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Segment Information
12 Months Ended
Mar. 31, 2017
Segment Reporting [Abstract]  
Segment Information
(16)  SEGMENT INFORMATION
Our reporting segment is based upon: our internal organizational structure; the manner in which our operations are managed; the criteria used by our Chief Executive Officer, our Chief Operating Decision Maker (“CODM”), to evaluate segment performance; the availability of separate financial information; and overall materiality considerations. Our CODM currently reviews total company operating results to assess overall performance and allocate resources. As of March 31, 2017, we have only one reportable segment, which represents our only operating segment.
Information about our total net revenue by composition and by platform for the fiscal years ended March 31, 2017, 2016 and 2015 is presented below (in millions): 
 
Year Ended March 31,
 
2017
 
2016
 
2015
Digital
$
2,874

 
$
2,409

 
$
2,199

Packaged goods and other
1,971

 
1,987

 
2,316

Net revenue
$
4,845

 
$
4,396

 
$
4,515



Packaged goods revenue includes sales of software that is distributed physically. This includes (1) sales of our internally-developed and co-published game software distributed physically through traditional channels such as brick and mortar retailers, (2) our software licensing revenue from third parties (for example, makers of console platforms, personal computers or computer accessories) who include certain of our products for sale with their products (“OEM bundles”), and (3) sales through our Switzerland distribution business. Other revenue includes our non-software licensing revenue.

Digital revenue includes full-game downloads, extra content, subscriptions, advertising and other, and mobile revenue. Digital revenue includes internally-developed and co-published game software distributed through our direct-to-consumer platform Origin, distributed wirelessly through mobile carriers, or licensed to our third-party publishing partners who distribute our games digitally.
 
Year Ended March 31,
 
2017
 
2016
 
2015
Platform net revenue
 
 
 
 
 
Xbox One, PlayStation 4
$
3,056

 
$
2,183

 
$
1,505

Xbox 360, PlayStation 3
331

 
752

 
1,485

Other consoles
3

 
7

 
21

Total consoles
3,390

 
2,942

 
3,011

PC / Browser
773

 
814

 
878

Mobile
627

 
548

 
504

Other
55

 
92

 
122

Net revenue
$
4,845

 
$
4,396

 
$
4,515


Information about our operations in North America and internationally as of and for the fiscal years ended March 31, 2017, 2016 and 2015 is presented below (in millions): 
 
Year Ended March 31,
 
2017
 
2016
 
2015
Net revenue from unaffiliated customers
 
 
 
 
 
North America
$
2,119

 
$
1,907

 
$
1,956

International
2,726

 
2,489

 
2,559

Total
$
4,845

 
$
4,396

 
$
4,515


 
As of March 31,
 
2017
 
2016
Long-lived assets
 
 
 
North America
$
369

 
$
368

International
65

 
71

Total
$
434

 
$
439


We attribute net revenue from external customers to individual countries based on the location of the legal entity that sells the products and/or services. Note that revenue attributed to the legal entity that makes the sale is often not the country where the consumer resides. For example, revenue generated by our Swiss legal entities includes digital revenue from consumers who reside outside of Switzerland, including consumers who reside outside of Europe. Revenue generated by our Swiss legal entities during fiscal years 2017, 2016, and 2015 represents $1,886 million, $1,643 million and $1,462 million or 39 percent, 37 percent and 32 percent of our total net revenue, respectively. Revenue generated in the United States represents over 99 percent of our total North America net revenue. There were no other countries with net revenue greater than 10 percent.
In fiscal year 2017, our direct sales to Sony and Microsoft represented approximately 19 percent and 17 percent of total net revenue, respectively. In fiscal year 2016, our direct sales to Sony and Microsoft represented approximately 16 percent and 14 percent of total net revenue, respectively. In fiscal 2015, our direct sales to Microsoft and GameStop Corp. represented approximately 10 percent and 11 percent of total net revenue, respectively.