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Customer Concentration
12 Months Ended
Dec. 31, 2020
Risks and Uncertainties [Abstract]  
Customer Concentration
27. Customer Concentration

During the year ended December 31, 2020, one customer represented at least 10% of revenues, accounting for 22% of the Company’s revenues. This customer was served by the Gaming, Virtual Sports and Interactive segments. During the year ended December 31, 2019, two customers represented at least 10% of revenues, accounting for 14% and 13% of the Company’s revenues. The first customer was served by the Gaming, Virtual Sports and Interactive segments, the second customer was served by the Gaming and the Virtual Sports segments.


At December 31, 2020 and 2019, there were no customers that represented at least 10% of the Company’s accounts receivable.