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Segment Information
12 Months Ended
Dec. 31, 2013
Segment Reporting [Abstract]  
Segment Information
Note 18.
Segment Information
In the first quarter of 2013 we reorganized the management of our businesses and as a result, we now report the following three segments: (1) RealPlayer Group, which includes sales of our RealPlayer media player software and related products, such as the distribution of third party software products, advertising on RealPlayer websites, and sales of RealPlayer Plus software licenses to consumers, sales of intellectual property licenses, and consumer subscriptions such as SuperPass and our recently launched RealPlayer Cloud service; (2) Mobile Entertainment, which includes our SaaS services, systems integration, and professional services to mobile carriers, and sales of technology licenses of our software products such as Helix; and (3) Games, which includes all our games-related businesses, including sales of games licenses, online games subscription services, advertising on games sites and social network sites, microtransactions from online and social games, and sales of mobile games.
In addition, beginning in the first quarter of 2013 we now also allocate certain corporate expenses which are directly attributable to supporting the business to our reportable segments, rather than reporting those expenses as corporate items. These corporate expenses include but are not limited to a portion of finance, legal, human resources and headquarters facilities. Remaining expenses, which are not directly attributable to supporting the business, are reported as corporate items. All restructuring, lease exit and related charges, and, for 2013, the loss on litigation settlements, are reported as corporate items. In 2012, the sale of patent and other technology assets, net of costs, was reported as a corporate item. The historical financial information presented has been recast to reflect the new segments and the new corporate expense presentation.
RealNetworks reports the three reportable segments based on factors such as how we manage our operations and how our Chief Operating Decision Maker reviews results. Our Chief Operating Decision Maker is considered to be the CEO Staff (CEOS), which includes the interim Chief Executive Officer, Chief Financial Officer, President, General Counsel and certain Senior Vice Presidents. The CEOS reviews financial information presented on both a consolidated basis and on a business segment basis. The accounting policies used to derive segment results are the same as those described in Note 1, Description of Business and Summary of Significant Accounting Policies.
Segment results for the years ended December 31, 2013, 2012 and 2011 were as follows (in thousands):
RealPlayer Group
 
 
2013
 
2012
 
2011
Revenue
 
$
75,206

 
$
91,469

 
$
102,378

Cost of revenue
 
16,220

 
21,544

 
21,534

Impairment of deferred costs
 

 

 
633

Gross profit
 
58,986

 
69,925

 
80,211

Operating expenses
 
60,484

 
55,223

 
59,829

Operating income (loss)
 
$
(1,498
)
 
$
14,702

 
$
20,382

Mobile Entertainment
 
 
2013
 
2012
 
2011
Revenue
 
$
81,181

 
$
100,318

 
$
135,452

Cost of revenue
 
47,608

 
57,670

 
74,524

Impairment of deferred costs
 

 

 
19,329

Gross profit
 
33,573

 
42,648

 
41,599

Operating expenses
 
35,839

 
52,614

 
61,921

Operating income (loss)
 
$
(2,266
)
 
$
(9,966
)
 
$
(20,322
)

 Games
 
 
2013
 
2012
 
2011
Total revenue
 
$
49,809

 
$
67,055

 
$
97,856

Cost of revenue
 
13,359

 
21,828

 
30,835

Gross profit
 
36,450

 
45,227

 
67,021

Operating expenses
 
47,177

 
51,890

 
62,595

Operating income (loss)
 
$
(10,727
)
 
$
(6,663
)
 
$
4,426


 Corporate
 
 
2013
 
2012
 
2011
Cost of revenue
 
$
1,904

 
$
2,689

 
$
(256
)
Gain on sale of patents and other technology assets, net of costs
 

 
116,353

 

Operating expenses
 
54,413

 
56,174

 
42,352

Operating income (loss)
 
$
(56,317
)
 
$
57,490

 
$
(42,096
)

Our customers consist primarily of consumers and corporations located in the U.S., Europe, Republic of Korea and various foreign countries (Rest of the World). Revenue by geographic region (in thousands):
 
 
Years Ended December 31,
 
 
2013
 
2012
 
2011
United States
 
$
90,250

 
$
117,844

 
$
162,720

Europe
 
38,155

 
56,473

 
74,602

Republic of Korea
 
46,601

 
40,467

 
44,261

Rest of the World
 
31,190

 
44,058

 
54,103

Total
 
$
206,196

 
$
258,842

 
$
335,686


Long-lived assets (consists of equipment, software, leasehold improvements, other intangible assets, and goodwill) by geographic region (in thousands):
 
 
December 31,
 
 
2013
 
2012
 
2011
United States
 
$
40,347

 
$
27,915

 
$
38,543

Europe
 
8,280

 
2,350

 
2,949

Republic of Korea
 
936

 
2,463

 
4,063

Rest of the World
 
4,078

 
6,172

 
5,286

Total long-lived assets
 
$
53,641

 
$
38,900

 
$
50,841