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Segment Reporting
6 Months Ended
Jul. 02, 2017
Segment Reporting (Thousands of Dollars) [Abstract]  
Segment Reporting

(9) Segment Reporting

Hasbro is a global play and entertainment company with a broad portfolio of brands and entertainment properties spanning toys, games, licensed products ranging from traditional to high-tech and digital, and film and television entertainment. The Company's segments are (i) U.S. and Canada, (ii) International, (iii) Entertainment and Licensing, and (iv) Global Operations.

The U.S. and Canada segment includes the marketing and selling of action figures, arts and crafts and creative play products, electronic toys and related electronic interactive products, fashion and other dolls, infant products, play sets, preschool toys, plush products, sports action blasters and accessories, vehicles and toy-related specialty products, as well as traditional board games and puzzles, and trading card and role-playing games primarily within the United States and Canada. Within the International segment, the Company markets and sells both toy and game products in markets outside of the U.S. and Canada, primarily in the European, Asia Pacific, and Latin and South American regions. The Company's Entertainment and Licensing segment includes the Company's consumer products licensing, digital gaming, movie and television entertainment operations. The Global Operations segment is responsible for sourcing finished products for the Company's U.S. and Canada and International segments.

Segment performance is measured at the operating profit level. Included in Corporate and Eliminations are certain corporate expenses, including the elimination of intersegment transactions and certain assets benefiting more than one segment. Intersegment sales and transfers are reflected in management reports at amounts approximating cost. Certain shared costs, including global development and marketing expenses and corporate administration, are allocated to segments based upon expenses and foreign exchange rates fixed at the beginning of the year, with adjustments to actual expenses and foreign exchange rates included in Corporate and Eliminations. The accounting policies of the segments are the same as those referenced in note 1.

Results shown for the quarter and six months are not necessarily representative of those which may be expected for the full year 2017, nor were those of the comparable 2016 period representative of those actually experienced for the full year 2016. Similarly, such results are not necessarily those which would be achieved were each segment an unaffiliated business enterprise.

Information by segment and a reconciliation to reported amounts for the quarter and six-month periods ended July 2, 2017 and June 26, 2016 are as follows.

Quarter Ended
July 2, 2017June 26, 2016
Net revenuesExternalAffiliateExternalAffiliate
U.S. and Canada$494,4272,455425,8991,552
International426,56415401,129261
Entertainment and Licensing51,4943,51151,8964,100
Global Operations (a)21403,54121372,058
Corporate and Eliminations-(409,522)-(377,971)
$972,506-878,945-

Six Months Ended
July 2, 2017June 26, 2016
Net revenuesExternalAffiliateExternalAffiliate
U.S. and Canada$946,0044,846869,5472,996
International771,84515746,166261
Entertainment and Licensing104,2237,01394,3918,801
Global Operations (a)97663,77021669,247
Corporate and Eliminations-(675,644)-(681,305)
$1,822,169-1,710,125-

Quarter EndedSix Months Ended
July 2,June 26,July 2,June 26,
Operating profit (loss)2017201620172016
U.S. and Canada$81,55757,953146,311136,288
International16,88429,65417,42832,507
Entertainment and Licensing11,32413,83022,67019,272
Global Operations (a)(7,607)(2,868)(6,774)576
Corporate and Eliminations (b)(2,174)(13,695)(1,308)(17,853)
$99,98484,874178,327170,790

July 2,June 26,December 25,
Total assets201720162016
U.S. and Canada$2,799,9602,400,2432,559,792
International2,132,9921,982,7402,368,761
Entertainment and Licensing827,185524,962692,898
Global Operations2,502,5462,401,6762,326,566
Corporate and Eliminations (b)(3,349,940)(2,965,236)(2,856,651)
$4,912,7434,344,3855,091,366

(a) The Global Operations segment derives substantially all of its revenues, and thus its operating results, from intersegment activities.

(b) Certain long-term assets, including property, plant and equipment, goodwill and other intangibles, which benefit multiple operating segments, are included in Corporate and Eliminations. Allocations of certain expenses related to these assets to the individual operating segments are done at the beginning of the year based on budgeted amounts. Any differences between actual and budgeted amounts are reflected in Corporate and Eliminations because allocations are translated from the US Dollar to local currency at budget rates when recorded. Corporate and Eliminations also includes the elimination of inter-company balance sheet amounts.

The following table represents consolidated International segment net revenues by major geographic region for the quarter and six-month periods ended July 2, 2017 and June 26, 2016.

Quarter EndedSix Months Ended
July 2,June 26,July 2,June 26,
2017201620172016
Europe$237,607228,124453,727452,247
Latin America99,86997,368164,625152,964
Asia Pacific89,08875,637153,493140,955
Net revenues$426,564401,129771,845746,166

The following table presents consolidated net revenues by brand portfolio for the quarter and six-month periods ended July 2, 2017 and June 26, 2016.

Quarter EndedSix Months Ended
July 2,June 26,July 2,June 26,
2017201620172016
Franchise brands$545,718452,268976,462868,642
Partner brands230,015227,088442,977485,313
Hasbro gaming133,872126,438269,639226,666
Emerging brands62,90173,151133,091129,504
Net revenues$972,506878,9451,822,1691,710,125

Hasbro's total gaming category, including the Hasbro Gaming portfolio as reported above and all other gaming revenue, most notably MAGIC: THE GATHERING and MONOPOLY, which are included in the Franchise Brands portfolio, totaled $273,261 and $526,550 for the quarter and six months ended July 2, 2017, respectively. For the quarter and six months ended June 26, 2016, revenues were $227,698 and $458,845 respectively. Hasbro believes its gaming portfolio is a competitive differentiator and views it in its entirety.

For the six-months ended July 2, 2017, first quarter revenues of $7,141 were reclassified from Hasbro Gaming to Franchise Brands to conform to the presentation for the quarter ended July 2, 2017. Including this reclassification, first quarter 2017 net revenues by Brand Portfolio were:

Quarter Ended
April 2, 2017
Franchise brands$430,744
Partner brands212,962
Hasbro gaming135,767
Emerging brands70,190
Total$849,663