Delaware | 0-17948 | 94-2838567 |
(State or Other Jurisdiction of Incorporation) | (Commission File Number) | (IRS Employer Identification No.) |
o | Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425) |
o | Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12) |
o | Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b)) |
o | Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c)) |
Exhibit No. | Description | |
99.1 | Press release dated January 27, 2015, relating to Electronic Arts Inc.’s financial results for the fiscal quarter ended December 31, 2014. |
ELECTRONIC ARTS INC. | |||
Dated: | January 27, 2015 | By: | /s/ Blake Jorgensen |
Blake Jorgensen | |||
Executive Vice President, Chief Financial Officer |
Exhibit No. | Description | |
99.1 | Press release dated January 27, 2015, relating to Electronic Arts Inc.’s financial results for the fiscal quarter ended December 31, 2014. |
ELECTRONIC ARTS REPORTS | |||||||
Q3 FY15 FINANCIAL RESULTS |
• | Calendar year 2014 EA was the #1 publisher on PlayStation®4 and Xbox One consoles in the world, driven by the success of Dragon Age™: Inquisition, FIFA 15, NHL®15, Madden NFL 15, EA SPORTSTM UFC®, TitanfallTM, Battlefield 4TM, and FIFA 14. |
• | SimCity™ BuildIt just launched in December and has already achieved 22 million downloads to date and has reached the top 5 iOS game downloads in more than 100 countries. |
• | Dragon Age: Inquisition captivated fans and critics worldwide and it quickly became the most successful launch in BioWare™ history in addition to being named to more than 200 “Game of the Year” lists. The single player campaign alone has been enjoyed for more than 113 million hours. |
• | Monthly active users for EA’s mobile titles averaged more than 160 million in Q3. |
• | EA’s mobile sports games continue to engage players, with Madden NFL Mobile and FIFA 15 Ultimate Team™ together averaging 45% more monthly active players through Q3 compared to our previous iterations in the same period last year. |
• | For the quarter, net revenue* of $1.428 billion was above our guidance of $1.275 billion. Diluted earnings per share* of $1.22 was above our guidance of $0.90. |
• | On a trailing twelve month basis, EA had net revenue* of $4.337 billion of which a record $2.178 billion was digital* (more than half for the first time ever), net income* of $833 million and operating cash flow of $1.150 billion (a record for a calendar year). |
• | EA raised fiscal 2015 net revenue* guidance from $4.175 billion to $4.253 billion and diluted EPS* guidance from $2.05 to $2.35 per share. |
• | Net revenue* for EA’s FIFA, Madden NFL and Hockey Ultimate Team services continued to grow, collectively up 82% year-over-year. |
• | EA repurchased 2.5 million shares in Q3 for $97 million, pursuant to the $750 million share repurchase program initiated in May 2014. |
(in millions of $, except per share amounts) | Quarter Ended 12/31/14 | Quarter Ended 12/31/13 | ||||
GAAP Digital Net Revenue | $ | 541 | $ | 410 | ||
GAAP Packaged Goods and Other Net Revenue | 585 | 398 | ||||
GAAP Total Net Revenue | $ | 1,126 | $ | 808 | ||
Non-GAAP Digital Net Revenue | $ | 693 | $ | 517 | ||
Non-GAAP Packaged Goods and Other Net Revenue | 735 | 1,055 | ||||
Non-GAAP Total Net Revenue | $ | 1,428 | $ | 1,572 | ||
GAAP Net Income (Loss) | $ | 142 | $ | (308 | ) | |
Non-GAAP Net Income | 388 | 398 | ||||
GAAP Diluted Earnings/(Loss) Per Share | 0.44 | (1.00) | ||||
Non-GAAP Diluted Earnings Per Share | 1.22 | 1.26 | ||||
Operating Cash Flow | $ | 682 | $ | 685 |
(in millions of $) | TTM Ended 12/31/14 | TTM Ended 12/31/13 | ||||
GAAP Net Revenue | $ | 4,453 | $ | 3,661 | ||
GAAP Net Income (Loss) | 847 | (36) | ||||
Non-GAAP Net Revenue | 4,337 | 4,147 | ||||
Non-GAAP Net Income | 833 | 551 | ||||
Operating Cash Flow | $ | 1,150 | $ | 664 |
• | GAAP net revenue is expected to be approximately $4.485 billion. |
• | Non-GAAP net revenue is expected to be approximately $4.253 billion. |
• | GAAP diluted earnings per share is expected to be approximately $2.57. |
• | Non-GAAP diluted earnings per share is expected to be approximately $2.35. |
• | The Company estimates a share count of 324 million for purposes of calculating fiscal year 2015 GAAP diluted earnings per share and 320 million for purposes of calculating fiscal year 2015 non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge. |
• | Expected non-GAAP net income excludes the impact of the following items (estimate in millions) from expected GAAP net income: |
Change in deferred net revenue (online-enabled games) | $ | (232 | ) |
Income tax adjustments | (198 | ) | |
College football settlement expenses | (5 | ) | |
Amortization of debt discount | 22 | ||
Acquisition-related expenses | 63 | ||
Loss on licensed intellectual property commitment | 122 | ||
Stock-based compensation | 148 | ||
Expected Impact on Non-GAAP Net Income (net) | $ | (80 | ) |
• | GAAP net revenue is expected to be approximately $1.155 billion. |
• | Non-GAAP net revenue is expected to be approximately $830 million. |
• | GAAP earnings per share is expected to be approximately $1.07. |
• | Non-GAAP diluted earnings per share is expected to be approximately $0.22. |
• | The Company estimates a share count of 329 million for purposes of calculating fourth quarter fiscal year 2015 GAAP diluted earnings per share, and 322 million for non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge. |
• | Expected non-GAAP net income excludes the impact of the following items (estimate in millions) from expected GAAP net income: |
Change in deferred net revenue (online-enabled games) | $ | (325 | ) |
Income tax adjustments | (19 | ) | |
Amortization of debt discount | 6 | ||
Acquisition-related expenses | 16 | ||
Stock-based compensation | 40 | ||
Expected Impact on Non-GAAP Net Income (net) | $ | (282 | ) |
▪ | Acquisition-related expenses |
▪ | Amortization of debt discount |
▪ | Change in deferred net revenue (online-enabled games) |
▪ | College football settlement expenses |
▪ | Income tax adjustments |
▪ | Loss (gain) on strategic investments |
▪ | Loss on licensed intellectual property commitment (COGS) |
▪ | Restructuring charges |
▪ | Shares from Convertible Bond Hedge |
▪ | Stock-based compensation |
Chris Evenden | John Reseburg |
Vice President, Investor Relations | Senior Director, Corporate Communications |
650-628-0255 | 650-628-3601 |
cevenden@ea.com | jreseburg@ea.com |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | ||||||||||||||||
Unaudited Condensed Consolidated Statements of Operations | ||||||||||||||||
(in millions, except per share data) | ||||||||||||||||
Three Months Ended December 31, | Nine Months Ended December 31, | |||||||||||||||
2014 | 2013 | 2014 | 2013 | |||||||||||||
Net revenue | ||||||||||||||||
Product | $ | 606 | $ | 485 | $ | 1,899 | $ | 1,378 | ||||||||
Service and other | 520 | 323 | 1,431 | 1,074 | ||||||||||||
Total net revenue | 1,126 | 808 | 3,330 | 2,452 | ||||||||||||
Cost of revenue | ||||||||||||||||
Product | 300 | 438 | 899 | 909 | ||||||||||||
Service and other | 101 | 79 | 296 | 296 | 215 | |||||||||||
Total cost of revenue | 401 | 517 | 1,195 | 1,124 | ||||||||||||
Gross profit | 725 | 291 | 2,135 | 1,328 | ||||||||||||
Operating expenses: | ||||||||||||||||
Research and development | 283 | 275 | 809 | 836 | ||||||||||||
Marketing and sales | 169 | 214 | 482 | 525 | ||||||||||||
General and administrative | 107 | 91 | 287 | 305 | ||||||||||||
Acquisition-related contingent consideration | — | — | (2 | ) | (37 | ) | ||||||||||
Amortization of intangibles | 4 | 4 | 11 | 12 | ||||||||||||
Restructuring and other | — | (1 | ) | — | (2 | ) | ||||||||||
Total operating expenses | 563 | 583 | 1,587 | 1,639 | ||||||||||||
Operating income (loss) | 162 | (292 | ) | 548 | (311 | ) | ||||||||||
Interest and other income (expense), net | (6 | ) | (6 | ) | (20 | ) | (19 | ) | ||||||||
Income (loss) before provision for income taxes | 156 | (298 | ) | 528 | (330 | ) | ||||||||||
Provision for income taxes | 14 | 10 | 48 | 29 | ||||||||||||
Net income (loss) | $ | 142 | $ | (308 | ) | $ | 480 | $ | (359 | ) | ||||||
Earnings (loss) per share | ||||||||||||||||
Basic | $ | 0.46 | $ | (1.00 | ) | $ | 1.54 | $ | (1.17 | ) | ||||||
Diluted | $ | 0.44 | $ | (1.00 | ) | $ | 1.49 | $ | (1.17 | ) | ||||||
Number of shares used in computation | ||||||||||||||||
Basic | 311 | 309 | 312 | 307 | ||||||||||||
Diluted | 323 | 309 | 322 | 307 |
Three Months Ended December 31, | Nine Months Ended December 31, | ||||||||||||||
2014 | 2013 | 2014 | 2013 | ||||||||||||
Net revenue | |||||||||||||||
GAAP net revenue | $ | 1,126 | $ | 808 | $ | 3,330 | $ | 2,452 | |||||||
Change in deferred net revenue (online-enabled games) | 302 | 764 | 93 | 655 | |||||||||||
Non-GAAP net revenue | $ | 1,428 | $ | 1,572 | $ | 3,423 | $ | 3,107 | |||||||
Gross profit | |||||||||||||||
GAAP gross profit | $ | 725 | $ | 291 | $ | 2,135 | $ | 1,328 | |||||||
Acquisition-related expenses | 12 | 16 | 38 | 45 | |||||||||||
Change in deferred net revenue (online-enabled games) | 302 | 764 | 93 | 655 | |||||||||||
Loss on licensed intellectual property commitment (COGS) | — | — | 122 | — | |||||||||||
Stock-based compensation | 1 | — | 2 | 1 | |||||||||||
Non-GAAP gross profit | $ | 1,040 | $ | 1,071 | $ | 2,390 | $ | 2,029 | |||||||
Operating income (loss) | |||||||||||||||
GAAP operating income (loss) | $ | 162 | $ | (292 | ) | $ | 548 | $ | (311 | ) | |||||
Acquisition-related expenses | 16 | 20 | 47 | 20 | |||||||||||
Change in deferred net revenue (online-enabled games) | 302 | 764 | 93 | 655 | |||||||||||
Loss on licensed intellectual property commitment (COGS) | — | — | 122 | — | |||||||||||
College football settlement expenses | — | — | (5 | ) | 40 | ||||||||||
Restructuring and other | — | (1 | ) | — | (2 | ) | |||||||||
Stock-based compensation | 39 | 40 | 108 | 111 | |||||||||||
Non-GAAP operating income | $ | 519 | $ | 531 | $ | 913 | $ | 513 | |||||||
Net Income (loss) | |||||||||||||||
GAAP net income (loss) | $ | 142 | $ | (308 | ) | $ | 480 | $ | (359 | ) | |||||
Acquisition-related expenses | 16 | 20 | 47 | 20 | |||||||||||
Amortization of debt discount | 5 | 6 | 16 | 16 | |||||||||||
Change in deferred net revenue (online-enabled games) | 302 | 764 | 93 | 655 | |||||||||||
Loss on licensed intellectual property commitment (COGS) | — | — | 122 | — | |||||||||||
College football settlement expenses | — | — | (5 | ) | 40 | ||||||||||
Restructuring and other | — | (1 | ) | — | (2 | ) | |||||||||
Stock-based compensation | 39 | 40 | 108 | 111 | |||||||||||
Income tax adjustments | (116 | ) | (123 | ) | (180 | ) | (99 | ) | |||||||
Non-GAAP net income | $ | 388 | $ | 398 | $ | 681 | $ | 382 | |||||||
Non-GAAP earnings per share | |||||||||||||||
Basic | $ | 1.25 | $ | 1.29 | $ | 2.18 | $ | 1.24 | |||||||
Diluted | $ | 1.22 | $ | 1.26 | $ | 2.13 | $ | 1.21 | |||||||
Number of shares | |||||||||||||||
GAAP & Non-GAAP Basic | 311 | 309 | 312 | 307 | |||||||||||
GAAP Diluted | 323 | 309 | 322 | 307 | |||||||||||
GAAP loss position1 | — | 8 | — | 8 | |||||||||||
Shares from convertible bond hedge | (4 | ) | — | (2 | ) | — | |||||||||
Non-GAAP Diluted | 319 | 317 | 320 | 315 |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||
Unaudited Condensed Consolidated Balance Sheets | |||||||
(in millions) | |||||||
December 31, 2014 | March 31, 2014 2 | ||||||
ASSETS | |||||||
Current assets: | |||||||
Cash and cash equivalents | $ | 2,166 | $ | 1,782 | |||
Short-term investments | 774 | 583 | |||||
Receivables, net of allowances of $189 and $186, respectively | 488 | 327 | |||||
Inventories | 39 | 56 | |||||
Deferred income taxes, net | 57 | 74 | |||||
Other current assets | 230 | 316 | |||||
Total current assets | 3,754 | 3,138 | |||||
Property and equipment, net | 461 | 510 | |||||
Goodwill | 1,718 | 1,723 | |||||
Acquisition-related intangibles, net | 127 | 177 | |||||
Deferred income taxes, net | 6 | 28 | |||||
Other assets | 101 | 140 | |||||
TOTAL ASSETS | $ | 6,167 | $ | 5,716 | |||
LIABILITIES AND STOCKHOLDERS’ EQUITY | |||||||
Current liabilities: | |||||||
Accounts payable | $ | 77 | $ | 119 | |||
Accrued and other current liabilities | 813 | 781 | |||||
Deferred net revenue (online-enabled games) | 1,583 | 1,490 | |||||
0.75% convertible senior notes due 2016, net | 596 | — | |||||
Total current liabilities | 3,069 | 2,390 | |||||
0.75% convertible senior notes due 2016, net | — | 580 | |||||
Income tax obligations | 88 | 189 | |||||
Deferred income taxes, net | 85 | 18 | |||||
Other liabilities | 201 | 117 | |||||
Total liabilities | 3,443 | 3,294 | |||||
0.75% convertible senior notes due 2016, net | 37 | — | |||||
Common stock | 3 | 3 | |||||
Paid-in capital | 2,152 | 2,353 | |||||
Retained earnings | 509 | 29 | |||||
Accumulated other comprehensive income | 23 | 37 | |||||
Total stockholders’ equity | 2,687 | 2,422 | |||||
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY | $ | 6,167 | $ | 5,716 |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||||||
Unaudited Condensed Consolidated Statements of Cash Flows | |||||||||||||||
(in millions) | |||||||||||||||
Three Months Ended December 31, | Nine Months Ended December 31, | ||||||||||||||
2014 | 2013 | 2014 | 2013 | ||||||||||||
OPERATING ACTIVITIES | |||||||||||||||
Net income (loss) | $ | 142 | $ | (308 | ) | $ | 480 | $ | (359 | ) | |||||
Adjustments to reconcile net income (loss) to net cash provided by operating activities: | |||||||||||||||
Depreciation, amortization and accretion | 53 | 58 | 165 | 170 | |||||||||||
Stock-based compensation | 39 | 40 | 108 | 111 | |||||||||||
Acquisition-related contingent consideration | — | — | (2 | ) | (37 | ) | |||||||||
Net loss on investment | — | 1 | — | 1 | |||||||||||
Change in assets and liabilities: | |||||||||||||||
Receivables, net | 332 | 68 | (176 | ) | (210 | ) | |||||||||
Inventories | 27 | 3 | 16 | (12 | ) | ||||||||||
Other assets | (1 | ) | 9 | 137 | 17 | ||||||||||
Accounts payable | (112 | ) | (64 | ) | (29 | ) | 13 | ||||||||
Accrued and other liabilities | (105 | ) | 112 | 68 | 75 | ||||||||||
Deferred income taxes, net | 5 | 2 | 9 | 7 | |||||||||||
Deferred net revenue (online-enabled games) | 302 | 764 | 93 | 655 | |||||||||||
Net cash provided by operating activities | 682 | 685 | 869 | 431 | |||||||||||
INVESTING ACTIVITIES | |||||||||||||||
Capital expenditures | (15 | ) | (28 | ) | (63 | ) | (81 | ) | |||||||
Proceeds from maturities and sales of short-term investments | 168 | 81 | 520 | 331 | |||||||||||
Purchase of short-term investments | (180 | ) | (79 | ) | (717 | ) | (270 | ) | |||||||
Acquisition of subsidiaries, net of cash acquired | — | — | — | (5 | ) | ||||||||||
Net cash used in investing activities | (27 | ) | (26 | ) | (260 | ) | (25 | ) | |||||||
FINANCING ACTIVITIES | |||||||||||||||
Proceeds from issuance of common stock | 5 | 1 | 31 | 51 | |||||||||||
Excess tax benefit from stock-based compensation | 2 | — | 16 | — | |||||||||||
Repurchase and retirement of common stock | (97 | ) | — | (242 | ) | — | |||||||||
Acquisition-related contingent consideration payment | — | — | — | (1 | ) | ||||||||||
Net cash provided by (used in) financing activities | (90 | ) | 1 | (195 | ) | 50 | |||||||||
Effect of foreign exchange on cash and cash equivalents | (23 | ) | (4 | ) | (30 | ) | (2 | ) | |||||||
Increase in cash and cash equivalents | 542 | 656 | 384 | 454 | |||||||||||
Beginning cash and cash equivalents | 1,624 | 1,090 | 1,782 | 1,292 | |||||||||||
Ending cash and cash equivalents | $ | 2,166 | $ | 1,746 | $ | 2,166 | $ | 1,746 |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | |||||||||||||||||
(in millions, except per share data) | |||||||||||||||||
Q3 | Q4 | Q1 | Q2 | Q3 | YOY % | ||||||||||||
FY14 | FY14 | FY15 | FY15 | FY15 | Change | ||||||||||||
QUARTERLY RECONCILIATION OF RESULTS | |||||||||||||||||
Net revenue | |||||||||||||||||
GAAP net revenue | 808 | 1,123 | 1,214 | 990 | 1,126 | 39 | % | ||||||||||
Change in deferred net revenue (online-enabled games) | 764 | (209 | ) | (439 | ) | 230 | 302 | ||||||||||
Non-GAAP net revenue | 1,572 | 914 | 775 | 1,220 | 1,428 | (9 | %) | ||||||||||
Gross profit | |||||||||||||||||
GAAP gross profit | 291 | 900 | 847 | 563 | 725 | 149 | % | ||||||||||
Acquisition-related expenses | 16 | 15 | 14 | 12 | 12 | ||||||||||||
Change in deferred net revenue (online-enabled games) | 764 | (209 | ) | (439 | ) | 230 | 302 | ||||||||||
Loss on licensed intellectual property commitment (COGS) | — | — | 122 | — | — | ||||||||||||
Stock-based compensation | — | 1 | — | 1 | 1 | ||||||||||||
Non-GAAP gross profit | 1,071 | 707 | 544 | 806 | 1,040 | (3 | %) | ||||||||||
GAAP gross profit % (as a % of GAAP net revenue) | 36 | % | 80 | % | 70 | % | 57 | % | 64 | % | |||||||
Non-GAAP gross profit % (as a % of non-GAAP net revenue) | 68 | % | 77 | % | 70 | % | 66 | % | 73 | % | |||||||
Operating income (loss) | |||||||||||||||||
GAAP operating income (loss) | (292 | ) | 344 | 362 | 24 | 162 | 155 | % | |||||||||
Acquisition-related expenses | 20 | 21 | 16 | 15 | 16 | ||||||||||||
Change in deferred net revenue (online-enabled games) | 764 | (209 | ) | (439 | ) | 230 | 302 | ||||||||||
Loss on licensed intellectual property commitment (COGS) | — | — | 122 | — | — | ||||||||||||
College football settlement expenses | — | 8 | (5 | ) | — | — | |||||||||||
Restructuring and other | (1 | ) | 1 | — | — | — | |||||||||||
Stock-based compensation | 40 | 39 | 29 | 40 | 39 | ||||||||||||
Non-GAAP operating income | 531 | 204 | 85 | 309 | 519 | (2 | %) | ||||||||||
GAAP operating income (loss) % (as a % of GAAP net revenue) | (36 | %) | 31 | % | 30 | % | 2 | % | 14 | % | |||||||
Non-GAAP operating income % (as a % of non-GAAP net revenue) | 34 | % | 22 | % | 11 | % | 25 | % | 36 | % | |||||||
Net income (loss) | |||||||||||||||||
GAAP net income (loss) | (308 | ) | 367 | 335 | 3 | 142 | 146 | % | |||||||||
Acquisition-related expenses | 20 | 21 | 16 | 15 | 16 | ||||||||||||
Amortization of debt discount | 6 | 5 | 5 | 6 | 5 | ||||||||||||
Change in deferred net revenue (online-enabled games) | 764 | (209 | ) | (439 | ) | 230 | 302 | ||||||||||
Loss on licensed intellectual property commitment (COGS) | — | — | 122 | — | — | ||||||||||||
College football settlement expenses | — | 8 | (5 | ) | — | — | |||||||||||
Restructuring and other | (1 | ) | 1 | — | — | — | |||||||||||
Stock-based compensation | 40 | 39 | 29 | 40 | 39 | ||||||||||||
Income tax adjustments | (123 | ) | (80 | ) | (2 | ) | (62 | ) | (116 | ) | |||||||
Non-GAAP net income | 398 | 152 | 61 | 232 | 388 | (3 | %) | ||||||||||
GAAP net income (loss) % (as a % of GAAP net revenue) | (38 | %) | 33 | % | 28 | % | — | 13 | % | ||||||||
Non-GAAP net income % (as a % of non-GAAP net revenue) | 25 | % | 17 | % | 8 | % | 19 | % | 27 | % | |||||||
Diluted earnings (loss) per share | |||||||||||||||||
GAAP earnings (loss) per share | (1.00 | ) | 1.15 | 1.04 | 0.01 | 0.44 | 144 | % | |||||||||
Non-GAAP earnings per share | 1.26 | 0.48 | 0.19 | 0.73 | 1.22 | (3 | %) | ||||||||||
Number of diluted shares used in computation | |||||||||||||||||
GAAP | 309 | 319 | 322 | 322 | 323 | ||||||||||||
Non-GAAP | 317 | 319 | 321 | 319 | 319 |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | ||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | ||||||||||||||||||
(in millions, except per share data) | ||||||||||||||||||
Q3 | Q4 | Q1 | Q2 | Q3 | YOY % | |||||||||||||
FY14 | FY14 | FY15 | FY15 | FY15 | Change | |||||||||||||
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP | ||||||||||||||||||
Geography net revenue | ||||||||||||||||||
North America | 338 | 474 | 522 | 433 | 473 | 40 | % | |||||||||||
International | 470 | 649 | 692 | 557 | 653 | 39 | % | |||||||||||
Total GAAP net revenue | 808 | 1,123 | 1,214 | 990 | 1,126 | 39 | % | |||||||||||
North America | 352 | (63 | ) | (201 | ) | 51 | 152 | |||||||||||
International | 412 | (146 | ) | (238 | ) | 179 | 150 | |||||||||||
Change in deferred net revenue (online-enabled games) | 764 | (209 | ) | (439 | ) | 230 | 302 | |||||||||||
North America | 690 | 411 | 321 | 484 | 625 | (9 | %) | |||||||||||
International | 882 | 503 | 454 | 736 | 803 | (9 | %) | |||||||||||
Total Non-GAAP net revenue | 1,572 | 914 | 775 | 1,220 | 1,428 | (9 | %) | |||||||||||
North America | 42% | 42 | % | 43 | % | 44 | % | 42 | % | |||||||||
International | 58% | 58 | % | 57 | % | 56 | % | 58 | % | |||||||||
Total GAAP net revenue % | 100% | 100 | % | 100 | % | 100 | % | 100 | % | |||||||||
North America | 44% | 45 | % | 41 | % | 40 | % | 44 | % | |||||||||
International | 56% | 55 | % | 59 | % | 60 | % | 56 | % | |||||||||
Total Non-GAAP net revenue % | 100% | 100 | % | 100 | % | 100 | % | 100 | % | |||||||||
Net revenue composition | ||||||||||||||||||
Packaged goods and other3 | 398 | 632 | 678 | 482 | 585 | 47 | % | |||||||||||
Full game downloads | 61 | 93 | 107 | 83 | 108 | |||||||||||||
Extra content | 185 | 212 | 225 | 212 | 210 | |||||||||||||
Subscriptions, advertising and other | 67 | 71 | 81 | 91 | 102 | |||||||||||||
Mobile4 | 97 | 115 | 123 | 122 | 121 | |||||||||||||
Total Digital | 410 | 491 | 536 | 508 | 541 | 32 | % | |||||||||||
Total GAAP net revenue | 808 | 1,123 | 1,214 | 990 | 1,126 | 39 | % | |||||||||||
Packaged goods and other3 | 657 | (268 | ) | (385 | ) | 285 | 150 | |||||||||||
Full game downloads | 54 | 22 | (36 | ) | 11 | 32 | ||||||||||||
Extra content | 28 | 31 | (14 | ) | (59 | ) | 104 | |||||||||||
Subscriptions, advertising and other | (1 | ) | (2 | ) | (1 | ) | — | (2 | ) | |||||||||
Mobile4 | 26 | 8 | (3 | ) | (7 | ) | 18 | |||||||||||
Total Digital | 107 | 59 | (54 | ) | (55 | ) | 152 | |||||||||||
Change in deferred net revenue (online-enabled games) | 764 | (209 | ) | (439 | ) | 230 | 302 | |||||||||||
Packaged goods and other3 | 1,055 | 364 | 293 | 767 | 735 | (30 | %) | |||||||||||
Full game downloads | 115 | 115 | 71 | 94 | 140 | |||||||||||||
Extra content | 213 | 243 | 211 | 153 | 314 | |||||||||||||
Subscriptions, advertising and other | 66 | 69 | 80 | 91 | 100 | |||||||||||||
Mobile4 | 123 | 123 | 120 | 115 | 139 | |||||||||||||
Total Digital | 517 | 550 | 482 | 453 | 693 | 34 | % | |||||||||||
Total Non-GAAP net revenue | 1,572 | 914 | 775 | 1,220 | 1,428 | (9 | %) | |||||||||||
Packaged goods and other3 | 49 | % | 56 | % | 56 | % | 49 | % | 52 | % | ||||||||
Full game downloads | 8 | % | 8 | % | 9 | % | 8 | % | 9 | % | ||||||||
Extra content | 23 | % | 19 | % | 19 | % | 21 | % | 19 | % | ||||||||
Subscriptions, advertising and other | 8 | % | 6 | % | 7 | % | 9 | % | 9 | % |
Q3 | Q4 | Q1 | Q2 | Q3 | YOY % | |||||||||||||
FY14 | FY14 | FY15 | FY15 | FY15 | Change | |||||||||||||
Mobile4 | 12 | % | 11 | % | 9 | % | 13 | % | 11 | % | ||||||||
Total Digital | 51 | % | 44 | % | 44 | % | 51 | % | 48 | % | ||||||||
Total GAAP net revenue % | 100% | 100 | % | 100 | % | 100 | % | 100 | % | |||||||||
Packaged goods and other3 | 67 | % | 40 | % | 38 | % | 63 | % | 51 | % | ||||||||
Full game downloads | 7 | % | 13 | % | 9 | % | 8 | % | 10 | % | ||||||||
Extra content | 14 | % | 27 | % | 27 | % | 13 | % | 22 | % | ||||||||
Subscriptions, advertising and other | 4 | % | 7 | % | 10 | % | 7 | % | 7 | % | ||||||||
Mobile4 | 8 | % | 13 | % | 16 | % | 9 | % | 10 | % | ||||||||
Total Digital | 33 | % | 60 | % | 62 | % | 37 | % | 49 | % | ||||||||
Total Non-GAAP net revenue % | 100% | 100 | % | 100 | % | 100 | % | 100 | % |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | ||||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | ||||||||||||||||||
(in millions, except per share data) | ||||||||||||||||||
Q3 | Q4 | Q1 | Q2 | Q3 | YOY % | |||||||||||||
FY14 | FY14 | FY15 | FY15 | FY15 | Change | |||||||||||||
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP | ||||||||||||||||||
Platform net revenue | ||||||||||||||||||
Xbox One, PLAYSTATION 4 | 24 | 172 | 293 | 317 | 427 | 1,679 | % | |||||||||||
Xbox 360, PLAYSTATION 3 | 425 | 562 | 543 | 308 | 306 | (28 | %) | |||||||||||
Other consoles | 10 | 5 | 3 | 6 | 9 | (10 | %) | |||||||||||
Total consoles | 459 | 739 | 839 | 631 | 742 | 62 | % | |||||||||||
PC / Browser | 210 | 238 | 231 | 208 | 218 | 4 | % | |||||||||||
Mobile | 97 | 115 | 123 | 123 | 122 | 26 | % | |||||||||||
Other | 42 | 31 | 21 | 28 | 44 | 5 | % | |||||||||||
Total GAAP net revenue | 808 | 1,123 | 1,214 | 990 | 1,126 | 39 | % | |||||||||||
Xbox One, PLAYSTATION 4 | 368 | 133 | (95 | ) | 117 | 166 | ||||||||||||
Xbox 360, PLAYSTATION 3 | 282 | (316 | ) | (268 | ) | 63 | 106 | |||||||||||
Other consoles | — | (1 | ) | — | (1 | ) | — | |||||||||||
Total consoles | 650 | (184 | ) | (363 | ) | 179 | 272 | |||||||||||
PC / Browser | 86 | (31 | ) | (67 | ) | 56 | 13 | |||||||||||
Mobile | 27 | 7 | (3 | ) | (6 | ) | 17 | |||||||||||
Other | 1 | (1 | ) | (6 | ) | 1 | — | |||||||||||
Change in deferred net revenue (online-enabled games) | 764 | (209 | ) | (439 | ) | 230 | 302 | |||||||||||
Xbox One, PLAYSTATION 4 | 392 | 305 | 198 | 434 | 593 | 51 | % | |||||||||||
Xbox 360, PLAYSTATION 3 | 707 | 246 | 275 | 371 | 412 | (42 | %) | |||||||||||
Other consoles | 10 | 4 | 3 | 5 | 9 | (10 | %) | |||||||||||
Total consoles | 1,109 | 555 | 476 | 810 | 1,014 | (9 | %) | |||||||||||
PC / Browser | 296 | 207 | 164 | 264 | 231 | (22 | %) | |||||||||||
Mobile | 124 | 122 | 120 | 117 | 139 | 12 | % | |||||||||||
Other | 43 | 30 | 15 | 29 | 44 | 2 | % | |||||||||||
Total Non-GAAP net revenue | 1,572 | 914 | 775 | 1,220 | 1,428 | (9 | %) | |||||||||||
Xbox One, PLAYSTATION 4 | 2 | % | 16 | % | 24 | % | 32 | % | 38 | % | ||||||||
Xbox 360, PLAYSTATION 3 | 53 | % | 50 | % | 45 | % | 31 | % | 27 | % | ||||||||
Other consoles | 1 | % | — | — | 1 | % | 1 | % | ||||||||||
Total consoles | 56 | % | 66 | % | 69 | % | 64 | % | 66 | % | ||||||||
PC / Browser | 26 | % | 21 | % | 19 | % | 21 | % | 19 | % | ||||||||
Mobile | 12 | % | 10 | % | 10 | % | 12 | % | 11 | % | ||||||||
Other | 6 | % | 3 | % | 2 | % | 3 | % | 4 | % | ||||||||
Total GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % | ||||||||
Xbox One, PLAYSTATION 4 | 25 | % | 34 | % | 26 | % | 36 | % | 41 | % | ||||||||
Xbox 360, PLAYSTATION 3 | 45 | % | 27 | % | 35 | % | 30 | % | 29 | % | ||||||||
Other consoles | 1 | % | — | — | — | 1 | % | |||||||||||
Total consoles | 71 | % | 61 | % | 61 | % | 66 | % | 71 | % | ||||||||
PC / Browser | 19 | % | 23 | % | 21 | % | 22 | % | 16 | % | ||||||||
Mobile | 8 | % | 13 | % | 15 | % | 10 | % | 10 | % | ||||||||
Other | 2 | % | 3 | % | 3 | % | 2 | % | 3 | % | ||||||||
Total Non-GAAP net revenue % | 100 | % | 100 | % | 100 | % | 100 | % | 100 | % |
ELECTRONIC ARTS INC. AND SUBSIDIARIES | |||||||||||||||||
Unaudited Supplemental Financial Information and Business Metrics | |||||||||||||||||
(in millions, except per share data) | |||||||||||||||||
Q3 | Q4 | Q1 | Q2 | Q3 | YOY % | ||||||||||||
FY14 | FY14 | FY15 | FY15 | FY15 | Change | ||||||||||||
CASH FLOW DATA | |||||||||||||||||
Operating cash flow | 685 | 281 | 4 | 183 | 682 | — | |||||||||||
Operating cash flow - TTM | 664 | 712 | 964 | 1,153 | 1,150 | 73 | % | ||||||||||
Capital expenditures | 28 | 16 | 27 | 21 | 15 | (46 | %) | ||||||||||
Capital expenditures - TTM | 106 | 97 | 95 | 92 | 79 | (25 | %) | ||||||||||
BALANCE SHEET DATA | |||||||||||||||||
Cash and cash equivalents | 1,746 | 1,782 | 1,554 | 1,624 | 2,166 | 24 | % | ||||||||||
Short-term investments | 324 | 583 | 762 | 764 | 774 | 139 | % | ||||||||||
Cash and cash equivalents, and short-term investments | 2,070 | 2,365 | 2,316 | 2,388 | 2,940 | 42 | % | ||||||||||
Receivables, net | 526 | 327 | 219 | 829 | 488 | (7 | %) | ||||||||||
Inventories | 55 | 56 | 37 | 67 | 39 | (29 | %) | ||||||||||
Deferred net revenue (online-enabled games) | |||||||||||||||||
End of the quarter | 1,699 | 1,490 | 1,051 | 1,281 | 1,583 | (7 | %) | ||||||||||
Less: Beginning of the quarter | 935 | 1,699 | 1,490 | 1,051 | 1,281 | ||||||||||||
Change in deferred net revenue (online-enabled games) | 764 | (209 | ) | (439 | ) | 230 | 302 | ||||||||||
STOCK-BASED COMPENSATION | |||||||||||||||||
Cost of revenue | — | 1 | — | 1 | 1 | ||||||||||||
Research and development | 25 | 22 | 16 | 23 | 22 | ||||||||||||
Marketing and sales | 7 | 6 | 4 | 6 | 6 | ||||||||||||
General and administrative | 8 | 10 | 9 | 10 | 10 | ||||||||||||
Total stock-based compensation | 40 | 39 | 29 | 40 | 39 |