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Goodwill and Intangibles
12 Months Ended
Dec. 31, 2017
Goodwill and Intangibles [Abstract]  
Goodwill and Intangibles

(4) Goodwill and Intangibles

Goodwill

Changes in the carrying amount of goodwill, by operating segment, for the years ended December 31, 2017 and December 25, 2016 are as follows:

Entertainment
U.S. and CanadaInternational and LicensingTotal
2017
Balance at December 25, 2016$296,978169,833103,744570,555
Foreign exchange translation8661,6422,508
Balance at December 31, 2017$296,978170,699105,386573,063
2016
Balance at December 27, 2015$296,978170,110125,607592,695
Acquired during the period11,82111,821
Impairment during the period(32,858)(32,858)
Foreign exchange translation(277)(826)(1,103)
Balance at December 25, 2016$296,978169,833103,744570,555

A portion of the Company's goodwill and other intangible assets reside in the Corporate segment of the business. For purposes of the goodwill impairment testing, these assets are allocated to the reporting units within the Company's operating segments.

The Company performs an annual impairment assessment on goodwill. This annual impairment assessment is performed in the fourth quarter of the Company's fiscal year. In addition, if an event occurs or circumstances change that indicate that the carrying value may not be recoverable, the Company will perform an interim impairment test at that time. During the fiscal year ended December 31, 2017, no such events occurred. During its annual impairment tests of goodwill in the fourth quarter of 2017, the Company concluded that there was no impairment of its goodwill during the year.

During the fourth quarter of 2016 in conjunction with the Company’s annual review for impairment the Company completed step one of the annual goodwill impairment test for the Backflip reporting unit. Prior to the fourth quarter of 2016, there were no triggering events that would have required the Company to test for impairment. The Company’s 2016 evaluation of the Backflip reporting unit was dependent in large part on the performance of launches that took place during the fourth quarter. Additionally, during the fourth quarter of 2016, the Company revised its expectations regarding the timing of future launches. The first step of the goodwill impairment analysis involved comparing the Backflip carrying value to its estimated fair value, which was calculated based on the Income Approach. Discounted cash flows serve as the primary basis for the Income Approach. The Company utilized forecasted cash flows for the Backflip reporting unit that included assumptions including but not limited to: expected revenues to be realized based on planned future mobile game releases, expected EBITDA margins derived in part based on expected future royalty costs, advertising and marketing costs, development costs, and overhead costs, and expected future tax rates. The cash flows beyond the forecast period were estimated using a terminal value growth rate of 3%. To calculate the fair value of the future cash flows under the Income Approach, a discount rate of 14% was utilized, representing the reporting unit’s estimated weighted-average cost of capital. Based on the results of the step one impairment test the Company determined that the fair value of the Backflip reporting unit was below its carrying value, and therefore, impairment was indicated. Because indicators of impairment existed, the Company commenced the second step of the goodwill impairment analysis to determine the implied fair value of goodwill for the Backflip reporting unit, which was determined in the same manner utilized to estimate the amount of goodwill recognized in a business combination.

As part of the second step of the 2016 goodwill impairment analysis, the Company assigned the fair value of the Backflip reporting unit, as calculated under the first step of the goodwill impairment analysis, to all the assets and liabilities, including identifiable intangibles assets, of that reporting unit. The implied fair value of goodwill was measured as the excess of the fair value of the Backflip reporting unit over the amounts assigned to its assets and liabilities. Based on this assessment, the Company recorded an impairment charge of $32,858 in the fourth quarter of 2016.

During 2016 the Company completed a qualitative assessment of goodwill for all reporting units with the exception of Backflip, and concluded there was no other impairment of goodwill.

The Company also completed its annual impairment tests of goodwill in the fourth quarter of 2015 and concluded that there was no impairment of its goodwill.

Other Intangibles, Net

A summary of the Company's other intangibles, net at December 31, 2017 and December 26, 2016:

20172016
Acquired product rights$789,940789,689
Licensed rights of entertainment properties256,555256,555
Accumulated amortization(904,851)(876,033)
Amortizable intangible assets141,644170,211
Product rights with indefinite lives75,73875,738
Total other intangibles, net$217,382245,949

Certain intangible assets relating to rights obtained in the Company's acquisition of Milton Bradley in 1984 and Tonka in 1991 are not amortized. These rights were determined to have indefinite lives and are included as product rights with indefinite lives in the table above. The Company tests these assets for impairment on an annual basis in the fourth quarter of each year or when an event occurs or circumstances change that indicate that the carrying value may not be recoverable. The Company completed its annual impairment tests of indefinite-lived intangible assets in the fourth quarter of 2017, 2016, and 2015 concluding that there was no impairment of these assets. The Company's other intangible assets are amortized over their remaining useful lives, and accumulated amortization of these other intangibles is reflected in other intangibles, net in the accompanying consolidated balance sheets.

Intangible assets, other than those with indefinite lives, are reviewed for indications of impairment whenever events or changes in circumstances indicate the carrying value may not be recoverable. The Company will continue to incur amortization expense related to the use of acquired and licensed rights to produce various products. A portion of the amortization of these product rights will fluctuate depending on brand activation, related revenues during an annual period and future expectations, as well as rights reaching the end of their useful lives. The Company currently estimates amortization expense related to the above intangible assets for the next five years to be approximately:

201817,000
201936,000
202040,000
202118,000
202217,000