Delaware | 0-17948 | 94-2838567 |
(State or Other Jurisdiction of Incorporation) | (Commission File Number) | (IRS Employer Identification No.) |
o | Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425) |
o | Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12) |
o | Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b)) |
o | Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c)) |
Exhibit No. | Description | |
99.1 | Press release dated July 30, 2015, relating to Electronic Arts Inc.’s financial results for the fiscal quarter ended June 30, 2015. |
ELECTRONIC ARTS INC. | |||
Dated: | July 30, 2015 | By: | /s/ Blake Jorgensen |
Blake Jorgensen | |||
Executive Vice President, Chief Financial Officer |
Exhibit No. | Description | |
99.1 | Press release dated July 30, 2015, relating to Electronic Arts Inc.’s financial results for the fiscal quarter ended June 30, 2015. |
ELECTRONIC ARTS REPORTS Q1 FY16 | |||||||
FINANCIAL RESULTS |
• | At E3, EA titles earned 132 awards including four of the 2015 E3 Game Critic Awards: Star WarsTM BattlefrontTM for Best Action Game and Best Online Multiplayer, Need for Speed for Best Racing Game and EA SPORTSTM FIFA 16 for Best Sports Game. |
• | Trailers, gameplay and livestreams of EA's games were viewed over 53 million times throughout the week of E3. |
• | Players in Battlefield 4TM and BattlefieldTM Hardline logged more than 170 million online gameplay hours combined in Q1. |
• | Monthly active users for EA’s mobile titles averaged more than 150 million in Q1. |
• | More than 16 million matches of FIFA 15 were played on average per day in Q1. |
• | For the quarter, non-GAAP net revenue of $693 million was above our guidance of $640 million. Diluted non-GAAP EPS of $0.15 was above our guidance of $0.00. |
• | EA increased fiscal 2016 non-GAAP net revenue guidance by $50 million to $4.450 billion and diluted non-GAAP EPS guidance by $0.10 to $2.85 per share. |
• | Operating cash flow of $992 million was a record high for any trailing twelve month Q1 period. |
• | EA repurchased 2.2 million shares in Q1 for $132 million. |
(in millions of $, except per share amounts) | Quarter Ended 6/30/15 | Quarter Ended 6/30/14 | ||||
GAAP Digital Net Revenue | $ | 623 | $ | 536 | ||
GAAP Packaged Goods and Other Net Revenue | 580 | 678 | ||||
GAAP Total Net Revenue | $ | 1,203 | $ | 1,214 | ||
Non-GAAP Digital Net Revenue | $ | 532 | $ | 482 | ||
Non-GAAP Packaged Goods and Other Net Revenue | 161 | 293 | ||||
Non-GAAP Total Net Revenue | $ | 693 | $ | 775 | ||
GAAP Net Income | $ | 442 | $ | 335 | ||
Non-GAAP Net Income | 49 | 61 | ||||
GAAP Diluted Earnings Per Share | 1.32 | 1.04 | ||||
Non-GAAP Diluted Earnings Per Share | 0.15 | 0.19 | ||||
Operating Cash Flow | $ | (71 | ) | $ | 4 |
(in millions of $) | TTM Ended 6/30/15 | TTM Ended 6/30/14 | ||||
GAAP Net Revenue | $ | 4,504 | $ | 3,840 | ||
GAAP Net Income | 982 | 121 | ||||
Non-GAAP Net Revenue | 4,237 | 4,301 | ||||
Non-GAAP Net Income | 794 | 716 | ||||
Operating Cash Flow | $ | 992 | $ | 964 |
• | GAAP net revenue is expected to be approximately $4.300 billion. |
• | Non-GAAP net revenue is expected to be approximately $4.450 billion. |
• | GAAP diluted earnings per share is expected to be approximately $1.98. |
• | Non-GAAP diluted earnings per share is expected to be approximately $2.85. |
• | The Company estimates a share count of 339 million for purposes of calculating fiscal year 2016 GAAP diluted earnings per share and 329 million for purposes of calculating fiscal year 2016 non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge. |
• | Expected non-GAAP net income excludes the impact of the following items (estimate in millions) from expected GAAP net income: |
Acquisition-related expenses | $ | 56 | |
Amortization of debt discount | 25 | ||
Change in deferred net revenue (online-enabled games) | 150 | ||
Stock-based compensation | 180 | ||
Income tax adjustments | (145 | ) | |
Expected Impact on Non-GAAP Net Income (net) | $ | 266 |
• | GAAP net revenue is expected to be approximately $815 million. |
• | Non-GAAP net revenue is expected to be approximately $1.075 billion. |
• | GAAP diluted loss per share is expected to be approximately $0.58. |
• | Non-GAAP diluted earnings per share is expected to be approximately $0.40. |
• | The Company estimates a share count of 313 million for purposes of calculating second quarter fiscal year 2016 GAAP diluted loss per share, and 328 million for non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share includes potentially dilutive equity instruments and the anti-dilutive effect of the Convertible Bond Hedge. |
• | Expected non-GAAP net income excludes the impact of the following items (estimate in millions) from expected GAAP net income: |
Acquisition-related expenses | $ | 14 | |
Amortization of debt discount | 10 | ||
Change in deferred net revenue (online-enabled games) | 260 | ||
Stock-based compensation | 45 | ||
Income tax adjustments | (17 | ) | |
Expected Impact on Non-GAAP Net Income (net) | $ | 312 |
▪ | Acquisition-related expenses |
▪ | Amortization of debt discount |
▪ | Change in deferred net revenue (online-enabled games) |
▪ | College football settlement expenses |
▪ | Income tax adjustments |
▪ | Loss on licensed intellectual property commitment (COGS) |
▪ | Restructuring and other |
▪ | Shares from Convertible Bond Hedge |
▪ | Stock-based compensation |
Chris Evenden | John Reseburg |
Vice President, Investor Relations | Vice President, Corporate Communications |
650-628-0255 | 650-628-3601 |
cevenden@ea.com | jreseburg@ea.com |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||
Unaudited Condensed Consolidated Statement of Operations | |||||||
(in millions, except share per data) | |||||||
Three Months Ended June 30, | |||||||
2015 | 2014 | ||||||
Net revenue | |||||||
Product | $ | 743 | $ | 757 | |||
Service and other | 460 | 457 | |||||
Total net revenue | 1,203 | 1,214 | |||||
Cost of revenue | |||||||
Product | 94 | 252 | |||||
Service and other | 79 | 115 | |||||
Total cost of revenue | 173 | 367 | |||||
Gross profit | 1,030 | 847 | |||||
Operating expenses: | |||||||
Research and development | 296 | 265 | |||||
Marketing and sales | 123 | 130 | |||||
General and administrative | 98 | 88 | |||||
Acquisition-related contingent consideration | — | (1 | ) | ||||
Amortization of intangibles | 1 | 3 | |||||
Total operating expenses | 518 | 485 | |||||
Operating income | 512 | 362 | |||||
Interest and other income (expense), net | (3 | ) | (8 | ) | |||
Income before provision for income taxes | 509 | 354 | |||||
Provision for income taxes | 67 | 19 | |||||
Net income | $ | 442 | $ | 335 | |||
Earnings per share | |||||||
Basic | $ | 1.42 | $ | 1.07 | |||
Diluted | $ | 1.32 | $ | 1.04 | |||
Number of shares used in computation | |||||||
Basic | 311 | 313 | |||||
Diluted | 335 | 322 |
Three Months Ended June 30, | |||||||
2015 | 2014 | ||||||
Net revenue | |||||||
GAAP net revenue | $ | 1,203 | $ | 1,214 | |||
Change in deferred net revenue (online-enabled games) | (510 | ) | (439 | ) | |||
Non-GAAP net revenue | $ | 693 | $ | 775 | |||
Gross profit | |||||||
GAAP gross profit | $ | 1,030 | $ | 847 | |||
Acquisition-related expenses | 12 | 14 | |||||
Change in deferred net revenue (online-enabled games) | (510 | ) | (439 | ) | |||
Loss on licensed intellectual property commitment (COGS) | — | 122 | |||||
Non-GAAP gross profit | $ | 532 | $ | 544 | |||
Operating income | |||||||
GAAP operating income | $ | 512 | $ | 362 | |||
Acquisition-related expenses | 13 | 16 | |||||
Change in deferred net revenue (online-enabled games) | (510 | ) | (439 | ) | |||
Loss on licensed intellectual property commitment (COGS) | — | 122 | |||||
College football settlement expenses | — | (5 | ) | ||||
Stock-based compensation | 45 | 29 | |||||
Non-GAAP operating income | $ | 60 | $ | 85 | |||
Net Income | |||||||
GAAP net income | $ | 442 | $ | 335 | |||
Acquisition-related expenses | 13 | 16 | |||||
Amortization of debt discount | 6 | 5 | |||||
Change in deferred net revenue (online-enabled games) | (510 | ) | (439 | ) | |||
Loss on licensed intellectual property commitment (COGS) | — | 122 | |||||
College football settlement expenses | — | (5 | ) | ||||
Stock-based compensation | 45 | 29 | |||||
Income tax adjustments | 53 | (2 | ) | ||||
Non-GAAP net income | $ | 49 | $ | 61 | |||
Non-GAAP earnings per share | |||||||
Basic | $ | 0.16 | $ | 0.19 | |||
Diluted | $ | 0.15 | $ | 0.19 | |||
Number of shares | |||||||
GAAP & Non-GAAP Basic | 311 | 313 | |||||
GAAP Diluted | 335 | 322 | |||||
Shares from convertible bond hedge | (10 | ) | (1 | ) | |||
Non-GAAP Diluted | 325 | 321 |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||
Unaudited Condensed Consolidated Balance Sheets | |||||||
(in millions) | |||||||
June 30, 2015 | March 31, 2015 1 | ||||||
ASSETS | |||||||
Current assets: | |||||||
Cash and cash equivalents | $ | 1,810 | $ | 2,068 | |||
Short-term investments | 1,069 | 953 | |||||
Receivables, net of allowances of $134 and $140, respectively | 144 | 362 | |||||
Inventories | 34 | 36 | |||||
Deferred income taxes, net | 53 | 54 | |||||
Other current assets | 216 | 247 | |||||
Total current assets | 3,326 | 3,720 | |||||
Property and equipment, net | 444 | 459 | |||||
Goodwill | 1,713 | 1,713 | |||||
Acquisition-related intangibles, net | 98 | 111 | |||||
Deferred income taxes, net | 14 | 13 | |||||
Other assets | 126 | 131 | |||||
TOTAL ASSETS | $ | 5,721 | $ | 6,147 | |||
LIABILITIES AND STOCKHOLDERS’ EQUITY | |||||||
Current liabilities: | |||||||
Accounts payable | $ | 43 | $ | 68 | |||
Accrued and other current liabilities | 603 | 794 | |||||
Deferred net revenue (online-enabled games) | 775 | 1,283 | |||||
0.75% convertible senior notes due 2016, net | 608 | 602 | |||||
Total current liabilities | 2,029 | 2,747 | |||||
Income tax obligations | 71 | 70 | |||||
Deferred income taxes, net | 80 | 80 | |||||
Other liabilities | 180 | 183 | |||||
Total liabilities | 2,360 | 3,080 | |||||
0.75% convertible senior notes due 2016, net | 25 | 31 | |||||
Common stock | 3 | 3 | |||||
Paid-in capital | 2,001 | 2,127 | |||||
Retained earnings | 1,346 | 904 | |||||
Accumulated other comprehensive income (loss) | (14 | ) | 2 | ||||
Total stockholders’ equity | 3,336 | 3,036 | |||||
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY | $ | 5,721 | $ | 6,147 |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||
Unaudited Condensed Consolidated Statements of Cash Flows | |||||||
(in millions) | |||||||
Three Months Ended June 30, 2015 | |||||||
2015 | 2014 | ||||||
OPERATING ACTIVITIES | |||||||
Net income | $ | 442 | $ | 335 | |||
Adjustments to reconcile net income to net cash provided by (used in) operating activities: | |||||||
Depreciation, amortization and accretion | 49 | 56 | |||||
Stock-based compensation | 45 | 29 | |||||
Acquisition-related contingent consideration | — | (1 | ) | ||||
Change in assets and liabilities: | |||||||
Receivables, net | 219 | 110 | |||||
Inventories | 3 | 19 | |||||
Other assets | 26 | 21 | |||||
Accounts payable | (16 | ) | (43 | ) | |||
Accrued and other liabilities | (331 | ) | (84 | ) | |||
Deferred income taxes, net | — | 1 | |||||
Deferred net revenue (online-enabled games) | (508 | ) | (439 | ) | |||
Net cash provided by (used in) operating activities | (71 | ) | 4 | ||||
INVESTING ACTIVITIES | |||||||
Capital expenditures | (24 | ) | (27 | ) | |||
Proceeds from maturities and sales of short-term investments | 249 | 155 | |||||
Purchase of short-term investments | (365 | ) | (335 | ) | |||
Net cash used in investing activities | (140 | ) | (207 | ) | |||
FINANCING ACTIVITIES | |||||||
Proceeds from issuance of common stock | 45 | 5 | |||||
Excess tax benefit from stock-based compensation | 40 | 12 | |||||
Repurchase and retirement of common stock | (132 | ) | (50 | ) | |||
Net cash used in financing activities | (47 | ) | (33 | ) | |||
Effect of foreign exchange on cash and cash equivalents | — | 8 | |||||
Decrease in cash and cash equivalents | (258 | ) | (228 | ) | |||
Beginning cash and cash equivalents | 2,068 | 1,782 | |||||
Ending cash and cash equivalents | $ | 1,810 | $ | 1,554 |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | |||||||||||||||||
(in millions, except per share data) | |||||||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 | YOY % | ||||||||||||
FY15 | FY15 | FY15 | FY15 | FY16 | Change | ||||||||||||
QUARTERLY RECONCILIATION OF RESULTS | |||||||||||||||||
Net revenue | |||||||||||||||||
GAAP net revenue | 1,214 | 990 | 1,126 | 1,185 | 1,203 | (1 | %) | ||||||||||
Change in deferred net revenue (online-enabled games) | (439 | ) | 230 | 302 | (289 | ) | (510 | ) | |||||||||
Non-GAAP net revenue | 775 | 1,220 | 1,428 | 896 | 693 | (11 | %) | ||||||||||
Gross profit | |||||||||||||||||
GAAP gross profit | 847 | 563 | 725 | 951 | 1,030 | 22 | % | ||||||||||
Acquisition-related expenses | 14 | 12 | 12 | 14 | 12 | ||||||||||||
Change in deferred net revenue (online-enabled games) | (439 | ) | 230 | 302 | (289 | ) | (510 | ) | |||||||||
Loss on licensed intellectual property commitment (COGS) | 122 | — | — | — | — | ||||||||||||
Stock-based compensation | — | 1 | 1 | — | — | ||||||||||||
Non-GAAP gross profit | 544 | 806 | 1,040 | 676 | 532 | (2 | %) | ||||||||||
GAAP gross profit % (as a % of GAAP net revenue) | 70 | % | 57 | % | 64 | % | 80 | % | 86 | % | |||||||
Non-GAAP gross profit % (as a % of non-GAAP net revenue) | 70 | % | 66 | % | 73 | % | 75 | % | 77 | % | |||||||
Operating income | |||||||||||||||||
GAAP operating income | 362 | 24 | 162 | 400 | 512 | 41 | % | ||||||||||
Acquisition-related expenses | 16 | 15 | 16 | 16 | 13 | ||||||||||||
Change in deferred net revenue (online-enabled games) | (439 | ) | 230 | 302 | (289 | ) | (510 | ) | |||||||||
Loss on licensed intellectual property commitment (COGS) | 122 | — | — | — | — | ||||||||||||
College football settlement expenses | (5 | ) | — | — | — | — | |||||||||||
Stock-based compensation | 29 | 40 | 39 | 36 | 45 | ||||||||||||
Non-GAAP operating income | 85 | 309 | 519 | 163 | 60 | (29 | %) | ||||||||||
GAAP operating income % (as a % of GAAP net revenue) | 30 | % | 2 | % | 14 | % | 34 | % | 43 | % | |||||||
Non-GAAP operating income % (as a % of non-GAAP net revenue) | 11 | % | 25 | % | 36 | % | 18 | % | 9 | % | |||||||
Net income | |||||||||||||||||
GAAP net income | 335 | 3 | 142 | 395 | 442 | 32 | % | ||||||||||
Acquisition-related expenses | 16 | 15 | 16 | 16 | 13 | ||||||||||||
Amortization of debt discount | 5 | 6 | 5 | 6 | 6 | ||||||||||||
Change in deferred net revenue (online-enabled games) | (439 | ) | 230 | 302 | (289 | ) | (510 | ) | |||||||||
Loss on licensed intellectual property commitment (COGS) | 122 | — | — | — | — | ||||||||||||
College football settlement expenses | (5 | ) | — | — | — | — | |||||||||||
Stock-based compensation | 29 | 40 | 39 | 36 | 45 | ||||||||||||
Income tax adjustments | (2 | ) | (62 | ) | (116 | ) | (39 | ) | 53 | ||||||||
Non-GAAP net income | 61 | 232 | 388 | 125 | 49 | (20 | %) | ||||||||||
GAAP net income % (as a % of GAAP net revenue) | 28 | % | — | 13 | % | 33 | % | 37 | % | ||||||||
Non-GAAP net income % (as a % of non-GAAP net revenue) | 8 | % | 19 | % | 27 | % | 14 | % | 7 | % | |||||||
Diluted earnings per share | |||||||||||||||||
GAAP earnings per share | 1.04 | 0.01 | 0.44 | 1.19 | 1.32 | 27 | % | ||||||||||
Non-GAAP earnings per share | 0.19 | 0.73 | 1.22 | 0.39 | 0.15 | (21 | %) | ||||||||||
Number of diluted shares used in computation | |||||||||||||||||
GAAP | 322 | 322 | 323 | 332 | 335 | ||||||||||||
Non-GAAP | 321 | 319 | 319 | 324 | 325 |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | ||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | ||||||||||||||||||
(in millions, except per share data) | ||||||||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 | YOY % | |||||||||||||
FY15 | FY15 | FY15 | FY15 | FY16 | Change | |||||||||||||
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP | ||||||||||||||||||
Geography net revenue | ||||||||||||||||||
North America | 522 | 433 | 473 | 528 | 506 | (3 | %) | |||||||||||
International | 692 | 557 | 653 | 657 | 697 | 1 | % | |||||||||||
Total GAAP net revenue | 1,214 | 990 | 1,126 | 1,185 | 1,203 | (1 | %) | |||||||||||
North America | (201 | ) | 51 | 152 | (125 | ) | (215 | ) | ||||||||||
International | (238 | ) | 179 | 150 | (164 | ) | (295 | ) | ||||||||||
Change in deferred net revenue (online-enabled games) | (439 | ) | 230 | 302 | (289 | ) | (510 | ) | ||||||||||
North America | 321 | 484 | 625 | 403 | 291 | (9 | %) | |||||||||||
International | 454 | 736 | 803 | 493 | 402 | (11 | %) | |||||||||||
Total Non-GAAP net revenue | 775 | 1,220 | 1,428 | 896 | 693 | (11 | %) | |||||||||||
North America | 43 | % | 44 | % | 42 | % | 45 | % | 42 | % | ||||||||
International | 57 | % | 56 | % | 58 | % | 55 | % | 58 | % | ||||||||
Total GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||
North America | 41 | % | 40 | % | 44 | % | 45 | % | 42 | % | ||||||||
International | 59 | % | 60 | % | 56 | % | 55 | % | 58 | % | ||||||||
Total Non-GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||
Net revenue composition | ||||||||||||||||||
Packaged goods and other | 678 | 482 | 585 | 571 | 580 | (14 | %) | |||||||||||
Full game downloads | 107 | 83 | 108 | 122 | 119 | |||||||||||||
Extra content | 225 | 212 | 210 | 265 | 291 | |||||||||||||
Subscriptions, advertising and other | 81 | 91 | 102 | 92 | 71 | |||||||||||||
Mobile | 123 | 122 | 121 | 135 | 142 | |||||||||||||
Total Digital | 536 | 508 | 541 | 614 | 623 | 16 | % | |||||||||||
Total GAAP net revenue | 1,214 | 990 | 1,126 | 1,185 | 1,203 | (1 | %) | |||||||||||
Packaged goods and other | (385 | ) | 285 | 150 | (277 | ) | (419 | ) | ||||||||||
Full game downloads | (36 | ) | 11 | 32 | (8 | ) | (35 | ) | ||||||||||
Extra content | (14 | ) | (59 | ) | 104 | (18 | ) | (36 | ) | |||||||||
Subscriptions, advertising and other | (1 | ) | — | (2 | ) | (1 | ) | — | ||||||||||
Mobile | (3 | ) | (7 | ) | 18 | 15 | (20 | ) | ||||||||||
Total Digital | (54 | ) | (55 | ) | 152 | (12 | ) | (91 | ) | |||||||||
Change in deferred net revenue (online-enabled games) | (439 | ) | 230 | 302 | (289 | ) | (510 | ) | ||||||||||
Packaged goods and other | 293 | 767 | 735 | 294 | 161 | (45 | %) | |||||||||||
Full game downloads | 71 | 94 | 140 | 114 | 84 | |||||||||||||
Extra content | 211 | 153 | 314 | 247 | 255 | |||||||||||||
Subscriptions, advertising and other | 80 | 91 | 100 | 91 | 71 | |||||||||||||
Mobile | 120 | 115 | 139 | 150 | 122 | |||||||||||||
Total Digital | 482 | 453 | 693 | 602 | 532 | 10 | % | |||||||||||
Total Non-GAAP net revenue | 775 | 1,220 | 1,428 | 896 | 693 | (11 | %) | |||||||||||
Packaged goods and other | 56 | % | 49 | % | 52 | % | 48 | % | 48 | % | ||||||||
Full game downloads | 9 | % | 8 | % | 9 | % | 10 | % | 10 | % | ||||||||
Extra content | 19 | % | 21 | % | 19 | % | 22 | % | 24 | % | ||||||||
Subscriptions, advertising and other | 7 | % | 9 | % | 9 | % | 8 | % | 6 | % |
Q1 | Q2 | Q3 | Q4 | Q1 | YOY % | |||||||||||||
FY15 | FY15 | FY15 | FY15 | FY16 | Change | |||||||||||||
Mobile | 9 | % | 13 | % | 11 | % | 12 | % | 12 | % | ||||||||
Total Digital | 44 | % | 51 | % | 48 | % | 52 | % | 52 | % | ||||||||
Total GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||
Packaged goods and other | 38 | % | 63 | % | 51 | % | 33 | % | 23 | % | ||||||||
Full game downloads | 9 | % | 8 | % | 10 | % | 13 | % | 12 | % | ||||||||
Extra content | 27 | % | 13 | % | 22 | % | 27 | % | 37 | % | ||||||||
Subscriptions, advertising and other | 10 | % | 7 | % | 7 | % | 10 | % | 10 | % | ||||||||
Mobile | 16 | % | 9 | % | 10 | % | 17 | % | 18 | % | ||||||||
Total Digital | 62 | % | 37 | % | 49 | % | 67 | % | 77 | % | ||||||||
Total Non-GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | ||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | ||||||||||||||||||
(in millions, except per share data) | ||||||||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 | YOY % | |||||||||||||
FY15 | FY15 | FY15 | FY15 | FY16 | Change | |||||||||||||
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP | ||||||||||||||||||
Platform net revenue | ||||||||||||||||||
Xbox One, PLAYSTATION 4 | 293 | 317 | 427 | 468 | 487 | 66 | % | |||||||||||
Xbox 360, PLAYSTATION 3 | 543 | 308 | 306 | 328 | 293 | (46 | %) | |||||||||||
Other consoles | 3 | 6 | 9 | 3 | 2 | (33 | %) | |||||||||||
Total consoles | 839 | 631 | 742 | 799 | 782 | (7 | %) | |||||||||||
PC / Browser | 231 | 208 | 218 | 221 | 253 | 10 | % | |||||||||||
Mobile | 123 | 123 | 122 | 136 | 145 | 18 | % | |||||||||||
Other | 21 | 28 | 44 | 29 | 23 | 10 | % | |||||||||||
Total GAAP net revenue | 1,214 | 990 | 1,126 | 1,185 | 1,203 | (1 | %) | |||||||||||
Xbox One, PLAYSTATION 4 | (95 | ) | 117 | 166 | (92 | ) | (253 | ) | ||||||||||
Xbox 360, PLAYSTATION 3 | (268 | ) | 63 | 106 | (164 | ) | (204 | ) | ||||||||||
Other consoles | — | (1 | ) | — | (1 | ) | — | |||||||||||
Total consoles | (363 | ) | 179 | 272 | (257 | ) | (457 | ) | ||||||||||
PC / Browser | (67 | ) | 56 | 13 | (49 | ) | (33 | ) | ||||||||||
Mobile | (3 | ) | (6 | ) | 17 | 16 | (19 | ) | ||||||||||
Other | (6 | ) | 1 | — | 1 | (1 | ) | |||||||||||
Change in deferred net revenue (online-enabled games) | (439 | ) | 230 | 302 | (289 | ) | (510 | ) | ||||||||||
Xbox One, PLAYSTATION 4 | 198 | 434 | 593 | 376 | 234 | 18 | % | |||||||||||
Xbox 360, PLAYSTATION 3 | 275 | 371 | 412 | 164 | 89 | (68 | %) | |||||||||||
Other consoles | 3 | 5 | 9 | 2 | 2 | (33 | %) | |||||||||||
Total consoles | 476 | 810 | 1,014 | 542 | 325 | (32 | %) | |||||||||||
PC / Browser | 164 | 264 | 231 | 172 | 220 | 34 | % | |||||||||||
Mobile | 120 | 117 | 139 | 152 | 126 | 5 | % | |||||||||||
Other | 15 | 29 | 44 | 30 | 22 | 47 | % | |||||||||||
Total Non-GAAP net revenue | 775 | 1,220 | 1,428 | 896 | 693 | (11 | %) | |||||||||||
Xbox One, PLAYSTATION 4 | 24 | % | 32 | % | 38 | % | 39 | % | 41 | % | ||||||||
Xbox 360, PLAYSTATION 3 | 45 | % | 31 | % | 27 | % | 28 | % | 24 | % | ||||||||
Other consoles | — | 1 | % | 1 | % | — | — | |||||||||||
Total consoles | 69 | % | 64 | % | 66 | % | 67 | % | 65 | % | ||||||||
PC / Browser | 19 | % | 21 | % | 19 | % | 19 | % | 21 | % | ||||||||
Mobile | 10 | % | 12 | % | 11 | % | 12 | % | 12 | % | ||||||||
Other | 2 | % | 3 | % | 4 | % | 2 | % | 2 | % | ||||||||
Total GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||
Xbox One, PLAYSTATION 4 | 26 | % | 36 | % | 41 | % | 42 | % | 34 | % | ||||||||
Xbox 360, PLAYSTATION 3 | 35 | % | 30 | % | 29 | % | 18 | % | 13 | % | ||||||||
Other consoles | — | — | 1 | % | — | — | ||||||||||||
Total consoles | 61 | % | 66 | % | 71 | % | 60 | % | 47 | % | ||||||||
PC / Browser | 21 | % | 22 | % | 16 | % | 19 | % | 32 | % | ||||||||
Mobile | 15 | % | 10 | % | 10 | % | 17 | % | 18 | % | ||||||||
Other | 3 | % | 2 | % | 3 | % | 4 | % | 3 | % | ||||||||
Total Non-GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | |||||||||||||||||
(in millions, except per share data) | |||||||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 | YOY % | ||||||||||||
FY15 | FY15 | FY15 | FY15 | FY16 | Change | ||||||||||||
CASH FLOW DATA | |||||||||||||||||
Operating cash flow | 4 | 183 | 682 | 198 | (71 | ) | (1,875 | %) | |||||||||
Operating cash flow - TTM | 964 | 1,153 | 1,150 | 1,067 | 992 | 3 | % | ||||||||||
Capital expenditures | 27 | 21 | 15 | 32 | 24 | (11 | %) | ||||||||||
Capital expenditures - TTM | 95 | 92 | 79 | 95 | 92 | (3 | %) | ||||||||||
Repurchase and retirement of common stock | 50 | 95 | 97 | 95 | 132 | 164 | % | ||||||||||
BALANCE SHEET DATA | |||||||||||||||||
Cash and cash equivalents | 1,554 | 1,624 | 2,166 | 2,068 | 1,810 | 16 | % | ||||||||||
Short-term investments | 762 | 764 | 774 | 953 | 1,069 | 40 | % | ||||||||||
Cash and cash equivalents, and short-term investments | 2,316 | 2,388 | 2,940 | 3,021 | 2,879 | 24 | % | ||||||||||
Receivables, net | 219 | 829 | 488 | 362 | 144 | (34 | %) | ||||||||||
Deferred net revenue (online-enabled games) | |||||||||||||||||
End of the quarter | 1,051 | 1,281 | 1,583 | 1,283 | 775 | (26 | %) | ||||||||||
Less: Beginning of the quarter | 1,490 | 1,051 | 1,281 | 1,583 | 1,283 | ||||||||||||
Change in deferred net revenue (online-enabled games)2 | (439 | ) | 230 | 302 | (300 | ) | (508 | ) | |||||||||
STOCK-BASED COMPENSATION | |||||||||||||||||
Cost of revenue | — | 1 | 1 | — | — | ||||||||||||
Research and development | 16 | 23 | 22 | 21 | 26 | ||||||||||||
Marketing and sales | 4 | 6 | 6 | 5 | 5 | ||||||||||||
General and administrative | 9 | 10 | 10 | 10 | 14 | ||||||||||||
Total stock-based compensation | 29 | 40 | 39 | 36 | 45 |