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Goodwill and Intangible asset
6 Months Ended
Jun. 30, 2013
Goodwill and Intangible Assets Disclosure [Abstract]  
Goodwill and Intangible Assets Disclosure [Text Block]
Note 7: Goodwill and Intangible asset
 
              Goodwill represents the difference between purchase cost and the fair value of net assets acquired in business acquisitions. Indefinite lived intangible assets, representing trademarks and trade names, are not amortized unless their useful life is determined to be finite. Long-lived intangible assets are subject to amortization using the straight-line method. Goodwill and indefinite lived intangible assets are tested for impairment annually as of June 30, 2013 and more often if a triggering event occurs, by comparing the fair value of each reporting unit to its carrying value. The Company qualitatively assessed whether it was more likely than not that goodwill and indefinite lived intangibles assets impairment existed and concluded that impairment did not exist as of June 30, 2013.
 
 
 
Goodwill
 
Balance, December 31, 2012
 
$
-
 
Acquisition (Note 4)
 
 
4,972
 
Balance, June 30, 2013
 
$
4,972
 
 
Intangible assets
 
Estimated
Useful
Life
 
As of June 
30, 2013
 
As of
December 31,
2012
 
Intellectual Property
 
9 years
 
$
1,913
 
$
1,913
 
Software and website development
 
3 Years
 
 
524
 
 
-
 
Customer list
 
5 Years
 
 
109
 
 
-
 
Trademark
 
1 1/2 Years
 
 
6
 
 
 
 
Less: Accumulated amortization
 
 
 
 
(249)
 
 
(118)
 
Intangible assets, net
 
 
 
 
2,303
 
 
1,795
 
 
Estimated future annual amortization expense as of:
 
Year
 
Intellectual
Property
 
Software and
website
development
 
Customer
list
 
Trademark
 
2013
 
 
102
 
 
91
 
 
11
 
 
1
 
2014
 
 
204
 
 
183
 
 
22
 
 
2
 
2015
 
 
204
 
 
179
 
 
22
 
 
2
 
2016
 
 
204
 
 
44
 
 
22
 
 
-
 
2017
 
 
204
 
 
-
 
 
22
 
 
-
 
Thereafter
 
 
776
 
 
-
 
 
8
 
 
-
 
 
On May 11, 2012, the Company entered into a Contribution and Sale Agreement (the “Sale Agreement”) with J&S Gaming, Inc. (“J&S”), and MGT Gaming, Inc. (“MGT Gaming”) for the acquisition of U.S. Patent #7,892,088, entitled “Gaming Device Having a Second Separate Bonusing Event” (“The Patent”). The Patent acquired was recorded at its estimated fair value of $1,913 at the date of closing in exchange for $200 cash and a four (4) year warrant to purchase 350,000 shares of the Company’s Common stock at an exercise price of $4.00 per share, subject to certain anti-dilution provisions (the “Warrants”). Due to certain anti-dilution provisions, the Warrants are recorded as a liability, and consequently “marked-to-market” to the fair value at the end of each reporting period. On May 20, 2013, the Company modified the Warrant granted to J&S Gaming to eliminate the anti-dilution provision in the Warrant. The Company paid the holder $25 in cash consideration for the modification. On May 20, 2013, the Company had 403,029 warrants outstanding with a fair value of $1,164 carried as a derivative liability. The signed modification agreement allowed the Company to reclassify the $1,164 from derivative liability into shareholders’ equity. During the three and six months ended June 30, 2013, the Company recognized a $605 mark-to-market loss and a $363 mark-to-market loss associated to this agreement.