-----BEGIN PRIVACY-ENHANCED MESSAGE----- Proc-Type: 2001,MIC-CLEAR Originator-Name: webmaster@www.sec.gov Originator-Key-Asymmetric: MFgwCgYEVQgBAQICAf8DSgAwRwJAW2sNKK9AVtBzYZmr6aGjlWyK3XmZv3dTINen TWSM7vrzLADbmYQaionwg5sDW3P6oaM5D3tdezXMm7z1T+B+twIDAQAB MIC-Info: RSA-MD5,RSA, CYKM7qa2hqpduBeKynPWuEt8rcu9nLQ9DYLxUK5lAZ5+hXd28m+3BB5p0JG20JmM 11PhUSAuvkuh80zZY0pSVQ== 0001145549-09-000574.txt : 20090406 0001145549-09-000574.hdr.sgml : 20090406 20090406060358 ACCESSION NUMBER: 0001145549-09-000574 CONFORMED SUBMISSION TYPE: 6-K PUBLIC DOCUMENT COUNT: 4 CONFORMED PERIOD OF REPORT: 20090406 FILED AS OF DATE: 20090406 DATE AS OF CHANGE: 20090406 FILER: COMPANY DATA: COMPANY CONFORMED NAME: GIGAMEDIA LTD CENTRAL INDEX KEY: 0001105101 STANDARD INDUSTRIAL CLASSIFICATION: SERVICES-COMPUTER PROGRAMMING, DATA PROCESSING, ETC. [7370] IRS NUMBER: 000000000 FILING VALUES: FORM TYPE: 6-K SEC ACT: 1934 Act SEC FILE NUMBER: 000-30540 FILM NUMBER: 09733833 BUSINESS ADDRESS: STREET 1: 57 TUNG HSING RD FOURTH FLOOR STREET 2: TAIPEI TAIWAN (886-2)8768-3020 CITY: REPUBLIC OF CHINA STATE: F5 ZIP: 00000 6-K 1 h03247e6vk.htm FORM 6-K e6vk
Table of Contents

 
 
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON D.C. 20549
FORM 6-K
REPORT OF FOREIGN PRIVATE ISSUER
PURSUANT TO RULE 13a-16 OR 15D-16 UNDER
THE SECURITIES EXCHANGE ACT OF 1934
For the month of April, 2009
Commission File Number: 000-30540
GIGAMEDIA LIMITED
207 Tiding Blvd — Section 2
Taipei, Taiwan (R.O.C.)
(Indicate by check mark whether the registrant files or will file annual reports under cover of Form 20-F or Form 40-F.)
          Form 20-F  þ                    Form 40-F  o
(Indicate by check mark whether the registrant by furnishing the information contained in this Form is also thereby furnishing the information to the Commission pursuant to Rule 12g3-2(b) under the Securities Exchange Act of 1934.)
          Yes  o                    No  þ
(If “Yes” is marked, indicate below the file number assigned to the registrant in connection with Rule 12g3-2(b) :82-                    .)
GIGAMEDIA LIMITED is submitting under cover of Form 6-K:
  1.   GigaMedia to Bring Megahit Luna Online to China (attached hereto as Exhibit 99.1)
 
  2.   GigaMedia 4Q and Full-Year 2008 Financial Results (attached hereto as Exhibit 99.2)
 
  3.   GigaMedia Confirms 4Q Net Income In-Line with Market Expectations (attached hereto as Exhibit 99.3)
 
 


TABLE OF CONTENTS

Signatures
EX-99.1
EX-99.2
EX-99.3


Table of Contents

Signatures
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.
         
  GigaMedia Limited
(Registrant)
 
 
Date: April 6, 2009   By: /s/ Thomas T. Hui  
  (Signature)   
  Name: Thomas T. Hui  
  Title: President and Chief Operating Officer  
 

EX-99.1 2 h03247exv99w1.htm EX-99.1 exv99w1
     
Exhibit 99.1
FOR IMMEDIATE RELEASE
   
For further information contact:
Brad Miller, Investor Relations Director
Country/City Code 8862 Tel: 2656-8016
brad.miller@gigamedia.com.tw
GigaMedia to Bring Megahit
Luna Online to China
HONG KONG, April 2, 2009 — GigaMedia Limited (NASDAQ: GIGM) confirmed today that it has secured an exclusive license to offer and operate in China Luna Online, one of Asia’s most popular online games.
“With its unique social systems and anime art style that appeal to millions, Luna has been a hit across Asia, and we expect it to be even bigger in China,” stated GigaMedia Limited President Thomas Hui. “Adding Luna is a giant step forward in securing China’s huge cute-style game segment and building a large, powerful online community.”
Luna Online’s exciting world of dating, raising families, and cute, manga-style characters have made it a top-ranked game in multiple Asian markets and winner of the “Best MMO” award two years in a row at the Bangkok Interactive Game Festival.
“We are thrilled to bring such a successful game to our platform, and confident we are on track for tremendous growth in our Asian online games business,” stated President Thomas Hui. “We expect Luna to be one of several top games we will be operating in Greater China and remain committed to building a dominant online entertainment brand in Asia.”
Luna Online is expected to launch in China in the summer of 2009.
Under the terms of the agreement, GigaMedia has exclusive rights to operate Luna Online in China for three years.
Luna Online is a free-to-play, 3-D fantasy game that focuses on the social aspects of game play. A matchmaking system, family system and guild system bring gamers together as a community. Players complete personality profiles; a unique matchmaking system then pairs players with mutually beneficial characteristics. Characters can date and start families, as well as run a farm to cultivate items for crafting special vehicles and weapons. A guild system adds an additional layer of interaction, allowing groups to battle the forces of evil invading their lands.

 


 

Luna Online was developed by EYA Interactive Co., Ltd., a leading Korean game developer.
About GigaMedia
GigaMedia Limited (Singapore registration number: 199905474H) is a major provider of online entertainment software and services. GigaMedia develops and licenses software for online gaming. GigaMedia also operates online games businesses including FunTown, a leading Asian casual games operator and the world’s largest online MahJong game site in terms of revenue, and T2CN, a leading online sports game operator in China. More information on GigaMedia can be obtained from www.gigamedia.com.tw.
About EYA Interactive
Established in October 2004, EYA Interactive Co., Ltd. (http://www.eyainteractive.com) develops and operates online games and provides related services in Korea. EYA Interactive is dedicated to developing high quality online games while building a sustainable corporate culture, maximizing customer satisfaction, and nurturing employee creativity. EYA Interactive’s product portfolio currently includes a modern martial arts 3D MMORPG, “Dark Story Online,” and a highly interactive 3D MMORPG, “Luna Online.” Its products have been licensed to many countries and regions, including Japan, the United States, Hong Kong, Taiwan, Thailand, Malaysia, Singapore and the Philippines. EYA Interactive plans to launch several new games including “Iris Online,” “EO Online” and “Epic Online” (working title) in 2009, which is expected to bring its development to the next stage.
The statements included above and elsewhere in this press release that are not historical in nature are “forward-looking statements” within the meaning of the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995. GigaMedia cautions readers that forward-looking statements are based on the company’s current expectations and involve a number of risks and uncertainties. Actual results may differ materially from those contained in such forward-looking statements. Information as to certain factors that could cause actual results to vary can be found in GigaMedia’s Annual Report on Form 20-F filed with the United States Securities and Exchange Commission in June 2008.
# # #

 

EX-99.2 3 h03247exv99w2.htm EX-99.2 exv99w2
     
Exhibit 99.2
FOR IMMEDIATE RELEASE
  For further information contact:
    Brad Miller, Investor Relations Director
Country/City Code 8862 Tel: 2656-8016
brad.miller@gigamedia.com.tw
GigaMedia: 2008 Record Profit of $44.4 Million
on 25% Revenue Growth
Highlights of Full-Year 2008 Unaudited Results
 
n
  Consolidated revenues grew 25 percent to a record US$190.4 million.
 
 
n
  GAAP consolidated income from operations increased 2 percent year-over-year to a record US$38.1 million.
 
 
n
  Non-GAAP consolidated income from operations increased 17 percent year-over-year to US$44.8 million.1
 
 
n
  GAAP consolidated net income grew 14 percent to a record US$44.4 million.
 
 
n
  GAAP basic and fully-diluted earnings per share were US$0.82 and US$0.74, respectively.
Operational Highlights and Developments
 
n
  Everest Bets sports betting launches on Everest gaming platform in December 2008, adding important product vertical and enriching platform offering.
 
 
n
  Asian online games platform launches Holic in January 2009.
 
 
n
  GigaMedia secures exclusive China rights for Luna Online — one of Asia’s most successful MMO games; plans China launch in summer 2009.
 
 
n
  Everest Poker obtains a five-year remote gaming license from the European Union member Malta, supporting continued European growth.
 
1   Non-GAAP measures are disclosed below and reconciled to the corresponding GAAP measures in the attachment entitled “Reconciliations of Non-GAAP Results of Operations.”

 


 

HONG KONG, March 31, 2009 — GigaMedia Limited (NASDAQ: GIGM) today reported full-year 2008 revenue of a record $190.4 million, up 25 percent, net income of a record $44.4 million, up 14 percent, and earnings per share of $0.82 basic and $0.74 fully diluted.
Fourth-quarter 2008 revenue was $44.6 million, net income was $9.1 million, and earnings per share was $0.17 basic and $0.15 fully diluted.
“In 2008 we delivered solid results despite the challenging macroeconomic environment, demonstrating the fundamental soundness of our business,” stated GigaMedia CEO Arthur Wang.
“In 2009, our Asian online games business will deliver very strong top and bottom line growth — driven by one of the best game pipelines in the region,” explained CEO Arthur Wang. “Poker and casino will face continued pressure from the tough European economy, but new marketing partnerships combined with the yields from our past investments and appropriate cost cutting will allow us to maintain our financial performance.”
“We are implementing an aggressive yet appropriate cost reduction and efficiency plan to protect profitability and shareholder value,” stated President Thomas Hui. “The fundamentals of online entertainment and our business remain strong and by taking action to responsibly manage our cost structure, we are positioned for accelerated growth as market conditions improve.”

 


 

Consolidated Financial Results
For the Fourth Quarter
                                                 
GIGAMEDIA 4Q08 CONSOLIDATED FINANCIAL RESULTS
(unaudited, all                                            
figures in US$
thousands,
                                         
except per
share
amounts)
  4Q08   4Q07   Change
(%)
  4Q08   3Q08   Change
(%)
Revenues (A)
    44,583       44,232       1       44,583       45,691       -2  
Gross Profit(A)
    36,001       36,653       -2       36,001       37,163       -3  
Income from Operations (A)
    7,912       9,423       -16       7,912       5,836       36  
Income from Continuing Operations (A)
    8,086       10,636       -24       8,086       3,991       103  
Net Income
    9,075       10,659       -15       9,075       12,036       -25  
Net Income Per Share, Diluted
    0.15       0.18       -13       0.15       0.20       -24  
Non-GAAP Income from Operations(A)(B)
    7,993       10,126       -21       7,993       10,723       -25  
Non-GAAP Net Income (A) (B)
    8,214       11,300       -27       8,214       10,713       -23  
Non-GAAP Net Income Per Share, Diluted (A) (B)
    0.14       0.19       -26       0.14       0.18       -23  
EBITDA (C)
    11,677       11,725       0       11,677       14,424       -19  
Cash, Cash Equivalents and Marketable Securities—Current
    99,372       79,917       24       99,372       103,741       -4  
 
(A)   Excludes results from discontinued operations.
 
(B)   Non-GAAP income from operations, non-GAAP net income and non-GAAP net income per share exclude results from discontinued operations, non-cash share-based compensation expenses, and certain other non-cash items. (See, “Use of Non-GAAP Measures,” for more details.)
 
(C)   EBITDA (earnings before interest, taxes, depreciation, and amortization) is provided as a supplement to results provided in accordance with U.S. generally accepted accounting principles (“GAAP”). (See, “Use of Non-GAAP Measures,” for more details.)

 


 

Consolidated revenues for the fourth quarter increased 1 percent to $44.6 million from $44.2 million in the same period of 2007, and decreased 2 percent from $45.7 million in the third quarter of 2008. Year-over-year results reflected continued organic growth in the company’s gaming software business, which offset decreased fourth-quarter contributions from the Asian online games business. The quarter-over-quarter revenue decline reflected a decrease of approximately $1.4 million in T2CN revenues during the fourth quarter, which more than offset revenue growth in the gaming software business.
Consolidated gross profit for the fourth quarter decreased 2 percent to $36.0 million from $36.7 million in 2007 and decreased 3 percent quarter-over-quarter from $37.2 million. Fourth-quarter consolidated gross profit margin decreased to 80.7 percent from 82.9 percent in the same year-ago period, and was comparable with 81.3 percent in the third quarter. The year-over-year decrease was primarily related to increased payment processing costs in the gaming software business.
Consolidated income from operations for the fourth quarter decreased 16 percent year-over-year to $7.9 million from $9.4 million in the fourth quarter of 2007 and increased 36 percent quarter-over-quarter from $5.8 million in the third quarter of 2008.
The year-over-year decrease in consolidated income from operations was largely due to a decline in the company’s consolidated operating margin to 17.7 percent in the fourth quarter from 21.3 percent a year ago. The year-over-year operating margin decrease reflected a margin decline in the gaming software business from amortization of expenses related to sponsorship of the World Series of Poker, and planned increases in general and administrative and product development and engineering expenses. This more than offset a sharp margin increase in the Asian online games business during the period, which reflected the beneficial impact of decreased sales and marketing and general and administrative expenses.
The quarter-over-quarter increase in consolidated income from operations was primarily the result of margin expansion in the Asian online games business, which more than offset the aforementioned margin decrease in the gaming software business. Quarterly sequential variation in the margin of the Asian online games business reflected the negative impact on third-quarter results of certain non-cash charges recorded during the period.
Non-GAAP consolidated income from operations was $8.0 million in the fourth quarter of 2008, down 21 percent year-over-year and down 25 percent quarter-over-quarter.

 


 

Consolidated non-operating income (loss) during the fourth quarter of 2008 was $669 thousand, up from non-operating income of approximately $302 thousand in the fourth quarter of 2007 and a loss of $2.8 million recorded in the previous quarter. GigaMedia’s fourth-quarter non-operating income included interest income, foreign exchange gains and government subsidies designed to support the online game industry.
Consolidated net income for the quarter decreased 15 percent to $9.1 million from $10.7 million in the fourth quarter of 2007, and decreased by 25 percent from the previous quarter. The year-over-year decrease reflected the aforementioned factors affecting income from operations in the period, and the net impact of higher minority interest income and the benefit of income from discontinued operations. The quarter-over-quarter variation reflected the aforementioned factors affecting income from operations in the period and the net impact of higher minority interest income and lower income from discontinued operations.
GigaMedia also reports non-GAAP financial measures, including non-GAAP consolidated operating income, non-GAAP consolidated net income, non-GAAP basic and fully-diluted earnings per share, and consolidated EBITDA. The company’s fourth-quarter non-GAAP financial measures exclude results from discontinued operations and non-cash share-based compensation expenses. Results from discontinued operations represented income of approximately $1.0 million in the fourth quarter of 2008. Fourth-quarter non-cash share-based compensation charges were $129 thousand, down from $856 thousand in the third quarter. Reconciliations of non-GAAP measures to the corresponding GAAP measures are included at the end of this release. (See, “Use of Non-GAAP Measures,” and “About the Numbers in This Release — Non-GAAP figures,” for more details.)
Non-GAAP consolidated operating income was $8.0 million in the fourth quarter of 2008, down 21 percent year-over-year and down 25 percent quarter-over-quarter. Non-GAAP consolidated net income in the fourth quarter was $8.2 million, representing a decrease of 27 percent over the same period last year and a 23 percent decrease from the third quarter of 2008. Non-GAAP basic earnings per share was $0.15, a 28 percent decrease from 2007 and a decrease of 24 percent quarter-over-quarter. Non-GAAP fully-diluted earnings per share was $0.14, a 26 percent decrease from the same period last year and down 23 percent compared with the third quarter.
Consolidated EBITDA for the fourth quarter of 2008 was $11.7 million, which was comparable with the same period last year and represented a decrease of 19 percent from the third quarter of 2008. Operating cash flow

 


 

for the fourth quarter of 2008 was $14.2 million. Capital expenditures totaled $5.4 million for the period.
GigaMedia continued to maintain a healthy balance sheet during the fourth quarter. Cash, cash equivalents and marketable securities-current were $99.4 million, down from $103.7 million in the third quarter of 2008. Total loans decreased to $15.2 million at the end of the fourth quarter of 2008. The decrease in GigaMedia’s cash position was mainly attributable to loan repayments.
For the Full Year 2008
                         
GIGAMEDIA FY08 CONSOLIDATED FINANCIAL RESULTS
(all figures in US$            
thousands, except            
per share amounts)   FY08 (unaudited)   FY07 (audited)   Change (%)
Revenues (A)
    190,369       151,714       25  
Gross Profit (A)
    155,195       126,395       23  
Income from Operations (A)
    38,102       37,420       2  
Net Income (A)
    44,388       38,890       14  
Net Income Per Share, Diluted (A)
  $ 0.74     $ 0.65       14  
Non-GAAP Income from Operations (A) (B)
    44,797       38,267       17  
Non-GAAP Net Income (A) (B)
    43,430       38,053       14  
Non-GAAP Net Income Per Share, Diluted (A) (B)
    0.72       0.63       14  
EBITDA (C)
    53,068       44,255       20  
Cash, Cash Equivalents and Marketable
Securities—Current
    99,372       79,917       24  
 
(A)   Excludes results from discontinued operations.
 
(B)   Non-GAAP income from operations, non-GAAP net income and non-GAAP net income per share exclude results from discontinued operations, non-cash share-based compensation expenses, and certain other non-cash items. (See, “Use of Non-GAAP Measures,” for more details.)
 
(C)   EBITDA (earnings before interest, taxes, depreciation, and amortization) is provided as a supplement to results provided in accordance with U.S. generally accepted accounting principles (“GAAP”). (See, “Use of Non-GAAP Measures,” for more details.)

 


 

Consolidated revenues for 2008 increased 25 percent to a record $190.4 million from $151.7 million in 2007, driven by 22 percent growth in GigaMedia’s gaming software business and 39 percent growth in the company’s Asian online games business.
Consolidated gross profit for 2008 increased 23 percent to $155.2 million from $126.4 million in 2007 on revenue growth in the gaming software and Asian online games businesses during the period. Consolidated gross profit margin declined to 81.5 percent in 2008 from 83.3 percent in 2007 as a result of a small decrease in the gross margin of the gaming software business, which more than offset a small increase in the gross margin of the Asian online games business during the period.
Consolidated income from operations for 2008 grew 2 percent to a record $38.1 million from $37.4 million in 2007. Driving the increase in consolidated income from operations were increased revenues from the gaming software and Asian online games businesses, partially offset by a decrease in GigaMedia’s consolidated operating margin to 20.0 percent from 24.7 percent in 2007, resulting from planned increases in selling and marketing expenses, including amortization of expenses related to sponsorship of the World Series of Poker, and increases in general and administrative and product development and engineering expenses in the gaming software and Asian online games business platforms.
Consolidated net income for 2008 increased 14 percent to a record $44.4 million from $38.9 million in 2007.
Non-GAAP measures reported by the company for 2008 are described below and reconciliations to the corresponding GAAP measures are included at the end of this release. (See, “Use of Non-GAAP Measures,” for more details.)
Non-GAAP consolidated income from operations was $44.8 million in 2008, up 17 percent from 2007. Non-GAAP consolidated net income in 2008 was $43.4 million, representing an increase of 14 percent over 2007. Non-GAAP basic earnings per share in 2008 were $0.80, a 12 percent increase from 2007. Non-GAAP fully-diluted earnings per share were $0.72, a 14 percent increase from a year ago.
Consolidated EBITDA for 2008 was $53.1 million, up 20 percent from a year ago. Operating cash flow for 2008 was $47.6 million. Capital expenditures totaled $16.7 million for 2008.

 


 

Business Unit Results
GigaMedia Limited conducts its online entertainment business in two business segments. The gaming software segment develops and licenses online poker, casino, and sports betting gaming software solutions and application services, primarily targeting continental European markets. The Asian online games segment operates a suite of play-for-fun online games, mainly targeting online gamers in Greater China.
Gaming Software Business
                                                 
(unaudited, in US$                   Change                   Change
thousands)   4Q08   4Q07   (%)   4Q08   3Q08   (%)
Revenues
    35,060       34,159       3       35,060       34,514       2  
Gross Profit
    29,197       29,734       -2       29,197       28,977       1  
Income from Operations
    5,160       9,818       -47       5,160       9,306       -45  
Net Income Before Minority Interests
    5,312       10,561       -50       5,312       9,379       -43  
Net Income
    5,319       10,871       -51       5,319       9,626       -45  
EBITDA
    6,312       10,859       -42       6,312       10,412       -39  
The gaming software business delivered continued strong performance in 2008, with solid organic growth driving record revenues. Fourth-quarter results continued to benefit from robust investment in the Everest brand and integration of the poker and casino products on the Everest gaming platform. Despite the global economic downturn, business momentum has continued into 2009. (See, “Business Outlook,” for more details.)
For the Fourth Quarter
Revenues in the gaming software business are traditionally driven by an upturn in online gaming during the fall and winter. During the fourth quarter of 2008, trends in player activity reflected the traditional seasonality. However, the upturn in revenues during the period was softer than usual, showing the impact of the economic downturn in Europe and the depreciation of the euro against the U.S. dollar.
Fourth-quarter revenues in the gaming software business increased 3 percent year-over-year to $35.1 million from $34.2 million and increased 2 percent quarter-over-quarter from $34.5 million.

 


 

GigaMedia’s revenues from the gaming software business derived from providing poker and casino software and services to its master licensee were $16.0 million during the fourth quarter of 2008. This represented an increase of 1 percent from $15.8 million in 2007 and a 2 percent decrease from the third quarter of 2008, which totaled $16.4 million. Such revenues are eliminated in consolidation.
Year-over-year revenue growth was driven by solid performance in the poker software business and outstanding results in the casino software business.
Revenues in the poker software vertical were $24.0 million, down 10 percent from the same year-ago period, reflecting the impact of the adverse economic climate in Europe and depreciation of the euro against the U.S. dollar. Fourth-quarter poker software revenues were comparable with the previous quarter and represented 69 percent of the business unit’s total fourth-quarter 2008 revenues. Approximately 184,000 active depositing real-money customers played on the poker platform during the fourth quarter, up 4 percent from the previous quarter. During the quarter, approximately 44,000 new depositing real-money poker players were added, up 15 percent quarter-over-quarter.
Revenues in the casino software vertical were $11.1 million during the fourth quarter, a 50 percent increase from the same period in 2007 and comparable with the previous quarter. Enhancements to GigaMedia’s platform software enabling strong cross-marketing to Everest Poker players contributed to the strong revenue growth during the year.
Fourth-quarter gross profit of $29.2 million was comparable with $29.7 million in 2007 and $29.0 million in the third quarter, in line with revenues recorded during the periods. Gross profit margin decreased slightly year-over-year to 83.3 percent from 87.0 percent in 2007 and was steady quarter-over-quarter. The year-period decrease was due primarily to increased payment processing fees and depreciation of office equipment.
Total fourth-quarter selling and marketing expenses were $18.9 million, up 15 percent from $16.5 million in 2007 and up 33 percent quarter-over-quarter from $14.3 million. The year-over-year increase was attributable to increases in payments to marketing affiliates, as well as increases in sales and marketing headcount and sponsorship of the World Series of Poker. The quarter-over-quarter increase was largely due to amortization expenses related to sponsorship of the World Series of Poker and other advertising activities.
Income from operations decreased 47 percent to $5.2 million from $9.8

 


 

million in 2007 and decreased 45 percent quarter-over-quarter from $9.3 million. Operating margins declined year-over-year to 14.7 percent from 28.7 percent in 2007 and from 27.0 percent in the third quarter of 2008. The year-over year decrease was primarily due to increases in sales and marketing, general and administrative, and product development and engineering expenses. The quarter-over-quarter decline in operating margin reflected increased sales and marketing expenses and general and administrative expenses during the period, which more than offset decreased product development and engineering expenses.
Net income declined 51 percent to $5.3 million from $10.9 million in 2007 and decreased 45 percent sequentially from $9.6 million in the third quarter. EBITDA decreased 42 percent year-over-year and 39 percent from the third quarter of 2008 to $6.3 million from $10.4 million. Capital expenditures totaled approximately $3.4 million for the fourth quarter.
For the Full Year 2008
Total revenues for 2008 grew 22 percent to $144.8 million from $119.0 million in 2007, with poker software revenues climbing by 17 percent to $104.5 million from $89.7 million, and casino software revenues increasing 39 percent to $40.2 million from $29.0 million. Income from operations decreased 4 percent to $36.4 million in 2008 from $37.7 million in 2007, primarily due to increased selling and marketing, and product development and engineering expenses related to strengthening and expanding the Everest platform, and a consequent decline in operating margin to 25.1 percent from 31.7 percent year-over-year. Net income for 2008 decreased 2 percent to $36.6 million from $37.5 million in 2007. EBITDA grew 2 percent to $39.5 million from $38.6 million in 2007. Capital expenditures totaled approximately $10.0 million for 2008.
Everest Poker was awarded Poker Operation of the Year for 2008 by industry journal eGaming Review.

 


 

Asian Online Games Business
                                                 
(unaudited, in US$                   Change                   Change
thousands)   4Q08   4Q07   (%)   4Q08   3Q08   (%)
Revenues
    9,523       10,074       -5       9,523       11,177       -15  
Gross Profit
    6,804       6,847       -1       6,804       8,185       -17  
Income from Operations (A)
    3,260       1,219       167       3,260       -2,357     NA
Net Income Before Minority Interests (A)
    3,861       1,152       235       3,861       -5,142     NA
Net Income (A)
    3,417       1,311       161       3,417       -4,287     NA
EBITDA
    3,972       2,058       93       3,972       -3,371     NA
 
(A)   Third-quarter results included certain non-cash items, which significantly affected period results and comparisons. (See GigaMedia’s third-quarter 2008 financial results press release for more details.)
The Asian online games business generated record results in 2008 from continued build-out and integration of its businesses in China and Taiwan. Strong management execution and strategic investments are increasing operating efficiencies and building a deep pipeline of expected hit titles targeting a wide range of gamers. The business enters 2009 well-positioned to accelerate revenue growth significantly, and has recorded strong business momentum in the first quarter. (See, “Business Outlook,” for more details.)
For the Fourth Quarter
Fourth-quarter revenues in the Asian online games business decreased 5 percent to $9.5 million from $10.1 million a year ago and decreased 15 percent from $11.2 million in the previous quarter. The period decreases primarily reflected decreased fourth-quarter revenues in T2CN.
Fourth-quarter revenues of $6.0 million for FunTown were comparable with $6.1 million in 2007 and $6.2 million in the previous quarter. Average monthly active paying accounts were approximately 102,000 during the fourth quarter, down 6 percent from the third quarter, and average monthly revenue per active paying account was $19.59 during the period, up 2 percent quarter-over-quarter. Peak concurrent users were approximately 38,000, an 18 percent decrease from the third quarter, with the variation reflecting aggressive promotions and in-game activities in the third quarter of 2008 during typhoons and surrounding the Beijing Olympics.
Total revenues for T2CN in the period were $3.5 million, representing a 12

 


 

percent decrease from $4.0 million in 2007 and a 29 percent decrease from $4.9 million in the third quarter. Revenues were down in the periods primarily due to lower revenues from FreeStyle, which resulted from a hacking issue resolved during the fourth quarter that temporarily compromised the game’s integrity. T2CN’s average monthly active paying accounts were approximately 336,000 during the fourth quarter, down 16 percent from the third quarter, and average monthly revenue per active paying account was $3.45 during the period, down 15 percent quarter-over-quarter. Peak concurrent users of FreeStyle were approximately 111,000, a decrease of 6 percent from the third quarter.
Fourth-quarter gross profit held steady at $6.8 million year-over-year and decreased by 17 percent sequentially from $8.2 million as a result of the quarterly sequential revenue decrease. Gross profit margin increased year-over-year to 71.4 percent from 68.0 percent in 2007, largely attributable to better utilization of bandwidth costs at T2CN. Gross profit margin decreased slightly from 73.2 percent quarter-over-quarter.
Total selling and marketing expenses in the fourth quarter decreased 36 percent to $1.9 million from $2.9 million in 2007 and 43 percent from $3.3 million in the previous quarter. The year-over-year and quarter-over-quarter decreases were primarily due to sequential decreases in mass media promotional/advertising expenses.
Income from operations increased 167 percent from the fourth quarter of 2007 to $3.3 million with a 36 percent decrease in sales and marketing and a 30 percent decrease in general and administrative expenses yielding an increase in operating margin to 34.2 percent from 12.1 percent. Income from operations climbed sharply from a loss of $2.4 million in the third quarter. Excluding non-cash charges that held back third quarter results, income from operations grew 100 percent quarter-over-quarter from $1.6 million and operating margin grew from 14.6 percent.
Net income increased 161 percent to $3.4 million from $1.3 million in 2007 and grew sharply from a loss of $4.3 million in the third quarter of 2008. Year-over-year and quarter-over-quarter results reflected the aforementioned factors impacting income from operations. Excluding non-cash charges recorded during the third quarter of 2008, net income grew 116 percent sequentially from $1.6 million.
EBITDA increased 93 percent to $4.0 million from $2.1 million a year ago and was up from a loss of $3.4 million in the third quarter of 2008. Capital expenditures totaled approximately $1.7 million for the fourth quarter.

 


 

For the Full Year 2008
Total revenues for 2008 grew 39 percent to a record $45.6 million from $32.8 million in 2007, with FunTown’s revenues climbing 9 percent to $25.9 million and T2CN increasing 119 percent to $19.7 million from revenues of $9.0 million for the seven months of 2007 from initial consolidation of T2CN in June 2007. Income from operations increased 16 percent to a record $7.8 million from $6.7 million in 2007, due to continued organic revenue growth in FunTown and increased contributions from T2CN, partially offset by a decline in operating margin to 17.0 percent from 20.4 percent a year ago, primarily due to non-cash items recorded during the third quarter of 2008. Net income for 2008 decreased 38 percent to $4.5 million from $7.2 million a year ago. EBITDA decreased 19 percent to $7.8 million from $9.5 million in 2007. Capital expenditure totaled approximately $5.2 million for 2008.
Business Outlook
The following forward-looking statements reflect GigaMedia’s expectations as of March 31, 2009. Given potential changes in economic conditions and consumer spending, the evolving nature of gaming software, online games, and various other risk factors, including those discussed in the company’s 2007 Annual Report or 20-F filing with the U.S. Securities and Exchange Commission referenced below, actual results may differ materially.
Gaming software business. In the first quarter of 2009, GigaMedia expects revenues to be down approximately 10 percent from the fourth quarter of 2008 due to the serious economic downturn in Europe and continued weakness of the euro against the U.S. dollar.
Asian online games business. The company expects first-quarter 2009 revenues to be up approximately 30 percent from the fourth quarter of 2008 driven by a seasonal uptick and strong promotional campaigns surrounding the Chinese New Year holiday, as well as a rebound in FreeStyle revenues following successful resolution of a fourth-quarter hacking issue.
Given the challenging operating environment, the company is taking appropriate measures to cut costs and improve efficiencies. For full year 2009, the company expects strong top and bottom line growth in its Asian online games business and targets financial results in-line with 2008 levels in its gaming software business.

 


 

Use of Non-GAAP Measures
To supplement GigaMedia’s consolidated financial statements presented in accordance with GAAP, the company uses the following measures defined as non-GAAP by the SEC: EBITDA, and US GAAP income from operations, net income and basic and fully-diluted earnings per share data adjusted to exclude the impact of discontinued operations, share-based compensation, as well as certain non-cash items, including write-offs related to game licensing, gains and losses on the sale of businesses and discontinued operations, and write-offs recorded by equity method investees. GigaMedia may consider whether other significant items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses. The presentation of these non-GAAP financial measures is not intended to be considered in isolation or as a substitute for the financial information prepared and presented in accordance with GAAP. For more information on these non-GAAP financial measures, please see the tables captioned “Reconciliations of Non-GAAP Results of Operations” set forth at the end of this release.
The company’s management uses non-GAAP financial measures to gain an understanding of the company’s comparative operating performance (when comparing such results with previous periods or forecasts) and future prospects. The company’s non-GAAP financial measures exclude the aforementioned items from GigaMedia’s internal financial statements for purposes of its internal budgets. Non-GAAP financial measures are used by the company’s management in their financial and operational decision-making, because management believes they reflect the company’s ongoing business in a manner that allows meaningful period-to-period comparisons. The company’s management believes that these non-GAAP financial measures provide useful information to investors in the following ways: (1) in understanding and evaluating the company’s current operating performance and future prospects in the same manner as management does, if they so choose, and (2) in comparing in a consistent manner the company’s current financial results with the company’s past financial results. GigaMedia further believes these non-GAAP financial measures provide useful and meaningful supplemental information to both management and investors regarding GigaMedia’s performance by excluding certain expenses, expenditures, gains and losses (i) that are not expected to result in future cash payments or (ii) that may not be indicative of the company’s core operating results and business outlook.
GigaMedia records the expensing of share-based compensation based on Statement of Financial Accounting Standards No. 123(R) (“SFAS 123(R)”). The company’s management believes excluding share-based compensation from its non-GAAP financial measures is useful for itself

 


 

and investors as such expense will not result in future cash payments and is otherwise unrelated to the company’s core operating results. Non-GAAP financial measures that exclude stock-based compensation also enhance the comparability of results against prior periods.
The company’s management believes excluding the non-cash write-off of loan receivables, game capitalized costs and investments is useful for itself and for investors as such write-off does not impact cash earnings and is not indicative of the company’s core operating results and business outlook. The company’s management believes excluding the results of discontinued operations from its non-GAAP financial measure of net income is useful for itself and for investors because such gains and losses are not indicative of the company’s core operating results and are no longer associated with the company’s continuing operations.
The company believes that the presentation of non-GAAP income from operations, net income, and basic and fully-diluted earnings per share enables more meaningful comparisons of performances across periods to be made by excluding the effect of SFAS 123(R), and that EBITDA is a measure of performance used by some investors, equity analysts and others to make informed investment decisions.
The non-GAAP financial measures have limitations. They do not include all items of income and expense that affect the company’s operations. Specifically, these non-GAAP financial measures are not prepared in accordance with GAAP, may not be comparable to non-GAAP financial measures used by other companies and, with respect to the non-GAAP financial measures that exclude certain items under GAAP, do not reflect any benefit that such items may confer to the company. A limitation of using non-GAAP income from operations excluding share-based compensation expenses and other non-cash items and adjustments, net income excluding share-based compensation expenses and other non-cash items and adjustments, and basic and fully-diluted earnings per share excluding share-based compensation expenses and other non-cash items and adjustments is that these non-GAAP measures exclude share-based compensation expenses and may exclude other items that have been and will continue to be for the foreseeable future a recurring expense in the company’s business. A limitation of using EBITDA is that it does not include all items that impact the company’s net income for the period. Management compensates for these limitations by also considering the company’s financial results as determined in accordance with GAAP and by providing specific information regarding the GAAP amounts excluded from each non-GAAP measure. Reconciliations of the adjusted income statement data to GigaMedia’s US GAAP income statement data are provided on the attached unaudited financial statements.

 


 

About the Numbers in This Release
Full-year and quarterly figures
All 2008 figures and all 2007 quarterly figures referred to in the text, tables and attachments to this release are unaudited; all full-year 2007 amounts are audited. The financial statements from which the financial results reported in this press release are derived have been prepared in accordance with U.S. GAAP, unless otherwise noted as “non-GAAP,” and are presented in U.S. dollars.
Consolidated financial results for 2008 benefited from GigaMedia’s investment in T2CN. GigaMedia increased its total equity ownership of T2CN to approximately 58 percent in July 2007 and began to consolidate T2CN financial results with those of the company in June 2007. As a result, consolidated financial results for 2008 periods may not be comparable with other periods.
Segmental results
GigaMedia’s segmental financial results are based on the company’s method of internal reporting and are not necessarily in conformity with accounting principles generally accepted in the United States. Consolidated quarterly and/or annual financial results of the company may differ from totals of the company’s segmental financial results for the same period due to (1) the impact of certain of the company’s headquarters costs and expenses, which are not reflected in the business segment results, (2) the impact of certain non-operating subsidiaries of GigaMedia on the company’s consolidated financial results, and (3) certain inter-company eliminations.
Results from continuing operations
On September 3, 2008, the company sold its legacy cable and corporate Internet service provider (“ISP”) business. In accordance with reporting guidelines (SFAS No. 144: Accounting for the Impairment or Disposal of Long-Lived Assets) and to allow for meaningful comparisons, the company has recast the current and past quarterly financial results presented herein to reflect this sale, unless otherwise noted. Results of the legacy cable and corporate ISP business are reported separately as discontinued operations in the consolidated financial statements.
Non-GAAP figures
GigaMedia’s management has presented herein non-GAAP financial measures that exclude certain expenses, gains and losses that (a) are not expected to result in future cash payments, and/or (b) that may not be indicative of GigaMedia’s core operating results and business outlook. The company’s fourth-quarter non-GAAP financial measures exclude results from discontinued operations representing income of approximately $1.0

 


 

million and non-cash share-based compensation expenses of approximately $129 thousand, while full-year 2008 non-GAAP financial measures exclude results from discontinued operations representing income of approximately $9.4 million and non-cash share-based compensation expenses of approximately $2.6 million. GigaMedia’s third-quarter non-GAAP results excluded certain other non-cash items, as previously disclosed.
The company’s non-GAAP financial measures reported herein include non-GAAP consolidated operating income, non-GAAP consolidated net income, non-GAAP basic and fully-diluted earnings per share, and consolidated EBITDA. The non-GAAP measures are described above and reconciliations to the corresponding GAAP measures are included at the end of this release.
Conference Call and Webcast
GigaMedia will hold a conference call at 8:00 p.m. Taipei/Hong Kong Time on March 31, 2009, which is 8:00 a.m. Eastern Daylight Time on March 31, 2009 in the United States, to discuss the company’s fourth-quarter and full-year 2008 performance. Individual investors can listen to a webcast of the call at http://ir.giga.net.tw, through CCBN’s individual investor center at www.fulldisclosure.com, or by visiting any of the investor sites in CCBN’s Individual Investor Network. Institutional investors can access the call via CCBN’s password-protected event management site, StreetEvents (www.streetevents.com). The webcast will be available for replay.
About GigaMedia
GigaMedia Limited (Singapore registration number: 199905474H) is a major provider of online entertainment software and services. GigaMedia develops and licenses software for online gaming. GigaMedia also operates online games businesses including FunTown, a leading Asian casual games operator and the world’s largest online MahJong game site in terms of revenue, and T2CN, a leading online sports game operator in China. More information on GigaMedia can be obtained from www.gigamedia.com.tw.
The statements included above and elsewhere in this press release that are not historical in nature are “forward-looking statements” within the meaning of the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995. These forward-looking statements include statements regarding expected financial performance (as described without limitation in the “Business Outlook” section and in quotations from management in this press release) and Gigamedia’s strategic and operational plans. These statements are based on management’s current expectations and are subject to risks and uncertainties and changes in circumstances. There are important factors that could cause actual results to differ materially from those anticipated in the forward looking statements, including but not limited to, our ability to integrate our poker offering and casino to better

 


 

monetize our player base, our ability to successfully launch sport betting services, our ability to retain existing online gaming and online game players and attract new players, our ability to license, develop or acquire additional online games that are appealing to users, and our ability to launch online games in a timely manner and pursuant to our anticipated schedule. Further information on risks or other factors that could cause results to differ is detailed in GigaMedia’s Annual Report on Form 20-F filed in June 2008 and its other filings with the United States Securities and Exchange Commission.
# # #
(Tables to follow)

 


 

GIGAMEDIA LIMITED
CONSOLIDATED STATEMENTS OF OPERATIONS
                                         
    Three months ended   Twelve months ended
    12/31/2008   9/30/2008   12/31/2007   12/31/2008   12/31/2007
    unaudited   unaudited   unaudited   unaudited   unaudited
    USD   USD   USD   USD   USD
Operating revenues
                                       
Gaming software and service revenues
    35,060,369       34,514,493       34,158,749       144,765,094       118,950,398  
Online game and service revenues
    9,522,810       11,176,804       10,073,723       45,603,844       32,763,689  
 
                                       
 
    44,583,179       45,691,297       44,232,472       190,368,938       151,714,087  
 
                                       
Operating costs
                                       
Cost of gaming software and service revenues
    5,863,314       5,537,104       4,424,939       22,770,102       16,200,663  
Cost of online game and service revenues (includes share-based compensation expenses under SFAS 123(R) of ($12,909), $13,520, ($11,519), $26,796 and $48,446, respectively)
    2,719,116       2,991,517       3,154,691       12,404,228       9,118,084  
 
                                       
 
    8,582,430       8,528,621       7,579,630       35,174,330       25,318,747  
 
                                       
Gross profit
    36,000,749       37,162,676       36,652,842       155,194,608       126,395,340  
 
                                       
Operating expenses
                                       
Product development and engineering expenses (includes share-based compensation expenses under SFAS 123(R) of $134,589, $124,788, $87,980, $479,878 and $249,901, respectively)
    2,617,280       4,041,331       2,569,707       13,454,940       7,337,732  
Selling and marketing expenses (includes share-based compensation expenses under SFAS 123(R) of $82,730, $58,754, $24,716, $244,254 and $142,549, respectively)
    20,804,537       17,538,401       19,443,553       74,173,159       60,106,540  
General and administrative expenses (includes share-based compensation expenses under SFAS 123(R) of ($123,567), $701,087, $601,920, $1,954,184, and $1,393,586, respectively)
    4,426,403       5,671,824       5,074,722       25,034,795       20,983,596  
Bad debt expenses
    65,110       2,726,201       141,499       2,904,876       547,831  
Impairment loss
    175,087       1,349,348       0       1,524,436       0  
 
                                       
 
    28,088,417       31,327,105       27,229,481       117,092,206       88,975,699  
 
                                       
Income from operations
    7,912,332       5,835,571       9,423,361       38,102,402       37,419,641  
 
                                       
Non-operating income (expense)
                                       
Interest income
    396,424       157,850       475,043       1,460,166       1,409,641  
Gain on sales of marketable securities
    30,119       0       84,363       372,696       183,620  
Interest expense
    (178,285 )     (268,273 )     (209,854 )     (975,878 )     (547,481 )
Foreign exchange gain (loss) — net
    184,357       129,137       (204,614 )     239,897       (678,278 )
Loss on disposal of property, plant and equipment
    (213,412 )     (5,184 )     (55,726 )     (253,209 )     (101,530 )
Loss on equity method investments
    (124,765 )     (2,884,759 )     (192,938 )     (3,009,524 )     (369,189 )
Other
    574,326       104,584       405,842       842,462       2,144,350  
 
                                       
 
    668,764       (2,766,645 )     302,116       (1,323,390 )     2,041,133  
 
                                       
Income from continuing operations before income taxes and minority interest
    8,581,096       3,068,926       9,725,477       36,779,012       39,460,774  
Income tax (expense) income
    (59,095 )     (179,965 )     440,398       (1,069,700 )     (401,378 )
Minority interest loss (income)
    (436,428 )     1,101,720       469,992       (756,986 )     (1,281,369 )
 
                                       
Income from continuing operations
    8,085,573       3,990,681       10,635,867       34,952,326       37,778,027  
Income from discontinued operations, net of tax
    989,017       8,045,707       23,107       9,435,344       1,112,063  
 
                                       
Net Income
    9,074,590       12,036,388       10,658,974       44,387,670       38,890,090  
 
                                       
 
                                       
Earnings per share:
                                       
Basic:
                                       
Income from continuing operations
    0.15       0.07       0.20       0.65       0.72  
Income from discontinued operations
    0.02       0.15       0.00       0.17       0.02  
 
                                       
 
    0.17       0.22       0.20       0.82       0.74  
 
                                       
Fully-diluted:
                                       
Income from continuing operations
    0.13       0.07       0.18       0.58       0.63  
Income from discontinued operations
    0.02       0.13       0.00       0.16       0.02  
 
                                       
 
    0.15       0.20       0.18       0.74       0.65  
 
                                       
Weighted average shares outstanding:
                                       
Basic
    54,349,726       54,221,277       53,603,729       54,110,448       52,875,835  
 
                                       
Diluted
    59,488,973       60,020,643       60,558,257       60,152,422       60,022,034  
 
                                       


 

GIGAMEDIA LIMITED
CONSOLIDATED BALANCE SHEETS
                         
    12/31/2008   9/30/2008   12/31/2007
    unaudited   unaudited   unaudited
    USD   USD   USD
Assets
                       
Current assets
                       
Cash and cash equivalents
    95,953,250       91,011,138       68,563,199  
Marketable securities — current
    3,419,200       12,729,647       11,353,506  
Notes and accounts receivable — net
    15,187,668       15,088,072       18,291,353  
Prepaid expenses
    9,906,699       17,591,737       5,614,975  
Restricted cash
    2,125,122       6,482,857       6,247,308  
Other receivables
    3,165,985       2,399,725       2,560,909  
Other current assets
    1,166,166       287,390       2,786,108  
 
                       
Total current assets
    130,924,090       145,590,566       115,417,358  
 
                       
Marketable securities — noncurrent
    26,041,364       24,017,482       21,017,482  
Investments
    1,904,591       2,052,002       4,612,226  
Property, plant & equipment — net
    13,467,974       12,019,301       13,008,487  
Goodwill
    87,098,458       87,612,567       85,149,279  
Intangible assets — net
    28,930,122       27,729,409       26,060,034  
Prepaid licensing and royalty fees
    20,540,351       21,130,128       16,738,665  
Other assets
    7,886,097       6,044,920       1,861,458  
 
                       
Total assets
    316,793,047       326,196,375       283,864,989  
 
                       
 
                       
Liabilities & shareholders’ equity
                       
Short-term borrowings
    15,242,558       29,520,529       33,300,898  
Notes and accounts payable
    899,274       946,445       1,922,370  
Accrued compensation
    3,503,266       5,302,853       5,750,272  
Accrued expenses
    11,344,605       13,320,789       9,150,983  
Player account balances
    32,827,534       32,922,049       27,136,396  
Other current liabilities
    12,385,881       15,604,044       14,651,120  
 
                       
Total current liabilities
    76,203,118       97,616,709       91,912,039  
Other liabilities
    3,513,553       498,939       1,477,789  
 
                       
Total liabilities
    79,716,671       98,115,648       93,389,828  
 
                       
Minority interests
    8,620,655       8,256,097       9,810,258  
 
                       
Shareholders’ equity
    228,455,721       219,824,630       180,664,903  
 
                       
 
                       
Total liabilities & shareholders’ equity
    316,793,047       326,196,375       283,864,989  
 
                       


 

GIGAMEDIA LIMITED
Reconciliations of Non-GAAP Results of Operations
                                         
    Three months ended   Twelve months ended
    12/31/2008   9/30/2008   12/31/2007   12/31/2008   12/31/2007
    unaudited   unaudited   unaudited   unaudited   unaudited
    USD   USD   USD   USD   USD
Income from operations
                                       
GAAP result
    7,912,332       5,835,571       9,423,361       38,102,402       37,419,641  
Adjustments:
                                       
(a) share-based compensation
    80,843       898,149       703,097       2,705,112       1,834,482  
(b) bad debt expenses related to the loans to Flagship
            2,640,278               2,640,278          
(c) write-off of capitalized license costs
            1,349,348               1,349,348          
(d) indemnification from termination of game licensing
                                    (987,037 )
 
                                       
Non-GAAP result
    7,993,175       10,723,346       10,126,458       44,797,140       38,267,086  
 
                                       
Net income
                                       
GAAP result
    9,074,590       12,036,388       10,658,974       44,387,670       38,890,090  
Adjustments:
                                       
(a) share-based compensation
    128,901       856,380       664,073       2,612,074       1,728,466  
(b) bad debt expenses related to the loans to Flagship
            2,640,278               2,640,278          
(c) write-off of capitalized license costs
            1,123,281               1,123,281          
(d) indemnification from termination of game licensing
                                    (920,635 )
(e) write off recorded by an equity method investee
            2,102,159               2,102,159          
(f) (gain) loss from discontinued operations
    (989,017 )     (8,045,707 )     (23,107 )     (9,435,344 )     (1,112,063 )
(g) gain on cancellation of preferred share call options
                                    (533,056 )
 
                                       
Non-GAAP result
    8,214,474       10,712,779       11,299,940       43,430,118       38,052,802  
 
                                       
Basic earnings per share
                                       
GAAP result
    0.17       0.22       0.20       0.82       0.74  
Adjustments
    (0.02 )     (0.02 )     0.01       (0.02 )     (0.02 )
 
                                       
Non-GAAP result
    0.15       0.20       0.21       0.80       0.72  
 
                                       
Diluted earnings per share
                                       
GAAP result
    0.15       0.20       0.18       0.74       0.65  
Adjustments
    (0.01 )     (0.02 )     0.01       (0.02 )     (0.02 )
 
                                       
Non-GAAP result
    0.14       0.18       0.19       0.72       0.63  
 
                                       
Reconciliation of Net Income to EBITDA
                                       
 
                                       
Net income
    9,074,590       12,036,388       10,658,974       44,387,670       38,890,090  
Depreciation
    629,715       616,965       570,471       2,420,325       2,356,520  
Amortization
    1,035,569       1,294,253       830,934       4,276,633       3,172,969  
Interest expense (income)
    27,572       143,960       (58,604 )     127,561       (591,977 )
Tax expense
    909,910       332,725       (276,830 )     1,855,685       427,498  
 
                                       
EBITDA
    11,677,356       14,424,291       11,724,945       53,067,874       44,255,100  
 
                                       

EX-99.3 4 h03247exv99w3.htm EX-99.3 exv99w3
     
Exhibit 99.3
FOR IMMEDIATE RELEASE
   
For further information contact:
Brad Miller, Investor Relations Director
Country/City Code 8862 Tel: 2656-8016
brad.miller@gigamedia.com.tw
GigaMedia 4Q: Net Income
In-Line with Market Expectations
HONG KONG, March 13, 2009 — GigaMedia Limited (NASDAQ: GIGM) today confirmed fourth-quarter 2008 net earnings were in-line with market expectations and announced it will report its full fourth-quarter and full-year 2008 financial results on Tuesday, March 31, 2009 before the market opens.
Management will hold an investor webcast on March 31, 2009 at 8:00 a.m. Eastern Daylight Time, which is 8:00 p.m. Hong Kong Time on March 31, 2009, to discuss GigaMedia’s fourth-quarter and full-year 2008 performance. A link to the live and archived webcast will be available at www.gigamedia.com.tw.
About GigaMedia
GigaMedia Limited (Singapore registration number: 199905474H) is a major provider of online entertainment software and services. GigaMedia develops and licenses software for online gaming. GigaMedia also operates online games businesses including FunTown, a leading Asian casual games operator and the world’s largest online MahJong game site in terms of revenue, and T2CN, a leading online sports game operator in China. More information on GigaMedia can be obtained from www.gigamedia.com.tw.
The statements included above and elsewhere in this press release that are not historical in nature are “forward-looking statements” within the meaning of the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995. GigaMedia cautions readers that forward-looking statements are based on the company’s current expectations and involve a number of risks and uncertainties. Actual results may differ materially from those contained in such forward-looking statements. Information as to certain factors that could cause actual results to vary can be found in GigaMedia’s Annual Report on Form 20-F filed with the United States Securities and Exchange Commission in June 2008.
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