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Balance Sheet Details
6 Months Ended
Sep. 30, 2013
Balance Sheet Related Disclosures [Abstract]  
Balance Sheet Details
(10) BALANCE SHEET DETAILS
Inventories
Inventories as of September 30, 2013 and March 31, 2013 consisted of (in millions): 
 
As of
September 30, 2013
 
As of
March 31, 2013
Finished Goods
$
54

 
$
41

Raw materials and work in process
4

 
1

Inventories
$
58

 
$
42


Property and Equipment, Net
Property and equipment, net, as of September 30, 2013 and March 31, 2013 consisted of (in millions): 
 
As of
September 30, 2013
 
As of
March 31, 2013
Computer equipment and software
$
693

 
$
660

Buildings
337

 
336

Leasehold improvements
129

 
129

Office equipment, furniture and fixtures
70

 
72

Land
63

 
64

Warehouse equipment and other
10

 
10

Construction in progress
9

 
8

 
1,311

 
1,279

Less: accumulated depreciation
(779
)
 
(731
)
Property and equipment, net
$
532

 
$
548


Depreciation expense associated with property and equipment was $32 million and $62 million for three and six months ended September 30, 2013, respectively. Depreciation expense associated with property and equipment was $29 million and $57 million for the three and six months ended September 30, 2012, respectively.
Accrued and Other Current Liabilities
Accrued and other current liabilities as of September 30, 2013 and March 31, 2013 consisted of (in millions): 
 
As of
September 30, 2013
 
As of
March 31, 2013
Other accrued expenses
$
357

 
$
338

Accrued compensation and benefits
167

 
217

Accrued royalties
102

 
103

Deferred net revenue (other)
82

 
79

Accrued and other current liabilities
$
708

 
$
737


Deferred net revenue (other) includes the deferral of subscription revenue, deferrals related to our Switzerland distribution business, advertising revenue, licensing arrangements, and other revenue for which revenue recognition criteria has not been met.
Deferred Net Revenue (Online-Enabled Games)
Deferred net revenue (online-enabled games) was $935 million and $1,044 million as of September 30, 2013 and March 31, 2013, respectively. Deferred net revenue (online-enabled games) generally includes the unrecognized revenue from bundled sales of certain online-enabled games for which we do not have VSOE for the obligation to provide unspecified updates. We recognize revenue from the sales of online-enabled games for which we do not have VSOE for the unspecified updates on a straight-line basis, generally over an estimated nine-month period beginning in the month after shipment for physical games sold through retail and an estimated six-month period for digitally distributed games. However, we expense the cost of revenue related to these transactions during the period in which the product is delivered (rather than on a deferred basis).