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Segment Reporting (Policies)
3 Months Ended
Mar. 31, 2022
Segment Reporting [Abstract]  
Segments
Note 11.Segment Information
We manage our business and report revenue and operating income (loss) in three segments: (1) Consumer Media, which includes licensing of our codec technology and our PC-based RealPlayer products, including RealPlayer Plus and related products; (2) Mobile Services, which includes our SaaS services, our integrated RealTimes® platform which is sold to mobile carriers and our computer vision platform, SAFR (Secure Accurate Facial Recognition); and (3) Games, which includes all our games-related businesses, including sales of in-game virtual goods, mobile games and games licenses, games subscription services, and in-game advertising and advertising on game sites.
RealNetworks allocates to its Consumer Media, Mobile Services and Games reportable segments certain corporate expenses, which are directly attributable to supporting these businesses, including but not limited to a portion of finance, legal, human resources and headquarters facilities. Remaining expenses, which are not directly attributable to supporting these
businesses, are reported as corporate items. These corporate items may also include changes in the fair value of the contingent consideration liability, restructuring charges, and stock compensation charges.
RealNetworks reports the three reportable segments based on factors such as how we manage our operations and how the Chief Operating Decision Maker (CODM) reviews results. The CODM reviews financial information presented on both a consolidated basis and on a business segment basis. The accounting policies used to derive segment results are the same as those described in Note 1. Description of Business and Summary of Significant Accounting Policies, in the 2021 10-K.
Segment results for the quarters ended March 31, 2022 and 2021 (in thousands):
 Consumer Media
Quarter Ended March 31,
 20222021
Revenue$2,111 $3,309 
Cost of revenue388 478 
Gross profit1,723 2,831 
Operating expenses1,472 2,201 
Operating income$251 $630 
Mobile ServicesQuarter Ended March 31,
 20222021
Revenue$5,640 $5,980 
Cost of revenue1,045 1,492 
Gross profit4,595 4,488 
Operating expenses6,666 6,145 
Operating loss$(2,071)$(1,657)
 Games
Quarter Ended March 31,
 20222021
Revenue$5,525 $6,599 
Cost of revenue1,295 1,705 
Gross profit4,230 4,894 
Operating expenses3,999 5,098 
Operating income (loss)$231 $(204)
CorporateQuarter Ended March 31,
 20222021
Cost of revenue$$
Operating expenses3,360 4,960 
Operating loss$(3,368)$(4,964)

Our customers consist primarily of consumers and corporations located in the U.S., Europe, and various foreign countries (Rest of the World). Revenue by geographic region (in thousands):
 Quarter Ended March 31,
 20222021
United States$8,187 $9,932 
Europe2,107 2,230 
Rest of the World2,982 3,726 
Total net revenue$13,276 $15,888 
Long-lived assets (consisting of equipment, software, leasehold improvements, operating lease assets, and goodwill) by geographic region (in thousands) are as follows:
March 31,
2022
December 31,
2021
United States$14,098 $14,402 
Europe7,057 6,682 
Rest of the World 1,228 1,354 
Total long-lived assets$22,383 $22,438