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Exhibit 99.2

  

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Description automatically generated with medium confidence

 

ENGINE GAMING AND MEDIA, INC.

(formerly Engine Media Holdings, Inc.)

 

Consolidated Financial Statements

 

For the years ended

August 31, 2021 and 2020

 

(Expressed in United States Dollars)

 

 

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

 

Table of Contents

 

Independent Auditor’s Report 3
   
Consolidated Statements of Financial Position 5-6
   
Consolidated Statements of Loss and Comprehensive Loss 7
   
Consolidated Statements of Shareholders’ Equity (Deficiency) 8
   
Consolidated Statements of Cash Flows 9
   
Notes to the Consolidated Financial Statements 10-68

 

The accompanying notes are an integral part of these consolidated financial statements.  

 

Page 2 of 68

 

 

 

Baker Tilly WM LLP
1500 - 401 Bay Street
Toronto, Ontario
Canada M5H 2Y4
T: +1 416.368.7990
F: +1 416.368.0886

toronto@bakertilly.ca
www.bakertilly.ca

 

INDEPENDENT AUDITOR’S REPORT

 

To the Shareholders of Engine Gaming and Media, Inc. (formerly, Engine Media Holdings, Inc.):

 

Opinion

 

We have audited the consolidated financial statements of Engine Gaming and Media, Inc. (formerly, Engine Media Holdings, Inc.) and its subsidiaries (together the “Company”), which comprise the consolidated statements of financial position as at August 31, 2021 and 2020 and the consolidated statements of loss and comprehensive loss, consolidated statements of changes in shareholders’ equity (deficiency) and consolidated statements of cash flows for the years then ended, and notes to the consolidated financial statements, including a summary of significant accounting policies.

 

In our opinion, the accompanying consolidated financial statements present fairly, in all material respects, the consolidated financial position of the Company as at August 31, 2021 and 2020, and its consolidated financial performance and its consolidated cash flows for the years then ended in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board.

 

Basis for Opinion

 

We conducted our audits in accordance with Canadian generally accepted auditing standards. Our responsibilities under those standards are further described in the Auditor’s Responsibilities for the Audit of the Consolidated Financial Statements section of our report. We are independent of the Company in accordance with the ethical requirements that are relevant to our audits of the consolidated financial statements in Canada, and we have fulfilled our other ethical responsibilities in accordance with these requirements. We believe that the audit evidence we have obtained in our audits is sufficient and appropriate to provide a basis for our opinion.

 

Material Uncertainty Related to Going Concern

 

We draw attention to Note 1(b) in the consolidated financial statements, which describes the conditions indicating that a material uncertainty exists that may cast significant doubt on the Company’s ability to continue as a going concern. Our opinion is not modified in respect of this matter.

 

Other Information

 

Management is responsible for the other information. The other information comprises the information included in:

 

  Management’s Discussion and Analysis filed with the relevant Canadian securities commissions; and
  Form 40-F filed with the United States Securities and Exchange Commission

 

Our opinion on the consolidated financial statements does not cover the other information and we do not express any form of assurance conclusion thereon.

 

In connection with our audits of the consolidated financial statements, our responsibility is to read the other information and, in doing so, consider whether the other information is materially inconsistent with the consolidated financial statements or our knowledge obtained in the audits and remain alert for indications that the other information appears to be materially misstated. If, based on the work we have performed, we conclude that there is a material misstatement of this other information, we are required to report that fact in this auditor’s report. We have nothing to report in this regard.

 

 

 

 

 

Responsibilities of Management and Those Charged with Governance for the Consolidated Financial Statements

 

Management is responsible for the preparation and fair presentation of the consolidated financial statements in accordance with International Financial Reporting Standards, and for such internal control as management determines is necessary to enable the preparation of consolidated financial statements that are free from material misstatement, whether due to fraud or error.

 

In preparing the consolidated financial statements, management is responsible for assessing the Company’s ability to continue as a going concern, disclosing, as applicable, matters related to going concern and using the going concern basis of accounting unless management either intends to liquidate the Company or to cease operations, or has no realistic alternative but to do so.

 

Those charged with governance are responsible for overseeing the Company’s financial reporting process.

 

Auditor’s Responsibilities for the Audit of the Consolidated Financial Statements

 

Our objectives are to obtain reasonable assurance about whether the consolidated financial statements as a whole are free from material misstatement, whether due to fraud or error, and to issue an auditor’s report that includes our opinion. Reasonable assurance is a high level of assurance, but is not a guarantee that an audit conducted in accordance with Canadian generally accepted auditing standards will always detect a material misstatement when it exists. Misstatements can arise from fraud or error and are considered material if, individually or in the aggregate, they could reasonably be expected to influence the economic decisions of users taken on the basis of these consolidated financial statements.

 

As part of an audit in accordance with Canadian generally accepted auditing standards, we exercise professional judgement and maintain professional skepticism throughout the audit. We also:

 

Identify and assess the risks of material misstatement of the consolidated financial statements, whether due to fraud or error, design and perform audit procedures responsive to those risks, and obtain audit evidence that is sufficient and appropriate to provide a basis for our opinion. The risk of not detecting a material misstatement resulting from fraud is higher than for one resulting from error, as fraud may involve collusion, forgery, intentional omissions, misrepresentations, or the override of internal control.

 

Obtain an understanding of internal control relevant to the audit in order to design audit procedures that are appropriate in the circumstances, but not for the purpose of expressing an opinion on the effectiveness of the Company’s internal control.

 

Evaluate the appropriateness of accounting policies used and the reasonableness of accounting estimates and related disclosures made by management.

 

Conclude on the appropriateness of management’s use of the going concern basis of accounting and, based on the audit evidence obtained, whether a material uncertainty exists related to events or conditions that may cast significant doubt on the Company’s ability to continue as a going concern. If we conclude that a material uncertainty exists, we are required to draw attention in our auditor’s report to the related disclosures in the consolidated financial statements or, if such disclosures are inadequate, to modify our opinion. Our conclusions are based on the audit evidence obtained up to the date of our auditor’s report. However, future events or conditions may cause the Company to cease to continue as a going concern.

 

Evaluate the overall presentation, structure and content of the consolidated financial statements, including the disclosures, and whether the consolidated financial statements represent the underlying transactions and events in a manner that achieves fair presentation.

 

Obtain sufficient appropriate audit evidence regarding the financial information of the entities or business activities within the Company to express an opinion on the consolidated financial statements. We are responsible for the direction, supervision and performance of the group audit. We remain solely responsible for our audit opinion.

 

We communicate with those charged with governance regarding, among other matters, the planned scope and timing of the audit and significant audit findings, including any significant deficiencies in internal control that we identify during our audit.

 

We also provide those charged with governance with a statement that we have complied with relevant ethical requirements regarding independence, and to communicate with them all relationships and other matters that may reasonably be thought to bear on our independence, and where applicable, related safeguards.

 

The engagement partner on the audit resulting in this independent auditor’s report is John C. Sinclair.

 

/s/ Baker Tilly WM LLP  
Chartered Professional Accountants  
Licensed Public Accountants  

 

Toronto, Ontario

November 26, 2021

 

 

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Consolidated Statements of Financial Position

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

   Note   Aug 31, 2021   Aug 31, 2020 
       $   $ 
ASSETS               
Current               
Cash        15,305,996    5,243,278 
Restricted cash   17    331,528    388,587 
Accounts and other receivables   9    8,646,807    3,845,890 
Government remittances        1,070,216    1,125,912 
Publisher advance, current   9    3,197,102    - 
Prepaid expenses and other        3,006,033    1,571,806 
 Total current assets        31,557,682    12,175,473 
Non-Current               
Publisher advance, non-current   9    1,337,116    - 
Investment in associate   10    -    2,052,008 
Investment at FVTPL   10    2,629,851    - 
Property and equipment   11    403,811    409,389 
Goodwill   12    18,495,121    18,785,807 
Intangible assets   13    12,482,244    19,442,322 
Right-of-use assets   14    557,022    550,478 
 Total Non-Current        35,905,165    41,240,004 
 Total assets        67,462,847    53,415,477 

 

The accompanying notes are an integral part of these consolidated financial statements.

 

Page 5 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Consolidated Statements of Financial Position

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

   Note   Aug 31, 2021   Aug 31, 2020 
       $   $ 
LIABILITIES               
Current               
Accounts payable        10,403,665    12,455,215 
Accrued liabilities        5,722,470    4,689,131 
Players liability account   17    331,528    388,587 
Deferred revenue        2,644,948    553,395 
Lease obligation, current   16    222,583    185,671 
Line of credit   18    -    4,919,507 
Long-term debt, current   20    96,664    97,702 
Promissory notes payable   18    821,948    3,818,920 
Deferred purchase consideration        -    333,503 
Warrant liability   21    4,868,703    14,135,321 
Convertible debt, current   19    914,427    - 
Arbitration reserve   26    6,468,330    - 
Contingent performance share obligation, current   27    -    262,067 
 Total current liabilities        32,495,266    41,839,019 
                
Convertible debt, non-current   19    9,037,069    10,793,459 
Lease obligation, non-current   16    364,968    386,477 
Long-term debt, non-current   20    -    133,230 
 Non-current liabilities        9,402,037    11,313,166 
 Total liabilities        41,897,303    53,152,185 
                
SHAREHOLDERS’ EQUITY (DEFICIENCY)               
Share capital   22    122,741,230    69,380,807 
Shares to be issued   27    -    1,059,214 
Contributed surplus        17,819,933    4,034,323 
Foreign currency translation reserve        (2,324,025)   (2,334,275)
Deficit        (112,814,973)   (72,094,162)
 Attributable to shareholders        25,422,165    45,907 
Non-controlling interest        143,379    217,385 
Total equity         25,565,544    263,292 
 Total liabilities and equity        67,462,847    53,415,477 
Going concern   1           
Commitments and contingencies   26           
Subsequent events   31           

 

Approved on Behalf of Board: “Larry Rutkowski”   “Lou Schwartz”
    Director   Director

 

The accompanying notes are an integral part of these consolidated financial statements.  

 

Page 6 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Consolidated Statements of Loss and Comprehensive Loss

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

   Note   August 31, 2021   August 31, 2020 
CONTINUING OPERATIONS         $      $  
REVENUE               
Games development   7    3,422,202    2,732,846 
Direct to consumer   7    453,400    363,554 
Software-as-a-service   7    6,360,361    2,571,672 
Advertising   7    26,656,446    4,491,356 
Professional services   7    328,461    386,415 
 Net revenue        37,220,870    10,545,843 
EXPENSES               
Salaries and wages        18,020,053    6,254,017 
Consulting        3,714,490    2,753,235 
Professional fees        2,608,486    2,634,599 
Revenue sharing expense        22,853,680    3,380,017 
Sponsorships and tournaments        435,670    585,186 
Advertising and promotion        1,387,370    2,513,687 
Office and general        3,529,520    1,771,888 
Technology expenses        2,487,569    1,062,807 
Amortization and depreciation   11,13,14, 27    4,891,097    3,549,374 
Share-based payments   23, 24    3,702,705    1,409,569 
Interest expense        1,399,721    908,766 
Loss on foreign exchange        939,235    578,900 
Change in fair value of contingent consideration        -    87,702 
Loss on extinguishment of debt    19    2,428,900    - 
Gain on retained interest in former associate    10    (99,961)   - 
Transaction costs   22    341,702    - 
Non-operational professional fees        846,475    - 
Arbitration settlement reserve   26    6,468,330    - 
Impairment of investment in associate and advances        -    3,652,199 
Impairment of goodwill and intangibles   12    3,885,001    - 
Change in fair value of investment at FVTPL   10    (581,812)   - 
Change in fair value of warrant liability   21    (9,037,108)   6,189,921 
Change in fair value of convertible debt   19    6,066,594    (230,127)
 Total        76,287,717    37,101,740 
ASSOCIATES               
Share of net loss of associate   10    103,930    - 
Net loss for the year before taxes        (39,170,777)   (26,555,897)
Income tax expense    15    -    - 
 Net loss after taxes        (39,170,777)   (26,555,897)
DISCONTINUED OPERATIONS               
Loss on disposal of Motorsports   27    (678,931)   - 
Loss from discontinued operations   27    (945,109)   (5,860,211)
Net loss for the year        (40,794,817)   (32,416,108)
                
Net loss attributable to non-controlling interest        74,006    76,066 
Net loss attributable to owners of the Company        (40,720,811)   (32,340,042)
                
OTHER COMPREHENSIVE INCOME (LOSS)               
Items that may be reclassified subsequently to profit or loss               
Foreign currency translation differences        10,250    (1,001,103)
Comprehensive loss for the year        (40,710,561)   (33,341,145)
LOSS PER SHARE               
Basic loss per share - continuing operations   8    (3.29)   (8.98)
Basic loss per share - discontinued operations   8    (0.14)   (1.99)
Basic and diluted loss per share   8    (3.43)   (10.96)
Weighted average number of shares outstanding - Basic   8    11,874,775    2,949,511 

 

The accompanying notes are an integral part of these consolidated financial statements.

 

Page 7 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Consolidated Statements of Shareholders’ Equity (Deficiency)

Years ended August 31, 2021 and 2020

(Expressed in United States Dollars)

 

   Share capital:
Number
   Share capital:
Amount
   Shares to be issued   Contributed surplus   Foreign currency translation reserve   Deficit   Total
equity before
non-controlling interest
   Non-controlling interest   Total
equity
 
   #   $   $   $   $   $   $   $   $ 
                                     
Balance, as at August 31, 2019   156,438    29,613,406    760,216    2,753,037    (1,333,172)   (39,754,120)   (7,960,633)   293,451    (7,667,182)
Impact of share consolidation   (114)   -    -    -    -    -    -    -    - 
Share-based payments   -    -    -    1,409,569    -    -    1,409,569    -    1,409,569 
Shares issued on vesting of RSUs   26,666    159,895    -    (159,895)   -    -    -    -    - 
Convertible debt conversion   1,739,615    5,152,023    -    -    -    -    5,152,023    -    5,152,023 
Private placements, net of costs   502,562    2,694,076    -    -    -    -    2,694,076    -    2,694,076 
Shares issued for debt conversion   59,654    724,231    -    -    -    -    724,231    -    724,231 
Shares issued on acquisition of UMG   288,560    3,804,344    -    41,879    -    -    3,846,223    -    3,846,223 
Shares issued on acquisition of Frankly   2,258,215    12,155,000    -    -    -    -    12,155,000    -    12,155,000 
Shares issued on acquisition of Winview   1,759,997    7,579,000    -    -    -    -    7,579,000    -    7,579,000 
Shares issued on acquisition of Driver Database   100,000    859,745    -    -    -    -    859,745    -    859,745 
Shares issued on acquisition of Lets Go Racing   200,000    1,719,491    -    -    -    -    1,719,491    -    1,719,491 
Common shares issued on exercise of warrants   654,543    4,919,596    -    -    -    -    4,919,596    -    4,919,596 
Shares to be issued   -    -    298,998                   298,998         298,998 
Non-controlling interest in subsidiary   -    -    -    (10,267)   -    -    (10,267)   -    (10,267)
Net loss for the period   -    -    -    -    -    (32,340,042)   (32,340,042)   (76,066)   (32,416,108)
Foreign currency translation differences   -    -    -    -    (1,001,103)   -    (1,001,103)   -    (1,001,103)
Balance, as at August 31, 2020   7,746,136    69,380,807    1,059,214    4,034,323    (2,334,275)   (72,094,162)   45,907    217,385    263,292 
Share-based payments   -    -    -    3,702,705    -    -    3,702,705    -    3,702,705 
Shares issued on vesting of RSUs   277,749    1,895,891    -    (1,715,891)   -    -    180,000    -    180,000 
Common shares issued on exercise of options   20,833    290,558    -    (104,303)   -    -    186,255         186,255 
Convertible debt conversion   1,728,848    13,704,605    -    4,256,114    -    -    17,960,719    -    17,960,719 
Common shares issued on private placement, net of costs   4,435,433    24,225,901    -    6,791,473    -    -    31,017,374    -    31,017,374 
Warrants issued in private placement of convertible debt   -    -    -    618,916    -    -    618,916    -    618,916 
EB bonus shares   6,666    54,061    -    -    -    -    54,061    -    54,061 
Shares for debt   40,000    226,556    -    -    -    -    226,556    -    226,556 
Common shares issued on exercise of warrants   901,060    9,000,851    -    -    -    -    9,000,851    -    9,000,851 
Disposal of Motorsports   -    -    (1,059,214)   -    -    -    (1,059,214)   -    (1,059,214)
Shares issued on acquisition of SideQik   386,584    3,962,000    -    245,000    -    -    4,207,000    -    4,207,000 
Non-controlling interest in subsidiary   -    -    -    (8,404)   -    -    (8,404)   -    (8,404)
Net loss for the period   -    -    -    -    -    (40,720,811)   (40,720,811)   (74,006)   (40,794,817)
Foreign currency translation differences   -    -    -    -    10,250    -    10,250    -    10,250 
Balance, as at August 31, 2021   15,543,309    122,741,230    -    17,819,933    (2,324,025)   (112,814,973)   25,422,165    143,379    25,565,544 

 

The accompanying notes are an integral part of these consolidated financial statements.

 

Page 8 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Consolidated Statements of Cash Flows

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

   Note  August 31, 2021   August 31, 2020 
      For the year ended 
   Note  August 31, 2021   August 31, 2020 
       $     $  
OPERATING ACTIVITIES             
Net loss for the period before non-controlling interest      (40,794,817)   (32,416,108)
Items not affecting cash:             
Amortization and depreciation  11, 13, 14   5,092,432    3,891,042 
Forgiveness of government grants      -    (1,589,559)
Legal proceedings provision      6,468,330    -  
Loss on disposal of Motorsports  27   678,931    - 
Loss on disposal of P&E      9,767    - 
Loss on extinguishment of debt  19   2,428,900    - 
Gain on retained interest in former associate      (99,961)   - 
Share of net loss of associate      103,930    - 
Change in fair value of investment at FVTPL      (581,812)   - 
Change in fair value of warrant liability  21   (9,037,108)   6,189,921 
Change in fair value of convertible debt  19   6,066,594    (230,127)
Change in fair value of contingent consideration      -    87,702 
Impairment of investment in associate and advances      -    3,652,199 
Impairment of goodwill and intangibles  12   3,885,001    -  
Accretion of debt      108,616    96,733 
Share-based payments  23, 24   3,702,705    1,409,569 
 Total Adjustments      (21,968,492)   (18,908,628)
Changes in non-cash working capital:             
Restricted cash      57,059    (65,876)
Accounts and other receivables      (4,008,628)   2,115,952 
Government remittances      30,601    (414,634)
Publisher advance  9   (4,534,218)   - 
Prepaid expenses and other      (1,388,709)   (163,517)
Accounts payable      (1,030,542)   3,451,614 
Accrued liabilities      953,086    607,229 
Players liability account      (57,059)   65,875 
Deferred revenue      1,607,553    221,142 
 Changes in non-cash working capital      (8,370,857)   5,817,785 
 Net cash used in operating activities      (30,339,349)   (13,090,843)
INVESTING ACTIVITIES             
Purchase of property and equipment      (188,170)   (110,380)
Cash acquired, net of cash paid in business combinations      255,852    1,458,920 
Advances      -    (1,155,657)
Acquisition of intangible assets      -    (557,709)
Cash from disposal of Motorsports      24,348    - 
 Net cash used in investing activities      92,030    (364,826)
FINANCING ACTIVITIES             
Proceeds from government grants      -    1,414,764 
Proceeds from line of credit      -    1,000,000 
Proceeds from private placement unit offerings  22   31,017,374    3,685,785 
Proceeds from convertible debentures  19   4,901,393    5,750,000 
Net (payments) proceeds from promissory notes payable  18   (2,996,972)   1,111,553 
Proceeds from exercise of warrants  21   6,866,735    3,574,023 
Proceeds from exercise of options  23   186,255    - 
Payments on lease financing  16   (228,328)   (139,937)
Payments on long-term debt  20   (162,040)   (53,736)
 Net cash provided by financing activities      39,584,417    16,342,452 
Impact of foreign exchange on cash      725,620    (462,249)
Change in cash      10,062,718    2,424,534 
              
Cash, beginning of year      5,243,278    2,818,744 
Cash, end of year      15,305,996    5,243,278 

 

The accompanying notes are an integral part of these consolidated financial statements.

 

Page 9 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

1. Corporate information and going concern

 

(a) Corporate information

 

Engine Gaming and Media, Inc. (formerly Engine Media Holdings, Inc.) (“Engine”, “Engine Media” or the “Company”) was incorporated under the Business Corporations Act (Ontario) on April 8, 2011. The registered head office of the Company is 77 King St. West, Suite 3000, PO Box 95, TD Centre – North Tower, Toronto, Ontario, M5K 1G8, Canada.

 

With the acquisitions of Frankly Inc. (“Frankly”) and WinView, Inc. (“WinView”), on May 8, 2020, and Sideqik, Inc. on July 2, 2021 (Note 6), the Company focuses on accelerating new, live, immersive esports and interactive gaming experiences for consumers through its partnerships with traditional and emerging media companies and providing online interactive technology and monetization services.

 

On August 13, 2020, the Company consolidated its shares on the basis of 15 pre-consolidation shares for every 1 post-consolidation share.

 

Pursuant to shareholder approval at the October 6, 2021, shareholders’ meeting, effective October 19, 2021, the Company changed its name to Engine Gaming and Media, Inc. The Company’s common shares trade on the TSX Venture Exchange under the trading symbol GAME.V and NASDAQ under the trading symbol GAME.

 

Pursuant to shareholder approval at the July 15, 2020, shareholders’ meeting, effective August 13, 2020, the Company changed its name to Engine Media Holdings, Inc.

 

(b) Going concern

 

These consolidated financial statements have been prepared on a going concern basis, which contemplates that the Company will be able to realize its assets and discharge its liabilities in the normal course of business. Accordingly, they do not give effect to adjustments that would be necessary should the Company be unable to continue as a going concern, and therefore be required to realize its assets and liquidate its liabilities and commitments in other than the normal course of business and at amounts different from those in the accompanying consolidated financial statements. Such adjustments could be material. It is not possible to predict whether the Company will be able to raise adequate financing or to ultimately attain profitable levels of operations.

 

The Company has not yet realized profitable operations and has incurred significant losses to date resulting in a cumulative deficit of $112,814,973 as of August 31, 2021 (August 31, 2020 – $72,094,162). The recoverability of the carrying value of the assets and the Company’s continued existence is dependent upon the achievement of profitable operations, or the ability of the Company to raise alternative financing, if necessary. While management has been historically successful in raising the necessary capital, it cannot provide assurance that it will be able to execute on its business strategy or be successful in future financing activities. As of August 31, 2021, the Company had a working capital deficiency of $937,584 (August 31, 2020 – working capital deficiency of $$29,663,546) which is comprised of current assets less current liabilities. The Company also faced uncertain future impacts from COVID-19 (Note 3(b)).

 

These conditions indicate the existence of a material uncertainty that may cast significant doubt about the Company’s ability to continue as a going concern and, therefore, the Company may be unable to realize its assets and discharge its liabilities in the normal course of business.

 

Page 10 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

2. Basis of preparation

 

(a) Statement of compliance

 

The consolidated financial statements of the Company have been prepared in accordance with International Financial Reporting Standards (“IFRS”) as issued by the International Accounting Standards Board (“IASB”).

 

The consolidated financial statements for the year ended August 31, 2021 (including comparatives) were approved and authorized for issue by the board of directors on November 26, 2021.

 

(b) Basis of consolidation

 

The consolidated financial statements comprise the accounts of the Company and its controlled subsidiaries. The financial statements of subsidiaries are included in the consolidated financial statements from the date that control commences until the date that control ceases. Consolidated financial statements are prepared using uniform accounting policies for like transactions and other events in similar circumstances.

 

Control is achieved when the Company is exposed, or has rights, to variable returns from its involvement with the investee and has the ability to affect those returns through its power over the investee. Specifically, the Company controls an investee if and only if the Company has all the following:

 

(a)       power over the investee.

(b)       exposure, or rights, to variable returns from its involvement with the investee; and

(c)       the ability to use its power over the investee to affect the amount of the investor’s returns.

 

All transactions and balances between the Company and its subsidiaries are eliminated on consolidation, including unrealized gains and losses on transactions between companies. Unrealized gains arising from transactions with equity accounted investees are eliminated against the investment to the extent of the Company’s interest in the investee. Unrealized losses are eliminated in the same way as unrealized gains, but only to the extent that there is no evidence of impairment.

 

The Company’s material subsidiaries as at August 31, 2021 are as follows:

 

Name of Subsidiary   Country of
Incorporation
 

Ownership

Percentage

 

Functional

Currency

Frankly Inc.   Canada   100%   Canadian Dollar
UMG Media Ltd.   Canada   100%   Canadian Dollar
Eden Games S.A.   France   96%   Euro
Stream Hatchet S.L.   Spain   100%   Euro
SideQik, Inc.   USA   100%   US Dollar
WinView, Inc.   USA   100%   US Dollar

 

Non-controlling interests are measured initially at their proportionate share of the acquiree’s identifiable net assets at the date of acquisition. Changes in the Group’s interest in a subsidiary that do not result in a loss of control are accounted for as equity transactions.

 

Entities over which the Company exercises significant influence are associates and are accounted for by the equity method. Significant influence is the power to participate in the financial and operating policy decisions of the investee. Significant influence is assumed to exist where the Company holds, directly or indirectly, at least a 20% voting interest in an entity, unless it can be clearly demonstrated that this is not the case.

 

Page 11 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

Investments in associates are accounted for using the equity method, where the investment is initially recognized at cost and the carrying amount is increased or decreased to recognize the investor’s share of the profit or loss, other comprehensive income and equity movements of the investee after the date of acquisition. Any goodwill or fair value adjustment attributable to the Company’s share in the equity accounted investee is included in the amount recognized as investment. When the Company’s share of losses exceeds its interest in an equity accounted investee, the carrying amount of that interest, including any long-term investments, is reduced to nil, and the recognition of further losses is discontinued except to the extent that the Company has an obligation or has made payments on behalf of the investee.

 

Business combinations are accounted for using the acquisition method under IFRS 3 Business Combinations.

 

Identifiable assets acquired and liabilities and contingent liabilities assumed in a business combination are measured initially at their fair values at the acquisition date, irrespective of the extent of any non-controlling interest. The excess of the fair value of the consideration transferred including the recognized amount of any non-controlling interest in the acquiree, over the fair value of the Company’s share of the identifiable net assets acquired is recorded as goodwill. When the excess is negative, a bargain purchase gain is recognized immediately in profit or loss.

 

The measurement period is the period from the date of acquisition to the date the Company obtains complete information about facts and circumstances that existed as of the acquisition date – and is subject to a maximum of one year. The Company elects on a transaction-by-transaction basis whether to measure non-controlling interest at its fair value, or at its proportionate share of the recognized amount of the identifiable net assets, at the acquisition date.

 

Acquisition costs are expensed as incurred, unless they qualify to be treated as debt issue costs, or as cost of issuing equity securities.

 

(c) Basis of presentation

 

These consolidated financial statements have been prepared on a historical cost basis, except for financial instruments which are measured at fair value. In addition, these consolidated financial statements have been prepared using the accrual basis of accounting except for cash flow information.

 

(d) Functional and presentation currency

 

The functional currency of the Company is the US Dollar (“USD). The functional currencies of the Company’s subsidiaries are disclosed in Note 2(b). The presentation currency of the consolidated financial statements is the US Dollar (“USD”).

 

3. Significant judgments, estimates and assumptions

 

The preparation of these consolidated financial statements requires management to make judgments and estimates and form assumptions that affect the reported amounts of assets and liabilities at the date of the consolidated financial statements and reported amounts of revenues and expenses during the reporting period. Such estimates primarily relate to unsettled transactions and events as at the date of the consolidated financial statements. On an ongoing basis, management evaluates its judgments and estimates in relation to assets, liabilities, revenues, and expenses. Management uses historical experience and various other factors it believes to be reasonable under the given circumstances as the basis for its judgments and estimates. Actual outcomes may differ from these estimates under different assumptions and conditions. Significant estimates and judgments made by management in the preparation of these consolidated financial statements are outlined below.

 

Page 12 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The assessment of the Company’s ability to execute its strategy by funding future working capital requirements involves judgment. Estimates and assumptions are continually evaluated and are based on historical experience and other factors, including expectations of future events that are believed to be reasonable under the circumstances. There is a material uncertainty regarding the Company’s ability to continue as a going concern.

 

(a) Significant estimates and critical judgments

 

Information about significant estimates and critical judgements in applying accounting policies that have the most significant effect on the amounts recognized in the consolidated financial statements is included in the following notes:

 

Note 1 Going concern
Note 30 Expected credit losses
Note 21 Valuation of warrant liability
Note 6 Business acquisitions
Note 12 and 13 Goodwill and intangible assets
Note 23 and 24 Valuation of share-based payments
Note 19 Convertible debt
Note 26 Contingencies

 

(b) Uncertainty about the effects of COVID-19

 

In December 2019, a novel strain of coronavirus (“COVID-19”) emerged and has since extensively impacted global health and the economic environment. To contain the spread of COVID-19, domestic and international governments around the world enacted various measures, including orders to close all businesses not deemed “essential,” quarantine orders for individuals to stay in their homes or places of residence, and to practice social distancing when engaging in essential activities. The Company anticipates that these actions and the global health crisis caused by COVID-19 will continue to negatively impact many business activities and financial markets across the globe.

 

In an effort to protect the health and safety of our employees, much of the Company’s workforce is currently working from home. The Company has implemented business continuity plans and has increased support and resources to enable employees to work remotely and thus far has been able to operate with minimal disruption.

 

The global COVID-19 pandemic remains an evolving situation. The Company will continue to actively monitor the developments of the pandemic and may take further actions that could alter business operations as may be required by federal, state, local, or foreign authorities, or that management determines are in the best interests of our employees, customers, partners and shareholders. It is not clear what effects any such potential actions may have on the Company’s business, including the effects on our employees, players and consumers, customers, partners, development and content pipelines, the Company’s reputation, financial condition, results of operations, revenue, cash flows, liquidity or stock price.

 

4. Changes in significant accounting policies

 

Future accounting pronouncements

 

The following standards have not yet been adopted and are being evaluated to determine their impact on the Company:

 

Amendments to IAS 37 – Onerous Contracts – Cost of Fulfilling a Contract;

Amendments to IAS 16 – Property, Plant and Equipment: Proceeds before Intended Use

Amendments to IFRS 3 – Reference to the Conceptual Framework

 

Other accounting standards or amendments to existing accounting standards that have been issued but have future effective dates are either not applicable or the Company is still assessing what the impact will be to the Company’s financial statements.

 

Page 13 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

5. Significant accounting policies

 

(a) Foreign currency translation

 

The functional currency of the Company and its subsidiaries is disclosed in Note 2. The presentation currency of the consolidated financial statements is the US Dollar (“USD”).

 

The financial statements of entities that have a functional currency different from the presentation currency are translated into US dollars as follows: assets and liabilities at the closing rate at the date of the Company’s consolidated statement of financial position and income and expenses at the average rate of the year (as this is considered a reasonable approximation of the actual rates prevailing at the transaction dates). All resulting changes are recognized in other comprehensive income (loss) as foreign currency translation adjustments, except to the extent that the translation difference is allocated to non-controlling interest.

 

Foreign currency transactions are translated into the functional currency of each entity using the exchange rates prevailing at the dates of the transactions. Foreign exchange gains and losses resulting from the settlement of foreign currency transactions and from the translation at year-end exchange rates of monetary assets and liabilities denominated in currencies other than an entity’s functional currency are recognized in the consolidated statements of loss.

 

(b) Revenue recognition

 

Revenue is measured based on the consideration specified in a contract with a customer. The Company recognizes revenue when it transfers control of its services to a customer.

 

The following provides information about the nature and timing of the satisfaction of performance obligations in contracts with customers, including significant payment terms and related revenue recognition policies:

 

  i) Games development

 

Game development income is derived from the development and sale of gaming applications. Revenue from game development is recognized by reference to the stage of completion. Stage of completion is measured by reference to actual costs incurred to date as a percentage of total estimated costs for each contract.

 

  ii) Direct to Consumer

 

Sponsorship, tournament and event income is income directly associated with an e-sport or sporting event or tournament. Sponsorship, tournament and event income is recognized upon completion of the underlying event.

 

Page 14 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements 

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

  iii) Software-as-a-service

 

The Company enters into license agreements with customers for its content management system, video software, and mobile applications (Frankly), e-sports data platform (Stream Hatchet) and an influencer marketing platform (SideQik). These license agreements, generally non-cancellable, without paying a termination penalty, and multiyear, provide the customer with the right to use the Company’s application solely on a Company-hosted platform or, in certain instances, on purchased encoders. The license agreements also entitle the customer to technical support.

 

Revenue from these license agreements is recognized ratably over the license term. Early termination fees are recognized when customer ceases use of agreed upon services prior to the expiration of their contract. These fees are recognized in full on the date the customer has completed their migration of the Company’s solutions and there is no continuing service obligation to the customer.

 

The Company charges its customers for the optional use of its content delivery network to stream and store videos. The revenue is recognized as earned based on the actual usage because it has stand-alone value and delivery is in control of the customer. The Company also charges its customers for the use of its ad serving platform to serve ads under local advertising campaigns. The Company reports revenue as earned based on the actual usage.

 

  iv) Advertising

 

Under national advertising agreements with advertisers, the Company sources, creates, and places advertising campaigns that run across the Company’s network of publisher sites. National advertising revenue, net of third-party costs, is shared with publishers based on their respective contractual agreements. The Company invoices national advertising amounts due from advertisers and remits payments to publishers for their share. Depending on the agreement with the publisher, the obligation to remit payment to the publisher is based on either billing to the advertiser or the collection of cash from the advertiser.

 

National advertising revenue is recognized in the period during which the ad impressions are delivered. The Company reports revenue earned through national advertising agreements either on a net or gross basis.

 

Under national advertising agreements wherein the Company does not bear inventory risk and only has credit risk on its portion of the revenue, national advertising revenues are accounted for on a net basis and the publisher is identified as the customer.

 

In select national advertising agreements with its publishers, the Company takes on inventory risk and additional credit risk. Under these agreements, the Company either a) provides the publisher with a guaranteed minimum gross selling price per advertising unit delivered, wherein the greater of the actual selling price or guaranteed minimum selling price is used in determining the publisher’s share or b) provides the publisher with a fixed rate per advertising unit delivered, wherein the publisher is paid the fixed rate per advertising unit delivered irrespective of the actual selling price. Under these national advertising agreements, national advertising revenues are accounted for on a gross basis with the advertiser identified as the customer and the publisher identified as a supplier, with amounts billed to the advertiser reported as revenue and amounts due to the publisher reported as a revenue sharing expense, within expenses.

 

Also included in advertising revenue is advertising revenue generated by the Company’s various owned and operated properties.

 

Page 15 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements 

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

  v) Professional services

 

Professional services consist primarily of installation and website design services (Frankly) and data analysis report delivery (Steam Hatchet). Installation fees are contracted on a fixed-fee basis. The Company recognizes revenue as services are performed. Such services are readily available from other vendors and are not considered essential to the functionality of the service. Website design services are also not considered essential to the functionality of the product and have historically been insignificant; the fee allocable to website design is recognized as revenue as the Company performs the services.

 

The Company assesses its revenue arrangements against specific criteria in order to determine if it is acting as principal or agent. When the Company acts in the capacity of an agent rather than as the principal in a transaction, the revenue recognized is the net amount of commission made by the Company.

 

Deferred revenue consists of customer advances for Company services to be rendered that will be recognized as income in future periods.

 

(c) Cash and equivalents, and restricted cash

 

The “cash and cash equivalents” category consists of cash in banks, call deposits and other highly liquid investments with initial maturities of three months or less. Any investments in securities, investments with initial maturities greater than three months without early redemption feature and bank accounts subject to restrictions, other than restrictions due to regulations specific to a country or activity sector (exchange controls, etc.) are not presented as cash equivalents but as financial assets. Bank overdrafts that are repayable on demand and form an integral part of the Company’s cash management are included as a component of cash and cash equivalents for the purpose of the statement of cash flows. Restricted cash is presented as a separate category on the statement of financial position and consists of cash in a bank account restricted for use in the UMG Media Ltd. and WinView Inc. businesses (Note 17).

 

(d) Accounts and other receivables

 

Trade receivables are recognized initially at fair value and subsequently measured at amortized cost less provision for impairment of trade accounts receivable. A provision for impairment of trade accounts receivable is established based on a forward-looking “expected loss” impairment model. The carrying amount of the trade receivables is reduced using the provision for impairment account, and the amount of any increase in the provision for impairment is recognized in the consolidated statement of loss and comprehensive loss. When a trade receivable is uncollectible, it is written off against the provision for impairment account for trade accounts receivable. Subsequent recoveries of amounts previously written off are credited to the consolidated statement of loss and comprehensive loss.

 

(e) Property and equipment

 

Property and equipment are carried at historical cost less any accumulated depreciation and impairment losses. Historical cost includes the acquisition cost or production cost as well as the costs directly attributable to bringing the asset to the location and condition necessary for its use in operations. When property and equipment include significant components with different useful lives, they are recorded and depreciated separately. Depreciation is computed using the straight-line and declining balance methods based on the estimated useful life of the assets. Useful life is reviewed at the end of each reporting period.

 

After initial recognition, the cost model is applied to property and equipment. Where parts of an item of property and equipment have different useful lives, they are accounted for as separate items of property and equipment.

 

Page 16 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements 

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The Company recognizes in the carrying amount of an item of property, plant and equipment the cost of replacing part of such an item when that cost is incurred if it is probable that the future economic benefits embodied with the item will flow to the Company and the cost of the item can be measured reliably. All other costs are recognized in the consolidated statement of loss and comprehensive loss as an expense as incurred. Depreciation is provided at rates calculated to write off the cost of property, plant and equipment less their estimated residual value on the straight-line and declining balance methods, over the estimated useful lives, as follows.

 

Computer equipment 3 years, straight-line
Furniture and fixtures 5 years, straight-line
Leasehold improvements Term of the lease, plus one renewal

 

(f) Goodwill

 

Goodwill arising on an acquisition of a business is carried at cost as established at the date of acquisition of the business less accumulated impairment losses, if any.

 

(g) Intangible assets

 

Intangible assets include acquired software used in production or administration and brand names and customer relationships that qualify for recognition as an intangible asset in a business combination. They are accounted for using the cost model whereby capitalized costs are amortized on a straight-line basis over their estimated useful lives, as these assets are considered finite. Residual values and useful lives are reviewed at each reporting date.

 

The useful lives of the intangibles are as follows:

 

Software 3-5 years
Brands 1-20 years
Customer relationships 1-10 years
Patents 5 years
Application platforms 3 years

 

Acquired computer software licenses are capitalized on the basis of the costs incurred to acquire and install the specific software. Subsequent expenditure on brands is expensed as incurred. Costs associated with maintaining computer software (expenditure relating to patches and other minor updates as well as their installation), are expensed as incurred.

 

Patents and Application platforms with a finite useful life that are acquired in an asset acquisition are initially recognized on the basis of their relative fair value at the acquisition date. These assets are amortized on a straight-line basis over their useful life, which is generally up to 5 years. Amortization is calculated over the cost of the asset less its residual value. Amortization expense is recognized on a straight-line basis over the estimated useful lives of intangible assets, other than goodwill, from the date that they are available for use.

 

Other intangible assets, such as brands, that are acquired by the Company are stated at cost less accumulated amortization and impairment losses. Expenditures on internally generated brands, mastheads or editorial pages, publishing titles, customer lists and items similar in substance is recognized in the consolidated statement of loss and comprehensive loss as an expense as incurred.

 

Research costs are expensed when incurred. Development costs are capitalized when the feasibility and profitability of the project can be reasonably considered certain. Expenditure on development activities, whereby research findings are applied to a plan or design to produce new or substantially improved products and processes, is capitalized if the product or process is technically and commercially feasible and the Company has sufficient resources to complete development. The expenditure capitalized includes the cost of materials, direct labor and an appropriate proportion of overheads. Other development expenditure is recognized in the consolidated statement of loss and comprehensive loss as an expense as incurred. Capitalized development expenditure is stated at cost less accumulated amortization and impairment losses.

 

Page 17 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements 

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

(h) Impairment of property and equipment, intangible assets and goodwill

 

  i) Timing of impairment testing

 

The carrying values of property and equipment and finite life intangible assets are assessed at the reporting date as to whether there is any indication that the assets may be impaired. Goodwill and indefinite life intangible assets are tested for impairment annually or when there is an indication that the asset may be impaired.

 

  ii) Impairment testing

 

If any indication of impairment exists or when the annual impairment testing for an asset is required, the Company estimates the recoverable amount of the asset or cash generating unit (“CGU”) to which the asset relates to determine the extent of any impairment loss. The recoverable amount is the higher of an asset’s or CGU’s fair value less costs of disposal and its value in use (“VIU”) to the Company. In assessing VIU, estimated future cash flows are discounted to their present value using a discount rate that reflects current market assessments of the time value of money and the risks specific to the asset or CGU. In determining fair value less costs of disposal, recent market transactions are considered, if available. If the recoverable amount of an asset or a CGU is estimated to be less than its carrying amount, the carrying amount is reduced to its recoverable amount. An impairment loss is recognized immediately in the consolidated statement of loss and comprehensive loss.

 

For impaired assets, excluding goodwill, an assessment is made at each reporting date as to whether there is any indication that previously recognized impairment losses may no longer exist or may have decreased. If such indication exists, the Company estimates the asset’s recoverable amount. A previously recognized impairment loss is reversed only if there has been a change in the assumptions used to determine the asset’s recoverable amount since the last impairment loss was recognized. The reversal is limited so that the carrying amount of the asset does not exceed its recoverable amount, nor exceed the carrying amount that would have been determined, net of amortization, had no impairment loss been recognized for the asset in prior years. Such reversal is recognized in the consolidated statement of loss and comprehensive loss. Impairment losses relating to goodwill cannot be reversed.

 

(i) Leases

 

The Company assesses whether a contract is or contains a lease, at inception of the contract. The Company recognises a right-of-use asset and a corresponding lease liability with respect to all lease arrangements in which it is the lessee, except for short-term leases (defined as leases with a lease term of 12 months or less) and leases of low value assets (such as tablets and personal computers, small items of office furniture and telephones). For these leases, the Company recognises the lease payments as an operating expense on a straight-line basis over the term of the lease unless another systematic basis is more representative of the time pattern in which economic benefits from the leased assets are consumed.

 

Page 18 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements 

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The lease liability is initially measured at the present value of the lease payments that are not paid at the commencement date, discounted by using the rate implicit in the lease. If this rate cannot be readily determined, the Company uses its incremental borrowing rate.

 

Lease payments included in the measurement of the lease liability comprise:

 

  Fixed lease payments (including in-substance fixed payments), less any lease incentives receivable;
  Variable lease payments that depend on an index or rate, initially measured using the index or rate at the commencement date;
  The amount expected to be payable by the lessee under any residual value guarantees;
  The exercise price of purchase options, if the lessee is reasonably certain to exercise the options; and
  Payments of penalties for terminating the lease, if the lease term reflects the exercise of an option to terminate the lease.

 

The lease liability is presented as a separate line in the consolidated statement of financial position.

 

The lease liability is subsequently measured by increasing the carrying amount to reflect interest on the lease liability (using the effective interest method) and by reducing the carrying amount to reflect the lease payments made. The Company remeasures the lease liability (and makes a corresponding adjustment to the related right-of-use asset)

whenever:

 

  The lease term has changed or there is a significant event or change in circumstances resulting in a change the assessment of exercise of a purchase option, in which case the lease liability is remeasured by discounting the revised lease payments using a revised discount rate.
  The lease payments change due to changes in an index or rate or a change in expected payment under a guaranteed residual value, in which cases the lease liability is remeasured by discounting the revised lease payments using an unchanged discount rate (unless the lease payments change is due to a change in a floating interest rate, in which case a revised discount rate is used).
  A lease contract is modified, and the lease modification is not accounted for as a separate lease, in which case the lease liability is remeasured based on the lease term of the modified lease by discounting the revised lease payments using a revised discount rate at the effective date of the modification.

 

The Company did not make any such adjustments during the periods presented.

 

The right-of-use assets comprise the initial measurement of the corresponding lease liability, lease payments made at or before the commencement day, less any lease incentives received and any initial direct costs. They are subsequently measured at cost less accumulated depreciation and impairment losses.

 

Right-of-use assets are depreciated over the shorter period of lease term and useful life of the underlying asset. If a lease transfers ownership of the underlying asset or the cost of the right-of-use asset reflects that the Company expects to exercise a purchase option, the related right-of-use asset is depreciated over the useful life of the

underlying asset. The depreciation starts at the commencement date of the lease.

 

The right-of-use assets are presented as a separate line in the consolidated statement of financial position.

 

The Company applies IAS 36 Impairment to determine whether a right-of-use asset is impaired and accounts for any identified

impairment loss as described in the ‘property and equipment’ policy.

 

Page 19 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

Variable rents that do not depend on an index or rate are not included in the measurement the lease liability and the right-of-use asset. The related payments are recognised as an expense in the period in which the event or condition that triggers those payments occurs and are included in the line “other expenses” in profit or loss.

 

As a practical expedient, IFRS 16 Leases permits a lessee not to separate non-lease components, and instead account for any lease and associated non-lease components as a single arrangement. The Company has not used this practical expedient. For contracts that contain a lease component and one or more additional lease or non-lease components, the Company allocates the consideration in the contract to each lease component on the basis of the relative stand-alone price of the lease component and the aggregate stand-alone price of the non-lease components.

 

(j) Financial instruments

 

Financial assets

 

Recognition and Initial Measurement

 

The Company recognizes financial assets when it becomes party to the contractual provisions of the instrument. Financial assets are measured initially at their fair value plus, in the case of financial assets not subsequently measured at fair value through profit or loss, transaction costs that are directly attributable to their acquisition. Transaction costs attributable to the acquisition of financial assets subsequently measured at fair value through profit or loss are expensed in profit or loss when incurred.

 

Classification and Subsequent Measurement

 

On initial recognition, financial assets and liabilities are classified as subsequently measured at amortized cost, fair value through other comprehensive income (“FVOCI”) or fair value through profit or loss (“FVTPL”). The Company determines the classification of its financial assets, together with any embedded derivatives, based on the business model for managing the financial assets and their contractual cash flow characteristics.

 

Financial assets are classified as follows:

 

  Amortized cost - Assets that are held for collection of contractual cash flows where those cash flows are solely payments of principal and interest are measured at amortized cost. Interest revenue is calculated using the effective interest method and gains or losses arising from impairment, foreign exchange and derecognition are recognized in profit or loss. Financial assets measured at amortized cost are comprised of cash, restricted cash, accounts and other receivables and advances.
     
  Fair value through other comprehensive income - Assets that are held for collection of contractual cash flows and for selling the financial assets, and for which the contractual cash flows are solely payments of principal and interest, are measured at fair value through other comprehensive income. Interest income calculated using the effective interest method and gains or losses arising from impairment and foreign exchange are recognized in profit or loss. All other changes in the carrying amount of the financial assets are recognized in other comprehensive income. Upon derecognition, the cumulative gain or loss previously recognized in other comprehensive income is reclassified to profit or loss. The Company does not hold any financial assets measured at fair value through other comprehensive income.

 

Page 20 of 68

 

  

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

  Mandatorily at fair value through profit or loss - Assets that do not meet the criteria to be measured at amortized cost, or fair value through other comprehensive income, are measured at fair value through profit or loss. All interest income and changes in the financial assets’ carrying amount are recognized in profit or loss. None of the Company’s assets fall under this category.
     
  Designated at fair value through profit or loss – On initial recognition, the Company may irrevocably designate a financial asset to be measured at fair value through profit or loss in order to eliminate or significantly reduce an accounting mismatch that would otherwise arise from measuring assets or liabilities, or recognizing the gains and losses on them, on different bases. All interest income and changes in the financial assets’ carrying amount are recognized in profit or loss.

 

Business Model Assessment

 

The Company assesses the objective of its business model for holding a financial asset at a level of aggregation which best reflects the way the business is managed, and the way information is provided to management. Information considered in this assessment includes stated policies and objectives.

 

Contractual Cash Flow Assessment

 

The cash flows of financial assets are assessed as to whether they are solely payments of principal and interest on the basis of their contractual terms. For this purpose, ‘principal’ is defined as the fair value of the financial asset on initial recognition. ‘Interest’ is defined as consideration for the time value of money, the credit risk associated with the principal amount outstanding, and other basic lending risks and costs. In performing this assessment, the Company considers factors that would alter the timing and amount of cash flows such as prepayment and extension features, terms that might limit the Company’s claim to cash flows, and any features that modify consideration for the time value of money.

 

Impairment

 

The Company recognizes a loss allowance for the expected credit losses associated with its financial assets, other than financial assets measured at fair value through profit or loss. Expected credit losses are measured to reflect a probability-weighted amount, the time value of money, and reasonable and supportable information regarding past events, current conditions, and forecasts of future economic conditions.

 

The Company applies the simplified approach for accounts receivable. Using the simplified approach, the Company records a loss allowance equal to the expected credit losses resulting from all possible default events over the assets’ contractual lifetime.

 

The Company assesses whether a financial asset is credit-impaired at the reporting date. Regular indicators that a financial instrument is credit-impaired include significant financial difficulties as evidenced through borrowing patterns or observed balances in other accounts and breaches of borrowing contracts such as default events or breaches of borrowing covenants. For financial assets assessed as credit-impaired at the reporting date, the Company continues to recognize a loss allowance equal to lifetime expected credit losses.

 

For financial assets measured at amortized cost, loss allowances for expected credit losses are presented in the statement of financial position as a deduction from the gross carrying amount of the financial asset.

 

Financial assets are written off when the Company has no reasonable expectations of recovering all or any portion thereof.

 

Page 21 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

Derecognition of Financial Assets

 

The Company derecognizes a financial asset when its contractual rights to the cash flows from the financial asset expire.

 

Financial Liabilities

 

Recognition and Initial Measurement

 

The Company recognizes a financial liability when it becomes party to the contractual provisions of the instrument. At initial recognition, the Company measures financial liabilities at their fair value plus transaction costs that are directly attributable to their issuance, except for financial liabilities subsequently measured at fair value through profit or loss for which transaction costs are immediately recorded in profit or loss.

 

Financial liabilities are classified as either financial liabilities at FVTPL or at amortized cost. The Company determines the classification of its financial liabilities at initial recognition.

 

  Amortized cost - Financial liabilities are classified as measured at amortized cost unless they fall into one of the following categories: financial liabilities at FVTPL, financial liabilities that arise when a transfer of a financial asset does not qualify for derecognition, financial guarantee contracts, or commitments to provide a loan at a below-market interest rate, or contingent consideration recognized by an acquirer in a business combination.
     
    The Company’s accounts payable, accrued liabilities, players liability account, lease obligation, line of credit, long-term debt, promissory notes payable and deferred purchase consideration do not fall into any of the exemptions and are therefore classified as measured at amortized cost.
     
  Financial liabilities recorded at FVTPL - Financial liabilities are classified as FVTPL if they fall into one of the five exemptions detailed above, or they are derivatives or they are designated as such on initial recognition. The Company’s warrants that are not issued in exchange for goods or services and have characteristics of derivative financial liabilities as a result of the warrants having an exercise price in a currency different from the functional currency of the Company, are measured as financial liabilities at FVTPL. The Company’s convertible debt is designated as financial liabilities at FVTPL.

 

Transaction costs

 

Transaction costs associated with financial instruments, carried at FVTPL, are expensed as incurred, while transaction costs associated with all other financial instruments are included or deducted from the initial carrying amount of the asset or the liability.

 

Page 22 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

Subsequent measurement

 

Instruments classified as FVTPL are measured at fair value with unrealized gains and losses recognized in profit or loss. Instruments classified as amortized cost are measured at amortized cost using the effective interest rate method. Instruments classified as FVTOCI are measured at fair value with unrealized gains and losses recognized in other comprehensive income.

 

Derecognition of financial liabilities

 

The Company derecognizes financial liabilities only when its obligations under the financial liabilities are discharged, cancelled, or expired. The difference between the carrying amount of the financial liability derecognized and the consideration paid and payable, including any noncash assets transferred or liabilities assumed, is recognized in profit or loss.

 

Fair value measurement

 

The Company categorizes its financial assets and liabilities measured at fair value into one of three different levels depending on the observability of the inputs used in the measurement.

 

  Level 1: This level includes assets and liabilities measured at fair value based on unadjusted quoted prices for identical assets and liabilities in active markets that are accessible at the measurement date.
  Level 2: This level includes valuations determined using directly or indirectly observable inputs other than quoted prices included within Level 1.
  Level 3: This level includes valuations based on inputs which are unobservable.

 

Offsetting

 

Financial assets and liabilities are offset, and the net amount presented in the statement of financial position when, and only when, the Company has a legal right to offset the amounts and intends either to settle on a net basis or to realize the asset and settle the liability simultaneously.

 

(k) Short-term employee benefits

 

Short-term employee benefits include wages, salaries, compensated absences, profit-sharing and bonuses. Short-term employee benefit obligations are measured on an undiscounted basis and are recognized in salaries and wages expense as the related service is provided or capitalized if the service rendered is in connection with the creation of an asset. A liability is recognized for the amount expected to be paid under short-term cash bonus or profit-sharing plans if the Company has a present legal or constructive obligation to pay this amount as a result of past service provided by the employee and the obligation can be estimated reliably.

 

Page 23 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

(l) Income taxes

 

Income tax on the profit or loss for the periods presented comprises current and deferred tax. Income tax is recognized in profit or loss except to the extent that it relates to items recognized directly in equity, in which case it is recognized in equity.

 

Current tax expense is the expected tax payable on the taxable income for the year, using tax rates enacted or substantively enacted at year end, adjusted for amendments to tax payable with regards to previous years.

 

Deferred tax is provided using the liability method, providing for temporary differences between the carrying amounts of assets and liabilities for financial reporting purposes and the amounts used for taxation purposes. Deferred tax is not recognized for the following temporary differences: the initial recognition of goodwill; the initial recognition of assets or liabilities in a transaction that is not a business combination and that affects neither accounting nor taxable profit; and differences relating to investments in subsidiaries, associates, and jointly controlled entities to the extent that they will probably not reverse in the foreseeable future. The amount of deferred tax provided is based on the expected manner of realization or settlement of the carrying amount of assets and liabilities, using tax rates enacted or substantively enacted at the financial position reporting date applicable to the period of expected realization or settlement.

 

A deferred tax asset is recognized only to the extent that it is probable that future taxable profits will be available against which the asset can be utilized.

 

Deferred tax assets and liabilities are offset when there is a legally enforceable right to set off current tax assets against current tax liabilities and when they relate to income taxes levied by the same taxation authority and the Company intends to settle its current tax assets and liabilities on a net basis.

 

(m) Share capital

 

Common shares are classified as equity. Transaction costs directly attributable to the issue of common shares, share purchase options, and equity classified warrants are recognized as a deduction from equity, net of any tax effects. When share capital recognized as equity is repurchased, the amount of the consideration paid, including directly attributable costs, is recognized as a deduction from total equity.

 

Preference share capital is classified as equity if it is non-redeemable, or redeemable only at the Company’s option, and any dividends are discretionary. Dividends thereon are recognized as distributions within equity upon approval by the Company’s shareholders. Preference share capital is classified as a liability if it is redeemable on a specific date or at the option of the shareholders, or if dividend payments are not discretionary. Dividends thereon are recognized as interest expense in profit or loss as accrued.

 

The Company’s warrants having an exercise price in the functional currency of the Company that are not issued in exchange for good and services are equity measured and the fair value at grant date for these warrants is classified within contributed surplus.

 

 

(n) Share-based payment

 

The share-based payment plan allows Company employees and consultants to acquire shares of the Company. The fair value of share-based payment awards granted is recognized within share-based payments expense with a corresponding increase in equity.

 

Each tranche in an award is considered a separate award with its own vesting period and grant date fair value. The fair value is measured at grant date and each tranche is recognized on a straight-line basis over the period during which the share purchase options vest. The fair value of the share-based payment awards granted is measured using the Black-Scholes option pricing model taking into account the terms and conditions upon which the awards were granted such as stock price, term, and stock volatility. At each financial position reporting date, the amount recognized as an expense is adjusted to reflect the actual number of awards, for which the related service and non-market vesting conditions are expected to be met.

 

Page 24 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

For each Restricted Share Units (“RSU”) granted, the Company recognizes an expense equal to the market value of a common share at the date of grant and for each common share option granted, the Company recognizes an expense equal to the fair value of the option estimated using a Black Scholes model at grant date, based on the number of RSUs/options expected to vest, recognized over the term of the vesting period, with a corresponding increase to contributed surplus. Share based payments expense is adjusted for subsequent changes in management’s estimate of the number of RSUs/options that are expected to vest. The effect of these changes is recognized in the period of the change.

 

For equity-settled share-based payment transactions, including share options and RSUs granted to officers and directors of the Company and warrants granted to advisors in a financing transaction, the Company measures the goods or services received, and the corresponding increase in contributed surplus, directly, at the fair value of the goods or services received, unless that fair value cannot be estimated reliably, in which cases, the Company measures their value, and the corresponding increase in equity, indirectly, by reference to the fair value of the equity instruments granted.

 

(o) Discontinued operations and assets held for sale

 

A non-current asset or a group of assets and liabilities is a disposal group when the carrying amount will be recovered principally through its divestiture and not by continuing utilization. To meet this definition, the asset must be available for immediate sale, and divestiture must be highly probable. Non-current assets or disposal groups classified as held for sale are measured at the lower of carrying amounts and fair value less costs to sell.

 

Classification as a discontinued operation occurs at the earlier of disposal or when the operation meets the criteria to be classified as held-for-sale.

 

Discontinued operations are presented on a single line of the consolidated statements of loss and comprehensive loss for the periods reported, comprising the earnings after tax of discontinued operations until divestiture and the gain or loss after tax on sale or fair value measurement, less costs to sell the assets and liabilities making up the discontinued operations. In addition, the cash flows generated by the discontinued operations are presented on one separate line of the statement of consolidated cash flows for the periods presented.

 

(p) Segment reporting

 

A segment is a distinguishable component of the Company that is engaged either in providing products or services (business segment), or in providing products or services within a particular economic environment (geographical segment), which is subject to risks and rewards that are different from those of other segments.

 

(q) Government grants

 

Government grants are recognized when it is probable that the grant will be received, and all conditions of the grant are complied with. When the grant is in the form of a forgivable loan, the loan is initially recognized as a deferred income liability. The Company then relieves the deferred income liability on a systematic and rational basis in those periods over which the entity recognizes the expenses that the grant is intended to offset. The Company recognizes the impact of the loan forgiveness as an offset against related expense.

 

Assistance for operating expenses is recorded as a reduction of expenses when the assistance is receivable.

 

Page 25 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

A forgivable loan from government is treated as government assistance when there is reasonable assurance that the Company will meet the terms for forgiveness of the loan. If there is no reasonable assurance that the entity will meet the terms for forgiveness of the loan, the loan is recognized as a liability in accordance with IFRS 9 Financial Instruments. The liability would become a government grant (forgivable loan) when there is reasonable assurance that the entity will meet the terms for forgiveness.

 

6. Acquisitions

 

(a) UMG Media Ltd.

 

On December 31, 2019, the Company acquired all issued and outstanding shares of UMG Media Ltd. (“UMG”) which was carried out by way of a plan of arrangement under the Business Corporations Act (Alberta). UMG shareholders received, on an exchange ratio of 0.0643205, common shares of the Company. In total, the Company issued 288,560 shares (the “Consideration Shares”) in exchange for the UMG securities exchanged pursuant to the transaction, including the securities issued pursuant to the UMG Private Placement (defined below) (a total of 54,157 of these Engine Media Shares were issued to the UMG Private Placement shareholders and the remainder were issued to the former UMG Shareholders). In addition, each outstanding option and warrant to purchase a UMG Share was exchanged for an option or warrant, as applicable, to purchase an Engine Media share, based upon the exchange ratio.

 

All transaction costs associated with this acquisition have been expensed. If the acquisition of UMG had occurred at the beginning of the Company’s fiscal year (September 1, 2019), the loss attributed to UMG’s operations for the year ended August 31, 2020, would have been $3,519,046, with revenue of $491,323. The loss attributed to UMG’s operations from the acquisition date of December 31, 2019, to August 31, 2020, was $1,875,539, with revenue of $314,948.

 

The acquisition was accounted for using the acquisition method of accounting under IFRS 3, Business Combinations, which requires that the Company recognize the identifiable assets acquired and the liabilities assumed at their fair values on the date of acquisition.

 

The purchase price allocation is as follows:

 

Consideration paid  # Issued   Amount 
Common shares   288,560   $3,804,344 
Options and warrants exchanged   26,553    41,879 
          
        $3,846,223 
           
Fair value of identifiable assets acquired          
Cash       $(82,528)
Restricted cash        112,901 
Accounts and other receivables        76,052 
Prepaid and other current assets        88,877 
Property and equipment        313,622 
Right-of-use asset        388,996 
Intangible assets - Application platforms (Useful life - 5 years)        560,000 
Intangible assets - Brand (Useful life - 6 years)        510,000 
Intangible assets - Customer lists (Useful life - 3 years)        460,000 
Goodwill        3,209,045 
Accounts payable and accrued liabilities        (761,766)
Lease liabilities        (420,863)
Players liability account        (112,902)
Promissory notes        (430,745)
Deferred revenue        (64,466)
        $3,846,223 

 

Page 26 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The Engine Media common shares issued were valued based on the closing price on the TSX Venture exchange on December 31, 2019.

 

Significant judgments and assumptions related to the valuation and useful lives of certain classes of assets acquired are as follows:

 

  i) Intangible assets, application platforms

 

UMG had certain proprietary technology used in its platform, which the Company expects will contribute to future cash flow. The fair value of the software intangible asset was determined based on the relief from royalty method under the income approach. The software intangible asset was valued using Level 3 inputs which consisted of the following key inputs: (i) revenue projections; (ii) royalty rate of 7%; (iii) technology replacement rate of 5 years; and (iv) discount rate of 17.5%. This asset is amortized on a straight-line basis over the estimated useful life of five years.

 

  ii) Intangible assets, brand

 

UMG had established itself as a recognized brand in its industry and is well known amongst gaming enthusiasts and the esports community. The Company expects the brand will contribute to future cash flow. The fair value of the brand intangible asset was determined based on the relief from royalty method under the income approach. The brand intangible asset was valued using Level 3 inputs which consisted of the following key inputs: (i) revenue projections with long term growth rate of 3%; (ii) royalty rate of 2%; and (iv) discount rate of 18.5%. This asset is amortized on a straight-line basis over the estimated useful life of six years.

 

  iii) Intangible assets, customer lists

 

UMG had an established customer list which is expected to result in future sales. The fair value of the customer list intangible asset was determined based on the cost approach. The customer list intangible asset was valued using Level 3 inputs which consisted of the following key inputs: (i) number of active users; (ii) user acquisition cost; (iii) time to recreate of 1.5 years; (iv) obsolescence rate of 10% and (v) discount rate of 16.5%. This asset is amortized on a straight-line basis over the estimated useful life of three years.

 

  iv) Goodwill

 

The difference between the acquisition date fair value of the consideration transferred and the values assigned to the assets acquired and liabilities assumed represents goodwill of $3,209,045. The goodwill is not expected to be deductible for tax purposes.

 

The goodwill recorded represents the following:

 

  Cost savings and operating synergies expected to result from combining the operations of UMG with those of the Company
  Intangible assets that do not qualify for separate recognition such as the assembled workforce

 

Page 27 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

(b) Frankly Inc.

 

On May 8, 2020, the Company acquired all issued and outstanding shares of Frankly Inc. (“Frankly”) which was carried out by way of a court-approved plan of arrangement under the Business Corporations Act (British Columbia). Frankly shareholders received one share of the Company’s common shares for each share of Frankly. In total, the Company issued 2,258,215 shares in exchange for the Frankly securities exchanged pursuant to the transaction. In addition, each outstanding option, RSU and warrant to purchase a Frankly share was exchanged for an option, RSU or warrant, as applicable, to purchase a Company share, based upon the exchange ratio.

 

All transaction costs associated with this acquisition were expensed. If the acquisition of Frankly had occurred at the beginning of the Company’s fiscal year (September 1, 2019), the loss attributed to Frankly’s operations for the year ended August 31, 2020, would have been $8,350,289, with revenue of $23,165,702. The loss attributed to Frankly’s operations from the acquisition date of May 8, 2020, to August 31, 2020, was $2,266,289, with revenue of $6,404,736.

 

The acquisition was accounted for using the acquisition method of accounting under IFRS 3, Business Combinations, which requires that the Company recognize the identifiable assets acquired and the liabilities assumed at their fair values on the date of acquisition. The estimated fair values were preliminary and based on the information that was available as of that date. The Company has since finalized the purchase price allocation with no change to the preliminary amounts.

 

The purchase price allocation is as follows:

 

Consideration paid  # Issued   Amount 
Common shares   2,258,215   $12,155,000 
Warrants exchanged   1,055,036    2,157,000 
Settlement of a pre-existing relationship        (1,099,999)
        $13,212,001 
           
Fair value of identifiable assets acquired          
Cash        1,241,511 
Accounts and other receivables        5,368,562 
Prepaid and other current assets        444,690 
Property and equipment        40,152 
Intangible assets - Software (Useful life - 3 years)        2,000,000 
Intangible assets - Brand (Useful life - 1 year)        100,000 
Intangible assets - Customer contracts (Useful life - 10 years)        2,700,000 
Goodwill        14,895,595 
Accounts payable and accrued liabilities        (9,590,547)
Deferred revenue        (148,949)
Line of credit        (3,839,013)
        $13,212,001 

 


Page 28 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The Engine Media common shares issued were valued based on the closing price on the TSX Venture exchange on May 8, 2020. The warrants were valued using the Black Scholes method.

 

Significant judgments and assumptions related to the valuation and useful lives of certain classes of assets acquired are as follows:

 

  i) Intangible assets, software

 

Frankly had certain proprietary technology used in its products, which the Company expects will contribute to future cash flow. The fair value of the software intangible asset was determined based on the relief from royalty method under the income approach. The software intangible asset was valued using Level 3 inputs which consisted of the following key inputs: (i) revenue projections; (ii) royalty rate of 3%; (iii) technology replacement rate of 5 years; and (iv) discount rate of 18%. This asset is amortized on a straight-line basis over the estimated useful life of three years.

 

  ii) Intangible assets, customer contracts

 

Frankly had established relationships with media companies which are expected to result in future sales. The fair value of the customer relationships intangible asset was determined based on the excess earnings method under the income approach. The customer relationships intangible asset was valued using Level 3 inputs which consisted of the following key inputs: (i) cash flow projections with long term growth rate of 3%; (ii) customer attrition rate of 10%; (iii) charges for use of assets; and (iv) discount rate of 21.5%. This asset is amortized on a straight-line basis over the estimated useful life of ten years.

 

iii)       Goodwill

 

The difference between the acquisition date fair value of the consideration transferred and the values assigned to the assets acquired and liabilities assumed represents goodwill of $14,895,595. The goodwill is not expected to be deductible for tax purposes.

 

The goodwill recorded represents the following:

 

  Cost savings and operating synergies expected to result from combining the operations of Frankly with those of the Company
  Intangible assets that do not qualify for separate recognition such as the assembled workforce

 

(c) WinView, Inc.

 

On May 8, 2020, the Company acquired all issued and outstanding shares of WinView, Inc. (“WinView”) which was carried out pursuant to a statutory merger. The Company issued 1,759,997 shares in exchange for the WinView securities exchanged pursuant to the transaction. In addition, WinView shareholders are entitled to contingent consideration based on a portion of any future licensing revenue from its patent portfolio.

 

If the acquisition of WinView had occurred at the beginning of the Company’s fiscal year (September 1, 2019), the loss attributed to WinView’s operations for the year ended August 31, 2020, would have been $6,034,836, with revenue of $68,813. The loss attributed to WinView’s operations from the acquisition date of May 8, 2020, to August 31, 2020, was $1,557,248, with revenue of $51,422.

 

IFRS 3 – Business Combinations (“IFRS 3”) was amended in October 2018 to clarify the definition of a business and added an optional concentration test to assess when a company has acquired a group of assets, rather than a business, if the value of the assets acquired is substantially all concentrated in a single asset or group of similar assets. The Company concluded that the value of the WinView assets acquired is substantially concentrated in the patent portfolio, and therefore the acquisition of WinView was accounted for as an asset acquisition.

 

Page 29 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

For an asset acquisition, the Company’s accounting policy is to recognize a liability for contingent consideration when the related activity occurs. Accordingly, a liability was not recorded for the contingent consideration as at August 30, 2020.

 

The purchase price allocation is as follows:

 

Consideration paid  # Issued   Amount 
Common shares   1,759,997   $7,579,000 
        $7,579,000 
           
Fair value of identifiable assets acquired          
Cash       $359,190 
Restricted cash        201,540 
Prepaid and other current assets        174,313 
Intangible assets - Patents (Useful life - 5 years)        9,430,265 
Accounts payable and accrued liabilities        (699,053)
Players liability account        (201,540)
Government grants - PPP Loan        (174,795)
Promissory notes        (1,423,738)
Deferred revenue        (87,182)
        $7,579,000 

 

The Company common shares issued for the acquisition of Winview were subject to lock-up restrictions to be discharged 10% at 120 days, another 15% at 180 days, another 15% at 270 days, another 20% at 360 days and the remaining 40% at 390 days, in each case following the closing date. The Company common shares issued were valued based on the closing price on TSX Venture exchange on May 8, 2020, reduced by a discount for lack of marketability of twenty percent.

 

(d) Acquisitions of WTF1, Lets Go Racing and DriverDB

 

During the year ended August 31, 2020, the Company completed three acquisitions in its motorsports division that were disposed on November 3, 2020, as a result of a strategic business review that began in October 2020 .

 

The Company acquired certain assets of WTF1 on April 2, 2020, for a purchase price of $557,709. The acquisition was accounted for as an asset acquisition. The purchase price was allocated to the assets acquired on a relative fair value basis. The amount allocated to software is being amortized over three years.

 

On June 3, 2020, the Company completed the acquisition of Lets Go Racing pursuant to a share purchase agreement dated June 2, 2020. Purchase consideration comprised of £50,000 ($63,274) in cash, 200,000 common shares of the Company and deferred cash consideration of £265,000 ($333,503). Of the deferred cash consideration, £100,000 ($125,850) is due 120 days following closing and £165,000 ($207,653) is due 240 days following closing. Total purchase consideration discussed above amounted to $2,116,267. The acquisition was accounted for as an asset acquisition. The purchase price was allocated to software and is being amortized over three years.

 

On June 3, 2020, the Company completed the acquisition of DriverDB in exchange for the issuance of 100,000 common shares of the Company pursuant to a share purchase agreement dated June 1, 2020. The common shares were valued at $859,745. The acquisition was accounted for as an asset acquisition. The purchase price was allocated to the assets acquired on a relative fair value basis. The amount allocated to software is being amortized over three years.

 

Page 30 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

(e) Acquisition of SideQik, Inc

 

On July 2, 2021, the Company acquired all issued and outstanding shares of SideQik, Inc. (“SideQik”) which was carried out pursuant to a statutory reverse-triangular merger. The Company issued 386,584 shares and 23,939 RSUs in exchange for the SideQik securities exchanged pursuant to the transaction.

 

The acquisition of Sideqik (combined with a prior acquisition of Stream Hatchet) brings technology and customers that are expected to expand Engine’s advertising and media offerings.

 

All transaction costs associated with this acquisition were expensed. If the acquisition of SideQik had occurred at the beginning of the Company’s fiscal year (September 1, 2020), the loss attributed to SideQik’s operations for the year ended August 31, 2021, would have been $1,130,080, with revenue of $2,148,987. The loss attributed to SideQik’s operations from the acquisition date to August 31, 2021, was $383,167, with revenue of $412,981.

 

The acquisition was accounted for using the acquisition method of accounting under IFRS 3, Business Combinations, which requires that the Company recognize the identifiable assets acquired and the liabilities assumed at their fair values on the date of acquisition. The estimated fair values are preliminary and based on the information that was available as of that date.

 

The purchase price allocation is as follows:

 

Consideration paid  # Issued   Amount 
Common shares   386,584   $3,962,000 
RSUs   23,939   $245,000 
        $4,207,000 
           
Fair value of identifiable assets acquired          
Cash       $255,852 
Accounts and other receivables        817,557 
Prepaid and other current assets        69,631 
Property and equipment        12,730 
Intangible assets - Software (Useful life - 5 years)        910,000 
Intangible assets - Brand (Useful life - 10 years)        210,000 
Intangible assets - Customer relationships (Useful life - 10 years)        310,000 
Goodwill        2,900,193 
Accounts payable        (292,571)
Accrued liabilities        (502,392)
Deferred revenue        (484,000)
        $4,207,000 

 

The Company common shares issued for the acquisition of SideQik were subject to lock-up restrictions to be discharged 16 2/3% at 180 days from the closing date, and thereafter another 16 2/3% on the 15th of each subsequent month with the restriction being fully liquidated at the end of the 12th month. The Company’s common shares issued were valued based on the closing price on TSX Venture exchange on July 2, 2021, reduced by a discount for lack of marketability of fifteen percent.

 

Page 31 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

Significant judgments and assumptions related to the valuation and useful lives of certain classes of assets acquired are as follows:

 

  i) Intangible assets, software

 

The fair value of the software intangible asset was determined based on the relief from royalty method under the income approach. The software intangible asset was valued using Level 3 inputs which consisted of the following key inputs: (i) revenue projections; (ii) royalty rate of 7.5%; (iii) tax rate of 25.5% (iv) discount rate of 20%. This asset is amortized on a straight-line basis over the estimated useful life of five years.

 

  ii) Intangible assets, brand

 

The fair value of the brand intangible asset was determined based on the relief from royalty method under the income approach. The brand intangible asset was valued using Level 3 inputs which consisted of the following key inputs: (i) cash flow projections with long term growth rate of 3%; (ii) royalty rate of 0.5%; (iii) tax rate of 25.5%; and (iv) discount rate of 20.0%. This asset is amortized on a straight-line basis over the estimated useful life of ten years.

 

  iii) Intangible assets, customer relationships

 

SideQik has created custom partnerships with clients to build out integrations with proprietary brand tools which are expected to result in future sales. The fair value of the customer relationships intangible asset was determined based on the excess earnings method under the income approach. The customer relationships intangible asset was valued using Level 3 inputs which consisted of the following key inputs: (i) cash flow projections with long term growth rate of 3%; (ii) customer attrition rate of 15%; and (iii) discount rate of 22.0%; (iv) tax rate of 25.5%. This asset is amortized on a straight-line basis over the estimated useful life of ten years.

 

  iv) Goodwill

 

The difference between the acquisition date fair value of the consideration transferred and the values assigned to the assets acquired and liabilities assumed represents goodwill of $2,900,193. The goodwill is not expected to be deductible for tax purposes.

 

The goodwill recorded represents the following:

 

  Cost savings and operating synergies expected to result from combining the operations of SideQik with those of the Company.
  Intangible assets that do not qualify for separate recognition such as the assembled workforce.

 

Page 32 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

7. Revenue

 

Revenue streams and disaggregation of revenue from contracts with customers

 

In the following table, revenue from contracts with customers is disaggregated by service lines.

 

For the year ended August 31,        
   2021   2020 
   $   $ 
         
Games development   3,422,202    2,732,846 
Direct to consumer   453,400    363,554 
Software-as-a-service   6,360,361    2,571,672 
Advertising   26,656,446    4,491,356 
Professional services   328,461    386,415 
Revenue   37,220,870    10,545,843 

 

8. Net income (loss) per share

 

Basic net income (loss) per share is calculated using the weighted-average number of common shares outstanding during each period. Diluted net income (loss) per share assumes the conversion, exercise or issuance of all potential common share equivalents unless the effect is to reduce the loss or increase the income per share. For purposes of this calculation, stock options, warrants and RSU’s are considered to be potential common shares and are only included in the calculation of diluted net income (loss) per share when their effect is dilutive.

 

Due to the net loss incurred during the years ended August 31, 2021, and 2020, all outstanding options, RSU’s and warrants were excluded from diluted weighted-average common shares outstanding as their effect was anti-dilutive. Weighted average common shares outstanding for the years ended August 31, 2021, and 2020 were 11,874,775 and 2,949,511, respectively.

 

9. Accounts and other receivables and publisher advances

 

(a) Accounts and other receivables

 

The Company’s accounts and other receivables are comprised of the following:

 

   August 31,
2021
   August 31,
2020
 
   $   $ 
         
Trade accounts receivable   9,677,725    4,690,922 
Other receivables   53,387    29,406 
Allowance for doubtful accounts   (1,084,305)   (874,438)
Total accounts and other receivables    8,646,807    3,845,890 

 

Page 33 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

A continuity of the Company’s allowance for doubtful accounts is as follows:

 

   August 31,
2021
   August 31,
2020
 
   $   $ 
         
Allowance for doubtful accounts, beginning of year   (874,438)   - 
Acquisition of Frankly   -    (887,763)
Acquisition of SideQik   (140,896)   - 
Provision, bad debt expense   (72,636)   - 
Writeoffs   3,665    13,325 
Allowance for doubtful accounts, end of year   (1,084,305)   (874,438)

 

(b) Publisher advance

 

On February 7, 2021, the Company’s subsidiary Frankly Media LLC, amended its commercial agreement with its largest publisher, which secured a long-term extension. One of the key terms of the amended agreement required the Company to advance $6 million of revenue sharing payments to the publisher under the following schedule:

 

  (i) $4 million within one day of execution of the amendment.
  (ii) $1 million on or before February 28, 2021; and
  (iii) $1 million on or before March 31, 2021.

 

The advance is to be recouped through additional withholding on future advertising revenue share payments made to the publisher, beyond Frankly’s share, and is effective for amounts billed for periods February 1, 2021, forward.

 

As of August 31, 2021, $6 million had been advanced to the publisher and $1,465,782 had been recouped through the process explained above. As of August 31, 2021, a net amount of $4,534,218 was outstanding on the advance and the current portion of the advance was $3,197,102.

 

The breakout of the publisher advance into current and non-current portions is based on an estimate of advertising billings over the next twelve months and the resulting additional withholding on the related advertising revenue share payments.

 

10. Investment in associate and investment at FVTPL

 

   Investment in associate   Investment at FVTPL 
    $    $ 
           
Balance, August 31, 2020   2,052,008    - 
Share of loss in One Up   (103,930)   - 
Discontinue use of equity method on retained interest in former associate   (1,948,078)   2,048,039 
Change in fair value of investment at FVTPL   -    581,812 
Balance, August 31, 2021   -    2,629,851 

 

On August 25, 2020, the Company acquired a 20.48% interest in One Up Group, LLC (“One Up”). One Up operates a mobile app which allows gamers to organize and play one-on-one matches with other gamers and compete for money.

 

Page 34 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The Company accounted for this investment as an investment in associate under the equity method from acquisition through January 5, 2021. The Company’s share in the loss of One Up for the period from September 1, 2020, to January 5, 2021, amounted to $103,930.

 

On January 5, 2021, the Company’s interest in One Up was reduced to 18.62% as a result of One Up closing a financing round. In accordance with IAS 28, the Company discontinued the use of the equity method on January 5, 2021, the date at which its investment ceased being an associate. The difference between the fair value of the Company’s retained interest in One Up and it’s carrying value on January 5, 2021, amounted to $99,961, which is recognized as a gain on retained interest in former associate on the Company’s statement of loss and comprehensive loss.

 

The fair value of the Company’s investment in One Up is estimated at each reporting period, with reference to valuations underlying privately placed financing transactions closed by One Up and is classified with a level 3 in the fair value hierarchy (Note 30).

 

Page 35 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

11. Property and equipment

 

Cost  Leasehold
improvements
   Computer equipment   Furniture
and fixtures
   Total 
   $   $   $   $ 
                 
August 31, 2019   54,465    209,126    123,298    386,889 
Acquisition of UMG   166,193    116,668    30,761    313,622 
Acquisition of Frankly   -    34,461    5,691    40,152 
Additions   -    116,028    8,762    124,790 
Disposals   -    (14,410)   -    (14,410)
Effect of foreign exchange   995    24,467    4,579    30,041 
August 31, 2020   221,653    486,340    173,091    881,084 
                     
                     
August 31, 2020   221,653    486,340    173,091    881,084 
Acquisition of SideQik   -    11,399    1,331    12,730 
Additions   -    170,305    17,865    188,170 
Disposals   -    (14,244)   -    (14,244)
Disposal of Motorsports   (2,631)   (47,645)   (18,118)   (68,394)
Foreign exchange   (171)   (2,548)   (1,125)   (3,844)
August 31, 2021   218,851    603,607    173,044    995,502 

 

Accumulated depreciation  Leasehold
improvements
   Computer equipment   Furniture
and fixtures
   Total 
   $   $   $   $ 
                 
August 31, 2019   51,847    181,089    68,700    301,636 
Depreciation   4,998    102,241    34,066    141,305 
Foreign exchange   672    24,178    3,904    28,754 
August 31, 2020   57,517    307,508    106,670    471,695 
                     
                     
August 31, 2020   57,517    307,508    106,670    471,695 
Depreciation   5,949    117,092    26,150    149,191 
Disposals   -    (4,477)   -    (4,477)
Disposal of Motorsports   -    (11,068)   (9,910)   (20,978)
Foreign exchange   (99)   (2,824)   (817)   (3,740)
August 31, 2021   63,367    406,231    122,093    591,691 

 

Net book value  Leasehold
improvements
   Computer equipment   Furniture
and fixtures
   Total 
   $   $   $   $ 
                 
August 31, 2020   164,136    178,832    66,421    409,389 
August 31, 2021   155,484    197,376    50,951    403,811 

 

Page 36 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

12. Goodwill

  

   Aug 31,
2021
   Aug 31,
2020
 
   $   $ 
         
Balance, beginning of year   18,785,807    651,354 
Acquisition of UMG   -    3,209,045 
Acquisition of Frankly   -    14,895,595 
Acquisition of SideQik   2,900,193    - 
Impairment of goodwill associated with UMG   (3,209,045)   - 
Effect of foreign exchange   18,166    29,813 
Balance, end of year   18,495,121    18,785,807 

 

  a) Frankly

 

The Company tested the Frankly CGU goodwill balance of $14,895,595 (2020 - $14,895,595) as of August 31, 2021, for impairment. When assessing whether or not there is an impairment, the recoverable amount of the CGU was determined based on a value in use calculation. The calculation used a ten-year projected and discounted cash flow model using a discount rate of 20.5% and a long-term growth rate of 3%. The recoverable value was concluded after making adjustments to the discounted cash flow model for cash or any other non-operating assets or liabilities as of the measurement date. The concluded recoverable value was then compared to carrying value of the CGU. No impairment charge was determined to be necessary.

 

The recoverable amounts for the Stream Hatchet, and Eden Games CGUs below were based on fair value less costs of disposal, estimated using a guideline public company method which is a market-based approach. The fair value measurement was categorized as a Level 3 fair value based on inputs in the valuation technique used.

 

Revenue multiples from publicly traded companies operating within the same industry and location and having similar business activities to the Company were utilized, after adjusting for differences in size, margins and growth rates when compared to the Company and its CGUs. These adjusted multiples of 3x for Stream Hatchet and 3.5x for Eden Games were applied to the financial metrics of the CGU to determine indicative enterprise values. Recoverable amounts were determined after an adjustment for costs of disposal, estimated at 5% of indicative enterprise values. No impairment charge was determined to be necessary for the Stream Hatchet and Eden Games CGUs.

 

  b) UMG

 

The Company tested the UMG CGU goodwill balance of $3,209,045 (2020 - $3,209,045) as of August 31, 2021, for impairment. When assessing whether there is an impairment, the recoverable amount of the CGU was determined based on a value in use calculation. The value in use calculation used a ten-year projected and terminal period debt-free cash flow model discounted to present value using a discount rate of 21.0% and a long-term growth rate of 3%. The recoverable value is concluded after making adjustments to the discounted cash flow model for cash or any other non-operating assets or liabilities as of the measurement date. The concluded recoverable value is then compared to carrying value of the CGU. Based on this impairment assessment, the Company determined that an impairment charge was necessary and recorded a full goodwill impairment charge of $3,209,045 to impairment expense on the Company’s consolidated statement of loss and comprehensive loss. Additionally, resulting from this impairment assessment the Company recorded $675,956 impairment charge to impairment expense in connection with the intangibles within the UMG CGU (Note 13). The results for UMG are reflected in the Company’s Gaming segment.

 

Page 37 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

13. Intangible assets

 

Cost  Patents   Application Platforms   Software   Brand   Customer
Lists and
Contracts
   Total 
     $      $      $      $      $      $  
                               
August 31, 2019   -    760,323    5,055,798    1,662,993    477,592    7,956,706 
Acquisition of UMG   -    560,000    -    510,000    460,000    1,530,000 
Acquisition of Frankly   -    -    2,000,000    100,000    2,700,000    4,800,000 
Acquisition of WinView   9,430,265    -    -    -    -    9,430,265 
Acquisition of WTF1   -    -    557,709    -    -    557,709 
Acquisition of Driver DB   -    -    854,158    -    -    854,158 
Acquisition of Lets Go Racing   -    -    2,116,267    -    -    2,116,267 
Foreign exchange   -    2,479    180,043    37,482    34,362    254,366 
August 31, 2020   9,430,265    1,322,802    10,763,975    2,310,475    3,671,954    27,499,471 
Disposal of Motorsports   -    -    (3,598,869)   (201,627)   (222,650)   (4,023,146)
Acquisition of SideQik   -    -    910,000    210,000    310,000    1,430,000 
Impairment of UMG   -    (266,731)   -    (263,158)   (146,067)   (675,956)
Foreign exchange   -    16,974    255,577    81,759    11,063    365,373 
August 31, 2021   9,430,265    1,073,045    8,330,683    2,137,449    3,624,300    24,595,742 

 

Accumulated amortization  Patents   Application Platforms   Software   Brand   Customer
Lists and
Contracts
   Total 
     $      $      $      $      $      $  
                               
August 31, 2019   -    628,277    2,634,338    673,302    296,061    4,231,978 
Amortization   628,684    162,804    2,205,781    375,514    228,267    3,601,050 
Foreign exchange   -    1,960    68,881    28,675    124,605    224,121 
August 31, 2020   628,684    793,041    4,909,000    1,077,491    648,933    8,057,149 
Amortization   1,886,053    159,843    1,734,064    465,398    494,825    4,740,183 
Disposal of Motorsports   -    -    (532,412)   (201,627)   (222,650)   (956,689)
Foreign exchange   -    13,560    229,650    34,385    (4,740)   272,855 
August 31, 2021   2,514,737    966,444    6,340,302    1,375,647    916,368    12,113,498 

 

Net book value    Patents      Application Platforms      Software      Brand      Customer
Lists and
Contracts
     Total  
     $      $      $      $      $      $  
                               
August 31, 2020   8,801,581    529,761    5,854,975    1,232,984    3,023,021    19,442,322 
August 31, 2021   6,915,528    106,601    1,990,381    761,802    2,707,932    12,482,244 

 

Page 38 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

14. Right-of-use assets

   August 31,
2021
   August 31,
2020
 
   $   $ 
         
Balance, beginning of year   550,478    - 
Additions to right-of-use assets on adoption of IFRS 16, September 1, 2019   -    258,756 
Acquisition of UMG   -    388,996 
Acquired   210,178    36,375 
Depreciation   (203,058)   (148,687)
Effect of foreign exchange   (576)   15,038 
Balance, end of year   557,022    550,478 

 

Right of use assets consist primarily of leases for corporate office facilities and are amortized on a monthly basis over the term of the lease, or useful life, if shorter.

 

15. Income taxes

 

The Company had no income tax expense or benefit for the year ended August 31, 2021.

 

(a) Reconciliation of the effective tax rate

 

The reconciliation of the combined federal and provincial statutory income tax rate of 26.5% (2020 - 26.5%) to the effective tax rate is as follows:

   2021   2020 
    $    $ 
           
Income (loss) before income taxes   (40,794,817)   (32,416,108)
Statutory income tax rate   26.5%   26.5%
Expected income tax (benefit)   (10,810,627)   (8,590,269)
           
Reconciling items:          
Foreign rate differential   (243,335)   443,749 
Stock-based compensation and other non-deductible expenses   1,318,852    484,247 
True up of prior period balances   1,323,876    - 
Deferred tax assets not recognized   8,411,234    7,662,273 
Income tax expense   -    - 

 

Page 39 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

(b) Deferred income taxes

 

The Company had the following temporary differences that would ordinarily give rise to deferred taxes:

 

   2021   2020 
     $      $  
Deferred tax assets          
Net operating losses   1,664,801    1,340,296 
           
Deferred tax liabilities          
Intangible assets   (1,391,070)   (919,340)
Other - Canada   -    (14,052)
Other - United States   (273,731)   (318,712)
Convertible Debt   -    (88,192)
Net deferred tax asset   -    - 

 

Deferred tax assets and liabilities have been offset where they relate to income taxes levied by the same taxation authority and the Company has the legal right and intent to offset.

 

Unrecognized Deductible Temporary Differences

 

Deferred taxes are provided as a result of temporary differences that arise due to the difference between the income tax values and the carrying amount of assets and liabilities. Deferred tax assets have not been recognized in respect of the following deductible temporary differences:

 

   2021   2020 
   $   $ 
         
Intangible assets   28,362,021    25,826,171 
Net operating losses   153,954,414    133,010,627 
Net capital losses   2,156,922    - 
Property and equipment   483,175    552,680 
Share issuance costs   206,655    67,250 
Convertible debt   2,385,606    - 
Other   8,802,009    8,998,673 
    196,350,802    168,455,401 

 

The Company’s net operating losses expire in the manner discussed below. The remaining deductible temporary differences may be carried forward indefinitely. Deferred tax assets have not been recognized in respect to these items because it cannot be determined as probable that future taxable profit will be available against which the Company can utilize the benefits therefrom.

 

As of August 31, 2021, the Company has net operating loss carryforwards related to its domestic and international operations of approximately $159.8 million; $114.2 million of which have expiration periods ranging between 10 to 20 years, and $45.6 million have an indefinite carryforward period. Certain of these foreign, federal and state net operating loss carryforwards may be subject to Internal Revenue Code Section 382 or similar provisions, which impose limitations on their utilization. Net-capital losses were incurred in the year on the disposal of Motorsports group in the amount of $2,156,922. These losses can be carried forward indefinitely.

 

Page 40 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

16. Lease liabilities

 

Lease liabilities are measured at the present value of the lease payments that were not paid at that date. The lease payments are discounted by using the rate implicit in the lease. If this rate cannot be readily determined, the Company uses its incremental borrowing rate. The continuity of the lease liabilities is presented in the table below:

 

 

   Equipment   Office lease   Total 
   $   $   $ 
Balance, August 31, 2019  -   -   - 
Additions to right-of-use assets on adoption of IFRS 16, September 1, 2019  -   258,756   258,756 
Acquisition of UMG  -   401,441   401,441 
Acquired  36,375   -   36,375 
Interest expense  (918)  (139,019)  (139,937)
Payments  -   15,513   15,513 
Balance, August 31, 2020   35,457    536,691    572,148 
Acquired   -    210,178    210,178 
Interest expense   1,971    32,226    34,197 
Payments   (13,380)   (214,948)   (228,328)
Effect of foreign exchange   -    (644)   (644)
Balance, August 31, 2021   24,048    563,503    587,551 

  

   Equipment   Office lease   Total 
   $   $   $ 
As of August 31, 2020:            
Less than one year   11,409    174,262    185,671 
Greater than one year   24,048    362,429    386,477 
Total lease obligation   35,457    536,691    572,148 

 

   Equipment   Office lease   Total 
   $   $   $ 
As of August 31, 2021:               
Less than one year   12,174    210,409    222,583 
Greater than one year   11,874    353,094    364,968 
Total lease obligation   24,048    563,503    587,551 

 

The future minimum undiscounted lease payments as of August 31, 2021, are presented below:

  

   Total 
   $ 
Current   250,216 
2 years   176,513 
3 years   160,696 
4 years   52,089 
Total undiscounted lease obligation   639,514 

 

17. Players liability account

 

The Players liability account consists of UMG and Winview cash deposited by players, plus any prize winnings, less any fees for match game play and withdrawal requests processed to date. As of August 31, 2021, and 2020, the players liability account balance is the total amount payable if all players were to request closure of their accounts.

 

18. Promissory notes payable and other borrowings

 

(a) Promissory notes

 

The Company has promissory notes with a balance of $200,000 (August 31, 2020 – $200,000) that are unsecured, due on demand, and bear interest at 18%. As of August 31, 2021, interest of $139,644 has been accrued (August 31, 2020 – $83,435).

 

Page 41 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The Company, through its WinView subsidiary, has a secured promissory note outstanding for amounts due for the provision of services by the noteholder. As of August 31, 2021, $482,304 was due under the note (August 31, 2020 – $1,527,582). The note is secured by the assets of WinView, bears interest at 8%, and is currently due. As of August 31, 2021, no interest is accrued on this note (August 31, 2020 – $63,612).

 

(b) Paycheck Protection Program (the “PPP”) loans

 

In April and May 2020, the Company entered into promissory notes (the “Notes”) with three banks. The Notes evidence loans to the Company of $1,589,559 pursuant to the PPP of the CARES Act administered by the U.S. Small Business Administration (the “SBA”). In accordance with the requirements of the CARES Act, the Company used the proceeds from the loans exclusively for qualified expenses under the PPP, including payroll costs, rent and utility costs, as further detailed in the CARES Act and applicable guidance issued by the SBA.

 

Interest will accrue on the outstanding balance of the Notes at a rate of 1.00% per annum. However, the Company expects to apply for and receive forgiveness of up to all amounts due under the Notes, in an amount equal to the sum of qualified expenses under the PPP during the twenty-four weeks following disbursement.

 

Subject to any forgiveness granted under the PPP, the Notes are scheduled to mature in April 2022 and require 18 equal monthly payments of principal and interest beginning November 2020. The Notes may be prepaid at any time prior to maturity with no prepayment penalties. The Notes provide for customary events of default, including, among others, those relating to failure to make payments, bankruptcy, breaches of representations, significant changes in ownership, and material adverse effects. The Company’s obligations under the Notes are not secured by any collateral.

 

Upon the receipt of the proceeds of $1,589,559 from the Notes, the Company accounted for the Notes as a grant in the form of forgivable loan and recorded the amount as a deferred income liability. The liability was reduced as the Company recognized expenses which qualified for forgiveness of the loan. As of August 31, 2020, the Company had incurred greater than $1,589,559 of qualifying expenses and therefore had a remaining deferred income liability of $nil. The Company recognized the impact of the loan forgiveness as an offset against related salaries and wages expense, in the consolidated statement of loss and comprehensive loss for the year ended August 31, 2020.

 

(c) Frankly line of credit

 

On January 7, 2020, the Company’s Frankly Media LLC subsidiary (“Frankly Media”) entered an agreement with an arm’s length lender, EB Acquisition Company, LLC (the “Lender”), whereby the Lender agreed, subject to the terms and conditions thereof, to provide Frankly Media with a revolving term line of credit in the principal amount of up to $5 million (the “EB Loan”).

 

The EB Loan had a one-year term, extendable for a second year upon the mutual agreement of Lender and Frankly Media; and was secured by a security interest in Frankly Media’s assets, as well as a guarantee by the Company, secured against the Company’s assets.

 

On December 1, 2020, the EB Loan was amended (the “Amended EB Loan”). The amendment extended the maturity date by one year and added a conversion feature to $1 million of the $5 million principal outstanding. The conversion feature allowed the holder to convert $1 million into common shares of the Company at a conversion price of $11.25 per common share. On February 24, 2021, the Company extinguished the Amended EB Loan and issued the Lender a convertible debenture in the principal amount of $5 million (the “EB CD”). The EB CD is convertible into units of the Company at a conversion price of $10.25 per unit, with each unit comprised of one common share and one-half of a warrant, with each whole warrant exercisable into a common share at an exercise price of $15.00 per share for a period of three years from the issuance of the EB CD. The EB CD has a term of three years.

 

Page 42 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The Company determined the EB Loan was substantially modified on December 1, 2020 and the Amended EB Loan was substantially modified on February 24, 2021 (Note 19).

 

The carrying value of the line of credit as of August 31, 2021, was $0 (August 31, 2020 – $4,919,507).

 

19. Convertible debt

 

The continuity of convertible debt for the year ended August 31, 2021, is as follows:

 

   2019
Series
   2020
Series
   Amended EB Loan   EB CD   Total 
   $   $           $ 
                     
Balance, August 31, 2019   12,532,723    -    -    -    12,532,723 
Issuances   -    8,828,550                           8,828,550 
Conversion - common shares issued   (5,152,023)   -    -    -    (5,152,023)
Conversion - warrants issued   (5,037,535)   -    -    -    (5,037,535)
Interest expense   358,123    -    -    -    358,123 
Accrued interest on conversion   (317,508)   11,917    -    -    (305,591)
Effect of foreign exchange   (200,661)   -    -    -    (200,661)
Change in fair value   (61,250)   (168,877)   -    -    (230,127)
Balance, August 31, 2020   2,121,869    8,671,590    -    -    10,793,459 

  

   2019
Series
   2020
Series
   Amended EB Loan   EB CD   Total 
   $   $           $ 
                     
Balance, August 31, 2020   2,121,869    8,671,590    -    -    10,793,459 
Issuances   -    4,282,477    -    -    4,282,477 
Exchange of EB Loan for Amended EB Loan   -    -    5,043,103    -    5,043,103 
Exchange of Amended EB Loan for EB CD   -    -    (4,931,813)   7,394,022    2,462,209 
Conversion - common shares issued   (1,500,214)   (12,204,391)   -    -    (13,704,605)
Conversion - warrants issued   (1,103,661)   (4,256,114)   -    -    (5,359,775)
Interest expense   54,126    398,183    138,710    250,000    841,019 
Accrued interest on conversion / interest payments   (101,247)   (256,300)   (250,000)   -    (607,547)
Effect of foreign exchange   134,562    -    -    -    134,562 
Change in fair value   1,308,993    5,461,682    -    (704,081)   6,066,594 
Balance, August 31, 2021   914,428    2,097,127    -    6,939,941    9,951,496 

 

Page 43 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

   2019
Series
   2020
Series
   Amended EB Loan   EB CD   Total 
   $   $   $   $   $ 
As of August 31, 2021:                                               
Less than one year   914,428    -    -    -    914,428 
Greater than one year   -    2,097,127    -    6,939,941    9,037,068 
Total convertible debt obligation   914,428    2,097,127    -    6,939,941    9,951,496 

 

(a) Conversions during the years ended August 31, 2021, and 2020

 

2019 Series

 

During the year ended August 31, 2021, 2019 Series convertible debentures with a principal amount of CAD$1,315,000 (2020 – CAD$13,047,122) were converted into 175,331 units (2020 – 1,739,615), and as a result, the Company issued 175,331 common shares and 175,331 warrants (2020 – 1,739,615 common shares and 1,739,615 warrants). The fair value of the convertible debentures at the time of conversion was estimated using the binomial lattice model with the below assumptions:

 

Share price of CAD$11.65 – $14.15 (2020 – CAD$7.05 – $18,00); term of 1.361.90 years (2020 – 1.85 and 2.52); conversion price and warrant exercise price of CAD$7.50 (2020 – CAD$7.50); interest rate of 6% (2020 – 6%); expected volatility of 98.5%179% (2020 – 168.65%181.93%); risk-free interest rate of 0.21% - 0.27% (2020 – 0.26% 0.96%); exchange rate of 0.76510.8286 (2020 – 0.68990.7651); and an expected dividend yield of 0% for both years. The fair value assigned to these convertible debentures was $2,603,875 (2020 – $10,189,558).

 

This value was split between common shares and liability measured warrants as $1,500,214 (2020 – $5,152,023) and $1,103,661 (2020 – $5,037,535), respectively.

 

2020 Series

 

During the year ended August 31, 2021, 2020 Series convertible debentures with a principal amount of $11,651,393 (2020 – nil) were converted or settled into 1,553,518 units, and as a result, the Company issued 1,553,518 common shares and 1,134,305 warrants. The fair value of the convertible debentures at the time of conversion or settlement was estimated using the binomial lattice model with the below assumptions:

 

Share price of $7.79 – $9.92; term of 1.441.77 years; conversion price of $7.50; warrant exercise price of $15.00, interest rate of 10%; expected volatility of 95% 98.5%; risk-free interest rate of 0.09% - 0.13%; and an expected dividend yield of 0%. The fair value assigned to these convertible debentures was $16,460,505.

 

This value was split between common shares and equity measured warrants as $12,204,391 and $4,256,114, respectively.

 

(b) Issuances during the year ended August 31, 2021

 

During the year ended August 31, 2021, 2020 Series convertible debentures with a principal amount of $2,901,393 were issued for gross proceeds of $2,901,393. In addition, in November 2020, $2,000,000 of convertible debentures from the Company’s standby convertible debenture facility were issued along with 224,719 warrants for gross proceeds of $2,000,000 (Note 19(f)). Of the gross proceeds of $2,000,000, $1,381,084 was allocated to the convertible debt and $618,916 was allocated to the 224,719 warrants issued (Note 19(f)). The total fair value recorded to convertible debt for issuances above amounted to $4,282,477.

 

Page 44 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

On December 1, 2020, the EB Loan was amended (Note 18(c)). The amendment extended the maturity date by one year and added a conversion feature to $1,000,000 of the $5,000,000 principal outstanding. The conversion feature allowed the holder to convert $1,000,000 into common shares of the Company at a conversion price of $11.25 per common share. On February 24, 2021, the Company extinguished the Amended EB Loan and issued the Lender a convertible debenture in the principal amount of $5,000,000. The EB CD is convertible into units of the Company at a conversion price of $10.25 per unit, with each unit comprised of one common share and one-half of a warrant, with each whole warrant exercisable into a common share at an exercise price of $15.00 per share for a period of three years from the issuance of the EB CD. The EB CD has a term of three years.

 

The fair value of the Amended EB Loan on December 1, 2020, was $5,043,103. The carrying value of the former EB Loan on December 1, 2020, consisted of $5,000,000 in principal and $76,412 in accrued interest, for total carrying value on the amendment date of $5,076,412. As a result, a gain on extinguishment of debt of $33,309 was recognized. The fair value of the EB CD on the date of issuance of February 24, 2021, was $7,394,022. The fair value of the Amended EB Loan on February 24, 2021, was $4,931,813. As a result, a loss on extinguishment of debt of $2,462,209 was recognized. The above two transactions resulted in a loss on extinguishment of debt of $2,428,900.

 

(c) 2019 Series

 

As of August 31, 2021, the fair value of the 2019 Series convertible debentures was estimated using the binomial lattice model with the below assumptions:

 

2019 Series  August 31, 2021
(CA$)
   August 31,
2020
(CA$)
 
         
Share price   8.42    11.65 
Conversion price   7.50    7.50 
Warrant exercise price   7.50    7.50 
           
Term, in years    .85 - .94     1.85 - 1.94 
Interest rate   6%   6%
Expected volatility   90.00%   179.00%
Risk-free interest rate   0.25% - 0.26%   0.25%
Exchange rate   0.7947    0.7651 
Expected dividend yield   0%   0%

 

(d) 2020 Series

 

The 2020 Series debentures will mature twenty-four (24) months from the date of issuance and bear interest at a rate of 5% per annum (subject to adjustment as described below), payable on maturity. At the Company’s option, interest under the 2020 Series debentures is payable in kind in common shares at an issue price which would be based on the trading price of the common shares at the time of such interest payment. The interest rate under the 2020 Series debentures will increase from 5% to 10% per annum on a prospective basis on December 19, 2020, if a public offering has not occurred by that date.

 

Page 45 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The 2020 Series debenture holders may convert all or a portion of the principal amount of the debentures into units (“Units”) of the Company at a price (the “Conversion Price”) equal to the lesser of (a) $11.25 per Unit, and (b) if such conversion occurs after a public offering of securities by the Company (the “Public Offering”), a fifteen percent (15%) discount to the public offering price, provided that such conversion price shall not be less than $7.50 per Unit.

 

Notwithstanding the foregoing, if by December 19, 2020, the Company has not obtained registration rights in the United States to allow sale in the United States of the common shares (“Common Shares”) of the Company and the exercise of warrants (the “Warrants”) of the Company to be issued pursuant to the conversion of the 2020 Series debentures, holders of 2020 Series debentures may convert such debentures into Units at $7.50 per Unit. As of December 19, 2020, the Company had not obtained registration rights in the United States. As such, the conversion price is $7.50 per Unit and the interest rate increased to 10% on December 19, 2020.

 

Each Unit is comprised of one common share and one-half of one Warrant, with each Warrant exercisable into one common share of the Company at an exercise price of $15.00 per share for a period of three years from the issuance of the 2020 Series debentures. Under certain circumstances, the Company shall be entitled to call for the exercise of any outstanding Warrants in the event that the closing trading price of the Company common shares on the NASDAQ is above $30.00 per share for fifteen (15) consecutive trading days.

 

In the event that the Company’s common shares are listed for trading on the NASDAQ Capital Market and the Company completes a Public Offering for an aggregate amount of at least US$30,000,000, the Company may cause the 2020 Series debentures to be converted at the Conversion Price by the Company delivering a notice to the holder not less than a minimum of 30 days and a maximum 60 days prior to the forced conversion date.

 

(e) 2020 Series - One Up

 

These convertible debentures (the “2020 Series One Up” debentures) have identical terms as the 2020 Series debentures except that the minimum conversion price of $7.50 per Unit (as described above) will be US$9.50 per Unit. The 2020 Series One Up convertible debentures had a fair value at issuance of $3,078,550.

 

(f) 2020 Series – Standby

 

In September 2020, the Company entered into an $8,000,000 stand-by convertible debenture facility (the “2020 Series Standby” debentures). The 2020 Series Standby Debenture has substantially similar terms as the 2020 Series debentures, except (i) the references to a minimum $7.50 conversion price (as described above) have been changed to $8.90; and (ii) the 2020 Series Standby debentures are only convertible into common shares of the Company, not units.

 

In November 2020, the Company issued 224,719 warrants in connection with this first draw of $2,000,000 of the Standby Debentures, with each warrant exercisable into one common share the Company at an exercise price of $15.00 per share for a period of two years, subject to the same acceleration clause as the warrants underlying the 2020 Series debentures.

 

The remaining $6,000,000 of convertible debentures that are issuable under this facility have substantially similar terms as the 2020 Series debentures, including conversion into units consisting of one share and one-half warrant, provided that the conversion price of any additional convertible debentures will be based on the market price of the common shares at the time of such subscriptions and are subject to TSX-V approval.

 

Page 46 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

As of August 31, 2021, the fair value of the 2020 Series convertible debentures was estimated using the binomial lattice model with the below assumptions:

2020 Series  August 31, 2021
(US$)
   August 31,
2020
(US$)
 
         
Share price   6.66    8.92 
Conversion price   8.90     7.50 - 9.50  
Warrant exercise price   -    15.00 
           
Term, in years   1.26    1.97 - 1.98 
Interest rate   10%   5% and 10%
Expected volatility   90.00%   200.00%
Risk-free interest rate   0.10%   0.14%
Expected dividend yield   0%   0%

 

(g) EB CD

 

On February 24, 2021, the Company extinguished the Amended EB Loan and issued the Lender a convertible debenture in the principal amount of $5 million (the “EB CD”). The EB CD is convertible into units of the Company at a conversion price of $10.25 per unit, with each unit comprised of one common share and one-half of a warrant, with each whole warrant exercisable into a common share at an exercise price of $15.00 per share for a period of three years from the issuance of the EB CD. The EB CD has a term of three years.

 

As of August 31, 2021, the fair value of the EB CD convertible debenture was estimated using the binomial lattice model with the below assumptions:

EB CD  August 31, 2021
(US$)
   August 31,
2020
(US$)
 
         
Share price   6.66    - 
Conversion price   10.25    - 
Warrant exercise price   15.00    - 
           
Term, in years   1.26    - 
Interest rate   10%   - 
Expected volatility   90.00%   - 
Risk-free interest rate   0.30%   - 
Expected dividend yield   0%   - 

 

Financial assets / financial liabilities   Valuation technique   Key Inputs   Relationship and sensitivity of unobservable inputs to fair value to fair value
             
Convertible debt   The fair value of the convertible debentures as of August 31, 2021 has been calculated using a binomial lattice methodology.   Key observable inputs   The estimated fair value would increase (decrease) if:
        Share price CAD$8.42 (USD $6.66)   The share price was higher (lower)
        Risk-free interest rate (0.10% to 0.30%)   The risk-free interest rate was higher (lower)
        Dividend yield (0%)   The dividend yield was lower (higher)
        Key unobservable inputs    
        Credit spread (1.14% to 8.45%)   The credit spread was lower (higher)
        Discount for lack of marketability (0%)   The discount for lack of marketability was lower (higher)
             
             
Convertible debt   The fair value of the convertible debentures as of August 31, 2020 has been calculated using a binomial lattice methodology.   Key observable inputs   The estimated fair value would increase (decrease) if:
        Share price (USD $8.92)   The share price was higher (lower)
        Risk-free interest rate (0.14%)   The risk-free interest rate was higher (lower)
        Dividend yield (0%)   The dividend yield was lower (higher)
        Key unobservable inputs    
        Credit spread (18.35%)   The credit spread was lower (higher)
        Discount for lack of marketability (47%)   The discount for lack of marketability was lower (higher)

 

20. Long-term debt

 

The Company has an unsecured, non-interest bearing loan that matures on June 30, 2022. The loan bears interest at 0% per annum. As of August 31, 2021, the present value of the loan was $96,664 (2020 – $230,932), with accretion of $28,123 (2020 – $16,239) having been charged to interest expense on the Company’s consolidated statements of loss and comprehensive loss for the years then ended. A discount rate of 10% was used for both years.

 

Scheduled repayments are: €90,000 ($106,330) as of August 31, 2021, all of which is current.

 

Page 47 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

21. Warrants

 

Liability measured warrants having CAD exercise price

 

The following table reflects the continuity of the Company’s liability measured warrants for the years ended August 31, 2021, and 2020:

 

   Amount 
   $ 
     
Balance at August 31, 2020   14,135,321 
Issued on conversion of convertible debt   1,103,661 
Exercised   (2,134,116)
Change in fair value   (9,037,108)
Foreign exchange   800,945 
Balance, August 31, 2021   4,868,703 

  

   Amount 
   $ 
     
Balance at August 31, 2019   296,795 
Issued in acquisition of Frankly   2,157,000 
Issued on conversion of convertible debt   5,037,535 
Issued in private placement of units   991,709 
Exercised   (1,345,573)
Change in fair value   6,189,921 
Foreign exchange   807,934 
Balance, August 31, 2020   14,135,321 

 

Page 48 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The following table reflects the continuity of the Company’s outstanding liability measured warrants for the years ended August 31, 2021, and 2020:

 

       Weighted-average 
   Number of   exercise price 
   warrants   CAD 
   #   $ 
         
Outstanding, August 31, 2020   2,405,369    9.60 
Issued on conversion of convertible debt   175,331    7.50 
Exercised   (901,060)   9.27 
Expired   (226,797)   13.43 
Oustanding as at August 31, 2021   1,452,843    8.96 

  

   Number of   Weighted-average 
       exercise price 
   warrants   CAD 
   #   $ 
         
Outstanding, August 31, 2019   29,318    448.50 
Issued   1,990,890    8.45 
Issued on acquisition of UMG   9,943    174.18 
Issued in acquisition of Frankly   1,055,036    9.69 
Exercised   (654,543)   7.50 
Expired   (25,275)   551.26 
Oustanding as at August 31, 2020   2,405,369    9.60 

  

The following table reflects the liability measured warrants issued and outstanding as of August 31, 2021:

 

       Warrants outstanding 
Expiry date  Number outstanding   Average exercise price CAD   Average remaining contractual life (years) 
March 13, 2022   123,159    10.50    0.53 
December 20, 2022   29,066    27.00    1.30 
March 20, 2023   27,777    13.50    1.55 
March 30, 2023   46,909    13.50    1.58 
March 31, 2023   17,222    13.50    1.58 
May 27, 2023   130,304    13.50    1.74 
July 8, 2024   445,982    7.50    2.85 
July 25, 2024   401,624    7.50    2.90 
August 8, 2024   230,800    7.50    2.94 
    1,452,843   $8.96    2.47 

 

Page 49 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

As of August 31, 2021, the fair value of the 1,452,843 liability measured warrants outstanding (August 31, 2020 – 2,405,369) was determined to be $4,868,703 (August 31, 2020 – $14,135,321) as calculated using the Black Scholes option pricing model with the following range of assumptions: 0.532.94 years (August 31, 2020 – 0.233.94) as expected average life; share price of CAD$8.42 (August 31, 2020 – CAD$11.65); exercise price of CAD$7.50 – CAD$27.00 (August 31, 2020 – CAD$7.50 – CAD$205.20); 70% - 90% expected volatility (August 31, 2020 – 115% - 136%); risk free interest rate of 0.28% - 0.63% (August 31, 2020 – 0.23% - 0.32%); and an expected dividend yield of 0%.

 

If all liability measured warrants outstanding and exercisable as of August 31, 2021, were exercised, the Company would receive cash from exercise of approximately CAD$13.0 million.

 

(a) Liability measured warrants exercised during the year ended August 31, 2021

 

During the year ended August 31, 2021, the holders of 901,060 warrants exercised their right to convert the warrants into the Company’s common shares at an exercise price of CAD$7.50 - $9.75. As a result of the underlying exercise of warrants, the Company received $6,866,735 in cash proceeds and the intrinsic value of the underlying warrants at the date of exercise of $2,134,116 was transferred to share capital, for a total addition to share capital of $9,000,851.

 

(b) Liability measured warrants issued during the year ended August 31, 2021

 

During the year ended August 31, 2021, the Company issued 175,331 warrants (August 31, 2020 – 1,739,613) in connection with conversion of convertible debt (Note 19(a) – 2019 Series), and nil warrants (August 31, 2020 – 251,277) in connection with the private placement of units (Note 22(c)), for a total number of 175,331 warrants issued (August 31, 2020 – 1,990,890 warrants issued, excluding warrants issued in connection with acquisitions as highlighted in the continuity above).

 

(c) Liability measured warrants issued on conversion of convertible debt

 

2019 Series

 

During the year ended August 31, 2021, the Company issued 175,331 warrants (August 31, 2020 – 1,739,613) in conjunction with the conversion of convertible debt. The fair value of the 175,331 warrants (August 31, 2020 – 1,739,613) issued was determined to be $1,103,661 (August 31, 2020 – $5,037,535) as calculated using the Black Scholes option pricing model with the following assumptions:

 

A 3.363.90 years as expected average life (August 31, 2020 – 3.92 to 4.91); share price of CAD$9.50 – $12.33 (August 31, 2020 – CAD$7.05 – $25.65); exercise price of CAD$7.50 (August 31, 2020 – CAD$7.50); 98.5% - 136% expected volatility (August 31, 2020 – 136%); risk free interest rate of 0.25% - 0.54% (August 31, 2020 – 0.28% and 1.71%); and an expected dividend yield of 0% for both years.

 

Volatility is calculated using a weighted approach based on the changes in the Company’s historical stock price. The final fair value allocated to the warrants on conversion of convertible debt is based on a relative fair value allocation between the common shares issued and warrants issued on conversion.

 

Page 50 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

Equity measured warrants having USD exercise price

 

The following table reflects the continuity of the Company’s equity measured warrants for the year ended August 31, 2021. There were no equity measured warrants outstanding as of August 31, 2020:

 

   Amount 
   $ 
     
Balance at August 31, 2020   - 
Issued on conversion of convertible debt   4,256,114 
Issued in private placement of convertible debt   618,916 
Issued in private placement of units   7,373,806 
Issued in private placement of units - transaction costs   (582,333)
Balance, August 31, 2021   11,666,503 

  

The following table reflects the continuity of the Company’s outstanding equity measured warrants for the year ended August 31, 2021:

 

       Weighted-average 
   Number of   exercise price 
   warrants   USD 
   #   $ 
         
Outstanding, August 31, 2020   -    - 
Issued on conversion of convertible debt   1,134,305    15.0 
Issued in private placement of convertible debt   224,719    15.00 
Issued in private placement of units   2,377,272    15.00 
Oustanding as at August 31, 2021   3,736,296    15.00 

 

Page 51 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The following table reflects the equity measured warrants issued and outstanding as of August 31, 2021:

 

       Warrants outstanding 
Expiry date  Number outstanding   Average exercise price USD   Average remaining contractual life (years) 
November 20, 2022   224,719    15.00    1.22 
January 8, 2024   1,868,787    15.00    2.36 
January 22, 2024   522,898    15.00    2.39 
February 24, 2024   1,058,227    15.00    2.48 
August 19, 2024   49,999    15.00    2.97 
September 15, 2024   11,666    15.00    3.04 
    3,736,296   $15.00    2.34 

 

If all equity measured warrants outstanding and exercisable as of August 31, 2021, were exercised, the Company would receive cash from exercise of approximately $56.0 million.

 

(a) Equity measured warrants issued during the year ended August 31, 2021

 

During the year ended August 31, 2021, the Company issued 1,134,305 warrants (August 31, 2020 – nil) in connection with conversion of convertible debt (Note 19(a) – 2020 Series), 224,719 warrants (August 31, 2020 – nil) in connection with the private placement of convertible debentures (Note 19(f)) and 2,377,272 warrants (August 31, 2020 – nil) in connection with the private placement of units (Note 22(c)), for a total number of 3,736,296 warrants issued (August 31, 2020 – nil).

 

(b) Equity measured warrants issued on conversion of convertible debt

 

2020 Series

 

During the year ended August 31, 2021, the Company issued 1,134,305 warrants (August 31, 2020 – nil) in conjunction with the conversion of convertible debt. The fair value of the 1,134,305 warrants issued was determined to be $4,256,114 as calculated using the Black Scholes option pricing model with the following assumptions:

 

A 3.003.50 years expected average life; share price of $7.79 – $11.17; exercise price of $15.00; 98.5% expected volatility; risk free interest rate of 0.29% - 0.57%; and an expected dividend yield of 0%.

 

Volatility is calculated using a weighted approach based on the changes in the Company’s historical stock price. The final fair value allocated to the warrants on conversion of convertible debt is based on a relative fair value allocation between the common shares and equity measured warrants.

 

(c) Equity measured warrants issued on private placement of standby convertible debentures

 

During the year ended August 31, 2021, the Company issued 224,719 warrants in connection with the private placement of convertible debentures under its standby convertible debenture facility (Note 19(f)). The fair value of the 224,719 warrants issued was determined to be $618,916 as calculated using the Black Scholes option pricing model with the following assumptions:

 

A 2 years expected average life; share price of $5.63; exercise price of $15.00; 200% expected volatility; risk free interest rate of 0.16%; and an expected dividend yield of 0%.

 

Volatility is calculated using a weighted approach based on the changes in the Company’s historical stock price. The final fair value allocated to the warrants on conversion of convertible debt is based on a relative fair value allocation between the common shares issued and warrants issued on conversion.

 

Page 52 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

(d) Equity measured warrants issued on private placement of units

 

During the year ended August 31, 2021, the Company issued 2,377,272 warrants (August 31, 2020 – nil) in conjunction with the private placement of units. Of the 2,377,272 warrants issued, 191,387 were issued to finders as fees for services. The fair value of the 2,377,272 warrants issued (August 31, 2020 – nil) was determined to be $7,373,806 (August 31, 2020 – $nil) as calculated using the Black Scholes option pricing model with the following assumptions:

 

A 3.00 year expected average life (August 31, 2020 – nil); share price of $7.79 – $10.00 (August 31, 2020 – nil); exercise price of $15.00 (August 31, 2020 – nil); 98.5% expected volatility (August 31, 2021 – nil); risk free interest rate of 0.29% - 0.43% (August 31, 2020 – nil); and an expected dividend yield of 0%.

 

Of the $7,373,806 total fair value, $6,603,243 was the fair value of the 2,185,885 warrants issued for proceeds, with $770,563 being the fair value of the 191,387 warrants issued to finders. The amount recorded in contributed surplus of $6,791,473 represents the fair value of warrants issued of $7,373,806 less $582,333 for transaction costs allocated to the warrants issued.

 

Volatility is calculated using a weighted approach based on the changes in the Company’s historical stock price. The final fair value allocated to the warrants on the issuance of the units is based on a relative fair value allocation between the common shares issued and warrants issued.

 

22. Share capital

 

(a)Authorized

 

The Company is authorized to issue an unlimited number of common shares and an unlimited number of preference shares.

 

(b)Issued and outstanding, common shares

 

   Shares   Consideration 
   #   $ 
         
Balance, August 31, 2019   156,438    29,613,406 
Impact of share consolidation   (114)   - 
Shares issued on vesting of RSUs   26,666    159,895 
Convertible debt conversion   1,739,615    5,152,023 
Private placements, net of costs   502,562    2,694,076 
Shares issued for debt conversion   59,654    724,231 
Shares issued on acquisition of UMG   288,560    3,804,344 
Shares issued on acquisition of Frankly   2,258,215    12,155,000 
Shares issued on acquisition of Winview   1,759,997    7,579,000 
Shares issued on acquisition of Driver Database (Note 6)   100,000    859,745 
Shares issued on acquisition of Lets Go Racing (Note 6)   200,000    1,719,491 
Common shares issued on exercise of warrants   654,543    4,919,596 
Balance, August 31, 2020   7,746,136    69,380,807 

  

   Shares   Consideration 
   #   $ 
         
Balance, August 31, 2020   7,746,136    69,380,807 
Shares issued on vesting of RSUs   277,749    1,895,891 
Common shares issued on exercise of options   20,833    290,558 
Convertible debt conversion   1,728,848    13,704,605 
Common shares issued on private placement, net of costs   4,435,433    24,225,901 
EB bonus shares   6,666    54,061 
Shares for debt   40,000    226,556 
Common shares issued on exercise of warrants   901,060    9,000,851 
Shares issued on acquisiton of SideQik   386,584    3,962,000 
Balance, August 31, 2021   15,543,309    122,741,230 

 

Page 53 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

(c) Activity for the year ended August 31, 2021

 

Private Placement of units

 

In January and February 2021, the Company closed on the issuance of 4,371,767 units (the “Units”) for gross proceeds of $32,788,253 of non-brokered private placements. Each Unit consists of one common share of the Company and one-half of one common share purchase warrant (a “Warrant”). Each whole Warrant entitles the holder to acquire one additional share of the Company at a price of $15.00 per share for a period of 3 years provided that: (i) if the common shares are listed for trading on NASDAQ, (ii) the Company completes an offering of securities under a short form prospectus for an aggregate amount of at least $30,000,000, and (iii) the closing price of the common shares on NASDAQ is $30.00 or greater for a period of 15 consecutive trading days, then the Company may accelerate the expiry date of the Warrants to the 30th day after the date written notice is provided to the holders.

 

The Company paid cash commissions to eligible finders under the offering of $1,681,477 and regulatory and legal fees of $89,402. Net cash proceeds from the offering amounted to $31,017,374.

 

In addition to the cash finder’s fees discussed above, the Company issued the following securities as partial payment of commissions to finders: 63,666 Units; and 159,554 finders warrants, with each finder warrant exercisable into a common share at an exercise price of US$15.00 per share for 3 years subject to the same acceleration terms described above.

 

The total number of common shares issued as a result of the private placements totaled 4,435,433, which was comprised of 4,371,767 Units issued for proceeds and 63,666 Units issued as partial payment to finders. The total number of warrants issued totaled 2,377,272, which was comprised of warrants issued as part of the Units issued of 2,217,718 (50% of Units issued) and 159,554 finders warrants issued.

 

A summary of amounts recorded in connection with private placement and their effect on financial statement line items is noted below:

 

   Proceeds   Shares   Impact on share capital   Warrants   Impact on contributed surplus 
   $   #   $   #   $ 
Units issued in private placement   32,788,253    4,371,767    26,185,009    2,185,885    6,603,244 
Cash commissions   (1,681,477)   -    (1,345,736)   -    (335,741)
Regulatory and legal fees   (89,402)   -    (71,522)   -    (17,880)
Finders’ units issued   -    63,666    383,720    31,833    93,775 
Finders’ units considered as transaction costs   -    -    (383,720)   -    (93,775)
Finders’ warrants issued   -    -    -    159,554    676,787 
Finders’ warrants considered as transaction costs   -    -    (541,850)   -    (134,937)
    31,017,374    4,435,433    24,225,901    2,377,272    6,791,473 

 

The fair value allocated between the common shares and warrants on the issuance of the Units is based on a relative fair value allocation between the common shares issued and warrants issued. Refer to equity measured warrants note for discussion of the key assumptions used in valuation of the warrants as part of the relative fair value allocation.

 

Page 54 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

Other activity

 

During the year ended August 31, 2021, the Company had the following additional activity to share capital: (i) issued 277,749 common shares upon vesting of an equal number of RSUs (Note 24); (ii) issued 20,833 common shares upon the exercise of vested stock options, (iii) issued 1,728,848 common shares in connection with conversion of convertible debt (Note 19(a)), (iv) issued 901,060 common shares in connection with the exercise of warrants (Note 21(a)); (v) issued 40,000 common shares for cancelation of $226,556 of debt (shares for debt); and (vi) issued 6,666 common shares valued at $54,061 as an amendment fee to the lender in connection with the Amended EB Loan (the “EB Bonus Shares”). In addition to the EB Bonus Shares, the Company paid the lender a cash fee of $100,000. The amendment fees were recorded within interest expense as the Amended EB Loan and the subsequently the EB CD is being accounted for at FVTPL; (vii) issued 386,584 common shares with a fair value of $3,962,000 in connection with the acquisition of SideQik, Inc (Note 6).

 

Activity for the year ended August 31, 2020

 

During the year ended August 31, 2020, the Company issued 26,666 common shares upon vesting of an equal number of RSUs (Note 24), issued 1,739,615 common shares in connection with conversion of convertible debt (Note 19), and issued 502,562 common shares in connection with a series of non-brokered private placements as follows:

 

On December 18, 2019, the Company closed a non-brokered private placement at a price of CAD$18.75 ($14.25) per unit. The Company issued 58,133 units for gross proceeds of CAD$1,090,000 ($830,907). Each unit is comprised of one common share of the Company and one-half of one common share purchase warrant. Each whole warrant entitles the holder to acquire one common share of the Company for a period of 36 months from the date of issuance of the warrant, at an exercise price of CAD$27.00 per share. The proceeds were allocated to the common shares and warrants using the relative fair value method, with $612,745 being allocated to the 58,133 common shares issued and the remaining $218,162 allocated to the 29,067 warrants issued (Note 21).

 

During the third quarter of 2020 the Company closed a non-brokered private placement at a price of CAD$9.00 per unit in four tranches. The Company issued a total of 444,429 units for gross proceeds of CAD$3,999,860 ($2,875,593). Each unit is comprised of one common share of the Company and one-half of one common share purchase warrant. Each whole warrant entitles the holder to acquire one common share of the Company for a period of 36 months from the date of issuance of the warrant, at an exercise price of CAD$13.50 per share. The proceeds were allocated to the common shares and warrants using the relative fair value method, with $2,102,047 being allocated to the 444,429 common shares issued and the remaining $773,546 allocated to the 222,214 warrants issued (Note 21).

 

On March 20, 2020, the Company issued 46,300 common shares in settlement of select trade payables through a shares for debt placement amounting to CAD$900,003 ($632,522). The fair value of the shares issued were based on market price on the date of settlement. In addition, on June 13, 2020, the Company issued 13,354 common shares in settlement of select trade payables through a shares for debt placement amounting to CAD$125,000 ($91,709).

 

Page 55 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

On December 31, 2019, the Company issued 288,560 common shares with a fair value of $3,804,344 in connection with the acquisition of UMG (Note 6). On May 8, 2020, the Company issued 2,258,215 common shares with a fair value of $12,155,000 in connection with the acquisition of Frankly (Note 6). On May 8, 2020, the Company issued 1,759,997 common shares with a fair value of $7,579,000 in connection with the acquisition of Winview (Note 6).

 

On June 3, 2020, the Company issued 100,000 common shares with a fair value of $859,745 in connection with the acquisition of DriverDB (Note 6). On June 3, 2020, the Company issued 200,000 common shares with a fair value of $1,719,491 in connection with the acquisition of Lets Go Racing (Note 6).

 

During the year ended August 31, 2020, the Company issued 654,543 common shares in connection with the exercise of warrants. In connection with these exercises, amounts recorded to share capital of $4,919,596 are comprised of exercise proceeds of $3,574,023 and intrinsic value of warrants on exercise of $1,345,573 (Note 21).

 

23. Stock options

 

On October 6, 2021, the Company adopted an amended and restated equity incentive plan (“Omnibus Plan”), which amends and restates the equity incentive plan which was previously established as of July 15, 2020. Under the amendments, there were no changes in the terms of previously issued awards. Under the Omnibus Plan, the total number of common shares reserved and available for grant and issuance pursuant to stock options shall not exceed 10% of the then issued and outstanding shares.

 

Options may be exercisable over periods of up to 10 years as determined by the Board of Directors of the Company and the exercise price shall not be less than the closing price of the shares on the day preceding the award date, subject to regulatory approval. The following table reflects the continuity of stock options for the years ended August 31, 2021, and 2020:

  

       Weighted-average     
   Number of
stock options
   Exercise
price
   Grant-date
fair value
   Remaining
contractual
term
 
   #   $   $   (yrs.) 
                 
Balance, Aug. 31, 2019   6,971    166.20    49.86    5.84 
Issued on acquisition of UMG   16,606    63.30    2.32      
Issued on acquisition of Frankly   64,659    9.22    5.07      
Granted   169,995    7.91    4.38      
Expired/Cancelled   (5,110)   185.97    55.79      
Balance, Aug 31, 2020   253,121    12.73    4.39    4.31 
                     
                     
Balance, August 31, 2020   253,121    12.73    4.39    4.31 
Granted   487,466    11.77    8.16      
Issued on exercise of options   (20,833)   7.91    4.38      
Expired/Cancelled   (26,816)   27.20    6.51      
Balance, Aug 31, 2021   692,938    11.64    7.06    4.46 
                     
Exerciseable as at Aug 31, 2021   209,950    13.01    4.30    2.35 

 

Page 56 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The following tables reflect the stock options issued and outstanding as of August 31, 2021:

Expiry date  Outstanding options   CAD   Weighted average exercise price
USD
   Weighted average remaining contractual term
(Years)
 
December 10, 2021   1,564    93.30    71.84    0.28 
June 30, 2022   4,428    153.45    118.15    0.83 
April 1, 2023   84,165    11.25    7.91    1.58 
October 31, 2023   64,997    11.25    7.91    2.17 
January 29, 2025   46    106.50    76.43    3.42 
August 25, 2025   340    106.50    76.43    3.99 
September 23, 2025   11    106.50    76.43    4.07 
February 10, 2026   1,443    106.50    76.43    4.45 
May 19, 2026   4    106.50    76.43    4.72 
May 23, 2026   9    106.50    76.43    4.73 
June 24, 2026   375,188    15.04    12.21    4.82 
July 1, 2026   10,000    14.87    12.00    4.84 
July 2, 2026   57,762    15.08    12.21    4.84 
August 20, 2026   32,500    7.78    6.05    4.97 
March 3, 2027   1,256    106.50    76.43    5.51 
July 31, 2027   159    106.50    76.43    5.92 
November 3, 2027   133    106.50    76.43    6.18 
November 7, 2029   46,251    7.50    5.38    8.19 
April 20, 2030   666    7.05    5.06    8.64 
December 2, 2030   1,333    9.50    7.38    9.26 
June 14, 2031   10,683    14.20    11.69    9.79 
    692,938    14.86    11.64    4.46 

  

Of the 692,938 options outstanding as of August 31, 2021 (2020 – 253,121), 209,950 are exercisable as of August 31, 2021 (2020 – 191,730).

 

24. Restricted share units

 

The Omnibus Plan allows the Company to award restricted share units to officers, employees, directors and consultants of the Company and its subsidiaries upon such conditions as the Board may establish, including the attainment of performance goals recommended by the Company’s compensation committee. The purchase price for common shares of the Company issuable under each Restricted Share Unit (“RSU”) award, if any, shall be established by the Board at its discretion. Common shares issued pursuant to any RSU award may be made subject to vesting conditions based upon the satisfaction of service requirements, conditions, restrictions, time periods or performance goals established by the board.

 

The TSXV requires the Company to fix the number of common shares to be issued in settlement of awards that are not options. The maximum number of common shares available for issuance pursuant to the settlement of RSUs shall be an aggregate of 1,548,174 common shares.

 

Page 57 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The Company’s outstanding RSUs are as follows:

 

   Number 
   # 
     
Balance, August 31, 2019   - 
Issued on acquisition of Frankly   50,037 
Granted   379,001 
Vested   (26,666)
Cancelled   - 
    - 
Balance, August 31, 2020   402,372 
      
Balance, August 31, 2020   402,372 
Issued on acquisition of SideQik   23,939 
Granted   353,467 
Vested   (277,749)
Cancelled   (11,855)
Balance, August 31, 2021   490,174 

  

Activity for the year ended August 31, 2021

 

During the year ended August 31, 2021, the Company granted 353,467 RSUs pursuant to the Company’s incentive plan to a former officer and key management employees. The fair value of these RSUs was estimated based on the closing price of CAD$7.94 – CAD$14.61 for a total fair value on date of grant of CAD$3,547,104. Of the 377,406 RSUs granted, 75,944 were severance compensation to a former officer. As these RSUs were issued as severance compensation, the grant date fair value of CAD$713,874 ($550,896) was recognized on the grant date. The Company issued 23,939 RSUs as purchase consideration related to the SideQik, Inc. acquisition with a fair value of $245,000 The remaining RSUs will be recognized as share-based compensation expense over the vesting period, which is generally three years.

 

Activity for the year ended August 31, 2020

 

On April 1, 2020, the Company granted 26,666 RSUs to compensate directors, officers and key employees, which vested immediately. On August 13, 2020, the Company granted 352,335 RSUs to compensate directors and officers. The director RSUs vest at the end of one year, and the officer RSUs vest over three years. The remaining 50,037 RSUs were granted on May 8, 2020, in connection with the acquisition of Frankly. These RSUs have a vesting period of three years from the original date of the grant.

 

The fair value of RSUs granted on April 1, 2020, was estimated based on a closing price of CAD$8.55 (US$6.01) for a total fair value on date of grant of CAD$228,000 ($159,895). As these RSUs had immediate vesting, the fair value was recognized in full on the date of grant as stock-based compensation expense and 26,666 common shares were issued. The fair value of RSUs granted on August 13, 2020, was estimated based on a closing price of CAD$8.40 (US$6.34) for a total fair value on date of grant of CAD$2,959,614 ($2,232,997). The fair value of these RSUs will be recognized as stock-based compensation expense over the vesting period. The fair value of the RSUs granted on May 8, 2020, in connection with the acquisition of Frankly will be recognized as stock-based compensation expense over the vesting period.

 

During the year ended August 31, 2021, share-based compensation expense for the Company’s RSUs was $3,037,366 (2020 – $479,663).

 

Page 58 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

25. Capital management

 

The Company considers its capital to be its shareholders’ equity.

 

As of August 31, 2021, the Company had shareholders’ equity before non-controlling interests of $25,422,165 (2020 – $45,907). The Company’s objective when managing its capital is to seek continuous improvement in the return to its shareholders while maintaining a moderate to high tolerance for risk. The objective is achieved by prudently managing the capital generated through internal growth and profitability, through the use of lower cost capital, including raising share capital or debt when required to fund opportunities as they arise.

 

The Company may also return capital to shareholders through the repurchase of shares, pay dividends or reduce debt where it determines any of these to be an effective method of achieving the above objective. The Company does not use ratios in the management of its capital. There have been no changes to management’s approach to managing its capital during the years ended August 31, 2021, and 2020.

 

26. Commitments and contingencies

 

Litigation and Arbitration

 

In April 2020, the Company announced its renegotiation of the acquisition of Allinsports. The revised purchase agreement provided for the acquisition of 100% of Allinsports in exchange for the issuance of 966,667 common shares of the Company and other consideration, including payments of $1,200,000 as a portion of the purchase consideration. In September 2020, the Company advised the shareholders of Allinsports that closing conditions of the transaction, including the requirement to provide audited financial statements, had not been satisfied.

 

In response, in November 2020, the shareholders of Allinsports commenced arbitration in Alberta, Canada seeking, among other things, to compel the Company to complete the acquisition of Allinsports without the audited financial statements, and to issue 966,667 common shares of the Company to those shareholders. As alternative relief, the shareholders of Allinsports sought up to US$20,000,000 in damages. As of August 31, 2020 the Company had recorded an impairment against the entire balance of advances to Allinsports, amounting to $2,625,657. A hearing in this matter was held in May of 2021, and by a decision dated September 30, 2021, the Arbitrator determined that the closing of the transaction had previously occurred and directed the Company to issue the 966,667 common shares. The Company is pursuing regulatory approval to issue the shares and is also pursuing relief against the Allinsports shareholders for various alleged breaches of the share purchase agreement. The Company recognized a liability for the arbitration ruling of $6,468,330, which represents the fair value of the common shares directed to be delivered as of August 31, 2021. The liability is recorded as Arbitration reserve on the Company’s Consolidated Statements of Financial Position. This liability will be adjusted to fair value at the end of each reporting period.

 

Separately, in April of 2021, the Company received a copy of a complaint filed by 3CI Holdings, LLP in the Circuit Court for the 11th Judicial Circuit for Miami-Dade naming Allinsports, A1 Simulation LLC (an entity purported to be a subsidiary of Allinsports), and the Company, seeking to hold the parties, including Company, responsible for unpaid rent under a lease agreement between 3CI’s predecessors in interest and A1 Simulation, and seeking damages of at least $2,890,000. On July 6, 2021, the Company filed motion to dismiss the complaint in this matter.

 

On January 21, 2021, eight former shareholders of Winview filed a Complaint in Delaware Chancery Court against four Winview directors (David Lockton, et al. v. Thomas S. Rogers, et al.) alleging that the defendants breached their fiduciary duties in connection with the sale of Winview to Engine. The relief sought includes rescission of the sale of Winview to Engine and compensatory damages. The defendants have filed a motion to dismiss the claims in this matter. Neither the Company nor Winview have been named as parties to this action. Under the March 9, 2020, Business Combination Agreement pursuant to which the Company acquired Winview, the Company agreed to indemnify Winview’s directors for any claims arising out of their service as directors for Winview.

 

On July 15, 2021, a complaint was filed against Winview Inc. by Bleacher League Entertainment, Inc. in the United States District Court for the District of Delaware, alleging that Winview had violated two of Bleacher’s patents covering an interactive themed baseball game and seeking damages and other relief. The parties have entered into an agreement resolving this matter and in connection therewith, on November 8, 2021, the plaintiff terminated the pending action by filing a notice of voluntary dismissal with prejudice.

 

Page 59 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

In July of 2021, Winview Inc. filed separate patent infringement lawsuits against DraftKings Inc. and FanDuel, Inc in the United States District Court for the District of New Jersey, alleging that Sportsbook and Daily Fantasy Sports offerings of DraftKings and FanDuel infringe four of Winview’s patents. These actions seek the recovery of damages and other appropriate relief. FanDuel filed a partial motion to dismiss two of the claims alleged in Winview’s complaint. Winview has responded and the motion is pending. DraftKings filed a motion to dismiss Winview’s complaint, which was withdrawn without prejudice after Winview filed an amended complaint. While potential damages may be significant if these lawsuits are wholly or partially successful, at this time the Company cannot predict the outcome of the suits or determine the extent of potential damages if they are successful in whole or in part.

 

The outcomes of pending litigations in which the Company is involved are necessarily uncertain as are the Company’s expenses in prosecuting and defending these actions. From time to time the Company may modify litigation strategy and/or the terms on which it retains counsel and other professionals in connection with such actions, which may affect the outcomes of and/or the expenses incurred in connection with such actions.

 

The Company is subject to various other claims, lawsuits and other complaints arising in the ordinary course of business. The Company records provisions for losses when claims become probable and the amounts are estimable. Although the outcome of such matters cannot be determined, it is the opinion of management that the final resolution of these matters will not have a material adverse effect on the Company’s financial condition, operations, or liquidity.

 

27. Discontinued operations

 

On November 3, 2020, the Company, following a detailed strategic review in connection with the merger of Torque Esports, Frankly and WinView, announced that it has completed the sale of IDEAS+CARS, The Race Media, WTF1, Driver DataDB and Lets Go Racing (collectively the “Motorsport Group”) to Ideas + Cars Holdings Limited, a third party investment group based in the UK. As a result, the Company is eliminating its funding obligations related to the cost of maintaining and growing these auto media businesses and certain accrued liabilities. Accordingly, the operational results for this group have been presented as a discontinued operation.

 

Consideration transferred for the Motorsport Group was as follows:

 

   Amount 
   $ 
Consideration received or receivable:    
Accounts payable assumed   101,322 
Deferred purchase consideration of LGR   333,503 
Fair value of contingent consideration   1,321,281 
Total disposal consideration   1,756,106 
Carrying amount of net assets sold   (2,334,303)
Loss on disposal before income tax and reclassification of foreign currency translation reserve   (578,197)
      
Reclassification of foreign currency translation reserve   (100,734)
Loss on disposal of Motorsports   (678,931)

 

Page 60 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The net assets of the Motorsport Group as of the date of sale were as follows:

 

   Amount 
   $ 
Carrying amounts of assets as at the date of sale:    
Cash and cash equivalents   (24,348)
Restricted cash   - 
Accounts and other receivables   126,590 
Government remittances   25,095 
Prepaid expenses and other   24,113 
Property and equipment   47,416 
Intangible assets   3,066,457 
Total assets of disposal group   3,265,323 
      
Carrying amount of liabilities directly associated with assets as at the date of sale:     
Accounts payable   508,881 
Accrued liabilities   422,139 
Total liabilities of disposal group   931,020 
      
Net assets of disposal group   2,334,303 

 

The operating results of the Motorsports Group and PGL Nevada, (together, the “discontinued operations”) for the years ended August 31, 2021, and 2020 are presented as follows:

 

   For the year ended 
   Aug 31, 2021   Aug 31, 2020 
   $   $ 
Revenues          
Advertising revenue   90,934    562,534 
           
Operating expenses          
Salaries and wages   212,546    815,304 
Consulting   267,933    1,014,940 
Professional fees   24,781    219,369 
Sponsorships and tournaments   203,637    3,697,046 
Advertising and promotion   1,740    30,808 
Office and general   7,374    155,464 
Technology expenses   86,590    163,534 
Amortization and depreciation   201,335    341,668 
Share-based payments   -    - 
Interest expense   572    1,162 
(Gain) loss on foreign exchange   29,535    (16,550)
Net loss from discontinued operations   (945,109)   (5,860,211)

 

Page 61 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The net cash flows from discontinued operations for the years ended August 31, 2021, and 2020 are as follows:

 

   For the year months ended 
   Aug 31, 2021   Aug 31, 2020 
   $   $ 
         
Net cash provided by (used in) operating activities   (92,652)   85,693
Disposal of Motorsports   24,348    - 
Change in cash   (68,304)   85,693
Cash, beginning of period   68,304    (17,389
Cash, end of period   -    68,304

 

28. Segmented information

 

Information reported to the Company’s Co-Chief Executives, the Chief Operating Decision Makers (“CODM”), for the purposes of resource allocation and assessment of segment performance is focused on the category of services for each type of activity. The principal categories of services are Gaming, Media, and Corporate and Other. The Group’s reportable segments under IFRS 8 Operating Segments are therefore as follows:

 

  Gaming - Services related to competitive organized video gaming or sporting events
  Media - Platform and advertising services provided to other broadcasters, primarily local tv and radio broadcasters
  Corporate and Other - Services provided to other businesses and other revenues

 

The Corporate and Other segment primarily consists of support costs not allocated to the two other segments.

 

The following is an analysis of the Company’s revenue and results by reportable segment in fiscal 2021:

 

   Gaming   Media   Corporate
and Other
   Total 
   $   $   $   $ 
Revenue                
External sales   5,277,583    31,943,287    -    37,220,870 
                     
Results                    
Segment loss   (9,064,847)   (7,611,679)   -    (16,676,526)
                     
Central administration costs   -    -    9,733,244    9,733,244 
Other gains and losses   4,720,312    (39,258)   6,576,302    11,257,356 
Finance costs   124,663    512,937    762,121    1,399,721 
Loss before tax   (13,909,822)   (8,085,358)   (17,071,667)   (39,066,847)
Income tax   -    -    -    - 
Gain (Loss) for the year from:                    
Share of net loss of associate   -    -    (103,930)   (103,930)
Discontinued operations   (945,109)   -    (678,931)   (1,624,040)
Non-controlling interest in net loss   -    -    74,006    74,006 
Net loss   (14,854,931)   (8,085,358)   (17,780,522)   (40,720,811)

 

Page 62 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The following is an analysis of the Company’s revenue and results by reportable segment in fiscal 2020:

 

   Gaming   Media   Corporate
and Other
   Total 
   $   $   $   $ 
Revenue                
External sales   4,140,731    6,404,736    376    10,545,843 
                     
Results                    
Segment loss   (4,842,557)   (833,891)   376    (5,676,072)
                     
Central administration costs             9,692,464    9,692,464 
Other gains and losses   16,565    (14,011)   10,276,041    10,278,595 
Finance costs   102,596    241,520    564,650    908,766 
Loss before tax   (4,961,718)   (1,061,400)   (20,532,779)   (26,555,897)
Income tax   -    -    -    - 
Gain (Loss) for the year from:                    
Discontinued operations   (5,860,211)   -    -    (5,860,211)
Non-controlling interest in net loss   -    -    76,066    76,066 
Net loss   (10,821,929)   (1,061,400)   (20,456,713)   (32,340,042)

 

Geographical breakdown

 

   North
America
   United
Kingdom
   European
Union
   Total 
   $   $   $   $ 
August 31, 2020                    
Assets   48,230,804    2,896,582    2,288,091    53,415,477 
Long-term assets   37,664,748    2,507,761    1,067,495    41,240,004 
                     
                     
August 31, 2021                    
Assets   64,943,049    -    2,519,798    67,462,847 
Long-term assets   35,796,241    -    108,924    35,905,165 

 

29. Related party transactions and balances

 

(a) Key management compensation

 

Key management includes the Company’s directors, officers and any consultants with the authority and responsibility for planning, directing and controlling the activities of an entity, directly or indirectly. Compensation awarded to key management includes the following:

 

   Aug 31, 2021   Aug 31, 2020 
   For the year ended 
   Aug 31, 2021   Aug 31, 2020 
   $   $ 
         
Total compensation paid to key management   2,231,871    929,958 
Share based payments   1,897,855    1,409,569 

 

Page 63 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

Total compensation paid to key management is recorded in consulting fees and salaries and wages in the consolidated statement of loss and comprehensive loss for the years ended August 31, 2021, and 2020.

 

Amounts due to related parties as at August 31, 2021 with respect to the above fees were $33,349 (2020 – $275,502). The amounts due to related parties are recorded within accounts payable and accrued liabilities on the consolidated statements of loss and comprehensive loss. These amounts are unsecured, non-interest bearing and due on demand.

 

Commitment to former holders of WinView to proceeds from the patent portfolio enforcement action

 

Pursuant to the Business Combination agreement dated March 9, 2020, among the Company, Frankly Inc. and Winview Inc., the Company is required to pay to certain former Winview securities holders (“Stubholders”) fifty percent (50%) of the net license fees, damages awards or settlement amounts collected from third parties in connection with the Winview Patent Portfolio, after deduction of certain expenses. Certain directors of the Company are among the pool of Stubholders.

 

30. Financial instruments and risk management

 

(a) Financial risk management objectives and policies

 

The Company’s activities expose it to a variety of financial risks including foreign currency risk, interest rate risk, credit risk, and liquidity risk. These financial instrument risks are actively managed by the Company under the policies approved by the Board of Directors. On an ongoing basis, the finance department actively manages market conditions with a view to minimizing the exposure of the Company to changing market factors, while at the same time limiting the funding costs to the Company.

 

(b) Credit risk

 

Credit risk refers to the risk that a counterparty will default on its contractual obligations resulting in financial loss to the Company. The Company has adopted a policy of only dealing with creditworthy counterparties and obtaining sufficient collateral where appropriate, as a means of mitigating the risk of financial loss from defaults. The Company uses information supplied by independent rating agencies where available, and if not available, the Company uses other publicly available financial information and its own records to rate its customers.

 

Credit risk arises from cash with banks as well as credit exposure to outstanding receivables. The carrying amounts represent the Company’s maximum exposure to credit risk.

 

The Company’s exposure to credit risk is influenced mainly by the individual characteristics of each customer. The Company establishes an allowance for doubtful accounts that represents its estimate of expected losses in respect to accounts receivable. The main components of this allowance are a specific loss component that relates to individually significant exposures, and a collective loss component established for groups of similar assets in respect of losses that have been incurred but not yet identified. The collective loss allowance is determined based on historical data of payment statistics for similar financial assets. The allowance for doubtful accounts was $1,084,305 and $874,438 as of August 31, 2021, and 2020, respectively.

 

Page 64 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

The Company’s accounts receivable are concentrated among customers in the media and broadcasting industry, which may be affected by adverse economic factors impacting that industry. The Company performs ongoing credit

evaluations of its major customers, maintains reserves for expected credit losses, and does not require any collateral deposits.

 

As of August 31, 2021, one customer (2020 - one) accounted for greater than 10% of the Company’s accounts receivable balance. In total, this one customer (2020 - one) accounted for 13% of the Company’s accounts and other receivables balance as of August 31, 2021, and 2020. During the year ended August 31, 2021, one (2020 - three) customer represented 60% (2020 - 50%) of total revenue.

 

The below table reflects the aging of the Company’s aging by invoice date of gross trade accounts receivable and allowance for doubtful accounts as of August 31, 2021:

 

   0 - 30   31 - 60   61 - 90   91+   Total 
                     
Trade accounts receivable   7,376,270    210,815    265,377    1,825,263    9,677,725 
Allowance for doubtful accounts   3,000    1,500    1,500    1,078,305    1,084,305 
% Allowance   0%   1%   1%   59%   11%

 

(c) Liquidity risk

 

Liquidity risk is the risk that the Company will encounter difficulty in meeting obligations associated with financial liabilities. The Company is exposed to liquidity risk with respect to its contractual obligations and financial liabilities. The Company manages liquidity risk by continuously monitoring forecasted and actual cash flows and matching maturity profiles of financial assets and liabilities. The Company seeks to ensure that it has sufficient capital to meet short term financial obligations after taking into account its operating obligations and cash on hand.

 

The Company’s policy is to seek to ensure adequate funding is available from operations and other sources, including debt and equity capital markets, as required.

 

   < 1 year   1-2 years   2-5 years 
   $   $   $ 
             
Accounts payable   10,403,665    -    - 
Accrued liabilities   5,722,470    -    - 
Players liability account   331,528    -    - 
Lease obligation   222,583    364,968    - 
Long-term debt   96,664    -    - 
Promissory notes payable   821,948    -    - 
Convertible debt   914,428    2,097,127    6,939,941 

 

(d) Interest rate risk

 

Interest rate risk is the risk that the fair value of future cash flows of a financial instrument will fluctuate because of changes in market interest rates. The Company is exposed to fair value risk with respect to debt which bears interest at fixed rates.

 

Page 65 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

(e) Foreign exchange rates

 

The Company’s exposure to the risk of changes in foreign exchange rates relates primarily to fluctuations of financial instruments related to cash, accounts and other receivables, and accounts payable denominated in Euros and GBP, as well as debt denominated in Canadian dollars.

 

(f) Fair value hierarchy

 

The following tables combine information about:

 

  classes of financial instruments based on their nature and characteristics;
  the carrying amounts of financial instruments;
  fair values of financial instruments (except financial instruments when carrying amount approximates their fair value); and
  fair value hierarchy levels of financial assets and financial liabilities for which fair value was disclosed.

 

Fair value hierarchy levels 1 to 3 are based on the degree to which the fair value is observable.

 

For the year ended August 31, 2021:

Carrying value at August 31, 2021  FVTPL -
mandatorily
measured
   FVOCI -
mandatorily
measured
   FVOCI -
designated
   Amortized
cost
 
   $   $   $   $ 
                 
Financial assets:                                                
Cash and cash equivalents   -    -    -    15,305,996 
Restricted cash   -    -    -    331,528 
Accounts and other receivables   -    -    -    8,646,807 
Government remittances   -    -    -    1,070,216 
Publisher advance   -    -    -    4,534,218 
Investment at FVTPL   2,629,851    -    -    - 
 Assets   2,629,851    -    -    29,888,765 

 

Carrying value at August 31, 2021  FVTPL -
mandatorily
measured
   FVTPL -
designated
   Amortized
cost
 
    $    $    $ 
                
Financial liabilities:               
Accounts payable   -    -    10,403,665 
Accrued liabilities   -    -    5,722,470 
Players liability account   -    -    331,528 
Line of credit   -    -    - 
Long-term debt   -    -    96,664 
Promissory notes payable   -    -    821,948 
Deferred purchase consideration   -    -    - 
Warrant liability   4,868,703    -    - 
Convertible debt   -    9,951,496    - 
 Liabilities   4,868,703    9,951,496    17,376,275 

 

Page 66 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

 

For the year ended August 31, 2020:

 

Carrying value at August 31, 2020  FVTPL -
mandatorily
measured
   FVOCI -
mandatorily
measured
   FVOCI -
designated
   Amortized
cost
 
   $   $   $   $ 
                 
Financial assets:                                                      
Cash and cash equivalents   -    -    -    5,243,278 
Restricted cash   -    -    -    388,587 
Accounts and other receivables   -    -    -    3,845,890 
Government remittances   -    -    -    1,125,912 
Publisher advance   -    -    -    - 
Investment at FVTPL   -    -    -    - 
Financial assets   -    -    -    10,603,667 

 

Carrying value at August 31, 2020  FVTPL -
mandatorily
measured
   FVTPL -
designated
   Amortized
cost
 
    $    $    $ 
                
Financial liabilities:               
Accounts payable   -    -    12,455,215 
Accrued liabilities   -    -    4,689,131 
Players liability account   -    -    388,587 
Line of credit   -    -    4,919,507 
Long-term debt   -    -    230,932 
Promissory notes payable   -    -    3,818,920 
Deferred purchase consideration   -    -    333,503 
Warrant liability   14,135,321    -    - 
Convertible debt   -    10,793,459    - 
Financial liabilities   14,135,321    10,793,459    26,835,795 

 

A summary of instruments, with their classification in the fair value hierarchy is as follows:

   Level 1   Level 2   Level 3   Fair value as
of August 31, 2021
 
    $    $    $    $ 
                     
Warrant liability   -    4,868,703    -    4,868,703 
Convertible debt   -    -    9,951,496    9,951,496 
Investment at FVTPL   -         2,629,851    2,629,851 

 

   Level 1   Level 2   Level 3   Fair value
as of August
31, 2020
 
    $    $    $    $ 
                     
Warrant liability   -    14,135,321    -    14,135,321 
Convertible debt   -    -    10,793,459    10,793,459 

 

Page 67 of 68

 

 

Engine Gaming and Media, Inc.

(formerly Engine Media Holdings, Inc.)

Notes to the Consolidated Financial Statements

August 31, 2021 and 2020

(Expressed in United States Dollars)

  

31. Subsequent events

 

The Company has evaluated subsequent events from the balance sheet date through November 26, 2021, the date at which the consolidated financial statements were available to be issued and determined there were no additional items to be disclosed.

 

Page 68 of 68