significant legal, banking and other consulting fees related to the Company’s proposed acquisition and related cash tender offer for all of the outstanding shares of Take-Two Interactive Software, Inc. On August 18, 2008, the Company allowed the tender offer to expire without purchasing any shares of Take-Two and, on September 14, 2008, the Company announced that it had terminated discussions with Take-Two. The costs incurred in connection with the abandoned proposal and tender offer were outside the ordinary course of business and will be excluded by the Company when assessing the performance of its management team. As such, the Company believes it is appropriate to exclude such expenses from its non-GAAP financial measures.

Change in Deferred Net Revenue (Packaged Goods and Digital Content). Beginning in fiscal 2008, Electronic Arts was no longer able to objectively determine the fair value of the online service included in certain of its packaged goods games and online content. As a result, the Company began recognizing the revenue from the sale of these games and content over the estimated online service period. Although Electronic Arts defers the recognition of a significant portion of its net revenue as a result of this change, there has been no adverse impact to its operating cash flow. Internally, Electronic Arts’ management excludes the impact of the change in deferred net revenue related to packaged goods games and digital content in its non-GAAP financial measures when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. The Company believes that excluding the impact of the change in deferred net revenue from its operating results is important to facilitate comparisons to prior periods during which the Company was able to objectively determine the fair value of the online service and not delay the recognition of significant amounts of net revenue related to online-enabled packaged goods.

Goodwill Impairment. Adverse economic conditions, including the decline in the Company’s market capitalization and expected financial performance, indicated that a potential impairment of goodwill existed during the three months ended December 31, 2008. As a result, the Company performed goodwill impairment tests for its reporting units in accordance with SFAS No. 142, “Goodwill and Other Intangible Assets” and determined that goodwill related to its mobile reporting unit was impaired.


As the Company excludes the GAAP impact of acquired intangible assets (such as goodwill) from its financial results when analyzing the operating performance of an acquisition in subsequent periods, Electronic Arts believes it is appropriate to exclude goodwill impairment charges from its non-GAAP financial measures.

Loss on Licensed Intellectual Property Commitment. During the fourth quarter of fiscal 2009, Electronic Arts amended an agreement with a content licensor. This amendment resulted in the termination of our rights to use the licensor’s intellectual property in certain products and we incurred a related loss of $38 million. This significant non-recurring loss is excluded from our Non-GAAP financial measures in order to provide comparability between periods. Further, the Company will exclude this loss when evaluating its operating performance and the performance of its management team during this period and when it plans, forecasts and analyzes future periods.

Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete, extraordinary event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. The Company does not engage in restructuring activities on a regular basis or in the ordinary course of business. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.

Stock-Based Compensation. Electronic Arts adopted SFAS 123(R), “Share-Based Payment” beginning in its fiscal year 2007. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.

Video game platforms have historically had a life cycle of four to six years, which causes the video game software market to be cyclical. The Company’s management analyzes its business and operating performance in the context of these business cycles, comparing Electronic Arts’ performance at similar stages of different cycles. For comparability purposes, Electronic Arts believes it is useful to provide a non-GAAP financial measure that excludes stock-based compensation in order to better understand the long-term performance of its core business.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measure to each of the historical non-GAAP financial measures used in this press release.

Forward-Looking Statements

Some statements set forth in this release, including the estimates relating to EA’s fiscal year 2010 guidance information under the heading “Business Outlook” contain forward-looking statements that are subject to change. Statements including words such as “anticipate”, “believe”, “estimate” or “expect” and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements.


Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles during fiscal year 2010; the general health of the U.S. and global economy and the related impact on discretionary consumer spending; fluctuations in foreign exchange rates; consumer spending trends; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the consumer demand for, and the availability of an adequate supply of console hardware units (including the Xbox 360® video game and entertainment system, the PLAYSTATION®3 computer entertainment system and the Wii™); consumer demand for software for the PlayStation®2; the Company’s ability to predict consumer preferences among competing hardware platforms; the financial impact of potential future acquisitions by EA; the Company’s ability to realize the anticipated benefits of acquisitions; the seasonal and cyclical nature of the interactive game segment; the Company’s ability to attract and retain key personnel; changes in the Company’s effective tax rates; the performance of strategic investments; the impact of certain accounting requirements, such as the Company’s ability to estimate and recognize goodwill impairment charges and make tax valuation allowances; adoption of new accounting regulations and standards; potential regulation of the Company’s products in key territories; developments in the law regarding protection of the Company’s products; the Company’s ability to secure licenses to valuable entertainment properties on favorable terms; the stability of the Company’s key customers, and other factors described in the Company’s Quarterly Report on Form 10-Q for the quarter ended December 31, 2008. These forward-looking statements speak only as of May 5, 2009. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts. While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Annual Report on Form 10-K for the fiscal year ended March 31, 2009. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-K for the fiscal year ended March 31, 2009.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA SPORTS Freestyle TM and POGOTM. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.

For additional information, please contact:

 

Tricia Gugler    Jeff Brown   
Vice President, Investor Relations    Vice President, Corporate Communications   
650-628-7327    650-628-7922   
tgugler@ea.com    jbrown@ea.com   

EA, EA SPORTS, EA SPORTS Freestyle, EA Mobile, POGO, Need for Speed, Dead Space, Spore, Boom Blox and Mercenaries are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Mirror’s Edge is a trademark or registered trademark of EA Digital Illusions CE AB. Rock Band is a trademark of Harmonix Music Systems, Inc., a division of MTV Networks. “The Lord of the Rings” is a trademark of SZC under license to Electronic Arts Inc. Warhammer, Warhammer Online and Age of Reckoning are either ®, ™ and/or © Games Workshop Ltd 2000-2008.


HASBRO is a trademark of Hasbro and used with permission. Grand Slam is a registered Trademark jointly owned by Australian Open, US Open, French Open and Wimbledon. HARRY POTTER characters, names and related indicia are trademarks of and © Warner Bros. Entertainment Inc. Harry Potter Publishing Rights © JKR. (s09) John Madden, NFL and FIFA, are trademarks or registered trademarks of their respective owners and used with permission. Xbox and Xbox 360 are trademarks of the Microsoft group of companies and are used under license from Microsoft. “PlayStation” and “PLAYSTATION” are registered trademarks of Sony Computer Entertainment Inc. Wii, Wii MotionPlus and Nintendo DS are trademarks of Nintendo. All other trademarks are the property of their respective owners.


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Operations

(in millions, except per share data)

 

     Three Months Ended
March 31,
    Twelve Months Ended
March 31,
 
     2009     2008     2009     2008 (a)  

Net revenue

   $ 860     $ 1,127     $ 4,212     $ 3,665  

Cost of goods sold

     349       462       2,127       1,805  
                                

Gross profit

     511       665       2,085       1,860  

Operating expenses:

        

Marketing and sales

     116       128       691       588  

General and administrative

     74       89       332       339  

Research and development

     332       316       1,359       1,145  

Acquired in-process technology

     -       138       3       138  

Amortization of intangibles

     12       13       58       34  

Certain abandoned acquisition-related costs

     -       -       21       -  

Goodwill impairment

     -       -       368       -  

Restructuring charges

     39       18       80       103  
                                

Total operating expenses

     573       702       2,912       2,347  
                                

Operating loss

     (62 )     (37 )     (827 )     (487 )

Gains (losses) on strategic investments

     5       (106 )     (62 )     (118 )

Interest and other income, net

     (2 )     7       34       98  
                                

Loss before provision for (benefit from) income taxes

     (59 )     (136 )     (855 )     (507 )

Provision for (benefit from) income taxes

     (17 )     (42 )     233       (53 )
                                

Net loss

   $ (42 )   $ (94 )   $ (1,088 )   $ (454 )
                                

Loss per share

        

Basic and diluted

   $ (0.13 )   $ (0.30 )   $ (3.40 )   $ (1.45 )

Number of shares used in computation

        

Basic and diluted

     322       317       320       314  

Non-GAAP Results (in millions, except per share data)

        

The following tables reconcile the Company’s net loss and loss per share as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles (“GAAP”) to its non-GAAP net income (loss) and non-GAAP diluted earnings (loss) per share.

 

     Three Months Ended
March 31,
    Twelve Months Ended
March 31,
 
     2009     2008     2009     2008  

Net loss

   $ (42 )   $ (94 )   $ (1,088 )   $ (454 )

Acquired in-process technology

     -       138       3       138  

Amortization of intangibles

     12       13       58       34  

Certain abandoned acquisition-related costs

     -       -       21       -  

Change in deferred net revenue (packaged goods and digital content)

     (251 )     (208 )     (126 )     355  

COGS amortization of intangibles

     3       6       14       26  

Goodwill impairment

     -       -       368       -  

Loss on licensed intellectual property commitment (COGS)

     38       -       38       -  

Losses (gains) on strategic investments

     (5 )     106       62       118  

Restructuring charges

     39       18       80       103  

Stock-based compensation

     56       45       203       150  

Income tax adjustments (b)

     30       6       271       (131 )
                                

Non-GAAP net income (loss) (b)

   $ (120 )   $ 30     $ (96 )   $ 339  
                                

Non-GAAP diluted earnings (loss) per share (b)

   $ (0.37 )   $ 0.09     $ (0.30 )   $ 1.06  

Number of diluted shares used in computation

     322       323       320       321  

 

(a) Derived from audited consolidated financial statements.
(b) On April 1, 2008, the Company began using a fixed, long-term projected tax rate of 28% internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company began applying the same 28% tax rate to its fiscal 2009 non-GAAP financial results. Had the three and twelve months ended March 31, 2008, been adjusted to reflect a comparable 28% non-GAAP tax rate, adjusted income tax adjustments would have been ($37) and ($170) as compared to $6 and ($131), adjusted non-GAAP net income (loss) would have been ($13) and $300 as compared to $30 and $339, and adjusted non-GAAP diluted earnings (loss) per share would have been ($0.04) and $0.94 as compared to $0.09 and $1.06, respectively.


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in millions)

 

     March 31,
2009
   March 31,
2008 (a)

ASSETS

     

Current assets:

     

Cash, cash equivalents and short-term investments

   $ 2,155    $ 2,287

Marketable equity securities

     365      729

Receivables, net of allowances of $217 and $238, respectively

     116      306

Inventories

     217      168

Deferred income taxes, net

     51      145

Other current assets

     216      290
             

Total current assets

     3,120      3,925

Property and equipment, net

     354      396

Goodwill

     807      1,152

Other intangibles, net

     221      265

Deferred income taxes, net

     61      164

Other assets

     115      157
             

TOTAL ASSETS

   $ 4,678    $ 6,059
             

LIABILITIES AND STOCKHOLDERS’ EQUITY

     

Current liabilities:

     

Accounts payable

   $ 152    $ 182

Accrued and other current liabilities

     723      730

Deferred net revenue (packaged goods and digital content)

     261      387
             

Total current liabilities

     1,136      1,299

Income tax obligations

     268      319

Deferred income taxes, net

     42      5

Other liabilities

     98      97
             

Total liabilities

     1,544      1,720

Common stock

     3      3

Paid-in capital

     2,142      1,864

Retained earnings

     800      1,888

Accumulated other comprehensive income

     189      584
             

Total stockholders’ equity

     3,134      4,339
             

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY

   $ 4,678    $ 6,059
             

 

(a)

Derived from audited consolidated financial statements.


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Cash Flows

(in millions)

 

     Three Months Ended
March 31,
    Twelve Months Ended
March 31,
 
     2009     2008     2009     2008 (a)  

OPERATING ACTIVITIES

        

Net loss

   $ (42 )   $ (94 )   $ (1,088 )   $ (454 )

Adjustments to reconcile net loss to net cash provided by operating activities:

        

Acquired in-process technology

     -       138       3       138  

Depreciation, amortization and accretion, net

     46       50       198       164  

Goodwill impairment

     -       -       368       -  

Net losses (gains) on investments and sale of property and equipment

     (2 )     103       65       111  

Non-cash restructuring charges

     7       14       25       56  

Stock-based compensation

     56       45       203       150  

Change in assets and liabilities:

        

Receivables, net

     697       531       221       (8 )

Inventories

     79       8       (49 )     (100 )

Other assets

     22       48       52       (8 )

Accounts payable

     (128 )     (129 )     (26 )     22  

Accrued and other liabilities

     (233 )     (129 )     (56 )     72  

Deferred income taxes, net

     (36 )     (92 )     222       (160 )

Deferred net revenue (packaged goods and digital content)

     (251 )     (208 )     (126 )     355  
                                

Net cash provided by operating activities

     215       285       12       338  
                                

INVESTING ACTIVITIES

        

Capital expenditures

     (25 )     (22 )     (115 )     (84 )

Purchase of marketable equity securities and other investments

     -       -       -       (275 )

Proceeds from maturities and sales of short-term investments

     281       328       891       2,306  

Purchase of short-term investments

     (236 )     (349 )     (695 )     (1,739 )

Loan advance

     -       -       -       (30 )

Acquisition of subsidiaries, net of cash acquired

     -       (607 )     (58 )     (607 )
                                

Net cash provided by (used in) investing activities

     20       (650 )     23       (429 )
                                

FINANCING ACTIVITIES

        

Proceeds from issuance of common stock

     14       32       89       192  

Excess tax benefit from stock-based compensation

     -       6       2       51  
                                

Net cash provided by financing activities

     14       38       91       243  
                                

Effect of foreign exchange on cash and cash equivalents

     (7 )     2       (58 )     30  
                                

Increase (decrease) in cash and cash equivalents

     242       (325 )     68       182  

Beginning cash and cash equivalents

     1,379       1,878       1,553       1,371  
                                

Ending cash and cash equivalents

     1,621       1,553       1,621       1,553  

Short-term investments

     534       734       534       734  
                                

Ending cash, cash equivalents and short-term investments

   $ 2,155     $ 2,287     $ 2,155     $ 2,287  
                                

 

(a)

Derived from audited consolidated financial statements.


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

     Q4
FY08
   Q1
FY09
   Q2
FY09
   Q3
FY09
   Q4
FY09
   YOY %
Change

QUARTERLY RECONCILIATION OF RESULTS

                 

Net Revenue

                 

GAAP net revenue

   $ 1,127    $ 804    $ 894    $ 1,654    $ 860    (24%)

Change in deferred net revenue (packaged goods and digital content)

     (208)      (195)      232      88      (251)   
                                     

Non-GAAP net revenue

   $ 919    $ 609    $ 1,126    $ 1,742    $ 609    (34%)
                                     

Gross Profit

                 

GAAP gross profit

   $ 665    $ 508    $ 337    $ 729    $ 511    (23%)

Change in deferred net revenue (packaged goods and digital content)

     (208)      (195)      232      88      (251)   

COGS amortization of intangibles

     6      3      4      4      3   

Loss on licensed intellectual property commitment (COGS)

     -      -      -      -      38   

Stock-based compensation

     -      1      -      -      1   
                                     

Non-GAAP gross profit

   $ 463    $ 317    $ 573    $ 821    $ 302    (35%)
                                     

GAAP gross profit % (as a % of GAAP net revenue)

     59%      63%      38%      44%      59%   

Non-GAAP gross profit % (as a % of non-GAAP net revenue)

     50%      52%      51%      47%      50%   

Operating Income (Loss)

                 

GAAP operating loss

   $ (37)    $ (97)    $ (364)    $ (304)    $ (62)    (68%)

Acquired in-process technology

     138      2      -      1      -   

Amortization of intangibles

     13      15      16      15      12   

Certain abandoned acquisition-related costs

     -      -      21      -      -   

Change in deferred net revenue (packaged goods and digital content)

     (208)      (195)      232      88      (251)   

COGS amortization of intangibles

     6      3      4      4      3   

Goodwill impairment

     -      -      -      368      -   

Loss on licensed intellectual property commitment (COGS)

     -      -      -      -      38   

Restructuring charges

     18      20      3      18      39   

Stock-based compensation

     45      50      53      44      56   
                                     

Non-GAAP operating income (loss)

   $ (25)    $ (202)    $ (35)    $ 234    $ (165)    (560%)
                                     

GAAP operating loss % (as a % of GAAP net revenue)

     (3%)      (12%)      (41%)      (18%)      (7%)   

Non-GAAP operating income (loss) profit % (as a % of non-GAAP net revenue)

     (3%)      (33%)      (3%)      13%      (27%)   

Net Income (Loss)

                 

GAAP net loss

   $ (94)    $ (95)    $ (310)    $ (641)    $ (42)    55%

Acquired in-process technology

     138      2      -      1      -   

Amortization of intangibles

     13      15      16      15      12   

Certain abandoned acquisition-related costs

     -      -      21      -      -   

Change in deferred net revenue (packaged goods and digital content)

     (208)      (195)      232      88      (251)   

COGS amortization of intangibles

     6      3      4      4      3   

Goodwill impairment

     -      -      -      368      -   

Loss on licensed intellectual property commitment (COGS)

     -      -      -      -      38   

Losses (gains) on strategic investments

     106      6      34      27      (5)   

Restructuring charges

     18      20      3      18      39   

Stock-based compensation

     45      50      53      44      56   

Income tax adjustments (a)

     6      59      (73)      255      30   
                                     

Non-GAAP net income (loss) (a)

   $ 30    $ (135)    $ (20)    $ 179    $ (120)    (500%)
                                     

GAAP net loss % (as a % of GAAP net revenue)

     (8%)      (12%)      (35%)      (39%)      (5%)   

Non-GAAP net income (loss) % (as a % of non-GAAP net revenue)

     3%      (22%)      (2%)      10%      (20%)    .

Diluted Earnings (Loss) Per Share

                 

GAAP loss per share

   $ (0.30)    $ (0.30)    $ (0.97)    $ (2.00)    $ (0.13)    57%

Non-GAAP diluted earnings (loss) per share (a)

   $ 0.09    $ (0.42)    $ (0.06)    $ 0.56    $ (0.37)    (511%)

Number of shares used in computation

                 

Basic

     317      318      319      321      322   

Diluted

     323      318      319      322      322   

 

(a)

On April 1, 2008, the Company began using a fixed, long-term projected tax rate of 28% internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company began applying the same 28% tax rate to its fiscal 2009 non-GAAP financial results. Had Q4 in FY08 been adjusted to reflect a comparable 28% non-GAAP tax rate, adjusted income tax adjustments would have been ($37) as compared to $6, adjusted non-GAAP net income (Ioss) would have been ($13) as compared to $30, and adjusted non-GAAP diluted earnings (loss) per share would have been ($0.04) as compared to $0.09, respectively.


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

     Q4
FY08
   Q1
FY09
   Q2
FY09
   Q3
FY09
   Q4
FY09
   YOY %
Change

TRAILING TWELVE MONTH
RECONCILIATION OF RESULTS

                 

Net Revenue

                 

GAAP net revenue

   $ 3,665    $ 4,074    $ 4,328    $ 4,479    $ 4,212    15%

Change in deferred net revenue (packaged goods and digital content)

     355      124      60      (83)      (126)   
                                     

Non-GAAP net revenue (a)

   $ 4,020    $ 4,198    $ 4,388    $ 4,396    $ 4,086    2%
                                     

Gross Profit

                 

GAAP gross profit

   $ 1,860    $ 2,139    $ 2,231    $ 2,239    $ 2,085    12%

Change in deferred net revenue (packaged goods and digital content)

     355      124      60      (83)      (126)   

COGS amortization of intangibles

     26      22      19      17      14   

Loss on licensed intellectual property commitment (COGS)

     -      -      -      -      38   

Stock-based compensation

     2      3      2      1      2   
                                     

Non-GAAP gross profit

   $ 2,243    $ 2,288    $ 2,312    $ 2,174    $ 2,013    (10%)
                                     

GAAP gross profit % (as a % of GAAP net revenue)

     51%      53%      52%      50%      50%   

Non-GAAP gross profit % (as a % of non-GAAP net revenue)

     56%      55%      53%      49%      49%   

Operating Income (Loss)

                 

GAAP operating loss

   $ (487)    $ (401)    $ (491)    $ (802)    $ (827)    (70%)

Acquired in-process technology

     138      140      140      141      3   

Amortization of intangibles

     34      42      51      59      58   

Certain abandoned acquisition-related costs

     -      -      21      21      21   

Change in deferred net revenue (packaged goods and digital content)

     355      124      60      (83)      (126)   

COGS amortization of intangibles

     26      22      19      17      14   

Goodwill impairment

     -      -      -      368      368   

Loss on licensed intellectual property commitment (COGS)

     -      -      -      -      38   

Restructuring charges

     103      121      119      59      80   

Stock-based compensation

     150      171      186      192      203   
                                     

Non-GAAP operating income (loss)

   $ 319    $ 219    $ 105    $ (28)    $ (168)    (153%)
                                     

GAAP operating loss % (as a % of GAAP net revenue)

     (13%)      (10%)      (11%)      (18%)      (20%)   

Non-GAAP operating income (loss) % (as a % of non-GAAP net revenue)

     8%      5%      2%      (1%)      (4%)   

Net Income (Loss)

                 

GAAP net loss

   $ (454)    $ (417)    $ (532)    $ (1,140)    $ (1,088)    (140%)

Acquired in-process technology

     138      140      140      141      3   

Amortization of intangibles

     34      42      51      59      58   

Certain abandoned acquisition-related costs

     -      -      21      21      21   

Change in deferred net revenue (packaged goods and digital content)

     355      124      60      (83)      (126)   

COGS amortization of intangibles

     26      22      19      17      14   

Goodwill impairment

     -      -      -      368      368   

Loss on licensed intellectual property commitment (COGS)

     -      -      -      -      38   

Losses on strategic investments, net

     118      124      158      173      62   

Restructuring charges

     103      121      119      59      80   

Stock-based compensation

     150      171      186      192      203   

Income tax adjustments (a)

     (131)      (55)      (57)      247      271   
                                     

Non-GAAP net income (loss) (a)

   $ 339    $ 272    $ 165    $ 54    $ (96)    (128%)
                                     

GAAP net loss % (as a % of GAAP net revenue)

     (12%)      (10%)      (12%)      (25%)      (26%)   

Non-GAAP net income (loss) % (as a % of non-GAAP net revenue)

     8%      6%      4%      1%      (2%)   

Diluted Earnings (Loss) Per Share

                 

GAAP loss per share

   $ (1.45)    $ (1.32)    $ (1.67)    $ (3.57)    $ (3.40)    (134%)

Non-GAAP diluted earnings (loss) per share (a)

   $ 1.06    $ 0.84    $ 0.51    $ 0.17    $ (0.30)    (128%)

 

(a)

On April 1, 2008, the Company began using a fixed, long-term projected tax rate of 28% internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company began applying the same 28% tax rate to its fiscal 2009 non-GAAP financial results. Had TTM Q4 in FY08 and TTM Q1, Q2, and Q3 in FY09 been adjusted to reflect a comparable 28% non-GAAP tax rate, adjusted TTM income tax adjustments would have been ($170), ($108), ($103), and $204 as compared to ($131), ($55), ($57), and $247, adjusted TTM non-GAAP net income would have been $300, $219, $119, and $11 as compared to $339, $272, $165, and $54, and adjusted TTM non-GAAP diluted earnings per share would have been $0.94, $0.68, $0.37, and $0.04 as compared to $1.06, $0.84, $0.51, and $0.17, respectively.


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

     Q4
FY08
   Q1
FY09
   Q2
FY09
   Q3
FY09
   Q4
FY09
   YOY %
Change

QUARTERLY NET REVENUE PRESENTATIONS—GAAP AND NON-GAAP

                 

 

GEOGRAPHY NET REVENUE

 

                 

North America

   649    429    555    957    471    (27%)

Europe

   421    329    301    623    336    (20%)

Asia

   57    46    38    74    53    (7%)
                           

Total GAAP Net Revenue

   1,127    804    894    1,654    860    (24%)
                           

North America

   (105)    (89)    191    (47)    (105)   

Europe

   (103)    (95)    37    123    (133)   

Asia

   -    (11)    4    12    (13)   
                           

Change In Deferred Net Revenue (Packaged Goods and Digital Content)

   (208)    (195)    232    88    (251)   
                           

North America

   544    340    746    910    366    (33%)

Europe

   318    234    338    746    203    (36%)

Asia

   57    35    42    86    40    (30%)
                           

Total Non-GAAP Net Revenue

   919    609    1,126    1,742    609    (34%)
                           

North America

   58%    53%    62%    58%    55%   

Europe

   37%    41%    34%    38%    39%   

Asia

   5%    6%    4%    4%    6%   
                           

Total GAAP Net Revenue %

   100%    100%    100%    100%    100%   
                           

North America

   59%    56%    66%    52%    60%   

Europe

   35%    38%    30%    43%    33%   

Asia

   6%    6%    4%    5%    7%   
                           

Total Non-GAAP Net Revenue %

   100%    100%    100%    100%    100%   
                           

Publisher Net Revenue

                 

EA Publishing

   832    613    675    1,203    733    (12%)

Co-publishing and Distribution

   295    191    219    451    127    (57%)
                           

Total GAAP Net Revenue

   1,127    804    894    1,654    860    (24%)
                           

EA Publishing

   (184)    (174)    225    91    (247)   

Co-publishing and Distribution

   (24)    (21)    7    (3)    (4)   
                           

Change In Deferred Net Revenue (Packaged Goods and Digital Content)

   (208)    (195)    232    88    (251)   
                           

EA Publishing

   648    439    900    1,294    486    (25%)

Co-publishing and Distribution

   271    170    226    448    123    (55%)
                           

Total Non-GAAP Net Revenue

   919    609    1,126    1,742    609    (34%)
                           

EA Publishing

   74%    76%    76%    73%    85%   

Co-publishing and Distribution

   26%    24%    24%    27%    15%   
                           

Total GAAP Net Revenue %

   100%    100%    100%    100%    100%   
                           

EA Publishing

   71%    72%    80%    74%    80%   

Co-publishing and Distribution

   29%    28%    20%    26%    20%   
                           

Total Non-GAAP Net Revenue %

   100%    100%    100%    100%    100%   
                           

Net Revenue Composition

                 

Packaged Goods

   1,002    690    770    1,480    705    (30%)

Digital Services

   93    90    104    126    112    20%

Other

   32    24    20    48    43    34%
                           

Total GAAP Net Revenue

   1,127    804    894    1,654    860    (24%)
                           

Packaged Goods

   (211)    (195)    224    97    (248)   

Digital Services

   2    -    8    (9)    (2)   

Other

   1    -    -    -    (1)   
                           

Change In Deferred Net Revenue (Packaged Goods and Digital Content)

   (208)    (195)    232    88    (251)   
                           

Packaged Goods

   791    495    994    1,577    457    (42%)

Digital Services

   95    90    112    117    110    16%

Other

   33    24    20    48    42    27%
                           

Total Non-GAAP Net Revenue

   919    609    1,126    1,742    609    (34%)
                           

Packaged Goods

   89%    86%    86%    89%    82%   

Digital Services

   8%    11%    12%    8%    13%   

Other

   3%    3%    2%    3%    5%   
                           

Total GAAP Net Revenue %

   100%    100%    100%    100%    100%   
                           

Packaged Goods

   86%    81%    88%    90%    75%   

Digital Services

   10%    15%    10%    7%    18%   

Other

   4%    4%    2%    3%    7%   
                           

Total Non-GAAP Net Revenue %

   100%    100%    100%    100%    100%   
                           


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

     Q4
FY08
    Q1
FY09
    Q2
FY09
   Q3
FY09
   Q4
FY09
    YOY %
Change

QUARTERLY NET REVENUE PRESENTATIONS—GAAP AND NON-GAAP

              

Platform Net Revenue

              

PLAYSTATION 3

   208     162     120    297    197     (5%)

Xbox 360

   237     134     291    448    132     (44%)

Wii

   79     109     94    254    126     59%

PlayStation 2

   229     96     77    179    53     (77%)

Xbox

   -     -     1    -    -     -
                              

Total Consoles

   753     501     583    1,178    508     (33%)

Wireless

   41     44     47    49    49     20%

PSP

   72     58     36    36    44     (39%)

Nintendo DS

   38     21     44    118    38     -
                              

Total Mobile

   151     123     127    203    131     (13%)

PC

   190     152     165    215    180     (5%)

Licensing and Other

   33     28     19    58    41     24%
                              

Total GAAP Net Revenue

   1,127     804     894    1,654    860     (24%)
                              

PLAYSTATION 3

   (19)     (78)     68    58    (113)    

Xbox 360

   -     -     -    -    3    

Wii

   (14)     (19)     27    27    (32)    

PlayStation 2

   (113)     (39)     23    (11)    (20)    

Wireless

   1     -     -    1    (1)    

PSP

   (22)     (31)     (3)    34    (23)    

PC

   (41)     (28)     117    (21)    (65)    
                              

Change in Deferred Net Revenue (Packaged Goods and Digital Content)

   (208 )   (195 )   232    88    (251 )  
                              

Xbox 360

   237     134     291    448    135     (43%)

Wii

   65     90     121    281    94     45%

PLAYSTATION 3

   189     84     188    355    84     (56%)

PlayStation 2

   116     57     100    168    33     (72%)

Xbox

   -     -     1    -    -     -
                              

Total Consoles

   607     365     701    1,252    346     (43%)

Wireless

   42     44     47    50    48     14%

Nintendo DS

   38     21     44    118    38     -

PSP

   50     27     33    70    21     (58%)
                              

Total Mobile

   130     92     124    238    107     (18%)

PC

   149     124     281    194    115     (23%)

Licensing and Other

   33     28     20    58    41     24%
                              

Total Non-GAAP Net Revenue

   919     609     1,126    1,742    609     (34%)
                              

PLAYSTATION 3

   19%     20%     13%    18%    23%    

Xbox 360

   21%     17%     33%    27%    15%    

Wii

   7%     13%     10%    15%    15%    

PlayStation 2

   20%     12%     9%    11%    6%    
                              

Total Consoles

   67%     62%     65%    71%    59%    

Wireless

   4%     5%     5%    3%    6%    

PSP

   6%     7%     4%    2%    5%    

Nintendo DS

   3%     3%     5%    7%    4%    
                              

Total Mobile

   13%     15%     14%    12%    15%    

PC

   17%     19%     18%    13%    21%    

Licensing and Other

   3%     4%     3%    4%    5%    
                              

Total GAAP Net Revenue %

   100%     100%     100%    100%    100%    
                              

Xbox 360

   26%     22%     26%    26%    22%    

Wii

   7%     15%     11%    16%    16%    

PLAYSTATION 3

   20%     14%     16%    20%    14%    

PlayStation 2

   13%     9%     9%    10%    5%    
                              

Total Consoles

   66%     60%     62%    72%    57%    

Wireless

   5%     7%     4%    3%    8%    

Nintendo DS

   4%     4%     4%    7%    6%    

PSP

   5%     4%     3%    4%    3%    
                              

Total Mobile

   14%     15%     11%    14%    17%    

PC

   16%     20%     25%    11%    19%    

Licensing and Other

   4%     5%     2%    3%    7%    
                              

Total Non-GAAP Net Revenue %

   100%     100%     100%    100%    100%    
                              


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in millions, except per share data, SKU count and headcount)

 

     Q4
FY08
   Q1
FY09
   Q2
FY09
   Q3
FY09
   Q4
FY09
   YOY %
Change
                 

CASH FLOW DATA

                 

Operating cash flow

   285    (291)    (124)    212    215    (25%)

Operating cash flow - TTM

   338    239    219    82    12    (96%)

Capital expenditures

   22    31    32    27    25    14%

Capital expenditures - TTM

   84    101    110    112    115    37%

BALANCE SHEET DATA

                 

Cash, cash equivalents and short-term investments

   2,287    1,947    1,825    1,959    2,155    (6%)

Marketable equity securities

   729    732    640    302    365    (50%)

Receivables, net

   306    269    547    794    116    (62%)

Inventories

   168    223    328    295    217    29%

Deferred net revenue (packaged goods and digital content)

                 

End of the quarter

   387    192    424    512    261   

Less: Beginning of the quarter

   595    387    192    424    512   
                           

Change in deferred net revenue (packaged goods and digital content)

   (208)    (195)    232    88    (251)   
                           

STOCK-BASED COMPENSATION

                 

Cost of goods sold

   -    1    -    -    1   

Marketing and sales

   5    5    5    5    5   

General and administrative

   9    10    13    11    13   

Research and development

   31    34    35    28    37   
                           

Total Stock-Based Compensation

   45    50    53    44    56   
                           

EMPLOYEES

   9,037    9,391    9,671    9,760    9,106    1%

PLATFORM SKU RELEASES (Excludes Co-Publishing, Distribution and Wireless)

                 

Xbox 360

   4    4    8    8    6    50%

Wii

   -    1    4    12    4    -

PLAYSTATION 3

   4    3    8    7    5    25%

PlayStation 2

   -    2    4    7    1    -

Xbox

   -    -    1    -    -    -
                           

Total Consoles

   8    10    25    34    16    100%

Nintendo DS

   1    -    6    9    7    600%

PSP

   1    1    3    3    1    -
                           

Total Mobile

   2    1    9    12    8    300%

PC

   5    8    5    13    6    20%
                           

Total SKUs

   15    19    39    59    30    100%
                           


ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Fact Sheet

PRODUCT RELEASES

Q4 FY09

     Xbox
360
        Wii         PS3         PS2         Wire-
less
        NDS         PSP         PC     
                                               
                                               

3 on 3 NHL® Arcade (Online only)

   X                   X                                                       

American Idol

                                           X                                   

Battlefield HeroesTM (Online only)

                                                                         X     

BattleforgeTM

                                                                         X     

BATTLESHIP & CONNECT 4

                                           X                                   

Chronos Wing - Dragon Blood

                                           X                                   

Command & ConquerTM Red AlertTM 3

                       X                                                       

Command & ConquerTM Red AlertTM 3: Uprising

                                                                         X     

CRANIUM

                                           X                                   

DOWNTOWN TEXAS HOLD’EM

                                           X                                   

EA SPORTSTM Football Academy

                                                     X                         

HASBRO FAMILY GAME NIGHT

   X                                                                           

Hell’s Kitchen

                                           X                                   

Henry Hatsworth in the Puzzling AdventureTM

                                                     X                         

LITTLEST PET SHOPTM Spring

                                                     X                         

Mirror’s EdgeTM

                                                                         X     

MVP Pro Baseball 2009

                                           X                                   

MySimsTM Party

             X                                       X                         

MYSTERY MANIA

                                           X                                   

NASCAR® Kart Racing

             X                                                                 

NBA STREET (Online only)

                                                                         X     

NCAA® Basketball 09 (Online only)

   X                                                                           

SCRABBLE

                                                     X         X               

SimAnimalsTM

             X                                       X                         

SKATE 2

   X                   X                                                       

Sugar Action Tycoon

                                           X                                   

The Lord of the Rings: ConquestTM

   X                   X                             X                   X     

TRIVIAL PURSUIT

   X         X         X         X                                             

Wolfenstein RPGTM

                                           X