XML 63 R22.htm IDEA: XBRL DOCUMENT v2.4.0.8
Segment Information
6 Months Ended
Sep. 30, 2014
Segment Reporting [Abstract]  
Segment Information
(16) SEGMENT INFORMATION
Our reporting segment is based upon: our internal organizational structure; the manner in which our operations are managed; the criteria used by our Chief Executive Officer, our Chief Operating Decision Maker (“CODM”), to evaluate segment performance; the availability of separate financial information; and overall materiality considerations.
Prior to the third quarter of fiscal 2014, our “EA Labels” operating segment was comprised of our five labels: EA Games, EA SPORTS, Maxis, PopCap and All Play. Our CODM regularly reviewed the aggregated results of the five labels to assess overall performance and allocate resources.
In September 2013, we announced the appointment of a new Chief Executive Officer. Our new Chief Executive Officer subsequently made a number of changes to our internal organizational structure and the manner in which our operations are managed. In addition, we redefined our definition of segment profit for management reporting. Our CODM currently reviews total company operating results to assess overall performance and allocate resources.
The following table summarizes the financial performance of our current segment operating profit and a reconciliation to our consolidated operating income for the three and six months ended September 30, 2014 and 2013. Our current segment operating profit differs from the prior “EA Labels” segment profit primarily due to the inclusion of (1) our Switzerland distribution revenues and expenses and (2) certain corporate and other functional costs such as our Global Publishing and Marketing organization expenses, which were previously not allocated to the EA Labels. Prior periods below have been restated to reflect our current reporting segment structure (in millions): 
 
Three Months Ended
September 30,
 
Six Months Ended
September 30,
 
2014
 
2013
 
2014
 
2013
Segment:
 
 
 
 
 
 
 
Net revenue before revenue deferral
$
1,220

 
$
1,040

 
$
1,995

 
$
1,535

Depreciation
(33
)
 
(32
)
 
(64
)
 
(62
)
Other expenses
(878
)
 
(865
)
 
(1,537
)
 
(1,491
)
Segment operating profit (loss)
309

 
143

 
394

 
(18
)
Reconciliation to consolidated operating income:
 
 
 
 
 
 
 
Other:
 
 
 
 
 
 
 
Revenue deferral
(1,035
)
 
(879
)
 
(1,658
)
 
(1,234
)
Recognition of revenue deferral
805

 
534

 
1,867

 
1,343

Amortization of intangibles
(16
)
 
(18
)
 
(33
)
 
(37
)
Acquisition-related contingent consideration
1

 
44

 
2

 
37

Restructuring and other charges

 
2

 

 
1

Stock-based compensation
(40
)
 
(38
)
 
(69
)
 
(71
)
Loss on licensed intellectual property commitment

 

 
(122
)
 

Other expenses

 
(40
)
 
5

 
(40
)
Consolidated operating income (loss)
$
24

 
$
(252
)
 
$
386

 
$
(19
)


Our segment profit differs from consolidated operating income primarily due to the exclusion of (1) the deferral of certain net revenue related to online-enabled games (see Note 10 for additional information regarding deferred net revenue (online-enabled games)), (2) certain non-cash costs such as stock-based compensation, (3) acquisition-related expenses such as amortization of intangibles and acquisition-related contingent consideration, and (4) other significant non-recurring costs that may not be indicative of the company’s core business, operating results or future outlook. Our CODM reviews assets on a consolidated basis and not on a segment basis.
Information about our total net revenue by revenue composition and by platform for the three and six months ended September 30, 2014 and 2013 is presented below (in millions): 
 
Three Months Ended
September 30,
 
Six Months Ended
September 30,
 
2014
 
2013
 
2014
 
2013
Packaged goods and other
$
482

 
$
245

 
$
1,160

 
$
712

Digital
508

 
450

 
1,044

 
932

Net revenue
$
990

 
$
695

 
$
2,204

 
$
1,644


 
Three Months Ended
September 30,
 
Six Months Ended
September 30,
 
2014
 
2013
 
2014
 
2013
Platform net revenue
 
 
 
 
 
 
 
Xbox One, PlayStation 4
$
317

 
$

 
$
610

 
$

Xbox 360, PlayStation 3
308

 
298

 
851

 
792

Other consoles
6

 
11

 
9

 
15

Total consoles
631

 
309

 
1,470

 
807

PC / Browser
208

 
274

 
439

 
572

Mobile
123

 
75

 
246

 
188

Other
28

 
37

 
49

 
77

Net revenue
$
990

 
$
695

 
$
2,204

 
$
1,644



Information about our operations in North America and internationally as of and for the three and six months ended September 30, 2014 and 2013 is presented below (in millions): 
 
Three Months Ended
September 30,
 
Six Months Ended
September 30,
 
2014
 
2013
 
2014
 
2013
Net revenue from unaffiliated customers
 
 
 
 
 
 
 
North America
$
433

 
$
303

 
$
955

 
$
698

International
557

 
392

 
1,249

 
946

Net revenue
$
990

 
$
695

 
$
2,204

 
$
1,644


 
 
As of September 30,
 
2014
 
2013
Long-lived assets
 
 
 
North America
$
1,886

 
$
1,981

International
463

 
493

Total
$
2,349

 
$
2,474


We attribute net revenue from external customers to individual countries based on the location of the legal entity that sells the products and/or services. Note that revenue attributed to the legal entity that makes the sale is often not the country where the consumer resides. For example, revenue generated by our Swiss legal entities includes digital revenue from consumers who reside outside of Switzerland, including consumers who reside outside of Europe. Revenue generated by our Swiss legal entities during the three and six months ended September 30, 2014 represented $195 million and $635 million, or 20 percent and 29 percent, of our total net revenue, respectively. Revenue generated by our Swiss legal entities during the three and six months ended September 30, 2013 represented $136 million and $539 million, or 20 percent and 33 percent, of our total net revenue, respectively. Revenue generated in the United States represents over 99 percent of our total North America net revenue. There were no other countries with net revenue greater than 10 percent.
Our direct sales to GameStop Corp. represented approximately 16 percent and 14 percent of total net revenue, respectively, during the three and six months ended September 30, 2014. Our direct sales to GameStop Corp. represented approximately 16 percent and 12 percent of total net revenue for the three and six months ended September 30, 2013, respectively.