6-K 1 d711281d6k.htm FORM 6-K FORM 6-K
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FORM 6-K

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

Report of Foreign Private Issuer

Pursuant to Rule 13a-16 or 15d-16 of

the Securities Exchange Act of 1934

For the month of May 2014

Commission File Number: 1-31452

KONAMI CORPORATION

(Translation of registrant’s name into English)

7-2, Akasaka 9-chome

Minato-ku, Tokyo 107-8323

Japan

(Address of principal executive offices)

 

 

Indicate by check mark whether the registrant files or will file annual reports under cover of Form 20-F or Form 40-F:

Form 20-F  x             Form 40-F  ¨

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1):  ¨

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(7):  ¨


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Information furnished in this form:

 

1. Consolidated Financial Results for the Year ended March 31, 2014 which was filed with the Tokyo Stock Exchange on May 8, 2014.


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SIGNATURES

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.

 

  KONAMI CORPORATION
Date:    May 8, 2014   By:  

/s/ Takuya Kozuki

  Name:   Takuya Kozuki
  Title:   Representative Director, President


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Consolidated Financial Results

for the Year Ended March 31, 2014

(Prepared in Accordance with U.S. GAAP)

May 8, 2014

 

KONAMI CORPORATION
Address:   7-2, Akasaka 9-chome, Minato-ku, Tokyo, Japan
Stock code number, TSE:   9766
Ticker symbol, NYSE:   KNM
URL:   http://www.konami.co.jp/en
Shares listed:   Tokyo Stock Exchange, New York Stock Exchange, and London Stock Exchange
Representative:   Takuya Kozuki, Representative Director, President
Contact:  

Yasuyuki Yamaji, General Manager, Corporate Planning

(Phone: +81-3-5771-0222)

Date of General Shareholders Meeting:       June 27, 2014
Date of dividend payment:   June 6, 2014
Adoption of U.S. GAAP:   Yes

(Amounts are rounded to the nearest million)

1. Consolidated Financial Results for the Year Ended March 31, 2014

(1) Consolidated Results of Operations

 

      (Millions of Yen, except percentages and per share amounts)  
     Net revenues     Operating
income
    Income before
income taxes  and
equity in net income

of affiliated company
    Net income
attributable to
KONAMI
CORPORATION
 

Year ended March 31, 2014

     217,595        10,257        11,789        6,206   

% change from previous year

     (3.7 )%      (53.1 )%      (46.2 )%      (52.9 )% 

Year ended March 31, 2013

     225,995        21,875        21,915        13,174   

% change from previous year

     (15.0 )%      (46.6 )%      (45.2 )%      (42.8 )% 

 

Note: Comprehensive income attributable to KONAMI CORPORATION

Year ended March 31, 2014:     ¥  7,916 million     a year-on-year decrease of 53.2%

Year ended March 31, 2013:     ¥16,902 million     a year-on-year decrease of 26.0%

 

     Basic net income
attributable to
KONAMI
CORPORATION
per share (yen)
     Diluted net
income
attributable to
KONAMI
CORPORATION
per share (yen)
     Return on
stockholders’
equity
attributable to
KONAMI
CORPORATION
    Ratio of
income before
income taxes
to total assets
    Ratio of
operating income
to net revenues
 

Year ended March 31, 2014

     44.77         44.77         2.7     3.7     4.7

Year ended March 31, 2013

     95.04         95.04         6.0     6.7     9.7

 

Reference:   Equity in net income of affiliated company

Year ended March 31, 2014:     ¥22 million

Year ended March 31, 2013:     ¥44 million

 

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(2) Consolidated Financial Position

 

      (Millions of Yen, except percentages and per share amounts)  
     Total
assets
     Total
equity
     KONAMI
CORPORATION
stockholders’
equity
     KONAMI
CORPORATION
stockholders’

equity ratio
    KONAMI
CORPORATION
stockholders’

equity per share
(yen)
 

March 31, 2014

     322,812         228,164         227,505         70.5     1,641.30   

March 31, 2013

     322,948         225,999         225,425         69.8     1,626.23   

(3) Consolidated Cash Flows

 

      (Millions of Yen)  
     Net cash provided by (used in)     Cash and
cash
equivalents
at end of
year
 
     Operating
activities
     Investing
activities
    Financing
activities
   

Year ended March 31, 2014

     9,027         (26,734     3,448        50,024   

Year ended March 31, 2013

     10,236         (11,575     (12,377     63,669   

2. Cash Dividends

 

Record Date

   Cash dividends per share (yen)      Total cash
dividends
(annual)
     Payout ratio
(consolidated)
    Cash
dividend rate
for
stockholders’
equity

(consolidated)
 
   First
quarter
end
     Second
quarter
end
     Third
quarter
end
     Year
end
     Annual          

Year ended March 31, 2013

     —           25.00         —           25.00         50.00       ¥ 6,930 million         52.6     3.1

Year ended March 31, 2014

     —           17.00         —           17.00         34.00       ¥ 4,713 million         75.9     2.1

Year ending March 31, 2015 -Forecast-

     —           8.50         —           8.50         17.00            33.7  

3. Consolidated Earnings Forecast for the Year Ending March 31, 2015

 

      (Millions of Yen, except percentages and per share data)  
     Net
revenues
    Operating
income
    Net income
before  income
taxes
    Net income
attributable to
KONAMI
CORPORATION
    Net income
attributable to
KONAMI
CORPORATION
per share (yen)
 

Year ending March 31, 2015

     220,000        12,000        11,000        7,000        50.50   

% change from previous year

     1.1     17.0     (6.7 )%      12.8  

4. Other

 

(1) Changes in significant consolidated subsidiaries during the period (status changes of subsidiaries due to changes in the scope of consolidation): None

 

(2) Changes in accounting principles, procedures and reporting policies for consolidated financial statements

 

  1. Changes accompanying amendment of accounting standard: Yes

 

  2. Other: Yes

Please refer to page 26 for further information regarding amendment of accounting standard.

 

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(3) Number of shares issued (Common Stock)

 

  1. Number of shares issued: (Treasury stock included)

 

Year ended March 31, 2014

     143,500,000 shares   

Year ended March 31, 2013

     143,500,000 shares   

 

  2. Number of Treasury Stock:

 

Year ended March 31, 2014

     4,887,679 shares   

Year ended March 31, 2013

         4,881,940 shares   

 

  3. Average number of shares outstanding:

 

Year ended March 31, 2014

     138,614,929 shares   

Year ended March 31, 2013

     138,619,128 shares   

(Reference) Summary of Non-consolidated Financial Results

1. Results for the Year Ended March 31, 2014

(1) Non-consolidated Results of Operations

 

      (Millions of Yen, except percentages and per share data)  
     Operating
revenues
    Operating
income
    Ordinary
income
    Net
income
 

Year ended March 31, 2014

     15,995        10,905        12,534        12,170   

% change from previous year

     (43.8 )%      (51.5 )%      (47.7 )%      (49.1 )% 

Year ended March 31, 2013

     28,469        22,471        23,959        23,900   

% change from previous year

     55.2     64.9     72.7     77.2

 

     Basic net income
per share (yen)
     Diluted net income
per share (yen)
 

Year ended March 31, 2014

     87.80         —     

Year ended March 31, 2013

     172.42         —     

(2) Non-consolidated Financial Position

 

      (Millions of Yen, except percentages and per share data)  
     Total
assets
     Total net
assets
     Equity
ratio
    Net assets
per share
 

March 31, 2014

     222,893         199,293         89.4     1,437.77   

March 31, 2013

     218,170         192,906         88.4     1,391.64   

 

Reference:   Total Stockholders’ equity

Year ended March 31, 2014:     ¥199,293 million

Year ended March 31, 2013:     ¥192,906 million

 

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Information Regarding the Audit Review Procedures:

This report is outside the scope of the procedures for audit of consolidated financial statements as required under the Financial Instruments and Exchange Act of Japan. The aforementioned procedures have not been completed as of the time of disclosure of this document.

Cautionary Statement with Respect to Forward-Looking Statements and Other Matters:

Statements made in this document with respect to our current plans, estimates, strategies and beliefs, including the above forecasts, are forward-looking statements about our future performance. These statements are based on management’s assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to: (i) changes in economic conditions affecting our operations; (ii) fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (iii) our ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (iv) the timing of the release of new game titles and products, especially game titles and products that are part of historically popular series; (v) our ability to successfully expand internationally with a focus on our Digital Entertainment business and Gaming & Systems business; (vi) our ability to successfully expand the scope of our business and broaden our customer base through our Health & Fitness business; (vii) regulatory developments and changes and our ability to respond and adapt to those changes; (viii) our expectations with regard to further acquisitions and the integration of any companies we may acquire; and (ix) the outcome of existing contingencies.

Please refer to pages 9, 10 11 and 12 for further information regarding our business forecasts.

The Company disclosed the supplemental data for the consolidated financial statements via the Company’s website on May 8, 2014.

 

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1. Business Performance

1. Analysis of Business Performance

(1) Business Overview

The business environment surrounding the Konami Group showed signs of slow recovery in Japan due to increasing public investments and industrial capital-investment due to the effects of the government’s economic and financial policies and a surge in personal consumption attributable to last-minute demand ahead of the consumption tax hike in Japan in April 2014. In overseas markets, while the growth rate in emerging markets, including China, has slowed down, the European and U.S. economies have recently shown signs of recovery despite continuing concerns about the European sovereign debt crisis.

In the entertainment market, along with improving performance in mobile devices due to the rapid spread of smartphones and tablet PCs and the development of information and telecommunications infrastructure, game platforms continue to diversify as new game consoles are being released. Business opportunities in the game industry are increasing and the gaming business is expected to continue to grow. In overseas markets, the development of resources related to tourism will help to spread the casino market internationally, while in Japan, the decision to hold the 2020 Olympic and Paralympic Games in Tokyo has increased expectations that the Japanese government will pass legislation to legalize casinos.

In the health and fitness industry, there is a growing health consciousness throughout society, especially among senior citizens and women, who year after year have shown an increasing tendency to focus their leisure activities on improving health and physical strength. We continue to see growing health-consciousness, a preference for sports and an interest in preventing the need for nursing care in old age.

Against this background, in the Digital Entertainment segment of Konami Group, content for social networks, including DRAGON COLLECTION, continued to enjoy steady sales. Meanwhile, computer and video game titles sold steadily, including in connection with the release of WORLD SOCCER Winning Eleven 2014 (known in the U.S. and Europe as Pro Evolution Soccer 2014), the latest title in the WORLD SOCCER Winning Eleven series, and METAL GEAR SOLID V: GROUND ZEROES.

In our Health & Fitness segment, based on the concept “you can continue,” we updated our services for Konami Sports Clubs and we introduced a new pricing plan that enables customers to select a pricing plan based on the number of times they use our facilities. We also made it easier for customers to use more than one facility. We intend to promote and spread services supporting the concept “you can continue.”

In our Gaming & Systems segment, sales of products such as the Podium video slot machine and the Advantage mechanical slot machine series continued to be received favorably, mainly in the U.S. market.

In the Pachinko and Pachinko Slot Machines segment, we launched the latest title in the popular series of pachinko slot machines MAGICAL HALLOWEEN 4 and launched GEKITO!SAIYUKI, which is the first pachinko slot machine to be equipped with customized moving game parts. These machines continued to receive high acclaim.

 

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In terms of the consolidated results for the year ended March 31, 2014, net revenues amounted to ¥217,595 million (a year-on-year decrease of 3.7%), operating income was ¥10,257 million (a year-on-year decrease of 53.1%), income before income taxes and equity in net income of affiliated company was ¥11,789 million (a year-on-year decrease of 46.2%), and net income attributable to KONAMI CORPORATION was ¥6,206 million (a year-on-year decrease of 52.9%).

(2) Performance by Business Segment

Summary of net revenues by business segment:

 

     Millions of Yen except percentages  
     Year ended
March 31,  2013
    Year ended
March 31,  2014
    % change  

Digital Entertainment

   ¥ 116,366      ¥ 104,335        (10.3

Health & Fitness

     79,896        76,511        (4.2

Gaming & Systems

     24,984        31,600        26.5   

Pachinko & Pachinko Slot Machines

     5,398        5,788        7.2   

Eliminations

     (649     (639     (1.7
  

 

 

   

 

 

   

 

 

 

Consolidated net revenues

   ¥ 225,995      ¥ 217,595        (3.7
  

 

 

   

 

 

   

 

 

 

Digital Entertainment

Content for social networks, including DRAGON COLLECTION, SENGOKU COLLECTION, the Professional Baseball Dream Nine series, the World Soccer Collection series and the CROWS×WORST series continued to enjoy steady sales and contributed to our revenue. The number of registered users of these games has increased steadily due to the development of native applications for smart devices. Star Wars™: Force Collection, which we are distributing in overseas markets, has also benefitted from the development of a native application.

As for computer and video games, we released worldwide the latest title in the WORLD SOCCER Winning Eleven series, WORLD SOCCER Winning Eleven 2014 (known in the U.S. and Europe as Pro Evolution Soccer 2014) and the latest title in the METAL GEAR series, METAL GEAR SOLID V: GROUND ZEROES. In Japan, we released PROFESSIONAL BASEBALL SPIRITS 2014, which received favorable reviews.

Amusement arcade video games continued to generate solid revenue due to the stable operation of the e-AMUSEMENT Participation system titles including MAH-JONG FIGHT CLUB and music genre games. Sales of arcade machines, including medal arcade games, were also steady. Meanwhile, the total number of cards shipped for use with a kids’ card game machine, Monster Retsuden ORECA BATTLE, has surpassed 50 million in December, 2013, and continued to be extremely popular, especially among elementary school boys. Furthermore, we held a competition to decide the ultimate champions of KONAMI arcade games, the KONAMI Arcade Championship 2013, in which approximately 170,000 players from around the country participated in 20 categories. This contributed to improved content-value.

 

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The Yu-Gi-Oh! TRADING CARD GAME series, which is popular in the global market, continued to perform strongly and contributed to our revenue due to its strong popularity in various parts of the world.

Furthermore, at the KONAMI Nippon Series 2013, the annual championship series in the Nippon Professional Baseball league, which we sponsored and which featured a number of interesting games, we held in-game events for baseball fans linked in real time to the baseball game and events utilizing our baseball-themed content for social networks, computer and video games and amusement arcade video games, including Professional Baseball Dream Nine and JIKKYOU PAWAFURU PUROYAKYU 2013.

In terms of financial performance, consolidated net revenues for the year ended March 31, 2014 in this segment amounted to ¥104,335 million (a year-on-year decrease of 10.3%).

Health & Fitness

In connection with our Konami Sports Clubs business, given the background of growing health consciousness among consumers and stronger interest in preventing the need for nursing care in old age, we set a corporate vision, called “Total Health Partner,” with the aim of establishing ourselves as not only the provider of a place to exercise but also becoming the most reliable provider of a wide range of health and body services for all of our customers, from children to senior citizens. In addition, we upgraded our services in line with a concept called “So you can continue everything,” which we consider to be an important part of our business plan in this segment.

Responding to customer demands for “easier ways to access and continue our services” and for “more customized pricing plans,” we introduced new pricing plans which enable customers to select a plan based on the number of times per week they need to use our services to meet their goals at their pace. These plans also enable customers to easily use more than one facility. In addition to MY Fit Planner, a counseling system offering the most suitable training method and a continuous fitness life plan for each customer, we added the frequency of a customer’s training to the list of counseling items in order to offer training programs which let even light-users easily continue to use our facilities and experience the effects of their training. Moreover, we also began to offer programs, distinct from the training programs in our facilities, that allow customers to train in their homes and began providing nutrition advice in order to help enhance our customers’ overall health. We also plan to enable Konami Sports Club members to reserve a MY Fit Planner counseling session through our website, in order to allow our customers to use this service more conveniently.

Under the supervision of a brain scientist, we also developed the KONAMI METHOD, an exercise system in which we incorporated scientific research regarding continuing exercises and the Konami Group’s accumulated know-how relating to exercises and health promotion. We intend to continue to support each customer in the achievement of his or her personal goals, including by offering flexible plans by providing exercises best suited to each individual’s lifestyle, centered around the theme “you can continue.” Individualized guidance is based on 15 Advice Sheets, which include useful information such as the leading five purposes for each exercise and guidance regarding the recommended number of times to use our facilities.

 

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We introduced new personal programs for customers who need to reduce stress and relax their minds and bodies. As an example, our Partner Stretch plan is designed to promote recovery from physical fatigue and prevent shoulder stiffness by increasing blood circulation and body flexibility. Core Training helps to comfortably build up daily physical strength and strengthens customers’ cores, regardless of age or sex. We also developed the following three low-intensity studio programs in order to help prevent locomotive syndrome, which has attracted much attention in recent years. Step Up uses slow-paced up and down movements to build customers’ physical strength and burn fat. Locomo Fit promotes youthful bodies and mobility by training the entire body, with a special focus on the thigh area. Locomo Core uses core training to improve posture and mobility. These programs were launched with the aim to respond to the various needs of our customers.

In Undo-jyuku, the school programs for children, we changed the name of junior funk, a series of dance lesson programs for children, to Dancing Stars and reworked the concept of the programs with a focus on dancing in order to develop the body and mind. With the increasing demand for dancing schools since dancing became a required subject of the compulsory education curriculums in Japan, we are offering step-up style dance lessons to meet each goal, from beginners to children who would like to develop their skills. We also fully redesigned our dance recitals as Dancing Stars’ Dance Challenge, where children can demonstrate their progress. We intend to continue to support dance and healthy growth for children.

With respect to the management of facilities outsourced to Konami Group, using the know-how and accomplishments in operation and guidance accumulated over the years, we commenced management of 17 facilities including public sports facilities in Kamakura City, Kanagawa Prefecture and Oita City, Oita Prefecture. We are working to promote the health of residents in local communities through the operation of each public facility

In terms of financial performance, consolidated net revenues for the year ended March 31, 2014 in this segment amounted to ¥76,511 million (a year-on-year decrease of 4.2%).

Gaming & Systems

In the North American market, the Podium video slot machine, which has become a staple item, and the Advantage mechanical slot machine series continued to enjoy favorable sales. We expanded our lineup of premium products, which have been met with high expectations from players, by introducing products such as Podium Goliath, which increased the size of Podium, a product that is subject to a participation agreement (in which profits are shared with casino operators). We also launched SYNKROS, a new-generation casino management system enhanced with various new functions, which received high acclaim from casino operators.

In the Oceania market, we continue to distribute Podium. Full-scale marketing is also in progress in Asia, Central and South America and Europe, where we are working on building distribution networks.

 

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At International Casino Exhibition 2014, the largest trade expo of the Europe casino industry held in London, U.K., we displayed our lineup of new titles, based on the newest platform KP3. This included the first introduction in Europe of the linked progressive machine Dragon’s Victory and of SeleXion, which both attracted a lot of attention. Meanwhile the SYNKROS casino management system has received positive reviews from casino industries in Europe and worldwide given various enhanced functions including True-Time Tournaments, which enables the operation of several synchronized tournaments on the same floor of a casino.

In terms of financial performance, consolidated net revenues for the year ended March 31, 2014 in this segment amounted to ¥31,600 million (a year-on-year increase of 26.5%).

Pachinko & Pachinko Slot Machines

In the Pachinko and Pachinko Slot Machines business, we released the new pachinko slot machines, MAGICAL HALLOWEEN 4, the latest title in the MAGICAL HALLOWEEN series, which was received favorably in the market for its original content, and GEKITO!SAIYUKI, which was the first pachinko slot machine equipped with customized moving game parts and installed a new technique Accel.AT. These products received high acclaim by users and continued to perform steadily in the market.

In terms of financial performance, consolidated net revenues for the year ended March 31, 2014 in this segment amounted to ¥5,788 million (a year-on-year increase of 7.2%).

(3) Outlook for the Fiscal Year Ending March 31, 2015

Digital Entertainment

With the spread of smartphones and tablet PCs worldwide, the available means of providing game software continue to diversify, and opportunities to reach an even greater audience for game software are increasing. Against this background, our belief is that we can increase the number of “outlets” for the Konami Group’s game content by taking advantage of opportunities presented by the emergence of new devices and developing our business around game content. We intend to develop ways of playing games that match the characteristics of each device.

As for content for social networks, the total number of registered users of these content we offer continue to increase steadily. We are further focusing our managerial resources on the development of content that we believe will become major hits in order to produce more hit content especially in the native application market. Looking ahead, we will continue to expand our lineup, utilizing previously established production and operational expertise and rich content resources. We also intend to develop more for new global platforms not only for markets in the U.S. and Europe but also for Asian markets. We also plan to enhance new releases with attractive content by creating synergies with established content.

 

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As for computer and video games, we will focus our efforts on continued global development utilizing the production know-how of the Konami Group, while also continuing the production of content for selected existing titles. In this way, we intend to enhance local production systems in order to develop localized content tailored to the needs of our overseas game users as quickly as possible. In regards to the METAL GEAR series, which is a leading product of the Konami Group, we intend to develop promotional activities in connection with exhibiting expos including E3 2014, which is to be held in Los Angeles, U.S., in June 2014. In addition, we intend to develop sports games, our main genre, for PlayStation 4 and Xbox One.

As for amusement arcade machines, Konami Group intends to work to revitalize the amusement arcade industry by providing new entertainment that can be enjoyed only at an amusement facility through “interpersonal communication” using the e-AMUSEMENT system. We intend to propose innovative services that will lead the industry. This will involve promoting the continual development of equipment compatible with the PASELI e-money service and e-AMUSEMENT Participation, as well as enhancements to and the expansion of various services. With the aim of further improving content-value, we continue to provide products and services with strong content for Monster Retsuden ORECA BATTLE and DRAGON COLLECTION -The Ambition of The Pepper Gang, which begun to be broadcasted on television animation. We expect further market recognition of these titles to increase.

As for card games, we will continue the global development of the Yu-Gi-Oh! TRADING CARD GAME series in connection with a booming market due to beginning the new animated series, a situation that we believe provides us with a favorable opportunity.

Health & Fitness

In our Health and Fitness business, we will continually aim to accurately grasp the needs of our increasingly diverse customer base and offer a new lifestyle with the aim of creating value-added Konami Sports Clubs. The public has become more aware of the importance of health and fitness as Japan’s population continues to age, and the government continues to take measures to combat lifestyle diseases and also develop new plans for boosting the healthy-prolonged-aging industry as part of a governmental growth strategy. The next-generation of healthcare services council of METI was established and started as part of an integrated approach from national and private organizations in order to proceed practically to develop an innovation base and secure private-sector-service-quality. This shows a growing health consciousness throughout society, and we believe that this background will enable us to continue to operate fitness clubs and develop and market health and fitness equipment while also continuing to promote good health in the future to various lifestyles of potential customers in various age ranges.

Amidst growing demands from various types of customers, we developed new fitness program, Improving Daily Living Activity series, which caters to those users whose goal is preventing the need for nursing care facilities due to reduction in physical strength. The new program, which we began in April 2014, integrated our know-how concerning fitness programs for senior citizens in Konami Sports Clubs including the OyZ exercise school program, which mainly targets those over sixty years old with the goal of preventing the need for nursing care and we have promoted the program at the Outpatient Preventive Long-Term Care facilities of the Yu-Yu Iki-Iki Club operated by FRANCEBED CO., LTD. A thirty-minute program we offer called Smooth Mobility, combines lower limb exercises to maintain and improve basic daily activities including standing and sitting and core exercises to allow smooth movement in applied daily activities including changing clothes and housework. We intend to continue packaged offers and expanding tie-up clients in order to enable various customers to practice such exercise programs.

 

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By leveraging our strengths in the operation of more than 300 large-scale sports facilities in Japan, we intend to continue updating our services as a “Total Health Partner” with our concept “you can continue,” which is one of the most important ideas in achieving health by helping customers to maintain and enhance their health in various situations whether in or outside our facilities. We also intend to establish ourselves as the most reliable partner in daily life for all of our customers in every aspect of their health and bodies.

Gaming & Systems

In regard to slot machine sales, we will promote the strengthening of sales together with product expansion, focusing on Podium video slot machines, which have received positive reviews, and slot machines mounted with KP3. We will also continue to aggressively promote sales of the mechanical slot machines Advantage series. Furthermore, we intend to stabilize our operational results by increasing periodical income through the expansion of participation agreements as part of our strategy of profit sharing with operators and adequately respond to the market as well as enhance sales and address the needs of casino operators by expanding our products. In the Asian, Central and South American and European markets, we plan to continue to develop sales by adapting to local needs.

Furthermore, the large-size multi-station cabinet Titan 360 was produced by leveraging our know-how and accomplishments in the amusement industry accumulated over the years with collaborative efforts bringing together the technology in both our gaming and amusement divisions. Titan 360 was licensed by New Jersey and first began to operate in Atlantic City. This cabinet, with its extremely entertaining features, was highly acclaimed and stood out from competing products. We intend to introduce Titan 360 in other states in the U.S., upon receipt of the relevant licenses.

Meanwhile the SYNKROS casino management system has received positive reviews by major operators at various trade shows and business conferences. Looking ahead, we intend to actively pursue sales in other markets and make efforts to enhance product strength while developing new product features.

Pachinko & Pachinko Slot Machines

As for Pachinko & Pachinko Slot Machines, though the market is expected to be slump further due to the gradual decrease of outlets and a dip in users due to the consumption tax increase in Japan, we intend to stabilize profitability in the business to boost our market presence by working integrally with production, manufacture and sales.

In regards to the product development, we aim to increase operation ratio by continuing to offer familiar, long-term acceptable and pleasure pachinko and pachinko slot machines. In this production target, we intend to develop products that meet users’ needs in advanced as well as provide value added specific to the Konami Group, utilizing expertise cultivated in the Digital Entertainment business. On the manufacturing side, we continue to improve production lines which enable us to increase production based on market demand by upgrading manufacturing bases. We also intend to address cost reduction and quality control. We intend to develop more stabilized sales bases and maximize our sales volumes with the aim of strengthening our sales structure by deepening our partnerships with sales agents through the sales activities of KPE-TAKASAGO Sales Co., Ltd.

 

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Projected consolidated results for the fiscal year ending March 31, 2015 are as follows: net revenue of ¥220,000 million; operating income of ¥12,000 million; income before income taxes and equity in net income of affiliated company of ¥11,000 million; and net income attributable to KONAMI CORPORATION of ¥7,000 million.

KONAMI, as a business affected by “hit” products, requires flexibility in how its products are released and is subject to fluctuations in sales throughout the course of the fiscal year. For this reason, projected consolidated results for the half year are not disclosed.

We will to continue to elaborate on the disclosure for the quarterly financial results.

2. Consolidated Financial Position

(1) Total Assets, Total Liabilities and Total KONAMI CORPORATION Stockholders’ Equity

Total Assets:

Total assets amounted to ¥322,812 million as of March 31, 2014, decreasing by ¥136 million compared with March 31, 2013. This decrease mainly resulted from decreases in cash and cash equivalents and trade notes and accounts receivable despite increases in property and equipment and inventories.

Total Liabilities:

Total liabilities amounted to ¥94,648 million as of March 31, 2014, decreasing by ¥2,301 million compared with March 31, 2013. This decrease primarily resulted from maturity redemption of bonds and decreases in trade notes and accounts payable and accrued income taxes despite proceeds from new issuance of bonds.

Total KONAMI CORPORATION Stockholders’ Equity:

Total KONAMI CORPORATION stockholders’ equity amounted to ¥227,505 million as of March 31, 2014, increasing by ¥2,080 million compared with March 31, 2013. This mainly resulted from an increase in accumulated other comprehensive income (loss) including foreign currency translation adjustments.

KONAMI CORPORATION stockholders’ equity ratio was 70.5%, increasing by 0.7 points compared with March 31, 2013.

 

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(2) Cash Flows

 

     Millions of Yen  
     Year ended
March 31,  2013
    Year ended
March 31,  2014
    Change  

Net cash provided by operating activities

   ¥ 10,236      ¥ 9,027      ¥ (1,209

Net cash used in investing activities

     (11,575     (26,734     (15,159

Net cash provided by and used in financing activities

     (12,377     3,448        15,825   

Effect of exchange rate changes on cash and cash equivalents

     934        614        (320

Net decrease in cash and cash equivalents

     (12,782     (13,645     (863
  

 

 

   

 

 

   

 

 

 

Cash and cash equivalents, end of year

   ¥ 63,669      ¥ 50,024      ¥ (13,645
  

 

 

   

 

 

   

 

 

 

Cash and cash equivalents (hereafter, referred to as “Net cash”), for the year ended March 31, 2014, amounted to ¥50,024 million, a decrease of ¥13,645 million compared to the year ended March 31, 2013, and a year-on-year decrease of 21.4 %.

Cash flow summary for each activity for the year ended March 31, 2014 is as follows:

Cash flows from operating activities:

Net cash provided by operating activities amounted to ¥9,027 million for the year ended March 31, 2014, a year-on-year decrease of 11.8%. This primarily resulted from decreases in net income, accounts payable and accrued expenses, which offset a decrease in the amount of income tax paid and an increase in proceeds from sales receivables.

Cash flows from investing activities:

Net cash used in investing activities amounted to ¥26,734 million for the year ended March 31, 2014, a year-on-year increase of 131.0%. This mainly resulted from an increase in capital expenditures for property and equipment.

Cash flows from financing activities:

Net cash provided by financing activities amounted to ¥3,448 million for the year ended March 31, 2014, (used in ¥12,377 million for the year ended March 31, 2013). This primarily resulted from proceeds from new issuance of bonds.

 

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The trends of cash flow index are as follows:

 

     Year ended
March  31,
2013
     Year ended
March 31,
2014
 

Equity-assets ratio (%)

     69.8         70.5   

Equity-assets ratio at fair value (%)

     81.3         102.4   

Liabilities to cash flow ratio (years)

     3.4         4.9   

Interest coverage ratio (times)

     7.9         7.6   
  

 

 

    

 

 

 

Equity-assets ratio: Total stockholders’ equity / Total assets

     

Equity-assets ratio at fair value: Total stockholders’ equity at fair value / Total assets

     

Liabilities to cash flow ratio: Interest-bearing liabilities / Cash flows from operating activities

     

Interest coverage ratio: Cash flows from operating activities / Interest expense

     

Notes:

 

1. Each index is calculated from figures prepared in accordance with U.S. generally accepted accounting principles (U.S. GAAP).
2. Cash flows from operating activities derive from our consolidated cash flow statement.
3. Interest-bearing debt covers all liabilities with interest in our consolidated balance sheet.

(3) Basic Policy on the Distribution of Profits

Konami Group believes that the provision of dividends and the enhancement of corporate value are important ways to return profits to our shareholders. It is our policy to emphasize payment of dividends as a target of a consolidated payout ratio of more than 30% and to use retained earnings for investments focused on business fields with good future prospects in order to continually reinforce Konami Group’s growth potential and competitiveness.

The term-end dividends for the consolidated year ended March 31, 2014 will be 17 yen per share as we have announced. As a result, the dividends on an annual basis will be 34 yen per share, including a distributed interim dividend of 17 yen per share.

KONAMI CORPORATION intends to distribute dividends of 17 yen per share for the fiscal year ending March 31, 2015.

Special Note:

This document contains “forward-looking statements,” or statements related to future events that are based on management’s assumptions and beliefs in light of information currently available. These statements are subject to various risks and uncertainties.

When relying on forward-looking statements to make investments, you should not place undue reliance on such forward-looking statements. Actual results may be affected by a number of important factors and may be materially different from those discussed in forward-looking statements. Such factors include, but are not limited to, changes in economic conditions affecting our operations, market trends and fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro.

 

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2. Organizational Structure of the Konami Group

The Konami Group is a corporate group engaged in the entertainment and health fitness industries providing customers with “High Quality Life.” The Konami Group is comprised of KONAMI CORPORATION (“the Company”) and its 23 consolidated subsidiaries and one equity-method affiliate.

The summary overview of the Company, the consolidated subsidiaries and the equity-method affiliate and the business segment in which they operate are as follows.

The four business segments shown below are based on the same categorization as described below in “6. Segment Information” under “4. Consolidated Financial Statements”.

 

Business Segments

  

Major Companies

Digital Entertainment    Domestic    Konami Digital Entertainment Co., Ltd. (Note 2-2) (Note 3)
      Konami Manufacturing & Service, Inc. (Note 3)
     

Other companies

 

   Overseas    Konami Digital Entertainment, Inc.
      Konami Digital Entertainment B.V. (Note 2-1)
      Konami Digital Entertainment Limited
     

Other companies

 

Health & Fitness    Domestic    Konami Sports & Life Co., Ltd.
      Konami Manufacturing & Service, Inc. (Note 3)
      Resort Solution Co., Ltd. (Note 4)
     

Other companies

 

Gaming & Systems    Overseas    Konami Gaming, Inc.
      Konami Australia Pty Ltd.
     

Other companies

 

Pachinko & Pachinko Slot Machines    Domestic    KPE, Inc.
      Takasago Electric Industry Co., Ltd.
      Other companies

Notes:

 

1. Major companies that have operations in more than one business segment are included in each segment in which they operate.
2. During the year ended March 31, 2014, primary changes in companies are as follows:

 

  1) Konami Digital Entertainment B.V. merged with Konami Digital Entertainment GmbH in April 2013.

 

  2) Konami Digital Entertainment Co., Ltd. merged with DIGITAL GOLF Inc. in January 2014.

 

3. Konami Digital Entertainment Co., Ltd. merged with Konami Manufacturing & Service, Inc. in April 2014.
4. Resort Solution Co., Ltd. is an equity-method affiliate.

 

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Business Organization

 

LOGO

 

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3. Management Policy

1. Management Policy

We, the Konami Group, are aiming to be a business group that is always highly regarded by all people, by creating and providing them with “Valuable Time.” Furthermore, our basic management policy is to “value shareholders” and to “maintain sound relationships with all stakeholders, including our shareholders, and contribute to society as a good corporate citizen.” We aim for the optimum use of the group’s managerial resources with the following as specific guiding principles for management: to “follow global standards,” “engage in fair competition” and “pursue high profits.”

To “value shareholders,” our basic policy is to emphasize payment of dividends as a target for more than 30% in the consolidated payout ratio and enhance our corporate value to return profits to our shareholders. It is also our policy to focus the investment of retained earnings after dividends in highly promising fields so that we may increase corporate value and enlarge resources for the payment of dividends in the future.

To “maintain sound relationships with all stakeholders, including our shareholders, and contribute to society as a good corporate citizen,” we focus on maintaining sound relationships with shareholders, investors, customers, business partners, employees and society as a whole, as well as carrying out support activities in a wide range of fields including education, sports and culture. In accordance with such basic policies, Konami Group will continue to seek to deliver dreams and excitement to people around the world by creating and providing “Valuable Time.”

2. Profit Appropriation Policy

Konami Group aims to continually enhance profitability through the improvement of operational efficiency. Emphasis is placed on three managerial indexes: the ratio of operating income to net sales, the ratio of net income to net sales and return on equity.

3. Medium- to Long-term Corporate Strategies and Objectives

Build a powerful organization that can respond to rapid changes in the global economy

While the global economy remains slow resulting from factors including the European sovereign-debt crisis, there were signs of a gradual recovery. There are also concerns regarding the business environment surrounding our businesses – Digital Entertainment, Health & Fitness, Gaming & Systems and Pachinko & Pachinko Slot Machines – due to the impact of economic uncertainty. On the other hand, progress has been made in developing a network environment in the business environment in which we operate. In the process, users have begun sharing a variety of information, and communities are starting to emerge, each with distinct tastes.

 

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Konami Group has shifted to a holding company structure so that it may respond appropriately to this rapidly changing market environment and evolve into a flexible and sustainable entity. As such, there is now a clear separation between the management of the Konami Group and the execution of duties for each business segment. This is to enable on-target response to the needs of each market and changes of users as well as promote the agile development of each business. We also intend to promote the competitiveness and the sustainable growth of each group company. We believe that this will allow the Konami Group as a whole to make a leap forward.

Enhance profitability and channel managerial resources to growth areas

In the Digital Entertainment segment, with the spread of smartphones and tablet PCs worldwide and the development of an online environment, we expect to increase size of the population of users who seek new modes of play that emphasize network connectivity. The needs of such users are expected to become increasingly diverse. Given that we expect such diversity and globalization to be sought by users, Konami Group intends to channel appropriate managerial resources to respond in a selective and focused manner.

In the Health & Fitness segment, against the backdrop of higher health consciousness and an increase in people with more leisure time due to the retirement of baby boomers, it is anticipated that health consciousness will become even higher in the future while preferences and lifestyles will diversify. In order to achieve further growth, we will take proactive steps to create value-added Konami Sports Clubs that meet the diversifying consumer needs and offer a new lifestyle. We are promoting a new corporate vision, “Total Health Partner,” with the aim of establishing ourselves as a leading provider of new health-themed services, not only providing places for exercise but also becoming the most reliable provider of a wide range of health and body services for all of our customers, from children to senior citizens.

In the Gaming & Systems segment, as for the casino market where Konami Group operates, the legalization of gambling is progressing in various countries and regions around the world, and the number of casinos is increasing each year. Business opportunities are continuously increasing for Konami Group, which manufactures and markets slot machines and offers participation agreements and the casino management system that secure stable revenues for Konami Group. We will endeavor to expand our business in the future with strategic alliances with other companies.

In the Pachinko & Pachinko Slot Machines segment, Konami Group will strive to increase its market share by providing products leveraging the Group’s extensive entertainment expertise in step with market developments such as changes in how games are played and user preferences.

Konami Group plans to allocate appropriate managerial resources not only to the existing Digital Entertainment, Health & Fitness, Gaming & Systems, and Pachinko & Pachinko Slot Machines but also to new business fields where growth is anticipated in the medium to long-term.

 

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4. Consolidated Financial Statements

 

1. Consolidated Balance Sheets (Unaudited)

 

     Millions of Yen  
     March 31, 2013      March 31, 2014  
            %             %  

ASSETS

           

CURRENT ASSETS:

        

Cash and cash equivalents

   ¥ 63,669          ¥ 50,024      

Trade notes and accounts receivable, net of allowance for doubtful accounts of ¥683 million at March 31, 2013 and ¥469 million at March 31, 2014

     33,066            29,069      

Inventories

     26,349            30,229      

Deferred income taxes, net

     20,749            18,773      

Prepaid expenses and other current assets

     9,650            11,563      
  

 

 

    

 

 

    

 

 

    

 

 

 

Total current assets

     153,483         47.5         139,658         43.3   

PROPERTY AND EQUIPMENT, net

     62,651         19.4         80,213         24.8   

INVESTMENTS AND OTHER ASSETS:

           

Investments in marketable securities

     440            518      

Investments in affiliate

     2,247            2,249      

Identifiable intangible assets

     42,225            39,809      

Goodwill

     21,934            21,978      

Lease deposits

     26,625            26,381      

Deferred income taxes, net

     1,875            1,913      

Other assets

     11,468            10,093      
  

 

 

    

 

 

    

 

 

    

 

 

 

Total investments and other assets

     106,814         33.1         102,941         31.9   
  

 

 

    

 

 

    

 

 

    

 

 

 

TOTAL ASSETS

   ¥ 322,948         100.0       ¥ 322,812         100.0   
  

 

 

    

 

 

    

 

 

    

 

 

 

 

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Table of Contents
     Millions of Yen  
     March 31, 2013     March 31, 2014  
           %           %  

LIABILITIES

        

CURRENT LIABILITIES:

        

Short-term borrowings

   ¥ 4,681        ¥ 6,458     

Current portion of long-term debt

     5,000          —       

Current portion of capital lease and financing obligations

     2,166          2,078     

Trade notes and accounts payable

     14,443          10,480     

Accrued income taxes

     4,104          686     

Accrued expenses

     19,971          17,522     

Deferred revenue

     5,464          5,693     

Other current liabilities

     3,683          2,411     
  

 

 

   

 

 

   

 

 

   

 

 

 

Total current liabilities

     59,512        18.4        45,328        14.0   

LONG-TERM LIABILITIES:

        

Long-term debt, less current portion

     —            15,000     

Capital lease and financing obligations, less current portion

     22,588          20,487     

Accrued pension and severance costs

     1,531          1,424     

Deferred income taxes, net

     4,424          3,241     

Other long-term liabilities

     8,894          9,168     
  

 

 

   

 

 

   

 

 

   

 

 

 

Total long-term liabilities

     37,437        11.6        49,320        15.3   
  

 

 

   

 

 

   

 

 

   

 

 

 

TOTAL LIABILITIES

     96,949        30.0        94,648        29.3   

COMMITMENTS AND CONTINGENCIES

        

EQUITY

        

KONAMI CORPORATION stockholders’ equity:

        

Common stock, no par value- Authorized 450,000,000 shares; issued 143,500,000 shares at March 31, 2013 and March 31, 2014

     47,399        14.7        47,399        14.7   

Additional paid-in capital

     74,175        23.0        74,175        23.0   

Legal reserve

     284        0.1        284        0.1   

Retained earnings

     113,808        35.2        114,192        35.4   

Accumulated other comprehensive income (loss)

     1,009        0.3        2,719        0.8   

Treasury stock, at cost- 4,881,940 shares at March 31, 2013 and 4,887,679 shares at March 31, 2014

     (11,250     (3.5     (11,264     (3.5
  

 

 

   

 

 

   

 

 

   

 

 

 

Total KONAMI CORPORATION stockholders’ equity

     225,425        69.8        227,505        70.5   
  

 

 

   

 

 

   

 

 

   

 

 

 

Noncontrolling interest

     574        0.2        659        0.2   
  

 

 

   

 

 

   

 

 

   

 

 

 

TOTAL EQUITY

     225,999        70.0        228,164        70.7   
  

 

 

   

 

 

   

 

 

   

 

 

 

TOTAL LIABILITIES AND EQUITY

   ¥ 322,948        100.0      ¥ 322,812        100.0   
  

 

 

   

 

 

   

 

 

   

 

 

 

 

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Table of Contents
2. Consolidated Statements of Income and Consolidated Statements of Comprehensive Income (Unaudited)

Consolidated Statements of Income

 

     Millions of Yen  
     Year ended
March 31, 2013
     Year ended
March 31, 2014
 
           %            %  

NET REVENUES:

         

Product sales revenue

   ¥ 103,928         ¥ 97,649     

Service and other revenue

     122,067           119,946     
  

 

 

   

 

 

    

 

 

   

 

 

 

Total net revenues

     225,995        100.0         217,595        100.0   
  

 

 

   

 

 

    

 

 

   

 

 

 

COSTS AND EXPENSES:

         

Costs of products sold

     64,152           61,352     

Costs of services rendered and others

     88,661           90,927     

Selling, general and administrative

     51,307           52,369     

Impairment charges

     —             2,690     
  

 

 

   

 

 

    

 

 

   

 

 

 

Total costs and expenses

     204,120        90.3         207,338        95.3   
  

 

 

   

 

 

    

 

 

   

 

 

 

Operating income

     21,875        9.7         10,257        4.7   
  

 

 

   

 

 

    

 

 

   

 

 

 

OTHER INCOME (EXPENSES):

         

Interest income

     182           233     

Interest expense

     (1,300        (1,187  

Foreign currency exchange gain (loss), net

     1,285           2,560     

Other, net

     (127        (74  
  

 

 

   

 

 

    

 

 

   

 

 

 

Other income (expenses), net

     40        0.0         1,532        0.7   
  

 

 

   

 

 

    

 

 

   

 

 

 

INCOME BEFORE INCOME TAXES AND EQUITY IN NET INCOME OF AFFILIATED COMPANY

     21,915        9.7         11,789        5.4   

INCOME TAXES

     8,473        3.8         5,520        2.5   

EQUITY IN NET INCOME OF AFFILIATED COMPANY

     44        0.0         22        0.0   
  

 

 

   

 

 

    

 

 

   

 

 

 

NET INCOME

     13,486        5.9         6,291        2.9   

NET INCOME ATTRIBUTABLE TO THE NONCONTROLLING INTEREST

     312        0.1         85        0.0   
  

 

 

   

 

 

    

 

 

   

 

 

 

NET INCOME ATTRIBUTABLE TO KONAMI CORPORATION

   ¥ 13,174        5.8       ¥ 6,206        2.9   
  

 

 

   

 

 

    

 

 

   

 

 

 

 

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Consolidated Statements of Comprehensive Income

 

     Millions of Yen  
     Year ended
March 31,  2013
     Year ended
March 31, 2014
 

Net income

   ¥ 13,486       ¥ 6,291   
  

 

 

    

 

 

 

Other comprehensive income, net of tax:

     

Foreign currency translation adjustments

     3,646         1,658   

Net unrealized gains on available-for-sale securities

     79         50   

Pension liability adjustment

     3         2   
  

 

 

    

 

 

 

Other comprehensive income

     3,728         1,710   
  

 

 

    

 

 

 

Comprehensive income

     17,214         8,001   
  

 

 

    

 

 

 

Comprehensive income attributable to the noncontrolling interest

     312         85   
  

 

 

    

 

 

 

Comprehensive income attributable to KONAMI CORPORATION

   ¥ 16,902       ¥ 7,916   
  

 

 

    

 

 

 

PER SHARE DATA

 

     Yen  
     Year ended
March 31, 2013
     Year ended
March 31, 2014
 

Basic net income attributable to KONAMI CORPORATION per share

   ¥ 95.04       ¥ 44.77   

Diluted net income attributable to KONAMI CORPORATION per share

     95.04         44.77   
  

 

 

    

 

 

 

Weighted-average common shares outstanding

     138,619,128         138,614,929   

Diluted weighted-average common shares outstanding

     138,619,128         138,614,929   
  

 

 

    

 

 

 

 

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3. Consolidated Statements of Stockholders’ Equity (Unaudited)

 

    Millions of Yen  
    Stockholders’ Equity     Total KONAMI
CORPORATION
stockholders’
equity
    Non
controlling
Interest
    Total
Equity
 
    Common
Stock
    Additional
Paid-in
Capital
    Legal
Reserve
    Retained
Earnings
    Accumulated
Other
Comprehensive
Income

(Loss)
    Treasury
Stock,
at Cost
       

Balance at March 31, 2012

  ¥ 47,399      ¥ 74,175      ¥ 284      ¥ 107,565      ¥ (2,719   ¥ (11,246   ¥ 215,458      ¥ 262      ¥ 215,720   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Cash dividends attributable to KONAMI CORPORATION

          (6,931         (6,931       (6,931

Purchase of treasury stock

              (6     (6       (6

Reissuance of treasury stock

      (0           2        2          2   

Comprehensive income

                 

Net income

          13,174            13,174        312        13,486   

Other comprehensive income

            3,728          3,728          3,728   
             

 

 

   

 

 

   

 

 

 

Total comprehensive income for the year

                16,902        312        17,214   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Balance at March 31, 2013

  ¥ 47,399      ¥ 74,175      ¥ 284      ¥ 113,808      ¥ 1,009      ¥ (11,250   ¥ 225,425      ¥ 574      ¥ 225,999   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Cash dividends attributable to KONAMI CORPORATION

          (5,822         (5,822       (5,822

Purchase of treasury stock

              (15     (15       (15

Reissuance of treasury stock

      0              1        1          1   

Comprehensive income

                 

Net income

          6,206            6,206        85        6,291   

Other comprehensive income

            1,710          1,710          1,710   
             

 

 

   

 

 

   

 

 

 

Total comprehensive income for the year

                7,916        85        8,001   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

Balance at March 31, 2014

  ¥ 47,399      ¥ 74,175      ¥ 284      ¥ 114,192      ¥ 2,719      ¥ (11,264   ¥ 227,505      ¥ 659      ¥ 228,164   
 

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

   

 

 

 

 

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4. Consolidated Statements of Cash Flows (Unaudited)

 

     Millions of Yen  
     Year ended
March 31, 2013
    Year ended
March 31, 2014
 

Cash flows from operating activities:

    

Net income

   ¥ 13,486      ¥ 6,291   

Adjustments to reconcile net income to net cash provided by operating activities:

    

Depreciation and amortization

     10,513        10,407   

Provision for doubtful receivables

     266        (20

Impairment charges

     —          2,690   

Gain or loss on sale or disposal of property and equipment, net

     176        101   

Equity in net loss (income) of affiliated company

     (44     (22

Deferred income taxes

     (626     825   

Change in assets and liabilities, net of business acquired:

    

Decrease (increase) in trade notes and accounts receivable

     2,427        4,600   

Decrease (increase) in inventories

     (5,484     (4,187

Decrease (increase) in prepaid expenses

     623        (775

Increase (decrease) in trade notes and accounts payable

     (3,066     (5,111

Increase (decrease) in accrued income taxes, net of tax refunds

     (6,343     (4,234

Increase (decrease) in accrued expenses

     70        (2,837

Increase (decrease) in deferred revenue

     (386     (57

Other, net

     (1,376     1,356   
  

 

 

   

 

 

 

Net cash provided by operating activities

     10,236        9,027   
  

 

 

   

 

 

 

Cash flows from investing activities:

    

Capital expenditures, including interest capitalized

     (9,927     (26,555

Decrease (increase) in lease deposits, net

     189        204   

Decrease (increase) in term deposits, net

     (569     (483

Acquisition of business

     (1,245     —     

Other, net

     (23     100   
  

 

 

   

 

 

 

Net cash used in investing activities

     (11,575     (26,734
  

 

 

   

 

 

 

Cash flows from financing activities:

    

Net increase (decrease) in short-term borrowings, net

     2,124        1,600   

Proceeds from issuance of bonds

     —          15,000   

Redemption of bonds

     (5,000     (5,000

Principal payments under capital lease and financing obligations

     (2,578     (2,239

Dividends paid

     (6,919     (5,814

Other, net

     (4     (99
  

 

 

   

 

 

 

Net cash provided by (used in) financing activities

     (12,377     3,448   
  

 

 

   

 

 

 

Effect of exchange rate changes on cash and cash equivalents

     934        614   

Net decrease in cash and cash equivalents

     (12,782     (13,645

Cash and cash equivalents, beginning of the period

     76,451        63,669   
  

 

 

   

 

 

 

Cash and cash equivalents, end of the period

   ¥ 63,669      ¥ 50,024   
  

 

 

   

 

 

 

 

5. Going concern assumption: None

 

24


Table of Contents
6. Segment Information (Unaudited)

 

(1) Segment information

 

Year ended March 31, 2013

   Digital
Entertainment
     Health &
Fitness
     Gaming &
Systems
     Pachinko &
Pachinko
Slot
Machines
    Corporate
and
Eliminations
    Consolidated  
     (Millions of Yen)  

Net revenue:

               

Customers

   ¥ 115,750       ¥ 79,866       ¥ 24,984       ¥ 5,395        —        ¥ 225,995   

Intersegment

     616         30         —           3      ¥ (649     —     
  

 

 

    

 

 

    

 

 

    

 

 

   

 

 

   

 

 

 

Total

     116,366         79,896         24,984         5,398        (649     225,995   

Operating expenses

     95,203         76,882         19,378         6,564        6,093        204,120   
  

 

 

    

 

 

    

 

 

    

 

 

   

 

 

   

 

 

 

Operating income (loss)

   ¥ 21,163       ¥ 3,014       ¥ 5,606       ¥ (1,166   ¥ (6,742   ¥ 21,875   
  

 

 

    

 

 

    

 

 

    

 

 

   

 

 

   

 

 

 

 

Year ended March 31, 2014

   Digital
Entertainment
     Health &
Fitness
    Gaming &
Systems
     Pachinko &
Pachinko
Slot
Machines
    Corporate
and
Eliminations
    Consolidated  
     (Millions of Yen)  

Net revenue:

              

Customers

   ¥ 103,733       ¥ 76,482      ¥ 31,600       ¥ 5,780        —        ¥ 217,595   

Intersegment

     602         29        —           8      ¥ (639     —     
  

 

 

    

 

 

   

 

 

    

 

 

   

 

 

   

 

 

 

Total

     104,335         76,511        31,600         5,788        (639     217,595   

Operating expenses

     92,597         77,974        24,279         7,699        4,789        207,338   
  

 

 

    

 

 

   

 

 

    

 

 

   

 

 

   

 

 

 

Operating income (loss)

   ¥ 11,738       ¥ (1,463   ¥ 7,321       ¥ (1,911   ¥ (5,428   ¥ 10,257   
  

 

 

    

 

 

   

 

 

    

 

 

   

 

 

   

 

 

 

 

Notes:       1.   Primary businesses of each segment are as follows:
    Digital Entertainment Segment:    Production, manufacture and sale of digital content and related products including Content for social networks, Online games, Computer & Video Games, Amusement and Card Games.
    Health & Fitness Segment:    Operation of health and fitness clubs, and production, manufacture and sale of health and fitness related goods.
    Gaming & Systems Segment:    Development, manufacture, sale and service of gaming machines and the casino management systems for overseas markets.
    Pachinko & Pachinko Slot Machines Segment:    Production, manufacture and sale of pachinko machines and pachinko slot machines.
  2.   “Corporate” primarily consists of administrative expenses of the Company.
  3.   “Eliminations” primarily consists of eliminations of intercompany sales and of intercompany profits on inventories.

 

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Table of Contents
(2) Geographic information

 

Year ended March 31, 2013

   Japan      United
States
     Europe     Asia/
Oceania
     Total      Eliminations     Consolidated  
     (Millions of Yen)  

Net revenue:

                  

Customers

   ¥ 171,057       ¥ 36,631       ¥ 12,703      ¥ 5,604       ¥ 225,995         —        ¥ 225,995   

Intersegment

     12,713         3,097         608        607         17,025       ¥ (17,025     —     
  

 

 

    

 

 

    

 

 

   

 

 

    

 

 

    

 

 

   

 

 

 

Total

     183,770         39,728         13,311        6,211         243,020         (17,025     225,995   

Operating expenses

     165,640         35,650         14,057        5,952         221,299         (17,179     204,120   
  

 

 

    

 

 

    

 

 

   

 

 

    

 

 

    

 

 

   

 

 

 

Operating income (loss)

   ¥ 18,130       ¥ 4,078       ¥ (746   ¥ 259       ¥ 21,721       ¥ 154      ¥ 21,875   
  

 

 

    

 

 

    

 

 

   

 

 

    

 

 

    

 

 

   

 

 

 

 

Year ended March 31, 2014

   Japan      United
States
     Europe     Asia/
Oceania
     Total      Eliminations     Consolidated  
     (Millions of Yen)  

Net revenue:

                  

Customers

   ¥ 155,364       ¥ 41,679       ¥ 14,088      ¥ 6,464       ¥ 217,595         —        ¥ 217,595   

Intersegment

     12,868         4,121         2,600        795         20,384       ¥ (20,384     —     
  

 

 

    

 

 

    

 

 

   

 

 

    

 

 

    

 

 

   

 

 

 

Total

     168,232         45,800         16,688        7,259         237,979         (20,384     217,595   

Operating expenses

     164,171         39,725         17,009        6,905         227,810         (20,472     207,338   
  

 

 

    

 

 

    

 

 

   

 

 

    

 

 

    

 

 

   

 

 

 

Operating income (loss)

   ¥ 4,061       ¥ 6,075       ¥ (321   ¥ 354       ¥ 10,169       ¥ 88      ¥ 10,257   
  

 

 

    

 

 

    

 

 

   

 

 

    

 

 

    

 

 

   

 

 

 

For the purpose of presenting its operations in geographic areas above, KONAMI CORPORATION and its subsidiaries attribute revenues from external customers to individual countries in each area based on where we sold products or rendered services, and attributes assets based on where assets are located.

 

 

Notes: (Unaudited)

The consolidated financial statements presented herein were prepared in accordance with U.S. generally accepted accounting principles (U.S. GAAP).

Certain reclassifications have been made to the prior year’s consolidated financial statements to conform to the presentation used for the year ended March 31, 2014.

 

 

New Accounting Pronouncements Adopted

Effective April 1, 2013, KONAMI has adopted Accounting Standards Update (“ASU”) 2013-02, “Reporting of Amounts Reclassified Out of Accumulated Other Comprehensive Income”. ASU 2013-02 requires the presentation of the amounts reclassified out of accumulated other comprehensive income by component, and to present, either on the face of the statement where net income is presented or in the notes, significant amounts reclassified out of accumulated other comprehensive income by the respective line items of net income. This ASU only updates disclosure requirements.

 

26


Table of Contents
 

Change in Depreciation Method

Previously, the Company and its domestic subsidiaries had principally used the declining-balance method for computing depreciation expense of property and equipment. Effective April 1, 2013, the Company and its domestic subsidiaries changed their depreciation method to the straight-line method in order to appropriately reflect recent changes in the business environment. In the Health & Fitness Segment, management has decided to limit new capital expenditures for additional facilities and has begun implementing a new strategy to improve retention for the longer-term membership. This will enable the Company to achieve a more stable utilization of the existing facilities. In addition, in other segments, the products and services have generally begun generating consistent revenue and the centralization and enhancement of the production and manufacturing systems have resulted in a change in the pattern of consumption, and it better reflects the future economic benefit from the usage of the property and equipment. The effect of the change in depreciation method is recognized prospectively as a change in accounting estimate in accordance with the FASB Accounting Standards Codification 250 “Accounting Changes and Error Corrections”.

As a result of the change in depreciation method, depreciation expense for the year ended March 31, 2014 decreased by approximately ¥814 million, and net income attributable to KONAMI CORPORATION and basic net income attributable to KONAMI CORPORATION per common share increased by ¥505 million and ¥3.64, respectively.

 

 

Subsequent Events

None

 

27