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Balance Sheet Details
12 Months Ended
Mar. 31, 2018
Balance Sheet Related Disclosures [Abstract]  
Balance Sheet Details
(9)  BALANCE SHEET DETAILS
Property and Equipment, Net
Property and equipment, net, as of March 31, 2018 and 2017 consisted of (in millions): 
 
As of March 31,
 
2018
 
2017
Computer, equipment and software
$
744

 
$
723

Buildings
336

 
316

Leasehold improvements
139

 
126

Equipment, furniture and fixtures, and other
84

 
82

Land
66

 
61

Construction in progress
7

 
7

 
1,376

 
1,315

Less: accumulated depreciation
(923
)
 
(881
)
Property and equipment, net
$
453

 
$
434


Depreciation expense associated with property and equipment was $120 million, $115 million and $119 million for the fiscal years ended March 31, 2018, 2017 and 2016, respectively.
Accrued and Other Current Liabilities
Accrued and other current liabilities as of March 31, 2018 and 2017 consisted of (in millions): 
 
As of March 31,
 
2018
 
2017
Accrued compensation and benefits
$
282

 
$
267

Other accrued expenses
260

 
210

Accrued royalties
171

 
165

Deferred net revenue (other)
108

 
147

Accrued and other current liabilities
$
821

 
$
789



Deferred net revenue (other) includes the deferral of subscription revenue, advertising revenue, licensing arrangements, and other revenue for which revenue recognition criteria has not been met.
Deferred Net Revenue (Online-Enabled Games)
Deferred net revenue (online-enabled games) was $1,622 million and $1,539 million as of March 31, 2018 and 2017, respectively. Deferred net revenue (online-enabled games) generally includes the unrecognized revenue from bundled sales of online-enabled games for which we do not have VSOE for the obligation to provide unspecified updates. We recognize revenue from the sale of online-enabled games for which we do not have vendor-specific objective evidence of fair value (“VSOE”) for the unspecified updates on a straight-line basis, generally over an estimated nine-month period beginning in the month after shipment for physical games sold through retail and an estimated six-month period for digitally-distributed games. However, we expense the cost of revenue related to these transactions generally during the period in which the product is delivered (rather than on a deferred basis).