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Segment Information
6 Months Ended
Jun. 30, 2015
Segment Reporting [Abstract]  
Segment Information
Note 17
Segment Information
We have three reportable segments: (1) RealPlayer Group, which includes our new RealPlayer Cloud product, our RealPlayer media player software and related products and our SuperPass service; (2) Mobile Entertainment, which includes our SaaS services, our LISTEN product, and the residual components of our Helix business; and (3) Games, which includes all our games-related businesses, including licenses, online games subscription services, advertising on games sites and social network sites, microtransactions from online and social games, and mobile games.
We allocate certain corporate expenses which are directly attributable to supporting the business to our reportable segments. These corporate expenses include but are not limited to a portion of finance, legal, human resources and headquarters facilities. Remaining expenses, which are not directly attributable to supporting the business, are reported as corporate items. Also reported in our corporate segment were restructuring charges as well as lease exit and related charges, and in 2014 the extinguishment of the liability associated with our historical music business.
RealNetworks reports three reportable segments based on factors such as how we manage our operations and how our Chief Operating Decision Maker reviews results. Our Chief Operating Decision Maker is considered to be the CEO Staff (CEOS), which includes the Chief Executive Officer, Chief Financial Officer, our Presidents and General Counsel. The CEOS reviews financial information presented on both a consolidated basis and on a business segment basis. The accounting policies used to derive segment results are the same as those described in Note 1, Description of Business and Summary of Significant Accounting Policies, in the 10-K.
Segment results for the quarters and six months ended June 30, 2015 and 2014 (in thousands):
RealPlayer Group
 
 
Quarters Ended
June 30,
 
Six Months Ended
June 30,
 
2015
 
2014
 
2015
 
2014
Revenue
$
7,344

 
$
8,556

 
$
15,357

 
$
23,771

Cost of revenue
4,317

 
3,620

 
8,429

 
7,138

Gross profit
3,027

 
4,936

 
6,928

 
16,633

Operating expenses
13,001

 
12,489

 
25,376

 
30,276

Operating income (loss)
$
(9,974
)
 
$
(7,553
)
 
$
(18,448
)
 
$
(13,643
)



Mobile Entertainment
 
 
Quarters Ended
June 30,
 
Six Months Ended
June 30,
 
2015
 
2014
 
2015
 
2014
Revenue
$
18,515

 
$
23,182

 
$
32,995

 
$
43,095

Cost of revenue
13,079

 
14,298

 
22,585

 
26,248

Gross profit
5,436

 
8,884

 
10,410

 
16,847

Operating expenses
5,301

 
9,424

 
10,934

 
19,040

Operating income (loss)
$
135

 
$
(540
)
 
$
(524
)
 
$
(2,193
)



Games
 
 
Quarters Ended
June 30,
 
Six Months Ended
June 30,
 
2015
 
2014
 
2015
 
2014
Revenue
$
8,095

 
$
9,087

 
$
16,199

 
$
19,683

Cost of revenue
2,286

 
2,717

 
5,080

 
5,846

Gross profit
5,809

 
6,370

 
11,119

 
13,837

Operating expenses
8,719

 
8,769

 
17,402

 
18,535

Operating income (loss)
$
(2,910
)
 
$
(2,399
)
 
$
(6,283
)
 
$
(4,698
)



Corporate
 
 
Quarters Ended
June 30,
 
Six Months Ended
June 30,
 
2015
 
2014
 
2015
 
2014
Cost of revenue
$
150

 
$
151

 
$
285

 
$
340

Extinguishment of liability

 

 

 
(10,580
)
Operating expenses
7,808

 
8,189

 
14,179

 
17,414

Operating income (loss)
$
(7,958
)
 
$
(8,340
)
 
$
(14,464
)
 
$
(7,174
)


Our customers consist primarily of consumers and corporations located in the U.S., Europe, Republic of Korea and various foreign countries (Rest of the World). Revenue by geographic region (in thousands):
 
 
Quarters Ended
June 30,
 
Six Months Ended
June 30,
 
2015
 
2014
 
2015
 
2014
United States
$
12,303

 
$
15,092

 
$
24,652

 
$
35,520

Europe
3,728

 
6,968

 
7,891

 
15,380

Republic of Korea
12,375

 
11,092

 
18,699

 
21,386

Rest of the World
5,548

 
7,673

 
13,309

 
14,263

Total net revenue
$
33,954

 
$
40,825

 
$
64,551

 
$
86,549



Long-lived assets (which consist of equipment, software, leasehold improvements, other intangible assets, and goodwill) by geographic region (in thousands) are as follows:
 
 
June 30,
2015
 
December 31,
2014
United States
$
30,198

 
$
33,421

Europe
6,172

 
6,696

Republic of Korea
438

 
547

Rest of the World
2,777

 
3,048

Total long-lived assets
$
39,585

 
$
43,712