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Customer Concentration
9 Months Ended
Sep. 30, 2020
Risks and Uncertainties [Abstract]  
Customer Concentration
18. Customer Concentration

During the three months ended September 30, 2020, one customer represented at least 10% of the Company’s revenues, accounting for 21% of the Company’s revenues. The customer was served by both the Server Based Gaming and Virtual Sports segments. During the three months ended September 30, 2019, two customers represented at least 10% of revenues, each accounting for 18% of the Company’s revenues. Both customers were served by the Server Based Gaming and Virtual Sports segments. 


During the nine months ended September 30, 2020, two customers represented at least 10% of the Company’s revenues, accounting for 12% and 10% of the Company’s revenues. During the nine months ended September 30, 2019, three customers represented at least 10% of revenues, accounting for 20%, 16% and 10% of the Company’s revenues. All these customers were served by both the Server Based Gaming and Virtual Sports segments. 


At September 30, 2020 and December 31, 2019, there were no customers that represented at least 10% of accounts receivable.