Delaware | 0-17948 | 94-2838567 |
(State or Other Jurisdiction of Incorporation) | (Commission File Number) | (IRS Employer Identification No.) |
o | Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425) |
o | Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12) |
o | Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b)) |
o | Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c)) |
Exhibit No. | Description | |
99.1 | Press release dated August 2, 2016, relating to Electronic Arts Inc.’s financial results for the fiscal quarter ended June 30, 2016. |
ELECTRONIC ARTS INC. | |||
Dated: | August 2, 2016 | By: | /s/ Blake Jorgensen |
Blake Jorgensen | |||
Executive Vice President, Chief Financial Officer |
Exhibit No. | Description | |
99.1 | Press release dated August 2, 2016, relating to Electronic Arts Inc.’s financial results for the fiscal quarter ended June 30, 2016. |
ELECTRONIC ARTS REPORTS Q1 FY17 | |||||||
FINANCIAL RESULTS |
• | The BattlefieldTM franchise, led by Battlefield 4TM, had more than 11.5 million unique players during Q1. |
• | Star WarsTM BattlefrontTM had more than 6.6 million unique players in Q1. |
• | Madden NFL 16 unique players increased more than 20% year-over-year during Q1. |
• | Madden NFL Mobile had 25% more monthly active players in Q1 over last year. |
• | Star Wars: Galaxy of Heroes players averaged nearly 2.5 hours of gameplay per day in Q1. |
• | EA titles shown at EA PLAY and E3 garnered 81 awards, including the Best Action Game for Battlefield 1 and Best Online Multiplayer for Titanfall® 2 from the E3 Game Critics. |
• | The EA Access subscriber base more than doubled year-over-year in Q1. |
• | For the quarter, GAAP net revenue of $1.271 billion was above guidance of $1.250 billion. Of the total GAAP net revenue 54%, or $689 million, was digital. Diluted GAAP EPS of $1.40 was above guidance of $1.30. |
• | For the quarter, change in deferred net revenue was ($589) million of which ($121) million was digital. |
• | For the quarter, non-GAAP net revenue of $682 million was above guidance of $640 million. Of the total non-GAAP net revenue 83%, or $568 million, was digital. Diluted non-GAAP EPS of $0.07 was above guidance of ($0.05). |
• | EA repurchased 1.9 million shares in Q1 for $129 million. |
(in millions of $, except per share amounts) | Quarter Ended 6/30/16 | Quarter Ended 6/30/15 | ||||
GAAP Digital Net Revenue | $ | 689 | $ | 623 | ||
GAAP Packaged Goods and Other Net Revenue | 582 | 580 | ||||
GAAP Total Net Revenue | $ | 1,271 | $ | 1,203 | ||
Digital Change in Deferred Net Revenue | $ | (121 | ) | $ | (91 | ) |
Packaged Goods and Other Change in Deferred Net Revenue | (468 | ) | (419 | ) | ||
Change in Deferred Net Revenue | $ | (589 | ) | $ | (510 | ) |
Non-GAAP Digital Net Revenue | $ | 568 | $ | 532 | ||
Non-GAAP Packaged Goods and Other Net Revenue | 114 | 161 | ||||
Non-GAAP Total Net Revenue | $ | 682 | $ | 693 | ||
GAAP Net Income | $ | 440 | $ | 442 | ||
Non-GAAP Net Income | 22 | 49 | ||||
GAAP Diluted Earnings Per Share | $ | 1.40 | $ | 1.32 | ||
Non-GAAP Diluted Earnings Per Share | 0.07 | 0.15 | ||||
Operating Cash Flow | $ | (248 | ) | $ | (71 | ) |
(in millions) | TTM Ended 6/30/16 | TTM Ended 6/30/15 | ||||
GAAP Digital Net Revenue | $ | 2,475 | $ | 2,286 | ||
GAAP Packaged Goods and Other Net Revenue | 1,989 | 2,218 | ||||
GAAP Total Net Revenue | $ | 4,464 | $ | 4,504 | ||
Digital Change in Deferred Net Revenue | $ | 92 | $ | (6 | ) | |
Packaged Goods and Other Change in Deferred Net Revenue | (1 | ) | (261 | ) | ||
Change in Deferred Net Revenue | $ | 91 | $ | (267 | ) | |
Non-GAAP Digital Net Revenue | $ | 2,567 | $ | 2,280 | ||
Non-GAAP Packaged Goods and Other Net Revenue | 1,988 | 1,957 | ||||
Non-GAAP Total Net Revenue | $ | 4,555 | $ | 4,237 | ||
GAAP Net Income | $ | 1,154 | $ | 982 | ||
Non-GAAP Net Income | 991 | 794 | ||||
Operating Cash Flow | $ | 1,046 | $ | 992 | ||
Value of Shares Repurchased | $ | 1,015 | $ | 419 | ||
Number of Shares Repurchased | 15 | 9 |
• | GAAP net revenue is expected to be approximately $4.750 billion. |
• | Change in deferred net revenue is expect to be approximately $150 million. |
• | GAAP net income is expected to be approximately $809 million. |
• | GAAP diluted earnings per share is expected to be approximately $2.56. |
• | Operating cash flow is expected to be approximately $1.300 billion. |
• | The Company estimates a share count of 316 million for purposes of calculating fiscal year 2017 GAAP diluted earnings per share. |
GAAP Guidance | Acquisition-related expenses | Amortization of debt discount and loss on conversion of notes | Change in deferred net revenue (online-enabled games) | Stock-based compensation | Shares from convertible bond hedge | ||||||||||||
Digital Net Revenue | $ | 2,800 | - | - | 100 | - | - | ||||||||||
Packaged Goods & Other Net Revenue | $ | 1,950 | - | - | 50 | - | - | ||||||||||
Total Net Revenue | $ | 4,750 | - | - | 150 | - | - | ||||||||||
Cost of Goods Sold | $ | 1,381 | (32 | ) | - | - | (2 | ) | - | ||||||||
Operating Expense | $ | 2,304 | (6 | ) | - | - | (198 | ) | - | ||||||||
Profit/(Loss) Before Tax | $ | 1,024 | 38 | 2 | 150 | 200 | - | ||||||||||
Diluted Shares | 316 | - | - | - | - | (1 | ) | ||||||||||
Note: in millions |
• | GAAP net revenue is expected to be approximately $915 million. |
• | Change in deferred net revenue is expected to be approximately $160 million. |
• | GAAP net loss is expected to be approximately ($51) million. |
• | GAAP loss per share is expected to be approximately ($0.17). |
• | The Company estimates a GAAP basic and diluted share count of 302 million shares due to a forecasted net loss. If the Company reports net income instead of a net loss, diluted share count for calculating diluted earnings per share would be 315 million shares. |
GAAP Guidance | Acquisition-related expenses | Amortization of debt discount and loss on conversion of notes | Change in deferred net revenue (online-enabled games) | Stock-based compensation | ||||||||||
Total Net Revenue | $ | 915 | - | - | 160 | - | ||||||||
Cost of Goods Sold | $ | 405 | (13 | ) | - | - | - | |||||||
Operating Expense | $ | 566 | (1 | ) | - | - | (50 | ) | ||||||
Profit/(Loss) Before Tax | $ | (65 | ) | 14 | - | 160 | 50 | |||||||
Basic Shares | 302 | - | - | - | - | |||||||||
Note: in millions |
• | Acquisition-related expenses |
• | Amortization of debt discount and loss on conversion of notes |
• | Change in deferred net revenue (online-enabled games) |
• | Income tax adjustments |
• | Shares from Convertible Bond Hedge |
• | Stock-based compensation |
Chris Evenden | John Reseburg |
Vice President, Investor Relations | Vice President, Corporate Communications |
650-628-0255 | 650-628-3601 |
cevenden@ea.com | jreseburg@ea.com |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||
Unaudited Condensed Consolidated Statement of Operations | |||||||
(in millions, except share per data) | |||||||
Three Months Ended June 30, | |||||||
2016 | 2015 | ||||||
Net revenue | |||||||
Product | $ | 684 | $ | 743 | |||
Service and other | 587 | 460 | |||||
Total net revenue | 1,271 | 1,203 | |||||
Cost of revenue | |||||||
Product | 90 | 94 | |||||
Service and other | 89 | 79 | |||||
Total cost of revenue | 179 | 173 | |||||
Gross profit | 1,092 | 1,030 | |||||
Operating expenses: | |||||||
Research and development | 294 | 296 | |||||
Marketing and sales | 128 | 123 | |||||
General and administrative | 108 | 98 | |||||
Amortization of intangibles | 2 | 1 | |||||
Total operating expenses | 532 | 518 | |||||
Operating income | 560 | 512 | |||||
Interest and other income (expense), net | (8 | ) | (3 | ) | |||
Income before provision for income taxes | 552 | 509 | |||||
Provision for income taxes | 112 | 67 | |||||
Net income | $ | 440 | $ | 442 | |||
Earnings per share | |||||||
Basic | $ | 1.46 | $ | 1.42 | |||
Diluted | $ | 1.40 | $ | 1.32 | |||
Number of shares used in computation | |||||||
Basic | 301 | 311 | |||||
Diluted | 315 | 335 |
Three Months Ended June 30, | |||||||||||||||
2016 | 2016 | 2015 | |||||||||||||
Guidance | Variance | Actuals | Actuals | ||||||||||||
Net revenue | |||||||||||||||
GAAP net revenue | $ | 1,250 | $ | 21 | $ | 1,271 | $ | 1,203 | |||||||
GAAP impact of selected data | |||||||||||||||
Change in deferred net revenue (online-enabled games) | (610 | ) | 21 | (589 | ) | (510 | ) | ||||||||
Non-GAAP net revenue | $ | 640 | $ | 42 | $ | 682 | $ | 693 | |||||||
Gross profit | |||||||||||||||
GAAP gross profit | $ | 1,074 | $ | 18 | $ | 1,092 | $ | 1,030 | |||||||
GAAP impact of selected data | |||||||||||||||
Acquisition-related expenses | 13 | — | 13 | 12 | |||||||||||
Change in deferred net revenue (online-enabled games) | (610 | ) | 21 | (589 | ) | (510 | ) | ||||||||
Stock-based compensation | — | 1 | 1 | — | |||||||||||
Non-GAAP gross profit | $ | 477 | $ | 40 | $ | 517 | $ | 532 | |||||||
Operating income | |||||||||||||||
GAAP operating income | $ | 542 | $ | 18 | $ | 560 | $ | 512 | |||||||
GAAP impact of selected data | |||||||||||||||
Acquisition-related expenses | 15 | — | 15 | 13 | |||||||||||
Change in deferred net revenue (online-enabled games) | (610 | ) | 21 | (589 | ) | (510 | ) | ||||||||
Stock-based compensation | 45 | 3 | 48 | 45 | |||||||||||
Non-GAAP operating income (loss) | $ | (8 | ) | $ | 42 | $ | 34 | $ | 60 | ||||||
Net income | |||||||||||||||
GAAP net income | $ | 418 | $ | 22 | $ | 440 | $ | 442 | |||||||
GAAP impact of selected data | |||||||||||||||
Acquisition-related expenses | 15 | — | 15 | 13 | |||||||||||
Amortization of debt discount and loss on conversion of notes | 2 | — | 2 | 6 | |||||||||||
Change in deferred net revenue (online-enabled games) | (610 | ) | 21 | (589 | ) | (510 | ) | ||||||||
Stock-based compensation | 45 | 3 | 48 | 45 | |||||||||||
Income tax adjustments | 115 | (9 | ) | 106 | 53 | ||||||||||
Non-GAAP net income (loss) | $ | (15 | ) | $ | 37 | $ | 22 | $ | 49 | ||||||
GAAP earnings per share | |||||||||||||||
Basic | $ | 1.38 | 0.08 | $ | 1.46 | $ | 1.42 | ||||||||
Diluted | $ | 1.30 | 0.10 | $ | 1.40 | $ | 1.32 | ||||||||
Non-GAAP earnings (loss) per share | |||||||||||||||
Basic | $ | (0.05 | ) | 0.12 | $ | 0.07 | $ | 0.16 | |||||||
Diluted | $ | (0.05 | ) | 0.12 | $ | 0.07 | $ | 0.15 | |||||||
Number of shares | |||||||||||||||
GAAP & Non-GAAP Basic | 303 | (2 | ) | 301 | 311 | ||||||||||
GAAP Diluted | 321 | (6 | ) | 315 | 335 | ||||||||||
Anti-dilutive shares excluded for Non-GAAP loss position1 | (15 | ) | 15 | — | — | ||||||||||
Shares from convertible bond hedge | (3 | ) | 1 | (2 | ) | (10 | ) | ||||||||
Non-GAAP Diluted | 303 | 10 | 313 | 325 |
Three Months Ended | Twelve Months Ended | ||||||
Sep 30, 2016 | Mar 31, 2017 | ||||||
Net revenue | |||||||
GAAP net revenue | $ | 915 | $ | 4,750 | |||
GAAP impact of selected data | |||||||
Change in deferred net revenue (online-enabled games) | 160 | 150 | |||||
Cost of goods sold | |||||||
GAAP cost of goods sold | $ | 405 | $ | 1,381 | |||
GAAP impact of selected data | |||||||
Acquisition-related expenses | (13 | ) | (32 | ) | |||
Stock-based compensation | — | (2 | ) | ||||
Operating expenses | |||||||
GAAP operating expenses | $ | 566 | $ | 2,304 | |||
GAAP impact of selected data | |||||||
Acquisition-related expenses | (1 | ) | (6 | ) | |||
Stock-based compensation | (50 | ) | (198 | ) | |||
Income (loss) before tax | |||||||
GAAP income (loss) before tax | $ | (65 | ) | $ | 1,024 | ||
GAAP impact of selected data | |||||||
Acquisition-related expenses | 14 | 38 | |||||
Amortization of debt discount and loss on conversion of notes | — | 2 | |||||
Change in deferred net revenue (online-enabled games) | 160 | 150 | |||||
Stock-based compensation | 50 | 200 | |||||
GAAP earnings (loss) per share | |||||||
Basic | $ | (0.17 | ) | $ | 2.65 | ||
Diluted | $ | (0.17 | ) | $ | 2.56 | ||
Number of shares | |||||||
GAAP Basic | 302 | 305 | |||||
GAAP Diluted2 | — | 316 |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||
Unaudited Condensed Consolidated Balance Sheets | |||||||
(in millions) | |||||||
June 30, 2016 | March 31, 2016 3 | ||||||
ASSETS | |||||||
Current assets: | |||||||
Cash and cash equivalents | $ | 2,042 | $ | 2,493 | |||
Short-term investments | 1,385 | 1,341 | |||||
Receivables, net of allowances of $135 and $159, respectively | 246 | 233 | |||||
Inventories | 26 | 33 | |||||
Other current assets | 273 | 254 | |||||
Total current assets | 3,972 | 4,354 | |||||
Property and equipment, net | 435 | 439 | |||||
Goodwill | 1,708 | 1,710 | |||||
Acquisition-related intangibles, net | 42 | 57 | |||||
Deferred income taxes, net | 343 | 387 | |||||
Other assets | 105 | 103 | |||||
TOTAL ASSETS | $ | 6,605 | $ | 7,050 | |||
LIABILITIES AND STOCKHOLDERS’ EQUITY | |||||||
Current liabilities: | |||||||
Accounts payable | $ | 44 | $ | 89 | |||
Accrued and other current liabilities | 597 | 710 | |||||
0.75% convertible senior notes due 2016, net | 136 | 161 | |||||
Deferred net revenue (online-enabled games) | 873 | 1,458 | |||||
Total current liabilities | 1,650 | 2,418 | |||||
Senior notes, net | 989 | 989 | |||||
Income tax obligations | 88 | 80 | |||||
Deferred income taxes, net | 2 | 2 | |||||
Other liabilities | 160 | 163 | |||||
Total liabilities | 2,889 | 3,652 | |||||
0.75% convertible senior notes due 2016 | — | 2 | |||||
Common stock | 3 | 3 | |||||
Additional paid-in capital | 1,210 | 1,349 | |||||
Retained earnings | 2,500 | 2,060 | |||||
Accumulated other comprehensive income (loss) | 3 | (16 | ) | ||||
Total stockholders’ equity | 3,716 | 3,396 | |||||
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY | $ | 6,605 | $ | 7,050 |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||
Unaudited Condensed Consolidated Statements of Cash Flows | |||||||
(in millions) | |||||||
Three Months Ended June 30, | |||||||
2016 | 2015 | ||||||
OPERATING ACTIVITIES | |||||||
Net income | $ | 440 | $ | 442 | |||
Adjustments to reconcile net income to net cash used in operating activities: | |||||||
Depreciation, amortization and accretion | 46 | 49 | |||||
Stock-based compensation | 48 | 45 | |||||
Change in assets and liabilities: | |||||||
Receivables, net | (12 | ) | 219 | ||||
Inventories | 7 | 3 | |||||
Other assets | (1 | ) | 26 | ||||
Accounts payable | (32 | ) | (16 | ) | |||
Accrued and other liabilities | (202 | ) | (331 | ) | |||
Deferred income taxes, net | 43 | — | |||||
Deferred net revenue (online-enabled games) | (585 | ) | (508 | ) | |||
Net cash used in operating activities | (248 | ) | (71 | ) | |||
INVESTING ACTIVITIES | |||||||
Capital expenditures | (40 | ) | (24 | ) | |||
Proceeds from maturities and sales of short-term investments | 276 | 249 | |||||
Purchase of short-term investments | (317 | ) | (365 | ) | |||
Net cash used in investing activities | (81 | ) | (140 | ) | |||
FINANCING ACTIVITIES | |||||||
Payment of convertible notes | (27 | ) | — | ||||
Proceeds from issuance of common stock | 4 | 45 | |||||
Excess tax benefit from stock-based compensation | 33 | 40 | |||||
Repurchase and retirement of common stock | (129 | ) | (132 | ) | |||
Net cash used in financing activities | (119 | ) | (47 | ) | |||
Effect of foreign exchange on cash and cash equivalents | (3 | ) | — | ||||
Decrease in cash and cash equivalents | (451 | ) | (258 | ) | |||
Beginning cash and cash equivalents | 2,493 | 2,068 | |||||
Ending cash and cash equivalents | $ | 2,042 | $ | 1,810 |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | |||||||||||||||||
(in millions, except per share data) | |||||||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 | YOY % | ||||||||||||
FY16 | FY16 | FY16 | FY16 | FY17 | Change | ||||||||||||
QUARTERLY RECONCILIATION OF RESULTS | |||||||||||||||||
Net revenue | |||||||||||||||||
GAAP net revenue | 1,203 | 815 | 1,070 | 1,308 | 1,271 | 6 | % | ||||||||||
Change in deferred net revenue (online-enabled games) | (510) | 331 | 733 | (384) | (589) | ||||||||||||
Non-GAAP net revenue | 693 | 1,146 | 1,803 | 924 | 682 | (2 | %) | ||||||||||
Gross Profit | |||||||||||||||||
GAAP gross profit | 1,030 | 406 | 524 | 1,082 | 1,092 | 6 | % | ||||||||||
Acquisition-related expenses | 12 | 11 | 12 | 12 | 13 | ||||||||||||
Change in deferred net revenue (online-enabled games) | (510 | ) | 331 | 733 | (384 | ) | (589 | ) | |||||||||
Stock-based compensation | — | 1 | — | 1 | 1 | ||||||||||||
Non-GAAP gross profit | 532 | 749 | 1,269 | 711 | 517 | (3 | %) | ||||||||||
GAAP gross profit % (as a % of GAAP net revenue) | 86 | % | 50 | % | 49 | % | 83 | % | 86 | % | |||||||
Non-GAAP gross profit % (as a % of non-GAAP net revenue) | 77 | % | 65 | % | 70 | % | 77 | % | 76 | % | |||||||
Operating income | |||||||||||||||||
GAAP operating income (loss) | 512 | (119 | ) | (31 | ) | 536 | 560 | 9 | % | ||||||||
Acquisition-related expenses | 13 | 14 | 14 | 13 | 15 | ||||||||||||
Change in deferred net revenue (online-enabled games) | (510 | ) | 331 | 733 | (384 | ) | (589 | ) | |||||||||
Stock-based compensation | 45 | 44 | 42 | 47 | 48 | ||||||||||||
Non-GAAP operating income | 60 | 270 | 758 | 212 | 34 | (43 | %) | ||||||||||
GAAP operating income (loss) % (as a % of GAAP net revenue) | 43 | % | (15 | %) | (3 | %) | 41 | % | 44 | % | |||||||
Non-GAAP operating income % (as a % of non-GAAP net revenue) | 9 | % | 24 | % | 42 | % | 23 | % | 5 | % | |||||||
Net income | |||||||||||||||||
GAAP net income (loss) | 442 | (140 | ) | (45 | ) | 899 | 440 | — | |||||||||
Acquisition-related expenses | 13 | 14 | 14 | 13 | 15 | ||||||||||||
Amortization of debt discount and loss on conversion of notes | 6 | 11 | 5 | 5 | 2 | ||||||||||||
Change in deferred net revenue (online-enabled games) | (510 | ) | 331 | 733 | (384 | ) | (589 | ) | |||||||||
Stock-based compensation | 45 | 44 | 42 | 47 | 48 | ||||||||||||
Income tax adjustments | 53 | (48 | ) | (153 | ) | (419 | ) | 106 | |||||||||
Non-GAAP net income | 49 | 212 | 596 | 161 | 22 | (55 | %) | ||||||||||
GAAP net income (loss) % (as a % of GAAP net revenue) | 37 | % | (17 | %) | (4 | %) | 69 | % | 35 | % | |||||||
Non-GAAP net income % (as a % of non-GAAP net revenue) | 7 | % | 18 | % | 33 | % | 17 | % | 3 | % | |||||||
Diluted earnings (loss) per share | |||||||||||||||||
GAAP earnings (loss) per share | 1.32 | (0.45 | ) | (0.14 | ) | 2.79 | 1.40 | 6 | % | ||||||||
Non-GAAP earnings per share | 0.15 | 0.65 | 1.83 | 0.50 | 0.07 | (53 | %) | ||||||||||
Number of diluted shares used in computation | |||||||||||||||||
GAAP & Non-GAAP Basic | 311 | 312 | 311 | 307 | 301 | ||||||||||||
GAAP Diluted | 335 | 312 | 311 | 322 | 315 | ||||||||||||
Anti-dilutive shares excluded for GAAP loss position1 | — | 21 | 20 | — | — | ||||||||||||
Shares from convertible bond hedge | (10 | ) | (7 | ) | (6 | ) | (3 | ) | (2 | ) | |||||||
Non-GAAP Diluted | 325 | 326 | 325 | 319 | 313 |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | ||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | ||||||||||||||||||
(in millions, except per share data) | ||||||||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 | YOY % | |||||||||||||
FY16 | FY16 | FY16 | FY16 | FY17 | Change | |||||||||||||
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP | ||||||||||||||||||
Geography net revenue | ||||||||||||||||||
North America | 506 | 381 | 448 | 572 | 525 | 4 | % | |||||||||||
International | 697 | 434 | 622 | 736 | 746 | 7 | % | |||||||||||
Total GAAP net revenue | 1,203 | 815 | 1,070 | 1,308 | 1,271 | 6 | % | |||||||||||
North America | (215 | ) | 91 | 403 | (147 | ) | (245 | ) | ||||||||||
International | (295 | ) | 240 | 330 | (237 | ) | (344 | ) | ||||||||||
Change in deferred net revenue (online-enabled games) | (510 | ) | 331 | 733 | (384 | ) | (589 | ) | ||||||||||
North America | 291 | 472 | 851 | 425 | 280 | (4 | %) | |||||||||||
International | 402 | 674 | 952 | 499 | 402 | — | ||||||||||||
Total Non-GAAP net revenue | 693 | 1,146 | 1,803 | 924 | 682 | (2 | %) | |||||||||||
North America | 42 | % | 47 | % | 42 | % | 44 | % | 41 | % | ||||||||
International | 58 | % | 53 | % | 58 | % | 56 | % | 59 | % | ||||||||
Total GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||
North America | 42 | % | 41 | % | 47 | % | 46 | % | 41 | % | ||||||||
International | 58 | % | 59 | % | 53 | % | 54 | % | 59 | % | ||||||||
Total Non-GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||
Net revenue composition | ||||||||||||||||||
Full game downloads | 119 | 82 | 112 | 152 | 137 | 15 | % | |||||||||||
Extra content | 291 | 213 | 241 | 317 | 300 | 3 | % | |||||||||||
Subscriptions, advertising and other | 71 | 84 | 89 | 94 | 87 | 23 | % | |||||||||||
Mobile | 142 | 123 | 127 | 152 | 165 | 16 | % | |||||||||||
Total Digital | 623 | 502 | 569 | 715 | 689 | 11 | % | |||||||||||
Packaged goods and other | 580 | 313 | 501 | 593 | 582 | — | ||||||||||||
Total GAAP net revenue | 1,203 | 815 | 1,070 | 1,308 | 1,271 | 6 | % | |||||||||||
Full game downloads | (35 | ) | 7 | 83 | (18 | ) | (53 | ) | ||||||||||
Extra content | (36 | ) | (18 | ) | 119 | (7 | ) | (42 | ) | |||||||||
Subscriptions, advertising and other | — | (1 | ) | 1 | 1 | (2 | ) | |||||||||||
Mobile | (20 | ) | (10 | ) | 35 | 21 | (24 | ) | ||||||||||
Total Digital | (91 | ) | (22 | ) | 238 | (3 | ) | (121 | ) | |||||||||
Packaged goods and other | (419 | ) | 353 | 495 | (381 | ) | (468 | ) | ||||||||||
Change in deferred net revenue (online-enabled games) | (510 | ) | 331 | 733 | (384 | ) | (589 | ) | ||||||||||
Full game downloads | 84 | 89 | 195 | 134 | 84 | — | ||||||||||||
Extra content | 255 | 195 | 360 | 310 | 258 | 1 | % | |||||||||||
Subscriptions, advertising and other | 71 | 83 | 90 | 95 | 85 | 20 | % | |||||||||||
Mobile | 122 | 113 | 162 | 173 | 141 | 16 | % | |||||||||||
Total Digital | 532 | 480 | 807 | 712 | 568 | 7 | % | |||||||||||
Packaged goods and other | 161 | 666 | 996 | 212 | 114 | (29 | %) | |||||||||||
Total Non-GAAP net revenue | 693 | 1,146 | 1,803 | 924 | 682 | (2 | %) | |||||||||||
Full game downloads | 10 | % | 10 | % | 10 | % | 12 | % | 11 | % | ||||||||
Extra content | 24 | % | 26 | % | 23 | % | 24 | % | 23 | % | ||||||||
Subscriptions, advertising and other | 6 | % | 11 | % | 8 | % | 7 | % | 7 | % |
Mobile | 12 | % | 15 | % | 12 | % | 12 | % | 13 | % | ||||||||
Total Digital | 52 | % | 62 | % | 53 | % | 55 | % | 54 | % | ||||||||
Packaged goods and other | 48 | % | 38 | % | 47 | % | 45 | % | 46 | % | ||||||||
Total GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||
Full game downloads | 12 | % | 8 | % | 11 | % | 14 | % | 12 | % | ||||||||
Extra content | 37 | % | 17 | % | 20 | % | 34 | % | 38 | % | ||||||||
Subscriptions, advertising and other | 10 | % | 7 | % | 5 | % | 10 | % | 12 | % | ||||||||
Mobile | 18 | % | 10 | % | 9 | % | 19 | % | 21 | % | ||||||||
Total Digital | 77 | % | 42 | % | 45 | % | 77 | % | 83 | % | ||||||||
Packaged goods and other | 23 | % | 58 | % | 55 | % | 23 | % | 17 | % | ||||||||
Total Non-GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | ||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | ||||||||||||||||||
(in millions, except per share data) | ||||||||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 | YOY % | |||||||||||||
FY16 | FY16 | FY16 | FY16 | FY17 | Change | |||||||||||||
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP | ||||||||||||||||||
Platform net revenue | ||||||||||||||||||
Xbox One, PLAYSTATION 4 | 487 | 332 | 571 | 793 | 776 | 59 | % | |||||||||||
Xbox 360, PLAYSTATION 3 | 293 | 155 | 157 | 147 | 133 | (55 | %) | |||||||||||
Other consoles | 2 | 1 | 3 | 1 | 1 | (50 | %) | |||||||||||
Total consoles | 782 | 488 | 731 | 941 | 910 | 16 | % | |||||||||||
PC / Browser | 253 | 184 | 182 | 195 | 179 | (29 | %) | |||||||||||
Mobile | 145 | 124 | 128 | 151 | 165 | 14 | % | |||||||||||
Other | 23 | 19 | 29 | 21 | 17 | (26 | %) | |||||||||||
Total GAAP net revenue | 1,203 | 815 | 1,070 | 1,308 | 1,271 | 6 | % | |||||||||||
Xbox One, PLAYSTATION 4 | (253 | ) | 310 | 626 | (287 | ) | (441 | ) | ||||||||||
Xbox 360, PLAYSTATION 3 | (204 | ) | 55 | 16 | (93 | ) | (92 | ) | ||||||||||
Other consoles | — | 1 | (1 | ) | (1 | ) | — | |||||||||||
Total consoles | (457 | ) | 366 | 641 | (381 | ) | (533 | ) | ||||||||||
PC / Browser | (33 | ) | (19 | ) | 55 | (27 | ) | (30 | ) | |||||||||
Mobile | (19 | ) | (12 | ) | 35 | 23 | (24 | ) | ||||||||||
Other | (1 | ) | (4 | ) | 2 | 1 | (2 | ) | ||||||||||
Change in deferred net revenue (online-enabled games) | (510 | ) | 331 | 733 | (384 | ) | (589 | ) | ||||||||||
Xbox One, PLAYSTATION 4 | 234 | 642 | 1,197 | 506 | 335 | 43 | % | |||||||||||
Xbox 360, PLAYSTATION 3 | 89 | 210 | 173 | 54 | 41 | (54 | %) | |||||||||||
Other consoles | 2 | 2 | 2 | — | 1 | (50 | %) | |||||||||||
Total consoles | 325 | 854 | 1,372 | 560 | 377 | 16 | % | |||||||||||
PC / Browser | 220 | 165 | 237 | 168 | 149 | (32 | %) | |||||||||||
Mobile | 126 | 112 | 163 | 174 | 141 | 12 | % | |||||||||||
Other | 22 | 15 | 31 | 22 | 15 | (32 | %) | |||||||||||
Total Non-GAAP net revenue | 693 | 1,146 | 1,803 | 924 | 682 | (2 | %) | |||||||||||
Xbox One, PLAYSTATION 4 | 41 | % | 41 | % | 53 | % | 61 | % | 61 | % | ||||||||
Xbox 360, PLAYSTATION 3 | 24 | % | 19 | % | 15 | % | 11 | % | 11 | % | ||||||||
Other consoles | — | — | — | — | — | |||||||||||||
Total consoles | 65 | % | 60 | % | 68 | % | 72 | % | 72 | % | ||||||||
PC / Browser | 21 | % | 23 | % | 17 | % | 15 | % | 14 | % | ||||||||
Mobile | 12 | % | 15 | % | 12 | % | 11 | % | 13 | % | ||||||||
Other | 2 | % | 2 | % | 3 | % | 2 | % | 1 | % | ||||||||
Total GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||
Xbox One, PLAYSTATION 4 | 34 | % | 56 | % | 66 | % | 55 | % | 49 | % | ||||||||
Xbox 360, PLAYSTATION 3 | 13 | % | 19 | % | 10 | % | 6 | % | 6 | % | ||||||||
Other consoles | — | — | — | — | — | |||||||||||||
Total consoles | 47 | % | 75 | % | 76 | % | 61 | % | 55 | % | ||||||||
PC / Browser | 32 | % | 14 | % | 13 | % | 18 | % | 22 | % | ||||||||
Mobile | 18 | % | 10 | % | 9 | % | 19 | % | 21 | % | ||||||||
Other | 3 | % | 1 | % | 2 | % | 2 | % | 2 | % | ||||||||
Total Non-GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | |||||||||||||||||
(in millions, except per share data) | |||||||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 | YOY % | ||||||||||||
FY16 | FY16 | FY16 | FY16 | FY17 | Change | ||||||||||||
CASH FLOW DATA | |||||||||||||||||
Operating cash flow | (71 | ) | 9 | 889 | 396 | (248 | ) | (249 | %) | ||||||||
Operating cash flow - TTM | 992 | 818 | 1,025 | 1,223 | 1,046 | 5 | % | ||||||||||
Capital expenditures | 24 | 18 | 21 | 30 | 40 | 67 | % | ||||||||||
Capital expenditures - TTM | 92 | 89 | 95 | 93 | 109 | 18 | % | ||||||||||
Repurchase and retirement of common stock | 132 | 126 | 126 | 634 | 129 | (2 | %) | ||||||||||
BALANCE SHEET DATA | |||||||||||||||||
Cash and cash equivalents | 1,810 | 1,598 | 2,263 | 2,493 | 2,042 | 13 | % | ||||||||||
Short-term investments | 1,069 | 990 | 966 | 1,341 | 1,385 | 30 | % | ||||||||||
Cash and cash equivalents, and short-term investments | 2,879 | 2,588 | 3,229 | 3,834 | 3,427 | 19 | % | ||||||||||
Receivables, net | 144 | 737 | 621 | 233 | 246 | 71 | % | ||||||||||
Deferred net revenue (online-enabled games) | |||||||||||||||||
End of the quarter | 775 | 1,113 | 1,844 | 1,458 | 873 | 13 | % | ||||||||||
Less: Beginning of the quarter | 1,283 | 775 | 1,113 | 1,844 | 1,458 | ||||||||||||
Change in deferred net revenue (online-enabled games)4 | (508 | ) | 338 | 731 | (386 | ) | (585 | ) | |||||||||
STOCK-BASED COMPENSATION | |||||||||||||||||
Cost of revenue | — | 1 | — | 1 | 1 | ||||||||||||
Research and development | 26 | 25 | 26 | 26 | 27 | ||||||||||||
Marketing and sales | 5 | 7 | 5 | 7 | 7 | ||||||||||||
General and administrative | 14 | 11 | 11 | 13 | 13 | ||||||||||||
Total stock-based compensation | 45 | 44 | 42 | 47 | 48 |