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Balance Sheet Details
9 Months Ended
Dec. 31, 2014
Balance Sheet Related Disclosures [Abstract]  
Balance Sheet Details
(10) BALANCE SHEET DETAILS
Inventories
Inventories as of December 31, 2014 and March 31, 2014 consisted of (in millions): 

As of
December 31, 2014

As of
March 31, 2014
Finished goods
$
38


$
55

Raw materials and work in process
1


1

Inventories
$
39


$
56


Property and Equipment, Net
Property and equipment, net, as of December 31, 2014 and March 31, 2014 consisted of (in millions): 
 
As of
December 31, 2014
 
As of
March 31, 2014
Computer, equipment and software
$
699

 
$
718

Buildings
321

 
327

Leasehold improvements
127

 
129

Office equipment, furniture and fixtures
64

 
67

Land
62

 
63

Warehouse, equipment and other
9

 
10

Construction in progress
7

 
5

 
1,289

 
1,319

Less: accumulated depreciation
(828
)
 
(809
)
Property and equipment, net
$
461

 
$
510


During the three and nine months ended December 31, 2014, depreciation expense associated with property and equipment was $32 million and $96 million, respectively. During the three and nine months ended December 31, 2013, depreciation expense associated with property and equipment was $33 million and $95 million, respectively.
Accrued and Other Current Liabilities
Accrued and other current liabilities as of December 31, 2014 and March 31, 2014 consisted of (in millions): 
 
As of
December 31, 2014
 
As of
March 31, 2014
Other accrued expenses
$
304

 
$
328

Accrued compensation and benefits
226

 
259

Accrued royalties
162

 
73

Deferred net revenue (other)
121

 
121

Accrued and other current liabilities
$
813

 
$
781


Deferred net revenue (other) includes the deferral of subscription revenue, deferrals related to our Switzerland distribution business, advertising revenue, licensing arrangements, and other revenue for which revenue recognition criteria has not been met.
Deferred Net Revenue (Online-Enabled Games)
Deferred net revenue (online-enabled games) was $1,583 million and $1,490 million as of December 31, 2014 and March 31, 2014, respectively. Deferred net revenue (online-enabled games) generally includes the unrecognized revenue from bundled sales of online-enabled games for which we do not have vendor-specific objective evidence of fair value (“VSOE”) for the obligation to provide unspecified updates. We recognize revenue from the sale of online-enabled games for which we do not have VSOE for the unspecified updates on a straight-line basis, generally over an estimated nine-month period beginning in the month after shipment for physical games sold through retail and an estimated six-month period for digitally-distributed games. However, we expense the cost of revenue related to these transactions during the period in which the product is delivered (rather than on a deferred basis).