XML 142 R16.htm IDEA: XBRL DOCUMENT v2.4.0.8
Balance Sheet Details
3 Months Ended
Jun. 30, 2013
Balance Sheet Related Disclosures [Abstract]  
Balance Sheet Details
(10) BALANCE SHEET DETAILS
Inventories
Inventories as of June 30, 2013 and March 31, 2013 consisted of (in millions): 
 
As of
June 30, 2013
 
As of
March 31, 2013
Raw materials and work in process
$

 
$
1

Finished goods
41

 
41

Inventories
$
41

 
$
42


Property and Equipment, Net
Property and equipment, net, as of June 30, 2013 and March 31, 2013 consisted of (in millions): 
 
As of
June 30, 2013
 
As of
March 31, 2013
Computer equipment and software
$
673

 
$
660

Buildings
332

 
336

Leasehold improvements
130

 
129

Office equipment, furniture and fixtures
71

 
72

Land
63

 
64

Warehouse equipment and other
10

 
10

Construction in progress
9

 
8

 
1,288

 
1,279

Less: accumulated depreciation
(751
)
 
(731
)
Property and equipment, net
$
537

 
$
548


Depreciation expense associated with property and equipment was $30 million and $28 million for the three months ended June 30, 2013 and 2012, respectively.
Accrued and Other Current Liabilities
Accrued and other current liabilities as of June 30, 2013 and March 31, 2013 consisted of (in millions): 
 
As of
June 30, 2013
 
As of
March 31, 2013
Other accrued expenses
$
257

 
$
338

Accrued compensation and benefits
163

 
217

Accrued royalties
85

 
103

Deferred net revenue (other)
83

 
79

Accrued and other current liabilities
$
588

 
$
737


Deferred net revenue (other) includes the deferral of subscription revenue, deferrals related to our Switzerland distribution business, advertising revenue, licensing arrangements, and other revenue for which revenue recognition criteria has not been met.
Deferred Net Revenue (Online-Enabled Games)
Deferred net revenue (online-enabled games) was $590 million and $1,044 million as of June 30, 2013 and March 31, 2013, respectively. Deferred net revenue (online-enabled games) generally includes the unrecognized revenue from bundled sales of certain online-enabled games for which we do not have VSOE for the obligation to provide unspecified updates. We recognize revenue from the sales of online-enabled games for which we do not have VSOE for the unspecified updates on a straight-line basis, generally over an estimated six-month period beginning in the month after shipment. However, we expense the cost of revenue related to these transactions during the period in which the product is delivered (rather than on a deferred basis).