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BUSINESS COMBINATIONS
3 Months Ended
Sep. 30, 2014
BUSINESS COMBINATIONS  
BUSINESS COMBINATIONS

2.                                      BUSINESS COMBINATIONS

 

SHFL entertainment, Inc.

 

On November 25, 2013, the Company completed the acquisition of 100% of the outstanding common stock of SHFL entertainment, Inc. (“SHFL”) for total purchase consideration of $1.38 billion (the “Acquisition”). The Acquisition was funded primarily from proceeds of a new Term Loan B and borrowings from the Company’s existing Revolving Credit Facility (see Note 6 to the unaudited condensed consolidated financial statements, Long-Term Debt). The Acquisition has provided the Company with a more diversified suite of products and has increased its product development talent. Additionally, the Acquisition has achieved synergies, including, but not limited to, cost savings from economies of scale, more efficient supply chain and distribution channels and the acceleration of revenue through greater access to international markets.

 

The total purchase consideration for SHFL was as follows:

 

 

 

(in 000s)

 

Total purchase price for SHFL common stock (56,626 shares at $23.25 per share)

 

$

1,316,554

 

Payments in respect of SHFL stock options, restricted shares, restricted share units and restricted share performance units

 

46,099

 

Repayments of SHFL debt and other obligations

 

19,752

 

Total purchase consideration

 

$

1,382,405

 

 

The Acquisition was accounted for using the acquisition method of accounting, which requires, among other things, the assets acquired and liabilities assumed be recognized at their respective fair values as of the acquisition date. The excess of the purchase price over those fair values was recorded as goodwill, none of which is deductible for tax purposes. The goodwill recognized is attributable primarily to expected synergies and the assembled workforce of SHFL.

 

The information below reflects preliminary allocation of the purchase price based on assumptions and estimates related to fair value that are subject to change as additional information may become available during the respective measurement periods (up to one year from the acquisition date). In particular, the Company is still evaluating the fair value of certain tangible and intangible assets and finalizing the accounting for income taxes.

 

 

 

(in 000s)

 

Current assets

 

$

172,217

 

Property, plant and equipment

 

31,409

 

Leased gaming equipment

 

34,647

 

Goodwill

 

824,185

 

Purchased intangible assets

 

510,627

 

Other assets

 

10,662

 

Total assets

 

1,583,747

 

Current liabilities

 

37,977

 

Deferred income tax liabilities

 

160,309

 

Other long-term liabilities

 

3,056

 

Total liabilities

 

201,342

 

Net assets acquired

 

$

1,382,405

 

 

Receivables acquired of $63.9 million (including approximately $16.1 million of trade receivables with contract terms greater than one year and $4.3 million of lease receivables) were valued at their fair value utilizing Level 3 inputs, which fair value approximates the gross contractual amounts receivable.

 

Inventory acquired totaling $41.0 million was valued at fair value utilizing Level 2 inputs based on model-based valuations for which all significant inputs and value drivers are observable.

 

The following table summarizes acquired tangible and intangible assets. These values are preliminary and may change as the purchase price allocation is finalized.

 

 

 

Useful Life
(Years)

 

Estimated
Fair Value

 

 

 

 

 

(in 000s)

 

Property, plant and equipment

 

 

 

 

 

Land

 

Indefinite

 

$

4,673

 

Buildings and leasehold improvements

 

5 - 40

 

17,750

 

Furniture, fixtures and equipment

 

3 - 7

 

8,986

 

Property, plant and equipment

 

 

 

$

31,409

 

Leased gaming equipment

 

 

 

 

 

Leased gaming equipment

 

3 - 5

 

$

34,647

 

 

The fair value of property, plant and equipment and leased gaming equipment was determined using market data for similar assets (Level 2).

 

 

 

Useful Life
(Years)

 

Estimated
Fair Value

 

 

 

 

 

(in 000s)

 

Purchased intangible assets

 

 

 

 

 

Computer Software

 

2 - 3

 

$

2,669

 

License Rights

 

12

 

1,958

 

Core technology and content(1)

 

4 - 18

 

456,000

 

Customer relationships

 

7

 

43,000

 

Trademark

 

5

 

7,000

 

Intangible assets

 

 

 

$

510,627

 

 

(1)     Includes $46 million of in-process research and development (“IPR&D”) assets that are not yet subject to amortization until they reach commercial feasibility.

 

Included in core technology and content above, EGMs and table game products content and IPR&D assets were valued using the multi-period excess earnings method, a form of the income approach (Level 3). This method calculates the value based on the risk-adjusted present value of the cash flows specific to the content and products, allowing for a reasonable return. The discount rates utilized to estimate the fair value of these intangible assets ranged from 8.5% to 11.0%.

 

Trademark and core technology for the EGM and Electronic Table System (“ETS”) operating systems, and table game products were valued using the relief-from-royalty method, a form of the income approach (Level 3). The relief-from-royalty method estimates the cost savings that accrue to the owner of an intangible asset that would otherwise be payable as royalties or license fees on revenues earned through the use of the asset. The royalty rate is based on an analysis of empirical, market-derived royalty rate for similar assets. The royalty rates and discount rates utilized to estimate the fair value of these intangible assets ranged from 3% to 15%, and 9.5% to 15%, respectively.

 

The customer relationships were valued using a with-or-without method, a form of the income approach (Level 3). In this method, fair value is measured by the lost profits associated with the period of time necessary to reacquire the customers. The method involves a comparison of the cash flows assuming as if the customer relationships were in place versus as if the customer relationships were to be created “from scratch”. Cash flows attributable to the customer relationships were discounted at a rate of 10.5%.

 

The following table includes unaudited pro forma consolidated financial information assuming the Acquisition occurred as of July 1, 2012. The pro forma financial information is for information purposes only and does not necessarily represent the results that may occur in the future. The pro forma amounts include the historical operating results of the Company and SHFL prior to the Acquisition, with adjustments directly attributable to the Acquisition. The pro forma results include increases to depreciation and amortization expense based on the purchased intangible assets and the step-up in basis associated with tangible assets acquired, increases to cost of gaming equipment and systems related to the step-up in basis associated with inventory as well as increases to interest expense, related to debt issued to fund the Acquisition.

 

Also reflected in the quarter ended September 30, 2013 are adjustments for the removal of acquisition-related costs of $11.2 million. All adjustments utilize an effective tax rate of 35.5%.

 

 

 

Three Months
Ended
September 30,
2013

(in 000s,
except per
share amounts
)

 

Revenues

 

$

323,059

 

Net income attributable to Bally Technologies, Inc.

 

$

33,766

 

Basic earnings per share

 

$

0.88

 

Diluted earnings per share

 

$

0.86

 

 

Dragonplay, Ltd.

 

On July 1, 2014, the Company completed the acquisition of 100% of Dragonplay Ltd. (“Dragonplay”), an online social casino company headquartered in Tel Aviv, Israel. The Company funded the transaction from cash on hand and proceeds from the Revolving Credit Facility. This acquisition establishes the Company’s position in social gaming and provides added distribution channels for the Company’s slot and table game content.

 

Total initial consideration included $51.3 million cash plus $34.9 million for net working capital. Additional earn-out consideration and employee retention payments, not to exceed $48.7 million, may be due over the following 18 months subject to achievement of certain financial performance targets.

 

The Company utilized the Monte Carlo simulation model to estimate the fair value of the earn-out consideration of $10.0 million.

 

The total purchase consideration for Dragonplay was preliminarily allocated as follows:

 

 

 

(in 000s)

 

Tangible assets

 

$

37,792

 

Goodwill (non-deductible for tax purposes)

 

33,062

 

Purchased intangible assets

 

34,100

 

Liabilities

 

(8,730

)

Net assets acquired

 

$

96,224

 

 

Goodwill pertains to Dragonplay assembled workforce. Intangible assets relate primarily to core technology and content that will be amortized over 5 years.

 

The financial results for Dragonplay have been included in our unaudited condensed consolidated financial statements since the date of acquisition and acquisition-related expenses recorded in selling, general and administrative expense were $0.4 million for the three months ended September 30, 2014. Pro forma results of operations have not been presented because the effect of the acquisition was not material to our prior period consolidated financial results.