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Customer Concentration
6 Months Ended
Jun. 30, 2021
Risks and Uncertainties [Abstract]  
Customer Concentration

 

17. Customer Concentration

 

During the three months ended June 30, 2021, no customers represented at least 10% of the Company’s revenues. During the three months ended June 30, 2020, two customers represented at least 10% of revenues, accounting for 25% and 18% of the Company’s revenues. The customers were served by the Gaming and Virtual Sports, and the Gaming, Virtual Sports and Interactive segments, respectively.

 

During the six months ended June 30, 2021, one customer represented at least 10% of the Company’s revenues, accounting for 11% of the Company’s revenues. This customer was served by the Virtual Sports and Interactive segments. During the six months ended June 30, 2020, one customer represented at least 10% of revenues, accounting for 10% of the Company’s revenues. This customer was served by the Gaming and Virtual Sports segments.

 

At June 30, 2021 and December 31, 2020, there were no customers that represented at least 10% of accounts receivable.