0001144204-13-058671.txt : 20131105 0001144204-13-058671.hdr.sgml : 20131105 20131105082055 ACCESSION NUMBER: 0001144204-13-058671 CONFORMED SUBMISSION TYPE: 8-K PUBLIC DOCUMENT COUNT: 3 CONFORMED PERIOD OF REPORT: 20131105 ITEM INFORMATION: Results of Operations and Financial Condition ITEM INFORMATION: Financial Statements and Exhibits FILED AS OF DATE: 20131105 DATE AS OF CHANGE: 20131105 FILER: COMPANY DATA: COMPANY CONFORMED NAME: Entertainment Gaming Asia Inc. CENTRAL INDEX KEY: 0001004673 STANDARD INDUSTRIAL CLASSIFICATION: MISCELLANEOUS MANUFACTURING INDUSTRIES [3990] IRS NUMBER: 911696010 STATE OF INCORPORATION: NV FISCAL YEAR END: 1231 FILING VALUES: FORM TYPE: 8-K SEC ACT: 1934 Act SEC FILE NUMBER: 001-32161 FILM NUMBER: 131190921 BUSINESS ADDRESS: STREET 1: UNIT C1, GROUND FLOOR, KOON WAH BUILDING STREET 2: NO. 2 YUEN SHUN CIRCUIT, CITY: YUEN CHAU KOK, SHATIN STATE: K3 ZIP: 000000 BUSINESS PHONE: 312-867-0848 MAIL ADDRESS: STREET 1: 40 E. CHICAGO AVENUE, #186 CITY: CHICAGO STATE: IL ZIP: 60611-2026 FORMER COMPANY: FORMER CONFORMED NAME: Elixir Gaming Technologies, Inc. DATE OF NAME CHANGE: 20070918 FORMER COMPANY: FORMER CONFORMED NAME: VENDINGDATA CORP DATE OF NAME CHANGE: 20000727 FORMER COMPANY: FORMER CONFORMED NAME: CVI TECHNOLOGY INC DATE OF NAME CHANGE: 20000508 8-K 1 v359309_8k.htm FORM 8-K

 

UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

WASHINGTON, DC 20549

 

FORM 8-K

 

CURRENT REPORT

 

Pursuant to Section 13 or 15(d) of

the Securities Exchange Act of 1934

 

Date of report (Date of earliest event reported): November 5, 2013


 

ENTERTAINMENT GAMING ASIA INC.

(Exact Name of Registrant as Specified in Its Charter)

 


 

Nevada 001-32161 91-1696010
(State or Other Jurisdiction of Incorporation) (Commission File Number) (I.R.S. Employer Identification Number)

 

Unit C1, Ground Floor, Koon Wah Building

No. 2 Yuen Shun Circuit

Yuen Chau Kok, Shatin

New Territories, Hong Kong SAR

(Address of principal executive offices, including zip code)

 

+ 852-3147-6600

(Registrant’s telephone number, including area code)

 

Not applicable

(Former name or former address, if changed since last report)

 

Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligations of the registrant under any of the following provisions.

 

oWritten communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
oSoliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
oPre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b)
oPre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c)

  

 
 

 

Item 2.02Results of Operations and Financial Condition

 

On November 5, 2013, we issued a press release announcing our results of operations for the financial quarter ended September 30, 2013. The full text of the press release is furnished as Exhibit 99.1 to this report.

 

Item 9.01Financial Statements and Exhibits.

 

(d) Exhibits   Method Filing

 

The following exhibit is filed with this report:

 

Exhibit 99.1 Press release dated November 5, 2013 regarding the registrant’s financial results for its quarter ended September 30, 2013.   Filed Electronically herewith

 

 

 
 

 

SIGNATURES

 

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.

 

  ENTERTAINMENT GAMING ASIA INC.
   
Dated: November 5, 2013 /s/  Clarence Chung
  Clarence (Yuk Man) Chung
  Chief Executive Officer

 

 

 

EX-99.1 2 v359309_ex99-1.htm EXHIBIT 99.1

 

 

For Immediate Release

 

CONTACTS:

Entertainment Gaming Asia Inc.

Traci Mangini

tracimangini@EGT-Group.com

312/867-0848

 

ENTERTAINMENT GAMING ASIA INC. REPORTS THIRD QUARTER 2013 RESULTS

AND PROVIDES MARKET UPDATE

 

Hong Kong – November 5, 2013 – Entertainment Gaming Asia Inc. (NASDAQ: EGT) (“Entertainment Gaming Asia” or “the Company”), a leading gaming company focused on emerging gaming markets in Pan-Asia, today reported operating results for the third quarter ended September 30, 2013 and reviewed recent corporate progress.

 

Highlights:

·Total consolidated revenue of $5.7 million for the third quarter of 2013
·Total revenue from gaming operations of $4.5 million for the third quarter of 2013
·Average consolidated win per unit per day (WUD) from slot operations of $108 for the third quarter of 2013
·Revenue from gaming products of $1.1 million for the third quarter of 2013
·Adjusted EBITDA (earnings from continuing operations before interest, taxes, depreciation, amortization and non-cash charges) of $1.8 million for the third quarter of 2013
·Net loss of $309,000 for the third quarter of 2013
·Cash balance of $4.6 million and zero debt as of September 30, 2013
·Dreamworld Poipet achieved positive EBITDA for the third quarter of 2013
·Dolphin gaming chips and plaques current order pipeline of approximately $1.3 million in revenue

 

Clarence Chung, Chairman and Chief Executive Officer of Entertainment Gaming Asia, commented, “Gaming operations revenue improved slightly for the third quarter compared to the prior year period due to incremental revenue contribution from Dreamworld Poipet and improvement in Dreamworld Pailin, which offset declines in other slot operations.

 

“Dreamworld Poipet, a slot hall which we developed in an established regional gaming market in Cambodia, posted quarterly sequential improvement and contributed positive EBITDA to the quarter. Since the opening in May 2013, we have been focused on the implementation of targeted marketing programs to develop and expand a quality player base with a goal to capture a meaningful share of this vibrant market.

 

“Slot operations performance in the quarter was negatively impacted primarily by a decrease in revenue for our operations in NagaWorld and in the Philippines. In NagaWorld, we experienced lower player traffic levels as a result of events related to the national Cambodian elections held in July 2013 and, in the Philippines, we had higher jackpot payouts and increased competition from a major casino resort which opened in Manila earlier in the year.

 

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Entertainment Gaming Asia Reports Q3 2013 Results, 11/5/2013 page 2

 

“For Dreamworld Pailin, we have completed the repositioning of the operations to a leasing model. Under the new operating model, we have leased 10 gaming tables to a third-party operator. We believe this will allow us to leverage the operator’s existing player network in Thailand and provide us with an increase in quality player traffic. In addition, in early November 2013, we added semi-live multi-game electronic gaming tables with 30 seats, increasing the machine base from 58 to 88 seats. We placed these machines on a revenue sharing basis resulting in minimal capital investment to us. These changes to the operating model provide us recurring revenue and a substantially reduced cost structure.

 

“We believe our gaming products division provides a diversified revenue stream with attractive earnings potential. With the plant relocation completed, we booked approximately $1.1 million in revenue in the third quarter of 2013. Presently, we have a solid confirmed order pipeline for gaming chips and plaques of approximately $1.3 million in revenue and we are optimistic about the potential to secure some major orders in 2014.

 

“In addition, we recently expanded our gaming products offerings with several distribution agreements with third-party gaming suppliers. Adding to the product mix should further deepen our existing customer relationships and increase marketability to new customers. With a strong gaming chip and plaque product line and an expanding product mix, we are preparing to benefit from the expected growth in Asian gaming over the next several years.

 

“We believe that our business model offers growth potential and the ability to generate quality recurring cash flow. We are focused on building our resources as we actively seek new projects in the high-growth economies of Indo-China. With our established presence and strong relationships in our markets, we believe we have a solid foundation from which to capitalize on the growth opportunities in our target markets in Asia.”

 

Q3 2013 Financial Review

On March 28, 2013, the Company sold the portion of its subsidiary Dolphin Products Pty Limited business dedicated to the manufacture and sale of non-gaming plastic products, mainly automotive parts. All historical revenues and expenses associated with non-gaming plastic products operations for the periods presented have been reclassified as discontinued operations. Revenues of these non-gaming products and gaming chips and plaques were previously consolidated under the reporting segment “Other Products.” After the sale, the Company renamed “Other Products” as “Gaming Products,” which comprises its gaming chips and plaques operations.

 

Entertainment Gaming Asia’s third quarter of 2013 consolidated revenue was $5.7 million, a decrease of 9% compared to $6.2 million in the third quarter of 2012 primarily due to lower sales of gaming products. Gaming operations revenue was relatively unchanged at $4.5 million for the third quarter of 2013, up 1% from the prior year period.

 

The Company recorded $4.1 million in revenue for slot operations in the third quarter of 2013, essentially unchanged with the third quarter of 2012. Incremental revenue from Dreamworld Poipet, which officially opened in May 2013, offset declines in other slot operations during the quarter.

 

- more –

 

 
 

 

Entertainment Gaming Asia Reports Q3 2013 Results, 11/5/2013 page 3

 

In Cambodia, the NagaWorld operations contributed $3.0 million in revenue and $201 in average WUD for the third quarter of 2013, down from $3.2 million and $216, respectively, in the prior year period. The decrease was due to lower player traffic levels primarily as a result of events related to the national Cambodian elections held in July 2013. Cambodia average WUD declined for the third quarter of 2013 compared to the prior year period primarily due to the addition of machines in Dreamworld Poipet, which have a lower average net win, and lower average WUD at NagaWorld.

 

In the Philippines, slot operations revenue declined due to higher jackpot payouts and increasing competition in the market. Despite the revenue decline, Philippine average WUD remained relatively stable compared with the prior year quarter due to a lower installed base with higher performing machines.

 

Slot Operations
Net Revenue to EGT (in millions)  Q3:13   Q3:12   Y/Y ∆ 
Cambodia (1)  $3.3   $3.2    2%
Philippines  $0.8   $0.9    -10%
Consolidated  $4.1   $4.1    -1%

             
WUD (2)  Q3:13   Q3:12   Y/Y ∆ 
Cambodia (1)  $126   $175    -28%
Philippines  $73   $74    -1%
Consolidated  $108   $132    -18%

             
EGM Seats in Operation  9/30/13   9/30/12   Y/Y  
Cambodia (1)   1,133    839    35%
Philippines   565    581    -3%
Consolidated   1,698    1,420    20%

 

(1)Includes Dreamworld Poipet, which operates under a machine operation and participation agreement.
(2)Represents WUD for the Company’s slot machine operations. It excludes EGM seats in operation during venue soft open periods and applies revenue recognized on a cash basis in the calculation of WUD for venues for which revenues are recognized on a cash basis. During the third quarter of 2012, one venue in the Philippines recognized revenue on a cash basis. There were no material differences to average WUD figures for this period had these seats been included in the WUD calculations.

 

Casino operations, which comprised Dreamworld Pailin, contributed $432,000 to total gaming revenue for the third quarter of 2013, up from $340,000 in the prior year period and down from $907,000 in the second quarter of 2013. The quarterly sequential decline was due to lower player traffic levels as the Company decreased the use of high-cost tour group promoters during the period. Operating expense for Dreamworld Pailin was $703,000 for the third quarter of 2013, down from $1.2 million in the second quarter of 2013 due to cost reduction initiatives and lower player traffic. The full impact of these cost reduction initiatives is expected to be realized late in the fourth quarter of 2013.

 

- more –

 

 
 

 

Entertainment Gaming Asia Reports Q3 2013 Results, 11/5/2013 page 4

 

Revenue from gaming products, which comprised the manufacture and sale of gaming chips and plaques, was $1.1 million in the third quarter of 2013, down from $1.7 million in the third quarter of 2012. The third quarter of 2013 was comprised solely of reorders from the Company’s growing customer base compared to the prior year period, which primarily included a $1.6 million order for a large rebranding for an existing customer. Given the ramping up of the new production facilities and further efforts to enhance production capacity and response time for large orders, the third quarter of 2013 results were not representative of the new cost structure for the Dolphin operations. The Company expects to achieve full efficiencies and a normalized cost structure for these operations in the next one to two quarters.

 

Entertainment Gaming Asia reported adjusted EBITDA of $1.8 million in the third quarter of 2013 compared to $2.1 million in the prior year period.

 

The Company reported a net loss from continuing operations of $309,000, or $0.01 per share, on a weighted average diluted share count of approximately 30.0 million in the third quarter of 2013. This compared to a net loss from continuing operations of $103,000 on a weighted average diluted share count of approximately 29.9 million for the third quarter of 2012.

 

The increase in net loss from continuing operations was primarily the result of lower slot operations revenue from NagaWorld, lower revenue and ramping up of production efficiencies for the gaming products division and foreign currency losses compared to gains in the prior year period. This negative differential in foreign exchange of approximately $94,000 was due to the strengthening of the U.S. dollar compared to foreign currencies in the markets in which the Company operates. The increase in net loss from continuing operations was partially offset by higher gross profit for the Company’s Philippine slot operations primarily due to an increase in fully depreciated gaming assets and slightly lower operating expenses in the third quarter of 2013.

 

Entertainment Gaming Asia is hosting a conference call and simultaneous webcast at 8:30 a.m. ET today, November 5, 2013, both of which are open to the general public. The conference call number is 800/734-4208 or 212/231-2919. Questions and answers will be reserved for call-in analysts and investors. Interested parties may also access the live call on the Internet at www.EGT-Group.com. Please allow 15 minutes to register and download and install any necessary software. Following its completion, a replay of the call can be accessed for thirty days on the Internet at www.EGT-Group.com.

 

About Entertainment Gaming Asia Inc.

Entertainment Gaming Asia Inc. (NASDAQ: EGT) is a leading gaming company in Pan-Asia engaged in the development and operation of casinos and gaming venues in the Indo-China region under its “Dreamworld” brand as well as the leasing of electronic gaming machines on a revenue sharing basis to the gaming industry.  The Company also manufactures and sells RFID and traditional gaming chips and plaques to major casinos under its “Dolphin” brand.  For more information please visit www.EGT-Group.com.

 

- more –

 

 
 

 

Entertainment Gaming Asia Reports Q3 2013 Results, 11/5/2013 page 5

 

Forward Looking Statements

This press release contains forward-looking statements concerning Entertainment Gaming Asia within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Those forward-looking statements include statements regarding expectations for the Company’s slot operations business model, the earnings of the Pailin and Poipet gaming projects, the ability to reduce operating expenses for its casino operations in Pailin and otherwise realize the intended benefits of the strategic refocusing of its operations in Pailin, growth of the gaming industry in Asia, the Company’s ability to secure new casino and gaming projects and fund those projects, expectations for the Company’s gaming chips and plaques operations, the expected benefits from the relocation of the gaming chips and plaques operations to Hong Kong, the ability to expand its gaming products offerings and the prospects for the expanded customer base for the Company’s gaming chips and plaques. Such statements are subject to certain risks and uncertainties, and actual circumstances, events or results may differ materially from those projected in such forward-looking statements. Factors that could cause or contribute to differences include, but are not limited to, risks related to the Company’s ability to place gaming machines at significant levels and generate the expected amount of net win from the gaming machines placed, identify and implement successful marketing and promotional strategies at the Company’s casino and gaming projects and identify and successfully develop additional projects in the Indo-China region, acquire additional capital as and when needed, ability to obtain the needed approval by certain customers from local gaming authorities to continue their purchase of gaming chips and plaques from the Hong Kong facility on a timely basis or at all, identify and implement successful marketing and promotional strategies and obtain and fulfill significant purchase orders from the customers for the Company’s gaming chips and plaques, adapt to potential changes in gaming policies and political stability in the countries in which the Company operates and those other risks set forth in the Company’s annual report on Form 10-K for the year ended December 31, 2012 filed with the SEC on March 28, 2013 and subsequently filed quarterly reports on Form 10-Q. The Company cautions readers not to place undue reliance on any forward-looking statements. The Company does not undertake, and specifically disclaims any obligation to update or revise such statements to reflect new circumstances or unanticipated events as they occur.

 

- financial tables follow -

 

 
 

 

Entertainment Gaming Asia Reports Q3 2013 Results, 11/5/2013 page 6

 

Entertainment Gaming Asia Inc.

Consolidated Statements of Comprehensive Income

(Unaudited)

 

   Three-Month Periods
Ended September 30,
   Nine-Month Periods Ended
September 30,
 
(amounts in thousands, except per share data)   2013    2012   2013   2012 
Revenues:                
Gaming operations, gross  $4,546   $4,480   $15,505   $14,634 
Less: promotional allowances                
Gaming operations, net   4,546    4,480    15,505    14,634 
Gaming products   1,106    1,718    2,695    3,228 
Total revenues   5,652    6,198    18,200    17,862 
                     
Operating costs and expenses:                    
Cost of gaming operations                    
Gaming equipment depreciation   1,175    1,228    3,580    3,516 
Casino contract amortization   613    617    1,851    1,847 
Other gaming related intangibles amortization   63    63    189    189 
Other operating costs   1,182    1,051    4,672    2,526 
Cost of gaming products   1,131    1,526    3,172    2,756 
Selling, general and administrative expenses   1,558    1,491    4,614    4,712 
Stock-based compensation expenses   109    123    554    675 
Gain on dispositions of assets       (2)       (31)
Impairment of assets       42        114 
Product development expenses   51    87    206    273 
Depreciation and amortization   51    77    128    168 
Total operating costs and expenses   5,933    6,303    18,966    16,745 
                     
(Loss)/income from continuing operations   (281)   (105)   (766)   1,117 
                     
Other (expense)/income:                    
Interest expense and finance fees   (1)   (20)   (5)   (109)
Interest income       4    4    32 
Foreign currency (losses)/gains   (39)   55    (228)   269 
Other income/(expense)   1    (3)   11    22 
Total other (expense)/income   (39)   36    (218)   214 
                     
(Loss)/income from continuing operations before income tax expense   (320)   (69)   (984)   1,331 
                     
Income tax benefit/(expense)   11    (34)   (38)   (124)
                     
Net (loss)/income from continuing operations   (309)   (103)   (1,022)   1,207 
Net income/(loss) from discontinued operations, net of tax       146    (2,080)   292 
                     
Net (loss)/income  $(309)  $43   $(3,102)  $1,499 
                     
Basic and diluted earnings per share:                    
(Loss)/earnings from continuing operations  $(0.01)  $   $(0.03)  $0.04 
(Loss)/earnings from discontinued operations, net of tax  $   $   $(0.07)  $0.01 
(Loss)/earnings  $(0.01)  $   $(0.10)  $0.05 
                     
Weighted average common shares outstanding                    
Basic   30,025    29,926    30,024    29,915 
Diluted   30,025    29,926    30,024    30,793 

  

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Entertainment Gaming Asia Reports Q3 2013 Results, 11/5/2013 page 7

 

Entertainment Gaming Asia Inc.

Consolidated Balance Sheets

 

   September 30,
2013
   December 31,
2012
 
(amounts in thousands, except per share data)  (Unaudited)     
ASSETS        
Current assets:        
Cash and cash equivalents  $4,640   $10,365 
Accounts receivable, net   1,390    1,841 
Other receivables   461    112 
Inventories   1,443    2,047 
Prepaid expenses and other current assets   310    387 
Total current assets   8,244    14,752 
           
Gaming equipment, net   9,275    9,724 
Casino contracts   6,068    7,982 
Property and equipment, net   9,170    6,170 
Goodwill   362    380 
Intangible assets, net   990    1,253 
Contract amendment fees   261    342 
Deferred tax assets       201 
Prepaids, deposits and other assets   2,646    2,914 
Total assets  $37,016   $43,718 
           
LIABILITIES AND STOCKHOLDERS' EQUITY          
Current liabilities:          
Accounts payable  $557   $3,636 
Amount due a related party   20     
Accrued expenses   1,749    2,619 
 Income tax payable   (26)    
Customer deposits and other current liabilities   853    656 
Total current liabilities   3,153    6,911 
           
Other liabilities   750    1,078 
Deferred tax liability   137    137 
Total liabilities   4,040    8,126 
           
Stockholders’ equity:          
Common stock, $.001 par value, 75,000,000 shares authorized; 30,024,662 and 29,974,662 shares issued and outstanding, respectively   30    30 
Additional paid-in-capital   32,922    32,224 
Accumulated other comprehensive income   717    929 
(Accumulated losses)/retained earnings since January 1, 2011 ($386.1 million accumulated deficit eliminated upon quasi-reorganization)   (694)   2,408 
Total EGT stockholders’ equity   32,975    35,591 
Non-controlling interest   1    1 
Total stockholders’ equity   32,976    35,592 
Total liabilities and stockholders’ equity  $37,016   $43,718 

 

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Entertainment Gaming Asia Reports Q3 2013 Results, 11/5/2013 page 8

 

Entertainment Gaming Asia Inc.

Adjusted EBITDA from Continuing Operations

(Unaudited)

 

   Three-Month Periods
Ended September 30,
   Nine-Month Periods
Ended September 30,
 
(amounts in thousands)  2013   2012   2013   2012 
Net (loss)/income from continuing operations – GAAP  $(309)  $(103)  $(1,022)  $1,207 
Interest expense and finance fees   1    20    5    109 
Interest income       (4)   (4)   (32)
Income tax (benefit)/expense   (11)   34    38    124 
Depreciation and amortization   2,008    2,014    5,974    5,783 
Stock-based compensation expenses   109    123    554    676 
Impairment of assets       42        114 
Gain on dispositions of assets       (2)       (31)
EBITDA from continuing operations, as adjusted  $1,798   $2,124   $5,545   $7,950 

 

Adjusted EBITDA is earnings before interest, taxes, depreciation, amortization, stock-based compensation, and other non-cash operating income and expenses. Adjusted EBITDA is presented exclusively as a supplemental disclosure because management believes that it is widely used to measure the performance, and as a basis for valuation, of gaming companies. Management uses Adjusted EBITDA as a measure of the operating performance of its segments and to compare the operating performance of its operations with those of its competitors. The Company also presents Adjusted EBITDA because it is used by some investors as a way to measure a company’s ability to incur and service debt, make capital expenditures and meet working capital requirements. Gaming companies have historically reported EBITDA as a supplement to financial measures in accordance with generally accepted accounting principles in the United States (“GAAP”). Adjusted EBITDA should not be considered as an alternative to operating income as an indicator of the Company’s performance, as an alternative to cash flows from operating activities as a measure of liquidity, or as an alternative to any other measure determined in accordance with GAAP. Unlike net income/(loss), Adjusted EBITDA does not include depreciation or interest expense and,  therefore, does not reflect current or future capital expenditures or the cost of capital. The Company compensates for these limitations by using Adjusted EBITDA as only one of several comparative tools, together with GAAP measurements, to assist in the evaluation of operating performance. Such GAAP measurements include operating income, net income/(loss), cash flows from operations and cash flow data. The Company has significant uses of cash flows, including capital expenditures, interest payments, debt principal repayments, taxes and other non-recurring charges, which are not reflected in Adjusted EBITDA. Entertainment Gaming Asia’s calculation of Adjusted EBITDA may be different from the calculation methods used by other companies and, therefore, comparability may be limited.

 

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