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Balance Sheet Details
3 Months Ended
Jun. 30, 2017
Balance Sheet Related Disclosures [Abstract]  
Balance Sheet Details
(8) BALANCE SHEET DETAILS
Property and Equipment, Net
Property and equipment, net, as of June 30, 2017 and March 31, 2017 consisted of (in millions): 
 
As of
June 30, 2017
 
As of
March 31, 2017
Computer, equipment and software
$
737

 
$
723

Buildings
320

 
316

Leasehold improvements
133

 
126

Equipment, furniture and fixtures, and other
84

 
82

Land
61

 
61

Construction in progress
7

 
7

 
1,342

 
1,315

Less: accumulated depreciation
(906
)
 
(881
)
Property and equipment, net
$
436

 
$
434


During the three months ended June 30, 2017 and 2016, depreciation expense associated with property and equipment was $29 million and $29 million, respectively.
Accrued and Other Current Liabilities
Accrued and other current liabilities as of June 30, 2017 and March 31, 2017 consisted of (in millions): 
 
As of
June 30, 2017
 
As of
March 31, 2017
Other accrued expenses
$
241

 
$
210

Accrued compensation and benefits
211

 
267

Accrued royalties
150

 
165

Deferred net revenue (other)
107

 
147

Accrued and other current liabilities
$
709

 
$
789


Deferred net revenue (other) includes the deferral of subscription revenue, advertising revenue, licensing arrangements, and other revenue for which revenue recognition criteria has not been met.
Deferred Net Revenue (Online-Enabled Games)
Deferred net revenue (online-enabled games) was $882 million and $1,539 million as of June 30, 2017 and March 31, 2017, respectively. Deferred net revenue (online-enabled games) generally includes the unrecognized revenue from bundled sales of online-enabled games for which we do not have VSOE for the obligation to provide unspecified updates. We recognize revenue from the sale of online-enabled games for which we do not have VSOE for the unspecified updates on a straight-line basis, generally over an estimated nine-month period beginning in the month after shipment for physical games sold through retail and an estimated six-month period for digitally-distributed games. However, we expense the cost of revenue related to these transactions generally during the period in which the product is delivered (rather than on a deferred basis).