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Segment Information
12 Months Ended
Dec. 31, 2014
Segment Reporting [Abstract]  
Segment Information
Note 18.
Segment Information
We have three reportable segments: (1) RealPlayer Group, which includes our new RealPlayer Cloud product, our RealPlayer media player software and related products, and our SuperPass service; (2) Mobile Entertainment, which includes our SaaS services, our LISTEN product and to a lesser degree, sales of technology licenses of our software products such as Helix; and (3) Games, which includes all our games-related businesses, including sales of games licenses, online games subscription services, advertising on games sites and social network sites, microtransactions from online and social games, and sales of mobile games.
We allocate certain corporate expenses which are directly attributable to supporting the business to our reportable segments. These corporate expenses include but are not limited to a portion of finance, legal, human resources and headquarters facilities. Remaining expenses, which are not directly attributable to supporting the business, are reported as corporate items. All restructuring, lease exit and related charges are reported as corporate items. Also reported as corporate items were the 2014 extinguishment of the liability associated with our historical musical business, the 2013 loss on litigation settlements, and in 2012, the sale of patent and other technology assets, net of costs.     
RealNetworks reports the three reportable segments based on factors such as how we manage our operations and how our Chief Operating Decision Maker reviews results. Our Chief Operating Decision Maker is considered to be the CEO Staff (CEOS), which includes the Chief Executive Officer, Chief Financial Officer, our Presidents and General Counsel. The CEOS reviews financial information presented on both a consolidated basis and on a business segment basis. The accounting policies used to derive segment results are the same as those described in Note 1, Description of Business and Summary of Significant Accounting Policies.
Segment results for the years ended December 31, 2014, 2013 and 2012 were as follows (in thousands):
RealPlayer Group
 
 
2014
 
2013
 
2012
Revenue
 
$
39,201

 
$
75,206

 
$
91,469

Cost of revenue
 
14,508

 
16,220

 
21,544

Gross profit
 
24,693

 
58,986

 
69,925

Operating expenses
 
55,742

 
60,484

 
55,223

Operating income (loss)
 
$
(31,049
)
 
$
(1,498
)
 
$
14,702

Mobile Entertainment
 
 
2014
 
2013
 
2012
Revenue
 
$
79,901

 
$
81,181

 
$
100,318

Cost of revenue
 
50,399

 
47,608

 
57,670

Gross profit
 
29,502

 
33,573

 
42,648

Operating expenses
 
33,325

 
35,839

 
52,614

Operating income (loss)
 
$
(3,823
)
 
$
(2,266
)
 
$
(9,966
)

 Games
 
 
2014
 
2013
 
2012
Revenue
 
$
37,110

 
$
49,809

 
$
67,055

Cost of revenue
 
11,074

 
13,359

 
21,828

Gross profit
 
26,036

 
36,450

 
45,227

Operating expenses
 
37,170

 
47,177

 
51,890

Operating income (loss)
 
$
(11,134
)
 
$
(10,727
)
 
$
(6,663
)

 Corporate
 
 
2014
 
2013
 
2012
Cost of revenue
 
$
400

 
$
1,904

 
$
2,689

Extinguishment of liability
 
(10,580
)
 

 

Gain on sale of patents and other technology assets, net of costs
 

 

 
116,353

Operating expenses
 
33,327

 
54,413

 
56,174

Operating income (loss)
 
$
(23,147
)
 
$
(56,317
)
 
$
57,490


Our customers consist primarily of consumers and corporations located in the U.S., Europe, Republic of Korea and various foreign countries (Rest of the World). Revenue by geographic region (in thousands):
 
 
Years ended December 31,
 
 
2014
 
2013
 
2012
United States
 
$
61,660

 
$
90,250

 
$
117,844

Europe
 
26,575

 
38,155

 
56,473

Republic of Korea
 
39,852

 
46,601

 
40,467

Rest of the World
 
28,125

 
31,190

 
44,058

Total
 
$
156,212

 
$
206,196

 
$
258,842

Long-lived assets (consists of equipment, software, leasehold improvements, other intangible assets, and goodwill) by geographic region (in thousands):
 
 
December 31,
 
 
2014
 
2013
 
2012
United States
 
$
33,421

 
$
40,347

 
$
27,915

Europe
 
6,696

 
8,280

 
2,350

Republic of Korea
 
547

 
936

 
2,463

Rest of the World
 
3,048

 
4,078

 
6,172

Total long-lived assets
 
$
43,712

 
$
53,641

 
$
38,900