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Segment Reporting
12 Months Ended
Dec. 29, 2019
Segment Reporting [Abstract]  
Segment Reporting
Segment Reporting
Segment and Geographic Information
Hasbro is a global play and entertainment company with a broad portfolio of brands and entertainment properties spanning toys, games, licensed products ranging from traditional to high-tech and digital, and film and television entertainment. For the periods presented in these consolidated financial statements, the Company’s segments are (i) U.S. and Canada, (ii) International, (iii) Entertainment, Licensing and Digital, and (iv) Global Operations.
The U.S. and Canada segment includes the marketing and selling of action figures, arts and crafts and creative play products, electronic toys and related electronic interactive products, fashion and other dolls, infant products, play sets, preschool toys, plush products, sports action blasters and accessories, vehicles and toy-related specialty products, as well as traditional board games, and trading card and role-playing games primarily within the United States and Canada. Within the International segment, the Company markets and sells both toy and game products in markets outside of the U.S. and Canada, primarily in the European, Asia Pacific, and Latin and South American regions. The Company’s Entertainment, Licensing and Digital segment includes the Company’s consumer products licensing, digital gaming, movie and television entertainment operations. The Global Operations segment is responsible for sourcing finished products for the Company’s U.S. and Canada and International segments.
During the first quarter of 2019, the Company realigned its financial reporting segments to include all digital gaming businesses within the re-named Entertainment, Licensing and Digital reporting segment.  As a result of the realignment, 2018 and 2017 results for the U.S. and Canada and the former Entertainment and Licensing segments have been restated to reflect those changes.
Segment performance is measured at the operating profit level. Included in Corporate and eliminations are certain corporate expenses, including the elimination of intersegment transactions and certain assets benefiting more than one segment. Intersegment sales and transfers are reflected in management reports at amounts approximating cost. Certain shared costs, including global development and marketing expenses and corporate administration, are allocated to segments based upon expenses and foreign exchange rates fixed at the beginning of the year, with adjustments to actual expenses and foreign exchange rates included in Corporate and eliminations. The accounting policies of the segments are the same as those referenced in note 1.
Results shown for fiscal years 2019, 2018 and 2017 are not necessarily those which would be achieved if each segment was an unaffiliated business enterprise.
Information by segment and a reconciliation to reported amounts are as follows:
 
Revenues
from
External
Customers
 
Affiliate
Revenue
 
Operating
Profit
(Loss)
 
Depreciation
and
Amortization
 
Capital
Additions
 
Total
Assets
2019
 
 
 
 
 
 
 
 
 
 
 
U.S. and Canada
$
2,449,280

 
11,016

 
415,436

 
8,696

 
6,280

 
3,244,950

International
1,836,360

 
273

 
107,304

 
6,166

 
4,290

 
2,482,170

Entertainment, Licensing and Digital
434,467

 
11,466

 
99,686

 
8,342

 
25,718

 
695,898

Global Operations(a)
120

 
1,388,623

 
(7,237
)
 
81,532

 
73,708

 
3,334,190

Corporate and eliminations(b)

 
(1,411,378
)
 
36,861

 
76,051

 
23,640

 
(901,580
)
Consolidated Total
$
4,720,227

 

 
652,050

 
180,787

 
133,636

 
8,855,628

2018
 
 
 
 
 
 
 
 
 
 
 
U.S. and Canada
$
2,375,653

 
10,242

 
370,197

 
11,119

 
5,255

 
2,899,986

International
1,847,585

 
290

 
39,470

 
6,530

 
4,652

 
2,229,053

Entertainment, Licensing and Digital
356,299

 
15,796

 
29,127

 
4,627

 
26,631

 
620,425

Global Operations(a)
109

 
1,439,292

 
(8,415
)
 
84,759

 
82,912

 
3,197,847

Corporate and eliminations(b)

 
(1,465,620
)
 
(99,327
)
 
60,923

 
20,976

 
(3,684,323
)
Consolidated Total
$
4,579,646

 

 
331,052

 
167,958

 
140,426

 
5,262,988

2017
 
 
 
 
 
 
 
 
 
 
 
U.S. and Canada
$
2,650,682

 
8,157

 
523,915

 
19,457

 
5,849

 
2,746,834

International
2,233,579

 
382

 
228,669

 
9,527

 
4,669

 
2,499,985

Entertainment, Licensing and Digital
325,424

 
21,889

 
82,427

 
5,526

 
7,637

 
628,743

Global Operations(a)
97

 
1,644,650

 
4,014

 
92,595

 
89,619

 
2,819,768

Corporate and eliminations(b)

 
(1,675,078
)
 
(28,666
)
 
44,731

 
27,103

 
(3,405,347
)
Consolidated Total
$
5,209,782

 

 
810,359

 
171,836

 
134,877

 
5,289,983


(a)
The Global Operations segment derives substantially all of its revenues, and thus its operating results, from intersegment activities.
(b)
Certain long-term assets, including property, plant and equipment, goodwill and other intangibles, which benefit multiple operating segments, are included in Corporate and eliminations. Allocations of certain expenses related to these assets to the individual operating segments are done at the beginning of the year based on budgeted amounts. Any differences between actual and budgeted amounts are reflected in Corporate and eliminations. Furthermore, Corporate and eliminations includes elimination of inter-company income statement transactions. Corporate and eliminations also includes the elimination of inter-company balance sheet amounts.
The following table represents consolidated International segment net revenues by major geographic region for the three fiscal years ended December 29, 2019.
 
2019
 
2018
 
2017
Europe
$
1,043,217

 
1,046,901

 
1,381,949

Latin America
435,740

 
454,066

 
485,088

Asia Pacific
357,403

 
346,618

 
366,542

Net revenues
$
1,836,360

 
1,847,585

 
2,233,579


The following table presents consolidated net revenues by brand portfolio for the three fiscal years ended December 30, 2018.
 
2019
 
2018
 
2017
Franchise Brands
$
2,411,847

 
2,445,902

 
2,690,394

Partner Brands
1,220,982

 
987,283

 
1,271,597

Hasbro Gaming
709,750

 
787,692

 
893,019

Emerging Brands
377,648

 
358,769

 
354,772

Net revenues
$
4,720,227

 
4,579,646

 
5,209,782


For the year ended December 31, 2017, net revenues of $122,432 were reclassified from Emerging Brands to Franchise Brands to conform to the presentation for the years ended December 29, 2019 and December 30, 2018.
Hasbro’s total gaming category, including all gaming net revenues, most notably MAGIC: THE GATHERING and MONOPOLY, totaled $1,528,283, $1,443,164 and $1,497,795 for the years ended December 29, 2019, December 30, 2018 and December 31, 2017, respectively.
Information as to Hasbro’s operations in different geographical areas is presented below on the basis the Company uses to manage its business. Net revenues are categorized based on location of the customer, while long-lived assets (property, plant and equipment, goodwill and other intangibles) are categorized based on their location.
 
2019
 
2018
 
2017
Net revenues
 
 
 
 
 
United States
$
2,653,337

 
2,497,331

 
2,732,034

International
2,066,890

 
2,082,315

 
2,477,748

 
4,720,227

 
4,579,646

 
5,209,782

Long-lived assets
 
 
 
 
 
United States
1,299,317

 
1,287,444

 
894,597

International
223,820

 
148,753

 
155,558

 
$
1,523,137

 
1,436,197

 
1,050,155


Principal international markets include Europe, Canada, Mexico and Latin America, Australia, China and Hong Kong. Long-lived assets include property, plant and equipment, goodwill and other intangibles.
Other Information
Hasbro markets its products primarily to customers in the retail sector. Although the Company closely monitors the creditworthiness of its customers, adjusting credit policies and limits as deemed appropriate, a substantial portion of its customers’ ability to discharge amounts owed is generally dependent upon the overall retail economic environment.
In 2019 the Company’s largest customers were Wal-Mart Stores, Inc., Target Corporation, and Amazon.com. Sales to these customers amounted to 18%, 9% and 8%, respectively of consolidated net revenues in 2019. In 2018 the Company’s largest customers were Wal-Mart Stores, Inc. and Target Corporation. Sales to these customers amounted to 20% and 9%, respectively of consolidated net revenues during 2018. In 2017 the Company’s largest customers were Wal-Mart Stores, Inc., Toys“R”Us, Inc. and Target Corporation. Sales to these customers amounted to 19%, 9% and 9%, of consolidated net revenues during 2017. These sales were primarily within the U.S. and Canada segment.
Hasbro purchases certain components used in its manufacturing process and certain finished products from manufacturers in the Far East. The Company’s reliance on external sources of manufacturing can be shifted, over a period of time, to alternative sources of supply for products it sells, should such changes be necessary. However, if the Company were prevented from obtaining products from a substantial number of its current Far East suppliers due to political, labor or other factors beyond its control, the Company’s operations would be disrupted, potentially for a significant period of time, while alternative sources of product were secured. The imposition of trade sanctions, tariffs, border adjustment taxes or other measures by the United States or the European Union against a class of products imported by Hasbro from, or the loss of “normal trade relations” status with, China, or other countries where we manufacture products, or other factors which increase the cost of manufacturing in China, or other countries where we manufacture products, such as higher labor costs or an appreciation in the Chinese Yuan, could significantly disrupt our operations and/or significantly increase the cost of the products which are manufactured and imported into other markets.
The Company has agreements which allow it to develop and market products based on properties owned by third parties including its license with Marvel Entertainment, LLC and Marvel Characters B.V. (together “Marvel”) and its license with Lucas Licensing Ltd. and Lucasfilm Ltd. (together “Lucas”). These licenses have multi-year terms and provide the Company with the right to market and sell designated classes of products based on Marvel’s portfolio of brands, including SPIDER-MAN and THE AVENGERS, and Lucas’s STAR WARS brand. The Company also has a license to market products with The Walt Disney Company for DISNEY PRINCESS and DISNEY FROZEN lines. Hasbro’s net revenues from these licenses can be significant in any given year based on the level of third party entertainment. In addition to DISNEY PRINCESS and DISNEY FROZEN, both Marvel and Lucas are owned by The Walt Disney Company.