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Segment and Revenue Information
9 Months Ended
Dec. 31, 2023
Segment Reporting [Abstract]  
Segment and Revenue Information SEGMENT AND REVENUE INFORMATION
Our reporting segment is based upon: our internal organizational structure; the manner in which our operations are managed; the criteria used by our Chief Executive Officer, our Chief Operating Decision Maker (“CODM”), to evaluate segment performance; the availability of separate financial information; and overall materiality considerations. Our CODM currently reviews total company operating results to assess overall performance and allocate resources. As of December 31, 2023, we have only one reportable segment, which represents our only operating segment.
Information about our total net revenue by timing of recognition for the three and nine months ended December 31, 2023 and 2022 is presented below (in millions):
Three Months Ended
December 31,
Nine Months Ended
December 31,
2023202220232022
Net revenue by timing of recognition
Revenue recognized at a point in time$784 $762 $2,085 $1,833 
Revenue recognized over time1,161 1,119 3,698 3,719 
Net revenue$1,945 $1,881 $5,783 $5,552 
Generally, performance obligations that are recognized upfront upon transfer of control are classified as revenue recognized at a point in time, while performance obligations that are recognized over either the estimated offering period, contractual term or subscription period as the services are provided are classified as revenue recognized over time.
Revenue recognized at a point in time includes revenue allocated to the software license performance obligation. This also includes revenue from the licensing of software to third-parties.
Revenue recognized over time includes service revenue allocated to the future update rights and the online hosting performance obligations. This also includes service revenue allocated to the future update rights from the licensing of software to third-parties, online-hosted services such as our Ultimate Team game mode, and subscription services.
Information about our total net revenue by composition for the three and nine months ended December 31, 2023 and 2022 is presented below (in millions):
Three Months Ended
December 31,
Nine Months Ended
December 31,
2023202220232022
Net revenue by composition
Full game downloads$431 $423 $1,078 $988 
Packaged goods187 199 604 577 
Full game618 622 1,682 1,565 
Live services and other
1,327 1,259 4,101 3,987 
Net revenue$1,945 $1,881 $5,783 $5,552 
Full game net revenue includes full game downloads and packaged goods. Full game downloads primarily includes revenue from digital sales of full games on console, PC, mobile phones and tablets. Packaged goods primarily includes revenue from software that is sold physically through traditional channels such as brick and mortar retailers and certain licensing revenue.
Live services and other net revenue primarily includes revenue from sales of extra content for console, PC, and mobile games, certain licensing revenue, subscriptions, and advertising.
Information about our total net revenue by platform for the three and nine months ended December 31, 2023 and 2022 is presented below (in millions):
Three Months Ended
December 31,
Nine Months Ended
December 31,
 2023202220232022
Platform net revenue
Console$1,229 $1,152 $3,583 $3,355 
PC and other420 435 1,294 1,260 
Mobile296 294 906 937 
Net revenue$1,945 $1,881 $5,783 $5,552 
Information about our operations in North America and internationally for the three and nine months ended December 31, 2023 and 2022 is presented below (in millions):
Three Months Ended
December 31,
Nine Months Ended
December 31,
 2023202220232022
Net revenue from unaffiliated customers
North America$777 $801 $2,331 $2,357 
International1,168 1,080 3,452 3,195 
Net revenue$1,945 $1,881 $5,783 $5,552