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Segment Information
3 Months Ended
Mar. 31, 2013
Segment Reporting [Abstract]  
Segment Information
ote 17. Segment Information
In the first quarter of 2013 we reorganized the management of our businesses and as a result, we now report the following three segments: (1) RealPlayer Group, which includes sales of our RealPlayer media player software and related products, such as the distribution of third party software products, advertising on RealPlayer websites, and sales of RealPlayer Plus software licenses to consumers, sales of intellectual property licenses, and consumer subscriptions such as SuperPass; (2) Mobile Entertainment, which includes our SaaS services, systems integration, and professional services to mobile carriers, and sales of technology licenses of our software products such as Helix; and (3) Games, which includes all our games-related businesses, including sales of games licenses, online games subscription services, advertising on games sites and social network sites, microtransactions from online and social games, and sales of mobile games.
In addition, we now also allocate certain corporate expenses which are directly attributable to supporting the business to our reportable segments, rather than retaining those expenses in our corporate segment. These corporate expenses include but are not limited to a portion of finance, legal, human resources and headquarters facilities. Remaining expenses, which are not directly attributable to supporting the business, are retained in aggregate in our corporate segment. In 2012, corporate segment expenses also included the sale of patent and other technology assets, net of costs. The historical financial information presented has been recast to reflect the new segments and the new corporate expense presentation.
RealNetworks reports three reportable segments based on factors such as how we manage our operations and how our Chief Operating Decision Maker reviews results. Our Chief Operating Decision Maker is considered to be the CEO Staff (CEOS), which includes the interim Chief Executive Officer, Chief Financial Officer, President, Executive Vice President, General Counsel and certain Senior Vice Presidents. The CEOS reviews financial information presented on both a consolidated basis and on a business segment basis, accompanied by certain disaggregated information about products and services, geographical regions and corporate expenses for purposes of making decisions and assessing financial performance. The accounting policies used to derive segment results are the same as those described in Note 1, Description of Business and Summary of Significant Accounting Policies, in the 10-K.
Segment results for the three months ended March 31, 2013 and 2012 (in thousands):
RealPlayer Group
 
 
Quarter Ended
March 31,
 
2013
 
2012
Revenue
$
22,383

 
$
22,081

Cost of revenue
5,311

 
4,564

Gross profit
17,072

 
17,517

Operating expenses
16,206

 
15,975

Operating income (loss)
$
866

 
$
1,542









Mobile Entertainment
 
 
Quarter Ended
March 31,
 
2013
 
2012
Revenue
$
20,495

 
$
25,775

Cost of revenue
10,832

 
15,478

Gross profit
9,663

 
10,297

Operating expenses
9,111

 
14,804

Operating income (loss)
$
552

 
$
(4,507
)


Games
 
 
Quarter Ended
March 31,
 
2013
 
2012
Revenue
$
13,915

 
$
19,108

Cost of revenue
3,800

 
6,713

Gross profit
10,115

 
12,395

Operating expenses
11,852

 
14,138

Operating income (loss)
$
(1,737
)
 
$
(1,743
)


Corporate
 
 
Quarter Ended
March 31,
 
2013
 
2012
Cost of revenue
$
563

 
$
672

Sale of patents and other technology assets, net of costs

 
(1,580
)
Operating expenses
10,544

 
11,582

Operating income (loss)
$
(11,107
)
 
$
(13,834
)

Our customers consist primarily of consumers and corporations located in the U.S., Europe and various foreign countries. Revenue by geographic region (in thousands):
 
 
Quarter Ended
March 31,
 
2013
 
2012
United States
$
28,024

 
$
31,814

Europe
11,255

 
16,212

Rest of the world
17,514

 
18,938

Total net revenue
$
56,793

 
$
66,964


Long-lived assets, consisting of equipment, software, leasehold improvements, other intangible assets, and goodwill by geographic region (in thousands):
 
 
March 31,
2013
 
December 31,
2012
United States
$
26,476

 
$
27,915

Europe
1,830

 
2,350

Rest of the world
7,544

 
8,635

Total long-lived assets
$
35,850

 
$
38,900