10-Q 1 f92123e10vq.htm FORM 10-Q Electronic Arts, Inc. Form 10-Q (6/30/2003)
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UNITED STATES
SECURITIES AND EXCHANGE COMMISSION

WASHINGTON, D.C. 20549

FORM 10-Q

     
x   QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15 (d) OF THE SECURITIES EXCHANGE ACT OF 1934

For the Quarterly Period Ended June 30, 2003

OR

     
o   TRANSITION REPORT PURSUANT TO SECTION 13 OR 15 (d) OF THE SECURITIES EXCHANGE ACT OF 1934

For the Transition Period from ______ to_____

Commission File No. 0-17948

ELECTRONIC ARTS INC.

(Exact name of registrant as specified in its charter)
     
Delaware   94-2838567
(State or other jurisdiction of
incorporation or organization)
  (I.R.S. Employer
Identification No.)
     
209 Redwood Shores Parkway    
Redwood City, California   94065
(Address of principal executive offices)   (Zip Code)

(650) 628-1500
(Registrant’s telephone number, including area code)

  Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15 (d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. YES x NO o

  Indicate by check mark whether the registrant is an accelerated filer (as defined in Rule 12b-2 of the Exchange Act). YES x NO o

  Indicate the number of shares outstanding of each of the issuer’s classes of common stock, as of the latest practicable date.

         
        Outstanding at
Class of Common Stock   Par Value   August 6, 2003

 
 
Class A common stock   $0.01   147,219,624

 


PART I — FINANCIAL INFORMATION
Item 1. Unaudited Condensed Consolidated Financial Statements
CONDENSED CONSOLIDATED BALANCE SHEETS
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
Item 2. Management’s Discussion and Analysis Of Financial Condition and Results Of Operations
Item 3. Quantitative and Qualitative Disclosures About Market Risk
Item 4. Controls and Procedures
PART II – OTHER INFORMATION
Item 1. Legal Proceedings
Item 4. Submission of Matters to a Vote of Security Holders
Item 6. Exhibits and Reports on Form 8-K
SIGNATURES
CERTIFICATIONS
EXHIBIT INDEX
EXHIBIT 99.1
EXHIBIT 99.2


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ELECTRONIC ARTS INC.
FORM 10-Q
FOR THE PERIOD ENDED JUNE 30, 2003

Table of Contents
           
      Page
     
Part I — FINANCIAL INFORMATION      
Item 1.  
Unaudited Condensed Consolidated Financial Statements
     
   
Condensed Consolidated Balance Sheets as of June 30, 2003 and March 31, 2003
  3  
   
Condensed Consolidated Statements of Operations for the Three Months Ended June 30, 2003 and 2002
  4  
   
Condensed Consolidated Statements of Cash Flows for the Three Months Ended June 30, 2003 and 2002
  5  
   
Notes to Condensed Consolidated Financial Statements
  6  
Item 2.  
Management’s Discussion and Analysis of Financial Condition and Results of Operations
  19  
Item 3.  
Quantitative and Qualitative Disclosures About Market Risk
  35  
Item 4.  
Controls and Procedures
  37  
Part II — OTHER INFORMATION      
Item 1.  
Legal Proceedings
  38  
Item 4.  
Submission of Matters to a Vote of Security Holders
  38  
Item 6.  
Exhibits and Reports on Form 8-K
  38  
Signatures  
 
  39  
Certifications  
 
  40  
Exhibit Index  
 
  42  

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PART I — FINANCIAL INFORMATION

Item 1. Unaudited Condensed Consolidated Financial Statements

                       
ELECTRONIC ARTS INC. AND SUBSIDIARIES                
CONDENSED CONSOLIDATED BALANCE SHEETS                
 
(unaudited)     June 30,       March 31,  
(In thousands, except share data)     2003       2003 (a)  

ASSETS
               
 
Current assets:
               
 
Cash and cash equivalents
  $ 810,697     $ 949,995  
 
Short-term investments
    811,376       637,623  
 
Marketable equity securities
    1,217       1,111  
 
Receivables, net of allowances of $128,707 and $164,634, respectively
    37,211       82,083  
 
Inventories, net
    17,034       25,170  
 
Deferred income taxes
    116,874       117,180  
 
Other current assets
    122,101       97,975  
 
 
   
Total current assets
    1,916,510       1,911,137  
 
Property and equipment, net
    273,263       262,252  
Investments in affiliates
    12,460       20,277  
Goodwill
    88,542       86,031  
Other intangibles, net
    20,653       21,301  
Long-term deferred income taxes
    13,815       13,523  
Other assets
    22,960       45,012  
 
 
 
  $ 2,348,203     $ 2,359,533  
 
 
LIABILITIES, MINORITY INTEREST AND STOCKHOLDERS’ EQUITY
               
 
Current liabilities:
               
 
Accounts payable
  $ 67,378     $ 106,329  
 
Accrued and other liabilities
    372,380       464,547  
 
 
   
Total current liabilities
    439,758       570,876  
 
Commitments and contingencies
           
Minority interest in consolidated joint venture
          3,918  
Stockholders’ equity:
               
 
Preferred stock, $0.01 par value. 10,000,000 shares authorized
           
 
Common stock
               
     
Class A common stock, $0.01 par value. 400,000,000 shares authorized; 146,559,860 and 144,133,305 shares issued and outstanding, respectively
    1,466       1,441  
     
Class B common stock, $0.01 par value. 100,000,000 shares authorized; 225,130 shares issued and outstanding
    2       2  
 
Paid-in capital
    951,182       857,870  
 
Retained earnings
    942,260       923,892  
 
Accumulated other comprehensive income
    13,535       1,534  
 
 
   
Total stockholders’ equity
    1,908,445       1,784,739  
 
 
 
  $ 2,348,203     $ 2,359,533  
 
 

See accompanying Notes to Condensed Consolidated Financial Statements.


(a)   Derived from audited financial statements.

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ELECTRONIC ARTS INC. AND SUBSIDIARIES                
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS                
                 
(unaudited)                
(In thousands, except per share data)                
Three Months Ended June 30,     2003       2002  

Net revenue
  $ 353,381     $ 331,898  
Cost of goods sold
    149,963       142,454  
 
 
 
Gross profit
    203,418       189,444  
 
 
Operating expenses:
               
 
Marketing and sales
    59,084       65,374  
 
General and administrative
    30,760       25,663  
 
Research and development
    91,122       89,880  
 
Amortization of intangibles
    680       2,245  
 
 
     
Total operating expenses
    181,646       183,162  
 
 
     
Operating income
    21,772       6,282  
Interest and other income, net
    4,849       3,147  
 
 
 
Income before provision for income taxes and minority interest
    26,621       9,429  
Provision for income taxes
    8,253       2,923  
 
 
 
Income before minority interest
    18,368       6,506  
Minority interest in consolidated joint venture
          898  
 
 
   
Net income
  $ 18,368     $ 7,404  
 
 
Net earnings (loss) per share:
               
Class A common stock:
               
Net income:
               
 
Basic
  $ 18,368     $ 10,394  
 
Diluted
  $ 18,368     $ 7,404  
Net earnings per share:
               
 
Basic
  $ 0.13     $ 0.07  
 
Diluted
  $ 0.12     $ 0.05  
Number of shares used in computation:
               
 
Basic
    144,955       138,748  
 
Diluted
    149,816       145,222  
Class B common stock:
               
Net loss, net of retained interest in EA.com
    N/A     $ (2,990 )
Net loss per share:
               
 
Basic
    N/A     $ (0.49 )
 
Diluted
    N/A     $ (0.49 )
Number of shares used in computation:
               
 
Basic
    N/A       6,043  
 
Diluted
    N/A       6,043  

See accompanying Notes to Condensed Consolidated Financial Statements.

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ELECTRONIC ARTS INC. AND SUBSIDIARIES                
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS                
                 
(unaudited)                
(In thousands)                
Three Months Ended June 30,     2003       2002  

OPERATING ACTIVITIES
               
   
Net income
  $ 18,368     $ 7,404  
 
     Adjustments to reconcile net income to net cash provided by (used in) operating activities:
               
       
Minority interest in consolidated joint venture
          (898 )
       
Equity in net income of affiliates
          (239 )
       
Depreciation and amortization
    13,223       24,306  
       
Other-than-temporary impairment of investments in affiliates
          471  
       
Loss on sale of property, equipment and marketable equity securities
    53       95  
       
Bad debt (recoveries) expense
    (717 )     1,659  
     
Stock-based compensation
    194       1,154  
     
Tax benefit from exercise of stock options
    20,143       5,200  
       
Change in assets and liabilities:
               
       
Receivables
    56,515       70,489  
       
Inventories
    8,136       (294 )
       
Other assets
    1,625       (34,108 )
       
Accounts payable
    (46,063 )     (2,237 )
       
Accrued and other liabilities
    (105,788 )     (66,359 )
 
 
       
Net cash provided by (used in) operating activities
    (34,311 )     6,643  
 
 
INVESTING ACTIVITIES
               
   
Proceeds from sale of property and equipment
    38       379  
   
Proceeds from sale of affiliate
    8,467        
   
Capital expenditures
    (12,187 )     (8,409 )
   
Purchase of investments in affiliates
          (154 )
   
Purchase of short-term investments
    (731,176 )     (24,000 )
   
Proceeds from maturities and sales of short-term investments
    557,746       31,787  
   
Dividend to joint venture and purchase of minority interest
    (5,100 )      
 
 
       
Net cash used in investing activities
    (182,212 )     (397 )
 
 
FINANCING ACTIVITIES
               
   
Proceeds from sales of common stock through employee stock plans and other plans
    72,865       19,894  
 
     Repayment of Class B notes receivable
    135        
 
 
       
Net cash provided by financing activities
    73,000       19,894  
 
 
Effect of foreign exchange on cash and cash equivalents
    4,225       9,572  
 
 
Increase (decrease) in cash and cash equivalents
    (139,298 )     35,712  
Beginning cash and cash equivalents
    949,995       552,826  
 
 
Ending cash and cash equivalents
    810,697       588,538  
Short-term investments
    811,376       238,328  
 
 
Ending cash, cash equivalents and short-term investments
  $ 1,622,073     $ 826,866  
 
 
Supplemental cash flow information:
               
   
Cash paid for income taxes
  $ 1,754     $ 2,053  
 
 
Non-cash investing activities:
               
   
Change in unrealized appreciation on investments and marketable equity securities
  $ 419     $ 543  
 
 

See accompanying Notes to Condensed Consolidated Financial Statements.

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ELECTRONIC ARTS INC. AND SUBSIDIARIES
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(unaudited)

(1) BASIS OF PRESENTATION

The condensed consolidated financial statements are unaudited and reflect all adjustments (consisting only of normal recurring accruals) that, in the opinion of management, are necessary for a fair presentation of the results for the interim periods presented. The results of operations for the current interim period are not necessarily indicative of results to be expected for the current year or any other period. Certain prior year amounts have been reclassified to conform to the fiscal 2004 presentation.

These condensed consolidated financial statements should be read in conjunction with the consolidated financial statements and notes thereto included in the Electronic Arts Inc. (the “Company”) Annual Report on Form 10-K for the fiscal year ended March 31, 2003 as filed with the Securities and Exchange Commission on June 10, 2003.

(2) FISCAL YEAR AND FISCAL QUARTER

The Company’s fiscal year is reported on a 52/53-week period that ends on the Saturday nearest to March 31 in each year. The results of operations for fiscal 2004 and 2003 contain 52 weeks. The results of operations for the fiscal quarters ended June 30, 2003 and June 30, 2002 each contain 13 weeks ending on June 28, 2003 and June 29, 2002, respectively. For simplicity of presentation, all fiscal periods are treated as ending on a calendar month end.

(3) STOCK

Tracking Stock

On March 22, 2000, the stockholders of Electronic Arts authorized the issuance of a new series of common stock, designated as Class B common stock (“Tracking Stock”). The Tracking Stock was intended to reflect the performance of the EA.com business segment. As a result of the approval of the Tracking Stock Proposal, Electronic Arts’ existing common stock was re-classified as Class A common stock and was intended to reflect the performance of the EA Core business segment (See discussion in Note 8 below). With the authorization of the Class B common stock, the Company transferred a portion of its consolidated assets, liabilities, revenue, expenses and cash flows to EA.com Inc., a wholly-owned subsidiary of Electronic Arts.

In March 2003, the Company consolidated the operations of the EA.com business segment into the Company’s core operations in order to increase efficiency, simplify the Company’s reporting structure and more directly integrate the Company’s online activities into its core console and PC business. As a result, the Company has eliminated dual class reporting starting in fiscal 2004. The majority of outstanding Class B options and warrants not directly held by the Company have been acquired or converted to Class A shares and warrants.

The Company does not intend to issue additional Class B common stock, stock options or warrants to purchase Class B common stock. No further options are available for grant under the Company’s Class B Equity Incentive Plan, and the Company is currently in the process of repurchasing the remaining outstanding Class B shares acquired pursuant to the Class B Equity Incentive Plan.

Stock Based Compensation

The Company accounts for stock-based awards to employees using the intrinsic value method in accordance with Accounting Principles Board (“APB”) No. 25, “Accounting for Stock Issued to Employees” and related interpretations. The Company has adopted the disclosure-only provisions of Statement of Financial Accounting Standards (“SFAS”) No. 123, “Accounting for Stock-Based Compensation”.

In fiscal 2003, the Company adopted the disclosure provisions of SFAS No. 148, “Accounting for Stock-Based Compensation — Transition and Disclosure — an Amendment of FASB Statement No. 123”, which provides

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alternative methods of transition for a voluntary change to the fair-value-based method of accounting for stock-based employee compensation. The Statement also amends the disclosure requirements of SFAS No. 123 to require prominent disclosures in both annual and interim financial statements about the method of accounting for stock-based compensation and the effect of the methods used on reported results.

Had compensation cost for the Company’s stock option plans and employee stock purchase plans been determined based on the fair value at the grant dates in accordance with the provisions of SFAS No. 123, the Company’s reported net income (loss) and net earnings (loss) per share would have been the amounts indicated below. The fair value of each option grant is estimated on the date of grant using the Black-Scholes option-pricing model.

The following weighted-average assumptions are used for grants made under the stock plans:

                 

    Three Months Ended
    June 30,
   
      2003       2002  

Risk-free interest rates
    1.67 %     3.40 %
Expected volatility
    57 %     72 %
Expected lives
    2.45 yrs     2.29 yrs
Assumed dividends
    none       none  

The Company’s calculations are based on a multiple option valuation approach and forfeitures are recognized when they occur.

                   
Consolidated                
(In thousands, except per share data)                

      Three Months Ended
      June 30,
     
        2003       2002  

Net income:
               
 
As reported
  $ 18,368     $ 7,404  
 
Deduct: Total stock-based employee compensation expense determined under fair-value-based method for all awards, net of related tax effects
    (20,173 )     (16,779 )
 
Add: Stock-based employee compensation expense included in reported net income, net of related tax effects
    49        
 
 
 
Pro forma
  $ (1,756 )   $ (9,375 )
 
 
Earnings per share:
               
 
Please see Class A common stock table below for earnings (loss) per share information
               
                     
Class A common stock                
(In thousands, except per share data)                

        Three Months Ended
        June 30,
       
          2003       2002  

Net income:
               
 
As reported — basic
  $ 18,368     $ 10,394  
 
Deduct: Total stock-based employee compensation expense determined under fair-value-based method for all awards, net of related tax effects
    (20,173 )     (16,779 )
 
Add: Stock-based employee compensation expense included in reported net income, net of related tax effects
    49        
 
 
 
Pro forma — basic
  $ (1,756 )   $ (6,385 )
 
 
 
As reported — diluted
  $ 18,368     $ 7,404  
 
Deduct: Total stock-based employee compensation expense determined under fair-value-based method for all awards, net of related tax effects
    (20,173 )     (16,779 )
   
Add: Stock-based employee compensation expense included in reported net income, net of related tax effects
    49        
 
 
 
Pro forma — diluted
  $ (1,756 )   $ (9,375 )
 
 
Earnings (Loss) per share:
               
 
As reported — basic
  $ 0.13     $ 0.07  
 
Pro forma — basic
  $ (0.01 )   $ (0.05 )
 
As reported — diluted
  $ 0.12     $ 0.05  
 
Pro forma — diluted
  $ (0.01 )   $ (0.07 )

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During the three months ended June 30, 2003, and the three months ended June 30, 2002, compensation cost for the Company’s Class B stock option plans, based on the fair value at the grant dates in accordance with the provisions of SFAS No. 123, would not have had a material impact on the Company’s reported net income (loss) and net earnings (loss) per share.

At the Company’s Annual Meeting of Stockholders, held on July 31, 2003, the stockholders elected (i) to amend the 2000 Equity Incentive Plan to increase by 5,500,000 the number of shares of the Company’s Class A common stock reserved for issuance under the Plan and (ii) to amend the 2000 Employee Stock Purchase Plan to increase by 150,000 the number of shares of the Company’s Class A common stock reserved for issuance under the Plan.

(4) GOODWILL AND OTHER INTANGIBLE ASSETS

During the three months ended June 2003, the Company recorded an additional $1.2 million of goodwill as a result of the Company’s acquisition of Square Co., Ltd.’s (“Square”) 30 percent interest in Electronic Arts Square K.K. in May 2003. See Note 13 of the Notes to Condensed Consolidated Financial Statements for further discussion on the Square joint venture termination. Goodwill information is as follows (in thousands):

                                 

                      Effects of          
                      Foreign          
      As of       Goodwill       Currency       As of  
      March 31, 2003       Acquired       Translation       June 30, 2003  

Goodwill
  $ 86,031     $ 1,182     $ 1,329     $ 88,542  

Other intangibles consisted of the following (in thousands):

                                         


    June 30, 2003
   
      Gross Carrying       Accumulated                       Other Intangibles,  
      Amount       Amortization       Impairment       Other       Net  
   
Developed/Core Technology
  $ 28,263     $ (18,886 )   $ (9,377 )   $     $  
Tradename
    35,169       (13,443 )     (1,211 )     29       20,544  
Subscribers and Other Intangibles
    8,694       (6,302 )     (1,776 )     (507 )     109  

Total
  $ 72,126     $ (38,631 )   $ (12,364 )   $ (478 )   $ 20,653  

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    March 31, 2003
   
      Gross Carrying       Accumulated                       Other Intangibles,  
      Amount       Amortization       Impairment       Other       Net  
   
Developed/Core Technology
  $ 28,263     $ (18,886 )   $ (9,377 )   $     $  
Tradename
    35,169       (12,763 )     (1,211 )           21,195  
Subscribers and Other Intangibles
    8,694       (6,298 )     (1,776 )     (514 )     106  

Total
  $ 72,126     $ (37,947 )   $ (12,364 )   $ (514 )   $ 21,301  

Amortization expense for the quarter ended June 30, 2003 and 2002 was $0.7 million and $2.2 million, respectively. Other intangible assets are amortized using the straight-line method over the lesser of their estimated useful lives or the agreement terms, typically from two to twelve years.

As of June 30, 2003, future intangible asset amortization expense is estimated as follows (in thousands):

         

Fiscal Year Ended March 31,        

2004 (remaining nine months)
  $ 1,967  
2005
    2,601  
2006
    2,489  
2007
    2,489  
2008
    2,489  
Thereafter
    8,618  

      $20,653  

(5) PREPAID ROYALTIES

Royalty advances are classified as current and non-current assets based upon estimated net product sales for the following year. The current portion of prepaid royalties, included in other current assets, was $33.9 million and $39.9 million at June 30, 2003 and March 31, 2003, respectively. The long-term portion of prepaid royalties, included in other assets, was $9.7 million and $7.4 million at June 30, 2003 and March 31, 2003, respectively.

(6) INVENTORIES

Inventories are stated at the lower of cost (first-in, first-out method) or market. Inventories at June 30, 2003 and March 31, 2003 consisted of (in thousands):

                 

      June 30, 2003       March 31, 2003  

Raw materials and work in process
  $ 1,827     $ 1,090  
Finished goods
    15,207       24,080  

Inventories, net
  $ 17,034     $ 25,170  

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(7) ACCRUED AND OTHER LIABILITIES

Accrued and other liabilities at June 30, 2003 and March 31, 2003 consisted of (in thousands):

                 

      June 30, 2003       March 31, 2003  

Accrued income taxes
  $ 139,274     $ 154,712  
Other accrued expenses
    96,992       111,878  
Accrued compensation and benefits
    66,442       109,687  
Accrued royalties
    60,875       77,681  
Deferred revenue
    8,797       10,589  

Accrued and Other Liabilities
  $ 372,380     $ 464,547  

(8) SEGMENT INFORMATION

SFAS No. 131, “Disclosures About Segments of An Enterprise And Related Information”, establishes standards for the reporting by public business enterprises of information about operating segments, product lines, geographic areas and major customers. The method for determining what information to report is based on the way that management organizes the operating segments within the Company for making operational decisions and assessments of financial performance.

The Company’s Chief Operating Decision Maker is considered to be the Company’s Chief Executive Officer (“CEO”). The CEO reviews financial information presented on a consolidated basis accompanied by disaggregated information about revenue by geographic region and by product lines for purposes of making operating decisions and assessing financial performance.

In fiscal 2003, the Company operated and reviewed its business in two business segments:

    EA Core business segment: creation, marketing and distribution of interactive entertainment software.
    EA.com business segment: creation, marketing and distribution of interactive entertainment software which can be played or sold online, ongoing management of subscriptions of online games and website advertising.

In March 2003, the Company consolidated the operations of the EA.com business segment into its core business. The Company considers online functionality to be integral to its existing and future products. Accordingly, beginning April 1, 2003, the Company no longer manages its online products and services as a separate business segment, and has consolidated the reporting related to its online products and services into reporting for the overall development and publication of its core products for all reporting periods ending after that date. The Company believes that this better reflects the way in which its Chief Operating Decision Maker reviews and manages its business and reflects the importance of its online products and services relative to the rest of its business. Concurrently, the Company has also eliminated separate reporting for its Class B common stock for all reporting periods ending after April 1, 2003.

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Information about the Company’s operations in North America and foreign areas for the three months ended June 30, 2003 and 2002 is presented below (in thousands):
                                         

      North               Asia Pacific                  
      America       Europe     (excluding Japan)     Japan       Total  
   
Three months ended June 30, 2003
                                       

                                       
Net revenue from unaffiliated customers
  $ 198,841     $   127,926     $ 14,471     $   12,143     $ 353,381  
Interest income
    6,258       972       37             7,267  
Depreciation and amortization
    9,088       3,744       236       155       13,223  
Total assets
    1,757,985       536,364       26,973       26,881       2,348,203  
Capital expenditures
    9,658       2,183       283       63       12,187  
Long-lived assets
    363,990       193,769       6,029       4,819       568,607  
 
Three months ended June 30, 2002                                        

                                       
Net revenue from unaffiliated customers
  $ 173,579     $   126,530     $ 15,189     $   16,600     $ 331,898  
Interest income
    4,272       372       53             4,697  
Depreciation and amortization
    20,506       3,425       233       142       24,306  
Total assets
    1,252,382       378,248       24,416       18,819       1,673,865  
Capital expenditures
    6,326       1,846       160       77       8,409  
Long-lived assets
    350,263       174,169       4,903       4,920       534,255  

The Company had sales to one customer which represented 12 percent of total net revenue for the three months ended June 30, 2003 and 10 percent of total net revenue in the three months ended June 30, 2002.

Information about the Company’s net revenue by product line for the three months ended June 30, 2003 and 2002 is presented below (in thousands):

                 

    Three Months Ended
    June 30,

      2003       2002  

PlayStation 2
  $ 118,369     $ 134,598  
PC
    80,338       76,066  
Xbox
    31,521       20,103  
Nintendo GameCube
    21,154       14,956  
Subscription Services
    13,631       8,539  
Advertising, Programming Licensing, and Other
    8,711       15,347  
PlayStation
    5,751       13,223  
Game Boy Advance
    2,359       2,138  
Co-publishing and Distribution
    71,547       46,928  

Total Net Revenue
  $ 353,381     $ 331,898  

(9) COMPREHENSIVE INCOME

SFAS No. 130, “Reporting Comprehensive Income”, requires classification of other comprehensive income in a financial statement and display of other comprehensive income separately from retained earnings and additional

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paid-in capital. Other comprehensive income primarily includes foreign currency translation adjustments and unrealized gains (losses) on investments.

The components of comprehensive income, net of tax, for the three months ended June 30, 2003 and 2002 are summarized as follows (in thousands):

                   

      Three Months Ended
      June 30,

        2003       2002  

Net income
  $ 18,368     $ 7,404  

Other comprehensive income:
               
 
Change in unrealized appreciation (loss) on investments, net of tax expense of $119 and $628, respectively
    307       (85 )
 
Adjustment for gain realized in net income, net of tax expense of $3
    (7 )      
 
Foreign currency translation adjustments
    11,701       9,310  

Total other comprehensive income
    12,001       9,225  

Total comprehensive income
  $ 30,369     $ 16,629  

The currency translation adjustments are not adjusted for income taxes as they relate to indefinite investments in non-U.S. subsidiaries.

(10) NET EARNINGS (LOSS) PER SHARE

The following summarizes the computations of Basic Earnings Per Share (“EPS”) and Diluted EPS. Basic EPS is computed as net earnings divided by the weighted-average number of common shares outstanding for the period. Diluted EPS reflects the potential dilution that could occur from common shares issuable through stock-based compensation plans including stock options, restricted stock awards, warrants and other convertible securities using the treasury stock method.

                 
(In thousands, except per share amounts):

    Three months ended June 30, 2003
   
      Class A common       Class A common  
      stock-Basic       stock-Diluted  

Net income
  $ 18,368     $ 18,368  

Shares used to compute net earnings per share:
               
Weighted-average common shares
    144,955       144,955  
Dilutive stock equivalents
          4,861  

Dilutive potential common shares
    144,955       149,816  

Net earnings per share:
               
Basic
  $ 0.13       N/A  
Diluted
    N/A     $ 0.12  

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(In thousands, except per share amounts):

    Three months ended June 30, 2002
   
      Class A common       Class A common       Class B common  
      stock-Basic       stock-Diluted       stock  

Net income (loss) before retained interest in EA.com
  $ 27,336     $ 7,404     $ (19,932 )
Net loss related to retained interest in EA.com
    (16,942 )           16,942  
Net income (loss)
  $ 10,394     $ 7,404     $ (2,990 )

Shares used to compute net earnings (loss) per share:
                       
Weighted-average common shares
    138,748       138,748       6,043  
Dilutive stock equivalents
          6,474        

Dilutive potential common shares
    138,748       145,222       6,043  

Net earnings (loss) per share:
                       
Basic
  $ 0.07       N/A     $ (0.49 )
Diluted
    N/A     $ 0.05     $ (0.49 )

Excluded from the above computation of weighted-average shares for Class A Diluted EPS for the three months ended June 30, 2003 and 2002, were options to purchase 312,000 and 217,000 shares, respectively, as the options’ exercise prices were greater than the average market price of the common shares. For the three months ended June 30, 2003 and 2002, the weighted-average exercise price of these options was $67.37 and $62.01 per share, respectively.

For the three months ended June 30, 2002, the Diluted EPS calculation for Class A common stock, presented above, included the potential dilution from the conversion of Class B common stock to Class A common stock in the event that the initial public offering for Class B common stock did not occur. Net income used for the calculation of Diluted EPS for Class A common stock was $7.4 million for the three months ended June 30, 2002. This net income includes the remaining 15% interest in EA.com, which is directly attributable to outstanding Class B shares owned by third parties, and would have been included in the Class A common stock EPS calculation in the event that the initial public offering for Class B common stock did not occur.

Due to the net loss attributable for the three months ended June 30, 2002 on a diluted basis to Class B common stock, stock options have been excluded from the Diluted EPS calculation as their inclusion would have been antidilutive. Had net income been reported for the three months ended June 30, 2002, an additional 610,000 shares would have been added to diluted potential common shares for Class B common stock.

(11) RESTRUCTURING AND ASSET IMPAIRMENT CHARGES

2003 Studio Restructuring

During the third quarter of fiscal 2003, the Company closed its office located in San Francisco, California and its studio located in Seattle, Washington. The office and studio closures were a result of the Company’s strategic decision to consolidate local development efforts in Redwood City, California and Vancouver, Canada. The Company recorded total pre-tax charges of $9.4 million, consisting of $7.3 million for consolidation of facilities, $1.5 million for the write-off of non-current assets and $0.6 million for workforce reductions. The facilities charge was net of a reduction in deferred rent of $0.5 million.

Additionally, during the fourth quarter of fiscal 2003, the Company approved a plan to consolidate its Los Angeles, California, Irvine, California and Las Vegas, Nevada, studios into one major game studio in Los Angeles. These measures were taken in order to maximize efficiencies and streamline the creative development process and operations of the Company’s studios. In connection with these consolidation activities, the Company recorded a total pre-tax restructuring charge of $5.1 million. This charge includes $1.6 million for the shutdown of facilities

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related to non-cancelable lease payments for permanently vacated properties and associated costs, $2.0 million for the write-off of abandoned equipment and leasehold improvements at facilities that were permanently vacated and $1.5 million for employee severance expenses related to involuntary terminations.

Online Restructurings

Fiscal 2003 Restructuring
In March 2003, the Company consolidated the operations of the EA.com business segment into its core business segment, and eliminated separate reporting for its Class B common stock for all future reporting periods after fiscal 2003. The Company considers online functionality to be an integral component of its existing and future products. During the fourth quarter of fiscal 2003, the Company recorded restructuring charges, including asset impairment, of $67.0 million, consisting of $1.8 million for workforce reductions, $2.3 million for consolidation of facilities and other administrative charges, and $62.9 million for the write-off of non-current assets. The estimated costs for workforce reduction included severance charges for terminated employees, costs for certain outplacement service contracts and costs associated with the tender offer to retire employee Class B options. The consolidation of facilities resulted in the closure of EA.com’s Chicago, Illinois, and Charlottesville, Virginia facilities and an adjustment for the closure of EA.com’s San Diego, California studio in fiscal 2002.

Impairment charges on long-lived assets of $62.9 million were recorded and included $24.9 million relating to impaired customized internal-use software systems for the EA.com infrastructure, $25.6 million for other long-lived assets and $12.4 million of finite-lived intangibles impairment charges relating to EA.com’s Kesmai and Pogo studios. The fair-value based tests performed in accordance with the Company’s annual procedures did not indicate an impairment of the recorded goodwill at the EA.com reporting unit level.

Fiscal 2002 Restructuring
In October 2001, the Company announced a restructuring plan for the EA.com business segment. The restructuring initiatives involved strategic decisions to discontinue certain product offerings. During fiscal 2002, the Company recorded restructuring charges of $20.3 million, consisting of $4.2 million for workforce reductions, $3.3 million for consolidation of facilities and other administrative charges, and $12.8 million for the write-off of non-current assets and facilities. The estimated costs for workforce reduction included severance charges for terminated employees and costs for certain outplacement service contracts. The consolidation of facilities resulted in the closure of EA.com’s San Diego, California, studio and consolidation of its San Francisco, California, and Charlottesville, Virginia, facilities.

Impairment charges on long-lived assets amounted to $12.8 million and included $11.2 million relating to abandoned technologies consisting of customized internal-use software systems for the EA.com infrastructure, $1.0 million of Kesmai intangibles impairment because associated products and services were discontinued and $0.6 million of goodwill charges relating to EA.com’s San Diego studio closure.

The following table summarizes the activity in the accrued restructuring account for the three months ended June 30, 2003 (in thousands):

                                   

      Fiscal 2003   Fiscal 2002        
      Restructuring Plan   Restructuring Plan        
     
 
       
        Workforce       Facilities-related       Facilities-related       Total  

 
Accrued balance as of March 31, 2003
  $ 1,692     $ 8,223     $ 840     $ 10,755  
 
Charges utilized in cash
    (1,478 )     (1,456 )     (52 )     (2,986 )
 
 
 
Accrued balance as of June 30, 2003
  $ 214     $ 6,767     $ 788     $ 7,769  

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The Company expects the remaining accrued restructuring balance of $7.8 million to be fully utilized by December 31, 2006.

As of June 30, 2003, the estimated costs for consolidation of facilities included contractual rental commitments of $11.5 million under real estate leases for unutilized office space offset by $4.1 million of estimated future sub-lease income, costs to close or consolidate facilities, and costs to write off a portion of the assets from these facilities.

The restructuring accrual is included in accrued expenses in Note 7 of the Notes to Condensed Consolidated Financial Statements.

(12) CONTINGENT LIABILITIES

Residual Value Guarantees

In February of 1995, the Company entered into a build-to-suit lease with Keybank National Association on its headquarters facility in Redwood City, California, which was extended in July 2001 and expires in July 2006. The Company accounted for this arrangement as an operating lease in accordance with SFAS No. 13, “Accounting for Leases”, as amended. Existing campus facilities developed in phase one comprise a total of 350,000 square feet and provide space for sales, marketing, administration and research and development functions. The Company has an option to purchase the property (land and facilities) for $145.0 million or, at the end of the lease, to arrange for (i) an additional extension of the lease or (ii) sale of the property to a third party with the Company retaining an obligation to the owner for the difference between the sale price and the guaranteed residual value of up to $128.9 million if the sales price is less than this amount, subject to certain provisions of the lease.

In December 2000, the Company entered into a second build-to-suit lease with Keybank National Association for a five year term from December 2000 to expand its headquarters facilities and develop adjacent property adding approximately 310,000 square feet to its campus. Construction was completed in June 2002. The Company accounted for this arrangement as an operating lease in accordance with SFAS No. 13, as amended. The facilities provide space for marketing, sales and research and development. The Company has an option to purchase the property for $127.0 million or, at the end of the lease, to arrange for (i) an extension of the lease or (ii) sale of the property to a third party with the Company retaining an obligation to the owner for the difference between the sale price and the guaranteed residual value of up to $118.8 million if the sales price is less than this amount, subject to certain provisions of the lease. The Company believes the estimated fair value of the properties under the operating leases are in excess of the guaranteed residual values as of June 30, 2003 based in part on an independent third-party appraisal.

Director Indemnity Agreements

The Company has entered into an indemnification agreement with the members of its Board of Directors to indemnify its Directors to the extent permitted by law against any and all liabilities, costs, expenses, amounts paid in settlement and damages incurred by the Directors as a result of any lawsuit, or any judicial, administrative or investigative proceeding in which the Directors are sued as a result of their service as members of the Board of Directors of the Company.

See the Liquidity and Capital Resources section of the Management’s Discussion and Analysis of Financial Condition and Results of Operations for a schedule of the Company’s contractual obligations and commitments.

(13) SQUARE JOINT VENTURE

In May 1998, the Company and Square Co., Ltd. (“Square”), a leading developer and publisher of entertainment software in Japan, completed the formation of two new joint ventures in North America and Japan. In North America, the companies formed Square Electronic Arts, LLC (“Square EA”), which had exclusive publishing rights in North America for future interactive entertainment titles created by Square. Additionally, the Company had the exclusive right to distribute in North America products published by this joint venture. The Company contributed $3.0 million and owned a 30 percent minority interest in this joint venture while Square owned 70

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percent. This joint venture was accounted for under the equity method. The joint venture agreements with Square expired as of March 31, 2003. The Company’s distribution of Square products in North America terminated on June 30, 2003. On May 30, 2003 Square acquired the Company’s 30 percent ownership interest in the joint venture for $8.5 million.

In Japan, the companies established Electronic Arts Square K.K. (“EA Square KK”), which localized and published in Japan the Company’s properties originally created in North America and Europe, as well as developed and published original video games in Japan. The Company contributed cash and had a 70 percent majority ownership interest, while Square contributed cash and owned 30 percent. Accordingly, the assets, liabilities and results of operations for EA Square KK were included in the Company’s Condensed Consolidated Balance Sheets and Condensed Consolidated Statements of Operations since June 1, 1998, the date of formation. Square’s 30 percent interest in EA Square KK has been reflected as “Minority interest in consolidated joint venture” on the Company’s Condensed Consolidated Balance Sheet as of March 31, 2003, and Condensed Consolidated Statements of Operations for the three months ended June 30, 2002.

Effective March 31, 2003, the Company and Square terminated their joint venture agreement and reached agreement for the Company to purchase Square’s 30 percent interest in Electronic Arts Square K.K. In May, 2003, the Company acquired Square’s 30 percent ownership interest in EA Square KK for approximately $2.5 million in cash. As a result of the acquisition, EA Square KK has become a wholly-owned subsidiary of the Company and has been renamed Electronic Arts K.K. The acquisition was accounted for as a step acquisition purchase and the excess purchase price over fair value of the net tangible assets acquired ($1.2 million) was allocated to goodwill.

(14)  AMERICA ONLINE, INC. (“AOL”) AGREEMENT

In November 1999, Electronic Arts Inc., EA.com Inc. and AOL entered into a five-year $81.0 million carriage fee agreement (the “Prior Agreement”) which gave EA.com the exclusive right to provide online games and interactive entertainment content on the “Games” channels/areas of certain AOL online services and gain access to and sell its products to AOL subscribers and to users of AOL properties. This agreement provided for carriage fees, advertising commitments, advertising revenue sharing and other fees.

During the quarter ended June 30, 2003, the Company and AOL terminated the Prior Agreement and entered into a new two-year agreement (the “New Agreement”) under which the Company will continue to provide its current online game content services, and launch new online game content and services, on the “Games” channels/areas of certain AOL online services in exchange for a programming fee from AOL.

Below is a discussion of the Prior Agreement and the changes in the Company’s relationship with AOL that are reflected in the New Agreement.

  Carriage
The Prior Agreement provided for the Company’s payment of a total of $81.0 million in carriage fees to AOL over the term of the Prior Agreement.

  Of this amount, $36.0 million was paid upon signing the Prior Agreement with the remainder due in four equal annual installments of $11.25 million beginning with the first anniversary of the initial payment. The Company made carriage payments to AOL of $11.25 million in each of the fiscal years 2003, 2002 and 2001. Due to the termination of the Prior Agreement in June 2003, the Company is no longer required to make the last $11.25 million carriage payment. There was no carriage fee expense for the three months ended June 30, 2003 and carriage fee expense for the three months ended June 30, 2002 was $4.5 million.

  Carriage fee amounts paid under the Prior Agreement were capitalized as a prepaid asset as payments were made to AOL. Until April 1, 2003, the total carriage fee of $81.0 million that was provided for in the Prior Agreement was being expensed using the straight-line method over the remaining life of the Prior Agreement subsequent to EA.com’s site launch in October 2000. As the carriage fee was expensed, the Company applied the portion that had been paid against the prepaid asset and recorded the remaining amount as a liability. Amortization expense was classified as “marketing and sales” expense in the Company’s Condensed

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  Consolidated Statements of Operations. The prepaid asset and liability balances were classified as “other assets” and “accrued and other liabilities”, respectively, on the Company’s Condensed Consolidated Balance Sheets.

  Under the New Agreement, in July 2003, AOL has refunded to the Company $18.0 million in carriage fees that the Company had previously paid to AOL under the Prior Agreement. Beginning in Fiscal 2004, the remaining prepaid assets balance from the carriage fees paid under the Prior Agreement ($6.4 million) is being amortized over the term of the New Agreement as a reduction to revenue.

  Programming Fee
 
  The New Agreement provides for payment by AOL to the Company of $27.5 million over the two-year term of the New Agreement as a programming fee. $20.8 million of this $27.5 million pertains to existing online games content and services that the Company currently provides on the “Games” channels/areas of the AOL properties, and is being recognized as revenue ratably over the term of the New Agreement. The remaining $6.7 million pertains to new online games content and services to be delivered during the term of the New Agreement. This portion of the programming fee will be recognized as revenue as the required new content and services are delivered.
 
  Advertising Commitment
 
  Under the Prior Agreement, the Company also made a commitment to spend $15.0 million in offline media advertisements prior to March 31, 2005 consisting of:

    $10.0 million on television, radio, print and outdoor advertising promoting the availability of EA.com games on certain AOL online services; and
    $5.0 million ($1.0 million per year over the five year agreement) on television, radio, print and outdoor advertising promoting the availability of a specific category of EA.com games (so-called “parlor games”) on certain AOL online services.

  Under the Prior Agreement, the Company was free to purchase this advertising from any television, radio, print or outdoor media property that it chose, not necessarily from any AOL-affiliated media property. The Company did not purchase any advertisements from AOL, though it purchased some qualifying advertising from AOL affiliates. Through March 31, 2003, the Company expensed the advertising as it was incurred. These costs were classified as “marketing and sales” expense in the Company’s Condensed Consolidated Statements of Operations. As of March 31, 2003, the Company had spent approximately $4.3 million against this commitment.

  Upon the termination of the Prior Agreement, this advertising commitment was extinguished, and there is no similar commitment provided for in the New Agreement.
 
  Advertising Revenue and Revenue Sharing
 
  Advertising revenue is derived principally from the sale of banner and in-game advertisements. Banner and in-game advertising is typically generated from contracts in which either the Company or AOL provides a minimum number of impressions over the term of the agreed-upon commitment. Revenue is recognized as the impressions are delivered, provided that no significant obligations remain and collection of the related receivable is probable. Under the Prior Agreement, advertising revenue generated on the AOL Games Channel was recorded net of the applicable revenue share owed to AOL.

  The Prior Agreement required that AOL pay the Company 50 percent of all revenues collected by AOL from the sale of advertisements on the Company’s online games sites, until advertising revenues reached $16.0 million in a year (measured from October 1 through the following September 30). Thereafter, the Prior Agreement provided that AOL would pay the Company 70 percent of all advertising revenues collected by AOL from the sale of advertisements on the Company’s game sites. Under the New Agreement, AOL is entitled to retain all advertising revenues collected by AOL from the sale of advertisements on the Company’s games sites on the AOL properties, until net advertising revenues reach $20.0 million in the

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  twelve months ended March 31, 2004, and until net advertising revenues reach $35.0 million for the remainder of the term of the New Agreement. After net advertising revenues exceed these thresholds, AOL is required to pay the Company 50 percent of the additional net advertising revenues.
 
  Other Fee Arrangements
 
  Under the Prior Agreement, the Company was also required to pay AOL a percentage of its subscription, e-commerce and anchor tenancy revenue that exceeded certain amounts. These costs were expensed as incurred and were classified as “cost of goods sold” in the Company’s Condensed Consolidated Statement of Operations. The Company does not net these costs against revenue because it maintains responsibility for providing e-commerce products and subscription services directly to the consumer and retains the primary inventory risk for its products and games service.

  Under the New Agreement, the Company is required to pay AOL a percentage of its revenues derived from game service subscriptions, e-commerce, downloadable games and prize games that the Company makes available on the AOL online services. The Company expects to account for these amounts in a similar manner as described above.

(15) IMPACT OF RECENTLY ISSUED ACCOUNTING STANDARDS

In June 2001, the Financial Accounting Standards Board (“FASB”) issued SFAS No. 143, “Accounting for Asset Retirement Obligations”. SFAS No. 143 addresses financial accounting and reporting for obligations associated with the retirement of tangible long-lived assets and the associated asset retirement costs. This statement applies to legal obligations associated with the retirement of long-lived assets that result from the acquisition, construction, development or normal use of the asset. SFAS No. 143 is effective for fiscal years beginning after June 15, 2002. The adoption of SFAS No.143 in the quarter ended June 30, 2003, did not have a material impact on the Company’s consolidated financial position or results of operations.

In January 2003, the FASB issued Interpretation No. 46, “Consolidation of Variable Interest Entities” (“FIN 46”). This interpretation of Accounting Research Bulletin No. 51, “Consolidated Financial Statements,” addresses consolidation by business enterprises of variable interest entities (“VIEs”) that either: (i) do not have sufficient equity investment at risk to permit the entity to finance its activities without additional subordinated financial support, or (ii) the equity investors lack an essential characteristic of a controlling financial interest. This interpretation applies immediately to VIEs created after January 31, 2003. It applies in the first fiscal year or interim period beginning after June 15, 2003, to VIEs in which an enterprise holds a variable interest that it acquired before February 1, 2003. FIN 46 requires disclosure of VIEs in financial statements issued after January 31, 2003, if it is reasonably possible that as of the transition date: (i) the company will be the primary beneficiary of an existing VIE that will require consolidation, or (ii) the company will hold a significant variable interest in, or have significant involvement with, an existing VIE. The Company does not believe that it has any entities that will require disclosure or new consolidation as a result of adopting the provisions of FIN 46.

In January 2003, the Emerging Issues Task Force reached consensus on Issue No. 00-21 (“EITF 00-21”), “Revenue Arrangements with Multiple Deliverables”. EITF 00-21 provides guidance on how to determine whether an arrangement involving multiple deliverables requires that such deliverables be accounted for separately. EITF 00-21 allows for prospective adoption for arrangements entered into after June 15, 2003 or adoption via a cumulative effect of a change in accounting principal. The adoption of EITF 00-21 in the quarter ended June 30, 2003, did not have a material impact on the Company’s consolidated financial position or results of operations.

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Item 2. Management’s Discussion and Analysis Of Financial Condition and Results Of Operations

This Quarterly Report on Form 10-Q contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. All statements, other than statements of historical fact, including statements regarding industry prospects and future results of operations or financial position, made in this Quarterly Report on Form 10-Q are forward looking. We use words such as anticipates, believes, expects, intends, future and similar expressions to help identify forward-looking statements. These forward-looking statements are subject to business and economic risk and management’s expectations, and are inherently uncertain and difficult to predict. Our actual results could differ materially from management’s expectations due to such risks. We will not necessarily update information if any forward-looking statement later turns out to be inaccurate. Risks and uncertainties that may affect our future results include, but are not limited to, those discussed below under the heading “Risk Factors” as well as in our Annual Report on Form 10-K for the fiscal year ended March 31, 2003 as filed with the Securities and Exchange Commission (“SEC”) on June 10, 2003 and in other documents filed with the SEC.

CRITICAL ACCOUNTING POLICIES

Our consolidated financial statements have been prepared in accordance with accounting principles generally accepted in the United States of America. The preparation of these consolidated financial statements requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities, contingent assets and liabilities, and revenue and expenses during the reporting period. The policies discussed below are considered by management to be critical because they are not only important to the portrayal of our financial condition and results of operations but also because application and interpretation of these policies requires both judgment and estimates of matters that are inherently uncertain and unknown. As a result, actual results may differ materially from our estimates.

Sales allowances and bad debt reserves
We principally derive revenue from sales of packaged interactive software games designed for play on videogame consoles (such as the PlayStation® 2, Xbox™ and Nintendo GameCube™), PCs and hand-held game machines (such as the Nintendo Game Boy® Advance). Product revenue is recognized net of sales allowances. We also have stock-balancing programs for our personal computer products, which allow for the exchange of personal computer products by resellers under certain circumstances. We may decide to provide price protection for both our personal computer and video game system products. In making this determination we evaluate: inventory remaining in the channel, the rate of inventory sell-through in the channel, and our remaining inventory on hand. It is our policy to exchange products or give credits, rather than give cash refunds.

We estimate potential future product returns, price protection and stock-balancing programs related to current period product revenue. We analyze historical returns, current sell-through of distributor and retailer inventory of our products, current trends in the video game market and the overall economy, changes in customer demand and acceptance of our products and other related factors when evaluating the adequacy of the sales returns and price protection allowances. In addition, management monitors and manages the volume of our sales to retailers and distributors and their inventories, as substantial overstocking in the distribution channel can result in high returns or substantial price protection requirements in subsequent periods. In the past, actual returns have not generally exceeded our reserves. However, actual returns and price protections may materially exceed our estimates as unsold products in the distribution channels are exposed to rapid changes in consumer preferences, market conditions or technological obsolescence due to new platforms, product updates or competing products. For example, the risk of product returns for our products may increase as the Xbox, Nintendo GameCube and PlayStation 2 consoles pass the midpoint of their lifecycle and an increasing number and aggregate amount of competitive products heighten pricing and competitive pressures. While management believes it can make reliable estimates regarding these matters, these estimates are inherently subjective. Accordingly, if our estimates changed, our returns reserves would change, which would impact the net revenue we report. For example, if actual returns were significantly greater than the reserves we have established, our actual results would decrease our reported revenue. Conversely, if actual returns were significantly less than our reserves, this would increase our reported revenue.

Similarly, significant judgment is required to estimate our allowance for doubtful accounts in any accounting period. We determine our allowance for doubtful accounts by evaluating customer creditworthiness in the context

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of current economic trends. Depending upon the overall economic climate and the financial condition of our customers, the amount and timing of our bad debt expense could change significantly.

We cannot predict customer bankruptcies or an inability of any of our customers to meet their financial obligations to us. Therefore, our estimates could differ materially from actual results.

Prepaid royalties
Prepaid royalties consist primarily of prepayments we make for manufacturing royalties, advances paid to our co-publishing and/or distribution affiliates and license fees paid to celebrities, professional sports organizations and other organizations for our use of their trade names and content. Also included in prepaid royalties are prepayments made to independent software developers under development arrangements that have alternative future uses. Prepaid royalties are expensed at the contractual or effective royalty rate as cost of goods sold based on actual net product sales. We evaluate the future realization of prepaid royalties quarterly and charge to cost of goods sold any product post-launch amounts we deem unlikely to be realized through product sales. Any impairments on pre-launch advances are charged to research and development expense. We rely on forecasted revenue to evaluate the future realization of prepaid royalties. If actual revenue, or revised sales forecasts, falls below the initial forecasted sales, the charge may be larger than anticipated in any given quarter. Once the charge has been taken, that amount will not be expensed in future quarters when the product has shipped.

Valuation of long-lived assets
We evaluate both purchased intangible assets and other long-lived assets in order to determine if events or changes in circumstances indicate a potential impairment in value exists. This evaluation requires us to estimate, among other things, the remaining useful lives along with future estimates of cash flows of the business. All require the use of judgment and estimates. Our actual results could differ materially from our current estimates.

Under current accounting standards, we make judgments about the remaining useful lives of purchased intangible assets and other long-lived assets whenever events or changes in circumstances indicate a potential impairment in the remaining value of the assets recorded on our balance sheet. In order to determine if a potential impairment has occurred, management makes various assumptions about the future value of the asset, by evaluating future business prospects and estimated cash flows. Our future net cash flows are primarily dependent on the sale of products for play on proprietary video game platforms. The success of our products is affected by our ability to accurately predict which platforms and which products we develop will be successful. Also, our revenue and earnings are dependent on our ability to meet our product release schedules. Due to product sales shortfalls, we may not realize the future net cash flows necessary to recover our long-lived assets, which may result in an impairment charge recorded in the future. There were no impairment charges recorded during the three months ended June 30, 2003 or June 30, 2002.

Income taxes
In the ordinary course of the Company’s business, there are many transactions and calculations where the ultimate tax determination is uncertain. As part of the process of preparing our consolidated financial statements, we are required to estimate our income taxes in each of the jurisdictions in which we operate. This process involves estimating our current tax exposures in each jurisdiction including the impact, if any, of additional taxes resulting from tax examinations and making judgments regarding the recoverability of deferred tax assets. A valuation allowance is established to the extent recovery of deferred tax assets is not likely based on our estimation of future taxable income in each jurisdiction. Tax exposures can involve complex issues and may require an extended period to resolve. To determine the quarterly tax rate, we are required to estimate full-year income and the related income tax expense in each jurisdiction. The estimated effective tax rate is adjusted for the tax related to significant unusual items. Changes in the geographic mix or estimated level of annual pre-tax income can affect the overall effective tax rate.

RESULTS OF OPERATIONS

Revenue

We principally derive revenue from sales of packaged interactive software games designed for play on videogame consoles (such as the PlayStation 2, Xbox and Nintendo GameCube), PCs and hand-held game machines (such as

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the Nintendo Game Boy Advance). We also derive additional revenue from selling subscriptions to some of our online games, selling advertisements on our online web pages, selling our packaged goods through our online store, receiving programming fees for integrated online content and by allowing other companies to manufacture and sell our products in conjunction with other products.

Geographically, our net revenue for the three months ended June 30, 2003 and 2002 is as follows (in thousands):

                                 

      June 30,       June 30,       Increase/          
      2003       2002       (Decrease)       % change  
   
North America
  $ 198,841     $ 173,579     $ 25,262       14.6 %
 
 
Europe
    127,926       126,530       1,396       1.1 %
Asia Pacific
    14,471       15,189       (718 )     (4.7 %)
Japan
    12,143       16,600       (4,457 )     (26.8 %)
 
 
International
    154,540       158,319       (3,779 )     (2.4 %)
 
 
Consolidated Net Revenue
  $ 353,381     $ 331,898     $ 21,483       6.5 %
 
 

Net Revenue

Net revenue for the three months ended June 30, 2003 increased by six percent as compared to the same period in the prior fiscal year. The increase in net revenue was driven primarily by the strengthening of foreign exchange rates. At a constant foreign exchange rate, revenue was relatively flat year over year. Based upon reported amounts, the increase was driven by the following:

    Net revenue from co-publishing and distribution products increased by 53 percent to $71.5 million versus $46.9 million in the prior year. The increase was due in large part to sales of Devil May Cry 2, the Battlefield 1942 franchise, Final Fantasy Origins, Unlimited Saga and 1503 A.D. The New World for an aggregate increase of $26.0 million in the current quarter.
    Strong sales in the current quarter of NBA STREET Vol. 2 and Def Jam VENDETTA, as well as increased revenue over the prior year on The Sims franchise, for an aggregate increase of $118.4 million in the current quarter.
    This was offset by strong revenue in the prior year on 2002 FIFA World Cup, which did not have a sequel in the current year, and lower revenue on the Medal of Honor franchise, for an aggregate decrease of $122.8 million from the prior year.

North America

For the three months ended June 30, 2003, net revenue from sales in North America increased 15 percent to $198.8 million versus $173.6 million for the same period in the prior year. The increase in North America net revenue for the current quarter was primarily attributable to:

  Higher installed base of the Xbox console resulting in increased net revenue of $10.6 million, or 104 percent. In the current quarter, there were 23 titles available on the Xbox console in North America versus 12 titles in the prior year period. Net revenue generated from key titles in the current quarter, including NBA STREET Vol. 2, Tiger Woods PGA Tour 2003 and The Sims (representing an aggregate increase of $15.1 million), was higher than net revenue generated by key titles in the prior year period, including 2002 FIFA World Cup and James Bond 007 in... Agent Under Fire (representing an aggregate decrease of $7.1 million).
  Higher installed base of the Nintendo GameCube console, resulting in increased net revenue of $6.8 million, or 101 percent. In the current quarter, there were approximately 20 titles available on the Nintendo GameCube console in North America versus five titles in the prior year period. Net revenue generated in the current quarter from key titles, including NBA STREET Vol. 2, Def Jam VENDETTA and The Sims (aggregate increase of $10.0 million), exceeded prior year period net revenue from key titles, including James Bond 007 in...Agent Under Fire and 2002 FIFA World Cup (representing an aggregate decrease of $4.9 million).

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  Increase of $9.2 million, or 61 percent, from sales of co-publishing and distribution products generated in the current quarter from key titles, most notably the Battlefield 1942 franchise titles and Unlimited Saga, (aggregate increase of $8.1 million).

Our agreement to distribute Square products in North America terminated on June 30, 2003. (See Note 13, “Square Joint Venture”, in the Notes to Condensed Consolidated Financial Statements for further discussion). We recorded $11.5 million in net revenue for the three months ended June 30, 2003 and $5.2 million in net revenue for the three months ended June 30, 2002 from sales of Square products in North America.

International

Europe

For the three months ended June 30, 2003, net revenue from sales in Europe increased by one percent to $127.9 million versus $126.5 million for the three months ended June 30, 2002. The increase in net revenue was driven primarily by the strengthening of foreign exchange rates. At a constant foreign exchange rate, revenue declined approximately $19.0 million. Based upon reported amounts, the slight increase was driven by the following:

    Co-publishing and distribution product sales, which increased by $12.4 million, or 48 percent, primarily due to current period sales of Devil May Cry 2, 1503 A.D. The New World and Battlefield 1942 titles.
    This increase was partially offset by a $9.9 million decrease for PlayStation 2 titles primarily due to stronger prior year period sales from key titles, including Medal of Honor Frontline and 2002 FIFA World Cup (representing an aggregate decrease of $29.3 million), versus current quarter sales from key titles, including Def Jam VENDETTA, The Sims, NBA STREET Vol. 2 (representing an aggregate increase of $13.5 million). The decrease was partially offset by higher net revenue in the current quarter versus the prior year quarter of $4.8 million generated by our FIFA and Bond franchise titles.

Asia Pacific

For the three months ended June 30, 2003, net revenue from sales in the Asia Pacific region, excluding Japan, decreased by five percent to $14.5 million versus $15.2 million for the three months ended June 30, 2002. The decrease in net revenue was offset by the strengthening of foreign exchange rates. At a constant foreign exchange rate, revenue declined approximately $1.5 million. Based upon reported amounts, the decline in net revenue in Asia Pacific for the current quarter was driven by:

    Lower sales of co-publishing and distribution titles of $0.5 million mainly due to strong prior year period sales of Final Fantasy X and Rogue Leader.
    Decreases in PlayStation net revenue of $0.4 million attributable to the market transition to newer generation console systems.
    These decreases were partially offset by higher net revenue on PC products of $0.3 million primarily due to the strength of The Sims franchise titles with higher net revenue on current year releases versus prior year releases.

Japan

For the three months ended June 30, 2003, net revenue from sales in Japan decreased by 27 percent to $12.1 million versus $16.6 million for the three months ended June 30, 2002. At a constant foreign exchange rate, revenue was not materially impacted. The decrease in net revenue in Japan for the current quarter was driven by:

    Decrease of $7.3 million in PlayStation 2 net revenue primarily due to strong prior year period net revenue from key titles, including 2002 FIFA World Cup and Project FIFA World Cup (aggregate decrease of $9.6 million), which was only partially offset by current quarter net revenue generated from key titles The Sims, MVP Baseball and NBA STREET Vol. 2 (representing an aggregate increase of $2.1 million).
    This decrease was partially offset by an increase of $3.6 million in co-publishing and distribution net revenue. This increase was primarily due to net revenue in the current quarter for Max Payne.

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Revenue by Product Line

Information about our worldwide net revenue by product line for the three months ended June 30, 2003 and 2002 is presented below (in thousands):
                                 

      June 30,       June 30,       Increase/        
      2003       2002       (Decrease)     % change
 

PlayStation 2
  $ 118,369     $ 134,598     $ (16,229 )     (12.1 %)
PC
    80,338       76,066       4,272       5.6 %
Xbox
    31,521       20,103       11,418       56.8 %
Nintendo GameCube
    21,154       14,956       6,198       41.4 %
Subscription Services
    13,631       8,539       5,092       59.6 %
Advertising, Programming, Licensing, and Other
    8,711       15,347       (6,636 )     (43.2 %)
PlayStation
    5,751       13,223       (7,472 )     (56.5 %)
Game Boy Advance
    2,359       2,138       221       10.3 %
 

 
    281,834       284,970       (3,136 )     (1.1 %)
Co-publishing and Distribution
    71,547       46,928       24,619       52.5 %
 

Consolidated Net Revenue
  $ 353,381     $ 331,898     $ 21,483       6.5 %

                                       
PlayStation 2 Net Revenue (In thousands)

  June 30,     % of net     June 30,     % of net          
  2003     revenue     2002     revenue     % change  

  $118,369       33.5 %     $134,598       40.5 %     (12.1 %)  

Net revenue from PlayStation 2 titles decreased for the three months ended June 30, 2003 by 12 percent to $118.4 million versus $134.6 million a year ago. The decrease was primarily due to lower revenue on prior year releases Medal of Honor Frontline and 2002 FIFA World Cup totaling $87.0 million. This was offset by current period sales of NBA STREET Vol. 2, Def Jam VENDETTA and The Sims, which generated revenue totaling $72.4 million. We expect revenue from PlayStation 2 products to continue to grow in fiscal 2004, but not at the same rate as in fiscal 2003.
                                       
Personal Computer Net Revenue (In thousands)

  June 30,     % of net     June 30,     % of net          
  2003     revenue     2002     revenue     % change  

 
$80,338
      22.7 %     $76,066       22.9 %     5.6 %  

Net revenue from sales of titles for the PC increased for the three months ended June 30, 2003 by six percent to $80.3 million versus $76.1 million in the prior fiscal year quarter. The increase was primarily due to strong sales of The Sims franchise titles, particularly The Sims Superstar, for a combined increase of $14.0 million, partially offset by a decrease in net revenue on prior year release 2002 FIFA World Cup totaling $11.1 million. We expect revenue from PC products to be relatively flat in fiscal 2004.

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Xbox Net Revenue (In thousands)

  June 30,     % of net     June 30,     % of net          
  2003     revenue     2002     revenue     % change  

  $31,521       8.9 %     $20,103       6.1 %     56.8 %  

Net revenue from sales of Xbox products increased for the three months ended June 30, 2003 by 57 percent to $31.5 million versus $20.1 million in the prior year period. The increase was primarily due to the following:

    Higher installed base of the Xbox platform and more titles available in the current quarter. There are 23 titles in the current quarter compared to 12 in the prior year period.
    Sales of NBA STREET Vol. 2, The Sims, Tiger Woods PGA Tour 2003 and FIFA 2003 generated an increase of $22.1 million in net revenue, partially offset by lower net revenue on prior year releases 2002 FIFA World Cup and James Bond 007 in...Agent Under Fire (aggregate decrease of $11.2 million).

We expect net revenue from Xbox products to continue to grow in fiscal 2004, but for the rate of growth to decrease.
                                       
Nintendo GameCube Net Revenue (In thousands)

  June 30,     % of net     June 30,     % of net          
  2003     revenue     2002     revenue     % change  

  $21,154       6.0 %     $14,956       4.5 %     41.4 %  

Net revenue from sales of Nintendo GameCube titles increased for the three months ended June 30, 2003 by 41 percent to $21.2 million versus $15.0 million in the prior year period. The increase was primarily due to the following:

    We have over 20 titles available in the current quarter versus only five in the prior year quarter. Sales of NBA STREET Vol. 2, Def Jam VENDETTA, and The Sims generated a total of $14.8 million. Significant titles in the prior year were 2002 FIFA World Cup and James Bond 007 in...Agent Under Fire totaling $12.6 million.

We expect net revenue from Nintendo GameCube products to continue to grow in fiscal 2004, but for the rate of growth to decrease.
                                       
Subscription Services Net Revenue (In thousands)

  June 30,     % of net     June 30,     % of net          
  2003     revenue     2002     revenue     % change  

  $13,631       3.9 %     $8,539       2.6 %     59.6 %  

Net revenue from subscription fees for our online games increased 60 percent for the three months ended June 30, 2003 compared to the prior fiscal year quarter primarily due to new subscription revenue from The Sims Online and Earth & Beyond, generating an aggregate increase of $6.2 million, partially offset by a decrease in subscription revenue from Motor City Online and Ultima Online totaling $1.4 million.
                                       
Advertising, Programming, Licensing and Other Net Revenue (In thousands)

  June 30,     % of net     June 30,     % of net          
  2003     revenue     2002     revenue     % change  

  $8,711       2.5 %     $15,347       4.6 %     (43.2 %)  

The decrease in advertising, programming, licensing and other revenue was primarily due to lower AOL advertising revenue, partially offset by AOL programming fees initiated during the quarter ended June 30, 2003. (See Note 14 in Notes to Condensed Consolidated Financial Statements.) In addition, Game Boy Color net revenue decreased during the three months ended June 30, 2003 primarily due to lower revenue from the Harry Potter franchise in the current year.

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PlayStation Net Revenue (In thousands)

  June 30,     % of net     June 30,     % of net          
  2003     revenue     2002     revenue     % change  

  $5,751       1.6 %     $13,223       4.0 %     (56.5 %)  

As we expected, the decrease in revenue from sales of PlayStation titles for the three months ended June 30, 2003 was attributable to the market transition to newer generation console systems. Although our PlayStation products are playable on the PlayStation 2 console, we expect sales of current PlayStation products to continue to decline in fiscal 2004.
                                       
Co-publishing and Distribution Net Revenue (In thousands)

  June 30,     % of net     June 30,     % of net          
  2003     revenue     2002     revenue     % change  

  $71,547       20.2 %     $46,928       14.1 %     52.5 %  

Net revenue from co-publishing products and distribution products increased 52 percent to $71.5 million for the three months ended June 30, 2003 compared to $46.9 million in the prior year period primarily due to current period sales of hit titles including Devil May Cry 2, the Battlefield 1942 franchise, Final Fantasy Origins and Unlimited Saga, which together represented an aggregate increase of $22.5 million for the current quarter.

Costs and Expenses, Interest and Other Income, Net and Income Taxes

Cost of Goods Sold. Cost of goods sold for our disk-based and cartridge-based products consists of actual product costs, royalties expense for celebrities, professional sports and other organizations and independent software developers, manufacturing royalties, net of volume discounts, expense for defective products, write-off of post-launch prepaid royalty costs, and operations expense. Cost of goods sold for our online product subscription business consists primarily of data center and bandwidth costs associated with hosting our websites, credit card fees and royalties for use of Electronic Arts and third party properties. Cost of goods sold for our website advertising business consists primarily of ad serving costs.

Marketing and Sales. Marketing and sales expenses consist of personnel-related costs, advertising and marketing and promotional expenses, net of co-op advertising expense reimbursements. In addition, marketing and sales includes the amortization of the fees payable under our Prior Agreement with AOL for the distribution, or “carriage”, of our online games on their network, which began with the launch of our online games service in October 2000 and ended in the three months ended June 30, 2003.

General and Administrative. General and administrative expenses consist of personnel and related expenses of executive and administrative staff, fees for professional services such as legal and accounting, and allowances for bad debts.

Research and Development. Research and development expenses consist of personnel-related costs, consulting, equipment depreciation, customer relationship management expenses associated with our products and write-offs of pre-launch prepaid royalties. Research and development expenses for our online business include expenses incurred by Electronic Arts studios consisting of direct development costs and related overhead costs in connection with the development and production of our online games. Network development and support costs consist of expenses associated with development of website content, depreciation on server equipment to support online games, network infrastructure direct expenses, software licenses and maintenance, and network and management overhead.
                                       
Cost of Goods Sold (In thousands)

  June 30,     % of net     June 30,     % of net          
  2003     revenue     2002     revenue     % change  

  $149,963       42.4 %     $142,454       42.9 %     5.3 %  

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Cost of goods sold as a percentage of revenue decreased by 0.5 percentage points (approximately $1.7 million) to 42.4 percent for the three months ended June 30, 2003 from 42.9 percent for the three months ended June 30, 2002 primarily due to:

    Higher overall margins by platform and co-publishing and distribution products, contributing 2.9 percentage points to total gross margin. Key increases are as follows:
    Higher margins on co-publishing and distribution products contributing 1.0 percentage point to the total gross margin, due to higher volume of co-publishing products, which have a higher gross margin than distribution products.
    Higher Xbox and Nintendo GameCube margins contributing a 1.6 percentage point increase to the total gross margin, due to lower license and developer royalties on current year sales, such as The Sims and Def Jam VENDETTA compared to titles in the previous year with higher royalty rates, such as 2002 FIFA World Cup. In addition, higher margins resulted from pricing discounts from Nintendo.

    Offset by product mix which reduced total gross margin by 2.4 percentage points. This was mainly due to a higher mix of co-publishing and distribution titles and a lower mix of PlayStation 2 titles.

We expect lower overall industry pricing in fiscal 2004.
                                       
Marketing and Sales (In thousands)

  June 30,     % of net     June 30,     % of net          
  2003     revenue     2002     revenue     % change  

  $59,084       16.7 %     $65,374       19.7 %     (9.6 %)  

Marketing and sales expenses decreased by 9.6 percent for the three months ended June 30, 2003 as compared to the three months ended June 30, 2002 primarily due to:

    Advertising spending decreased by $5.6 million primarily due to the prior year title releases of 2002 FIFA World Cup on multiple platforms and the Medal of Honor: Frontline release on the PlayStation 2.
    Carriage fees decreased by $4.5 million and will no longer be incurred in future periods under the New Agreement entered into with AOL. (See Note 14 in Notes to Condensed Consolidated Financial Statements.)
    Partially offsetting the decrease, headcount and related expenses increased to support growth of our marketing and sales functions worldwide.
                                       
General and Administrative (In thousands)

  June 30,     % of net     June 30,     % of net          
  2003     revenue     2002     revenue     % change  

  $30,760       8.7 %     $25,663       7.7 %     19.9 %  

General and administrative expenses increased by 19.9 percent during the three months ended June 30, 2003 as compared to the three months ended June 30, 2002 due to:

    Increase in headcount related expenses, professional services and depreciation expense.
    Partially offset by a $2.4 million decrease in bad debt expense.
                                       
Research and Development (In thousands)

  June 30,     % of net     June 30,     % of net          
  2003     revenue     2002     revenue     % change  

  $91,122       25.8 %     $89,880       27.1 %     1.4 %  

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Research and development expenses increased by 1.4 percent during the three months ended June 30, 2003 as compared to the three months ended June 30, 2002 due to:

    Increase in headcount of 19 percent and related expenses to support the growth of the research and development function.
    Offset by a decrease in the write-offs of pre-launch prepaid royalties and a decrease in depreciation expense due to the $66.3 million of asset impairments recorded in the third and fourth quarters of fiscal 2003.

We expect research and development spending to increase in fiscal 2004 due to an increase in development spending for current generation console products including the PlayStation 2, Xbox and Nintendo GameCube, as well as extending our investment in the PC platform.
                                       
Amortization of Intangibles (In thousands)

  June 30,     % of net     June 30,     % of net          
  2003     revenue     2002     revenue     % change  

  $680       0.2 %     $2,245       0.7 %     (69.7 %)  

Amortization of intangibles results primarily from our acquisitions of Westwood, Kesmai, DreamWorks Interactive, ABC Software, Pogo and other acquisitions.

The decrease in amortization during the three months ended June 30, 2003 of $1.6 million compared to the three months ended June 30, 2002 was driven by:

    Impairment of Pogo and Kesmai finite-lived intangible assets as a result of the restructuring of the EA.com business segment in fiscal 2003 resulting in a decrease of $1.3 million of amortization, and
    Decreased amortization of DreamWorks of $0.3 million.
                                       
Interest and Other Income, Net (In thousands)

  June 30,     % of net     June 30,     % of net          
  2003     revenue     2002     revenue     % change  

  $4,849       1.4 %     $3,147       0.9 %     54.1 %  

Interest and other income, net, during the three months ended June 30, 2003 increased from the three months ended June 30, 2002 primarily due to higher interest income of $2.6 million, as a net result of higher average cash balances at lower interest rates in the current year, partially offset by an increase in the cost of utilizing foreign exchange hedge contracts.
                                       
Income Taxes (In thousands)

  June 30,     Effective tax   June 30,   Effective tax          
  2003     rate   2002   rate   % change  

  $8,253       31.0 %     $2,923     31.0 %     182.3 %  

Our effective tax rate was 31 percent for the three months ended June 30, 2003 and 2002.

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LIQUIDITY AND CAPITAL RESOURCES

As of June 30, 2003, our working capital was $1.48 billion compared to $1.34 billion at March 31, 2003. Cash, cash equivalents and short-term investments increased by $34.5 million in the first three months of fiscal 2004. We generated $72.9 million of cash through the sale of equity securities under our stock plans, offset by $34.3 million of cash used in operations and $12.2 million of cash used in capital expenditures during the three months ended June 30, 2003.

As of June 30, 2003, our principal source of liquidity is $1.6 billion in cash, cash equivalents and short-term investments and $1.2 million in marketable equity securities. We believe the existing cash, cash equivalents, short-term investments, marketable equity securities and cash generated from operations will be sufficient to meet cash and investment requirements for at least the next 12 months. A portion of our cash is generated from operations domiciled in foreign tax jurisdictions (approximately $344.1 million) that is designated as indefinitely invested in the respective tax jurisdiction. While we do not currently believe there is a need to repatriate these funds to the United States in the short term, if these funds are required for our operations in the United States, we would be required to accrue and pay additional taxes to repatriate these funds.

However, our ability to maintain sufficient liquidity could be affected by various risks and uncertainties including, but not limited to, those related to customer demand and acceptance of titles on new platforms and new title versions on existing platforms, our ability to collect our accounts receivable as they become due, successfully achieving our product release schedules and attaining our forecasted sales objectives, the impact of competition, the economic conditions in the domestic and international markets, seasonality in operating results, risks of product returns and the other risks listed in the “Risk Factors” section.

Our gross accounts receivable balance was $165.9 million and our allowance for product returns, pricing allowances and doubtful accounts was $128.7 million as of June 30, 2003. As of March 31, 2003, our gross accounts receivable balance was $246.7 million and our allowance for product returns, pricing allowances and doubtful accounts was $164.6 million. Reserves for bad debts and sales allowances decreased 22 percent from $164.6 million at March 31, 2003 to $128.7 million at June 30, 2003. The reserve for doubtful accounts levels as of June 30, 2003 have remained relatively constant compared to March 31, 2003. However, the decrease in the overall reserves as of June 30, 2003 is due to the high volume of return and price protection credits processed in the quarter ended June 30, 2003, for products sold in the prior periods. Although the absolute dollar amounts of the sales return and price protection reserves have decreased as of June 30, 2003, from an analysis perspective as a percentage of trailing nine months gross revenue, both have remained relatively constant compared to March 31, 2003. We believe these reserves are adequate based on historical experience and our current estimate of potential returns and allowances.

Commitments

Lease Commitments
We lease certain of our current facilities and certain equipment under non-cancelable capital and operating lease agreements. We are required to pay property taxes, insurance and normal maintenance costs for certain of our facilities and will be required to pay any increases over the base year of these expenses on the remainder of our facilities.

In February 1995, we entered into a build-to-suit lease with Keybank National Association on our headquarters facility in Redwood City, California, which was extended in July 2001 and expires in July 2006. We accounted for this arrangement as an operating lease in accordance with SFAS No. 13, “Accounting for Leases”, as amended. Existing campus facilities developed in phase one comprise a total of 350,000 square feet and provide space for sales, marketing, administration and research and development functions. We have an option to purchase the property (land and facilities) for $145.0 million or, at the end of the lease, to arrange for (i) an extension of the lease or (ii) sale of the property to a third party with us retaining an obligation to the owner for the difference between the sale price and the guaranteed residual value of up to $128.9 million if the sales price is less than this amount. The lease also provides that a sale of the property to a third party is subject to remarketing conditions including marketing assistance, requisite repairs and maintenance, appropriate notice and seller’s indemnities and warranties.

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In December 2000, we entered into a second build-to-suit lease with Keybank National Association for a five-year term beginning December 2000 to expand our Redwood City, California headquarters facilities and develop adjacent property adding approximately 310,000 square feet to our campus. Construction was completed in June 2002. We accounted for this arrangement as an operating lease in accordance with SFAS No. 13, as amended. The facilities provide space for marketing, sales and research and development. We have an option to purchase the property for $127.0 million or, at the end of the lease, to arrange for (i) an extension of the lease, or (ii) sale of the property to a third party with us retaining an obligation to the owner for the difference between the sale price and the guaranteed residual value of up to $118.8 million if the sales price is less than this amount. The lease also provides that a sale of the property to a third party is subject to remarketing conditions including marketing assistance, requisite repairs and maintenance, appropriate notice and seller’s indemnities and warranties.

Lease rates are based upon the Commercial Paper Rate. The two lease agreements described above require us to maintain certain financial covenants related to consolidated net worth, fixed charge coverage ratio, total consolidated debt to total consolidated capital and quick ratio, all of which we were in compliance with as of June 30, 2003.

Letters of Credit
In connection with our purchases of optical disks for our Nintendo GameCube titles distributed in North America, Nintendo requires us to provide irrevocable letters of credit prior to Nintendo’s acceptance of purchase orders from us for purchases of these optical disks. For purchases of optical disks for our Nintendo GameCube products distributed in Japan and Europe, Nintendo typically requires us to make cash deposits.

In July 2002, we provided an irrevocable standby letter of credit to Nintendo of Europe. The standby letter of credit guarantees performance of our obligations to pay Nintendo of Europe for trade payables of up to 8.0 million Euros. The standby letter of credit expires in July 2005. As of June 30, 2003, we had a nominal amount of payables to Nintendo of Europe covered by this standby letter of credit.

Development, Celebrity, League and Content Licenses: Payments and Commitments
The products produced by EA Studios are designed and created by our employee designers and artists and by non-employee software developers (“independent artists”). We typically advance development funds to the independent artists during development of our games, usually in installment payments made upon the completion of specified development milestones, which payments are considered advances against subsequent royalties based on the sales of the products. These terms are typically set forth in written agreements entered into with the independent artists. In addition, we have certain celebrity, league and content license contracts that contain minimum guarantee payments and marketing commitments that are not dependent on any deliverables. Celebrities and organizations with whom we have contracts include: FIFA (soccer), NASCAR (stock car racing), John Madden (professional football), National Basketball Association, PGA TOUR (golf), Tiger Woods (golf), National Hockey League, Warner Bros. (Harry Potter and Superman), MGM/Danjaq (James Bond), New Line Productions (The Lord of the Rings), National Football League, Collegiate Licensing Company (collegiate football and basketball), ISC (stock car racing), Major League Baseball Properties, MLB Players Association (baseball) and Island Def Jam (wrestling). These developer and content license commitments represent the sum of (i) the cash payments due under non-royalty-bearing licenses and services agreements, and (ii) the minimum payments and advances against royalties due under royalty-bearing licenses and services agreements. These minimum guarantee payments and marketing commitments are included in the table below.

The following table summarizes our minimum contractual obligations and commercial commitments as of June 30, 2003 (in thousands), and the effect we expect them to have on our liquidity and cash flow in future periods:

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    Contractual Obligations   Commercial Commitments        
   
 
       
                      Developer/               Bank and                  
Fiscal Year                     Licensee               Other       Letters of          
Ended March 31,     Leases       Advertising       Commitments       Marketing       Guarantees       Credit       Total  

 
2004 (remaining nine months)
  $ 13,928     $     $ 21,945     $ 31,238     $ 363     $ 515     $ 67,989  
2005
    19,386       1,388       33,964       14,109       295             69,142  
2006
    19,006       3,000       31,332       9,692       295             63,325  
2007
    11,251       3,000       11,172       9,692       295             35,410  
2008
    8,069             13,114       9,692       294             31,169  
Thereafter
    8,095             14,481       16,952       294             39,822  

 
Total
  $ 79,735     $ 7,388     $ 126,008     $ 91,375     $ 1,836     $ 515     $ 306,857  

 

As of June 30, 2003, we had $1.6 billion in cash, cash equivalents and short-term investments and $1.2 million in marketable equity securities. We believe that the existing cash, cash equivalents, short-term investments, marketable equity securities and cash generated by our business are adequate to enable us to meet our future minimum contractual obligations and commercial commitments for at least the next 12 months.

The lease commitments disclosed above exclude commitments included in our restructuring activities for contractual rental commitments of $11.5 million under real estate leases for unutilized office space, offset by $4.1 million of estimated future sub-lease income. These amounts were expensed in the periods of the related restructuring and are included in our accrued liabilities reported on our Condensed Consolidated Balance Sheet as of June 30, 2003. (See Note 11 in Notes to Condensed Consolidated Financial Statements.)

Transactions with Related Parties

Executive Officer Compensation
On June 24, 2002, we hired Warren Jenson as our Executive Vice President and Chief Financial Officer and agreed to loan Mr. Jenson $4.0 million, to be forgiven over fours years based on his continuing employment. Two million dollars of the note will be forgiven after two years employment, and the remainder forgiven after four years. The entire balance of the loan is outstanding as of June 30, 2003.

Impact of Recently Issued Accounting Standards

In June 2001, the Financial Accounting Standards Board (“FASB”) issued SFAS No. 143, “Accounting for Asset Retirement Obligations”. SFAS No. 143 addresses financial accounting and reporting for obligations associated with the retirement of tangible long-lived assets and the associated asset retirement costs. This statement applies to legal obligations associated with the retirement of long-lived assets that result from the acquisition, construction, development or normal use of the asset. SFAS No. 143 is effective for fiscal years beginning after June 15, 2002. The adoption of SFAS No.143 in the quarter ended June 30, 2003, did not have a material impact on our consolidated financial position or results of operations.

In January 2003, the FASB issued Interpretation No. 46, “Consolidation of Variable Interest Entities” (“FIN 46”). This interpretation of Accounting Research Bulletin No. 51, “Consolidated Financial Statements,” addresses consolidation by business enterprises of variable interest entities (“VIEs”) that either: (i) do not have sufficient equity investment at risk to permit the entity to finance its activities without additional subordinated financial support, or (ii) the equity investors lack an essential characteristic of a controlling financial interest. This interpretation applies immediately to VIEs created after January 31, 2003. It applies in the first fiscal year or interim period beginning after June 15, 2003, to VIEs in which an enterprise holds a variable interest that it acquired before February 1, 2003. FIN 46 requires disclosure of VIEs in financial statements issued after January 31, 2003, if it is reasonably possible that as of the transition date: (i) the company will be the primary beneficiary of an existing VIE that will require consolidation, or (ii) the company will hold a significant variable interest in, or have significant involvement with, an existing VIE. We do not believe that we have any entities that will require disclosure or new consolidation as a result of adopting the provisions of FIN 46.

In January 2003, the EITF reached consensus on Issue No. 00-21, “Revenue Arrangements with Multiple Deliverables”. EITF 00-21 provides guidance on how to determine whether an arrangement involving multiple deliverables requires that such deliverables be accounted for separately. EITF 00-21 allows for prospective adoption for arrangements entered into after June 15, 2003 or adoption via a cumulative effect of a change in accounting principal. The adoption of EITF 00-21 in the quarter ended June 30, 2003, did not have a material impact on the Company’s consolidated financial position or results of operations.

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RISK FACTORS

Our business is subject to many risks and uncertainties which may affect our future financial performance. These risks and uncertainties are discussed below. There may be additional risks and uncertainties not currently known to us or that we currently do not believe are material. If any of the events or circumstances described below occurs, our business and financial performance could be harmed and the market value of our securities could decline.

If we do not develop products for widely-accepted new video game platforms, our business will suffer.

We derive most of our revenue from the sale of products for play on proprietary videogame platforms of third parties, such as Sony’s PlayStation 2. Therefore, the success of our products is driven in large part by the success of new video game hardware systems and our ability to accurately predict which platforms will be most successful in the marketplace. We must make product development decisions and commit significant resources well in advance of the anticipated introduction of a new platform. A new platform for which we are developing products may be delayed, may not succeed or may have a shorter life cycle than anticipated. If the platforms for which we are developing products are not released when anticipated or do not attain wide market acceptance, our revenue growth will suffer.

If we do not accurately predict the importance to consumers of online game play for different console products, our sales may be limited in the future.

Sony and Microsoft have introduced online game play for their respective PlayStation 2 and Xbox consoles. We anticipate that Nintendo will do so for its Nintendo GameCube console. We have agreed to support online game features for our Sony PlayStation 2 products but do not currently offer similar capability for our Xbox products. We currently cannot predict how important these features are (or will be) to consumers, or whether, and to what extent, our support for online game features will affect our sales of console products. For example, if consumers consider online play capability to be a “must have” component of games for the Xbox, our sales of products for the Xbox would decline significantly.

Our business is both seasonal and cyclical. If we fail to deliver our products at the right times, our sales will suffer.

Our business is highly seasonal, with the highest levels of consumer demand, and a significant percentage of our revenue, occurring in the December quarter. The timing of hardware platform introduction is often tied to the year-end holiday season and is not within our control. If we miss this key selling period, due to product delays or delayed introduction of a new platform for which we have developed products, our sales will suffer disproportionately. Our industry is also cyclical. Videogame platforms have historically had a life cycle of four to six years. As one group of platforms is reaching the end of its cycle and new platforms are emerging, consumers often defer game software purchases until the new platforms are available, causing sales to decline. This decline may not be offset by increased sales of products for the new platform. For example, the market for products for Sony’s older PlayStation game console has dropped faster than expected since the launch of the PlayStation 2 platform.

Our business is intensely competitive and increasingly “hit” driven. If we do not continue to deliver “hit” products, our success will be limited.

Competition in our industry is intense, and new products are regularly introduced. During calendar year 2002, approximately 22 percent of the sales of videogames in North America consisted of only 20 “hit” products out of thousands published. These “hit” titles are increasingly expensive to produce. If our competitors develop more successful products, or if we do not continue to develop consistently high-quality products, our revenue will decline.

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If we are unable to maintain or acquire licenses to intellectual property, we will publish fewer hit titles and our revenue will decline.

Many of our products are based on or incorporate intellectual property owned by others. For example, our EA SPORTS products include intellectual property licenses from the major sports leagues and players associations. Similarly, many of our hit EA Games franchises such as James Bond, Harry Potter and Lord of the Rings, are based on key film and literary licenses. Competition for these licenses is intense. If we are unable to maintain these licenses and obtain additional licenses with significant commercial value, we will be unable to increase our revenue in the future.

If patent claims continue to be asserted against us, we may be unable to sustain our current business models or profits.

Many patents have been issued that may apply to widely used game technologies. Additionally, infringement claims under many recently issued patents are now being asserted against Internet implementations of existing games. Several such claims have been asserted against us. Such claims can harm our business. We incur substantial expenses in evaluating and defending against such claims, regardless of the merits of the claims. In the event that there is a determination that we have infringed a third-party patent, we could incur significant monetary liability and be prevented from using the rights in the future.

Other intellectual property claims may increase our product costs or require us to cease selling affected products.

Many of our products include extremely realistic graphical images, and we expect that as technology continues to advance, images will become even more realistic. Some of the images and other content are based on real-world examples that may inadvertently infringe upon the intellectual property rights of others. Although we believe that we make reasonable efforts to ensure that our products do not violate the intellectual property rights of others, it is possible that third parties still may claim infringement. From time to time, we receive communications from third parties regarding such claims. Existing or future infringement claims against us, whether valid or not, may be time consuming and expensive to defend. Such claims or litigations could require us to stop selling the affected products, redesign those products to avoid infringement, or obtain a license, all of which would be costly and harm our business.

Our business, our products and our distribution are subject to increasing regulation in key territories of content, consumer privacy and online delivery. If we do not successfully respond to these regulations, our business may suffer.

Legislation is continually being introduced that may affect both the content of our products and their distribution. For example, privacy laws in the United States and Europe impose various restrictions on our web sites. Those rules vary by territory although the Internet recognizes no geographical boundaries. Other countries, such as Germany, have adopted laws regulating content both in packaged goods and those transmitted over the Internet that are stricter than current United States laws. In the United States, the federal and several state governments are considering content restrictions on products such as ours, as well as restrictions on distribution of such products. Any one or more of these factors could harm our business by limiting the products we are able to offer to our customers and by requiring additional differentiation between products for different territories to address varying regulations. This additional product differentiation would be costly.

If we do not consistently meet our product development schedules, we will experience fluctuations in our operating results.

Product development schedules, particularly for new hardware platforms, high-end multimedia PCs and the Internet, are difficult to predict because they involve creative processes, use of new development tools for new platforms and the learning process, research and experimentation associated with development for new technologies. We have in the past experienced development delays for several of our products. Failure to meet anticipated production or “go live” schedules may cause a shortfall in our revenue and profitability and cause our operating results to be materially different from expectations. Delays that prevent release of our products during peak selling seasons may reduce lifetime sales of those products.

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Technology changes rapidly in our business, and if we fail to anticipate new technologies, the quality, timeliness and competitiveness of our products will suffer.

Rapid technology changes in our industry require us to anticipate, sometimes years in advance, which technologies our products must take advantage of in order to make them competitive in the market at the time they are released. Therefore, we usually start our product development with a range of technical development goals that we hope to be able to achieve. We may not be able to achieve these goals, or our competition may be able to achieve them more quickly than we can. In either case, our products may be technologically inferior to competitive products, or less appealing to consumers, or both. If we cannot achieve our technology goals within the original development schedule of our products, then we may delay products until these technology goals can be achieved, which may delay or reduce revenue and increase our development expenses. Alternatively, we may increase the resources employed in research and development in an attempt to accelerate our development of new technologies, either to preserve our product launch schedule or to keep up with our competition, which would increase our development expenses.

If we do not continue to attract and retain key personnel, we will be unable to effectively conduct our business.

The market for technical, creative, marketing and other personnel essential to the development of our products and management of our businesses is extremely competitive. In the last fiscal year, notwithstanding the downturn of the economy generally, competitive recruiting efforts aimed at our employees and executives continued. For example, in fiscal 2003, a team of employees that developed one of our hit Medal of Honor products left the company to develop products for a competitor. Our leading position within the interactive entertainment industry makes us a prime target for recruiting of executives and key creative talent. In addition, the cost of real estate in the San Francisco Bay area – the location of our headquarters and one of our largest studios – remains high, and has made recruiting from other areas and relocating employees to our headquarters more difficult. If we cannot successfully recruit and retain the employees we need, our ability to develop and manage our businesses will be impaired.

Our platform licensors are our chief competitors and frequently control the manufacturing of and/or access to our videogame products. If they do not approve our products, we will be unable to ship to our customers.

Our agreements with hardware licensors (such as Sony for the PlayStation 2, Microsoft for the Xbox and Nintendo for the Nintendo GameCube), who are also our chief competitors, typically give significant control to the licensor over the approval and manufacturing of our products, which could, in certain circumstances, leave us unable to get our products approved, manufactured and shipped to customers. In most events, control of the approval and manufacturing process by the platform licensors increases both our manufacturing lead times and costs as compared to those we can achieve independently. While we believe that our relationships with our hardware licensors are currently good, the potential for delay or refusal to approve or manufacture our products exists. Such occurrences would harm our business and our financial performance.

In addition, as online capabilities for videogame platforms emerge, our platform licensors will control our ability to provide online game capabilities for our console platform products and will in large part establish the financial terms on which these services are offered to consumers. Currently, both Microsoft and Sony provide online capabilities for Xbox and PlayStation 2 products, respectively. In each case, compatibility code and the consent of the licensor are required for us to include online capabilities in our products. In addition, the business model for Microsoft’s and Sony’s online businesses for their videogame products may compete with our online business. As these capabilities become more significant, the failure or refusal of our licensors to approve our products, or the successful deployment by these licensors of services competitive to ours may harm our business.

Our international revenue is subject to currency fluctuations.

For the three months ended June 30, 2003 international net revenue comprised 44 percent of total consolidated net revenue. For the fiscal year ended March 31, 2002, international net revenue comprised 42 percent of total consolidated net revenue. We expect foreign sales to continue to account for a significant and growing portion of our revenue. Such sales are subject to unexpected regulatory requirements, tariffs and other barriers. Additionally,

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foreign sales are primarily made in local currencies, which may fluctuate against the dollar. While we utilize foreign exchange contracts to hedge foreign currency exposures of underlying assets and liabilities, primarily certain intercompany receivables that are denominated in foreign currencies, we cannot control translation issues.

Our reported financial results could be affected if significant changes in current accounting principles are adopted.

Recent actions and public comments from the SEC have focused on the integrity of financial reporting generally. Similarly, Congress has considered a variety of bills that could affect certain accounting principles. The FASB and other regulatory accounting agencies have recently introduced several new or proposed accounting standards, such as accounting for stock options, some of which represent a significant change from current practices. Changes in our accounting for stock options could materially increase our reported expenses.

Our stock price has been volatile and may continue to fluctuate significantly.

As a result of the factors discussed in this report and other factors that may arise in the future, the market price of our common stock historically has been, and we expect will continue to be, subject to significant fluctuations. These fluctuations may be due to factors specific to us, to changes in analysts’ earnings estimates, or to factors affecting the computer, software, Internet, entertainment, media or electronics businesses.

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Item 3. Quantitative and Qualitative Disclosures About Market Risk

MARKET RISK

We are exposed to various market risks, including changes in foreign currency exchange rates and interest rates. Market risk is the potential loss arising from changes in market rates and prices. Foreign exchange contracts used to hedge foreign currency exposures and short-term investments are subject to market risk. We do not consider our cash and cash equivalents to be subject to interest rate risk due to their short maturities. We do not enter into derivatives or other financial instruments for trading or speculative purposes.

Foreign Currency Exchange Rate Risk
We utilize foreign exchange contracts to hedge foreign currency exposures of underlying assets and liabilities, primarily certain intercompany receivables that are denominated in foreign currencies, thereby limiting our risk. Our foreign exchange contracts are accounted for as derivatives whereby the gains and losses on these contracts are reflected in the Condensed Consolidated Statements of Operations. Gains and losses on open contracts at the end of each accounting period resulting from changes in the forward rate are recognized in earnings and are designed to offset gains and losses on the underlying foreign currency denominated assets and liabilities. At June 30, 2003, we had foreign exchange contracts, all with maturities of less than one month, to sell approximately $141.9 million in foreign currencies, primarily British Pounds, Japanese Yen, Swedish Krona and other currencies. Of this amount, $11.7 million represents contracts to sell foreign currency in exchange for British Pounds.

Fair value represents the difference in value of the contracts at the spot rate and the forward rate. The counterparties to these contracts are substantial and creditworthy multinational commercial banks. The risks of counterparty nonperformance associated with these contracts are not considered to be material. Notwithstanding our efforts to manage foreign exchange risks, there can be no assurances that our hedging activities will adequately protect us against the risks associated with foreign currency fluctuations.

The following table below provides information about our foreign currency forward exchange contracts at June 30, 2003. The information is provided in U.S. dollar equivalents and presents the notional amount (forward amount), the weighted average contractual foreign currency exchange rates and fair value.

                           
 

              Weighted-          
              Average          
      Contract     Contract          
      Amount     Rate     Fair Value  

Foreign currency to be sold under contract:
                       
 
British Pound
  $ 96,217       1.6589     $ 126  
 
Japanese Yen
    13,959       0.0085       170  
 
Swedish Krona
    13,554       0.1255       126  
 
Canadian Dollar
    9,907       0.7353       (23 )
 
South African Rand
    3,659       0.1262       (122 )
 
Euro
    2,307       1.1536       20  
 
Danish Krone
    1,552       0.1552       13  
 
Swiss Franc
    753       0.7524       12  

Total
  $ 141,908             $ 322  

Foreign currency to be purchased under contract:
                       
 
British Pound
  $ 11,686       1.6602     $ (29 )

Total
  $ 11,686             $ (29 )

While the contract amounts provide one measurement of the volume of these transactions, they do not represent the amount of our exposure to credit risk. The amounts (arising from the possible inabilities of counterparties to meet the terms of their contracts) are generally limited to the amounts, if any, by which the counterparties’ obligations exceed our obligations as these contracts can be settled on a net basis at our option. We control credit risk through credit approvals, limits and monitoring procedures.

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Interest Rate Risk
Our exposure to market rate risk for changes in interest rates relates primarily to our investment portfolio. We do not use derivative financial instruments in our investment portfolio. We manage our interest rate risk by maintaining an investment portfolio primarily consisting of debt instruments of high credit quality and relatively short average maturities. We also manage our interest rate risk by maintaining sufficient cash and cash equivalent balances such that we are typically able to hold our investments to maturity. At June 30, 2003, our cash equivalents and short-term investments included debt securities of $1.2 billion. Notwithstanding our efforts to manage interest rate risks, there can be no assurances that we will be adequately protected against the risks associated with interest rate fluctuations.

The table below presents the amounts (in thousands) and related weighted average interest rates of our investment portfolio at June 30, 2003:

                           
 

      Average                  
      Interest Rate     Cost     Fair Value  

Cash equivalents
                       
 
Fixed rate
    1.36%     $ 104,402     $ 104,402  
 
Variable rate
    1.25%     $ 333,570     $ 333,570  
Short-term investments
                       
 
Fixed rate
    2.55%     $ 601,043     $ 606,077  
 
Variable rate
    1.50%     $ 205,000     $ 205,299  

Maturity dates for short-term investments range from 6 months to 36 months with call dates ranging from 0 months to 11 months.

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Item 4. Controls and Procedures

EVALUATION OF DISCLOSURE CONTROLS AND PROCEDURES.

The Company’s Chief Executive Officer and Chief Financial Officer, after evaluating the effectiveness of the Company’s “disclosure controls and procedures” (as defined in the Securities Exchange Act of 1934 Rules 13a-14(c) and 15d-14(c)) as of a date (the “Evaluation Date”) within 90 days before the filing date of this quarterly report, have concluded that as of the Evaluation Date, the Company’s disclosure controls and procedures were adequate and designed to ensure that material information relating to the Company and its consolidated subsidiaries would be made known to them by others within those entities.

CHANGES IN INTERNAL CONTROLS

There were no significant changes in the Company’s internal controls or, to our knowledge, in other factors that could significantly affect the Company’s internal controls subsequent to the Evaluation Date. However, in the last several months, in response to the certification requirements of the Sarbanes-Oxley Act and new Securities and Exchange Commission Regulations, the Company has enhanced its internal controls and disclosure systems, through various measures including: detailing certain internal accounting policies; establishing a formal disclosure committee for the preparation of all periodic SEC reports; and requiring certifications from various trial balance controllers and other financial personnel responsible for the Company’s financial statements.

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PART II – OTHER INFORMATION

Item 1.

Legal Proceedings

The Company is subject to pending claims and litigation. Management, after review and consultation with counsel, considers that any liability from the disposition of such lawsuits in the aggregate would not have a material adverse effect upon the consolidated financial position or results of operations of the Company.

 

Item 4.

Submission of Matters to a Vote of Security Holders

At the Company’s Annual Meeting of Stockholders, held on July 31, 2003, the stockholders elected the following individuals for one-year terms to the Board of Directors: M. Richard Asher, William J. Byron, Leonard S. Coleman, Gary M. Kusin, Gregory B. Maffei, Timothy Mott, Lawrence F. Probst III and Linda J. Srere. These individuals have received a plurality of the votes eligible to vote, voting either in person or by proxy.

In addition, the following matters were voted upon by the Stockholders: To amend the 2000 Equity Incentive Plan to increase by 5,500,000 the number of shares of the Company’s Class A common stock reserved for issuance under the Plan.

                 
    Votes        

For   Against   Abstain
83,906,411
    33,845,047       6,727,846  

To amend the 2000 Employee Stock Purchase Plan to increase by 150,000 the number of shares of the Company’s Class A common stock reserved for issuance under the Plan.

                 
    Votes        

For   Against   Abstain
119,778,375
    3,975,856       725,073  

To ratify the appointment of KPMG LLP as our independent auditors for the current fiscal year.

                 
    Votes        

For   Against   Abstain
121,748,930
    2,040,070       690,304  

 

Item 6.

Exhibits and Reports on Form 8-K

 

     (a)

Exhibits: The following exhibits accompany this report:

     
Exhibit    
Number   Title
99.1   Certification of Chief Executive Officer
99.2   Certification of Chief Financial Officer

 

     (b)

Reports on Form 8-K:

On May 6, 2003, the Company filed a current report on Form 8-K relating to the announcement of its financial results for the fourth quarter and fiscal year ended March 31, 2003. On May 7, 2003, the Company filed a Form 8-K/A amending the Form 8-K previously filed on May 6, 2003.

 

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SIGNATURES

Pursuant to the requirements of the Securities Exchange Act of 1934, the Registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.

     
    ELECTRONIC ARTS INC.
    (Registrant)

    /s/WARREN C. JENSON
   
DATED:   WARREN C. JENSON
August 11, 2003   Executive Vice President,
    Chief Financial and Administrative Officer

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CERTIFICATIONS

I, Lawrence F. Probst III, certify that:

  1.   I have reviewed this quarterly report on Form 10-Q of Electronic Arts Inc.;
 
  2.   Based on my knowledge, this quarterly report does not contain any untrue statement of a material fact or omit to state a material fact necessary to make the statements made, in light of the circumstances under which such statements were made, not misleading with respect to the period covered by this quarterly report;
 
  3.   Based on my knowledge, the financial statements, and other financial information included in this quarterly report, fairly present in all material respects the financial condition, results of operations and cash flows of the registrant as of, and for, the periods presented in this quarterly report;
 
  4.   The registrant’s other certifying officers and I are responsible for establishing and maintaining disclosure controls and procedures (as defined in Exchange Act Rules 13a-14 and 15d-14) for the registrant and we have:

       a) Designed such disclosure controls and procedures to ensure that material information relating to the registrant, including its consolidated subsidiaries, is made known to us by others within those entities, particularly during the period in which this quarterly report is being prepared;
 
       b) Evaluated the effectiveness of the registrant’s disclosure controls and procedures as of a date within 90 days prior to the filing date of this quarterly report (the “Evaluation Date”); and
 
       c) Presented in this quarterly report our conclusions about the effectiveness of the disclosure controls and procedures based on our evaluation as of the Evaluation Date;

  5.   The registrant’s other certifying officers and I have disclosed, based on our most recent evaluation, to the registrant’s auditors and the audit committee of registrant’s board of directors (or persons performing the equivalent function):

       a) All significant deficiencies in the design or operation of internal controls which could adversely affect the registrant’s ability to record, process, summarize and report financial data and have identified for the registrant’s auditors any material weaknesses in internal controls; and
 
       b) Any fraud, whether or not material, that involves management or other employees who have a significant role in the registrant’s internal controls; and

  6.   The registrant’s other certifying officers and I have indicated in this quarterly report whether or not there were significant changes in internal controls or in other factors that could significantly affect internal controls subsequent to the date of our most recent evaluation, including any corrective actions with regard to significant deficiencies and material weaknesses.

                 
Dated: August 11, 2003       By:   /s/ Lawrence F. Probst III
             
                Lawrence F. Probst III
                Chairman and Chief Executive Officer

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I, Warren C. Jenson, certify that:

  1.   I have reviewed this quarterly report on Form 10-Q of Electronic Arts Inc.;
 
  2.   Based on my knowledge, this quarterly report does not contain any untrue statement of a material fact or omit to state a material fact necessary to make the statements made, in light of the circumstances under which such statements were made, not misleading with respect to the period covered by this quarterly report;
 
  3.   Based on my knowledge, the financial statements, and other financial information included in this quarterly report, fairly present in all material respects the financial condition, results of operations and cash flows of the registrant as of, and for, the periods presented in this quarterly report;
 
  4.   The registrant’s other certifying officers and I are responsible for establishing and maintaining disclosure controls and procedures (as defined in Exchange Act Rules 13a-14 and 15d-14) for the registrant and we have:

       a) Designed such disclosure controls and procedures to ensure that material information relating to the registrant, including its consolidated subsidiaries, is made known to us by others within those entities, particularly during the period in which this quarterly report is being prepared;
 
       b) Evaluated the effectiveness of the registrant’s disclosure controls and procedures as of a date within 90 days prior to the filing date of this quarterly report (the “Evaluation Date”); and
 
       c) Presented in this quarterly report our conclusions about the effectiveness of the disclosure controls and procedures based on our evaluation as of the Evaluation Date;

  5.   The registrant’s other certifying officers and I have disclosed, based on our most recent evaluation, to the registrant’s auditors and the audit committee of registrant’s board of directors (or persons performing the equivalent function):

       a) All significant deficiencies in the design or operation of internal controls which could adversely affect the registrant’s ability to record, process, summarize and report financial data and have identified for the registrant’s auditors any material weaknesses in internal controls; and
 
       b) Any fraud, whether or not material, that involves management or other employees who have a significant role in the registrant’s internal controls; and

  6.   The registrant’s other certifying officers and I have indicated in this quarterly report whether or not there were significant changes in internal controls or in other factors that could significantly affect internal controls subsequent to the date of our most recent evaluation, including any corrective actions with regard to significant deficiencies and material weaknesses.

                 
Dated: August 11, 2003       By:   /s/ Warren C. Jenson
             
                Warren C. Jenson
                Executive Vice President,
                Chief Financial and Administrative Officer

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Table of Contents

ELECTRONIC ARTS INC.
FORM 10-Q
FOR THE PERIOD ENDED JUNE 30, 2003

 
EXHIBIT INDEX

     
EXHIBIT    
NUMBER   EXHIBIT TITLE
 
EXHIBITS ACCOMPANYING THIS REPORT:    
 
99.1   Certification of Chief Executive Officer
99.2   Certification of Chief Financial Officer

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