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Balance Sheet Details
12 Months Ended
Mar. 31, 2013
Balance Sheet Related Disclosures [Abstract]  
Balance Sheet Details
(9)  BALANCE SHEET DETAILS
Inventories
Inventories as of March 31, 2013 and 2012 consisted of (in millions): 
 
As of March 31,
 
2013
 
2012
Raw materials and work in process
$
1

 
$

Finished goods
41

 
59

Inventories
$
42

 
$
59



Property and Equipment, Net
Property and equipment, net, as of March 31, 2013 and 2012 consisted of (in millions): 
 
As of March 31,
 
2013
 
2012
Computer equipment and software
$
660

 
$
575

Buildings
336

 
339

Leasehold improvements
129

 
121

Office equipment, furniture and fixtures
72

 
72

Land
64

 
64

Warehouse equipment and other
10

 
10

Construction in progress
8

 
38

 
1,279

 
1,219

Less accumulated depreciation
(731
)
 
(651
)
Property and equipment, net
$
548

 
$
568


Depreciation expense associated with property and equipment was $118 million, $102 million and $104 million for the fiscal years ended March 31, 2013, 2012 and 2011, respectively.
Accrued and Other Current Liabilities
Accrued and other current liabilities as of March 31, 2013 and 2012 consisted of (in millions): 
 
As of March 31,
 
2013
 
2012
Other accrued expenses
$
338

 
$
441

Accrued compensation and benefits
217

 
233

Accrued royalties
103

 
98

Deferred net revenue (other)
79

 
85

Accrued and other current liabilities
$
737

 
$
857



Deferred net revenue (other) includes the deferral of subscription revenue, deferrals related to our Switzerland distribution business, advertising revenue, licensing arrangements and other revenue for which revenue recognition criteria has not been met.
Deferred Net Revenue (Online-Enabled Games)
Deferred net revenue (online-enabled games) was $1,044 million and $1,048 million as of March 31, 2013 and 2012, respectively. Deferred net revenue (online-enabled games) generally includes the unrecognized revenue from bundled sales of certain online-enabled games for which we do not have VSOE for the obligation to provide unspecified updates. We recognize revenue from the sales of online-enabled games for which we do not have VSOE for the unspecified updates on a straight-line basis, generally over an estimated six-month period beginning in the month after shipment. However, we expense the cost of revenue related to these transactions during the period in which the product is delivered (rather than on a deferred basis).