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Goodwill and intangible assets
9 Months Ended
Sep. 30, 2013
Goodwill and Intangible Assets Disclosure [Abstract]  
Goodwill and Intangible Assets Disclosure [Text Block]
  Note 7: Goodwill and intangible assets 
   
Goodwill represents the difference between purchase cost and the fair value of net assets acquired in business acquisitions. Indefinite lived intangible assets, representing trademarks and trade names, are not amortized unless their useful life is determined to be finite. Long-lived intangible assets are subject to amortization using the straight-line method. Goodwill and indefinite lived intangible assets are tested for impairment annually as of June 30, 2013,  and more often if a triggering event occurs, by comparing the fair value of each reporting unit to its carrying value. The Company qualitatively assessed whether it was more likely than not that goodwill and indefinite lived intangibles assets impairment existed and concluded that impairment did not exist as of September 30, 2013. 
   
 
 
Goodwill
 
Balance, December 31, 2012
 
$
 
Acquisition (Note 4)
 
 
4,948
 
Balance, September 30, 2013
 
$
4,948
 
 
 
 
Estimated
 
As of 
 
 
As of
 
 
 
useful
 
September 30,
 
 
December 31,
 
 
 
life
 
2013
 
 
2012
 
Intellectual property
 
9 years
 
$
2,410
 
 
$
1,913
 
Software and website development
 
3 Years
 
 
275
 
 
 
 
Customer list
 
5 Years
 
 
159
 
 
 
 
Trademark
 
1 1/2 Years
 
 
6
 
 
 
 
Less: Accumulated amortization
 
 
 
 
(362)
 
 
 
(118)
 
Intangible assets, net
 
 
 
 
2,488
 
 
 
1,795
 
    
Estimated future annual amortization expense as of: 
 
 
 
 
 
Software and
 
 
 
 
 
 
Intellectual
 
website
 
 
 
 
Year
 
property
 
development
 
Customer list
 
Trademark
2013
 
86
 
23
 
8
 
1
2014
 
344
 
92
 
32
 
3
2015
 
344
 
92
 
32
 
2016
 
274
 
34
 
32
 
2017
 
242
 
 
32
 
Thereafter
 
803
 
 
14
 
  
On May 11, 2012, the Company entered into a Contribution and Sale Agreement (the “Sale Agreement”) with J&S Gaming, Inc. (“J&S”), and MGT Gaming for the acquisition of U.S. Patent #7,892,088, entitled “Gaming Device Having a Second Separate Bonusing Event” (“the Patent”). The Patent was recorded at its estimated fair value of $1,913 at the date of closing in exchange for $200 cash and a four (4) year warrant to purchase 350,000 shares of the Company’s common stock at an exercise price of $4.00 per share, subject to certain anti-dilution provisions (the “J&S Warrant”). Due to certain anti-dilution provisions, the J&S Warrants was recorded as a liability, and consequently “marked-to-market” to the fair value at the end of each reporting period. On May 20, 2013, the Company modified the J&S Warrant granted to eliminate the anti-dilution provision therein. The Company paid J&S Gaming $25 in cash as consideration for the modification.
 
On May 20, 2013, the Company had 403,029 warrants outstanding with a fair value of $1,164 carried as a derivative liability. The modification agreement allowed the Company to reclassify the $1,164 from a derivative liability into shareholders’ equity. During the three and nine months ended September 30, 2013, the Company recognized $nil and $605  mark-to-market loss associated with this agreement.