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Balance Sheet Details
12 Months Ended
Mar. 31, 2016
Balance Sheet Related Disclosures [Abstract]  
Balance Sheet Details
(10)  BALANCE SHEET DETAILS
Inventories
Inventories as of March 31, 2016 and 2015 consisted of (in millions): 
 
As of March 31,
 
2016
 
2015
Finished goods
$
32

 
$
35

Raw materials and work in process
1

 
1

Inventories
$
33

 
$
36



Property and Equipment, Net
Property and equipment, net, as of March 31, 2016 and 2015 consisted of (in millions): 
 
As of March 31,
 
2016
 
2015
Computer equipment and software
$
684

 
$
655

Buildings
313

 
315

Leasehold improvements
129

 
126

Equipment, furniture and fixtures, and other
80

 
73

Land
61

 
62

Construction in progress
15

 
7

 
1,282

 
1,238

Less: accumulated depreciation
(843
)
 
(779
)
Property and equipment, net
$
439

 
$
459


Depreciation expense associated with property and equipment was $119 million, $126 million and $126 million for the fiscal years ended March 31, 2016, 2015 and 2014, respectively.
Accrued and Other Current Liabilities
Accrued and other current liabilities as of March 31, 2016 and 2015 consisted of (in millions): 
 
As of March 31,
 
2016
 
2015
Other accrued expenses
$
218

 
$
298

Accrued compensation and benefits
256

 
263

Accrued royalties
159

 
119

Deferred net revenue (other)
77

 
114

Accrued and other current liabilities
$
710

 
$
794



Deferred net revenue (other) includes the deferral of subscription revenue, deferrals related to our Switzerland distribution business, advertising revenue, licensing arrangements, and other revenue for which revenue recognition criteria has not been met.
Deferred Net Revenue (Online-Enabled Games)
Deferred net revenue (online-enabled games) was $1,458 million and $1,283 million as of March 31, 2016 and 2015, respectively. Deferred net revenue (online-enabled games) generally includes the unrecognized revenue from bundled sales of online-enabled games for which we do not have vendor-specific objective evidence of fair value (“VSOE”) for the obligation to provide unspecified updates. We recognize revenue from the sale of online-enabled games for which we do not have VSOE for the unspecified updates on a straight-line basis, generally over an estimated nine-month period beginning in the month after shipment for physical games sold through retail and an estimated six-month period for digitally-distributed games. However, we expense the cost of revenue related to these transactions during the period in which the product is delivered (rather than on a deferred basis).