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Segment and Revenue Information
9 Months Ended
Dec. 31, 2022
Segment Reporting [Abstract]  
Segment Information
(14) SEGMENT AND REVENUE INFORMATION
Our reporting segment is based upon: our internal organizational structure; the manner in which our operations are managed; the criteria used by our Chief Executive Officer, our Chief Operating Decision Maker (“CODM”), to evaluate segment performance; the availability of separate financial information; and overall materiality considerations. Our CODM currently reviews total company operating results to assess overall performance and allocate resources. As of December 31, 2022, we have only one reportable segment, which represents our only operating segment.
Information about our total net revenue by timing of recognition for the three and nine months ended December 31, 2022 and 2021 is presented below (in millions):
Three Months Ended
December 31,
Nine Months Ended
December 31,
2022202120222021
Net revenue by timing of recognition
Revenue recognized at a point in time$762 $673 $1,833 $1,848 
Revenue recognized over time1,119 1,116 3,719 3,318 
Net revenue$1,881 $1,789 $5,552 $5,166 
Generally, performance obligations that are recognized upfront upon transfer of control are classified as revenue recognized at a point in time, while performance obligations that are recognized over either the estimated offering period, contractual term or subscription period as the services are provided are classified as revenue recognized over time.
Revenue recognized at a point in time includes revenue allocated to the software license performance obligation. This also includes revenue from the licensing of software to third-parties.
Revenue recognized over time includes service revenue allocated to the future update rights and the online hosting performance obligations. This also includes service revenue allocated to the future update rights from the licensing of software to third-parties, Online-Hosted Services such as our Ultimate Team game mode, and subscription services.
Information about our total net revenue by composition for the three and nine months ended December 31, 2022 and 2021 is presented below (in millions):
Three Months Ended
December 31,
Nine Months Ended
December 31,
2022202120222021
Net revenue by composition
Full game downloads$423 $400 $988 $970 
Packaged goods199 216 577 585 
Full game622 616 1,565 1,555 
Live services and other
1,259 1,173 3,987 3,611 
Net revenue$1,881 $1,789 $5,552 $5,166 
Full game net revenue includes full game downloads and packaged goods. Full game downloads includes revenue from digital sales of full games on console, PC, mobile phones and tablets and certain licensing revenue. Packaged goods primarily includes revenue from software that is sold physically through traditional channels such as brick and mortar retailers and software licensing revenue from third parties who include certain of our full games for sale with their products.

Live services and other net revenue includes revenue from sales of extra content for console, PC and mobile games, licensing revenue, subscriptions, and advertising.
Information about our total net revenue by platform for the three and nine months ended December 31, 2022 and 2021 is presented below (in millions):
Three Months Ended
December 31,
Nine Months Ended
December 31,
 2022202120222021
Platform net revenue
Console$1,152 $1,138 $3,355 $3,308 
PC and other435 374 1,260 1,112 
Mobile294 277 937 746 
Net revenue$1,881 $1,789 $5,552 $5,166 
Information about our operations in North America and internationally for the three and nine months ended December 31, 2022 and 2021 is presented below (in millions):
Three Months Ended
December 31,
Nine Months Ended
December 31,
 2022202120222021
Net revenue from unaffiliated customers
North America$801 $783 $2,357 $2,243 
International1,080 1,006 3,195 2,923 
Net revenue$1,881 $1,789 $5,552 $5,166