XML 34 R22.htm IDEA: XBRL DOCUMENT v3.21.1
Segment Reporting (Policies)
3 Months Ended
Mar. 31, 2021
Segment Reporting [Abstract]  
Segments
Note 12.Segment Information
We manage our business and report revenue and operating income (loss) in three segments: (1) Consumer Media, which includes licensing of our codec technology and our PC-based RealPlayer products, including RealPlayer Plus and related products; (2) Mobile Services, which includes our SaaS services, our integrated RealTimes® platform which is sold to mobile carriers and our computer vision platform, SAFR (Secure Accurate Facial Recognition); and (3) Games, which includes all our games-related businesses, including sales of in-game virtual goods, mobile games and games licenses, games subscription services, and in-game advertising and advertising on game sites.
RealNetworks allocates to its Consumer Media, Mobile Services and Games reportable segments certain corporate expenses which are directly attributable to supporting these businesses, including but not limited to a portion of finance, legal, human resources and headquarters facilities. Remaining expenses, which are not directly attributable to supporting these businesses, are reported as corporate items. These corporate items may also include changes in the fair value of the contingent consideration liability, restructuring charges, and stock compensation charges.
RealNetworks reports three reportable segments based on factors such as how we manage our operations and how the Chief Operating Decision Maker (CODM) reviews results. The CODM reviews financial information presented on both a consolidated basis and on a business segment basis. The accounting policies used to derive segment results are the same as those described in Note 1, Description of Business and Summary of Significant Accounting Policies, in the 2020 10-K.
Segment results for the quarters ended March 31, 2021 and 2020 (in thousands):
 Consumer Media
Quarter Ended March 31,
 20212020
Revenue$3,309 $3,495 
Cost of revenue478 611 
Gross profit2,831 2,884 
Operating expenses2,201 2,458 
Operating income$630 $426 
Mobile ServicesQuarter Ended March 31,
 20212020
Revenue$5,980 $6,690 
Cost of revenue1,492 1,696 
Gross profit4,488 4,994 
Operating expenses6,145 7,588 
Operating loss$(1,657)$(2,594)

 Games
Quarter Ended March 31,
 20212020
Revenue$6,599 $6,637 
Cost of revenue1,705 1,794 
Gross profit4,894 4,843 
Operating expenses5,098 4,923 
Operating loss$(204)$(80)

CorporateQuarter Ended March 31,
 20212020
Cost of revenue$$
Operating expenses4,960 2,584 
Operating loss$(4,964)$(2,587)

Our customers consist primarily of consumers and corporations located in the U.S., Europe, and various foreign countries (Rest of the World). Revenue by geographic region (in thousands):
 Quarter Ended March 31,
 20212020
United States$9,932 $10,214 
Europe2,230 2,252 
Rest of the World3,726 4,356 
Total net revenue$15,888 $16,822 
Long-lived assets (consisting of equipment, software, leasehold improvements, operating lease assets, and goodwill) by geographic region (in thousands) are as follows:
March 31,
2021
December 31,
2020
United States$15,426 $18,318 
Europe7,159 7,638 
Rest of the World 1,054 1,227 
Total long-lived assets$23,639 $27,183