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Balance Sheet Details
12 Months Ended
Mar. 31, 2014
Balance Sheet Related Disclosures [Abstract]  
Balance Sheet Details
(10)  BALANCE SHEET DETAILS
Inventories
Inventories as of March 31, 2014 and 2013 consisted of (in millions): 
 
As of March 31,
 
2014
 
2013
Finished goods
$
55

 
$
41

Raw materials and work in process
1

 
1

Inventories
$
56

 
$
42



Property and Equipment, Net
Property and equipment, net, as of March 31, 2014 and 2013 consisted of (in millions): 
 
As of March 31,
 
2014
 
2013
Computer equipment and software
$
718

 
$
660

Buildings
327

 
336

Leasehold improvements
129

 
129

Office equipment, furniture and fixtures
67

 
72

Land
63

 
64

Warehouse equipment and other
10

 
10

Construction in progress
5

 
8

 
1,319

 
1,279

Less accumulated depreciation
(809
)
 
(731
)
Property and equipment, net
$
510

 
$
548


Depreciation expense associated with property and equipment was $126 million, $118 million and $102 million for the fiscal years ended March 31, 2014, 2013 and 2012, respectively.
Accrued and Other Current Liabilities
Accrued and other current liabilities as of March 31, 2014 and 2013 consisted of (in millions): 
 
As of March 31,
 
2014
 
2013
Other accrued expenses
$
328

 
$
338

Accrued compensation and benefits
259

 
217

Accrued royalties
73

 
103

Deferred net revenue (other)
121

 
79

Accrued and other current liabilities
$
781

 
$
737



Deferred net revenue (other) includes the deferral of subscription revenue, deferrals related to our Switzerland distribution business, advertising revenue, licensing arrangements and other revenue for which revenue recognition criteria has not been met.
Deferred Net Revenue (Online-Enabled Games)
Deferred net revenue (online-enabled games) was $1,490 million and $1,044 million as of March 31, 2014 and 2013, respectively. Deferred net revenue (online-enabled games) generally includes the unrecognized revenue from bundled sales of certain online-enabled games for which we do not have VSOE for the obligation to provide unspecified updates. We recognize revenue from the sale of online-enabled games for which we do not have VSOE for the unspecified updates on a straight-line basis, generally over an estimated nine-month period beginning in the month after shipment for physical games sold through retail and an estimated six-month period for digitally-distributed games. However, we expense the cost of revenue related to these transactions during the period in which the product is delivered (rather than on a deferred basis).