10-K 1 thq10-k3312012.htm THQ 10-K 3.31.2012
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549
____________________________________________________________________________

FORM 10-K
(Mark One)
x ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For the fiscal year ended March 31, 2012
OR
o TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
For the transition period from
            to            
Commission file number 0-18813
________________________________________________________________________
THQ INC.
(Exact Name of Registrant as Specified in Its Charter)
Delaware
 
13-3541686
(State or Other Jurisdiction of Incorporation or Organization)
 
(I.R.S. Employer Identification No.)
 
 
 
29903 Agoura Road
 
 
Agoura Hills, CA
 
91301
(Address of principal executive offices)
 
(Zip Code)
Registrant's telephone number, including area code: (818) 871-5000
___________________________________________________________________________
Securities registered pursuant to Section 12(b) of the Act:
Title of each class:
 
Name of each exchange on which registered:
Common Stock, $.01 par value
 
The NASDAQ Stock Market LLC
Preferred Stock Purchase Rights
 
The NASDAQ Stock Market LLC
Securities registered pursuant to Section 12(g) of the Act: None
____________________________________________________________________________

Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes o No R

Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes o No R

Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes R No

Indicate by check mark whether the registrant has submitted electronically and posted on its corporate Web site, if any, every Interactive Data File required to be submitted and posted pursuant to Rule 405 of Regulation S-T (§ 232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit and post such files). Yes R No o

Indicate by check mark if disclosure of delinquent filers pursuant to Item 405 of Regulation S-K (§ 229.405 of this chapter) is not contained herein, and will not be contained, to the best of the registrant's knowledge, in definitive proxy or information statements incorporated by reference in Part III of this Form 10-K or any amendment to this Form 10-K. o

Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting company. See definitions of "large accelerated filer," "accelerated filer" and "smaller reporting company" in Rule 12b-2 of the Exchange Act.
Large accelerated filer o
Accelerated filer R
Non-accelerated filer o
(Do not check if a smaller reporting company)
Smaller reporting company o
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Act). Yes o No R

The aggregate market value of the voting and non-voting common equity held by non-affiliates, computed by reference to the price at which the common equity was last sold, as of the last business day of the registrant's most recently completed second fiscal quarter, October 1, 2011, was approximately $118.3 million.

The number of shares outstanding of the registrant's common stock as of June 1, 2012 was approximately 68,517,738.

DOCUMENTS INCORPORATED BY REFERENCE
The registrant's 2012 Proxy Statement is incorporated by reference into Part III herein.

   


 



THQ INC. AND SUBSIDIARIES
INDEX TO ANNUAL REPORT ON FORM 10-K
FILED WITH THE SECURITIES AND EXCHANGE COMMISSION
FOR THE FISCAL YEAR ENDED MARCH 31, 2012
ITEMS IN FORM 10-K


 
 
PAGE
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 


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FORWARD-LOOKING STATEMENTS

The statements contained in this Annual Report on Form 10-K ("10-K") that are not historical facts may be "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. Such statements include, but are not limited to, statements regarding industry prospects, our future economic performance including anticipated revenues and expenditures, restructuring activities, results of operations or financial position, and other financial items, our business plans and objectives, including our intended product releases, and may include certain assumptions that underlie the forward-looking statements. We generally use words such as "anticipate," "believe," "could," "estimate," "expect," "forecast," "future," "intend," "may," "plan," "positioned," "potential," "project," "scheduled," "set to," "subject to," "upcoming" and other similar expressions to help identify forward-looking statements. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries and are based upon management's current beliefs and certain assumptions made by management. Our business and such forward-looking statements are subject to risks and uncertainties that may affect our future results. For a discussion of our risk factors, see "Item 1A. Risk Factors." The forward-looking statements contained herein speak only as of the date on which they were made, and, except as required by law, we disclaim any obligation to update any forward-looking statements to reflect events or circumstances after the date of this 10-K.

All references to "we," "us," "our," "THQ," or the "Company" in this 10-K mean THQ Inc. and its subsidiaries. Most of the properties and titles referred to in this 10-K are subject to trademark protection.

PART I

Item 1.  Business

Introduction

We are a leading worldwide developer and publisher of interactive entertainment software focused on the core gamer on all popular game systems, including:
home video game consoles such as the Microsoft Xbox 360 and Xbox 360 Kinect (collectively referred to as "Xbox 360"), Nintendo Wii ("Wii"), and Sony PlayStation 3 ("PS3");
handheld platforms such as the Nintendo DS, DSi and 3DS (collectively referred to as "DS"), and Sony PlayStation Portable ("PSP");
wireless devices based on the Apple iOS (including the iPhone, iTouch and iPad), Google Android, and Windows Mobile platforms;
personal computers ("PCs"), including games played online; and
the Internet, including on social networking sites such as Facebook.

In addition to titles published on the wireless devices noted above, we also develop and publish titles (and supplemental downloadable content) for digital distribution via Microsoft's Xbox LIVE Marketplace ("Xbox LIVE") and Xbox LIVE Arcade ("XBLA") and Sony's PlayStation Network ("PSN"), as well as digitally offer our PC titles through online download stores and services such as Amazon, OnLive, Origin, and Valve.
 
Our titles span multiple categories, including action, adventure, fighting, role-playing, simulation, and strategy.  We have created, licensed and acquired a group of highly recognizable brands, which we market to a variety of consumer demographics ranging from products targeted at core gamers to products targeted to mass market.  Our portfolio of key franchises currently includes:
games based on our owned intellectual properties including Company of Heroes, Darksiders, Homefront, inSANE, and Saints Row and new properties in development by Patrice Désilets and Turtle Rock Studios; and
core games based on licensed properties such as Games Workshop's Warhammer 40,000 universe, Metro, and World Wrestling Entertainment ("WWE").

We develop our products using both internal and external development resources. Our internal resources consist of producers, game designers, software engineers, artists, animators and game testers located within our internal development studios and corporate headquarters. External development resources consist of third-party software developers and other independent resources such as artists, voice-over actors and composers.

Our global sales network includes offices throughout North America, Europe and Australia. In the U.S. and Canada, we market and distribute games directly to mass merchandisers, consumer electronic stores, discount warehouses and other national retail chain stores. Internationally, we market and distribute games on a direct-to-retail basis in the territories where we have a direct

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sales force and to a lesser extent, in the territories where we do not have a direct sales force, third parties distribute our games. We also globally market and distribute games digitally via the Internet and through high-end wireless devices, such as the iPhone, iTouch and iPad.

We were originally incorporated in New York in 1989 as Trinity Acquisition Corporation, which changed its name in 1991 to T.HQ, Inc. following a merger with THQ, Inc., a California corporation. We were reincorporated in Delaware as THQ Inc. in 1997. Our principal executive offices are located at 29903 Agoura Road, Agoura Hills, California 91301, and our telephone number is (818) 871-5000. Our Internet address is http://www.thq.com.

Fiscal Periods

We report our fiscal year on a 52/53-week period with our fiscal year ending on the Saturday nearest March 31. For simplicity, all fiscal periods in our consolidated financial statements and accompanying notes are presented as ending on a calendar month end. Our current fiscal year ending March 31, 2013 and the fiscal years ended March 31, 2012, 2011 and 2010 contain the following number of weeks:
Fiscal Period
 
Number of Weeks
 
Fiscal Period End Date
Year ending March 31, 2013 ("fiscal 2013")
 
52 weeks
 
March 30, 2013
Year ended March 31, 2012 ("fiscal 2012")
 
52 weeks
 
March 31, 2012
Year ended March 31, 2011 ("fiscal 2011")
 
52 weeks
 
April 2, 2011
Year ended March 31, 2010 ("fiscal 2010")
 
53 weeks
 
April 3, 2010

Our Strategy

Our strategy is to develop a select number of titles with a significant digital component targeted at the core gamer. Our goal is to build franchises over time, by delivering a high-quality gaming experience, building a dedicated community around the title, and delivering a significant level of online services and digital content. Our focus is on building franchises based primarily on our owned intellectual properties such as Saints Row, Homefront, and new properties in development by Patrice Désilets and Turtle Rock Studios. We intend to launch new intellectual properties on new platforms as they emerge. Our current focus does not include casual games on social networks or handheld devices.

During fiscal 2012, we made a number of changes to our organization and product lineup. We discontinued a number of titles in our product pipeline that did not fit our strategic objectives, thus reducing future product development expenses. We reduced the number of internal development studios from eleven to five. We exited markets, sold or reconfigured games and product lines that did not meet internal profitability thresholds or were no longer central to our strategy. We negotiated with our kids' and movie-based licensors to reduce our future license commitments. We reduced costs and headcount in our corporate and global publishing organizations as well as our studios impacted by the changes in our product line-up. In January 2012, we implemented a plan of restructuring in order to better align our operating expenses with the lower expected revenues under the updated strategy. In connection with this realignment, we significantly reduced other future product development expenditures which do not align with our current strategy. The majority of the restructuring was completed by March 31, 2012. We expect remaining severance amounts of $5.0 million to be paid by September 30, 2012. These actions will have reduced headcount by approximately 370 people.

Consistent with our strategy, on June 1, 2012, we entered into an agreement to transfer our license to develop future games based on the Ultimate Fighting Championship ("UFC"). After the write-off of the capitalized software development related to the UFC game currently under development, we estimate that this will result in a small gain. We also expect this action to result in the closure of the studio developing the UFC game, which could result in additional cash charges of up to $1.1 million related to severance, up to $1.3 million in cash charges related to leased facilities and non-cash charges of up to $0.5 million related to long-lived assets. For additional information, refer to "Note 22Subsequent Events" in the notes to the consolidated financial statements included in Part II, Item 8 for further information.

Our Industry

The interactive entertainment software industry includes the economic sector involved with the development, marketing and sale of video, PC and online games. It encompasses dozens of job disciplines and employs thousands of people worldwide. Video games are a mainstream entertainment choice for both children and adults. According to the "2011 Essential Facts About the Computer and Video Game Industry" published by the Entertainment Software Association, 72% of American households play

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games; the average gamer is 37 years old and has been playing for 12 years; and 42% of all players are women.

The first modern video game platform was introduced by Nintendo in 1985. Since then, advances in technology have resulted in continuous increases in the processing power of the chips that power both the consoles and PC. Today's major video game consoles, the PS3, Xbox 360 and Wii, are not simply gaming platforms, but also function as multimedia hubs that can deliver high-quality digital movies and television programs. These consoles all have Internet connectivity, allowing players to play online against other players and to download games and content directly from the Internet to the gaming console. Video games are also played on PCs that contain powerful graphics cards, and on advanced handheld devices such as the PSP and DS. Additionally, both online gaming and mobile and tablet gaming have become popular platforms for video game players over the last several years and are expected to be fast growing segments of our business. We believe that the ongoing transition to the digital delivery of games represents a beneficial change to our business. Digital delivery in all of its forms allows for consumers to easily sample games before buying them; allows for a reduction in piracy due to the persistent internet connection in the game, and allows for direct opportunities to interact with our consumers and offer them new products and services. Accordingly, we plan to continue integrating a digital component into our franchises where applicable, thus creating an ecosystem which we believe will retain consumers and generate increased revenues.

Our Products

We primarily develop, market and sell video games and other interactive software and content for play on console platforms, handheld platforms, mobile devices, PCs and online. The following products generated 10% or more of our net sales, before the impact of changes in deferred net revenue, during the respective fiscal years:
in fiscal 2012, Saints Row: The Third, WWE '12;
in fiscal 2011, Homefront, uDraw, UFC Undisputed 2010, and WWE SmackDown vs. Raw 2011; and
in fiscal 2010, UFC 2009 Undisputed and WWE SmackDown vs. Raw 2010.

Our games are based on intellectual property that is either wholly-owned by us or licensed from third parties under extended terms. We develop our games using both internal development resources and external development resources working for us pursuant to contractual agreements. Whether a game is developed internally or externally, upon completion of development we extensively play-test each game, and if required, send the game to the platform manufacturer (Microsoft, Nintendo or Sony) for its review and approval. Our console-based and handheld-based video games are manufactured for us by the platform manufacturers (or their authorized vendors). We then market and distribute our games for sale throughout the world.

Creating and Acquiring Our Intellectual Property

Our business process begins with an idea. Inspiration for our interactive entertainment software comes from many sources—from our internal studios, our external studio partners, and from existing intellectual properties that we either license or acquire.

We create and acquire new intellectual properties that we own. We refer to these properties as our "owned intellectual property[ies]". Our owned intellectual property is generally created by one of our development studios or by a third-party developer with whom we contract. We have also acquired intellectual properties from other publishers or developers. The titles we create based on our owned intellectual properties may contain certain licensed content, such as music or rights to use a name or object (such as a brand-name vehicle). In this case, we enter into a license agreement with the content owner and pay either a fixed fee or royalty for the use of such content. Our owned intellectual properties include: Company of Heroes, Darksiders, Homefront, Red Faction, Saints Row, and new properties in development by Patrice Désilets and Turtle Rock Studios.

In addition to creating and acquiring our owned intellectual properties, certain of our titles are based upon licensed properties that have attained a high level of consumer recognition or acceptance. We have a relationship with Games Workshop and create games based on their Warhammer 40,000 universe and we have a relationship with WWE and create games based on their content. These intellectual property licenses generally grant us the exclusive use of the property for specified titles, on specified platforms and for a specified license term. The licenses are of varying duration, and we pay royalties to our property licensors generally based on our net sales of the title that includes the licensor's intellectual property. We typically advance payments against minimum guaranteed royalties over the license term. Royalty rates are generally higher for properties with proven popularity and less perceived risk of commercial failure.

Prior to June 1, 2012, we had a relationship with Zuffa, LLC to create games based on their UFC content. For further information related to the transfer of this license, refer to "Note 22Subsequent Events" in the notes to the consolidated financial statements included in Part II, Item 8 for further information.

Developing Our Products

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We develop our products using both internal and external development resources. The internal resources consist of producers, game designers, software engineers, artists, animators and game testers. The external development resources consist of third-party software developers and other independent resources such as artists, voice-over actors and composers.

We make the decision as to which development resources to use based upon the creative and technical challenges of the product, including whether the intellectual property being developed into a game is licensed, an original concept that we created, or an original concept created by a third-party developer. Once we determine where a product will be developed, our product development team oversees the internal or external resources in its design, technical assessment and construction of each game.

The development cycle for a new game depends on the platform and the complexity and scope of the game. Our development cycles generally range from 9 to 36 months. This requires that we assess whether there will be adequate retailer and consumer demand for a game and its platform well in advance of its release.

The investments in our product development, prior to when a game reaches technological feasibility, and other non-capitalizable costs, are recorded as product development expenses in our consolidated statements of operations. In fiscal 2012, fiscal 2011, and fiscal 2010, we had product development expenses, net of amounts capitalized, of $89.5 million, $79.4 million, and $87.2 million, respectively. These amounts include severance paid to product development staff and related charges under our business realignments totaling $12.3 million, $1.7 million, and $0.7 million in fiscal 2012, fiscal 2011, and fiscal 2010, respectively.

Upon completion of development, each game is extensively play-tested to ensure compatibility with the appropriate hardware systems and configurations, and to minimize the number of bugs and other defects found in the products. If applicable, we also send the game to the manufacturer for its review and approval. To support our products after release, we provide online access to our customers on a 24 hour basis as well as operator help lines during regular business hours. The customer support group tracks customer inquiries, and we use this data to help improve the development and production processes.

Manufacturing Our Products

Our console-based and handheld-based video games are manufactured for us by the platform manufacturers or their authorized vendors. We contract with various DVD replicators for the manufacturing of our PC products.

The platform game manufacturing process begins with our placing a purchase order with a manufacturer. We then send the approved software code to the manufacturer (together with related artwork, user instructions, warranty information, brochures and packaging designs) for manufacturing. We order product units to meet the anticipated requirements of our customers, based upon our sales forecasts for a game. We do not manufacture our products ourselves, and we typically do not carry significant amounts of inventory to meet rapid delivery requirements of customers or to assure ourselves of a continuous allotment of goods from manufacturers. At the time our product unit orders are filled by the manufacturer, we typically become responsible for the costs of manufacturing and the applicable per unit royalty on such units, even if the units do not ultimately sell.

We are required by our platform licenses to provide a standard defective product warranty on all of the products sold. Generally, we are responsible for resolving, at our own expense, any warranty or repair claims. We have not experienced any material warranty claims, but there is no guarantee that we will not experience such claims in the future.

Marketing Our Products

Our marketing plans vary significantly by title and by target demographic but generally consist of a three-pronged media plan encompassing TV, print and online advertising. Some of our campaigns also include billboard advertising, event sponsorship, in-theater advertising and radio placements. Retail or channel marketing efforts for our games include pre-sell give-aways, displays and/or demonstrations at retailer-specific trade shows, and cooperative retail advertising campaigns.

We continue to take a more aggressive approach in what we term the "connected marketing" space. This includes how we build our brand in the online space via editorial opportunities; screen shot, trailer and other game content releases online; advertising; official game websites; and community outreach and management. Social media sites have grown in both their popularity and influence within our diverse target demographic. This new consumer immersion in social media has allowed us to create new ways to drive brand awareness and purchase intent via a medium that is both relevant and authentic to our target demographics' acquisition of information. Game trial, through consumer demos released at retail or online, or game demos available at kiosks stationed at sports or other entertainment events, has been a key driver of consumer demand for several of our core games. We believe the move toward digital distribution will provide consumers with multiple methods to sample products digitally (at lower prices) before committing to a purchasing decision, which could potentially drive increased consumer awareness and adoption of

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our products.

Publicity is another key driver of awareness for our portfolio, as well as for THQ, as a publicly-held company. We maintain strong relationships with a broad group of business, consumer, entertainment and games enthusiast reporters across the globe, working closely to secure positive editorial coverage across broadcast, print and online editorial outlets.

Distributing and Selling Our Products

In North America, our products are primarily sold directly to mass merchandisers, consumer electronics stores, discount warehouses and national retail chain stores. Our products are also sold to smaller, regional retailers, as well as distributors who, in turn, sell our products to retailers that we do not service directly, such as grocery and drug stores. Our North American sales activities are conducted by THQ sales representatives throughout the U.S., as well as by our representatives in Canada and Mexico.

Our international publishing activities are conducted via our offices throughout North America, Europe, and Australia. Our international offices market and distribute to direct-to-retail customers and through distributors in both their home territories and collectively, to over 80 territories outside of the U.S.

We utilize electronic data interchange with most of our major customers in order to (i) efficiently receive, process, and ship customer product orders, and (ii) accurately track and forecast sell-through of products to consumers in order to determine whether to order additional products from the manufacturers. We believe that the direct relationship model we use allows us to better manage inventory, merchandise and communications. We ship all of our products to our North American customers from warehouses located in Michigan, and we ship most of our products to our international customers from warehouses located throughout Europe and Australia.

As discussed in Part II—Item 7, "Management's Discussion and Analysis of Financial Condition and Results of Operations," we typically only allow returns for our PC products; however, we may decide to provide price protection or allow returns for our video games after we analyze: (i) inventory remaining in the retail channel, (ii) the rate of inventory sell-through in the retail channel, and (iii) our remaining inventory on hand. We maintain a policy of giving credits for price protection and returns, but we do not give cash refunds.

We also globally distribute games and content digitally via the Internet through PSN, Xbox LIVE, XBLA, and websites such as Amazon, OnLive, Origin, and Valve, and through high-end wireless devices, such as the iPhone, iTouch, and iPad. Publishers are delivering a growing amount of games, downloadable content and product add-ons by direct digital download through the Internet and gaming consoles. We believe that much of the growth in our industry will come via online distribution methods, including multi-player online games (both subscription and free-to-play), free-to-play micro-transaction based games, paid downloadable content ("DLC") and digital downloads of full games. Accordingly, we plan to continue integrating a digital strategy into our franchises where applicable, thus creating an ecosystem which we believe will retain consumers and generate increased revenues.

Platform License Agreements

Before we can develop, market, or sell video games on a console or handheld platform, we must enter into a license agreement with the manufacturer of such platform. The current "platform manufacturers" are Microsoft, Nintendo and Sony. Each of these platform license agreements allows us a non-exclusive right to use, for a fixed term and in a designated territory, technology that is owned by the platform manufacturer in order to publish our games on such platform. We are currently licensed to publish, in most countries throughout the world, titles on Xbox 360; PS3, PlayStation 2, and PSP; and the Wii and DS. Additionally, we are authorized to develop and publish online content compatible with each console that utilizes online content. As each platform license expires, if we intend to continue publishing games on such platform, we must enter into a new agreement or an amendment with the platform manufacturer to extend the term of the agreement. Certain agreements, such as the licenses with Sony for the PS3 and with Microsoft for the Xbox 360, automatically renew each year unless either party gives notice by the applicable date that it intends to terminate the agreement.

Our platform licenses require that each title be approved by the applicable platform manufacturer. The platform manufacturers have the right to review, evaluate and approve a prototype of each title and the title's packaging and marketing materials. Once a title is developed and has been approved by the platform manufacturer, except for online content, the title is manufactured solely by such platform manufacturer or its designated vendor. The licenses establish the payment terms for the manufacture of each cartridge or disc made, which generally provide for a charge for every cartridge or disc manufactured, and also establish a royalty rate for delivery of online content compatible with such manufacturer's platform. The amounts charged by the platform manufacturers for both console discs and handheld cartridges include a manufacturing, printing and packaging fee as well as a royalty for the use of the platform manufacturer's name, proprietary information and technology, and are subject to adjustment by

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the platform manufacturers at their discretion.

The platform license agreements also require us to indemnify the platform manufacturers with respect to all loss, liability and expense resulting from any claim against the platform manufacturer involving the development, marketing, sale, or use of our games, including any claims for copyright or trademark infringement brought against the platform manufacturer. Each platform license may be terminated by the platform manufacturer if a breach or default by us is not cured after we receive written notice from the platform manufacturer, or if we become insolvent. Upon termination of a platform license for any reason other than our breach or default, we have a limited period of time to sell any existing product inventory remaining as of the date of termination. The length of this sell-off period varies between 90 and 180 days, depending upon the platform agreement. We must destroy any such inventory remaining after the end of the sell-off period. Upon termination as a result of our breach or default, we must destroy any remaining inventory within a minimum number of days as specified by the platform manufacturer.

Seasonality; Deferral of Revenue

The interactive entertainment software industry is highly seasonal, with sales typically significantly higher during the third quarter of our fiscal year, due primarily to the increased demand for interactive games during the year-end holiday buying season. Additionally, our net sales are impacted by the deferral and/or recognition of revenue from the sale of titles for which the online service is more-than-inconsequential to the overall functionality of the game and for which we have a continuing involvement. Such deferrals are recognized ratably over the estimated service period, generally six months, beginning the month after initial sale. As a result, the quarter in which we generate the highest shipping volume may be different than the quarter in which we recognize the highest amount of net sales. Our results can also vary based on a number of factors, including title release dates, consumer demand for our products, market conditions and shipment schedules.

Major Customers

Our largest customers worldwide include Best Buy, COKeM, GameStop, Target and Wal-Mart. We also sell our products to other national and regional retailers, discount store chains, specialty retailers and distributors. Excluding the impact of changes in deferred net revenue, GameStop and Wal-Mart each accounted for more than 10% of our gross sales in fiscal 2012. In fiscal 2011 we entered into two new "supplier" agreements with Wal-Mart, which includes both Wal-Mart and Sam's stores (one for our console products and one for our PC products). The supplier agreements address certain standard terms and conditions, such as payment terms, between us and Wal-Mart; however, the agreements do not contain any commitment for Wal-Mart to purchase, or for us to sell, any minimum level of products. We do not have any agreements with GameStop. With respect to both Wal-Mart and GameStop, as well as our other customers, the customer submits a purchase order for each purchase request, and that purchase order contains basic pricing and delivery terms for such purchase. None of the purchase orders individually, with any customer, accounted for more than 10% of the Company's consolidated net sales for fiscal 2012. A substantial reduction in purchases, termination of purchases, or business failure by any of our largest customers could have a material adverse effect on us.

Competition

As a publisher of interactive entertainment software, we consider ourselves to be part of the entertainment industry. At the most fundamental level, our products compete with other forms of entertainment, such as motion pictures, television, music, Internet and online services for the leisure time and discretionary spending of consumers. Our primary competition for sales of video games comes from Microsoft, Nintendo and Sony, each of which is a large developer and publisher of software for its own platforms, as well as other publishers and developers of interactive entertainment software, such as Activision/Blizzard, Electronic Arts, Sega, Take-Two Interactive Software, and Ubisoft. Additionally, certain large intellectual property owners, such as Disney, Viacom, and Warner Bros. have established video game units to develop and publish games based upon certain of the properties they own. In recent years, our competition has expanded to include online publishers of interactive entertainment, such as Zynga.

In addition to competing for video game sales, we compete for licenses and brand-name recognition, access to distribution channels, and effectiveness of marketing and price. We also face competition from our competitors for the services of talented video game producers, artists, engineers and other employees.

Employees

As of March 31, 2012, we employed approximately 1,088 people, of whom over 402 were outside the United States. We believe that our ability to attract and retain qualified employees is a critical factor in the successful development and exploitation of our products and that our future success will depend, in large measure, on our ability to continue to attract and retain qualified employees. None of our employees are represented by a labor union or covered by a collective bargaining agreement and we consider our relations with employees to be favorable.

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Financial Information About Geographic Areas

See Part II—Item 7, "Management Discussion and Analysis of Financial Condition and Results of Operations" and "Note 20 —Segment and Geographic Information" in the notes to the consolidated financial statements included in Part II—Item 8.

Available Information

We file annual, quarterly and current reports, proxy statements and other information with the Securities and Exchange Commission ("SEC"). Our SEC filings, including our annual report on Form 10-K, quarterly reports on Form 10-Q, current reports on Form 8-K, and any amendments to those reports filed or furnished pursuant to Section 13(a) of the Exchange Act are available to the public free of charge over the Internet at our website at http://www.thq.com or at the SEC's web site at http://www.sec.gov. Our SEC filings will be available on our website as soon as reasonably practicable after we have electronically filed or furnished them to the SEC. Information contained on our website is not incorporated by reference into this 10-K. You may also read and copy any materials we file with the SEC at the SEC's Public Reference Room at 100 F Street, NE, Washington D.C. 20549. You may obtain information on the operation of the Public Reference Room by calling the SEC at 1-800-SEC-0330. You can view our Code of Business Conduct and Ethics, our Code of Ethics for Executive Officers and Other Senior Financial Officers and the charters for each of our committees of the Board of Directors free of charge on the corporate governance section of our website.

Item 1A.  Risk Factors

Our business is subject to many risks and uncertainties that may impact our future financial performance. Some of those important risks and uncertainties that may cause our operating results to vary or may materially and adversely impact our net sales, operating results and cash flows are described below. These risks are not presented in order of importance or probability of occurrence.

We have incurred operating losses during the last five fiscal years. We have restructured our business operations in order to adjust our cost structure to better align with our expected future business; however, we may continue to incur losses in the future.

We have had operating losses during the last five fiscal years. In fiscal 2012, we exited development of traditional kids' and movie-based licensed console games and revised our strategy to focus on our premium core franchises and to expand our digital revenues. As part of this business realignment, we implemented initiatives to streamline our organization and reduce our cost structure. We expect these actions to result in annualized reductions in our expenditures that will align with our expected lower levels of future net sales and thus allow us to become profitable; however, in the event our future net sales or required expenditures differ from our expectations for any reason, we may continue to incur losses in the future. In addition, there can be no assurance that we will be able to grow our net sales in future years.

We may require additional capital to fund our planned business operations.

Development of quality products requires substantial up-front expenditures and thus we expect to utilize a substantial portion of our existing cash and cash equivalents and other working capital to develop our upcoming products. In addition to our cash and cash equivalents, we have a $50.0 million credit facility that we expect to draw against in order to fund our business operations. We believe we have adequate resources to execute on our product plan and deliver our multi-year pipeline of games; however, there can be no assurance that we will be able to do so without additional capital. In the event our future net sales or required expenditures differ from our expectations for any reason, and our external liquidity sources, including our credit facility and vendor credit terms, are not sufficient to meet our operating requirements, we may need to defer and/or curtail currently-planned expenditures, cancel projects currently in development, and/or pursue additional funding or additional external sources of liquidity, which may not be available on financially attractive terms, if at all, to meet our cash needs.

Our stock currently fails to meet the Nasdaq continued listing requirements. If we fail to regain compliance with continued listing requirements, our stock may be delisted.

On January 25, 2012, we received a written notification from Nasdaq notifying us that we fail to comply with Nasdaq's Marketplace Rule 5450(a)(1) (the “Rule”) because the bid price for our common stock, over the last 30 consecutive business days, has closed below the minimum $1.00 per share requirement for continued listing. The notification had no immediate effect on the listing of our common stock. In accordance with Marketplace Rule 5810(c)(3)(A), we have a period of 180 calendar days, or until July 23, 2012, to regain compliance with the Rule. If at any time before July 23, 2012, the bid price of our common stock closes at or above $1.00 per share for a minimum of 10 consecutive business days, Nasdaq will provide written notification that we have achieved compliance with the Rule. If compliance with the Rule cannot be demonstrated by July 23, 2012, our common stock

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will be subject to delisting from The Nasdaq Global Market. In the event that we receive notice that our common stock is subject to being delisted from The Nasdaq Global Select Market, Nasdaq rules permit us to appeal any delisting determination by the Nasdaq staff to a Nasdaq hearings panel.

On June 29, 2012, at a special meeting, our stockholders will vote on a proposal to approve an amendment to our certificate of incorporation in order to effect a reverse stock split of our common stock at a ratio of one-for-three, one-for-five, or one-for-ten, such ratio and effective date to be determined in the sole discretion of the Board (the “Reverse Stock Split”). It is anticipated that the Reverse Stock Split will be effectuated on or about July 5, 2012. In the event that our stockholders fail to approve the Reverse Stock Split or if our stock price fails to increase above $1.00 per share for a minimum of ten consecutive business days following the Reverse Stock Split, or we fail to meet any of the other listing requirements in the future, we may not be able to maintain our Nasdaq listing, which could have a material adverse effect on the market for and the market price of our common stock.

We may not be able to refinance or generate sufficient cash to service and/or pay our convertible senior notes.

On August 4, 2009, we issued the convertible senior notes ("Notes"). The Notes pay interest semiannually, in arrears on February 15 and August 15 of each year and are due August 15, 2014, unless earlier converted, redeemed or repurchased. If we fail to maintain our listing with any U.S. national securities exchange, the holders of the Notes may require us to repay the principal prior to the maturity date. Our ability to make principal and interest payments on the Notes will depend on our financial and operating performance, which is subject to prevailing economic and competitive conditions and to certain financial, business and other factors beyond our control. We may be unable to refinance the Notes or maintain a level of cash flows from operating activities sufficient to permit us to pay the principal or interest on the Notes. In addition, if the Notes are converted to common stock, our current stockholders will suffer dilution in their percentage ownership.

Our operating results may be adversely impacted by worldwide economic uncertainties.

  Our products involve discretionary spending on the part of consumers. Consumers are generally more willing to make discretionary purchases, including purchases of products like ours, during periods in which favorable economic conditions prevail. As a result, our products are sensitive to general economic conditions and economic cycles. In the recent past, general worldwide economic conditions have experienced a downturn due to slower economic activity, concerns about inflation, increased energy costs, decreased consumer confidence, reduced corporate profits and capital spending, and adverse business conditions. Any continuation or worsening of the current global economic and financial conditions could materially adversely affect (i) our ability to raise, or the cost of, needed capital, (ii) our ability to properly budget and forecast for future net sales and expenditures, and (iii) demand for our current and future products. We cannot predict the timing, strength, or duration of any economic slowdown or subsequent economic recovery, worldwide, or in the video game industry.

Our business is "hit" driven. If we do not deliver "hit" games, our net sales, operating results and cash flows could suffer.
 
While many new titles are regularly introduced in our industry, increasingly, only a relatively small number of "hit" titles account for a significant portion of video game sales. It is difficult to produce high-quality products and to predict prior to production and distribution what products will be well received, even if they are well-reviewed, high-quality titles. "Hit" products published by our competitors may take a larger share of consumer spending than anticipated, which could cause our product sales to fall below expectations. Consumers may lose interest in a genre of games we produce. If we fail to develop "hit" titles, or if "hit" products published by our competitors take a larger share of consumer spending than we anticipate, our product sales could fall below our expectations, which could adversely impact our net sales, operating results and cash flows.

We will depend on a relatively small number of franchises for a significant portion of our net sales.

Because we no longer develop traditional kids' and movie-based licensed console games and have revised our strategy to focus on our premium core franchises and to expand our digital revenues, we will depend on a smaller number of franchises and titles for a significant portion of our net sales in the future. Due to this dependence on a limited number of franchises, the failure to achieve anticipated results by one or more products based on these franchises may significantly impact our business and financial results.

If our products fail to gain market acceptance, we may not have sufficient cash flow to pay our expenditures or to develop a continuous stream of new games.

Our success depends on generating net sales from existing and new products. The market for video game products is subject to continually changing consumer preferences and the frequent introduction of new products. As a result, video game

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products typically have short market lives, often less than six months. Our products may not achieve and sustain market acceptance sufficient to generate net sales to cover our costs and allow us to become profitable. If our products fail to gain market acceptance, we may not have sufficient cash flows to develop a continuous stream of new games, which we believe is essential to covering costs and achieving future profitability.

We may not be able to adequately adjust our cost structure in a timely fashion in response to a sudden decrease in demand.
 
A significant portion of our cost structure is attributable to expenditures for personnel, facilities and external development. In the event of additional declines in our current expected net sales, we may not be able to dispose of facilities, reduce personnel, terminate contracts or make other changes to our cost structure without disruption to our operations or without significant cash termination and exit costs. Management may not be able to implement such actions in a timely manner, if at all, to offset an immediate shortfall in net sales or cash flow. Moreover, reducing costs may hinder our ability to develop a sufficient number of software titles to publish in the future.

Failure to appropriately adapt to rapid technological and consumer preference changes or emerging digital channels may adversely impact our market share and our operating results.
 
Rapid technological and consumer preference changes in our industry require us to anticipate, sometimes years in advance, which technologies we must implement and take advantage of in order to make our products and services competitive and appealing to consumers. Currently, our industry is experiencing an increasing shift to online content and digitally downloaded games. We believe that much of the growth in the industry is coming from online markets and digital distribution of games, paid downloadable content ("DLC"), multi-player online games via services such as Xbox Live Arcade and free-to-play micro-transaction based games. Accordingly, we plan to continue integrating a digital component into all of our key franchises. However, if we fail to anticipate and adapt to these and other technological changes or distribution channels, our market share and our operating results may suffer. Our future success in providing online experiences and other digital content will depend upon our ability to adapt to rapidly-changing technologies, develop applications to accommodate evolving industry standards, improve the performance and reliability of our applications, as well as anticipate future consumer preferences.

Connectivity issues related to digital sales and online gameplay could impact our ability to sell and provide online services and content for our games, and could impact our net sales, operating results and cash flows.

We rely upon various third-party providers, such as Microsoft's Xbox Live, Sony's PlayStation Network, and Valve's Steam platform to provide connectivity from the consumer to our digital products and our online services. Connectivity issues could prevent customers from accessing this content and our ability to successfully market and sell our products could be negatively impacted. In addition, we could experience similar issues related to services we host on our internally managed servers. Such issues also could impact our ability to provide online services, and could negatively impact our net sales, cash flows, and operating results.

Our inability to maintain, acquire or create new intellectual property that has a high level of consumer recognition or acceptance could adversely impact our net sales, operating results and cash flows.
 
We generate a portion of our net sales from owned intellectual property and, under our business plan, expect to continue to generate net sales from our owned intellectual property. The success of our internal brands depends upon our ability to create original ideas that appeal to the core gamer. Titles based on owned intellectual property can be expensive to develop and market since they do not have a built-in consumer base or licensor support. Our inability to create new products that find consumer acceptance could negatively impact our net sales, operating results and cash flows.

Some of our products are based on intellectual property rights licensed from third parties. Failure to retain or renew such licenses, or renewals of such licenses on less advantageous terms, could cause our net sales and operating results to decline.
 
Some of our products are based on or incorporate intellectual property and other character or story rights licensed from third parties. For example, we annually release games based on our license with the WWE. These license and distribution agreements are limited in scope and time, and we may not be able to retain the licenses during the entire term or be able to renew key licenses when they expire. The loss of a significant number of intellectual property licenses or relationships with licensors could have an adverse effect on our ability to develop new products and therefore on our net sales and operating results. Additionally, the failure of intellectual property we license to be, or remain, popularly received could impact the market acceptance of those products in which the intellectual property is included. Such lack of market acceptance could result in the write-off of the unrecovered portion of minimum royalty guarantees, which could harm our business and financial results. Furthermore, competition for these licenses

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may also increase the advances, guarantees, and royalties that must be paid to the licensor.

High development costs for games which do not perform as anticipated and failure of platforms to achieve significant market penetration could result in potential impairments of capitalized software development and/or license costs, which would negatively affect our operating results.
 
Video games played on consoles and certain online-enabled games are expensive to develop. If our games do not achieve significant market penetration, we may not be able to recover our development costs, which could result in the impairment of capitalized software and/or costs, which would negatively affect our operating results.

Video game product development schedules are difficult to predict and can be subject to delays. Postponements in shipments can substantially impact our net sales, cash flows and operating results in any given quarter.
 
Our ability to meet product development schedules is impacted by a number of factors, including the creative processes involved, the coordination of large and sometimes geographically-dispersed development teams required by the complexity of our products, the need to localize certain products for distribution outside of the U.S., the need to refine our products prior to their release, and the time required to manufacture a game once it is submitted to the platform manufacturer. In the past, we have experienced development and manufacturing delays for several of our products. Failure to meet anticipated production schedules may cause a shortfall in our expected net sales and cash flow and thus cause our operating results and cash position in any given quarter to be materially different from expectations given our reduced product line-up.

We rely on external developers for the development of some of our titles.
 
Some of our games are developed by third-party developers. We do not have direct control over the business, finances and operational practices of these external developers. A delay or failure to complete the work performed by external developers has and may in the future result in delays in, or cancellations of, product releases. Additionally, the future success of externally-developed titles will depend on our continued ability to maintain relationships and secure agreements on favorable terms with skilled external developers. Our competitors may acquire the businesses of key developers or sign them to exclusive development arrangements. In either case, we would not be able to continue to engage such developers' services for our products, except for those that they are contractually obligated to complete for us. We cannot guarantee that we will be able to establish or maintain such relationships with external developers, and failure to do so could result in a negative impact on our business and financial results.
 
Defects in our game software could harm our reputation or decrease the market acceptance of our products.
 
Our game software may contain defects. In addition, because we do not manufacture our games for console platforms, we may not discover defects until after our products are in use by retail customers. Any defects in our software could damage our reputation, cause our customers to terminate relationships with us or to initiate product liability suits against us, divert our engineering resources, delay market acceptance of our products, increase our costs or cause our net sales to decline.

Our business is dependent upon the success and availability of the video game platforms on which consumers play our games.
 
We derive most of our net sales from the sale of products for play on video game platforms manufactured by third parties, such as PS3, Xbox 360, and the Wii and DS. The following factors related to such platforms can adversely impact sales of our video games and our profitability:
 
Popularity of platforms.  Since the typical development cycle for our games is 9 to 36 months, we must make decisions about which games to develop on which platforms based on current expectations of what the consumer preference for the platforms will be when the game is finished. Launching a game on a platform that has declined in popularity, or failure to launch a game on a platform that has grown in popularity, could negatively impact our net sales, cash flows and operating results.
 
Platform pricing.  The cost of the hardware could impact consumer purchases of such hardware, which could in turn negatively impact sales of our products for these platforms since consumers need a platform in order to play most of our games.
 
Success of new platforms. We must make substantial product development and other investments in a particular platform well in advance of introduction of the platform and may be required to realign our product portfolio and development efforts in response to market changes. Furthermore, development costs for new console platforms are greater than such costs for current console platforms if we do not have the ability to re-utilize development engines for new platforms. If any increase in development

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costs are not offset by higher net sales, operating results will suffer and our financial position will be harmed. If the platforms for which we develop new software products or modify existing products do not attain significant market penetration, we may not be able to recover our development costs, which could be significant, and our business and financial results could be significantly harmed.

Platform shortages.  From time to time, the platforms on which our games are played have experienced shortages. Platform shortages generally negatively impact the sales of video games since consumers do not have consoles on which to play the games.

Transitions in console platforms could adversely affect the market for interactive entertainment software.

In 2005, Microsoft released the Xbox 360 and, in 2006, Sony and Nintendo introduced the PS3 and Wii, respectively. Nintendo has announced that it intends to launch its next-generation console, the Wii U, in all major regions by the 2012 calendar year-end holiday buying season. When new console platforms are announced or introduced into the market, consumers typically reduce their purchases of game console entertainment software products for current console platforms in anticipation of new platforms becoming available. During these periods, sales of game console entertainment software products we publish may slow or even decline until new platforms are introduced and achieve wide consumer acceptance. This decline may not be offset by increased sales of products for the new console platforms. As console hardware moves through its life cycle, hardware manufacturers typically enact price reductions and decreasing prices may put downward pressure on software prices. During platform transitions, we may simultaneously incur costs both in continuing to develop and market new titles for prior-generation video game platforms, which may not sell at premium prices, and also in developing products for current-generation platforms, which will not generate immediate or near-term revenue. As a result, our operating results during platform transitions may be more volatile and more difficult to predict than during other times, and such volatility may cause greater fluctuations in our stock price.

Our inability to enter into agreements with the manufacturers to develop, publish and distribute titles on their platforms, changes to the royalty rates and fees in such agreements, or delays in manufacturing our products could negatively impact our net sales, cash flow and results of operations.
 
We are dependent on the platform manufacturers (Microsoft, Nintendo and Sony) and our non-exclusive licenses with them, both for the right to publish titles for their platforms and for the manufacture of our products for their platforms. Our existing platform licenses require that we obtain approval for the publication of new games on a title-by-title basis. As a result, the number of titles we are able to publish for these platforms, and our sales from titles for these platforms, may be limited. Should any manufacturer choose not to renew or extend our license agreement at the end of its current term, or if any license were terminated, we would be unable to publish additional titles for that manufacturer's platform, which could negatively impact our operating results.
 
Additionally, we pay a licensing fee to the hardware manufacturers for each copy of a product manufactured for that manufacturer's game platform. The platform licensors have retained the flexibility to change their fee structures and/or pricing for online gameplay and features for their consoles and the manufacturing of products. The control that platform licensors have over the fee structures and/or pricing for their platforms and online access makes it difficult for us to predict our costs in the medium-to-long term. Any increase in fee structures and/or pricing could have a significant negative impact on our business models and operating results.

Further, since each of the manufacturers publishes games for its own platform, and some also manufacture products for all of its other licensees, a manufacturer may give priority to its own products or those of other publishers in the event of insufficient manufacturing capacity. Unanticipated delays in the delivery of products due to delayed manufacturing could also negatively impact our operating results.

We rely on a small number of customers that account for a significant amount of our sales. If these customers reduce their purchases of our products or become unable to pay for them, our business could be harmed.
 
Our largest customers, Best Buy, COKeM, GameStop, Target, and Walmart, in aggregate accounted for approximately 43% of our consolidated gross sales before the impact of changes in deferred gross revenue in fiscal 2012. Sales to these customers are made on a purchase order basis without long-term agreements or other forms of commitments. A substantial reduction or termination of purchases by any of our significant customers could negatively affect our net sales, cash flows and operating results. In addition, if one or more of our significant customers experience deterioration in their business, or become unable to obtain sufficient financing to maintain their operations and pay their outstanding receivables to us, our business and financial results could be harmed.


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We may face difficulty obtaining access to retail shelf space necessary to market and sell our products effectively.
 
Retailers typically have a limited amount of shelf space and promotional resources, and there is intense competition among consumer interactive entertainment software products for high quality retail shelf space and promotional support from retailers. To the extent the number of products and platforms increases, competition for shelf space may intensify and may require us to increase our marketing expenditures. Retailers with limited shelf space typically devote the most and highest quality shelf space to those products expected to be best sellers. We cannot be certain that our new products will consistently achieve such "best seller" status. Due to increased competition for limited shelf space, retailers and distributors are in an increasingly better position to negotiate favorable terms of sale, including price discounts, price protection, marketing and display fees, and product return policies. Our products constitute a relatively small percentage of most retailers' sales volume. We cannot be certain that retailers will continue to purchase our products or to provide those products with adequate levels of shelf space and promotional support on acceptable terms which may significantly harm our business and financial results.

Increased sales of used video game products by retailers could reduce demand for new copies of our games.
 
Several retailers, including one of our largest customers, GameStop, continue to focus on selling used video games, which provides higher margins for the retailers than sales of new games. This focus reduces demand for new copies of our games. We believe customer retention through compelling online play and downloadable content offers may reduce consumers' propensity to trade in games; however, retailers' continued sales of used games, rather than new games, may adversely impact our ability to sell new games and could adversely impact our net sales, operating results, and cash flow in any given quarter.

Software pricing and sales allowances may impact our net sales and profitability.
 
We establish sales allowances based on estimates of future price protection and returns with respect to current period product net sales. While we believe that we can reliably estimate future returns and price protection, if product sell-through does not perform in line with our current expectations, return rates and price protection could exceed our reserves, and our net sales could be negatively impacted in future periods.

If we are unable to sustain premium pricing on current-generation titles, our operating results may suffer.

If we are unable to sustain premium pricing on current-generation titles for the Xbox 360, PS3 and the Wii for as long as those platforms remain current generation, whether due to competitive pressure, retailers electing to price these products at a lower price or otherwise, we may experience a negative effect on our margins and operating results. Additionally, software prices for games sold for play on the PS3 and Xbox 360 are generally higher than prices for games for the Wii, handheld platforms or PC games. As a result, our product mix in any given fiscal quarter or fiscal year may cause our net sales to significantly fluctuate, depending on which platforms we release games on, in that quarter or year. Further, we make provisions for in-channel price reductions based upon certain assumed lowest prices and if competitive pressures force us to lower our prices below those levels, we may experience a negative effect on our margins and operating results.

Development of software by platform manufacturers may lead to reduced sales of our products.
 
The platform manufacturers, Microsoft, Nintendo and Sony, each develop software for their own hardware platforms. As a result of their commanding positions in the industry, the platform manufacturers may have better bargaining positions with respect to retail pricing, shelf space and retailer accommodations than do any of their licensees, including us. Additionally, the platform manufacturers can bundle their software with their hardware, creating less demand for individual sales of our products. Continued or increased dominance of software sales by the platform manufacturers may lead to reduced sales of our products and thus lower net sales.
 
Increased development of software and online games by intellectual property owners and developers may lead to reduced net sales.
 
Some of our games are based upon licensed intellectual properties. In recent years, licensors and independent developers have increased their development of video games in digital and other online distribution channels, which could lead to such licensors not renewing our licenses to publish games based upon their properties that we currently publish, or not granting future licenses to us to develop games based on their other properties. If intellectual property owners continue expanding internal efforts to develop video games based upon properties that they own rather than renewing our licenses or granting us additional licenses, our net sales could be significantly impacted.


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Competitive launches may negatively impact the sales of our games.
 
We compete for consumer dollars with several other video game publishers, and consumers must make choices among available games. If we make our games available for sale at the same time as our competitors' games become available, consumers may choose to spend their money on products published by our competitors rather than our products, and retailers may choose to give more shelf space to our competitors' products, leaving less space to sell our products. Since the life cycle of a game is typically short, strong sales of our competitors' games could negatively impact the sales of our games.

Competition with other forms of home-based entertainment may reduce sales of our products.
 
We compete with other forms of entertainment and leisure activities. For example, we believe the overall growth in the use of the Internet, tablets and online services, including social networking, by consumers may pose a competitive threat if customers and potential customers spend less of their available time playing our core, higher-priced video games and more of their time using the Internet, including playing social networking games on the Internet, tablets or mobile devices..
 
Competition for qualified personnel is intense in the interactive entertainment software industry and failure to hire and retain qualified personnel could seriously harm our business.
 
To a substantial extent, we rely on the management, marketing, sales, technical and software development skills of a limited number of employees to formulate and implement our business plan. To a significant extent, our success depends upon our ability to attract and retain key personnel. Competition for employees can be intense and the process of locating key personnel with the right combination of skills is often lengthy. The loss of key personnel could have a material adverse impact on our business.

A significant portion of our net sales is derived from our international operations, which may subject us to economic, currency, political, regulatory and other risks.
 
In fiscal 2012, excluding the impact of changes in deferred net revenue, we derived 38.3% of our consolidated net sales from outside of North America. Our international operations subject us to many risks, including: different consumer preferences; challenges in doing business with foreign entities caused by distance, language and cultural differences; unexpected changes in regulatory requirements, tariffs and other barriers; difficulties in staffing and managing foreign operations; reduced access to retail sales channels caused by financial stability of retailers; and possible difficulties collecting foreign accounts receivable. These factors or others could have an adverse impact on our future foreign sales or the profits generated from those sales.
 
There are additional risks inherent in doing business in certain international markets, such as China. For example, foreign exchange controls may prevent us from expatriating cash earned in China, and standard business practices in China may increase our risk of violating U.S. laws such as the Foreign Corrupt Practices Act.
 
Additionally, sales generated by our international offices will generally be denominated in the currency of the country in which the sales are made, and may not correlate to the currency in which inventory is purchased, or software is developed. To the extent our foreign sales are not denominated in U.S. dollars, our sales and profits could be materially and adversely impacted by foreign currency fluctuations. Year-over-year changes in foreign currency translation rates had the mathematical effect of increasing our reported net loss by approximately $1.9 million in fiscal 2012.

Fluctuations in our quarterly operating results due to seasonality in the interactive entertainment software industry and other factors related to our business operations could result in substantial losses to investors.
 
We have experienced, and may continue to experience, significant quarterly fluctuations in sales and operating results. The interactive entertainment software industry is highly seasonal, with sales typically significantly higher during the calendar year-end holiday buying season. Other factors that cause fluctuations in our sales and operating results include:
 
the timing of our release of new titles as well as the release of our competitors' products;
the popularity of both new titles and titles released in prior periods;
the deferral or subsequent recognition of net sales and costs related to certain of our products which contain online functionality;
the profit margins for titles we sell;
the competition in the industry for retail shelf space;
fluctuations in the size and rate of growth of consumer demand for titles for different platforms; and

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the timing of the introduction of new platforms and the accuracy of retailers' forecasts of consumer demand.
 
We believe that quarter-to-quarter comparisons of our operating results are not a good indication of our future performance. We may not be able to maintain consistent profitability on a quarterly or annual basis. It is likely that in some future quarter, our operating results may be below the expectations of securities analysts and investors as a result of the factors described above and others described throughout this "Risk Factors" section, which may in turn cause the price of our common stock to fall or significantly fluctuate.

Our stock price has been volatile and may continue to fluctuate significantly.
 
The market price of our common stock historically has been, and may continue to be, subject to significant fluctuations. These fluctuations may be due to factors specific to us (including those discussed in this "Risk Factors" section, as well as others not currently known to us or that we currently do not believe are material), to changes in securities analysts' earnings estimates or ratings, to our results or future financial guidance falling below our expectations and analysts' and investors' expectations, to factors impacting the entertainment, computer, software, Internet, media or electronics industries, to our ability to successfully integrate any acquisitions we may make, or to national or international economic conditions. In particular, economic downturns may contribute to the public stock markets' experiencing extreme price and trading volume volatility. These broad market fluctuations have and could continue to adversely impact the market price of our common stock.

We may not be able to protect our intellectual property rights against piracy, infringement by third parties, or limited legal protection for intellectual property.
 
We defend our intellectual property rights and combat unlicensed copying and use of software and intellectual property rights through a variety of techniques. Preventing unauthorized use or infringement of our rights is difficult. Unauthorized production occurs in the computer software industry generally, and if a significant amount of unauthorized production of our products were to occur, it could materially and adversely impact our results of operations. We hold copyrights on the products, manuals, advertising and other materials owned by us and we maintain certain trademark rights. We regard our titles, including the underlying software, as proprietary and rely on a combination of trademark, copyright and trade secret laws as well as employee and third-party nondisclosure and confidentiality agreements, among other methods, to protect our rights. We include with our products a "shrink-wrap" or "click-wrap" license agreement which imposes limitations on use of the software. It is uncertain to what extent these agreements and limitations are enforceable, especially in foreign countries. Policing unauthorized use of our products is difficult, and software piracy is a persistent problem, especially in some international markets. Further, the laws of some countries where our products are or may be distributed, either do not protect our products and intellectual property rights to the same extent as the laws of the U.S., or are poorly enforced. Legal protection of our rights may be ineffective in such countries. We cannot be certain that existing intellectual property laws will provide adequate protection for our products.
 
Software piracy may negatively impact our business.
 
Software piracy is increasing rapidly in the video game industry. The growth in peer-to-peer networks and other channels to download pirated copies of our products, the increasing availability of broadband access to the Internet and the proliferation of technology designed to circumvent the protection measures used with our products all have contributed to an expansion in piracy. While we are taking various steps to protect our intellectual property and prevent illegal downloading of our video games, we may not be successful in preventing or controlling such piracy, which may adversely impact our business.

While legal protections exist to combat piracy, preventing and curbing infringement through enforcement of our intellectual property rights may be difficult, costly and time consuming, particularly in countries where laws are less protective of intellectual property rights. Further, the scope of the legal protection of copyright and prohibitions against the circumvention of technological protection measures to protect copyrighted works are often under scrutiny by courts and governing bodies. The repeal or weakening of laws intended to combat piracy, protect intellectual property and prohibit the circumvention of technological protection measures could make it more difficult for us to adequately protect against piracy. These factors could have an adverse effect on our growth operational results in the future.

Third parties may claim we infringe their intellectual property rights.
 
Although we believe that we make reasonable efforts to ensure our products do not violate the intellectual property rights of others, from time to time, we receive notices from others claiming we have infringed their intellectual property rights. The number of these claims may grow. Responding to these claims may require us to enter into royalty and licensing agreements on unfavorable terms, require us to stop selling or to redesign impacted products, or pay damages or satisfy indemnification

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commitments including contractual provisions under various license arrangements. If we are required to enter into such agreements or take such actions, our cash flows and operating margins may decline as a result.

If one or more of our titles were found to contain objectionable undisclosed content, our business could suffer.

Throughout the history of our industry, many video games have been designed to include certain hidden content and gameplay features that are accessible through the use of in-game cheat codes or other technological means that are intended to enhance the gameplay experience. However, in some cases, objectionable undisclosed content or features, which were placed in games without the publishers' knowledge, have been found in interactive entertainment software products. In a few cases, the Entertainment Software Ratings Board (“ESRB”) has reacted to discoveries of undisclosed content and features in other publisher's products by changing the rating that was originally assigned to the product, requiring the publisher to change the game and/or game packaging and/or fining the publisher. Retailers have on occasion reacted to the discovery of such undisclosed content by removing these games from their shelves, refusing to sell them, and demanding that the publishers accept them as product returns. Likewise, some consumers have reacted to the revelation of undisclosed content by refusing to purchase such games, demanding refunds for games they have already purchased, refraining from buying other games published by the company whose game contained the objectionable material, and, on at least one occasion, filing a lawsuit against the publisher of the product containing such content.

We have implemented preventive measures designed to reduce the possibility of objectionable undisclosed content from appearing in the video games we publish. Nonetheless, these preventive measures are subject to human error, circumvention, overriding, and reasonable resource constraints. If a video game we publish is found to contain undisclosed content, we could be subject to any of these consequences and our reputation could be harmed, which could have a negative impact on our operating results and financial condition, and our business and financial performance could be significantly harmed.
 
Rating systems and future legislation may make it difficult to successfully market and sell our products.
 
Currently, the interactive entertainment software industry is self-regulated and products are rated by the ESRB. Our retail customers take the ESRB rating into consideration when deciding which of our products they will purchase. If the ESRB or a manufacturer determines that a product should have a rating directed to an older or more mature consumer, we may be less successful in our marketing and sales of a particular product.
 
From time to time, legislation has been introduced for the establishment of a government mandated rating and governing system in the U.S. and in foreign countries for our industry. In 2011, the U.S. Supreme Court declared as unconstitutional California's proposed legislation (“Brown v. EMEA/ESA”), which sought to regulate the sale of violent video games to minors.  However, outside of the U.S., various foreign countries already allow government censorship of interactive entertainment products. We believe that if our industry were to become subject to a government rating system or other regulation, our ability to successfully market and sell our products could be adversely impacted.

Breaches of our security measures, fraudulent transactions, and unintended disclosures of our intellectual property or our customer data could adversely affect our business.

We take measures to prevent our source code, and other confidential information, from unauthorized access. A security breach that results in the disclosure of our source code, other confidential assets, or pre-release software could lead to piracy of our software or otherwise compromise our product plans. When we conduct business online directly with consumers, we may be the victim of fraudulent transactions, including credit card fraud, which presents a risk to our revenues and potentially disrupts service to our customers. As we increase our online businesses, we are also collecting and storing an increasing amount of customer data, some of it personally identifiable information including credit card data. It is possible that our security controls over customer data may not prevent the improper disclosure of personally identifiable information. A security breach that leads to disclosure of customer account information (including personally identifiable information) could harm our reputation and subject us to liability under laws that protect personal data, resulting in increased costs or loss of revenue. A resulting perception that our products or services do not adequately protect the privacy of personal information could result in a loss of current or potential customers for our online offerings that require the collection of customer data.

We have significant net operating loss and tax credit carryforwards ("NOLs"). If we are unable to use our NOLs, our future operating results may be significantly impacted.
 
As of March 31, 2012, we had federal net operating loss carryforwards of $584.6 million and federal R&D tax credit carryforwards of $26.1 million. Under applicable tax rules, we may "carry forward" these NOLs in certain circumstances to offset

17


any current and future taxable income and thus reduce our income tax liability, subject to certain requirements and restrictions. Therefore, we believe that these NOLs could be a substantial asset. However, if we experience an "ownership change," as defined in Section 382 of the Internal Revenue Code, our ability to use the NOLs could be substantially limited, which could significantly increase our future income tax liability. On May 12, 2010, we entered into a Section 382 Rights Agreement with Computershare Trust Company, N.A., as rights agent, in an effort to prevent an "ownership change" from occurring and thereby protect the value of the NOLs. There can be no assurance, however, that the Section 382 Rights Plan will prevent an ownership change from occurring or protect the value of the NOLs and there can be no assurance that we will be able to utilize our NOLs.
 
We cannot be certain of the future effectiveness of our internal control over financial reporting or the impact of the same on our operations and the market price for our common stock.
 
Pursuant to Section 404 of the Sarbanes-Oxley Act of 2002, we are required to include in our 10-K our assessment of the effectiveness of our internal control over financial reporting. Furthermore, our independent registered public accounting firm is required to report on whether it believes we maintain, in all material respects, effective internal control over financial reporting. Although we believe that we currently have adequate internal control procedures in place, we cannot be certain that our internal control over financial reporting will be effective in the future. The realignment of our business that took place starting in January 2012 could have an adverse impact on the effectiveness of our internal controls in the future. If we cannot adequately maintain the effectiveness of our internal control over financial reporting, we might be subject to sanctions or investigation by regulatory authorities, such as the SEC. Any such action could adversely impact our financial results and the market price of our common stock.

Catastrophic events or geo-political conditions may disrupt our business.
 
Our net sales are derived from sales of our games, which are developed within a relatively small number of studio facilities located throughout the world. If a fire, flood, earthquake or other disaster, condition or event such as political instability, civil unrest or a power outage, adversely affected any of these facilities while personnel were finishing development of a game, it could significantly delay the release of the game, which could result in a substantial loss of sales in any given quarter and cause our operating results to differ materially from expectations.

Item 1B. Unresolved Staff Comments

None.

Item 2.  Properties

Our principal corporate and administrative office is located in approximately 100,000 square feet of leased space in a building located at 29903 Agoura Road, Agoura Hills, California. Including this office, the following is a summary of the square footage of the principal leased offices we maintained as of March 31, 2012:

Purpose
North America
 
Europe
 
Asia Pacific
 
Total
Sales and administrative
105,314

 
44,402

 
13,799

 
163,515

Product development
335,517

 
6,057

 
28,548

 
370,122

Total leased square footage
440,831

 
50,459

 
42,347

 
533,637


We also own 10,820 square feet of space in Phoenix, Arizona, which serves as our data center.

Item 3.  Legal Proceedings

From time to time we are involved in ordinary routine litigation incidental to our business. In the opinion of our management, none of such pending litigation is expected to have a material adverse effect on our financial condition or results of operations.

Item 4.  Mine Safety Disclosures

Not applicable.


18


PART II

Item 5.  Market for Registrant's Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities

THQ's common stock is listed on the NASDAQ Global Select Market under the symbol "THQI." The following table sets forth, for the periods indicated, the high and low intraday sales prices of our common stock as reported by the NASDAQ Global Select Market:
 
Sales Prices
 
High
 
Low
Fiscal Year Ended March 31, 2012
 
 
 
Fourth Quarter ended March 31, 2012
$
0.86

 
$
0.48

Third Quarter ended December 31, 2011
2.51

 
0.67

Second Quarter ended September 30, 2011
3.60

 
1.61

First Quarter ended June 30, 2011
4.87

 
3.29

Fiscal Year Ended March 31, 2011
 
 
 
Fourth Quarter ended March 31, 2011
$
6.53

 
$
4.25

Third Quarter ended December 31, 2010
6.39

 
3.86

Second Quarter ended September 30, 2010
5.02

 
3.33

First Quarter ended June 30, 2010
8.29

 
4.03


The last reported price of our common stock on June 1, 2012, as reported by NASDAQ Global Select Market, was $0.65 per share.

On January 25, 2012, we received a written notification from Nasdaq notifying us that we fail to comply with Nasdaq's Marketplace Rule 5450(a)(1) (the “Rule”) because the bid price for our common stock, over the last 30 consecutive business days, has closed below the minimum $1.00 per share requirement for continued listing. The notification had no immediate effect on the listing of our common stock (see "Nasdaq Notice" included in the "Business Trends" section of Item 7 for further discussion).

Holders

As of June 1, 2012 there were approximately 284 holders of record of our common stock.

Dividend Policy

We have never paid cash dividends on our common stock. We currently intend to retain future earnings, if any, to finance the growth and development of our business and, therefore, we do not anticipate paying any cash dividends in the foreseeable future. Additionally, our Credit Agreement and Security Agreement with Wells Fargo Capital Finance, LLC restricts our ability to issue cash dividends (see "Note 9 — Debt" in the notes to the consolidated financial statements included in Item 8).

Stock Price Performance Graph

The following stock price performance information shall not be deemed to be "filed" with the Securities and Exchange Commission nor shall this information be incorporated by reference into any future filing under the Securities Act of 1933, as amended, or the Securities Exchange Act of 1934, as amended, except to the extent that we specifically incorporate it by reference into a filing.

The following graph shows a five-year comparison of cumulative total stockholder returns for the period from March 31, 2007 through March 31, 2012, for the Company's common stock, NASDAQ Global Select Market Composite Index and the RDG Technology Index. The comparison assumes an initial investment of $100 in each on March 31, 2007. We have not paid any cash dividends and, therefore, the cumulative total return calculation is based solely upon stock price movement and not upon reinvestment of cash dividends.



19


The comparisons in the graph below are based on historical data and are not intended to forecast the possible future performance of THQ's common stock.

 
3/31/2007
 
3/31/2008
 
3/31/2009
 
3/31/2010
 
3/31/2011
 
3/31/2012
THQ Inc. 
$
100.00

 
$
63.76

 
$
8.89

 
$
20.50

 
$
13.34

 
$
1.64

NASDAQ Composite
$
100.00

 
$
89.92

 
$
64.23

 
$
99.43

 
$
118.58

 
$
128.96

RDG Technology Composite
$
100.00

 
$
97.13

 
$
67.37

 
$
107.44

 
$
123.76

 
$
142.82


Purchases of Equity Securities by the Issuer and Affiliated Purchases

On July 31, 2007 and October 30, 2007, our board authorized the repurchase of up to $25.0 million of our common stock from time to time on the open market or in private transactions, for an aggregate of $50.0 million. As of March 31, 2012 and 2011 we had $28.6 million, authorized and available for common stock repurchases. During fiscal 2012 we did not repurchase any shares of our common stock. There is no expiration date for the authorized repurchases.

Item 6. Selected Consolidated Financial Data

The following table summarizes certain selected consolidated financial data, which should be read in conjunction with our consolidated financial statements and notes thereto and with Management's Discussion and Analysis of Financial Condition and Results of Operations included elsewhere herein. The selected consolidated financial data presented below as of and for each of the fiscal years in the five-year period ended March 31, 2012 are derived from our audited consolidated financial statements. The consolidated balance sheets as of March 31, 2012 and 2011, and the consolidated statements of operations for fiscal 2012, 2011 and 2010, and the report thereon are included elsewhere in this 10-K.

20


STATEMENT OF OPERATIONS DATA
(Amounts in thousands, except per share data)

 
Fiscal Year Ended March 31,
 
2012
 
2011
 
2010
 
2009
 
2008
Net sales
$
830,841

 
$
665,258

 
$
899,137

 
$
829,963

 
$
1,030,467

Cost of sales:
 
 
 
 
 
 
 
 
 
Product costs
353,597

 
272,021

 
318,590

 
338,882

 
389,097

Software amortization and royalties
308,051

 
129,237

 
196,956

 
296,688

 
231,800

License amortization and royalties
74,632

 
118,287

 
110,503

 
102,773

 
123,580

Total cost of sales
736,280

 
519,545

 
626,049

 
738,343

 
744,477

 
 
 
 
 
 
 
 
 
 
Gross Profit
94,561

 
145,713

 
273,088

 
91,620

 
285,990

Operating expenses:
 
 
 
 
 
 
 
 
 
Product development
89,526

 
79,374

 
87,233

 
109,201

 
128,869

Selling and marketing
191,669

 
156,075

 
131,954

 
162,183

 
175,288

General and administrative
48,712

 
45,356

 
57,879

 
76,884

 
69,901

Goodwill impairment


 

 

 
118,799

 

Restructuring
6,803

 
602

 
5,671

 
12,266

 

Total operating expenses
336,710

 
281,407

 
282,737

 
479,333

 
374,058

 
 
 
 
 
 
 
 
 
 
Operating loss
(242,149
)
 
(135,694
)
 
(9,649
)
 
(387,713
)
 
(88,068
)
Interest and other income (expense), net
5,143

 
524

 
(2,056
)
 
483

 
15,433

Loss from continuing operations before income taxes
(237,006
)
 
(135,170
)
 
(11,705
)
 
(387,230
)
 
(72,635
)
Income tax expense (benefit)
5,500

 
928

 
247

 
46,226

 
(35,785
)
Loss from continuing operations
(242,506
)
 
(136,098
)
 
(11,952
)
 
(433,456
)
 
(36,850
)
Gain on sale of discontinued operations, net of tax

 

 

 
2,042

 
1,513

Net loss prior to allocation of noncontrolling interest
(242,506
)
 
(136,098
)
 
(11,952
)
 
(431,414
)
 
(35,337
)
Loss attributable to noncontrolling interest

 

 
2,935

 
302

 

Net loss attributable to THQ Inc
$
(242,506
)
 
$
(136,098
)
 
$
(9,017
)
 
$
(431,112
)
 
$
(35,337
)
Loss per share attributable to THQ Inc.—basic:
 
 
 
 
 
 
 
 
 
Continuing operations(a)
$
(3.55
)
 
$
(2.00
)
 
$
(0.13
)
 
$
(6.48
)
 
$
(0.55
)
Discontinued operations

 

 

 
0.03

 
0.02

Loss per share—basic
$
(3.55
)
 
$
(2.00
)
 
$
(0.13
)
 
$
(6.45
)
 
$
(0.53
)
Loss per share attributable to THQ Inc.—diluted:
 
 
 
 
 
 
 
 
 
Continuing operations(a)
$
(3.55
)
 
$
(2.00
)
 
$
(0.13
)
 
$
(6.48
)
 
$
(0.55
)
Discontinued operations

 

 

 
0.03

 
0.02

Loss per share—diluted
$
(3.55
)
 
$
(2.00
)
 
$
(0.13
)
 
$
(6.45
)
 
$
(0.53
)
Shares used in per share calculation—basic
68,369

 
67,910

 
67,522

 
66,861

 
66,475

Shares used in per share calculation—diluted
68,369

 
67,910

 
67,522

 
66,861

 
66,475


BALANCE SHEET DATA
(Amounts in thousands)
 
As of March 31,
 
2012
 
2011
 
2010
 
2009
 
2008
Working capital
$
18,749

 
$
220,158

 
$
371,641

 
$
189,604

 
$
396,505

Total assets
$
392,794

 
$
774,405

 
$
714,329

 
$
598,329

 
$
1,084,320

Total THQ Inc. stockholders' (deficit) equity(a)
$
(32,327
)
 
$
206,831

 
$
324,355

 
$
307,040

 
$
740,569

________________________

(a)
Based on amounts attributable to THQ Inc. (i.e., subsequent to the allocation of noncontrolling interest).

21



Item 7. Management's Discussion and Analysis of Financial Condition and Results of Operations
 
Our business is subject to many risks and uncertainties which may affect our future financial performance. For a discussion of our risk factors, see "Part I—Item 1A. Risk Factors."

Overview
 
The following overview is a top level discussion of our financial results, as well as trends that have, or that we reasonably believe will, impact our operations. Management believes that an understanding of these trends and drivers is important in order to understand our results for fiscal 2012, as well as our future prospects. This summary is not intended to be exhaustive, nor is it intended to be a substitute for the detailed discussion and analysis provided elsewhere in this 10-K and in other documents we have filed with the SEC.

Fiscal 2012 Summary

Current Product Updates

Several of our games, including: MX vs. ATV Alive; Red Faction: Armageddon; Warhammer 40,000: Space Marine; and uDraw performed significantly below our expectations and have generated significant losses. This resulted in the discontinuance of future products based on these intellectual properties, the reassessment of our continuing portfolio of games, and additional charges related to organizational changes (as further discussed below).
In fiscal 2012 we shipped approximately 4.2 million units of internally developed and owned intellectual property Saints Row: The Third. Saints Row is THQ's largest owned franchise, having shipped more than 11 million units globally. With its robust post-launch digital content, Saints Row: The Third also generated the highest digital revenue of any title in our history. We recently announced a standalone franchise extension, Saints Row: The Third-Enter The Dominatrix, scheduled for release in September 2012.
After a successful rebranding of the franchise, we shipped more than 2.2 million units of WWE '12 in fiscal 2012. WWE' 12 brings our franchise total of lifetime units sold to more than 52 million.
Our fiscal 2012 digital revenues, before the impact of changes in deferred net revenue, were 62% higher than in fiscal 2011.

Future Product Updates

We entered into a collaboration with South Park Digital Studios LLC, the joint venture between "South Park" creators Trey Parker and Matt Stone and Viacom Media Networks, and Obsidian Entertainment, Inc. to develop South Park: The Stick of Truth. The game is currently scheduled for release in fiscal 2013.
Patrice Désilets, creative director of the Assassin's Creed franchise, joined THQ in June 2011 to develop a new intellectual property out of our video game development studio in Montreal, Quebec.
We entered into an agreement with Turtle Rock Studios Inc., the creators of the multiple award-winning "Left 4 Dead," to publish a new core title scheduled to be released in calendar 2013.
We also entered into an agreement with Crytek, a leader in the creation of first person shooters, to develop the next installment of the Homefront franchise, scheduled for release in fiscal 2014.

Strategic Plan and Business Realignments

Our strategy is to develop a select number of titles with a significant digital component targeted at the core gamer. Our goal is to build franchises over time, by delivering a high-quality gaming experience, building a dedicated community around the title, and delivering a significant level of online services and digital content. Our focus is on building franchises based primarily on our owned intellectual properties such as Saints Row and Homefront. We intend to launch new intellectual properties on new platforms as they emerge. Our current focus does not include casual games on social networks or handheld devices.

During fiscal 2012, we made a number of changes to our organization and product lineup. We discontinued a number of titles in our product pipeline that did not fit our strategic objectives, thus reducing future product development expenses. We reduced the number of internal development studios from eleven to five. We exited markets, sold or reconfigured games and product lines that did not meet internal profitability thresholds or were no longer central to our go-forward strategy. We negotiated with our kids' and movie-based licensors to reduce our future license commitments. We reduced costs and headcount in our corporate and global publishing organizations as well as our studios impacted by the changes in our product line-up. In January 2012, we implemented a plan of restructuring in order to better align our operating expenses with the lower expected revenues under the updated strategy. In connection with this realignment, we significantly reduced other future product development expenditures

22


which do not align with our current strategy. The majority of the restructuring was completed by March 31, 2012. We expect remaining severance amounts of $5.0 million to be paid by September 30, 2012. These actions will have reduced headcount by approximately 370 people.

As a result of these strategic initiatives, we recorded charges affecting our operating loss totaling $117.6 million in fiscal 2012. These realignment charges include $6.8 million of costs associated with lease abandonments, write-off of fixed assets, as well as other non-cancellable contracts; non-cash charges of $74.7 million related to the write-off of capitalized software for games that have been cancelled or reconfigured; non-cash charges of $18.4 million related to impairment of licenses in connection with the cancelled games; and $17.8 million in cash charges related to severance and other employee benefits.

Consistent with our strategy, on June 1, 2012, we entered into an agreement to transfer our license to develop future games based on the Ultimate Fighting Championship ("UFC"). After the write-off of the capitalized software development related to the UFC game currently under development, we estimate that this will result in a small gain. We also expect this action to result in the closure of the studio developing the UFC game, which could result in additional cash charges of up to $1.1 million related to severance, up to $1.3 million in cash charges related to leased facilities and non-cash charges of up to $0.5 million related to long-lived assets. For additional information, refer to "Note 22Subsequent Events" in the notes to the consolidated financial statements included in Part II, Item 8 for further information.

With our revised product plan, lower cost structure, cash balance, existing credit facility and other sources of external liquidity, we believe we have adequate resources to execute on our plan and deliver on our strong multi-year pipeline of games.

Business Trends
 
The following trends affect our business:

Shifting Preferences in the Casual and Lifestyle Market

Over the past few years, our industry has seen a shift in preferences in the casual and lifestyle games market away from kids' and movie-based licensed console titles. We believe this shift is due to gameplay with online digital delivery methods, including games played online and on social networking sites such as Facebook, and through wireless devices. As discussed above, in response to this continued shift in preferences, we have exited the market for video games based on licensed kids' and movie-based entertainment properties and uDraw. In fiscal 2012 and 2011, approximately 34% and 43%, respectively, of our net sales, before the impact of changes in deferred net revenue, came from these types of games.

Strategic Changes to Future Product Lineup

As discussed above, we made significant changes to our future product lineup to focus our resources on core games with a significant digital component that are best positioned for critical and commercial success. We reduced the number of games being developed, and therefore expect our revenues for fiscal 2013 to be significantly lower than fiscal 2012. As a result of the reduced number of products we expect to publish, each of our new releases will have more impact on our overall financial results.

Increasing Shift to Online Content and Digital Downloads

We provide our products through both the retail channel and through online digital delivery methods. Recently, the interactive entertainment software industry began delivering a growing amount of games, downloadable content and product add-ons by direct digital download through the Internet and gaming consoles. We believe that much of the growth in the industry will come via online distribution methods, including, multi-player online games (both subscription and free-to-play), free-to-play micro-transaction based games, paid downloadable content ("DLC"), and digital downloads of full-games. Conversely, based on industry data, we believe retail sales for the industry will continue to be a decreasing revenue source over the next several years. For the twelve months ended December 31, 2011, retail software sales in the U.S. for the industry decreased 7.8% compared to the same period in 2010 according to The NPD Group; for the same period, across the U.K., Germany, France, Spain and Benelux, aggregated retail software sales decreased 7.4% compared to the same twelve-month period in 2010 according to GfK. However, digital sales for the industry are expected to grow over 20% worldwide in calendar 2012 and almost double, over calendar 2011 levels, in the following five years to $58.7 billion worldwide according to the International Development Group, Inc.'s Forecast Update (February 2012). Accordingly, we plan to continue integrating digital components into our core game franchises. In the event our games are released with increasingly more undelivered elements at the time of sale, such as the online service present within some of our games, more of our revenue may be deferred, which will impact the timing of our revenue recognition but not our cash flow from operations.


23


Sales Concentration of Top Titles

The majority of money spent by consumers on video game software is spent on select top titles. Because of the demand for select “hit” titles and the costs to develop our games, we believe that it is important to focus our development efforts on bringing a select number of high-quality, competitive products to market.
  
Sales of Used Video Games
 
Several retailers, including one of our largest customers, GameStop, continue to focus on selling used video games, which provides higher margins for the retailers than sales of new games. This focus reduces demand for new copies of our games. We believe customer retention through compelling online play and downloadable content offerings may reduce consumers' propensity to trade in games. Additionally, certain of our titles include free access to online content through a code (included in the packaging) for initial purchasers. This structure creates a new revenue stream by offering second-hand buyers of these titles the opportunity to separately purchase the online content.

Nasdaq Notice

On January 25, 2012, we received a written notification from Nasdaq notifying us that we fail to comply with Nasdaq's Marketplace Rule 5450(a)(1) (the “Rule”) because the bid price for our common stock, over the last 30 consecutive business days, has closed below the minimum $1.00 per share requirement for continued listing. The notification had no immediate effect on the listing of our common stock.

In accordance with Marketplace Rule 5810(c)(3)(A), we have a period of 180 calendar days, or until July 23, 2012, to regain compliance with the Rule. If at any time before July 23, 2012, the bid price of our common stock closes at or above $1.00 per share for a minimum of 10 consecutive business days, Nasdaq will provide written notification that we have achieved compliance with the Rule. If compliance with the Rule cannot be demonstrated by July 23, 2012, our common stock will be subject to delisting from The Nasdaq Global Market. In the event that we receive notice that our common stock is subject to being delisted from The Nasdaq Global Select Market, Nasdaq rules permit us to appeal any delisting determination by the Nasdaq staff to a Nasdaq hearings panel.

On June 29, 2012, at a special meeting, our stockholders will vote on a proposal to approve an amendment to our certificate of incorporation in order to effect a reverse stock split of our common stock at a ratio of one-for-three, one-for-five, or one-for-ten, such ratio and effective date to be determined in the sole discretion of the Board (the “Reverse Stock Split”). It is anticipated that the Reverse Stock Split will be effectuated on or about July 5, 2012. In the event that our stockholders fail to approve the Reverse Stock Split or if our stock price fails to increase above $1.00 per share for a minimum of ten consecutive business days following the Reverse Stock Split, or we fail to meet any of the other listing requirements in the future, we may not be able to maintain our Nasdaq listing, which could have a material adverse effect on the market for and the market price of our common stock.

Results of Operations

Comparison of Fiscal 2012 to Fiscal 2011

Net Sales
 
Our net sales are principally derived from sales of interactive software games designed for play on video game consoles, handheld devices, and PCs, including via the Internet. The following table presents our net sales before changes in deferred net revenue and adjusts those amounts by the changes in deferred net revenue to arrive at consolidated net sales as presented in our consolidated statements of operations for fiscal 2012 and 2011 (amounts in thousands):

 
Fiscal Year Ended March 31,
 
Increase/
(Decrease)
 
% Change
 
2012
 
2011
 
 
Net sales before changes in deferred net revenue
$
835,896

 
100.6
 %
 
$
802,333

 
120.6
 %
 
$
33,563

 
4.2
%
Changes in deferred net revenue
(5,055
)
 
(0.6
)
 
(137,075
)
 
(20.6
)
 
132,020

 
96.3

Consolidated net sales
$
830,841

 
100.0
 %
 
$
665,258

 
100.0
 %
 
$
165,583

 
24.9
%
 
Fiscal 2012 net sales before changes in deferred net revenue were primarily driven by the release of our owned intellectual property title Saints Row: The Third, WWE '12, and catalog titles (titles released in fiscal years prior to the respective fiscal year).

24



Changes in deferred net revenue reflect the deferral and subsequent recognition of net revenue related to undelivered elements at the time of sale, such as online services that are offered in some of our games. The revenue deferrals are recognized as net sales as the undelivered elements are delivered or, over the estimated online service period of generally six months, as applicable. The changes in deferred net revenue are driven by the timing of the release of games that have undelivered elements, and the subsequent timing of the delivery of those undelivered elements. Generally, as it relates to revenue deferrals related to the online services, revenue deferred in the first half of our fiscal year would be recognized by the end of that fiscal year, and revenue deferred in the second half of the fiscal year would be partially recognized in that fiscal year with the remaining amounts of deferred revenue recognized in the following fiscal year.

Net Sales by New Releases and Catalog Titles
 
The following table presents our net sales of new releases (titles initially released in the respective fiscal year) and catalog titles for fiscal 2012 and 2011 (amounts in thousands):

 
 
Fiscal Year Ended March 31,
 
Increase/
 
%
 
2012
 
2011
 
(Decrease)
 
Change
New releases
$
644,258

 
77.1
%
 
$
604,618

 
75.4
%
 
$
39,640

 
6.6
 %
Catalog
191,638

 
22.9

 
197,715

 
24.6

 
(6,077
)
 
(3.1
)
Net sales before changes in deferred net revenue
835,896

 
100.0
%
 
802,333

 
100.0
%
 
33,563

 
4.2

Changes in deferred net revenue
(5,055
)
 
 
 
(137,075
)
 
 
 
132,020

 
96.3

Consolidated net sales
$
830,841

 
 
 
$
665,258

 
 
 
$
165,583

 
24.9
 %

Net sales of our new releases increased $39.6 million in fiscal 2012 compared to fiscal 2011 primarily due to the release of Saints Row: The Third which shipped significantly more units in fiscal 2012 than Homefront did in fiscal 2011. This increase was partially offset by performance of uDraw which sold fewer units and at lower average net selling prices in fiscal 2012 compared to fiscal 2011.

Net sales of our catalog titles decreased $6.1 million in fiscal 2012 compared to fiscal 2011 primarily due to a decrease in the number of catalog units sold.

Net Sales by Territory
 
The following table presents our net sales by territory for fiscal 2012 and 2011 (amounts in thousands):

 
 
Fiscal Year Ended March 31,
 
Increase/
 
%
 
2012
 
2011
 
(Decrease)
 
Change
North America
$
515,597

 
61.7
%
 
$
524,498

 
65.4
%
 
$
(8,901
)
 
(1.7
)%
Europe
247,614

 
29.6

 
219,938

 
27.4

 
27,676

 
12.6

Asia Pacific
72,685

 
8.7

 
57,897

 
7.2

 
14,788

 
25.5

International
320,299

 
38.3

 
277,835

 
34.6

 
42,464

 
15.3

Net sales before changes in deferred net revenue
835,896

 
100.0
%
 
802,333

 
100.0
%
 
33,563

 
4.2

Changes in deferred net revenue
(5,055
)
 
 
 
(137,075
)
 
 
 
132,020

 
96.3

Consolidated net sales
$
830,841

 
 
 
$
665,258

 
 
 
$
165,583

 
24.9
 %

Net sales in North America decreased $8.9 million in fiscal 2012 compared to fiscal 2011 primarily due to the performance of uDraw which sold fewer units, and at a lower average net selling price, in fiscal 2012 compared to fiscal 2011. The decrease was also due to lower net sales in fiscal 2012 of UFC Undisputed 3 compared to net sales of UFC Undisputed 2010 in fiscal 2011. These decreases were partially offset by net sales of Saints Row: The Third, which shipped significantly more units, and at a slightly higher average net selling price, in fiscal 2012 compared to Homefront in fiscal 2011.

Net sales in Europe increased $27.7 million in fiscal 2012 compared to fiscal 2011. The increase was primarily due to net sales of Saints Row: The Third, which shipped significantly more units in fiscal 2012 compared to Homefront in fiscal 2011. Also

25


contributing to the increase were net sales of Warhammer 40K: Space Marine, which did not have a comparable title released in fiscal 2011. We estimate that changes in foreign currency translation rates during fiscal 2012 increased our reported net sales in this territory by $4.3 million.

Net sales in the Asia Pacific territory in fiscal 2012 increased $14.8 million compared to fiscal 2011 primarily due to net sales of Saints Row: The Third, which shipped significantly more units, and at a higher average net selling price, in fiscal 2012 compared to Homefront in fiscal 2011. We estimate that changes in foreign currency translation rates increased our reported net sales in this territory by $6.1 million during fiscal 2012.

Cost of Sales
 
Cost of sales increased $216.7 million, or 41.7%, in fiscal 2012 compared to fiscal 2011.  As a percent of net sales, cost of sales increased 10.5 points in fiscal 2012 compared to fiscal 2011.

Cost of Sales - Product Costs (amounts in thousands)
Fiscal Year Ended March 31, 2012
 
% of net sales
 
Fiscal Year Ended March 31, 2011
 
% of net sales
 
% change
$353,597
 
42.6%
 
$272,021
 
40.9%
 
30.0%
 
Product costs primarily consist of direct manufacturing costs, including platform manufacturer license fees, net of manufacturer volume rebates and discounts. In fiscal 2012, product costs as a percent of net sales increased 1.7 points compared to fiscal 2011. The increase as a percent of net sales was primarily due to performance of uDraw in fiscal 2012 which had a lower average net selling price and higher product costs per unit compared to fiscal 2011.

Cost of Sales - Software Amortization and Royalties (amounts in thousands)
Fiscal Year Ended March 31, 2012
 
% of net sales
 
Fiscal Year Ended March 31, 2011
 
% of net sales
 
% change
$308,051
 
37.1%
 
$129,237
 
19.4%
 
138.4%
 
Software amortization and royalties expense consists of amortization of capitalized payments made to third-party software developers and amortization of capitalized internal studio development costs. Commencing upon product release, capitalized software development costs are amortized to software amortization and royalties expense based on the ratio of current gross sales to total projected gross sales. In fiscal 2012 and fiscal 2011, software amortization and royalties expense included charges associated with title cancellations and impairments totaling $75.3 million and $16.9 million, respectively (see "Note 5Licenses and Software Development" in the notes to the consolidated financial statements included in Part II, Item 8 for further information). Excluding these charges, software amortization and royalties expense as a percent of net sales in fiscal 2012 increased 11.1 points compared to fiscal 2011. The increase was primarily due to titles such as Homefront, Red Faction: Armageddon, and Warhammer 40K: Space Marine, that had higher capitalized development costs relative to their net sales in fiscal 2012, compared to the mix of titles included in net sales in fiscal 2011.

Cost of Sales - License Amortization and Royalties (amounts in thousands)
Fiscal Year Ended March 31, 2012
 
% of net sales
 
Fiscal Year Ended March 31, 2011
 
% of net sales
 
% change
$74,632
 
9.0%
 
$118,287
 
17.8%
 
(36.9)%
 
License amortization and royalties expense consists of royalty payments due to licensors, which are expensed at the higher of (1) the contractual royalty rate based on actual net product sales for such license, or (2) an effective rate based upon total projected net sales for such license.  Net sales from our licensed properties represented 57% and 73% of our total net sales in fiscal 2012 and 2011, respectively.

In fiscal 2012 and fiscal 2011, license amortization and royalties expense included charges associated with title cancellations and impairments totaling $19.6 million and $36.2 million, respectively (see "Note 5Licenses and Software Development" in the notes to the consolidated financial statements included in Part II, Item 8 for further information). Excluding these charges, license amortization and royalties expense as a percent of net sales in fiscal 2012 decreased 5.7 points compared to fiscal 2011. The primary driver of this decrease was the larger mix of net sales from licensed products in the prior year period, which was primarily due to the release of UFC Undisputed 2010 in that period whereas net sales recognized in fiscal 2012 were driven by owned

26


intellectual properties such as Homefront and Saints Row: The Third.

Operating Expenses

Our operating expenses increased $55.3 million, or 19.7% in fiscal 2012 compared to fiscal 2011.

Product Development (amounts in thousands)
Fiscal Year Ended March 31, 2012
 
% of net sales
 
Fiscal Year Ended March 31, 2011
 
% of net sales
 
% change
$89,526
 
10.8%
 
$79,374
 
11.9%
 
12.8%
 
Product development expense primarily consists of expenses incurred by internal development studios and payments made to external development studios which are not eligible, or are in a phase of development that is not yet able to be capitalized as part of software development. Product development expense increased $10.2 million in fiscal 2012 compared to fiscal 2011.

Included in fiscal 2012 and 2011 was $12.3 million and $1.7 million, respectively, of cash severance charges and other employee-based costs recorded related to our business realignments (see "Note 8Restructuring and Other Charges" in the notes to the consolidated financial statements included in Part II, Item 8).  Excluding these charges, product development expense decreased $0.4 million in fiscal 2012 compared to fiscal 2011. The decrease in fiscal 2012 reflected a reduction in expenditures resulting from our studio closures and a reduction in the number of games under development; these decreases were partially offset by changes in the timing of our development cycles as more of our games during fiscal 2012 were in a phase of development that was not capitalizable to software development compared to fiscal 2011.

Selling and Marketing (amounts in thousands)

Fiscal Year Ended March 31, 2012
 
% of net sales
 
Fiscal Year Ended March 31, 2011
 
% of net sales
 
% change
$191,669
 
23.1%
 
$156,075
 
23.5%
 
22.8%
 
Selling and marketing expenses consist of advertising, promotional expenses, and personnel-related costs. Selling and marketing expenses increased $35.6 million in fiscal 2012 compared to fiscal 2011.

Included in fiscal 2012 and 2011 was $3.2 million and $0.2 million, respectively, of cash severance charges and other employee-based costs recorded related to our business realignments (see "Note 8Restructuring and Other Charges" in the notes to the consolidated financial statements included in Part II, Item 8).  Excluding these charges, selling and marketing expenses increased $32.6 million in fiscal 2012 compared to fiscal 2011; this increase was primarily due to promotional efforts supporting the launch of new releases such as Saints Row: The Third, Warhammer 40,000: Space Marine and Red Faction: Armageddon in fiscal 2012.

Excluding the impact of changes in deferred net revenue, to arrive at a net sales basis that most closely relates to our selling and marketing activities in a given period, selling and marketing expenses (excluding cash severance charges and other employee-based costs recorded related to our business realignments) as a percent of net sales increased 3.1 points in fiscal 2012 compared to fiscal 2011. The increase in fiscal 2012 was primarily due to the fiscal 2012 release of uDraw, which had higher levels of marketing support relative to its net sales compared to the uDraw release in fiscal 2011. Additionally, the increase was also due to higher marketing support for catalog titles on lower net sales from catalog titles in fiscal 2012, compared fiscal 2011.

General and Administrative (amounts in thousands)
Fiscal Year Ended March 31, 2012
 
% of net sales
 
Fiscal Year Ended March 31, 2011
 
% of net sales
 
% change
$48,712
 
5.9%
 
$45,356
 
6.8%
 
7.4%
 
General and administrative expenses consist of personnel and related expenses of executive and administrative staff and fees for professional services such as legal and accounting. Included in fiscal 2012 and 2011 was $2.3 million and $0.4 million, respectively, of cash severance charges and other employee-based costs recorded related to our business realignments (see "Note 8Restructuring and Other Charges" in the notes to the consolidated financial statements included in Part II, Item 8).  Excluding these charges, general and administrative expenses increased $1.4 million in fiscal 2012 compared to fiscal 2011; this increase was primarily due to recoveries of bad debt in the prior fiscal year.

27


 
Restructuring
 
Restructuring charges generally include costs such as, severance and other employee-based charges in excess of standard business practices, costs associated with lease abandonments less estimates of sublease income, charges related to long-lived assets, and costs of other non-cancellable contracts.  In fiscal 2012, restructuring charges and adjustments were $6.8 million. For further information related to our realignment plans and charges and the events and decisions that gave rise to such charges, see "Note 8Restructuring and Other Charges" in the notes to the consolidated financial statements included in Part II, Item 8. In fiscal 2011, restructuring charges and adjustments were minimal and reflected facility-related charges and adjustments due to changes in actual and estimated sublease income related to our fiscal 2009 realignment.

Interest and Other Income (Expense), net
 
Interest and other income (expense), net, consists of interest earned on our investments, gains and losses resulting from exchange rate changes for transactions denominated in currencies other than the functional currency, and interest expense, net of capitalization and amortization of debt issuance costs on our $100.0 million 5% convertible senior notes (“Notes”) and our Credit Agreement and Security Agreement (collectively, the “Credit Facility”) with Wells Fargo Capital Finance, LLC. For further discussion of the Notes and the Credit Facility, see "Note 9Debt" in the notes to the consolidated financial statements included in Part II, Item 8.

Interest and other income (expense), net in fiscal 2012 was income of $5.1 million and primarily consisted of foreign currency gains and a gain recognized from the March 2012 sale of our value PC product line. Interest and other income (expense), net for fiscal 2011 was income of $0.5 million and primarily represented foreign currency gains and interest income.

Substantially all interest expense for fiscal 2012 and fiscal 2011 was capitalized to software development.  (See "Note 21 — Quarterly Financial Data (Unaudited)" in the notes to the consolidated financial statements included in Item 8 for further discussion of our capitalization of interest expense on our Notes.)
 
Income Taxes
 
Income tax expense for fiscal 2012 was $5.5 million compared to $0.9 million in fiscal 2011. Income tax expense in all periods relates primarily to income earned in foreign jurisdictions, which is not reduced by carryforward losses generated in the U.S.  The increase in income tax expense is primarily due to $3.5 million of valuation allowances recorded in fiscal 2012 for deferred tax assets of entities in foreign jurisdictions which we are closing. Additionally, fiscal 2011 tax expense was offset by a $1.6 million benefit related to the recognition of previously unrecognized tax benefits. The effective tax rate differs significantly from the federal statutory rate primarily due to taxable losses in the U.S., and certain foreign jurisdictions, which are fully offset by a valuation allowance.

Comparison of Fiscal 2011 to Fiscal 2010

Net Sales

Our net sales were principally derived from sales of interactive software games designed for play on video game consoles, handheld devices and PCs, including digitally via the Internet, and from sales of uDraw. The following table presents our net sales before changes in deferred net revenue and adjusts those amounts by the changes in deferred net revenue to arrive at consolidated net sales as presented in our statements of operations for fiscal 2011 and fiscal 2010 (amounts in thousands):

 
Fiscal Year Ended March 31,
 
Increase/
(Decrease)
 
% Change
 
2011
 
2010
 
 
Net sales before changes in deferred net revenue
$
802,333

 
120.6
 %
 
$
888,652

 
98.8
%
 
$
(86,319
)
 
(9.7
)%
Changes in deferred net revenue
(137,075
)
 
(20.6
)
 
10,485

 
1.2

 
(147,560
)
 
(1,407.3
)
Consolidated net sales
$
665,258

 
100.0
 %
 
$
899,137

 
100.0
%
 
$
(233,879
)
 
(26.0
)%

Fiscal 2011 net sales before changes in deferred net revenue were primarily driven by Homefront, WWE SmackDown vs. Raw 2011, UFC Undisputed 2010, uDraw, and our catalog titles.

Net Sales by New Releases and Catalog Titles

28



The following table presents our net sales of new releases and catalog titles for fiscal 2011 and fiscal 2010 (amounts in thousands):

 
Fiscal Year Ended March 31,
 
Increase/
(Decrease)
 
% Change
 
2011
 
2010
 
 
New releases
$
604,618

 
75.4
%
 
$
670,306

 
75.4
%
 
$
(65,688
)
 
(9.8
)%
Catalog
197,715

 
24.6

 
218,346

 
24.6

 
(20,631
)
 
(9.4
)
Net sales before changes in deferred net revenue
802,333

 
100.0
%
 
888,652

 
100.0
%
 
(86,319
)
 
(9.7
)
Changes in deferred net revenue
(137,075
)
 
 
 
10,485

 
 
 
(147,560
)
 
(1,407.3
)
Consolidated net sales
$
665,258

 
 
 
$
899,137

 
 
 
$
(233,879
)
 
(26.0
)%

Net sales of our new releases decreased $65.7 million in fiscal 2011 compared to fiscal 2010 primarily due to:
a decrease in units sold of games based on kids movie-based licensed games, which was primarily because in fiscal 2011 we did not release any new titles based on the Disney•Pixar brand;
a decrease in net sales from UFC Undisputed 2010 in fiscal 2011 compared to UFC 2009 Undisputed in fiscal 2010, resulting from fewer units sold and a lower average net selling price; and
a decrease in net sales of games based on our owned intellectual properties, due to titles released throughout fiscal 2010 such as Darksiders, Drawn to Life: The Next Chapter, MX vs. ATV Reflex, and Red Faction: Guerrilla, compared to net sales from the late fiscal 2011 release of Homefront.

These decreases in net sales of our new releases were partially offset by net sales in fiscal 2011 of uDraw and games based on new licensed properties such as Barbie: Groom and Glam Pups, Hot Wheels: Track Attack, JEOPARDY!, Pictionary, and Wheel of Fortune.

Net sales of our catalog titles decreased $20.6 million in fiscal 2011 compared to fiscal 2010 primarily due to a decrease in units sold.

Net Sales by Territory

The following table presents our net sales by territory for fiscal 2011 and fiscal 2010 (amounts in thousands):

 
Fiscal Year Ended March 31,
 
Increase/
(Decrease)
 
% Change
 
2011
 
2010
 
 
North America
$
524,498

 
65.4
%
 
$
555,062

 
62.5
%
 
$
(30,564
)
 
(5.5
)%
Europe
219,938

 
27.4

 
271,875

 
30.6

 
(51,937
)
 
(19.1
)
Asia Pacific
57,897

 
7.2

 
61,715

 
6.9

 
(3,818
)
 
(6.2
)
International
277,835

 
34.6

 
333,590

 
37.5

 
(55,755
)
 
(16.7
)
Net sales before changes in deferred net revenue
802,333

 
100.0
%
 
888,652

 
100.0
%
 
(86,319
)
 
(9.7
)
Changes in deferred net revenue
(137,075
)
 
 
 
10,485

 
 
 
(147,560
)
 
(1,407.3
)
Consolidated net sales
$
665,258

 
 
 
$
899,137

 
 
 
$
(233,879
)
 
(26.0
)%

Net sales in North America decreased $30.6 million in fiscal 2011 compared to fiscal 2010. The decrease was primarily due to:
a decrease in net sales from UFC Undisputed 2010 in fiscal 2011 compared to UFC 2009 Undisputed in fiscal 2010, resulting from fewer units sold and a lower average net selling price;
a decrease in units sold of games based on kids movie-based licensed games, which was primarily because in fiscal 2011 we did not release any new titles based on the Disney•Pixar brand; and
a decrease in net sales of games based on our owned intellectual properties, due to titles released throughout fiscal 2010 such as Darksiders, Drawn to Life: The Next Chapter, MX vs. ATV Reflex, and Red Faction: Guerrilla, compared to net sales from the late fiscal 2011 release of Homefront.
These decreases were partially offset by net sales of uDraw and net sales of games based on new licensed properties.

Net sales in Europe decreased $51.9 million in fiscal 2011 compared to fiscal 2010. The decrease was primarily due to:
a decrease in units sold of games based on kids movie-based licensed games, which was primarily because in fiscal 2011 we

29


did not release any new titles based on the Disney•Pixar brand;
a decrease in net sales of games based on our owned intellectual properties, due to titles released throughout fiscal 2010 such as Darksiders, Drawn to Life: The Next Chapter, MX vs. ATV Reflex, and Red Faction: Guerrilla, compared to net sales from the late fiscal 2011 release of Homefront;
a decrease in net sales from UFC Undisputed 2010 in fiscal 2011 compared to UFC 2009 Undisputed in fiscal 2010, resulting from fewer units sold and a lower average net selling price; and
a decrease in units sold of games based on the WWE license.
These decreases were partially offset by net sales of uDraw. We estimate that changes in foreign currency translation rates during fiscal 2011 decreased reported net sales in Europe by $4.8 million.

Net sales in the Asia Pacific territories decreased $3.8 million in fiscal 2011 compared to fiscal 2010 primarily due to a decrease in units sold of games based on our owned intellectual properties and games based on the WWE brand. These decreases were partially offset by increases in net sales from distribution arrangements. We estimate that changes in foreign currency translation rates during fiscal 2011 increased reported net sales in this territory by $5.5 million.

Cost of Sales

Cost of sales decreased $106.5 million, or 17%, in fiscal 2011 compared to fiscal 2010.  This dollar-basis decrease was primarily due to lower product costs and lower software development amortization resulting from the deferral of costs related to the changes in our deferred net revenue.  Also contributing to the dollar-basis decrease was a reduction in the number of units shipped in fiscal 2011 compared to fiscal 2010, primarily of kids' movie-based licensed games.  As a percent of net sales, cost of sales increased 8.5 points in fiscal 2011 compared to fiscal 2010; this increase was primarily due to impairment charges on kids movie-based licenses and higher product costs as a percent of net sales as further discussed below.

Cost of Sales—Product Costs (amounts in thousands)

Fiscal Year Ended March 31, 2011
 
% of net sales
 
Fiscal Year Ended March 31, 2010
 
% of net sales
 
% change
$272,021
 
40.9%
 
$318,590
 
35.4%
 
(14.6)%

Product costs primarily consist of direct manufacturing costs, including platform manufacturer license fees, net of manufacturer volume rebates and discounts. In fiscal 2011, product costs as a percentage of net sales increased 5.5 points compared to fiscal 2010. The increase as a percent of net sales was primarily due to lower average net selling prices on our titles sold in fiscal 2011 compared to fiscal 2010, particularly on UFC Undisputed 2010 compared to UFC 2009 Undisputed. Also contributing to the increase was a change in our sales mix in fiscal 2011 towards more catalog and distribution titles which generally have higher product costs relative to their net sales. Catalog titles made up a larger portion of our sales mix in fiscal 2011 due to the release of certain titles, late in the fourth quarter of fiscal 2011, for which the related revenue was deferred and will be recognized in the first half of fiscal 2012. Additionally, our sales mix in fiscal 2011 included uDraw, which has a higher product cost per unit relative to its average net selling price, compared to our software products.

Cost of Sales—Software Amortization and Royalties (amounts in thousands)

Fiscal Year Ended March 31, 2011
 
% of net sales
 
Fiscal Year Ended March 31, 2010
 
% of net sales
 
% change
$129,237
 
19.4%
 
$196,956
 
21.9%
 
(34.4)%

Software amortization and royalties expense consists of amortization of capitalized payments made to third-party software developers and amortization of capitalized internal studio development costs. Commencing upon product release, capitalized software development costs are amortized to software amortization and royalties expense based on the ratio of current gross sales to total projected gross sales. In fiscal 2011, software amortization and royalties expense as a percentage of net sales decreased 2.5 points compared to fiscal 2010. The decrease was primarily due to net sales of uDraw, which had low development costs.

Partially offsetting the decrease in software development amortization as a percent of net sales were higher title cancellation and impairment charges in fiscal 2011 compared to fiscal 2010. In fiscal 2011 we had charges totaling $9.9 million related to the cancellation of Company of Heroes Online and WWE Online (see "Note 8Restructuring and Other Charges" in the notes to the consolidated financial statements included in Item 8) and impairment charges of $7.0 million. In fiscal 2010 we had charges totaling $7.9 million related to titles that were cancelled in connection with the fiscal 2009 realignment plan.

30



Cost of Sales—License Amortization and Royalties (amounts in thousands)

Fiscal Year Ended March 31, 2011
 
% of net sales
 
Fiscal Year Ended March 31, 2010
 
% of net sales
 
% change
$118,287
 
17.8%
 
$110,503
 
12.3%
 
7.0%

License amortization and royalties expense consists of royalty payments due to licensors, which are expensed at the higher of (1) the contractual royalty rate based on actual net product sales for such license, or (2) an effective rate based upon total projected net sales for such license.  Also included in license amortization and royalties expense in fiscal 2010 is venture partner expense totaling $14.5 million (see "Note 2 — Summary of Significant Accounting Policies" in the notes to the consolidated financial statements included in Item 8 of the fiscal 2011 10-K).  Net sales from our licensed properties, excluding the impact of changes in deferred net revenue, represented 65% and 70% of our total net sales in fiscal 2011 and fiscal 2010, respectively.

Excluding one-time items recorded in fiscal 2010 that netted to a charge of $5.3 million in venture partner expense, and excluding the impact of changes in deferred net revenue and related costs, license amortization and royalties expense would have increased 3.5 points as a percent of net sales in fiscal 2011 compared to fiscal 2010. (See "Note 14 — Joint Venture and Settlement Agreements" in the notes to the consolidated financial statements included in Item 8 of the fiscal 2011 10-K for further discussion of the one-time items.)  This increase was primarily due to impairment charges of $30.3 million recorded in the three months ended December 31, 2010.  These impairments resulted from our reevaluation of sales expectations on kids movie-based licensed titles given the recent significant industry-wide slowdown in sales of console titles aimed at children, particularly movie-based kids titles. Also contributing to the increase in license amortization and royalties expense as a percent of net sales in fiscal 2011 compared to fiscal 2010 was a high effective license amortization rate on Megamind in fiscal 2011. These increases were partially offset by a change in our sales mix towards more owned intellectual properties in fiscal 2011 compared to fiscal 2010.

Operating Expenses

Our operating expenses were $281.4 million in fiscal 2011 and $282.7 million in fiscal 2010. Fiscal 2011 operating expenses included an 18.3% increase in selling and marketing expenses compared to fiscal 2010, primarily due to the launch of uDraw. These higher selling and marketing expenses were offset by decreases in product development, general and administrative, and restructuring expenses.

Product Development (amounts in thousands)

Fiscal Year Ended March 31, 2011
 
% of net sales
 
Fiscal Year Ended March 31, 2010
 
% of net sales
 
% change
$79,374
 
11.9%
 
$87,233
 
9.7%
 
(9.0)%

Product development expense primarily consists of expenses incurred by internal development studios and payments made to external development studios prior to products reaching technological feasibility. Once a product has reached technological feasibility the related development costs are capitalized to software development. Product development expense decreased $7.9 million in fiscal 2011 compared to fiscal 2010. The decrease was primarily due to a shift in our mix of products under development to a higher portion of technologically feasible products. The decrease was also due to a reduction in product development for the legacy wireless platforms which excludes our continued investment in the development of products for use on smart-phones.

Selling and Marketing (amounts in thousands)

Fiscal Year Ended March 31, 2011
 
% of net sales
 
Fiscal Year Ended March 31, 2010
 
% of net sales
 
% change
$156,075
 
23.5%
 
$131,954
 
14.7%
 
18.3%

Selling and marketing expenses consist of advertising, promotional expenses, and personnel-related costs. Selling and marketing expenses increased $24.1 million and by 8.8 points as a percent of net sales in fiscal 2011 compared to fiscal 2010. The increase on a dollar basis was primarily due to promotional efforts to support the launch of uDraw and increased advertising support for our catalog titles and our future releases. These increases were partially offset by lower personnel related costs.

The increase in selling and marketing expenses as a percent of net sales was primarily due to promotional efforts to support certain

31


titles that were released late in the fourth quarter of fiscal 2011 for which the related revenues were deferred. Also contributing to the increase as a percent of net sales was:
higher advertising support for UFC Undisputed 2010 in fiscal 2011 relative to its net sales compared to UFC 2009 Undisputed in fiscal 2010,
an increase in advertising support for our catalog titles in fiscal 2011 relative to their net sales compared to fiscal 2010, and
an increase in advertising support for our future releases.

General and Administrative (amounts in thousands)

Fiscal Year Ended March 31, 2011
 
% of net sales
 
Fiscal Year Ended March 31, 2010
 
% of net sales
 
% change
$45,356
 
6.8%
 
$57,879
 
6.4%
 
(21.6)%

General and administrative expenses consist of personnel and related expenses of executive and administrative staff and fees for professional services such as legal and accounting. General and administrative expenses decreased in fiscal 2011 by $12.5 million, compared to fiscal 2010. The decrease was primarily due to lower personnel related costs and lower legal costs due to litigation that was settled in fiscal 2010.

Restructuring

Restructuring charges include any of the costs associated with lease abandonments (less estimates of sublease income), write-offs of related long-lived assets due to studio closures, as well as costs of other non-cancellable contracts.  In fiscal 2011, restructuring charges and adjustments were minimal and primarily reflected facility related charges and adjustments due to changes in actual and estimated sublease income related to our fiscal 2009 realignment.  For further information related to our restructuring plans and charges and the events and decisions that gave rise to such charges, see "Note 8 — Restructuring and Other Charges" in the notes to the consolidated financial statements included in Item 8.

Interest and Other Income (Expense), net

Interest and other income (expense), net consists of interest earned on our investments, gains and losses resulting from exchange rate changes for transactions denominated in currencies other than the functional currency, and interest expense, net of capitalization and amortization of debt issuance costs on our $100.0 million 5% convertible senior notes ("Notes"). For further discussion of the Notes, see "Note 9 — Debt" in the notes to the consolidated financial statements included in Item 8.

Interest and other income (expense), net for fiscal 2011 was income of $0.5 million and primarily represented foreign currency gains and interest income, as substantially all interest expense for the year was capitalized to software development.  Interest and other income (expense), net for fiscal 2010 was an expense of $2.1 million, which primarily represented $3.8 million in interest expense which was not capitalized, and foreign currency losses, offset by interest income.  (See "Note 21 — Quarterly Financial Data (Unaudited)" in the notes to the consolidated financial statements included in Item 8 for further discussion of our capitalization of interest expense on our Notes.)

Income Taxes

Income tax expense for fiscal 2011 was $0.9 million, which primarily represents foreign taxes and U.S. state taxes offset by a $1.6 million benefit related to the release of a valuation allowance on previously unrecognized tax benefits, compared to income tax expense of $0.2 million in fiscal 2010. The change in income taxes is primarily attributable to income taxes incurred in foreign jurisdictions, which are not reduced by losses in the United States. The effective tax rate differs significantly from the federal statutory rate primarily due to losses in the United States that are fully offset by a valuation allowance to the extent that such losses are not subject to loss carry-back provisions.

Noncontrolling Interest

We sold our interest in THQ*ICE LLC (a joint venture with ICE Entertainment, Inc.) on April 30, 2010 and recognized an insignificant gain.  In fiscal 2010, we recognized $2.9 million of noncontrolling interest reflecting the loss allocable to equity interests in THQ*ICE LLC that were not owned by THQ.

Liquidity and Capital Resources


32


Financial Condition
 
At March 31, 2012, we had working capital of $18.7 million, including cash and cash equivalents of $76.0 million. Included in our working capital is a net reduction of $68.5 million related to the non-cash deferral of revenue, net of related expenses.

During our fiscal year 2012, we made a number of changes to our organization and product lineup. We discontinued a number of titles in our product pipeline that did not fit our strategic objectives, thus reducing future product development expenses. We reduced the number of internal development studios from eleven to five. We exited markets, sold or reconfigured games and product lines that did not meet internal profitability thresholds or were no longer central to our go-forward strategy. We negotiated with our kids' and movie-based licensors to reduce our future license commitments. We reduced costs and headcount in our corporate and global publishing organizations as well as our studios impacted by the changes in our product line-up. In January 2012, we implemented a plan of restructuring in order to better align our operating expenses with the lower expected revenues under the updated strategy. In connection with this realignment, we significantly reduced other future product development expenditures which did not align with our current strategy. The majority of the restructuring was completed by March 31, 2012. We expect remaining severance amounts of $5.0 million to be paid by September 30, 2012. These actions will have reduced headcount by approximately 370 people.

As a result of these strategic initiatives, we recorded charges affecting our operating loss totaling $117.6 million in fiscal 2012. These realignment charges include $6.8 million of costs associated with lease abandonments, write-off of fixed assets, as well as other non-cancellable contracts; non-cash charges of $74.7 million related to the write-off of capitalized software for games that have been cancelled or reconfigured; non-cash charges of $18.4 million related to impairment of licenses in connection with the cancelled games; and $17.8 million in cash charges related to severance and other employee benefits.

With our focused product plan, lower cost structure, cash balance, existing credit facility and other sources of external liquidity, we believe we have adequate resources to execute on our plan and deliver on our strong multi-year pipeline of games. Although we believe our current business plan is achievable, should we fail to achieve the sales, gross margin levels, and maintain the vendor credit terms we anticipate, or if we were to incur significant unplanned cash outlays, it would become necessary for us to obtain additional sources of liquidity or make further cost cuts (including future product development) to fund our operations, which could result in additional restructuring and impairment charges. However, there is no assurance that we would be able to obtain additional financing on favorable terms, if at all, or to successfully further reduce costs in such a way that would continue to allow us to operate our business. If for any reason our projections do not materialize, we may not be able to comply with the requirements of our credit facility as further discussed below. Our ability to achieve our business plan and anticipated levels of liquidity could also be affected by various risks and uncertainties described in "Part I, Item 1A. Risk Factors." 

Sources and Uses of Cash
(Amounts in thousands)
March 31,
2012
 
March 31,
2011
 
Change
Cash and cash equivalents
$
75,977

 
$
85,603

 
$
(9,626
)
Percentage of total assets
19
%
 
11
%
 
 


 
 
Fiscal Year Ended March 31,
 
 
(Amounts in thousands)
2012
 
2011
 
Change
Net cash used in operating activities
$
(1,511
)
 
$
(196,898
)
 
$
195,387

Net cash provided by (used in) investing activities
(4,759
)
 
96,987

 
(101,746
)
Net cash used in financing activities
(1,194
)
 
(11,872
)
 
10,678

Effect of exchange rate changes on cash
(2,162
)
 
9,008

 
(11,170
)
Net decrease in cash and cash equivalents
$
(9,626
)
 
$
(102,775
)
 
$
93,149

 
Generally, our primary sources of internal liquidity are cash and cash equivalents. In addition, as further discussed below, we may elect to sell certain of our eligible North American accounts receivable and we have other external sources of liquidity available to us, including our Credit Facility (as described below). Our principal source of cash is from sales of interactive software games designed for play on video game consoles, handheld devices and PCs, including via the Internet. Our principal uses of cash are for product purchases of discs and cartridges along with associated manufacturer's royalties, payments to external developers and licensors, costs of internal software development, and selling and marketing expenses. In fiscal 2012 our cash and cash equivalents decreased $9.6 million, from $85.6 million at March 31, 2011 to $76.0 million at March 31, 2012. The decrease in our cash balance

33


was primarily due to investments in software development, payments of accounts payable and other liabilities, and capital expenditures, offset by collection of accounts receivable from late fourth quarter fiscal 2011 releases. For further information regarding the movement in our cash balance during fiscal 2012, refer to the Consolidated Statement of Cash Flows for that period which is included in Part II, Item 8.

Our business is cyclical and thus our working capital needs are impacted by seasonality, and the timing of new product releases. Cash used in operations tends to be at its highest during the first part of the third fiscal quarter, as we invest heavily in inventory for the holiday buying season. During fiscal 2012, in order to help fund our working capital needs during the holiday season, we borrowed and repaid $52.0 million under our Credit Facility (as discussed below) and we expect to borrow additional amounts during fiscal 2013, as needed. We did not borrow any funds during the three months ended March 31, 2012. In addition, in order to expedite collections on our accounts receivable, we have sold, and expect to continue to sell certain of our accounts receivables from Walmart Stores, Inc. ("Walmart") without recourse, to Wells Fargo Bank, N.A. ("Wells") (as discussed below).
 
Walmart Purchase Agreement.
In November 2010, we entered into a Receivables Purchase Agreement ("Purchase Agreement") with Wells. The Purchase Agreement gives us the option to sell our Walmart receivables to Wells, at our discretion, and significantly expedite our Walmart receivables collections. Wells will pay us the value of any receivables we elect to sell, less LIBOR + 1.25% per annum, and then collect the receivables from Walmart. Prior to March 31, 2012, to expedite our receivables collections from Walmart, we sold $8.5 million of accounts receivable under the Purchase Agreement, without recourse, that would have otherwise been collected subsequent to March 31, 2012. In fiscal 2012 we recognized a loss of $0.2 million related to interest on the transaction, which is classified in "Interest and other income (expense), net" in our consolidated statements of operations. We expect to continue to sell our Walmart accounts receivable pursuant to the Purchase Agreement to further expedite collections.
 
Credit Facility.
On September 23, 2011, we entered into a Credit Agreement and a Security Agreement (collectively, the “Credit Facility”) with Wells Fargo Capital Finance, LLC (“Wells Fargo”). The Credit Facility provides for a $50.0 million revolving facility during its term. During fiscal 2012, the availability under the Credit Facility was increased to $75.0 million for the period from October 1, 2011 through December 14, 2011. The Credit Facility allows up to $10.0 million of the total to be used as a letter of credit subfacility.

The Credit Facility has a four-year term; provided, however, it will terminate on June 16, 2014 if any obligations are still outstanding under the Notes. Borrowings under the Credit Facility bear interest at a rate equal to an applicable margin plus, at our option, either a variable base rate or a LIBOR rate. The applicable margin for base rate loans ranges from 2.25% to 2.5% and for LIBOR rate loans ranges from 3.75% to 4.0%, in each case, depending on the level of our borrowings. We are required to pay other customary fees, including an unused line fee based on usage under the Credit Facility as well as fees in respect of letters of credit.
The Credit Facility provides for certain events of default such as nonpayment of principal and interest when due, breaches of representations and warranties, noncompliance with covenants, acts of insolvency, default on certain agreements related to indebtedness, including the Notes, and entry of certain judgments against us. Upon the occurrence of a continuing event of default and at the option of the required lenders (as defined in the Credit Facility), all of the amounts outstanding under the Credit Facility are currently due and payable and any amount outstanding bears interest at 2.0% above the interest rate otherwise applicable.  In the event availability on the Credit Facility is below 12.5% of the maximum revolver amount of $50.0 million, the Credit Facility would require that we maintain certain financial covenants.  During the year ended March 31, 2012, we had availability in excess of 12.5% and therefore we were not subject to the financial covenants.  In the event the financial covenants become applicable, we would be required to have EBITDA, as defined in the Credit Facility, of $9.8 million for the four quarters ended June 30, 2012. Beginning September 30, 2012, the EBITDA requirements are replaced with a requirement that we maintain an annual fixed charge coverage ratio of 1.1 to 1.0.
The Credit Facility is guaranteed by most of our domestic subsidiaries and secured by substantially all of our assets. The Credit Facility contains customary affirmative and negative covenants, including, among other terms and conditions, and limitations (subject to certain permitted actions) on our ability to: create, incur, guarantee or be liable for indebtedness; dispose of assets outside the ordinary course; acquire, merge or consolidate with or into another person or entity; create, incur or allow any lien on any of their respective properties; make investments or capital expenditures; or pay dividends or make distributions.
During the year ended March 31, 2012 we borrowed $52.0 million under the Credit Facility, which was repaid as of December 31, 2011. In fiscal 2012 interest expense was $0.2 million and amortization of debt costs related to the Credit Facility was $0.2 million; these amounts were capitalized as part of in-process software development costs. There were no outstanding borrowings under the Credit Facility as of March 31, 2012.

34



As of March 31, 2012, we were in compliance with all applicable covenants and requirements in the Credit Facility.

At March 31, 2012, approximately 57% of our cash and cash equivalents were domiciled in foreign tax jurisdictions.  We expect to repatriate all or a portion of these funds to the United States, and we may be required to pay additional taxes (such as foreign withholdings) in certain foreign jurisdictions, which we do not expect to be significant. We do not anticipate that such repatriation, in the short-term, would result in actual cash payments in the United States, as the taxable event would likely be offset by the utilization of our net operating losses and tax credits. 

Cash Flow from Operating Activities.  Cash used in operations was $1.5 million in fiscal 2012 compared to $196.9 million in fiscal 2011. The change in cash flow from operations was primarily due to an increase in collections of receivables related to the timing of releases in the fourth quarter of fiscal 2012 and fiscal 2011 and a decrease in investments in software development and licenses. These changes were partially offset by an increase in cash used for payments of our obligations.
 
Cash Flow from Investing Activities.  Cash used in investing activities was $4.8 million in fiscal 2012 compared to $97.0 million cash provided by investing activities in fiscal 2011. The change in cash flow from investing activities was primarily due to proceeds from sales and maturities of short-term investments in fiscal 2011.
 
Cash Flow from Financing Activities.  Cash used in financing activities was $1.2 million in fiscal 2012 compared to $11.9 million in fiscal 2011. The change in cash flow from financing activities was primarily due to the repayment of our secured credit line in fiscal 2011.

Effect of exchange rate changes on cash.  Changes in foreign currency translation rates decreased our reported cash balance by $2.2 million.
 
Key Balance Sheet Accounts
 
At March 31, 2012, our total current assets were $290.0 million, down from $599.7 million at March 31, 2011. In addition to cash and cash equivalents, our current assets primarily consisted of:

Accounts Receivable. Accounts receivable decreased $145.6 million, from $161.6 million at March 31, 2011 to $16.0 million at March 31, 2012. The decrease was primarily due to lower sales volumes and timing of releases in the fourth quarter of fiscal 2012 and fiscal 2011, as well as expedited collections of receivables under the Purchase Agreement. Accounts receivable allowances were $70.4 million at March 31, 2012, a $17.2 million decrease from $87.6 million at March 31, 2011. Allowances for price protection and returns as a percentage of trailing nine-month net sales, excluding the impact of changes in deferred net revenue, were 8% and 11% at March 31, 2012 and 2011, respectively. The decrease was primarily due to improved sell-through of certain of our recent releases. We believe our current allowances are adequate based on historical experience, inventory remaining in the retail channel, and the rate of inventory sell-through in the retail channel.

Inventory. Inventory decreased $13.4 million, from $31.9 million at March 31, 2011 to $18.5 million at March 31, 2012. The decrease in inventory was primarily due to the timing of releases. Inventory turns, excluding the impact of changes in deferred costs, on a rolling twelve-month basis were 14 at March 31, 2012 and 2011, respectively.

Licenses. Our investment in licenses, including the long-term portion, decreased $53.7 million, from $118.2 million at March 31, 2011 to $64.5 million at March 31, 2012. The decrease is due to continued amortization related to sales of licensed products, as well as reductions related to negotiations with four of our kids' licensors which reduced our minimum license guarantees.

Software Development. Capitalized software development, including the long-term portion, decreased $141.9 million, from $272.5 million at March 31, 2011 to $130.6 million at March 31, 2012. The decrease in software development is primarily the result of amortization of released titles, a decrease in spend on software development, and the expensing of previously capitalized costs related to cancelled titles.

Total current liabilities at March 31, 2012, were $271.3 million, down from $379.5 million at March 31, 2011. Current liabilities primarily consisted of:

Accounts Payable. Accounts payable decreased $57.7 million, from $100.6 million at March 31, 2011 to $42.9 million at March 31, 2012. The decrease was primarily due to a decrease in product-related and advertising payables resulting from a lighter release schedule.

35



Accrued and Other Current Liabilities. Accrued and other current liabilities decreased $54.2 million, from $137.9 million at March 31, 2011 to $83.7 million at March 31, 2012. The decrease was primarily due to payment of obligations.

Our liabilities at March 31, 2012 also consisted of:

Other long-term liabilities. Other long-term liabilities decreased $34.2 million, from $88.0 million at March 31, 2011 to $53.8 million at March 31, 2012. The decrease was primarily due to the negotiations with four of our kids' licensors which reduced our minimum license guarantees, most of which were classified as long-term as of March 31, 2011.

Convertible Senior Notes. We issued the Notes on August 4, 2009 and the full principal amount of $100.0 million is outstanding as of March 31, 2012 (see "Note 9Debt" in the notes to the consolidated financial statements in Part II, Item 8).
 
Inflation
 
Our management currently believes that inflation has not had, and does not currently have, a material impact on continuing operations. 

Contractual Obligations
 
Guarantees and Commitments
 
A summary of annual minimum contractual obligations and commercial commitments as of March 31, 2012 is as follows (amounts in thousands):
 
 
Contractual Obligations and Commercial Commitments (6)
Fiscal
Years Ending
March 31,
 
License /
Software
Development
Commitments (1)
 
Advertising (2)
 
Leases (3)
 
Debt (4)
 
Other (5)
 
Total
2013
 
$
74,304

 
$
15,634

 
$
14,940

 
$

 
$
4,061

 
$
108,939

2014
 
20,429

 
4,056

 
14,088

 

 
4,062

 
42,635

2015
 
14,600

 
3,093

 
12,603

 
100,000

 
62

 
130,358

2016
 
7,651

 
2,961

 
7,727

 

 

 
18,339

2017
 
7,905

 
3,025

 
4,822

 

 

 
15,752

Thereafter
 
3,349

 
5,025

 
9,842

 

 

 
18,216

 
 
$
128,238

 
$
33,794

 
$
64,022

 
$
100,000

 
$
8,185

 
$
334,239

 
(1)
Licenses and Software Development.  We enter into contractual arrangements with third parties for the rights to exploit intellectual property and for the development of products.  Under these agreements, we commit to provide specified payments to an intellectual property holder or developer.  Assuming all contractual provisions are met, the total future minimum contract commitments for such agreements in place as of March 31, 2012 are $128.2 million. License commitments in the table above include $59.9 million of commitments payable to licensors that are included in both "Accrued and other current liabilities" and "Other long-term liabilities" in our March 31, 2012 consolidated balance sheet because the licensors do not have any remaining significant performance obligations.

(2)
Advertising.  We have certain minimum advertising commitments under many of our major license agreements.  These minimum commitments generally range from 3% to 10% of net sales related to the respective license. Included in the table above in fiscal 2013, fiscal 2014, fiscal 2015, fiscal 2016, fiscal 2017, and thereafter, are advertising commitments of $1.3 million, $2.2 million, $2.3 million, $2.4 million,  $2.5 million, and $4.7 million, respectively, for a total of $15.4 million of advertising commitments that were cancelled in connection with the termination of the license agreement we had with Zuffa to make video games based on their UFC content (see "Note 22Subsequent Events" in the notes to the consolidated financial statements included in Part II, Item 8).

(3)
Leases.  We are committed under operating leases with lease termination dates through 2020.  Most of our leases contain rent escalations.  Of these obligations, $1.8 million and $3.1 million are accrued and classified as "Accrued and other current liabilities" and "Other long-term liabilities," respectively, in our March 31, 2012 consolidated balance sheet due to the abandonment of certain lease obligations in connection with our realignment plans (see "Note 5Licenses and Software

36


Development" in the notes to the consolidated financial statements included in Part II, Item 8). We expect future sublease rental income under non-cancellable agreements of approximately $2.5 million; this income is not contemplated in the lease commitments shown in the table above. Rent expense was $12.1 million, $13.5 million, and $13.9 million for fiscal years 2012, 2011, and 2010, respectively.

(4)
Debt.  We issued the Notes on August 4, 2009.  The Notes pay interest semiannually, in arrears on February 15 and August 15 of each year, beginning February 15, 2010, through maturity and are convertible at each holder's option at any time prior to the close of business on the trading day immediately preceding the maturity date.  Absent any conversions, we expect to pay $5.0 million in each of the fiscal years 2013 and 2014, and $2.5 million in fiscal 2015, for an aggregate of $12.5 million in interest payments over the remaining term of the Notes (see "Note 9Debt" in the notes to the consolidated financial statements included in Part II, Item 8).

(5)
Other.  As discussed more fully in "Note 14Joint Venture and Settlement Agreements" in the notes to the consolidated financial statements included in Part II, Item 8, amounts payable to Jakks totaling $8.0 million are reflected in the table above. The present value of these amounts is included in "Accrued and other current liabilities" and "Other long-term liabilities" in our consolidated balance sheet at March 31, 2012 (see "Note 4Balance Sheet Details" in the notes to the consolidated financial statements included in Part II, Item 8). The remaining other commitments included in the table above are also included as current or long-term liabilities in our March 31, 2012 consolidated balance sheet.

(6)
We have omitted unrecognized tax benefits from this table due to the inherent uncertainty regarding the timing and amount of certain payments related to these unrecognized tax benefits.  The underlying positions have not been fully developed under audit to quantify at this time.  At March 31, 2012, we had $3.8 million of unrecognized tax benefits.  See "Note 16Income Taxes" in the notes to the consolidated financial statements included in Part II, Item 8 for further information regarding the unrecognized tax benefits.

Manufacturer Indemnification. We must indemnify the platform manufacturers (Microsoft, Nintendo, Sony) of our games with respect to all loss, liability and expenses resulting from any claim against such manufacturer involving the development, marketing, sale or use of our games, including any claims for copyright or trademark infringement brought against such manufacturer. As a result, we bear a risk that the properties upon which the titles of our games are based, or that the information and technology licensed from others and incorporated into the products, may infringe the rights of third parties. Our agreements with our third-party software developers and property licensors typically provide indemnification rights for us with respect to certain matters. However, if a manufacturer brings a claim against us for indemnification, the developers or licensors may not have sufficient resources to, in turn, indemnify us.

Indemnity Agreements. We have entered into indemnification agreements with the members of our Board of Directors, our Chief Executive Officer and our Chief Financial Officer, to provide a contractual right of indemnification to such persons to the extent permitted by law against any and all liabilities, costs, expenses, amounts paid in settlement and damages incurred by any such person as a result of any lawsuit, or any judicial, administrative or investigative proceeding in which such person is sued as a result of service as a member of our Board of Directors, as Chief Executive Officer or as Chief Financial Officer. The indemnification agreements provide specific procedures and time frames with respect to requests for indemnification and clarify the benefits and remedies available to the indemnitees in the event of an indemnification request.

Litigation. We are subject to ordinary routine claims and litigation incidental to our business. We do not believe that any liability from any reasonably foreseeable disposition of such claims and litigation, individually or in the aggregate, would have a material adverse effect on our financial position or results of operations.

Critical Accounting Estimates

The Management's Discussion and Analysis of Financial Condition and Results of Operations discusses our consolidated financial statements, which have been prepared in accordance with accounting principles generally accepted in the United States of America. The preparation of these consolidated financial statements requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities and the disclosure of contingent assets and liabilities at the date of our consolidated financial statements and the reported amounts of net sales and expenses during the reporting period. The estimates discussed below are considered by management to be critical because they are both important to the portrayal of our financial condition and results of operations and because their application places the most significant demands on management's judgment, with financial reporting results relying on estimates about the effect of matters that are inherently uncertain. Specific risks for these critical accounting estimates are described in the following paragraphs. For all of these estimates, we caution that actual results may differ materially from these estimates under different assumptions or conditions.

37



Accounts receivable allowances. We derive revenue from sales of packaged software for video game systems and PCs and sales of content and services over the Internet and for wireless devices. Product sales are recognized net of allowances for price protection and returns and various customer discounts. We typically only allow returns for our PC products; however, we may decide to provide price protection or allow returns for our retail video game sales after we analyze: (i) inventory remaining in the retail channel, (ii) the rate of inventory sell-through in the retail channel, and (iii) our remaining inventory on hand. We maintain a policy of giving credits for price protection and returns, but do not give cash refunds. We use significant judgment and make estimates in connection with establishing allowances for price protection, returns, and doubtful accounts in any accounting period. Included in our accounts receivable allowances is our allowance for co-operative advertising that we engage in with our retail channel partners. Our co-operative advertising allowance is based upon specific contractual commitments and does not involve estimates made by management.

We establish sales allowances based on estimates of future price protection and returns with respect to current period product sales. We analyze historical price protection granted, historical returns, current sell-through of retailer and distributor inventory of our products, current trends in the video game industry and the overall economy, changes in customer demand and acceptance of our products, and other related factors when evaluating the adequacy of the price protection and returns allowance. In addition, we monitor the volume of our sales to retailers and distributors and their inventories, because slow-moving inventory in the distribution channel can result in the requirement for price protection or returns in subsequent periods. Actual price protection and returns in any future period are uncertain. While we believe we can make reliable estimates for these matters, if we changed our assumptions and estimates, our price protection and returns reserves would change, which would impact the net sales we report. In addition, if actual price protection and returns were significantly greater than the reserves we have established, the actual results of our reported net sales would decrease. Conversely, if actual price protection and returns were significantly less than our reserves, our reported net sales would increase. In circumstances when we do not have a reliable basis to estimate returns and price protection or are unable to determine that collection of a receivable is probable, we defer the sale until such time as we can reliably estimate any related returns and allowances and determine that collection of the receivable is probable.

Similarly, we must use significant judgment and make estimates in connection with establishing allowances for doubtful accounts in any accounting period. We analyze customer concentrations, customer credit-worthiness and current economic trends when evaluating the adequacy of the allowance for doubtful accounts. Material differences may result in the amount and timing of our bad debt expense for any period if we made different judgments or utilized different estimates. If our customers experience financial difficulties and are not able to meet their ongoing financial obligations to us, our results of operations may be adversely impacted.

For further information, see "Note 3Accounts Receivable Allowances" in the notes to the consolidated financial statements included in Item 8.

Licenses. Minimum guaranteed royalty payments for intellectual property licenses are initially recorded on our consolidated balance sheets as an asset (licenses) and as a liability (accrued royalties) at the contractual amount upon execution of the contract if no significant performance obligation remains with the licensor. When a significant performance obligation remains with the licensor, we record royalty payments as an asset (licenses) and as a liability (accrued royalties) when payable rather than upon execution of the contract. Royalty payments for intellectual property licenses are classified as current assets and current liabilities to the extent such royalty payments relate to anticipated product sales during the subsequent year and long-term assets and long-term liabilities if such royalty payments relate to anticipated product sales after one year. Licenses are expensed to "Cost of sales — License amortization and royalties" in our consolidated statements of operations at the higher of (i) the contractual royalty rate based on actual net product sales related to such license, or (ii) an effective rate based upon total projected net sales related to such license.

Software Development.  We utilize both internal development teams and third-party software developers to develop our software. We capitalize software development costs once technological feasibility is established and we determine that such costs are recoverable against future net sales. We evaluate technological feasibility on a product-by-product basis. For products where proven game engine technology exists, the establishment of technological feasibility may occur early in the development cycle. We capitalize the milestone payments made to third-party software developers and the direct payroll and overhead costs for our internal development teams. Amounts related to software development for which technological feasibility is not yet met are charged as incurred to “Product development” expense in our consolidated statements of operations. Commencing upon product release, capitalized software development costs are amortized to "Cost of sales — Software amortization and royalties" in our consolidated statements of operations based on the ratio of current gross sales to total projected gross sales.

Licenses and Software Development Impairment Analysis. We evaluate the future recoverability of our capitalized licenses and software development on a quarterly basis in connection with the preparation of our financial statements.  In this evaluation, we compare the carrying value of such capitalized costs to their net realizable value, on a product-by-product basis.  The net realizable

38


value is determined using Level 3 inputs, specifically, the estimated future net sales from the product, reduced by the estimated future direct costs associated with the product such as completion costs, cost of sales and selling and marketing expenses.  Net sales inputs are developed using recent internal sales performance for similar titles, adjusted for current market trends and comparable products. As certain of our licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized license costs based on certain qualitative factors such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual property and the rights holder's continued promotion and exploitation of the intellectual property. See "Note 5Licenses and Software Development" for further information related to license and software development impairments.

Revenue Recognition. We recognize net sales for packaged software when title and risk of loss transfers to the customer, provided that we have no significant remaining support obligations and that collection of the resulting receivable is deemed probable by management. Certain products are sold to customers with a street date (the earliest date these products may be sold by retailers). For these products we recognize net sales on the later of the street date or the sale date.

Some of our packaged software products are developed with the ability to be connected to, and played via, the Internet. In order for consumers to participate in online communities and play against one another via the Internet, we (either directly or through outsourced arrangements with third parties) maintain servers that support an online service we provide to consumers for activities such as matchmaking, roster updates, tournaments and player rankings. Generally, we do not consider such online service to be a deliverable as it is incidental to the overall product offering. Accordingly, we do not defer any net sales related to products containing limited online services.

For an individual product with an online service that is considered a deliverable and for which we have a continuing involvement in addition to the software product, we account for the sale as a "bundled" sale, or multiple element arrangement, in which we sell both the packaged software product and the online service for one combined price.
When vendor specific objective evidence ("VSOE") of the fair value of the online service does not exist, as we have not separately offered or charged for the online service, we recognize the revenue from sales of such software products ratably over the estimated online service period, generally six months, beginning the month after shipment of the software product. Costs of sales related to such products are also deferred and recognized with the related net sales and include product costs, software amortization and royalties, and license amortization and royalties.
When VSOE of the fair value of an undelivered online service component of our games exists, generally when we separately offer or charge for the online service, we separate the fair value of the online service component from the revenue recognized on the sale of the boxed product.  The fair value of the online service component, and the related specifically identifiable costs of the online service, such as license and developer royalties, if any, are deferred and recognized ratably over the estimated online service period, generally six months, beginning the month after shipment of the software product. 

Determining whether the online service for a particular game constitutes a deliverable is subjective and requires management's judgment. Determining the estimated service period over which to recognize the related net sales and costs of sales is also subjective and involves management's judgment.

Software is sold under a limited 90-day warranty against defects in material and workmanship. To date, we have not experienced material warranty claims.

Stock-based compensation. We estimate the fair value of stock options and our employee stock purchase plan on date of grant using the Black-Scholes option pricing model which requires the input of subjective assumptions, including the expected volatility of our common stock and an option's expected life. The fair value of our restricted stock and restricted stock units is determined based on the closing trading price of our common stock on the grant date. The amount of expense recognized represents the expense associated with the stock-based awards we expect to ultimately vest based upon an estimated rate of forfeitures. Our estimate of forfeitures is based on historical forfeiture behavior as well as any expected trends in future forfeiture behavior; this rate of forfeitures is updated as necessary and any adjustments needed to recognize the fair value of options that actually vest or are forfeited are recorded. The fair value for awards that are expected to vest is then amortized on a straight-line basis over the requisite service period of the award, which is generally the option vesting term. As a result, the financial statements include amounts that are based upon our best estimates and judgments relating to the expenses recognized for stock-based compensation.

Income taxes. The provision for income taxes is computed using the asset and liability method, under which deferred income tax assets and liabilities are measured using the currently enacted tax rates that apply to taxable income in effect for the years in which those tax assets are expected to be realized or settled. To the extent recovery of deferred tax assets is not likely based on our estimates of future taxable income in each jurisdiction, a valuation allowance is established. As part of the process of preparing our consolidated financial statements, we are required to estimate our income taxes in each of the jurisdictions in which we operate. This process involves: (i) estimating our current tax exposure in each jurisdiction including the impact, if any, of changes or

39


interpretations to applicable tax laws and regulations, (ii) estimating additional taxes resulting from tax examinations and (iii) making judgments regarding the recoverability of deferred tax assets.

The calculation of our tax liabilities involves dealing with uncertainties in the application of complex tax regulations. We recognize liabilities for anticipated tax audit issues in the U.S. and other tax jurisdictions based on our estimate of whether, and the extent to which, additional taxes will be due. Our estimate for the potential outcome for any uncertain tax issue, including our claims for research and development income tax credits, requires judgment. We believe we have adequately provided for any reasonably foreseeable outcome related to these matters. However, our future results may include favorable or unfavorable adjustments to our estimated tax liabilities in the period in which they are resolved or when statutes of limitation on potential assessments expire. We recognize the financial statement benefit of a tax position only after determining that the relevant tax authority would more likely than not sustain the position following an audit. For tax positions meeting the "more likely than not" threshold, the amount recognized in the financial statements is the largest benefit that has a greater than 50% likelihood of being realized upon ultimate settlement with the relevant tax authority.

Recently Issued Accounting Pronouncements

In June 2011, the Financial Accounting Standards Board ("FASB") issued Accounting Standards Update ("ASU") 2011-05, "Comprehensive Income (Topic 220): Presentation of Comprehensive Income" ("ASU 2011-05"). ASU 2011-05 requires companies to present the components of net income and other comprehensive income either as one continuous statement or as two consecutive statements and it eliminates the option to present components of other comprehensive income as part of the statement of changes in stockholders' equity. ASU 2011-05 does not change the items which must be reported in other comprehensive income, how such items are measured or when they must be reclassified to net income. In December 2011, the FASB issued ASU 2011-12, "Comprehensive Income (Topic 220): Deferral of the Effective Date for Amendments to the Presentation of Reclassifications of Items Out of Accumulated Other Comprehensive Income in ASU 2011-05" ("ASU 2011-12"). ASU 2011-12 defers the effective date of the specific requirement to present items that are reclassified out of accumulated other comprehensive income to net income alongside their respective components of net income and other comprehensive income. All other provisions of ASU 2011-05 are effective for fiscal years, and interim periods within those years, beginning after December 15, 2011, which will be our fiscal quarter ending June 30, 2012. The adoption is not expected to have a material impact on our results of operations, financial position or cash flows.

In December 2011, the FASB issued ASU 2011-11, "Disclosures about Offsetting Assets and Liabilities" ("ASU 2011-11"). ASU 2011-11 creates new disclosure requirements about the nature of an entity’s rights of offset and related arrangements associated with its financial instruments and derivative instruments. The disclosure requirements are effective for annual reporting periods beginning on or after January 1, 2013, and interim periods therein, with retrospective application required, which will be our quarter ending June 30, 2013. The new disclosures are designed to make financial statements that are prepared under U.S. Generally Accepted Accounting Principles more comparable to those prepared under International Financial Reporting Standards. The adoption is not expected to have a material impact on our results of operations, financial position or cash flows.

In May 2011, the FASB issued ASU 2011-04, “Amendments to Achieve Common Fair Value Measurement and Disclosure Requirements in U.S. GAAP and IFRSs,” which results in common fair value measurement and disclosure requirements in U.S. GAAP and IFRSs.  Consequently, the amendments change the wording used to describe many of the requirements in U.S. GAAP for measuring fair value and for disclosing information about fair value measurements.  ASU 2011-04 is effective for interim and annual periods beginning after December 15, 2011, which was our quarter ended March 31, 2012. Our adoption did not materially impact our results of operations, financial position or cash flows.

Item 7A. Quantitative and Qualitative Disclosures About Market Risk
 
Market Risk

We are exposed to certain market risks arising from transactions in the normal course of business, principally risks associated with interest rate and foreign currency fluctuations. Market risk is the potential loss arising from changes in market rates and market prices. We employ established policies and practices to manage these risks. We use foreign currency exchange option and forward contracts to hedge anticipated exposures or mitigate some existing exposures subject to foreign currency exchange rate risk as discussed below. We do not enter into derivatives or other financial instruments for trading or speculative purposes.

Interest Rate Risk

At March 31, 2012, our $76.0 million of cash and cash equivalents were comprised of cash and time deposits and money market funds; none of our cash equivalents are classified as trading securities.  We generally manage our interest rate risk by maintaining

40


an investment portfolio generally consisting of debt instruments of high credit quality and relatively short maturities.  However, because short-term investments mature relatively quickly and are generally reinvested at the then current market rates, interest income on a portfolio consisting of cash equivalents and short-term investments is more subject to market fluctuations than a portfolio of longer-term investments.  The value of these investments may fluctuate with changes in interest rates; however, the contractual terms of the investments do not permit the issuer to call, prepay or otherwise settle the investments at prices less than the stated par value. Interest income recognized in fiscal 2012 was $0.5 million and is included in "Interest and other income (expense), net" in our consolidated statements of operations.

At March 31, 2012, we had no outstanding balances under the Credit Facility.

Foreign Currency Exchange Rate Risk

We transact business in many different foreign currencies and are exposed to financial market risk resulting from fluctuations in foreign currency exchange rates, particularly Australian Dollars ("AUD"), Euros ("EUR"), and Great British Pounds ("GBP"), which may result in a gain or loss of earnings to us. Our international business is subject to risks typical of an international business, including, but not limited to, foreign currency exchange rate volatility. Accordingly, our future results could be materially and adversely affected by changes in foreign currency exchange rates. Throughout the year, we frequently monitor the volatility of the AUD, EUR, and GBP (and all other applicable currencies).

Cash Flow Hedging Activities. From time to time, we hedge a portion of our foreign currency risk related to forecasted foreign currency-denominated sales and expense transactions by entering into foreign exchange forward contracts that generally have maturities less than 90 days. Our hedging programs reduce, but do not entirely eliminate, the impact of currency exchange rate movements in net sales and operating expenses. During fiscal 2012 and 2011, we did not enter into any foreign exchange forward contracts related to cash flow hedging activities.

Balance Sheet Hedging Activities. We utilize foreign exchange forward contracts to mitigate foreign currency risk associated with foreign currency-denominated assets and liabilities, primarily certain inter-company receivables and payables. Our foreign currency exchange forward contracts are not designated as hedging instruments and are accounted for as derivatives whereby the fair value of the contracts are reported as "Prepaid expenses and other current assets" or "Accrued and other current liabilities" in our consolidated balance sheets, and the associated gains and losses from changes in fair value are reported in "Interest and other income (expense), net" in our consolidated statements of operations. The forward contracts generally have a contractual term of one month or less and are transacted near month-end. Therefore, the fair value of the forward contracts generally is not significant at each month-end.

At March 31, 2012, we had foreign currency exchange forward contracts related to balance sheet hedging activities in the notional amount of $92.2 million with a fair value that approximates zero. The contracts consisted primarily of AUD, CAD, EUR, and GBP. The net gain recognized from these contracts during fiscal 2012 was $0.8 million and is included in "Interest and other income (expense), net" in our consolidated statements of operations.

Foreign currency exchange forward contracts are designed to offset gains and losses on the underlying foreign currency-denominated assets and liabilities. Any movement in foreign currency exchange rates resulting in a gain or loss on our foreign currency exchange forward contracts are offset by an opposing gain or loss in the underlying foreign currency-denominated assets and liabilities that were hedged and would not have a material impact on our financial position.

The counterparties to these forward contracts are credit-worthy multinational commercial or investment banks. The risks of counterparty non-performance associated with these contracts are not considered to be material. Notwithstanding our efforts to manage foreign currency exchange risks, there can be no assurances that our mitigating or hedging activities will adequately protect us against the risks associated with foreign currency fluctuations.

We do not hedge foreign currency translation risk. A hypothetical 10% adverse change in foreign currency translation rates would result in a reduction of reported net sales of approximately $32.6 million and an increase in reported loss from continuing operations before income taxes of approximately $0.2 million for fiscal 2012. A hypothetical 10% adverse change in foreign currency translation rates would result in a reduction of reported total assets of approximately $21.8 million. These estimates assume an adverse shift in all foreign currency exchange rates, which do not always move in the same direction; actual results may differ materially.

Item 8. Consolidated Financial Statements and Supplementary Data

The report of Independent Registered Public Accounting Firm, consolidated financial statements and notes to consolidated

41


financial statements follow below.

42




REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM

To the Board of Directors and Stockholders of THQ Inc.,

Agoura Hills, California

We have audited the accompanying consolidated balance sheets of THQ Inc. and subsidiaries (the "Company") as of March 31, 2012 and April 2, 2011, and the related consolidated statements of operations, total equity (deficit) and cash flows for each of the years in the three-year period ended March 31, 2012. These financial statements are the responsibility of the Company's management. Our responsibility is to express an opinion on these financial statements based on our audits.

We conducted our audits in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audit to obtain reasonable assurance about whether the financial statements are free of material misstatement. An audit includes examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements. An audit also includes assessing the accounting principles used and significant estimates made by management, as well as evaluating the overall financial statement presentation. We believe that our audits provide a reasonable basis for our opinion.

In our opinion, such consolidated financial statements present fairly, in all material respects, the financial position of THQ Inc. and subsidiaries as of March 31, 2012 and April 2, 2011, and the results of their operations and their cash flows for each of the years in the three-year period ended March 31, 2012, in conformity with accounting principles generally accepted in the United States of America.

We have also audited, in accordance with the standards of the Public Company Accounting Oversight Board (United States), the Company's internal control over financial reporting as of March 31, 2012, based on the criteria established in Internal Control—Integrated Framework issued by the Committee of Sponsoring Organizations of the Treadway Commission and our report dated June 8, 2012 expressed an unqualified opinion on the Company's internal control over financial reporting.

/s/ DELOITTE & TOUCHE LLP

Los Angeles, California
June 8, 2012

43



THQ INC. AND SUBSIDIARIES
CONSOLIDATED BALANCE SHEETS
(Amounts in thousands, except share data)
 
 
March 31,
2012
 
March 31,
2011
ASSETS
 
 
 
Current assets:
 
 
 
Cash and cash equivalents
$
75,977

 
$
85,603

Accounts receivable, net of allowances
15,994

 
161,574

Inventory
18,485

 
31,905

Licenses
21,927

 
32,869

Software development
105,220

 
222,631

Deferred income taxes
5,732

 
8,200

Income taxes receivable
687

 

Prepaid expenses and other current assets
46,011

 
56,908

Total current assets
290,033

 
599,690

Property and equipment, net
22,132

 
28,960

Licenses, net of current portion
42,594

 
85,367

Software development, net of current portion
25,348

 
49,858

Deferred income taxes

 
516

Other long-term assets, net
12,687

 
10,014

TOTAL ASSETS
$
392,794

 
$
774,405

 
 
 
 
LIABILITIES AND (DEFICIT) EQUITY
 
 
 
Current liabilities:
 
 
 
Accounts payable
$
42,905

 
$
100,550

Accrued and other current liabilities
83,693

 
137,922

Deferred revenue, net
144,686

 
141,060

Total current liabilities
271,284

 
379,532

Other long-term liabilities
53,837

 
88,042

Convertible senior notes
100,000

 
100,000

Commitments and Contingencies (see Note 19)


 


 
 
 
 
Stockholders' (deficit) equity:
 
 
 
Preferred stock, par value $0.01, 1,000,000 shares authorized

 

Common stock, par value $0.01, 225,000,000 shares authorized as of March 31, 2012; 68,512,885 and 68,300,482 shares issued and outstanding as of March 31, 2012 and March 31, 2011, respectively
685

 
683

Additional paid-in capital
525,677

 
520,797

Accumulated other comprehensive income
16,026

 
17,560

Accumulated deficit
(574,715
)
 
(332,209
)
Total stockholders' (deficit) equity
(32,327
)
 
206,831

TOTAL LIABILITIES AND (DEFICIT) EQUITY
$
392,794

 
$
774,405

 
See notes to consolidated financial statements.

44


THQ INC. AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF OPERATIONS
(Amounts in thousands, except per share data)
 
 
Fiscal Year Ended March 31,
 
2012
 
2011
 
2010
Net sales
$
830,841

 
$
665,258

 
$
899,137

Cost of sales:
 
 
 
 
 
Product costs
353,597

 
272,021

 
318,590

Software amortization and royalties
308,051

 
129,237

 
196,956

License amortization and royalties
74,632

 
118,287

 
110,503

Total cost of sales
736,280

 
519,545

 
626,049

 
 
 
 
 
 
Gross profit
94,561

 
145,713

 
273,088

Operating expenses:
 
 
 
 
 
Product development
89,526

 
79,374

 
87,233

Selling and marketing
191,669

 
156,075

 
131,954

General and administrative
48,712

 
45,356

 
57,879

Restructuring
6,803

 
602

 
5,671

Total operating expenses
336,710

 
281,407

 
282,737

 
 
 
 
 
 
Operating loss
(242,149
)
 
(135,694
)
 
(9,649
)
Interest and other income (expense), net
5,143

 
524

 
(2,056
)
Loss from continuing operations before income taxes
(237,006
)
 
(135,170
)
 
(11,705
)
Income tax expense
5,500

 
928

 
247

Loss prior to allocation of noncontrolling interest
(242,506
)
 
(136,098
)
 
(11,952
)
Loss attributable to noncontrolling interest

 

 
2,935

Net loss attributable to THQ Inc.
$
(242,506
)
 
$
(136,098
)
 
$
(9,017
)
 
 
 
 
 
 
Loss per share attributable to THQ Inc. — basic
$
(3.55
)
 
$
(2.00
)
 
$
(0.13
)
 
 
 
 
 
 
Loss per share attributable to THQ Inc. — diluted
$
(3.55
)
 
$
(2.00
)
 
$
(0.13
)
 
 
 
 
 
 
Shares used in per share calculation — basic
68,369

 
67,910

 
67,522

Shares used in per share calculation — diluted
68,369

 
67,910

 
67,522

 
 
 
 
 
 

See notes to consolidated financial statements.


45



THQ INC. AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF TOTAL EQUITY (DEFICIT)
(Amounts in thousands, except share data)

Fiscal Years Ended March 31, 2010, 2011 and 2012
 
Common Stock
 
Additional
Paid-In
Capital
 
Accumulated
Other
Comprehensive
Income (Loss)
 
Retained
Earnings
(Accumulated
Deficit)
 
Non-
Controlling
Interest
 
Total
Equity
(Deficit)
 
Shares
 
Amount
 
 
 
 
 
Balance at March 31, 2009
67,471,659

 
$
675

 
$
495,851

 
$
(2,392
)
 
$
(187,094
)
 
$
3,198

 
$
310,238

Exercise of options
121,714

 
1

 
554

 

 

 

 
555

Issuance of restricted stock, net
(16,836
)
 

 
(157
)
 

 

 

 
(157
)
Issuance of ESPP shares
134,928

 
1

 
616

 

 

 

 
617

Conversion of stock unit awards
43,328

 

 
(133
)
 

 

 

 
(133
)
Cancellation of restricted stock
(24,841
)
 

 

 

 

 

 

Stock-based compensation

 

 
11,150

 

 

 

 
11,150

Taxes related to stock options

 

 
4,041

 

 

 

 
4,041

Comprehensive loss:
 
 
 
 
 
 
 
 
 
 
 
 
 
Net loss

 


 

 

 
(9,017
)
 
(2,935
)
 
(11,952
)
Other comprehensive income (loss)
 
 
 
 
 
 
 
 
 
 
 
 
 
Foreign currency translation gain

 

 

 
8,978

 

 

 
8,978

Unrealized gain on investments, net of tax of $1.0 million

 

 

 
1,681

 

 

 
1,681

Reclassification of loss on investments included in net loss, net of tax of $0.2 million

 

 

 
(400
)
 

 

 
(400
)
Comprehensive income (loss)

 

 

 
10,259

 
(9,017
)
 
(2,935
)
 
(1,693
)
Balance at March 31, 2010
67,729,952

 
$
677

 
$
511,922

 
$
7,867

 
$
(196,111
)
 
$
263

 
$
324,618

Exercise of options
114,990

 
1

 
509

 

 

 

 
510

Issuance of ESPP shares
286,732

 
3

 
864

 

 

 

 
867

Conversion of stock unit awards
176,870

 
2

 
(449
)
 

 

 

 
(447
)
Cancellation of restricted stock
(8,062
)
 

 
(25
)
 

 

 

 
(25
)
Stock-based compensation

 

 
8,642

 

 

 

 
8,642

Taxes related to stock options

 

 
(666
)
 

 

 

 
(666
)
Sale of non controlling interest

 

 

 

 

 
(263
)
 
(263
)
Comprehensive income (loss):
 
 
 
 
 
 
 
 
 
 
 
 
 
Net loss

 

 

 

 
(136,098
)
 

 
(136,098
)
Other comprehensive income (loss)
 
 
 
 
 
 
 
 
 
 
 
 
 
Foreign currency translation gain

 

 

 
10,231

 

 

 
10,231

Unrealized gain on investments, net of tax of $0.3 million

 

 

 
2,184

 

 

 
2,184

Reclassification of gain on investments included in net loss, net of tax of $0.1 million

 

 

 
(2,722
)
 

 

 
(2,722
)
Comprehensive income (loss)

 

 

 
9,693

 
(136,098
)
 

 
(126,405
)
Balance at March 31, 2011
68,300,482

 
$
683

 
$
520,797

 
$
17,560

 
$
(332,209
)
 
$

 
$
206,831

Exercise of options
5,390

 

 
21

 

 

 

 
21

Issuance of ESPP shares
105,760

 
1

 
47

 

 

 

 
48

Conversion of stock unit awards
101,253

 
1

 
(69
)
 

 

 

 
(68
)
Stock-based compensation

 

 
5,021

 

 

 

 
5,021

Taxes related to stock options

 

 
(140
)
 

 

 

 
(140
)
Comprehensive income (loss):
 
 
 
 
 
 
 
 
 
 
 
 
 
Net loss

 

 

 

 
(242,506
)
 

 
(242,506
)
Other comprehensive income (loss):
 
 
 
 
 
 
 
 
 
 
 
 
 
Foreign currency translation loss

 

 

 
(1,506
)
 

 

 
(1,506
)
Unrealized loss on investments, net of tax of $17,000

 

 

 
(28
)
 

 

 
(28
)
Comprehensive income (loss)

 

 

 
(1,534
)
 
(242,506
)
 

 
(244,040
)
Balance at March 31, 2012
68,512,885

 
$
685

 
$
525,677

 
$
16,026

 
$
(574,715
)
 
$

 
$
(32,327
)

See notes to consolidated financial statements.


46


THQ INC. AND SUBSIDIARIES
CONSOLIDATED STATEMENTS OF CASH FLOWS
(Amounts in thousands) 
 
Fiscal Year Ended March 31,
 
2012
 
2011
 
2010
OPERATING ACTIVITIES:
 
 
 
 
 
Net loss prior to allocation of noncontrolling interest
$
(242,506
)
 
$
(136,098
)
 
$
(11,952
)
Adjustments to reconcile net loss prior to allocation of noncontrolling interest to net cash provided by (used in) operating activities:
 
 
 
 
 
Depreciation and amortization
10,217

 
11,474

 
13,592

Amortization of licenses and software development(1)
361,124

 
257,184

 
241,240

Loss on disposal of property and equipment
666

 
24

 
780

Restructuring charges
6,803

 
602

 
5,671

Changes in deferred net revenue and related expenses
(1,263
)
 
68,557

 
(5,023
)
Amortization of debt issuance costs
187

 
785

 
529

Amortization of interest

 
808

 
818

Gain on investments
(1,795
)
 
(3,007
)
 
(797
)
Stock-based compensation(2)
5,762

 
9,115

 
11,883

Deferred income taxes
3,151

 
(741
)
 
2,532

Changes in operating assets and liabilities:
 
 
 
 
 
Accounts receivable, net of allowances
141,253

 
(115,653
)
 
23,460

Inventory
12,134

 
(17,223
)
 
12,245

Licenses
(50,156
)
 
(67,744
)
 
(41,809
)
Software development
(171,326
)
 
(235,434
)
 
(183,610
)
Prepaid expenses and other current assets
12,123

 
(8,335
)
 
12,009

Accounts payable
(55,696
)
 
57,658

 
(789
)
Accrued and other liabilities
(29,209
)
 
(24,642
)
 
(41,894
)
Deferred net revenue
(716
)
 
933

 

Income taxes
(2,264
)
 
4,839

 
(5,500
)
Net cash provided by (used in) operating activities
(1,511
)
 
(196,898
)
 
33,385

 
 
 
 
 
 
INVESTING ACTIVITIES:
 
 
 
 
 
Proceeds from sales and maturities of available-for-sale investments

 
151,565

 
25,776

Proceeds from sales and maturities of trading investments

 
22,775

 
8,000

Purchases of available-for-sale investments

 
(64,781
)
 
(96,559
)
Other long-term assets
1,850

 
(224
)
 
147

Acquisitions, net of cash acquired

 

 
(840
)
Purchases of property and equipment
(6,609
)
 
(12,348
)
 
(6,308
)
Net cash provided by (used in) investing activities
(4,759
)
 
96,987

 
(69,784
)
 
 
 
 
 
 
FINANCING ACTIVITIES:
 
 
 
 
 
Proceeds from issuance of common stock to employees
70

 
1,377

 
1,174

Payment of debt issuance costs
(1,264
)
 

 
(3,646
)
Proceeds from issuance of convertible senior notes

 

 
100,000

Borrowings on secured credit lines
52,000

 

 
2,500

Payment of secured credit lines
(52,000
)
 
(13,249
)
 
(13,610
)
Net cash provided by (used in) financing activities
(1,194
)
 
(11,872
)
 
86,418

Effect of exchange rate changes on cash
(2,162
)
 
9,008

 
6,501

Net increase (decrease) in cash and cash equivalents
(9,626
)
 
(102,775
)
 
56,520

Cash and cash equivalents — beginning of period
85,603

 
188,378

 
131,858

Cash and cash equivalents — end of period
$
75,977

 
$
85,603

 
$
188,378

Supplemental cash flow information:
 
 
 
 
 
Cash paid during the period for income taxes
$
4,627

 
$
3,745

 
$
12,580

Cash paid during the period for interest, net of amounts capitalized(3)
$

 
$
26

 
$
2,876

________________________________
(1) 
Amounts exclude amortization of capitalized stock-based compensation expense.
(2) 
Amounts include the net effects of capitalization and amortization of stock-based compensation expense.
(3) 
Cash paid during the period for interest is presented net of amounts capitalized of $5.4 million, $5.0 million, and zero, in fiscal 2012, fiscal 2011, and fiscal 2010, respectively (see "Note 21 - Quarterly Financial Data (Unaudited)").

See notes to consolidated financial statements. 

47


THQ INC. AND SUBSIDIARIES
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS

1. Description of Business

We are a leading worldwide developer and publisher of interactive entertainment software for all popular game systems, including:
home video game consoles such as the Microsoft Xbox 360 and Xbox 360 Kinect (collectively referred to as "Xbox 360"), Nintendo Wii ("Wii"), and Sony PlayStation 3 ("PS3");
handheld platforms such as the Nintendo DS, DSi and 3DS (collectively referred to as "DS"), and Sony PlayStation Portable ("PSP");
wireless devices based on the Apple iOS (including the iPhone, iTouch and iPad), Google Android, and Windows Mobile platforms;
personal computers ("PCs"), including games played online; and
the Internet, including on social networking sites such as Facebook.

In addition to titles published on the wireless devices noted above, we also develop and publish titles (and supplemental downloadable content) for digital distribution via Sony's PlayStation Network ("PSN") and Microsoft's Xbox LIVE Marketplace ("Xbox LIVE") and Xbox LIVE Arcade ("XBLA"), as well as digitally offer our PC titles through online download stores and services such as Amazon, OnLive, Origin, and Valve.
 
Our titles span multiple categories, including action, adventure, fighting, role-playing, simulation, and strategy.  We have created, licensed and acquired a group of highly recognizable brands, which we market to a variety of consumer demographics ranging from products targeted at core gamers to products targeted to mass market.  Our portfolio of key franchises currently includes:
games based on our owned intellectual properties including Company of Heroes, Darksiders, Homefront, inSANE, and Saints Row; and new properties in development by Patrice Désilets and Turtle Rock Studio, and
core games based on licensed properties including Games Workshop's Warhammer 40,000 universe, Metro, and World Wrestling Entertainment ("WWE").

We develop our products using both internal and external development resources. The internal resources consist of producers, game designers, software engineers, artists, animators and game testers located within our internal development studios and corporate headquarters. The external development resources consist of third-party software developers and other independent resources such as artists, voice-over actors and composers.

Our global sales network includes offices throughout North America, Europe and Australia. In the U.S. and Canada, we market and distribute games directly to mass merchandisers, consumer electronic stores, discount warehouses and other national retail chain stores. Internationally, we market and distribute games on a direct-to-retail basis in the territories where we have a direct sales force and to a lesser extent, in the territories where we do not have a direct sales force, third parties distribute our games. We also globally market and distribute games digitally via the Internet and through high-end wireless devices, such as the iPhone, iTouch and iPad, as well as wireless devices run on the Google Android and Windows Mobile platforms.

In January 2011, we sold certain wireless carrier contracts and one of our wholly-owned subsidiaries that had been involved in publishing and developing a portion of our content sold on legacy wireless platforms for an insignificant gain.  We are continuing our investment in the wireless platforms with the carrier contracts retained, focusing on the development of games for use in products based on the Apple iOS, Google Android and Microsoft Windows Mobile operating systems. In March 2012, we sold certain assets and liabilities, including the rights to distribute certain titles from our portfolio of value PC products, for a small gain.

At March 31, 2012, we had working capital of $18.7 million, including cash and cash equivalents of $76.0 million. Included in our working capital is a net reduction of $68.5 million related to the non-cash deferral of revenue, net of related expenses. During the year ended March 31, 2012, we made a number of changes to our organization and product lineup. We discontinued a number of titles in our product pipeline that did not fit our strategic objectives, thus reducing future product development expenses. We reduced the number of internal development studios from eleven to five. We exited markets, sold or reconfigured games and product lines that did not meet internal profitability thresholds or were no longer central to our go-forward strategy. We negotiated with our kids' and movie-based licensors to reduce our future license commitments. We reduced costs and headcount in our corporate and global publishing organizations as well as our studios impacted by the changes in our product line-up. In January 2012, we implemented a plan of restructuring in order to better align our operating expenses with the lower expected revenues under the updated strategy. In connection with this realignment, we significantly reduced other future product development expenditures which did not align with our current strategy. The majority of the restructuring was completed by March 31, 2012. We expect remaining severance amounts of $5.0 million to be paid by September 30, 2012. These actions will have reduced

48


headcount by approximately 370 people. With our focused product plan, lower cost structure, cash balance, existing credit facility and other sources of external liquidity, we believe we have adequate resources to execute on our plan and deliver on our strong multi-year pipeline of games.

Although we believe our current business plan is achievable, should we fail to achieve the sales, gross margin levels, and maintain the vendor credit terms we anticipate, or if we were to incur significant unplanned cash outlays, it would become necessary for us to obtain additional sources of liquidity or make further cost cuts (including future product development) to fund our operations, which could result in additional restructuring and impairment charges. However, there is no assurance that we would be able to obtain additional financing on favorable terms, if at all, or to successfully further reduce costs in such a way that would continue to allow us to operate our business. In addition, if for any reason our projections do not materialize, we may not be able to comply with the requirements of our credit and debt facilities (see "Note 9Debt" ).

2. Summary of Significant Accounting Policies
 
Principles of Consolidation. Our consolidated financial statements include the accounts of THQ Inc. and our wholly-owned subsidiaries. The results of operations for acquired companies have been included in our consolidated statements of operations beginning on the closing date of acquisition. All material intercompany balances and transactions have been eliminated in consolidation. Our consolidated financial statements also include the THQ / JAKKS Pacific LLC ("LLC") joint venture, which was comprised of THQ and JAKKS Pacific, Inc. ("Jakks"), through December 31, 2009, the date the LLC was dissolved (see "Note 14 — Joint Venture and Settlement Agreements").

Prior to April 30, 2010, we consolidated the results of THQ*ICE LLC (a joint venture with ICE Entertainment, Inc.) in the consolidated financial statements as we believed we were the primary beneficiary and would have received the majority of expected returns or absorbed the majority of expected losses of THQ*ICE LLC. We sold our interest in THQ*ICE LLC on April 30, 2010 and recognized an insignificant gain.

Fiscal Year.  We report our fiscal year on a 52/53-week period with our fiscal year ending on the Saturday nearest March 31. For simplicity, all fiscal periods in our consolidated financial statements and accompanying notes are presented as ending on a calendar month end.  The results of operations for the fiscal years ended March 31, 2012 , 2011, and 2010 contain the following number of weeks:
Fiscal Period
 
Number of Weeks
 
Fiscal Period End Date
Year ended March 31, 2012 ("fiscal 2012")
 
52 weeks
 
March 31, 2012
Year ended March 31, 2011 ("fiscal 2011")
 
52 weeks
 
April 2, 2011
Year ended March 31, 2010 ("fiscal 2010")
 
53 weeks
 
April 3, 2010

Pervasiveness of Estimates.  The preparation of financial statements in conformity with accounting principles generally accepted in the United States of America requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities and disclosure of contingent assets and liabilities at the date of the financial statements and the reported amounts of net sales and expenses during the reporting period. Actual results could differ from those estimates. The most significant estimates relate to accounts receivable allowances, licenses, software development, revenue recognition, stock-based compensation expense and income taxes.

Foreign Currency Translation.  Assets and liabilities of foreign operations are translated at current rates of exchange while results of operations are translated at average rates in effect for the period. Translation gains or losses are shown as a separate component of accumulated other comprehensive income. Foreign currency transaction gains and losses result from exchange rate changes for transactions denominated in currencies other than the functional currency and are included in "Interest and other income (expense), net" in our consolidated statements of operations. For fiscal 2012, foreign currency transaction gains were $2.3 million, compared to a gain of $0.3 million and a loss of $1.1 million in fiscal 2011 and 2010, respectively.

Cash, Cash Equivalents and Investment Securities.  We consider all money market funds and highly liquid investments with maturities of three months or less when purchased to be cash equivalents.

Investments designated as trading securities are bought and held principally for the purpose of selling them in the near term and are reported at fair value, with unrealized gains and losses recognized in earnings. Investments designated as available-for-sale securities are carried at fair value based on quoted market prices or estimated based on quoted market prices for financial instruments with similar characteristics. Unrealized gains and losses of our available-for-sale securities are excluded from earnings and reported as a component of accumulated other comprehensive income. Additionally, we assess whether an other-than-temporary impairment

49


loss on its available-for-sale securities has occurred due to declines in fair value or other market conditions. Declines in fair value that are considered other-than-temporary are recorded as "Interest and other income (expense), net" in our consolidated statements of operations.

In general, investments with original maturities of greater than three months and remaining maturities of less than one year when purchased are classified as short-term investments. Investments with maturities beyond one year may also be classified as short-term based on their highly liquid nature and because such investments represent the investment of cash that is available for current operations.

Financial Instruments.  The carrying value of certain financial instruments, including cash and cash equivalents, accounts receivable, accounts payable, accrued expenses, accrued royalties, and secured credit lines approximate fair value based on their short-term nature. Investments classified as available-for-sale and trading are stated at fair value.

The assets or liabilities associated with our derivative instruments and hedging activities are recorded at fair value in "Prepaid expense and other current assets" or "Accrued and other current liabilities," respectively, on our consolidated balance sheets. As discussed below, gains and losses resulting from changes in fair value are accounted for depending on the use of the derivative and whether it is designated and qualifies for hedge accounting.

We utilize forward contracts in order to reduce financial market risks. These instruments are used to hedge foreign currency exposures of underlying assets, liabilities, or certain forecasted foreign currency denominated transactions. Our accounting policies for these instruments are based on whether they meet the criteria for designation as hedging transactions. Changes in fair value of derivatives that are designated as cash flow hedges, are highly effective, and qualify as hedging instruments, are recorded in other comprehensive income until the underlying hedged item is recognized in earnings within the financial statement line item consistent with the hedged item. Any ineffective portion of a derivative change in fair value is immediately recognized in earnings. During the periods presented we did not have any derivatives that qualify for hedge accounting. Changes in the fair value of derivatives that do not qualify for hedge accounting treatment are recorded in earnings. The fair value of foreign currency contracts is estimated based on the forward rate of the various hedged currencies as of the end of the period.

Accounts Receivable Allowances.  We derive revenue from sales of packaged software for video game systems and PCs and sales of content and services over the Internet and for wireless devices. Product sales are recognized net of allowances for price protection and returns and various customer discounts. We typically only allow returns for our PC products; however, we may decide to provide price protection or allow returns for our video games after we analyze: (i) inventory remaining in the retail channel, (ii) the rate of inventory sell-through in the retail channel, and (iii) our remaining inventory on hand. We maintain a policy of giving credits for price protection and returns, but we do not give cash refunds. We use significant judgment and make estimates in connection with establishing allowances for price protection, returns, and doubtful accounts in any accounting period. Included in our accounts receivable allowances is our allowance for co-operative advertising that we engage in with our retail channel partners. Our co-operative advertising allowance is based upon specific contractual commitments and does not involve estimates made by management.

We establish sales allowances based on estimates of future price protection and returns with respect to current period product sales. We analyze historical price protection granted, historical returns, current sell-through of retailer and distributor inventory of our products, current trends in the video game industry and the overall economy, changes in customer demand and acceptance of our products, and other related factors when evaluating the adequacy of the price protection and returns allowance. In addition, we monitor the volume of our sales to retailers and distributors and their inventories, because slow-moving inventory in the distribution channel can result in the requirement for price protection or returns in subsequent periods. Actual price protection and returns in any future period are uncertain. While we believe we can make reliable estimates for these matters, if we changed our assumptions and estimates, our price protection and returns reserves would change, which would impact the net sales we report. In addition, if actual price protection and returns were significantly greater than the reserves we have established, the actual results of our reported net sales would decrease. Conversely, if actual price protection and returns were significantly less than our reserves, our reported net sales would increase. In circumstances when we do not have a reliable basis to estimate returns and price protection or are unable to determine that collection of a receivable is probable, we defer the sale until such time as we can reliably estimate any related returns and allowances and determine that collection of the receivable is probable.

Similarly, we must use significant judgment and make estimates in connection with establishing allowances for doubtful accounts in any accounting period. We analyze customer concentrations, customer credit-worthiness and current economic trends when evaluating the adequacy of the allowance for doubtful accounts. Material differences may result in the amount and timing of our bad debt expense for any period if we made different judgments or utilized different estimates. If our customers experience financial difficulties and are not able to meet their ongoing financial obligations to us, our results of operations may be adversely impacted.


50


For further information, see "Note 3Accounts Receivable Allowances."

Concentrations of Credit Risk.  Financial instruments which potentially subject us to concentration of credit risk generally consist principally of cash and cash equivalents, short-term investments, accounts receivable, and long-term investments. We place cash and cash equivalents and short-term investments with high credit-quality financial institutions and limit the amount of credit exposure to any one financial institution. We believe the risk related to cash and cash equivalents, and accounts receivable is not material due to the short-term nature of such assets.

Most of our sales are made directly to mass merchandisers and national retailers. Due to the increased volume of sales to these channels, we have experienced an increased concentration of credit risk, and as a result, may maintain individually significant receivable balances with such mass merchandisers and national retailers. We perform ongoing credit evaluations of our customers, maintain an allowance for potential credit losses, and most of our foreign receivables are covered by credit insurance. As of March 31, 2012 and 2011, 15% of our gross accounts receivable outstanding was with one major customer. Excluding changes in deferred net revenue, which do not impact our cash collections, our largest single customer accounted for 17%, 18%, and 17% of our gross sales in fiscal 2012, fiscal 2011, and fiscal 2010, respectively; and our second largest customer accounted for 10%, 13%, and 15% of our gross sales in fiscal 2012, fiscal 2011, and fiscal 2010, respectively.

Inventory.  Inventory, which consists principally of finished products, is stated at the lower of cost (moving weighted average) or market. We estimate the net realizable value of slow-moving inventory on a title by title basis, and charge the excess of cost over net realizable value to "Cost of sales — Product costs" in our consolidated statements of operations.

Property and Equipment.  Property and equipment are recorded at cost. Depreciation is computed using the straight-line method over the estimated useful lives of the assets. Leasehold improvements are depreciated over the shorter of their useful lives or the remaining lease term.

Licenses. Minimum guaranteed royalty payments for intellectual property licenses are initially recorded on our consolidated balance sheets as an asset (licenses) and as a liability (accrued royalties) at the contractual amount upon execution of the contract if no significant performance obligation remains with the licensor. When a significant performance obligation remains with the licensor, we record royalty payments as an asset (licenses) and as a liability (accrued royalties) when payable rather than upon execution of the contract. Royalty payments for intellectual property licenses are classified as current assets and current liabilities to the extent such royalty payments relate to anticipated product sales during the subsequent year and long-term assets and long-term liabilities if such royalty payments relate to anticipated product sales after one year. Licenses are expensed to "Cost of sales — License amortization and royalties" in our consolidated statements of operations at the higher of (i) the contractual royalty rate based on actual net product sales related to such license, or (ii) an effective rate based upon total projected net sales related to such license.

Software Development.  We utilize both internal development teams and third-party software developers to develop our software. We capitalize software development costs once technological feasibility is established and we determine that such costs are recoverable against future net sales. We evaluate technological feasibility on a product-by-product basis. For products where proven game engine technology exists, the establishment of technological feasibility may occur early in the development cycle. Once technological feasibility is established, we capitalize the milestone payments made to third-party software developers and the direct payroll and overhead costs for our internal development teams. Amounts related to software development for which technological feasibility is not yet met are charged as incurred to “Product development” expense in our consolidated statements of operations. Commencing upon product release, capitalized software development costs are amortized to "Cost of sales — Software amortization and royalties" in our consolidated statements of operations based on the ratio of current gross sales to total projected gross sales. In addition, we have established profit based internal royalty programs that provide for certain of our employees to participate in the success of software titles that they assist in developing after the titles achieve certain internal profit targets. Royalties earned by employees under this program are recorded as "Cost of sales — Software amortization and royalties" as they are incurred.

Licenses and Software Development Impairment Analysis. We evaluate the future recoverability of our capitalized licenses and software development on a quarterly basis in connection with the preparation of our financial statements.  In this evaluation, we compare the carrying value of such capitalized costs to their net realizable value, on a product-by-product basis.  The net realizable value is determined using Level 3 inputs, specifically, the estimated future net sales from the product, reduced by the estimated future direct costs associated with the product such as completion costs, cost of sales and selling and marketing expenses.  Net sales inputs are developed using recent internal sales performance for similar titles, adjusted for current market trends and comparable products. As certain of our licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized license costs based on certain qualitative factors such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual

51


property and the rights holder's continued promotion and exploitation of the intellectual property. See "Note 5Licenses and Software Development" for further information related to license and software development impairments.

Revenue Recognition.  We recognize net sales for packaged software when title and risk of loss transfers to the customer, provided that no significant vendor support obligations remain outstanding and that collection of the resulting receivable is deemed probable by management. Certain products are sold to customers with a street date (the earliest date these products may be sold by retailers). For these products we recognize net sales on the later of the street date or the sale date.

Some of our packaged software products are developed with the ability to be connected to, and played via, the Internet. In order for consumers to participate in online communities and play against one another via the Internet, we (either directly or through outsourced arrangements with third parties) maintain servers that support an online service we provide to consumers for activities such as matchmaking, roster updates, tournaments and player rankings. Generally, we do not consider such online service to be a deliverable as it is incidental to the overall product offering. Accordingly, we do not defer any net sales related to products containing limited online services.

For an individual product with an online service that is considered a deliverable and for which we have a continuing involvement in addition to the software product, we account for the sale as a "bundled" sale, or multiple element arrangement, in which we sell both the packaged software product and the online service for one combined price.
When vendor specific objective evidence ("VSOE") of the fair value of the online service does not exist, as we have not separately offered or charged for the online service, we recognize the revenue from sales of such software products ratably over the estimated online service period, generally six months, beginning the month after shipment of the software product. Costs of sales related to such products are also deferred and recognized with the related net sales and include product costs, software amortization and royalties, and license amortization and royalties.
When VSOE of the fair value of an undelivered online service component of our games exists, generally when we separately offer or charge for the online service, we separate the fair value of the online service component from the revenue recognized on the sale of the boxed product.  The fair value of the online service component, and the related specifically identifiable costs of the online service, such as license and developer royalties, if any, are deferred and recognized ratably over the estimated online service period, generally six months, beginning the month after shipment of the software product. 

Determining whether the online service for a particular game constitutes a deliverable is subjective and requires management's judgment. Determining the estimated service period over which to recognize the related net sales and costs of sales is also subjective and involves management's judgment.

Software is sold under a limited 90-day warranty against defects in material and workmanship. To date, we have not experienced material warranty claims.

Software Licenses: We also license the rights to certain of our owned intellectual property and through these agreements we receive royalties from the licensees. For those agreements that provide the customers the right to multiple copies in exchange for guaranteed minimum royalty amounts, net sales are recognized at delivery of the product master or the first copy. Per copy royalties on sales that exceed the guarantee are recognized as earned. We recognize these royalties as net sales as statements of amounts earned are received from our licensees.

Digital and Wireless Revenue: We recognize digital and wireless revenue principally from the sale or subscription of our products to consumers under agreements with digital distributors and wireless carriers. That revenue is recognized once fees are fixed and determinable; we have no significant obligations remaining; and collection of the related receivable is reasonably assured. In accordance with the agreements, the digital distributors and wireless carriers are responsible for billing, collecting and remitting our revenue to us. We recognize as net sales, the amount reported to us by the digital distributors and wireless carriers, net of any distribution, service or other fees earned and deducted by the digital distributors and wireless carriers. Our digital distributors and wireless carriers provide us with monthly or quarterly statements of sales data within 10 to 45 days following the end of each period; we recognize this revenue when it is known or estimable.

Shipping and Handling.  Shipping and handling costs, which consist primarily of packaging and transportation charges incurred to move finished goods to customers, are included in "Cost of sales — product costs" in our consolidated statements of operations.

Advertising.  Advertising and sales promotion costs are generally expensed as incurred, except for television airtime and print media costs associated with media campaigns, which are deferred and charged to expense in the period the airtime or advertising space is used for the first time. We engage in co-operative advertising with some of our retail channel partners. We accrue the associated costs when net sales are recognized and such amounts are included in selling and marketing expense if there is a separate identifiable benefit for which we can reasonably estimate the fair value of the benefit identified; otherwise, they are recognized

52


as a reduction of net sales. Advertising costs, included in "Selling and marketing" expense in our consolidated statements of operations, for fiscal 2012, 2011 and 2010 are $105.6 million, $78.0 million, and $69.7 million, respectively.

Other Intangible Assets.  Intangible assets include licenses, software development and other intangible assets. Intangible assets are included in "Other long-term assets, net," except licenses and software development, which are reported separately in our consolidated balance sheets. Other than licenses and software development, we did not have any other net intangible asset balances at March 31, 2012 and 2011. As of March 31, 2010 all identifiable intangible assets, other than licenses and software development, were fully amortized. Finite-lived other intangible assets were amortized using the straight-line method over the lesser of their estimated useful lives or the agreement terms, typically from one and one-half to ten years and were assessed for impairment whenever events or changes in circumstances indicated that their carrying amount may not have been recoverable.

Stock-based compensation.  We estimate the fair value of stock options and our employee stock purchase plan on the date of grant using the Black-Scholes option pricing model which requires the input of subjective assumptions, including the expected volatility of our common stock and an option's expected life. The fair value of our restricted stock and restricted stock units is determined based on the closing trading price of our common stock on the grant date. The amount of expense recognized represents the expense associated with the stock-based awards we expect to ultimately vest based upon an estimated rate of forfeitures. Our estimate of forfeitures is based on historical forfeiture behavior as well as any expected trends in future forfeiture behavior; this rate of forfeitures is updated as necessary and any adjustments needed to recognize the fair value of options that actually vest or are forfeited are recorded. The fair value for awards that are expected to vest is then amortized on a straight-line basis over the requisite service period of the award, which is generally the option vesting term. As a result, the financial statements include amounts that are based upon our best estimates and judgments relating to the expenses recognized for stock-based compensation.

Capitalization of interest expense. We capitalize interest expense related to in-process software development costs.  Capitalization commences with the first capitalized expenditure for the software development project and continues until the project is completed. We amortize capitalized interest to "Cost of sales — Software amortization and royalties" as part of the software development costs; see "Note 9Debt." We began capitalizing interest expense in the fourth quarter of fiscal 2011; see "Note 21Quarterly Financial Data (Unaudited)" for a discussion of the impact of this change.

Income Taxes.  The provision for income taxes is computed using the asset and liability method, under which deferred tax assets and liabilities are recognized based on their expected future tax carrying value. Deferred tax assets and liabilities are measured using the enacted tax rates expected to apply to taxable income in effect for the years in which those tax assets are anticipated to be realized or settled. We record a valuation allowance to reduce deferred tax assets to the amount that is believed more likely than not to be realized.

The calculation of tax liabilities involves judgment, assumptions and estimates in evaluating the application of authoritative accounting guidance, enacted tax laws, our interpretation of tax laws and potential outcomes of audits conducted by tax authorities. Material changes in tax laws, our interpretation of tax laws, or the resolution of tax audits, if and when conducted by tax authorities, could significantly impact the amount of income tax expense in our consolidated financial statements.

Basic and Diluted Loss Per Share.  Basic loss per share is computed as net loss attributable to THQ Inc. divided by the weighted-average number of shares outstanding for the period. Diluted loss per share reflects the potential dilution that could occur from common shares issuable through stock-based compensation plans including stock options, stock-based awards, purchase opportunities under our employee stock purchase plan, and the conversion of our convertible senior notes. On August 4, 2009, we issued $100.0 million 5% convertible senior notes ("Notes"); see "Note  9Debt." Under the provisions of the if-converted method, the Notes are assumed to have been converted at the beginning of the respective period or at the time of issuance if later, and are included in the denominator of the diluted calculation. The after-tax interest expense, amortization of previously capitalized interest expense, and amortization of debt issuance costs in connection with the Notes are added back to the numerator of the diluted calculation. However, the if-converted amounts are only included in the numerator and denominator of the diluted calculation if the result of the if-converted calculation is dilutive.

Recently Issued Accounting Pronouncements. In fiscal 2012, we did not have any material changes to our significant accounting policies.

In June 2011, the Financial Accounting Standards Board ("FASB") issued Accounting Standards Update ("ASU") 2011-05, "Comprehensive Income (Topic 220): Presentation of Comprehensive Income" ("ASU 2011-05"). ASU 2011-05 requires companies to present the components of net income and other comprehensive income either as one continuous statement or as two consecutive statements and it eliminates the option to present components of other comprehensive income as part of the statement of changes in stockholders' equity. ASU 2011-05 does not change the items which must be reported in other comprehensive income, how such items are measured or when they must be reclassified to net income. In December 2011, the

53


FASB issued ASU 2011-12, "Comprehensive Income (Topic 220): Deferral of the Effective Date for Amendments to the Presentation of Reclassifications of Items Out of Accumulated Other Comprehensive Income in ASU 2011-05" ("ASU 2011-12"). ASU 2011-12 defers the effective date of the specific requirement to present items that are reclassified out of accumulated other comprehensive income to net income alongside their respective components of net income and other comprehensive income. All other provisions of ASU 2011-05 are effective for fiscal years, and interim periods within those years, beginning after December 15, 2011, which will be our fiscal quarter ending June 30, 2012. The adoption is not expected to have a material impact on our results of operations, financial position or cash flows.

In December 2011, the FASB issued ASU 2011-11, "Disclosures about Offsetting Assets and Liabilities" ("ASU 2011-11"). ASU 2011-11 creates new disclosure requirements about the nature of an entity’s rights of offset and related arrangements associated with its financial instruments and derivative instruments. The disclosure requirements are effective for annual reporting periods beginning on or after January 1, 2013, and interim periods therein, with retrospective application required, which will be our quarter ending June 30, 2013. The new disclosures are designed to make financial statements that are prepared under U.S. Generally Accepted Accounting Principles more comparable to those prepared under International Financial Reporting Standards. The adoption is not expected to have a material impact on our results of operations, financial position or cash flows.

In May 2011, the FASB issued ASU 2011-04, "Amendments to Achieve Common Fair Value Measurement and Disclosure Requirements in U.S. GAAP and IFRSs," which results in common fair value measurement and disclosure requirements in U.S. GAAP and IFRSs.  Consequently, the amendments change the wording used to describe many of the requirements in U.S. GAAP for measuring fair value and for disclosing information about fair value measurements.  ASU 2011-04 is effective for interim and annual periods beginning after December 15, 2011, which was our quarter ended March 31, 2012. Our adoption did not materially impact our results of operations, financial position or cash flows.

3. Accounts Receivable Allowances

Accounts receivable allowances at March 31, 2012, 2011 and 2010 consisted of the following (amounts in thousands):

 
Balance at
Beginning of
Period
 
Provisions(1)
 
Deductions(1)
 
Balance at
End of
Period
Year Ended March 31, 2012
 
 
 
 
 
 
 
Allowance for price protection and returns
$
73,032

 
$
154,102

 
$
(167,659
)
 
$
59,475

Allowance for co-op advertising
11,479

 
32,777

 
(36,457
)
 
7,799

Allowance for doubtful accounts and other
3,044

 
1,087

 
(1,015
)
 
3,116

Total
$
87,555

 
$
187,966

 
$
(205,131
)
 
$
70,390

Year Ended March 31, 2011
 
 
 
 
 
 
 
Allowance for price protection and returns
$
69,126

 
$
142,830

 
$
(138,924
)
 
$
73,032

Allowance for co-op advertising
6,668

 
28,594

 
(23,783
)
 
11,479

Allowance for doubtful accounts and other
1,750

 
(1,621
)
 
2,915

 
3,044

Total
$
77,544

 
$
169,803

 
$
(159,792
)
 
$
87,555

Year Ended March 31, 2010
 
 
 
 
 
 
 
Allowance for price protection and returns
$
75,312

 
$
139,121

 
$
(145,307
)
 
$
69,126

Allowance for co-op advertising
13,327

 
28,758

 
(35,417
)
 
6,668

Allowance for doubtful accounts and other
12,394

 
118

 
(10,762
)
 
1,750

Total
$
101,033

 
$
167,997

 
$
(191,486
)
 
$
77,544


(1) Provisions and deductions of “Allowance for doubtful accounts and other” includes recoveries of previously written off accounts receivables.

4. Balance Sheet Details
 
Inventory.  Inventory at March 31, 2012 and 2011 consisted of the following (amounts in thousands):
 

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March 31,
2012
 
March 31,
2011
Finished goods
$
16,860

 
$
28,515

Components
1,625

 
3,390

Inventory
$
18,485

 
$
31,905

 
Inventory balances at March 31, 2012 and 2011 are net of reserves of $21.1 million and $1.9 million, respectively. The inventory reserve balance at March 31, 2012 consists primarily of reserves related to our uDraw GameTablet ("uDraw").

Prepaid expenses and other current assets. Prepaid expenses and other current assets at March 31, 2012 and 2011 primarily consisted of product costs totaling $33.4 million and $32.0 million, respectively, that were deferred in connection with the deferral of related net revenue. Also included in prepaid expenses and other current assets at March 31, 2012 and 2011 were product prepayments of $1.1 million and $4.5 million, respectively.

Property and equipment, net.  Property and equipment, net at March 31, 2012 and 2011 consisted of the following (amounts in thousands):
 
 
Useful lives
 
March 31,
2012
 
March 31,
2011
Building
30 yrs
 
$
730

 
$
730

Land
 
401

 
401

Computer equipment and software
3-10 yrs
 
53,624

 
60,254

Furniture, fixtures and equipment
5 yrs
 
7,570

 
8,880

Leasehold improvements
3-6 yrs
 
13,005

 
15,999

Automobiles
2-5 yrs
 
87

 
88

 
 
 
75,417

 
86,352

Less: accumulated depreciation
 
 
(53,285
)
 
(57,392
)
 Property and equipment, net
 
 
$
22,132

 
$
28,960


Depreciation expense associated with property and equipment amounted to $10.2 million, $11.5 million and $12.8 million for fiscal 2012, 2011 and 2010, respectively.

Accrued and other current liabilities.  Accrued and other current liabilities at March 31, 2012 and 2011 consisted of the following (amounts in thousands):
 
 
March 31,
2012
 
March 31,
2011
Accrued liabilities
$
13,345

 
$
33,175

Settlement payment
4,000

 
6,000

Accrued compensation
13,117

 
20,093

Accrued third-party software developer milestones
15,201

 
22,951

Accrued royalties
38,030

 
55,703

Accrued and other current liabilities
$
83,693

 
$
137,922

 
In the quarter ended March 31, 2012, we entered into agreements with four of our kids' licensors that resulted in a $32.3 million reduction of our minimum license guarantees. From the balances at December 31, 2011, these negotiations reduced "Accrued royalties" (included within "Accrued and other current liabilities") by $14.3 million and "Minimum license guarantees" (included within "Other long-term liabilities") by $18.0 million.

Other long-term liabilities.  Other long-term liabilities at March 31, 2012 and 2011 consisted of the following (amounts in thousands):
 

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March 31,
2012
 
March 31,
2011
Minimum license guarantees
$
36,405

 
$
69,209

Deferred rent
6,667

 
7,517

Accrued liabilities
7,127

 
4,215

Settlement payment
3,638

 
7,101

Other long-term liabilities
$
53,837

 
$
88,042

 
Settlement payments included in the tables above are payable to JAKKS Pacific, Inc. ("Jakks"). A portion of the settlement payment due to Jakks is reflected in "Accrued and other current liabilities" and a portion is reflected in "Other long-term liabilities" in our consolidated balance sheets at the present value of the consideration payable under the agreement between THQ and Jakks.  See "Note 14Joint Venture and Settlement Agreements" for a discussion of the Jakks settlement payments.

5. Licenses and Software Development

Licenses. At March 31, 2012 and 2011, the net carrying value of our licenses was $64.5 million and $118.2 million, respectively, and was reflected as “Licenses” and “Licenses, net of current portion” in our consolidated balance sheets. At March 31, 2012, all minimum license commitments are reflected in our consolidated balance sheet. License amortization and royalties expense in fiscal 2012 included a $16.0 million charge related to the abandonment of a license for an unannounced game that was cancelled in connection with a studio closure (see "Note 8Restructuring and Other Charges").

Software Development. At March 31, 2012 and 2011, the net carrying value of our software development was $130.6 million and $272.5 million, respectively, and was reflected as “Software development” and “Software development, net of current portion” in our consolidated balance sheets. At March 31, 2012 we had commitments of $68.3 million that are not reflected in our consolidated balance sheet due to remaining performance obligations of the external developers. Software amortization and royalties expense in fiscal 2012 and fiscal 2011 included charges of $74.7 million and $9.9 million, respectively, related to write-offs of capitalized software development for titles that were cancelled or reconfigured in relation to our realignment plans (see "Note 8Restructuring and Other Charges").

Impairment analysis. We evaluate the future recoverability of our capitalized licenses and software development on a quarterly basis in connection with the preparation of our financial statements.  In this evaluation, we compare the carrying value of such capitalized costs to their net realizable value, on a product-by-product basis.  The net realizable value is determined using Level 3 inputs, specifically, the estimated future net sales from the product, reduced by the estimated future direct costs associated with the product such as completion costs, cost of sales, and selling and marketing expenses.  Net sales inputs are developed using recent internal sales performance for similar titles, adjusted for current market trends and comparable products. As certain of our licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized license costs based on certain qualitative factors such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual property and the rights holder's continued promotion and exploitation of the intellectual property.

In fiscal 2012, related to our impairment analysis, we had a license impairment charge of $1.2 million related to one of our licenses. Additionally, in the fourth quarter of fiscal 2012, we entered into agreements with four of our kids' licensors that resulted in reductions to the carrying value of our licenses, software development, and accrued royalties of $28.9 million, $5.7 million, and $32.3 million, respectively, as well as the recognition of a net charge of $2.4 million recorded in "Cost of sales — License amortization and royalties" expense in our consolidated statement of operations (see "Note 8Restructuring and Other Charges"). In fiscal 2011 we had license impairment charges of $36.2 million.

In fiscal 2012 and fiscal 2011 we recorded software development impairment charges of $0.6 million and $7.0 million, respectively. 
 
6. Other Intangible Assets

Intangible assets include licenses, software development and other intangible assets. Intangible assets are included in "Other long-term assets, net," except licenses and software development, which are reported separately in our consolidated balance sheets. Other than licenses and software development, we did not have any other net intangible asset balances at March 31, 2012 and 2011. Amortization of other intangible assets for fiscal 2012 and 2011 was zero, and was $0.8 million for fiscal 2010. Additionally in fiscal 2010, we recognized $2.9 million of restructuring charges related to the write-off of intangible assets related to our fiscal 2009 realignment plan.


56


7. Other Long-Term Assets
 
Other long-term assets include our investment in Yuke's, a Japanese video game developer.  We own approximately 15% of Yuke's, which is publicly traded on the Nippon New Market in Japan.  This investment is classified as available-for-sale and reported at fair value with unrealized holding gains and losses excluded from earnings and reported as a component of accumulated other comprehensive income until realized.  In fiscal 2012 the pre-tax unrealized holding loss related to our investment in Yuke's was $45,000 and in fiscal 2011 the pre-tax unrealized holding loss was $0.9 million.  As of March 31, 2012, the inception-to-date unrealized holding gain on our investment in Yuke's was $1.5 million.  Due to the long-term nature of this relationship, this investment is included in "Other long-term assets, net" in our consolidated balance sheets.
 
Other long-term assets as of March 31, 2012 and 2011 consisted of the following (amounts in thousands):
 
 
March 31,
2012
 
March 31,
2011
Investment in Yuke's
$
4,641

 
$
4,686

Deferred financing costs
1,510

 
2,146

Other
6,536

 
3,182

Total other long-term assets
$
12,687

 
$
10,014

 

8. Restructuring and Other Charges

Restructuring charges and adjustments are recorded as "Restructuring" expenses in our consolidated statements of operations and generally include costs such as, severance and other employee-based charges in excess of standard business practices, costs associated with lease abandonments (less estimates of sublease income), charges related to long-lived assets, and costs of other non-cancellable contracts. 

Fiscal 2012 Fourth Quarter Realignment and other associated charges. On January 26, 2012, we initiated a plan of restructuring in connection with our updated business strategy in order to better align our operating expenses with the lower expected future revenue. The following table summarizes the components and activity under the fiscal 2012 fourth quarter realignment, classified as "Restructuring" in our consolidated statements of operations, for fiscal 2012, and the related restructuring reserve balances (amounts in thousands):
 
 
Fiscal Year Ended March 31, 2012
 
 
Lease and Contract Terminations
 
Net Asset Impairments
 
Total
Beginning balance
 
$

 
$

 
$

Charges to operations
 
561

 
589

 
1,150

Non-cash write-offs
 

 
(589
)
 
(589
)
Cash payments, net of sublease income
 
(77
)
 

 
(77
)
Foreign currency and other adjustments
 
52

 

 
52

Ending balance
 
$
536

 
$

 
$
536


In connection with these actions, in fiscal 2012, we incurred charges of $6.3 million related to cash severance and other employee-based charges (recorded within operating expenses in our consolidated statements of operations).

During the fourth quarter of fiscal 2012, the revised strategy led to a re-evaluation of our future product line-up. This re-evaluation resulted in various decisions which impacted our financial results. Our decision to cancel one title in development and a change in development direction of another resulted in non-cash charges of $52.6 million related to the abandonment of capitalized software development (recorded within "Cost of sales — Software development amortization" in our consolidated statements of operations). This led to additional cash severance and employee related charges of $2.1 million due to corresponding staff reductions (recorded within operating expenses in our consolidated statements of operations). In addition, we recorded a gain of $1.6 million related to the sale of various assets and liabilities related to our value PC products (recorded within "Interest and other income (expense), net" in our consolidated statements of operations). Finally, we completed negotiations with four of our kids' licensors, which resulted in reductions to the carrying value of our licenses, software development, and accrued royalties of $28.9 million, $5.7 million, and $32.3 million, respectively, as well as the recognition of a net charge of $2.4 million recorded in "Cost of sales

57


— License amortization and royalties" expense in our consolidated statements of operations. These fiscal 2012 fourth quarter actions will have reduced headcount by approximately 370 people. We do not expect any significant future charges under the fiscal 2012 fourth quarter realignment, other than additional facility-related charges and adjustments in the event actual and estimated sublease income changes.

Fiscal 2012 Third Quarter Realignment. In the third quarter of fiscal 2012, we announced weaker-than-expected initial sales of uDraw. This resulted in a reduction of approximately 30 people from our Kids, Family and Casual staff and the cancellation of three titles. In connection with these actions we incurred $1.5 million of cash severance and other employee-based charges (recorded within operating expenses in our consolidated statements of operations) and charges of $3.0 million related to cancelled titles in development (recorded within "Cost of sales — Software development amortization" in our consolidated statements of operations). We do not expect any significant future charges under the fiscal 2012 third quarter realignment.

Fiscal 2012 Second Quarter Realignment. On August 9, 2011, we announced a plan to realign our internal studio development teams and video games in development in order to better match our resources with our target portfolio of interactive entertainment and continue our transition away from traditional console games based on licensed kids' titles and movie entertainment properties.  Under this plan, we closed two studios in Australia and eliminated a game development team at one additional studio. We also cancelled two unannounced titles at these locations that were no longer in line with our strategic business priorities. These actions resulted in a reduction of approximately 200 people on our product development staff. The following table summarizes the components and activity under the fiscal 2012 second quarter realignment, classified as "Restructuring" in our consolidated statements of operations, for fiscal 2012, and the related restructuring reserve balances (amounts in thousands):



 
 
Fiscal Year Ended March 31, 2012
 
 
Lease and Contract Terminations
 
Net Asset Impairments
 
Total
Beginning balance
 
$

 
$

 
$

Charges to operations
 
3,094

 
1,002

 
4,096

Non-cash write-offs
 

 
(1,002
)
 
(1,002
)
Cash payments, net of sublease income
 
(1,112
)
 

 
(1,112
)
Foreign currency and other adjustments
 
359

 

 
359

Ending balance
 
$
2,341

 
$

 
$
2,341


Additionally, in connection with these actions, in fiscal 2012, we incurred charges of $4.3 million, respectively, related to estimates of cash severance and other employee-based charges (recorded within operating expenses in our consolidated statements of operations). In fiscal 2012 we incurred charges of $19.1 million, related to the cancellation of two unannounced titles in development at these studios (recorded within "Cost of sales — Software development amortization" in our consolidated statements of operations). In fiscal 2012, we also incurred gains of $2.0 million related to accumulated foreign currency translation adjustments (recorded within "Interest and other income (expense), net" in our consolidated statements of operations). Additionally, in fiscal 2012, we incurred a $16.0 million charge for an abandoned license (inclusive of $11.0 million in cash charges; all of which are recorded within "Cost of sales — License amortization and royalties" in our consolidated statements of operations). We do not expect any future charges under the fiscal 2012 second quarter realignment, other than additional facility-related charges and adjustments in the event actual and estimated sublease income changes.

Fiscal 2012 First Quarter Realignment. In the first quarter of fiscal 2012, we announced the closure of our studio located in the U.K. as we continued to refine our video game line-up and utilize studio locations in more cost effective markets. The following table summarizes the components and activity under the fiscal 2012 first quarter realignment, classified as "Restructuring" in our consolidated statements of operations, for fiscal 2012, and the related restructuring reserve balances (amounts in thousands):


58


 
 
Fiscal Year Ended March 31, 2012
 
 
Lease and Contract Terminations
 
Net Asset Impairments
 
Total
Beginning balance
 
$

 
$

 
$

Charges to operations
 
634

 
117

 
751

Non-cash write-offs
 

 
(117
)
 
(117
)
Cash payments, net of sublease income
 
(181
)
 

 
(181
)
Foreign currency and other adjustments
 
132

 

 
132

Ending balance
 
$
585

 
$

 
$
585



Additionally, in connection with the U.K. studio closure, in fiscal 2012, we incurred $1.7 million of cash severance and other employee-based charges related to the notification to employees of position eliminations (recorded within operating expenses in our consolidated statements of operations). In fiscal 2012, we also incurred a $1.6 million loss related to accumulated foreign currency translation adjustments (recorded within "Interest and other income (expense), net" in our consolidated statements of operations). We do not expect any future charges under the fiscal 2012 first quarter realignment, other than additional facility related charges and adjustments in the event actual and estimated sublease income changes.

Fiscal 2011 Fourth Quarter Realignment. In the fourth quarter of fiscal 2011, we performed an assessment of our product development and publishing staffing models. This resulted in a change to our staffing plans to better address peak service periods, as well as to better utilize shared services and more cost-effective locations. The following table summarizes the components and activity under the fiscal 2011 fourth quarter realignment, classified as "Restructuring" in our consolidated statements of operations, for fiscal 2012, and the related restructuring reserve balances (amounts in thousands):

 
 
Fiscal Year Ended March 31, 2012
 
 
Lease and Contract Terminations
 
Net Asset Impairments
 
Total
Beginning balance
 
$
41

 
$

 
$
41

Charges to operations
 
405

 
90

 
495

Non-cash write-offs
 

 
(90
)
 
(90
)
Cash payments, net of sublease income
 
(320
)
 

 
(320
)
Foreign currency and other adjustments
 
195

 

 
195

Ending balance
 
$
321

 
$

 
$
321



Since the inception of the fiscal 2011 fourth quarter realignment through March 31, 2012, total restructuring charges amounted to $0.6 million.

Additionally, in connection with this change, in fiscal 2012, we incurred charges of $1.8 million related to estimates of cash severance and other employee-based charges (recorded within operating expenses in our consolidated statements of operations), as well as a $0.5 million loss related to accumulated foreign currency translation adjustments (recorded within "Interest and other income (expense), net" in our consolidated statements of operations). In fiscal 2011 we incurred $1.3 million of cash severance charges related to the elimination of positions (recorded within operating expenses in our consolidated statements of operations) and $76,000 of lease and other contract termination charges (recorded within "Restructuring" in our consolidated statement of operations). We do not expect any future charges under the fiscal 2011 fourth quarter realignment, other than additional facility related charges and adjustments in the event actual and estimated sublease income changes.

Fiscal 2011 Third Quarter Realignment.  In the third quarter of our fiscal 2011, we reevaluated our strategy of adapting certain Western content for free-to-play online games in Asian markets.  As a result, we cancelled two games, eliminated certain positions, and closed our Korean support office. There were no significant charges recorded in fiscal 2012 related to this realignment. Restructuring expenses recorded during fiscal 2011 related to the closure of our Korean support office were $49,000, and consisted

59


of lease and other contract termination charges and write-offs of related long-lived assets. The cancellation of the games, Company of Heroes Online and WWE Online, resulted in charges of $9.9 million during fiscal 2011, recorded in "Cost of sales — Software amortization and royalties" in our consolidated statements of operations.  Additionally, in fiscal 2011, we incurred $0.9 million of cash severance charges related to eliminated positions, which were classified within operating expenses in our consolidated statements of operations. We do not expect any future charges in relation to these items.

Fiscal 2009 Realignment. During the twelve months ended March 31, 2009 ("fiscal 2009"), we updated our strategic plan in an effort to increase our profitability and cash flow generation.  We significantly realigned our business to focus on fewer, higher quality games, and established an operating structure that supports our more focused product strategy.  The fiscal 2009 realignment included the cancellation of several titles in development, the closure or spin-off of several of our development studios, and the streamlining of our corporate organization in order to support the new product strategy, including reductions in worldwide personnel. We do not expect any future charges under the fiscal 2009 realignment, other than additional facility related charges and adjustments in the event actual and estimated sublease income changes.
 
The following table summarizes the restructuring lease and contract termination activity under the fiscal 2009 realignment for the years ended March 31, 2012 and 2011, and the related restructuring reserve balances (amounts in thousands):

 
 
Fiscal Year Ended March 31, 2012
 
Fiscal Year Ended March 31, 2011
 
 
Lease and Contract Terminations
 
Net Asset Impairments
 
Total
 
Lease and Contract Terminations
 
Net Asset Impairments
 
Total
Beginning balance
 
$
1,335

 
$

 
$
1,335

 
$
2,392

 
$

 
$
2,392

Charges (benefit) to operations
 
311

 

 
311

 
477

 

 
477

Non-cash write-offs
 

 

 

 

 

 

Cash payments, net of sublease income
 
(507
)
 

 
(507
)
 
(1,788
)
 

 
(1,788
)
Foreign currency and other adjustments
 
72

 

 
72

 
254

 

 
254

Ending balance
 
$
1,211

 
$

 
$
1,211

 
$
1,335

 
$

 
$
1,335


Since the inception of the fiscal 2009 realignment through March 31, 2012, total restructuring charges amounted to $18.7 million.

The aggregated restructuring accrual balances at March 31, 2012 and 2011 of $5.0 million and $1.3 million, respectively, related to future lease payments for facilities vacated under all of our realignment plans (offset by estimates of future sublease income), and accruals for other non-cancellable contracts.  As of March 31, 2012, $1.9 million of the restructuring accrual is included in "Accrued and other current liabilities" and $3.1 million is included in "Other long-term liabilities" in our consolidated balance sheet.  As of March 31, 2011, $0.7 million of the restructuring accrual was included in "Accrued and other current liabilities" and $0.6 million was included in "Other long-term liabilities" in our consolidated balance sheet.  We expect the final settlement of this accrual to occur by August 1, 2015, which is the last payment date under our lease agreements that were vacated.

9. Debt

Credit Facility
 
On September 23, 2011, we entered into the Credit Facility. The Credit Facility provides for a $50.0 million revolving facility during its term, however, the availability under the Credit Facility increased to $75.0 million during the period from October 1, 2011 through December 14, 2011. The Credit Facility allows for up to $10.0 million to be used as a letter of credit subfacility.
The Credit Facility has a four-year term; however, it will terminate on June 16, 2014 if any obligations are still outstanding under the $100.0 million 5% convertible senior notes more fully described below. Borrowings under the Credit Facility bear interest at a rate equal to an applicable margin plus, at our option, either a variable base rate or a LIBOR rate. The applicable margin for base rate loans ranges from 2.25% to 2.5% and for LIBOR rate loans ranges from 3.75% to 4.0%, in each case, depending on the level of our borrowings. Debt issuance costs capitalized in connection with the Credit Facility totaled $1.3 million; these costs are being amortized over the term of the Credit Facility. We are required to pay other customary fees, including an unused line fee based on usage under the Credit Facility as well as fees in respect of letters of credit.
During the fiscal 2012 we borrowed $52.0 million under the Credit Facility; all borrowings were made in the three months ended December 31, 2011 and were repaid in the same period. In fiscal 2012 interest expense was $0.2 million and amortization of debt

60


costs related to the Credit Facility was $0.2 million; these amounts were capitalized as part of in-process software development costs (as further discussed below). There were no outstanding borrowings under the Credit Facility as of March 31, 2012.

The Credit Facility provides for certain events of default such as nonpayment of principal and interest when due, breaches of representations and warranties, noncompliance with covenants, acts of insolvency, default on certain agreements related to indebtedness, including the $100.0 million 5% convertible senior notes more fully described below, and entry of certain judgments against us. Upon the occurrence of a continuing event of default and at the option of the required lenders (as defined in the Credit Facility), all of the amounts outstanding under the Credit Facility are currently due and payable and any amount outstanding bears interest at 2.0% above the interest rate otherwise applicable.  In the event availability on the Credit Facility is below 12.5% of the maximum revolver amount, the Credit Facility requires that we maintain certain financial covenants.  During the year ended March 31, 2012, we had availability in excess of 12.5% and therefore we were not subject to the financial covenants.  In the event the financial covenants become applicable, we would be required to have EBITDA, as defined in the Credit Facility, of $9.8 million for the four quarters ended June 30, 2012. Beginning September 30, 2012, the EBITDA requirements are replaced with a requirement that we maintain an annual fixed charge coverage ratio of 1.1 to 1.0.
The Credit Facility is guaranteed by most of our domestic subsidiaries and secured by substantially all of our assets. The Credit Facility contains customary affirmative and negative covenants, including, among other terms and conditions, and limitations (subject to certain permitted actions) on our ability to: create, incur, guarantee or be liable for indebtedness; dispose of assets outside the ordinary course; acquire, merge or consolidate with or into another person or entity; create, incur or allow any lien on any of their respective properties; make investments or capital expenditures; or pay dividends or make distributions.
As of March 31, 2012, we were in compliance with all applicable covenants and requirements under the Credit Facility.
 
Convertible Senior Notes

On August 4, 2009, we issued $100.0 million 5% convertible senior notes ("Notes").  After offering costs, the net proceeds to THQ were $96.8 million.  The Notes are due August 15, 2014, unless earlier converted, redeemed or repurchased.  The Notes pay interest semiannually, in arrears on February 15 and August 15 of each year, beginning February 15, 2010, through maturity and are convertible at each holder's option at any time prior to the close of business on the trading day immediately preceding the maturity date.  The Notes are our unsecured and unsubordinated obligations.
 
The Notes are initially convertible into shares of our common stock at a conversion rate of 117.4743 shares of common stock per $1,000 principal amount of Notes, equivalent to an initial conversion price of approximately $8.51 per share.  At this conversion rate and upon conversion of 100% of our Notes outstanding at March 31, 2012, our Notes would convert into 11.7 million shares of common stock.  The conversion rate is subject to adjustment in certain events such as a stock split, the declaration of a dividend or the issuance of additional shares.  Also, the conversion rate will be subject to an increase in certain events constituting a make-whole fundamental change; provided, however, that the maximum number of shares to be issued thereunder cannot exceed 14.7 million, subject to adjustment.  We considered all our other commitments that may require the issuance of stock (e.g., stock options, restricted stock units, warrants, and other potential common stock issuances) and have determined that as of March 31, 2012, we have sufficient authorized and unissued shares available for the conversion of the Notes during the maximum period the Notes could remain outstanding. The Notes will be redeemable, in whole or in part, at our option, at any time after August 20, 2012 for cash, at a redemption price of 100% of the principal amount of the Notes, plus accrued but unpaid interest, if the price of a share of our common stock has been at least 150% of the conversion price then in effect for specified periods. 

In the case of certain events such as the acquisition or liquidation of THQ, or delisting of our common stock from a U.S. national securities exchange, holders may require us to repurchase all or a portion of the Notes for cash at a purchase price of 100% of the principal amount of the Notes, plus accrued and unpaid interest. On January 25, 2012, we received a written notification from Nasdaq notifying us that we fail to comply with Nasdaq's Marketplace Rule 5450(a)(1) (the “Rule”) because the bid price for our common stock, over the last 30 consecutive business days, has closed below the minimum $1.00 per share requirement for continued listing. The notification had no immediate effect on the listing of our common stock. Our intention is to comply with the rule and to that end, on June 29, 2012, at a special meeting, our stockholders will vote on a proposal to approve an amendment to our certificate of incorporation in order to effect a reverse stock split of our common stock at a ratio of one-for-three, one-for-five, or one-for-ten, such ratio and effective date to be determined in the sole discretion of the Board (the “Reverse Stock Split”). It is anticipated that the Reverse Stock Split will be effectuated on or about July 5, 2012. In the event that our stockholders fail to approve the Reverse Stock Split or if our stock price fails to increase above $1.00 per share for a minimum of ten consecutive business days following the Reverse Stock Split, or we fail to meet any of the other listing requirements in the future, we may not be able to maintain our Nasdaq listing, which could have a material adverse effect on the market for and the market price of our common stock.
 

61


Costs incurred related to the Notes offering amounted to $3.2 million and are classified as "Other long-term assets, net" in our condensed consolidated balance sheets at March 31, 2012; these costs are being amortized over the term of the Notes.

In fiscal 2012 all interest expense and amortization of debt costs related to the Notes were capitalized to software development. Interest expense and amortization of debt costs related to the Notes that is not capitalized to software development is classified as "Interest and other income (expense), net" in our consolidated statements of operations and was $0.6 million in fiscal 2011. We began capitalizing interest expense in the fourth quarter of fiscal 2011; see "Note 21 — Quarterly Financial Data (Unaudited)" for a discussion of the impact of this change. The effective interest rate, before capitalization of any interest expense and amortization of debt issuance costs, was 5.65% in fiscal 2012 and 2011.

Capitalization of Interest Expense

We capitalize interest expense and related amortization of debt costs as part of in-process software development costs. Capitalization commences with the first capitalized expenditure for the software development project and continues until the project is completed. We amortize these balances to "Cost of sales — Software development amortization" as part of the software development costs. The following table summarizes the interest expense and amortization of debt costs that are included in our consolidated balance sheets as a component of software development (amounts in thousands):

Balance at March 31, 2010
$

     Capitalized during the period
4,990

     Amortized during the period
(672
)
Balance at March 31, 2011
4,318

Capitalized during the period
6,231

Amortized during the period
(5,350
)
Balance at March 31, 2012
$
5,199


10. Capital Stock Transactions
 
On July 31, 2007 and October 30, 2007, our board authorized the repurchase of up to $25.0 million of our common stock from time to time on the open market or in private transactions, for an aggregate of $50.0 million.  As of March 31, 2012 and 2011 we had $28.6 million, authorized and available for common stock repurchases.  During fiscal 2012, we did not repurchase any shares of our common stock.  There is no expiration date for the authorized repurchases. 

11. Accumulated Other Comprehensive Income (Loss)

The components of accumulated other comprehensive income (loss) were as follows (amounts in thousands):

 
Foreign
Currency
Translation
Gains (Losses)
 
Net Unrealized
Gains (Losses)
on Securities
 
Net Accumulated
Other Comprehensive
Income (Loss)
Balance at March 31, 2009
$
(2,540
)
 
$
148

 
$
(2,392
)
Other comprehensive income
8,978

 
1,281

 
10,259

Balance at March 31, 2010
6,438

 
1,429

 
7,867

Other comprehensive income (loss)
10,231

 
(538
)
 
9,693

Balance at March 31, 2011
16,669

 
891

 
17,560

Other comprehensive income (loss)
(1,506
)
 
(28
)
 
(1,534
)
Balance at March 31, 2012
$
15,163

 
$
863

 
$
16,026


The foreign currency translation adjustments relate to indefinite investments in non-U.S. subsidiaries and thus are not adjusted for income taxes. Included in our fiscal 2012 consolidated statement of operations and classified within "Interest and other income (expense), net," is a net loss of $0.1 million related to net foreign currency translation adjustments associated with the closure of certain of our foreign subsidiaries during fiscal 2012.

12. Earnings (Loss) Per Share
 

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The following table is a reconciliation of the weighted-average shares used in the computation of basic and diluted loss per share for the periods presented (amounts in thousands):
 
 
For the Year Ended March 31,
 
2012
 
2011
 
2010
Net loss attributable to THQ Inc. used to compute basic loss per share
$
(242,506
)
 
$
(136,098
)
 
$
(9,017
)
 
 
 
 
 
 
Weighted-average number of shares outstanding — basic
68,369

 
67,910

 
67,522

Dilutive effect of potential common shares

 

 

Number of shares used to compute loss per share — diluted
68,369

 
67,910

 
67,522


As a result of our net loss in fiscal 2012, 2011 and 2010, the result of the if-converted calculation applied to the Notes was antidilutive and as such we did not include the potential conversion of 11.7 million shares under our Notes in our diluted loss per share calculation. 

As a result of our net loss for fiscal years 2012, 2011 and 2010, all potential shares were excluded from the computation of diluted loss per share, as their inclusion would have been antidilutive.  As a result, there were 9.9 million, 10.2 million, and 10.4 million potential common shares that were excluded from the computation of diluted loss per share for fiscal 2012, 2011 and 2010, respectively.

Had we reported net income for fiscal 2012, 2011 and 2010, an additional 0.2 million, 0.4 million, and 0.3 million shares of common stock, respectively, would have been included in the number of shares used to calculate diluted earnings per share.

13. Employee Defined Contribution Plan

For our United States employees we sponsor a defined contribution plan under Section 401(k) of the Internal Revenue Code. The plan allows for discretionary company matching of employee contributions as well as discretionary profit-sharing contributions based on company performance. We also have various defined contribution/pension plans for our non-U.S. employees, some of which are required by local laws, and allow or require company contributions. Employer contributions under all defined contribution/pension plans were $3.7 million, $3.4 million, and $1.9 million in fiscal 2012, 2011 and 2010, respectively. The increase in employer contributions in fiscal 2012 and fiscal 2011 was due to our cost containment efforts in fiscal 2010, which included suspension of payments for discretionary plans in fiscal 2010.

14. Joint Venture and Settlement Agreements

In June 1998, the THQ / Jakks Pacific, LLC (“LLC”) joint venture, between THQ and JAKKS Pacific, Inc. (“Jakks”), entered into a video game license agreement with the WWE. As THQ was responsible for funding all operations and managing the day-to-day operations of the LLC, including undertaking all tasks necessary to develop and publish games based on the WWE license, we consolidated the results of the LLC with our results as we were determined to be the primary beneficiary of the LLC. Jakks was entitled to a preferred payment from net sales derived from the WWE license (the “Preferred Return”) and such expenses are classified as “Cost of sales — License amortization and royalties” in our consolidated statements of operations. The initial Preferred Return rate expired June 30, 2006. Since THQ and Jakks could not agree on a new Preferred Return rate for the period subsequent to June 30, 2006, THQ continued to accrue the Preferred Return at the initial rate, as the best basis available upon which to estimate this expense, until a new rate could be agreed upon.
 
On August 17, 2009, THQ entered into a settlement agreement with Jakks that reflected the decision of an arbitrator, who established a Preferred Return rate for the period subsequent to June 30, 2006 at a rate that was 40% lower than the rate previously accrued. As a result, we revised our estimate of the Preferred Return and recorded a one-time reduction in “Cost of sales — License amortization and royalties” in our consolidated statements of operations related to the Preferred Return of $24.2 million during the three months ended September 30, 2009.
 
In addition to our dispute with Jakks related to the Preferred Return, from October 2004 through December 2009, we were involved in various legal disputes with both WWE and Jakks related to the WWE license. On December 22, 2009, we entered into inter-dependent settlement agreements with both WWE and Jakks related to the WWE license and the LLC that resulted in a one-time charge of $29.5 million recorded in “Cost of sales — License amortization and royalties” expense in our consolidated statements of operations in the three months ended December 31, 2009. These agreements, combined, settled all outstanding litigation among THQ, WWE and Jakks; provided a new eight-year video game license between THQ and WWE; required THQ to immediately

63


pay $13.2 million to WWE and $20.0 million to Jakks in future installments; and dissolved the LLC as of December 31, 2009.
 
To determine the appropriate accounting for the December 22, 2009 settlement agreements, we identified each item given and received to determine whether the items should be recognized as an asset or expense. We determined that the only item received by THQ in the settlement agreements which meets the definition of an asset that has value to a marketplace participant was the new WWE license. The fair value of the new WWE license was determined using level 3 valuation inputs; specifically, a discounted future cash flow over the eight-year term of the new license and we concluded that the contractual rate contained in the new WWE license approximated fair value. Due to the numerous litigation claims settled and the added complexity of multiple parties involved, we determined that we were not able to reliably estimate the fair value of the remaining litigation components of the settlement. The litigation components were valued as the residual value remaining after determining the fair value of the asset received. As a result, in the period ended December 31, 2009, we recorded the one-time charge of $29.5 million, representing the present value of the cash payments contained in the settlements, less amounts previously accrued or allocated to the asset received (the residual value).

15. Stock-based Compensation
 
Options and awards outstanding at March 31, 2012 were granted under the THQ Inc. 2006 Long-Term Incentive Plan ("LTIP") which was approved by THQ's stockholders on July 20, 2006, the same day the THQ Inc. Amended and Restated 1997 Stock Option Plan (the "1997 Plan") was cancelled.

The 1997 Plan provided for the issuance of up to 14,357,500 shares available for employees, consultants and non-employee directors. Under the 1997 Plan, we granted incentive stock options, non-qualified stock options, performance accelerated restricted stock ("PARS") and performance accelerated restricted stock units ("PARSUs").  The LTIP provides for the grant of stock options (including incentive stock options), stock appreciation rights ("SARs"), restricted stock awards, restricted stock units ("RSUs"), and other performance awards (in the form of performance shares or performance units) to eligible directors and employees of, and consultants or advisors to, the Company.  Subject to certain adjustments, as of March 31, 2012, the total number of shares of THQ common stock that may be issued under the LTIP shall not exceed 18,500,000 shares.  Shares subject to awards of stock options or SARs will count as one share for every one share granted against the share limit, and all other awards will count as 2.17 shares for every one granted against the share limit.  As of March 31, 2012, we had 11,438,301 shares available for grant under the LTIP.

In fiscal 2012 we began granting performance share units ("PSUs") to our executive officers and other senior officers.  These PSUs are earned if certain two-year cumulative performance targets for the Company are attained and vest with respect to 50% of the earned shares on the second anniversary of the grant date and the remaining 50% on the third anniversary of the grant date, subject to the continued employment of the recipient through a vesting date. There was no stock-based compensation expense recognized in fiscal 2012 related to these awards.

The purchase price per share of common stock purchasable upon exercise of each option granted under the 1997 Plan and the LTIP may not be less than the fair market value of such share of common stock on the date that such option is granted.  Generally, options granted under our plans become exercisable over three years and expire on the fifth anniversary of the grant date.  Other vesting terms are as follows: 
                  PARS and PARSUs that have been granted to our officers under the 1997 Plan and the LTIP vest with respect to 100% of the shares subject to the award on the fifth anniversary of the grant date subject to continued employment of the grantee; provided, however, 20% of the shares subject to each award will vest on each of the first through fourth anniversaries of the grant date if certain performance targets for the Company are attained each fiscal year.
                  PARSUs granted to our non-employee directors under the 1997 Plan are currently fully vested.
                  Deferred Stock Units ("DSUs") granted to our non-employee directors under the LTIP vest monthly over a twelve month period; provided, however, DSUs may not be released to a director until thirteen months after the date of grant.  DSUs granted to our non-employee directors prior to July 31, 2008 under the LTIP vested immediately but were also subject to a thirteen-month release restriction.
                  RSUs granted to our employees do not carry any performance-related acceleration conditions. Certain awards vest with respect to 100% of the shares on the third anniversary of the grant date and other awards vest at each anniversary of the grant date over a three-year period, all subject to continued employment of the grantee.

The fair value of our restricted stock and restricted stock units is determined based on the closing trading price of our common stock on the grant date.  The fair value of PARS, PARSUs, DSUs, PSUs, and RSUs granted is amortized over the vesting period.
 
Beginning in March 2007, we offered our non-executive employees the ability to participate in an employee stock purchase plan,

64


as amended and restated ("ESPP").   Under the ESPP, up to 1,500,000 shares of our common stock may be purchased by eligible employees during six-month offering periods that commence each March 1 and September 1, or the first business day thereafter (each, an "Offering Period").  The first business day of each Offering Period is referred to as the "Offering Date."  The last business day of each Offering Period is referred to as the "Purchase Date."  Pursuant to our ESPP, eligible employees may authorize payroll deductions of up to 15 percent of their base salary, subject to certain limitations, to purchase shares of our common stock at 85 percent of the lower of the fair market value of our common stock on the Offering Date or Purchase Date.  The fair value of the ESPP options granted is amortized over the offering period. On July 28, 2011, our stockholders approved an amendment to the ESPP to increase by 1,000,000 shares, the number of shares of common stock reserved for issuance and an Offering Period commenced on September 1, 2011. Due to decreasing participation in our ESPP, we suspended the Offering Period that would have started on March 1, 2012.

Stock-based compensation includes all awards and purchase opportunities: stock options, PARS, PARSUs, DSUs, PSUs, RSUs and ESPP options. Nonvested shares and vested shares refer to our PARS, PARSU, DSU, PSU, and RSU awards.

For fiscal 2012, fiscal 2011 and fiscal 2010, stock-based compensation expense recognized in our consolidated statements of operations was as follows (amounts in thousands):

 
Fiscal Year Ended March 31,
 
2012
 
2011
 
2010
Cost of sales — Software amortization and royalties
$
1,408

 
$
2,761

 
$
3,408

Product development
932

 
1,234

 
2,606

Selling and marketing
688

 
1,246

 
1,181

General and administrative
2,734

 
3,874

 
4,688

Stock-based compensation expense before income taxes
5,762

 
9,115

 
11,883

Income tax benefit(1)
(1,951
)
 
(2,755
)
 
(3,352
)
Total stock-based compensation expense after income taxes
$
3,811

 
$
6,360

 
$
8,531

______________________________
(1) 
Income tax benefit presented for fiscal 2012, fiscal 2011, and 2010, is presented prior to consideration of our deferred tax asset valuation allowance; see "Note 16Income Taxes" for further information.

As discussed in "Note 2Summary of Significant Accounting Policies," we capitalize relevant amounts of stock-based compensation expense. The following table summarizes stock-based compensation expense included in our consolidated balance sheets as a component of software development (amounts in thousands):

Balance at March 31, 2010
$
1,602

Stock-based compensation expense capitalized during the period
2,259

Amortization of capitalized stock-based compensation expense
(2,761
)
Balance at March 31, 2011
1,100

Stock-based compensation expense capitalized during the period
665

Amortization of capitalized stock-based compensation expense
(1,408
)
Balance at March 31, 2012
$
357


Stock-based compensation expense is based on awards that are ultimately expected to vest and accordingly, stock-based compensation expense recognized in fiscal 2012, 2011 and 2010 has been reduced by estimated forfeitures. Our estimate of forfeitures is based on historical forfeiture behavior as well as any expected trends in future forfeiture behavior.

The fair value of stock options and ESPP options granted is estimated on the date of grant using the Black-Scholes option pricing model.  Anticipated volatility is based on implied volatilities from traded options on our stock and on our stock's historical volatility.  The expected term of our stock options granted is based on historical exercise data and represents the period of time that stock options granted are expected to be outstanding and the expected term for our ESPP options is the six-month offering period.  Separate groups of employees that have similar historical exercise behavior are considered separately for valuation purposes.  The risk-free rate for periods within the expected lives of stock options and ESPP options are based on the U.S. Treasury yield in effect at the time of grant.



65


The weighted-average grant-date fair value of options granted during fiscal 2012, fiscal 2011 and fiscal 2010 was $1.40, $2.42, and $2.77, respectively, and were based on the weighted-average assumptions noted in the table below.

 
Fiscal Year Ended March 31,
 
2012
 
2011
 
2010
Dividend yield
—%
 
—%
 
—%
Anticipated volatility
72.4%
 
71.1%
 
65.6%
Weighted-average risk-free interest rate
0.7%
 
1.0%
 
1.5%
Expected lives
3.0 years
 
3.0 years
 
3.0 years

The fair value of our ESPP options for the six-month offering periods that began on September 1, 2011, September 1, 2010, March 1, 2010 and September 1, 2009, was estimated using the Black-Scholes option pricing model with the weighted-average assumptions noted in the table below, and the per share fair value for those offering periods was $0.55, $1.03, $1.62, and $1.89, respectively.

Employee Stock Purchase Plan
 
September 1,
2011
 
September 1,
2010
 
March 1, 2010
 
September 1,
2009
Dividend yield
 
—%
 
—%
 
—%
 
—%
Anticipated volatility
 
60.6%
 
58.3%
 
48.1%
 
84.5%
Weighted-average risk-free interest rate
 
0.1%
 
0.2%
 
0.2%
 
0.2%
Expected lives
 
0.5 years
 
0.5 years
 
0.5 years
 
0.5 years

A summary of our stock option activity for fiscal 2012, fiscal 2011 and fiscal 2010 is as follows (amounts in thousands, except per share amounts):
 
Options
 
Weighted-
Average
Exercise
Price
 
Weighted-
Average
Remaining
Contractual
Term
(in years)
 
Aggregate
Intrinsic
Value
Outstanding at March 31, 2009
8,825

 
$
17.84

 
 

 
 

Granted
4,203

 
$
6.26

 
 

 
 

Exercised
(121
)
 
$
4.62

 
 

 
 

Forfeited/expired/cancelled
(3,701
)
 
$
15.89

 
 

 
 

Outstanding at March 31, 2010
9,206

 
$
13.51

 
 

 
 

Granted
2,428

 
$
5.14

 
 

 
 

Exercised
(115
)
 
$
4.38

 
 

 
 

Forfeited/expired/cancelled
(2,766
)
 
$
15.17

 
 

 
 

Outstanding at March 31, 2011
8,753

 
$
10.78

 
 

 
 

Granted
2,679

 
$
2.96

 
 

 
 

Exercised
(5
)
 
$
3.92

 
 

 
 

Forfeited/expired/cancelled
(3,230
)
 
$
12.03

 
 

 
 

Outstanding at March 31, 2012
8,197

 
$
7.74

 
2.8

 
$

Vested and expected to vest
7,639

 
$
8.04

 
2.7

 
$

Exercisable at March 31, 2012
4,460

 
$
10.83

 
1.9

 
$


The aggregate intrinsic value in the table above is calculated as the difference between the exercise price of a stock option and the quoted price of our common stock at March 31, 2012. It excludes stock options that have exercise prices in excess of the quoted price of our common stock at March 31, 2012. The aggregate intrinsic value of stock options exercised during fiscal 2012 was insignificant and was $0.2 million in both fiscal 2011 and fiscal 2010.

A summary of the status of our nonvested shares for fiscal 2012, fiscal 2011 and fiscal 2010 is as follows (amounts in thousands, except per share amounts):


66


 
Shares
 
Weighted-
Average
Grant-date
Fair Value
Per Share
Nonvested shares at March 31, 2009
719

 
$
20.09

Granted
42

 
6.49

Vested
(135
)
 
11.66

Forfeited/cancelled
(167
)
 
20.74

Nonvested shares at March 31, 2010
459

 
19.40

Granted
270

 
5.73

Vested
(279
)
 
16.90

Forfeited/cancelled
(122
)
 
13.93

Nonvested shares at March 31, 2011
328

 
11.90

Granted
245

 
3.32

Vested
(135
)
 
11.68

Forfeited/cancelled
(87
)
 
4.99

Nonvested shares at March 31, 2012
351

 
7.72


The unrecognized compensation cost, that we expect to recognize, related to our nonvested stock-based awards at March 31, 2012, and the weighted-average period over which we expect to recognize that compensation, is as follows (amounts in thousands):

 
Unrecognized
Compensation
Cost at
March 31, 2012
 
Weighted-
Average Period
(in years)
Stock options
$
4,120

 
1.2

Nonvested shares
567

 
2.2

 
$
4,687

 
 


Cash received from exercises of stock options in fiscal 2012 was insignificant and in fiscal 2011 and fiscal 2010 was $0.5 million and $0.6 million, respectively. In fiscal 2012, fiscal 2011 and fiscal 2010, there was no actual tax benefit realized for tax deductions resulting from exercises of stock-based awards.

During fiscal 2010 we increased additional paid-in capital by $4.1 million (net of tax of $0.2 million) related to a reduction in our unrecognized tax benefits, primarily related to favorable resolutions of U.S. federal income tax examinations for the years March 31, 2004 through March 31, 2005.

The fair value of all our stock-based awards that vested during fiscal 2012, 2011 and 2010 was $7.0 million, $13.7 million, and $12.5 million, respectively.

Non-Employee Stock Warrants.    In prior years, we granted stock warrants to third parties in connection with the acquisition of licensing rights for certain key intellectual property. The warrants vested upon grant and are exercisable over the term of the warrant. The exercise price of third-party stock warrants is equal to the fair market value of our common stock at the date of grant. No third-party stock warrants were granted or exercised during fiscal 2012, fiscal 2011 and fiscal 2010; however, warrants for 240,000 shares expired, unexercised in fiscal 2010.

At March 31, 2012, 2011 and 2010, we had 150,000 stock warrants outstanding with an exercise price of $10.45 per share and an expiration date of December 31, 2013.

We measure the fair value of our warrants granted on the measurement date.  The fair value of each stock warrant issued to licensors is capitalized as a component of licenses and amortized to "Cost of sales — License amortization and royalties" expense in our consolidated statements of operations when the related product is released and the related net sales are recognized.  As of March 31, 2010 these warrants were fully amortized.  In fiscal 2010 amortization expense related to these warrants was $0.1 million and was included in "Cost of sales — License amortization and royalties" expense in our consolidated statements of operations.


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Grants outside of a stockholder-approved plan. On May 25, 2012, we appointed Jason Rubin as our President and Jason Kay as our Chief Strategy Officer. As inducements to their employment, both were granted certain stock awards outside of a stockholder-approved plan and pursuant to the “Employment Inducement Awards” exemption of the Nasdaq Listing Rules (see "Note 22Subsequent Events").

16. Income Taxes

United States and foreign income (loss) before taxes and details of the provision for income tax were as follows (amounts in thousands):
 
Fiscal Year Ended March 31,
 
2012
 
2011
 
2010
Income (loss) from continuing operations before income taxes:
 
 
 
 
 
United States
$
(239,921
)
 
$
(160,709
)
 
$
(26,470
)
Foreign
2,915

 
25,539

 
14,765

Income (loss) from continuing operations before income taxes
$
(237,006
)
 
$
(135,170
)
 
$
(11,705
)

 
Fiscal Year Ended March 31,
 
2012
 
2011
 
2010
Provision for income tax expense (benefit):
 
 
 
 
 
Current:
 
 
 
 
 
Federal
$

 
$
(4
)
 
$
(4,302
)
State
57

 
44

 
316

Foreign
724

 
2,360

 
3,487

Total current
781

 
2,400

 
(499
)
Deferred:
 
 
 
 
 
Federal
16

 
309

 
1,337

State
1

 
36

 

Foreign
4,702

 
(1,817
)
 
(591
)
Total deferred
4,719

 
(1,472
)
 
746

Provision for income tax expense
$
5,500

 
$
928

 
$
247


The differences between the U.S. federal statutory tax rate and our effective tax rate, expressed as a percentage of loss from continuing operations before income taxes were as follows:
 
Fiscal Year Ended March 31,
 
2012
 
2011
 
2010
U.S. federal statutory tax rate
(35.0
)%
 
(35.0
)%
 
(35.0
)%
Impact of changes in unrecognized tax benefits

 
(1.0
)
 
(2.7
)
State taxes, net of federal impact

 
0.1

 
1.8

Tax exempt interest income

 

 
(0.7
)
Research and development credits
(0.4
)
 
(1.0
)
 
(14.6
)
Non-deductible stock-based compensation

 

 
(0.2
)
Valuation allowance
34.4

 
17.5

 
46.0

Capital losses

 

 
(30.1
)
Section 956 income

 
6.1

 

Foreign earnings

 
13.9

 

Rate differences in foreign taxes and other
3.3

 
0.1

 
37.6

Effective tax rate
2.3
 %
 
0.7
 %
 
2.1
 %


Deferred income taxes reflect the net tax effects of temporary differences between the amounts of assets and liabilities for accounting purposes and the amounts used for income tax purposes. The components of the net deferred income tax asset and liability were as follows (amounts in thousands):


68


 
March 31,
 
2012
 
2011
Deferred income tax assets:
 
 
 
Accruals, reserves and other expenses
$
29,570

 
$
29,118

Tax credit carryforwards
42,749

 
41,676

Net operating loss carryforwards
215,016

 
182,002

Depreciation and amortization
1,708

 
7,469

Unrealized loss on investments
806

 
806

Other
40,270

 
51,412

Total deferred income tax assets
330,119

 
312,483

Valuation allowance
(277,032
)
 
(193,312
)
Deferred tax asset, net of valuation allowance
53,087

 
119,171

Deferred income tax liabilities:
 
 
 
Software development costs
(36,520
)
 
(89,622
)
Unrealized gain on investments
(551
)
 
(568
)
Unrepatriated foreign earnings

(10,718
)
 
(20,265
)
Total deferred income tax liabilities
(47,789
)
 
(110,455
)
Net deferred tax asset
$
5,298

 
$
8,716


As of March 31, 2012, current net deferred tax assets were $5.7 million and long term net deferred tax liabilities were $0.4 million. As of March 31, 2011, current net deferred tax assets were $8.2 million and long term net deferred tax assets were $0.5 million.

As of March 31, 2012, we have federal and various state net operating loss carryforwards totaling $584.6 million and $338.6 million, respectively, that expire through 2032 and foreign net operating loss carryforwards totaling $29.7 million, the majority of which can be carried forward through 2026, provided that we do not have an "ownership change," as defined in Section 382 of the Internal Revenue Code, as amended. In order to discourage such an "ownership change" and protect our net operating loss carryforwards, on May 12, 2010, we entered into a Section 382 Rights Agreement (for further information see "Note 18Stockholders' Rights Plan").

The tax credit carryforwards as of March 31, 2012 include research and development tax credit carryforwards of $26.1 million and $22.6 million for federal and state purposes, respectively. The federal tax credit carryforwards expire through 2032, while the majority of the state credits are from California and can be carried forward indefinitely.

We evaluate our deferred tax assets on a regular basis to determine if a valuation allowance against the net deferred tax assets is required. A cumulative taxable loss in recent years is significant negative evidence in considering whether deferred tax assets are realizable. We have had three years of cumulative U.S. tax losses and can no longer rely on common tax planning strategies to use U.S. tax losses and we are precluded from relying on projections of future taxable income to support the recognition of deferred tax assets. As such, the ultimate realization of our deferred tax assets is dependent upon the existence of sufficient taxable income generated in the carryforward periods. As a result, our U.S. net deferred tax assets are reduced by a valuation allowance of $277.0 million and $193.3 million at March 31, 2012 and 2011, respectively, as we believe that it is more likely than not that the deferred tax assets will not be fully realized. The increase in the valuation allowance was primarily due to our fiscal 2012 U.S. taxable loss. The deferred tax assets for which a valuation allowance has been established include all domestic deferred tax assets, such as federal and state net operating loss carryforwards and research and development credit carryforwards, as well as foreign tax credits.

At March 31, 2012 we had accumulated foreign earnings of $28.5 million. We have fully provided for taxes for the anticipated repatriation of earnings of our foreign subsidiaries.

We recognize the financial statement benefit of a tax position only after determining that the relevant tax authority would more likely than not sustain the position following an audit. For tax positions meeting the "more likely than not" threshold, the amount recognized in the financial statements is the largest benefit that has a greater than 50% likelihood of being realized upon ultimate settlement with the relevant tax authority.

A reconciliation of the beginning and ending amount of unrecognized tax benefits is as follows (amounts in thousands):


69


Balance at March 31, 2009
$
10,979

Additions based on tax positions related to the current year
1,719

Additions for tax positions of prior years
(6,180
)
Reductions for tax positions of prior years
(499
)
Balance at March 31, 2010
$
6,019

Additions based on tax positions related to the current year
624

Additions for tax positions of prior years
161

Reductions for tax positions of prior years
(2
)
Settlements
(3,416
)
Balance at March 31, 2011
$
3,386

Additions based on tax positions related to the current year
308

Additions for tax positions of prior years
124

Reductions for tax positions of prior years

Settlements

Balance at March 31, 2012
$
3,818


The total unrecognized tax benefit of $3.8 million at March 31, 2012 is reflected in our consolidated balance sheet as $3.8 million in net long-term deferred tax assets. The amount of unrecognized tax benefits at March 31, 2012 includes $3.1 million of unrecognized tax benefits which, if ultimately recognized, may reduce our effective tax rate, subject to future realizability of the assets.

We are subject to income taxes in the U.S. federal jurisdiction, and various states and foreign jurisdictions. Tax regulations within each jurisdiction are subject to the interpretation of the related tax laws and regulations and require significant judgment to apply. With few exceptions, we are no longer subject to U.S. federal, state and local, or non-U.S. income tax examinations by tax authorities for fiscal years before 2007.

We conduct business internationally and, as a result, one or more of our subsidiaries files income tax returns in U.S. Federal, U.S. state, and certain foreign jurisdictions.  Accordingly, we are subject to examination by taxing authorities throughout the world, including Australia, China, France, Germany, Italy, Japan, Korea, Luxembourg, Netherlands, Spain, Switzerland, and the United Kingdom.  Certain state and certain non-U.S. income tax returns are currently under various stages of audit or potential audit by applicable tax authorities and the amounts ultimately paid, if any, upon resolution of the issues raised by the taxing authorities may differ materially from the amounts accrued for each year.  In October 2011, we received notification that our German tax audit for fiscal years 2005-2009 concluded with no significant adjustments. We are no longer subject to U.S. Federal, U.S. state, and local or foreign jurisdiction income tax examinations by tax authorities for years prior to March 31, 2007.        

On October 20, 2010, we received notification from the California Franchise Tax Board that it had completed its review of our amended tax returns for fiscal years ended March 31, 2004 to March 31, 2007 and has accepted them as filed. On February 11, 2011, we received a letter from HM Revenue & Customs notifying us that the return filed by our U.K. subsidiary, THQ Digital Studios UK LTD, for the fiscal year ended March 31, 2009, was accepted as filed. We have evaluated the impact of the conclusions reached in these examinations and accordingly, in fiscal 2011, we reduced our uncertain tax positions.

Our uncertain tax positions at March 31, 2012 relate to tax years that remain subject to examination by the relevant tax authorities. We are currently under audit by various U.S. state and foreign jurisdictions for fiscal years subsequent to 2007. We expect some of these examinations to be concluded and settled in the next 12 months, however, we do not anticipate a material impact to the liability for unrecognized tax benefits or the timing of such changes. We do not anticipate any significant changes in the unrecognized tax benefits in fiscal 2012 related to the expiration of the statutes of limitations.

Our policy is to recognize interest and penalty expense, if any, related to uncertain tax positions as a component of income tax expense. For fiscal 2012, fiscal 2011, and fiscal 2010, we recognized zero in interest expense, related to uncertain tax positions. As of March 31, 2012 and 2011, we had an accrued liability of zero, for interest related to uncertain tax positions. These amounts, if any, are included in other long-term liabilities in the consolidated balance sheets.

17. Fair Value
 
Fair value is the price that would be received to sell an asset or paid to transfer a liability in an orderly transaction between market participants on the measurement date. Valuation techniques used to measure fair value must maximize the use of observable inputs and minimize the use of unobservable inputs.  There is a fair value hierarchy based on three levels of inputs, of which the first

70


two are considered observable and the last unobservable, that may be used to measure fair value.  We used the following methods and assumptions to estimate the fair value of our financial assets:
 
                  Level 1 — Quoted prices in active markets for identical assets or liabilities that the reporting entity has the ability to access at the measurement date.  We do not adjust the quoted prices for these investments.
                  Level 2 — Inputs other than Level 1 that are observable, either directly or indirectly, such as quoted prices for similar assets or liabilities in active markets; quoted prices for identical or similar assets or liabilities in markets that are not active; or other inputs that are observable or can be corroborated by observable market data for substantially the full term of the assets or liabilities.
                  Level 3 — Discounted cash flow analysis using unobservable inputs that are supported by little or no market activity and that are significant to the fair value of the assets or liabilities, as discussed further below.
 
Our policy is to recognize transfers between these levels of the fair value hierarchy as of the beginning of the reporting period.
 
The following table summarizes our financial assets measured at fair value on a recurring basis as of March 31, 2012 (amounts in thousands):
 
Level 1
 
Level 2
 
Level 3
 
Total
Cash equivalents - Money market funds
$

 
$

 
$

 
$

Other long-term assets, net - Investment in Yuke's
4,641

 

 

 
4,641

Total
$
4,641

 
$

 
$

 
$
4,641

 
The following table summarizes our financial assets measured at fair value on a recurring basis as of March 31, 2011 (amounts in thousands):
 
Level 1
 
Level 2
 
Level 3
 
Total
Cash equivalents - Money market funds
$
30,461

 
$

 
$

 
$
30,461

Other long-term assets, net - Investment in Yuke's
4,686

 

 

 
4,686

Total
$
35,147

 
$

 
$

 
$
35,147

 
During fiscal 2012 we did not hold any Level 3 financial assets. The following table provides a summary of changes in the fair value of our Level 3 financial assets in fiscal 2011 (amounts in thousands):
 
 
 
Fiscal Year Ended March 31,
 
 
2011
Beginning balance
 
$
24,625

Total gains or (losses) (realized/unrealized):
 
 
Included in earnings
 
1

Included in accumulated other comprehensive income
 
149

Purchases, sales, issuances and settlements, net
 
(24,775
)
Transfers in/out of Level 3
 

Ending balance
 
$


Financial Instruments
 
The carrying value of certain financial instruments, including cash and cash equivalents, accounts receivable, accounts payable, accrued expenses, and accrued royalties approximate fair value based on their short-term nature. 
 
The book value and fair value of the Notes at March 31, 2012 was $100.0 million and $49.5 million, respectively; the fair value was determined using quoted market prices in active markets.
 
We transact business in many different foreign currencies and are exposed to financial market risk resulting from fluctuations in foreign currency exchange rates, particularly the GBP and the Euro, which may result in a gain or loss of earnings to us. We utilize foreign currency exchange forward contracts to mitigate foreign currency risk associated with foreign currency-denominated assets

71


and liabilities, primarily certain inter-company receivables and payables. Our foreign currency exchange forward contracts are not designated as hedging instruments and are accounted for as derivatives whereby the fair value of the contracts are reported as "Prepaid expenses and other current assets" or "Accrued and other current liabilities" in our consolidated balance sheets, and the associated gains and losses from changes in fair value are reported in "Interest and other income (expense), net" in our consolidated statements of operations.
 
Cash Flow Hedging Activities.  From time to time, we may elect to hedge a portion of our foreign currency risk related to forecasted foreign currency-denominated sales and expense transactions by entering into foreign currency exchange forward contracts that generally have maturities of less than 90 days.  Our hedging programs reduce, but do not entirely eliminate, the impact of currency exchange rate movements in net sales and operating expenses.  During fiscal 2012 and 2011, we did not enter into any foreign exchange forward contracts related to cash flow hedging activities.
 
Balance Sheet Hedging Activities.  The foreign currency exchange forward contracts related to balance sheet hedging activities generally have a contractual term of one month or less and are transacted near month-end. Therefore, the fair value of the forward contracts are generally not significant at each month-end.
 
At March 31, 2012 and 2011, we had foreign currency exchange forward contracts related to balance sheet hedging activities in the notional amount of $92.2 million and $100.6 million, respectively, with a fair value that approximates zero at both March 31, 2012 and 2011.  We estimated the fair value of these contracts using Level 1 inputs, specifically, inputs obtained in quoted public markets.  The net gain recognized from these contracts during fiscal 2012 was $0.8 million. The net gain recognized from these contracts during fiscal 2011 was $6.9 million. Net gains and losses recognized from these contracts are included in "Interest and other income (expense), net" in our consolidated statements of operations.

18. Stockholders' Rights Plan

THQ's stockholders hold their stock subject to a Section 382 Rights Agreement (the "Rights Agreement"), entered into by and between the Company and Computershare Trust Company, N.A., as rights agent, on May 12, 2010. Pursuant to the Rights Agreement, each share of THQ common stock is accompanied by a right for the holder of such share to purchase one one-thousandth of a share of Series A Junior Participating Preferred Stock of the Company, par value $.01 (the "Preferred Stock"), at a purchase price of $35.00. If issued, each such fractional share of Preferred Stock would give the stockholder approximately the same dividend, voting and liquidation rights as does one share of the Company's common stock. However, prior to exercise, a right does not give its holder any rights as a stockholder of the Company, including, without limitation, any dividend, voting or liquidation rights. The rights will not be exercisable until the earlier of (i) ten business days after a public announcement that a person has become an "Acquiring Person" by acquiring beneficial ownership of 4.9% or more of the Company's outstanding common stock (or, in the case of a person that had beneficial ownership of 4.9% or more of the Company's outstanding common stock as of the close of business on May 12, 2010, by obtaining beneficial ownership of additional shares of the Company's common stock representing three-tenths of one percent (0.3%) of the common stock then outstanding) and (ii) ten business days (or such later date as may be specified by the Company's board prior to such time as any person becomes an Acquiring Person) after the commencement of a tender or exchange offer by or on behalf of a person that, if completed, would result in such person becoming an Acquiring Person.

19. Commitments and Contingencies
 
A summary of annual minimum contractual obligations and commercial commitments as of March 31, 2012 is as follows (amounts in thousands):
 
 
 
Contractual Obligations and Commercial Commitments (6)
Fiscal
Years Ending
March 31,
 
License /
Software
Development
Commitments (1)
 
Advertising (2)
 
Leases (3)
 
Debt (4)
 
Other (5)
 
Total
2013
 
$
74,304

 
$
15,634

 
$
14,940

 
$

 
$
4,061

 
$
108,939

2014
 
20,429

 
4,056

 
14,088

 

 
4,062

 
42,635

2015
 
14,600

 
3,093

 
12,603

 
100,000

 
62

 
130,358

2016
 
7,651

 
2,961

 
7,727

 

 

 
18,339

2017
 
7,905

 
3,025

 
4,822

 

 

 
15,752

Thereafter
 
3,349

 
5,025

 
9,842

 

 

 
18,216

 
 
$
128,238

 
$
33,794

 
$
64,022

 
$
100,000

 
$
8,185

 
$
334,239


72


 
(1)
Licenses and Software Development.  We enter into contractual arrangements with third parties for the rights to exploit intellectual property and for the development of products.  Under these agreements, we commit to provide specified payments to an intellectual property holder or developer.  Assuming all contractual provisions are met, the total future minimum contract commitments for such agreements in place as of March 31, 2012 are $128.2 million. License commitments in the table above include $59.9 million of commitments payable to licensors that are included in both "Accrued and other current liabilities" and "Other long-term liabilities" in our March 31, 2012 consolidated balance sheet because the licensors do not have any remaining significant performance obligations.

(2)
Advertising.  We have certain minimum advertising commitments under many of our major license agreements.  These minimum commitments generally range from 3% to 10% of net sales related to the respective license. Included in the table above in fiscal 2013, fiscal 2014, fiscal 2015, fiscal 2016, fiscal 2017, and thereafter, are advertising commitments of $1.3 million, $2.2 million, $2.3 million, $2.4 million,  $2.5 million, and $4.7 million, respectively, for a total of $15.4 million of advertising commitments that were cancelled in connection with the termination of the license agreement we had with Zuffa to make video games based on their UFC content (see "Note 22Subsequent Events").

(3)
Leases.  We are committed under operating leases with lease termination dates through 2020.  Most of our leases contain rent escalations.  Of these obligations, $1.8 million and $3.1 million are accrued and classified as "Accrued and other current liabilities" and "Other long-term liabilities," respectively, in our March 31, 2012 consolidated balance sheet due to the abandonment of certain lease obligations in connection with our realignment plans (see "Note 5Licenses and Software Development"). We expect future sublease rental income under non-cancellable agreements of approximately $2.5 million; this income is not contemplated in the lease commitments shown in the table above. Rent expense was $12.1 million, $13.5 million, and $13.9 million for fiscal years 2012, 2011, and 2010, respectively.

(4)
Debt.  We issued the Notes on August 4, 2009.  The Notes pay interest semiannually, in arrears on February 15 and August 15 of each year, beginning February 15, 2010, through maturity and are convertible at each holder's option at any time prior to the close of business on the trading day immediately preceding the maturity date.  Absent any conversions or required repurchases of the Notes, we expect to pay $5.0 million in each of the fiscal years 2013 and 2014, and $2.5 million in fiscal 2015, for an aggregate of $12.5 million in interest payments over the remaining term of the Notes (see "Note 9Debt").

(5)
Other.  As discussed more fully in "Note 14Joint Venture and Settlement Agreements," amounts payable to Jakks totaling $8.0 million are reflected in the table above. The present value of these amounts is included in "Accrued and other current liabilities" and "Other long-term liabilities" in our consolidated balance sheet at March 31, 2012 (see "Note 4Balance Sheet Details"). The remaining other commitments included in the table above are also included as current or long-term liabilities in our March 31, 2012 consolidated balance sheet.

(6)
We have omitted unrecognized tax benefits from this table due to the inherent uncertainty regarding the timing and amount of certain payments related to these unrecognized tax benefits.  The underlying positions have not been fully developed under audit to quantify at this time.  At March 31, 2012, we had $3.8 million of unrecognized tax benefits.  See "Note 16Income Taxes" for further information regarding the unrecognized tax benefits.

Manufacturer Indemnification. We must indemnify the platform manufacturers (Microsoft, Nintendo, Sony) of our games with respect to all loss, liability and expenses resulting from any claim against such manufacturer involving the development, marketing, sale or use of our games, including any claims for copyright or trademark infringement brought against such manufacturer. As a result, we bear a risk that the properties upon which the titles of our games are based, or that the information and technology licensed from others and incorporated into the products, may infringe the rights of third parties. Our agreements with our third-party software developers and property licensors typically provide indemnification rights for us with respect to certain matters. However, if a manufacturer brings a claim against us for indemnification, the developers or licensors may not have sufficient resources to, in turn, indemnify us.

Indemnity Agreements. We have entered into indemnification agreements with the members of our Board of Directors, our Chief Executive Officer and our Chief Financial Officer, to provide a contractual right of indemnification to such persons to the extent permitted by law against any and all liabilities, costs, expenses, amounts paid in settlement and damages incurred by any such person as a result of any lawsuit, or any judicial, administrative or investigative proceeding in which such person is sued as a result of service as a member of our Board of Directors, as Chief Executive Officer or as Chief Financial Officer. The indemnification agreements provide specific procedures and time frames with respect to requests for indemnification and clarify the benefits and remedies available to the indemnitees in the event of an indemnification request.

Litigation. We are subject to ordinary routine claims and litigation incidental to our business. We do not believe that any liability

73


from any reasonably foreseeable disposition of such claims and litigation, individually or in the aggregate, would have a material adverse effect on our financial position or results of operations.

20. Segment and Geographic Information

We operate in one reportable segment in which we are a developer, publisher and distributor of interactive entertainment software for video game consoles, handheld devices and PCs, including via the Internet. The following information sets forth geographic information on our net sales and total assets for fiscal 2012, 2011 and 2010 (amounts in thousands):

 
North
America
 
Europe
 
Asia
Pacific
 
Consolidated
Year Ended March 31, 2012
 
 
 
 
 
 
 
Net sales to unaffiliated customers before changes in deferred net revenue
$
515,597

 
$
247,614

 
$
72,685

 
$
835,896

Changes in deferred net revenue
(10,744
)
 
10,918

 
(5,229
)
 
(5,055
)
Net sales to unaffiliated customers
$
504,853

 
$
258,532

 
$
67,456

 
$
830,841

Total assets
$
183,589

 
$
163,498

 
$
45,707

 
$
392,794

Year Ended March 31, 2011
 
 
 
 
 
 
 
Net sales to unaffiliated customers before changes in deferred net revenue
$
524,498

 
$
219,938

 
$
57,897

 
$
802,333

Changes in deferred net revenue
(79,364
)
 
(52,426
)
 
(5,285
)
 
(137,075
)
Net sales to unaffiliated customers
$
445,134

 
$
167,512

 
$
52,612

 
$
665,258

Total assets
$
497,214

 
$
223,683

 
$
53,508

 
$
774,405

Year Ended March 31, 2010
 
 
 
 
 
 
 

Net sales to unaffiliated customers before changes in deferred net revenue
$
555,062

 
$
271,875

 
$
61,715

 
$
888,652

Changes in deferred net revenue
3,611

 
5,772

 
1,102

 
10,485

Net sales to unaffiliated customers
$
558,673

 
$
277,647

 
$
62,817

 
$
899,137

Total assets
$
581,790

 
$
93,836

 
$
38,703

 
$
714,329


Excluding changes in deferred net revenue, which do not impact our cash collections, our largest single customer accounted for 17%, 18%, and 17% of our gross sales in fiscal 2012, 2011 and 2010, respectively. Our second largest customer accounted for 10%, 13%, and 15% of our gross sales in fiscal 2012, 2011 and 2010, respectively.


74


Information about our net sales by platform for fiscal 2012, 2011 and 2010 is presented below (amounts in thousands):

 
 
Fiscal Year Ended March 31,
Platform
 
2012
 
2011
 
2010
Console
 
 
 
 
 
 
Microsoft Xbox 360
 
$
306,423

 
$
201,851

 
$
236,816

Sony PlayStation 3
 
229,220

 
170,811

 
191,393

Nintendo Wii
 
119,546

 
220,140

 
137,219

Sony PlayStation 2
 
3,329

 
24,194

 
52,816

Other
 

 

 
8

Total console
 
658,518

 
616,996

 
618,252

Handheld
 
 
 
 
 
 
Nintendo Dual Screen
 
110,070

 
97,869

 
144,272

Sony PlayStation Portable
 
7,727

 
29,777

 
44,508

Wireless
 
2,709

 
5,551

 
11,403

Total handheld
 
120,506

 
133,197

 
200,183

PC
 
56,872

 
52,140

 
70,217

Net sales before changes in deferred net revenue
 
835,896

 
802,333

 
888,652

Changes in deferred net revenue
 
(5,055
)
 
(137,075
)
 
10,485

Total net sales
 
$
830,841

 
$
665,258

 
$
899,137


75




21. Quarterly Financial Data (Unaudited)

Twelve Months Ended March 31, 2012
 
Quarter Ended
 
 
(Amounts in thousands, except per share data)
June 30,
2011

 
Sept. 30,
2011

 
Dec. 31,
2011

 
March 31,
2012
 
Fiscal
2012
Net sales
$
195,153

 
$
146,004

 
$
305,449

 
$
184,235

 
$
830,841

Gross margin
55,031

 
(13,031
)
 
48,244

 
4,317

 
94,561

Restructuring
(140
)
 
6,082

 
(480
)
 
1,341

 
6,803

Operating loss
(37,743
)
 
(96,869
)
 
(54,631
)
 
(52,906
)
 
(242,149
)
Net loss attributable to THQ Inc.(a)
(38,445
)
 
(92,385
)
 
(55,879
)
 
(55,797
)
 
(242,506
)
Loss per share—basic
$
(0.56
)
 
$
(1.35
)
 
$
(0.82
)
 
$
(0.82
)
 
$
(3.55
)
Loss per share—diluted
$
(0.56
)
 
$
(1.35
)
 
$
(0.82
)
 
$
(0.82
)
 
$
(3.55
)

Twelve Months Ended March 31, 2011
 
Quarter Ended
 
 
(Amounts in thousands, except per share data)
June 30,
2010

 
Sept. 30,
2010

 
Dec. 31,
2010

 
March 31,
2011
 
Fiscal
2011
Net sales
$
149,379

 
$
77,053

 
$
314,589

 
$
124,237

 
$
665,258

Gross profit
34,433

 
11,305

 
61,951

 
38,024

 
145,713

Restructuring
168

 
(161
)
 
140

 
455

 
602

Operating loss
(27,680
)
 
(42,335
)
 
(16,108
)
 
(49,571
)
 
(135,694
)
Net loss attributable to THQ Inc.(a)
(30,110
)
 
(46,985
)
 
(14,947
)
(b) 
(44,056
)
(c) 
(136,098
)
Loss per share—basic
$
(0.44
)
 
$
(0.69
)
 
$
(0.22
)
 
$
(0.65
)
 
$
(2.00
)
Loss per share—diluted
$
(0.44
)
 
$
(0.69
)
 
$
(0.22
)
 
$
(0.65
)
 
$
(2.00
)
                                                               
(a)
Includes business realignment and related charges and adjustments related to severance and cancellation of games which are not classified as restructuring, as follows (income/(expense)):
 
Quarter Ended
 
Full Fiscal
Year
(Amounts in thousands)
June 30
 
September 30
 
December 31
 
March 31
 
Fiscal 2012
$
(4,831
)
 
$
(39,004
)
 
$
(4,010
)
 
$
(61,456
)
 
$
(109,301
)
Fiscal 2011

 

 
(10,766
)
 
(1,777
)
 
(12,543
)
(b)
Includes license impairment charges of $30.3 million on unreleased kids' movie-based licensed titles (for additional information see "Note 5 — Licenses and Software Development").
(c)
During the fourth quarter of fiscal 2011, we determined that interest expense related to our convertible debt offering in August 2009 had not been properly capitalized to software development in accordance with ASC Topic 835 — Interest, during fiscal 2010 and the first three quarters of fiscal 2011.  As a result, we recorded an out-of-period adjustment to capitalize interest expense as of December 31, 2010 during the fourth quarter of fiscal 2011.  The adjustment included an increase in capitalized software development of $4.1 million, a decrease in interest expense of $3.8 million, and a decrease in "Cost of sales — Software development amortization and royalties" of $0.3 million.  The effect of this adjustment decreased our basic and diluted net loss per share for the fourth quarter of fiscal 2011 by $0.06.  We evaluated the impact of this accounting error and concluded the effect of this adjustment was immaterial to our trend of earnings, and the interim and annual consolidated financial statements of fiscal 2011.


22. Subsequent Events

Licensor relationship

On June 1, 2012, we entered into an agreement to transfer our license to develop future games based on the Ultimate Fighting Championship ("UFC"). After the write-off of the capitalized software development related to the UFC game currently under development, we estimate that this will result in a small gain. We also expect this action to result in the closure of the studio developing the UFC game, which could result in additional cash charges of up to $1.1 million related to severance, up to $1.3 million in cash charges related to leased facilities and non-cash charges of up to $0.5 million related to long-lived assets. We expect the majority of these charges to be recorded in the quarter ended June 30, 2012. These amounts are preliminary and subject

76


to change as we finalize our assessment of the charges and costs associated with the above items.

New Officers & Related Compensation

On May 25, 2012, we appointed Jason Rubin ("Rubin") as our President and Jason Kay ("Kay") as our Chief Strategy Officer. As inducements to their employment, both were granted certain stock awards.

Rubin and Kay were granted stock option awards of 950,000 and 550,000 shares of our common stock, respectively. These awards have an exercise price of $0.61 per share (the fair market value of a share of our stock on May 25, 2012) and vest in three equal annual installments on the anniversary date of the grant, and are subject to continued employment.

Rubin and Kay were also granted restricted stock unit awards of 950,000 and 550,000 shares of our common stock, respectively. These awards will vest in two equal installments based on the achievement of certain stock price performance goals that must be met prior to the fourth anniversary of this award. The first half of these awards will vest on the first date that the company’s common stock equals or exceeds $2.00 per share for ten consecutive trading days, and the second half of these awards will vest on the first date that our common stock equals or exceeds $3.00 per share for ten consecutive trading days, and are subject to continued employment.

In addition, Rubin and Kay were granted stock option awards of 3,071,756 shares (collectively) of our common stock with an exercise price of $0.61 per share. These shares will only vest at the time Rubin, alone or together with Kay, purchases shares of our common stock having a value at the time of purchase of at least $1,500,000, prior to March 31, 2013.

The stock options and restricted stock units granted to Rubin and Kay were granted outside of a stockholder-approved plan, pursuant to the “Employment Inducement Awards” exemption of the Nasdaq Listing Rules.







77



Item 9. Changes in and Disagreements with Accountants on Accounting and Financial Disclosure

None.

Item 9A. Controls and Procedures
 
Definition and limitations of disclosure controls and procedures.  Our disclosure controls and procedures (as defined in Rules 13a-15(e) and 15d-15(e) under the Securities Exchange Act of 1934, as amended (the “Exchange Act”)) are controls and other procedures that are designed to ensure that information required to be disclosed in our reports filed under the Exchange Act, such as this report, is recorded, processed, summarized and reported within the time periods specified in the Securities and Exchange Commission's rules and forms.  Disclosure controls and procedures are also designed to ensure that such information is accumulated and communicated to our management, including the Chief Executive Officer and Chief Financial Officer, as appropriate to allow timely decisions regarding required disclosure. 

There are inherent limitations to the effectiveness of any system of disclosure controls and procedures.  These limitations include the possibility of human error, the circumvention or overriding of the controls and procedures and reasonable resource constraints.  In addition, because we have designed our disclosure controls and procedures based on certain assumptions, which we believe are reasonable, about the likelihood of future events, our disclosure controls and procedures may not achieve their desired purpose under all possible future conditions.  Accordingly, our disclosure controls and procedures provide reasonable assurance, but not absolute assurance, of achieving their objectives.

Evaluation of disclosure controls and procedures. Our Chief Executive Officer and Chief Financial Officer, after evaluating the effectiveness of our disclosure controls and procedures, have concluded that as of March 31, 2012, our disclosure controls and procedures were effective in providing the requisite reasonable assurance that information required to be disclosed in the reports that we file or submit under the Exchange Act is recorded, processed, summarized and reported within the time periods specified in the SEC's rules and forms, and is accumulated and communicated to our management, including our Chief Executive Officer and Chief Financial Officer, as appropriate to allow timely decisions regarding required disclosure.

Changes in internal control over financial reporting. There were no changes in our internal control over financial reporting that occurred during our fourth quarter of fiscal 2012 that have materially affected, or are reasonably likely to materially affect, our internal control over financial reporting.


























78


Management Report on Internal Control Over Financial Reporting

We, as management of THQ Inc. and its subsidiaries (the "Company"), are responsible for establishing and maintaining adequate internal control over financial reporting. Pursuant to the rules and regulations of the Securities and Exchange Commission, internal control over financial reporting is a process designed by, or under the supervision of, the Company's principal executive and principal financial officers, or persons performing similar functions, and effected by the Company's board of directors, management and other personnel, to provide reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting principles and includes those policies and procedures that:

Pertain to the maintenance of records that in reasonable detail accurately and fairly reflect the transactions and dispositions of the assets of the Company;

Provide reasonable assurance that transactions are recorded as necessary to permit preparation of financial statements in accordance with generally accepted accounting principles, and that receipts and expenditures of the Company are being made only in accordance with authorizations of management and directors of the Company; and

Provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use or disposition of the Company's assets that could have a material effect on the financial statements.

Management has conducted an assessment of the effectiveness of the Company's internal control over financial reporting as of March 31, 2012 based on the control criteria established in a report entitled Internal Control—Integrated Framework, issued by the Committee of Sponsoring Organizations of the Treadway Commission. Based on such assessment, we have concluded that the Company's internal control over financial reporting is effective as of March 31, 2012.

Deloitte & Touche LLP, the independent registered public accounting firm that audited the consolidated financial statements included in this Annual Report on Form 10-K, has issued an audit report concerning the effectiveness of our internal control over financial reporting as of March 31, 2012. That report is included in this Annual Report on Form 10-K.

/s/ BRIAN J. FARRELL
 
/s/ PAUL J. PUCINO
Brian J. Farrell
Chairman of the Board and
Chief Executive Officer
June 8, 2012
 
Paul J. Pucino
Executive Vice President,
Chief Financial Officer (Principal Financial Officer)
June 8, 2012

Item 9B. Other Information

None.

79




REPORT OF INDEPENDENT REGISTERED PUBLIC ACCOUNTING FIRM

To the Board of Directors and Stockholders of THQ Inc.
Agoura Hills, California

We have audited the internal control over financial reporting of THQ Inc. and subsidiaries (the "Company") as of March 31, 2012, based on criteria established in Internal Control—Integrated Framework issued by the Committee of Sponsoring Organizations of the Treadway Commission. The Company's management is responsible for maintaining effective internal control over financial reporting and for its assessment of the effectiveness of internal control over financial reporting, included in the accompanying Management Report on Internal Control Over Financial Reporting. Our responsibility is to express an opinion on the Company's internal control over financial reporting based on our audit.

We conducted our audit in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audit to obtain reasonable assurance about whether effective internal control over financial reporting was maintained in all material respects. Our audit included obtaining an understanding of internal control over financial reporting, assessing the risk that a material weakness exists, testing and evaluating the design and operating effectiveness of internal control based on the assessed risk, and performing such other procedures as we considered necessary in the circumstances. We believe that our audit provides a reasonable basis for our opinion.

A company's internal control over financial reporting is a process designed by, or under the supervision of, the company's principal executive and principal financial officers, or persons performing similar functions, and effected by the company's board of directors, management, and other personnel to provide reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting principles. A company's internal control over financial reporting includes those policies and procedures that (1) pertain to the maintenance of records that, in reasonable detail, accurately and fairly reflect the transactions and dispositions of the assets of the company; (2) provide reasonable assurance that transactions are recorded as necessary to permit preparation of financial statements in accordance with generally accepted accounting principles, and that receipts and expenditures of the company are being made only in accordance with authorizations of management and directors of the company; and (3) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, or disposition of the company's assets that could have a material effect on the financial statements.

Because of the inherent limitations of internal control over financial reporting, including the possibility of collusion or improper management override of controls, material misstatements due to error or fraud may not be prevented or detected on a timely basis. Also, projections of any evaluation of the effectiveness of the internal control over financial reporting to future periods are subject to the risk that the controls may become inadequate because of changes in conditions, or that the degree of compliance with the policies or procedures may deteriorate.

In our opinion, the Company maintained, in all material respects, effective internal control over financial reporting as of March 31, 2012 based on the criteria established in Internal Control—Integrated Framework issued by the Committee of Sponsoring Organizations of the Treadway Commission.

We have also audited, in accordance with the standards of the Public Company Accounting Oversight Board (United States), the consolidated balance sheet as of March 31, 2012 and the related consolidated statements of operations, total equity and cash flows for the year then ended of the Company and our report dated June 8, 2012 expressed an unqualified opinion on those financial statements.

/s/ DELOITTE & TOUCHE LLP
Los Angeles, California

June 8, 2012

80



PART III

Item 10.    Directors, Executive Officers and Corporate Governance

The following information required by Item 10 is incorporated herein by reference from our definitive Proxy Statement for the 2012 Annual Meeting of Stockholders, which will be filed within 120 days after the close of our fiscal year (the "Proxy Statement"):

Information regarding directors who are nominated for election is included under the caption "Proposal Number 1—Election of Directors;"
Information regarding executive officers is included under the caption "Executive Officers;"
Information related to involvement in certain legal proceedings is included under the caption "Involvement in Certain Proceedings;"
Information regarding the audit committee and its financial expert is included under the caption "Committees of the Board of Directors;" and
Information regarding Section 16 compliance is included under the caption "Section 16(a) Beneficial Ownership Reporting Compliance."

Information regarding our code of ethics applicable to our directors, principal executive officer, principal financial officer, principal accounting officer, and other senior financial officers appears under the caption "Charters, Code of Ethics, and Code of Business Conduct and Ethics."

Item 11.    Executive Compensation

The information required under this Item relating to executive compensation will be included in the Proxy Statement under the heading "Executive Compensation," and is incorporated herein by reference.

Item 12.    Security Ownership of Certain Beneficial Owners and Management and Related Stockholder Matters

Securities Authorized for Issuance Under Equity Compensation Plans

Information for our equity compensation plans in effect as of March 31, 2012 is as follows:

 
(a)
 
(b)
 
(c)
Plan Category
Number of Securities
to be Issued Upon
Exercise of
Outstanding Options,
Warrants and Rights
 
Weighted-average
Exercise Price of
Outstanding Options,
Warrants and Rights
 
Number of Securities
Remaining Available for
Future Issuance Under
Equity Compensation
Plans (Excluding
Securities Reflected in
Column (a))
Equity compensation plans approved by security holders
8,639,392

 
$
7.26

 
11,438,301

Equity compensation plans not approved by security holders
150,000

(1) 
$
10.45

 

Total
8,789,392

 
$
7.31

 
11,438,301

_______________________________

(1)
Represents the aggregate number of shares of THQ common stock to be issued upon exercise of warrants held by non-employees. For further information related to these warrants, see "Note 15Stock-based Compensation" in the notes to the consolidated financial statements included in Part II — Item 8. The Company generally does not grant equity awards from any non-security holder approved equity compensation plan. However, on May 25, 2012, we appointed Jason Rubin ("Rubin") as our President and Jason Kay ("Kay") as our Chief Strategy Officer. As inducements to their employment, both were granted certain stock awards. The stock options and restricted stock units granted to Rubin and Kay were granted outside of a stockholder-approved plan, pursuant to the “Employment Inducement Awards” exemption of the Nasdaq Listing Rules.

The information required by this Item 12 related to security ownership of certain beneficial owners and management is incorporated herein by reference to the information in the Proxy Statement under the caption "Security Ownership of Certain Beneficial Owners and Management."

Item 13.    Certain Relationships and Related Transactions, and Director Independence


81


The information required by this Item 13 related to certain relationships and related transactions, and director independence is incorporated herein by reference to the information in the Proxy Statement under the caption "Corporate Governance and Director Compensation."

Item 14.    Principal Accounting Fees and Services

The information regarding principal accounting fees and services and the Company's pre-approval policies and procedures for audit and non-audit services provided by the Company's independent accountant is incorporated by reference to the Proxy Statement under the caption "Proposal Number 7 — Ratification of Independent Registered Public Accounting Firm."

PART IV

Item 15.    Exhibits and Consolidated Financial Statement Schedules

(a)    1.    The following financial statements of the Company are included in Part II—Item 8:

2.    The following Valuation and Qualifying Account disclosure is included in Part II—Item 8:
        

        

82


3.    Exhibits.

The following exhibits are filed herewith or are incorporated by reference to exhibits previously filed with the SEC. We will furnish copies of the exhibits for a reasonable fee (covering the expense of furnishing copies) upon request:
 
Exhibit
Number
 
Title
3.1

 
Certificate of Incorporation (incorporated by reference to Exhibit 3.1 to Post-Effective Amendment No. 1 to the Registration Statement on Form S-3 filed on January 9, 1998 (File No. 333-32221) (the "S-3 Registration Statement")).
 

 
 
3.2

 
Amendment to Certificate of Incorporation (incorporated by reference to Exhibit 3.2 to Post-Effective Amendment No. 1 to the S-3 Registration Statement).
 

 
 
3.3

 
Amendment to Certificate of Incorporation (incorporated by reference to Exhibit 3.3 to the Company's Quarterly Report on Form 10-Q for the quarter ended June 30, 2001).
 

 
 
3.4

 
Amendment to Certificate of Incorporation (incorporated by reference to Exhibit 3.4 to the Company's Quarterly Report on Form 10-Q for the quarter ended September 30, 2007).
 

 
 
3.5

 
Amended and Restated Bylaws (incorporated by reference to Exhibit 3.1 to the Company's Current Report on Form 8-K filed on March 12, 2009).
 

 
 
3.6

 
Amended and Restated Certificate of Designation, Preferences, and Rights of Series A Junior Participating Preferred Stock of THQ Inc. (incorporated by reference to Exhibit 3.1 to the Company's Registration Statement on Form 8-A filed on May 13, 2010 (File No. 001-15959) (the "May 2010 8-A")).
 

 
 
4.1

 
Rights Agreement dated as of May 12, 2010, by and between the Company and Computershare Trust Company, N.A., as rights agent, which includes as Exhibit B the Form of Rights Certificate (incorporated by reference to Exhibit 4.1 to the May 2010 8-A).
 
 
 
4.2

 
First Amendment to the Rights Agreement, dated February 18, 2011, by and between THQ Inc. and Computershare Trust Company, N.A., as rights agent (incorporated by reference to Exhibit 4.2 to the Company's Registration Statement, as amended, on Form 8-A/A filed on February 24, 2011 (File No. 001-15959)).
 
 
 
4.3

 
Indenture dated as of August 4, 2009, between the Company and Union Bank, N.A., as trustee (incorporated by reference to Exhibit 4.1 to the Company's Current Report on Form 8-K filed on August 4, 2009) (the "August 2009 8-K")).
 

 
 
4.4

 
Form of 5.00% Convertible Senior Note (incorporated by reference to Exhibit 4.1 to the August 2009 8-K).
 

 
 
10.1

#
Second Amended and Restated Employment Agreement dated as of December 31, 2008 between the Company and Brian J. Farrell (incorporated by reference to Exhibit 10.1 to the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2009 (the "March 2009 10-K").
 
 
 
10.2

#
Amendment No. 1, dated as of January 31, 2012, to the Second Amended and Restated Employment Agreement dated as of December 31, 2008, by and between the Company and Brian J. Farrell (incorporated by reference to Exhibit 10.1 to the Company's Current Report on Form 8-K filed on February 1, 2012).
 
 
 
10.3

#
Indemnification Agreements, dated as of November 30, 2004 between the Company and each director of the Company, being the following: Lawrence Burstein, Henry DeNero, Brian P. Dougherty, Brian J. Farrell, and James L. Whims (incorporated by reference to Exhibit 10.4 to the Company's Quarterly Report on Form 10-Q for the quarter ended December 31, 2004 (the "December 2004 10-Q")).
 

 
 
10.4

#
Indemnification Agreement, dated as of March 28, 2006 between the Company and Jeffrey W. Griffiths (the form of which is incorporated by reference to Exhibit 10.4 to the Company's December 2004 10-Q).
 

 
 
10.5

#
Indemnification Agreement, dated as of January 31, 2008 between the Company and Gary Rieschel (the form of which is incorporated by reference to Exhibit 10.4 to the Company's December 2004 10-Q).
 
 
 
10.6

#
Indemnification Agreement, dated as of March 2, 2009 between the Company and Paul J. Pucino (the form of which is incorporated by reference to Exhibit 10.4 to the Company's December 2004 10-Q).
 

 
 
10.7

#
THQ Inc. Amended and Restated 2006 Long Term Incentive Plan dated as of July 28, 2011 (incorporated by reference to Exhibit A to the Company's Proxy Statement on Schedule 14A filed on June 30, 2011).
 

 
 
10.8

#
THQ Inc. Amended and Restated Employee Stock Purchase Plan dated as of July 28, 2011 (incorporated by reference to Exhibit B to the Company's Proxy Statement on Schedule 14A filed on June 30, 2011).

83


Exhibit
Number
 
Title
10.9

#
THQ Inc. Amended and Restated 1997 Stock Option Plan, as amended on August 18, 2005 (incorporated by reference to Exhibit 10.2 to the Company's Quarterly Report on Form 10-Q for the period ended September 30, 2005).
 

 
 
10.10

#
THQ Inc. Stock Unit Deferred Compensation Plan, effective as of August 18, 2005 (incorporated by reference to Exhibit 10.11 to the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2007 (the "March 2007 10-K")).
 

 
 
10.11

#
Form of Severance Agreement with Executive Officers (incorporated by reference to Exhibit 10.1 to the Company's Quarterly Report on Form 10-Q for the quarter ended June 30, 2006 (the "June 2006 10-Q")).
 

 
 
10.12

#
Form of Severance Agreement with Senior Officers (incorporated by reference to Exhibit 10.2 to the Company's June 2006 10-Q).
 

 
 
10.13

#
Form of Severance Agreement with Officers (incorporated by reference to Exhibit 10.3 to the Company's June 2006 10-Q).
 

 
 
10.14

#
Form of Change-in-Control Agreement with Executive and Senior Officers (incorporated by reference to Exhibit 10.4 to the Company's June 2006 10-Q).
 

 
 
10.15

#
Form of Change-in-Control Agreement with Officers (incorporated by reference to Exhibit 10.5 to the Company's June 2006 10-Q).
 

 
 
10.16

#
THQ Inc. Management Deferred Compensation Plan, effective as of January 1, 2005 (incorporated by reference to Exhibit 10.1 to the Company's Current Report on Form 8-K filed on December 23, 2004).
 
 
 
10.17

 
Credit Agreement, dated as of September 23, 2011, by and between the Company and Wells Fargo Capital Finance, LLC (incorporated by reference to Exhibit 10.1 to the Company's Current Report on Form 8-K filed on September 28, 2011 (the "September 2011 8-K")).
 
 
 
10.18

 
Security Agreement, dated as of September 23, 2011, by and between the Company and Wells Fargo Capital Finance, LLC (incorporated by reference to Exhibit 10.2 to the Company's September 2011 8-K).
 
 
 
10.19

 
Settlement Agreement dated as of August 17, 2009, by and between the Company and JAKKS Pacific, Inc. (incorporated by reference to Exhibit 10.2 to the Company's September 2009 10-Q).
 

 
 
10.20

 
Settlement Agreement, dated as of December 22, 2009, between the Company and World Wrestling Entertainment, Inc. (incorporated by reference to Exhibit 10.1 to the Company's Current Report on Form 8-K filed on December 29, 2009).
 

 
 
10.21

 
Settlement Agreement and Mutual Release dated as of December 22, 2009, by and between the Company, Jakks Pacific, Inc. and THQ/JAKKS Pacific, LLC (incorporated by reference to Exhibit 10.2 to the Company's Current Report on Form 8-K filed on December 29, 2009).
 

 
 
10.22

 
Agreement dated as of December 22, 2009, between the Company and JAKKS Pacific, Inc. (incorporated by reference to Exhibit 10.3 to the Company's Current Report on Form 8-K filed on December 29, 2009).
 

 
 
10.23

+
PlayStation® 2 CD-Rom / DVD-Rom Licensed Publisher Agreement, dated as of April 1, 2000 between Sony Computer Entertainment America Inc. and the Company (incorporated by reference to Exhibit 10.10 to the Company's Quarterly Report on Form 10-Q for the quarter ended September 30, 2002 (the "September 2002 10-Q")).
 

 
 
10.24

+
Amendment to the PlayStation® 2 CD-Rom / DVD-Rom Licensed Publisher Agreement dated January 1, 2004 between Sony Computer Entertainment America Inc. and the Company (incorporated by reference to Exhibit 10.18 to the March 2009 10-K).
 

 
 
10.25

 
Latin American Rider to the PlayStation® 2 CD-Rom / DVD-Rom Licensed Publisher Agreement effective as of December 17, 2008 between Sony Computer Entertainment America Inc. and the Company (incorporated by reference to Exhibit 10.19 to the March 2009 10-K).
 

 
 
10.26

+
PlayStation® 2 Licensed Publisher Agreement, dated as of July 28, 2003 between Sony Computer Entertainment Europe Limited and THQ International Limited (incorporated by reference to Exhibit 10.1 to the Company's Quarterly Report on Form 10-Q for the quarter ended September 30, 2003).
 
 
 
10.27

+
PlayStation® Portable Licensed Publisher Agreement, dated as of November 17, 2004 between Sony Computer Entertainment America Inc. and the Company (incorporated by reference to Exhibit 10.2 to the Company's December 2004 10-Q).

84


Exhibit
Number
 
Title
10.28

 
Latin American Rider to the PlayStation® Portable Licensed Publisher Agreement effective as of December 17, 2008 between Sony Computer Entertainment America Inc. and the Company (incorporated by reference to Exhibit 10.22 to the March 2009 10-K).
 
 
 
10.29

+
Global PlayStation 3 Format Licensed Publisher Agreement and Regional Rider, effective as of June 24, 2010, by and between Sony Computer Entertainment Europe Limited and the Company (incorporated by reference to Exhibit 10.1 to the Company's Quarterly Report on Form 10-Q for the quarter ended June 30, 2010).
 
 
 
10.30

+
Global PlayStation 3 Format Licensed Publisher Agreement and North American Territory Rider, effective as of March 5, 2007 by and between Sony Computer Entertainment America Inc. and the Company (incorporated by reference to Exhibit 10.22 to the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2008).
 

 
 
10.31

 
Latin American Rider to the Global PlayStation 3 Format Licensed Publisher Agreement effective as of December 12, 2008 between Sony Computer Entertainment America Inc. and the Company (incorporated by reference to Exhibit 10.24 to the March 2009 10-K).
 
 
 
10.32

+ *
Global Data Transfer Rider to the Global PlayStation 3 Format Licensed Publisher Agreement, dated as of March 5, 2012, by and between Sony Computer Entertainment America LLC and the Company.
 
 
 
10.33

+
Xbox 360 Publisher License Agreement, dated as of October 31, 2005 by and between Microsoft Licensing, GP and the Company (incorporated by reference to Exhibit 10.1 to the Company's Quarterly Report on Form 10-Q for the quarter ended December 31, 2005).
 

 
 
10.34

+
Amendment to the Xbox 360 Publisher License Agreement, effective as of October 1, 2006, by and between Microsoft Licensing, GP and the Company (incorporated by reference to Exhibit 10.1 to the Company's Quarterly Report on Form 10-Q for the quarter ended December 31, 2006).
 

 
 
10.35

+
Amendment to the Xbox 360 Publisher License Agreement, dated as of January 17, 2007, by and between Microsoft Licensing, GP and the Company (incorporated by reference to Exhibit 10.25 to the Company's Annual Report on the March 2007 10-K).
 

 
 
10.36

+
Amendment to the Xbox 360 Publisher License Agreement effective as of July 8, 2008 by and between Microsoft Licensing, GP and the Company (incorporated by reference to Exhibit 10.1 to the Company's Quarterly Report on Form 10-Q for the quarter ended September 30, 2008).
 

 
 
10.37

+
Amendment No. 2 to the Xbox 360 Publisher License Agreement effective as of October 21, 2008 between Microsoft Licensing, GP and the Company (incorporated by reference to Exhibit 10.1 to the Company's Quarterly Report on Form 10-Q for the quarter ended December 31, 2008).
 
 
 
10.38

 
Form of Web Portal Xbox LIVE WebServices Addendum to the Xbox 360 Publisher License Agreement dated as of October 31, 2005 by and between Microsoft Licensing, GP and the Company (incorporated by reference to Exhibit 10.4 to the Company's September 2009 10-Q).
 

 
 
10.39

 
Letter Amendment to the Xbox 360 Publisher License Agreement dated as of October 19, 2009 by and between Microsoft Licensing, GP and THQ (UK) Limited (incorporated by reference to Exhibit 10.37 to the Company's March 2010 10-K).
 

 
 
10.40

+
Amendment to the Xbox 360 Publisher License Agreement (Russian Incentive Program; Hits Program Revisions) effective as of February 26, 2010, by and between Microsoft Licensing, GP and the Company (incorporated by reference to Exhibit 10.38 to the Company's March 2010 10-K).
 
 
 
10.41

 
Amendment to the Xbox 360 Publisher License Agreement (Multiscreen Content) effective September 2, 2010 between Microsoft Licensing, GP and the Company (incorporated by reference to Exhibit 10.1 to the Company's Quarterly Report on Form 10-Q for the quarter ended September 30, 2010).
 
 
 
10.42

+
Amendment to the Xbox 360 Publisher License Agreement dated as of October 24, 2011, by and between Microsoft Licensing, GP and the Company (incorporated by reference to Exhibit 10.1 to the Company's Quarterly Report on Form 10-Q for the quarter ended December 31, 2011).
 
 
 
10.43

+ *
Xbox LIVE Server Platform, HTTPS, and Xbox LIVE Web Services Addendum to the Xbox 360 Publisher License Agreement, dated as of February 23, 2012, by and between Microsoft Licensing, GP and the Company.
 
 
 
10.44

+
Confidential License Agreement for the Nintendo DS handheld platform dated as of January 25, 2005 between Nintendo of America, Inc. and the Company (incorporated by reference to Exhibit 10.32 to the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2005).

85


Exhibit
Number
 
Title
10.45

 
First Amendment to the Confidential License Agreement for Nintendo DS effective as of October 15, 2007 between Nintendo of America Inc. and the Company (incorporated by reference to Exhibit 10.1 to the Company's Quarterly Report on Form 10-Q for the quarter ended June 30,2008).
 

 
 
10.46

 
Side Letter Agreement to the Confidential License Agreement for Nintendo DS dated February 25, 2009 between Nintendo of America Inc. and the Company (incorporated by reference to Exhibit 10.35 to the March 2009 10-K).
 
 
 
10.47

 
Second Amendment to Confidential License Agreement for Nintendo DS (Western Hemisphere) effective October 31, 2010 between Nintendo of America Inc. and the Company (incorporated by referenced to Exhibit 10.1 to the Company's Current Report on Form 8-K filed on September 14, 2010).
 
 
 
10.48

*
Amendment to Confidential License Agreement for Nintendo DS and Nintendo DSi (Western Hemisphere) effective March 29, 2011 between Nintendo of America Inc. and the Company.
 
 
 
10.49

+
Confidential First Renewal License agreement for Nintendo DS (EEA, Australia, and New Zealand) effective as July 20, 2008 between Nintendo Co., Ltd., the Company and certain of the Company's subsidiaries (incorporated by reference to Exhibit 10.2 to the Company's Quarterly Report on Form 10-Q for the quarter ended December 31, 2008).
 

 
 
10.50

 
Amendment Letter dated November 23, 2009 to Confidential First Renewal License Agreement for Nintendo DS and Nintendo DSi (EEA, Australia and New Zealand), by and between Nintendo Co., Ltd., the Company and certain of the Company's subsidiaries (incorporated by reference to Exhibit 10.1 to the Company's Quarterly Report on Form 10-Q for the quarter ended December 31, 2009 (the "Company's December 2009 10-Q").
 

 
 
10.51

+
Confidential License Agreement for the Wii Console (Western Hemisphere), dated as of October 12, 2007 between Nintendo of America Inc. and the Company (incorporated by reference to Exhibit 10.1 to the Company's Quarterly Report on Form 10-Q for the quarter ended December 31, 2007).
 

 
 
10.52

+
Add On Content Addendum to the Confidential License Agreement for the Wii Console (Western Hemisphere) effective as of March 23, 2009 between Nintendo of America Inc. and the Company (incorporated by reference to Exhibit 10.38 to the March 2009 10-K).
 

 
 
10.53

 
First Amendment to Confidential License Agreement for the Wii Console (Western Hemisphere) effective as of September 15, 2009, by and between Nintendo of America, Inc. and the Company (incorporated by reference to Exhibit 10.1 to the Company's Current Report on Form 8-K filed on September 25, 2009).
 

 
 
10.54

+
Confidential First Renewal License Agreement for the Wii Console (EEA, Australia, and New Zealand) effective as of October 30, 2009, by and among the Company, certain of Company's subsidiaries and Nintendo Co.,  Ltd. (incorporated by reference to Exhibit 10.47 to the Company's Annual Report, as amended, on Form 10-K/A for the fiscal year ended March 2010).
 

 
 
10.55

 
Lease agreement dated December 22, 2004 between the Company, as Tenant, and FORCE-AGOURA ROAD, LLC and Dennis D. Jacobsen Family Holdings II, LLC, as Landlord (incorporated by reference to Exhibit 10.6 to the Company's December 2004 10-Q).
 

 
 
14

*
Code of Ethics for Executive Officers and Other Senior Financial Officers, as amended and restated October 26, 2010.
 

 
 
21

*
Subsidiaries of the Company.
 

 
 
23.1

*
Consent of Deloitte & Touche LLP
 
 
 
31.1

*
Certification of Brian J. Farrell, Chief Executive Officer, pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
 
 
 
31.2

*
Certification of Paul J. Pucino, Chief Financial Officer, pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
 
 
 
32

*
Certification of Brian J. Farrell, Chief Executive Officer, and Paul J. Pucino, Chief Financial Officer, pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.

86


Exhibit
Number
 
Title
101.INS
* †
XBRL Instance Document
 
 
 
101.SCH
* †
XBRL Taxonomy Extension Schema Document
 
 
 
101.CAL
* †
XBRL Taxonomy Extension Calculation Linkbase Document
 
 
 
101.DEF
* †
XBRL Taxonomy Extension Definition Linkbase Document
 
 
 
101.LAB
* †
XBRL Taxonomy Extension Label Linkbase Document
 
 
 
101.PRE
* †
XBRL Taxonomy Extension Presentation Linkbase Document


*
Filed herewith.

+
Portions have been omitted and filed separately with the Securities and Exchange Commission pursuant to a request for confidential treatment in accordance with rule 24b-2 under the Securities Exchange Act of 1934, as amended.

Pursuant to Rule 406T of Regulation S-T, these interactive data files are furnished and not filed or a part of a registration statement or prospectus for purposes of Sections 11 or 12 of the Securities Act of 1933, as amended; are deemed not filed for purposes of Section 18 of the Securities Exchange Act of 1934, as amended; and otherwise are not subject to liability under these sections. We are deemed to have complied with the reporting obligation relating to the submission of interactive data files in these exhibits and are not subject to liability under the anti-fraud provisions of the Securities Act of 1933 or any other liability provision as long as we make a good faith attempt to comply with the submission requirements and promptly amend the interactive data files after becoming aware that the interactive data files fail to comply with the submission requirements.


87


SIGNATURES
 
Pursuant to the requirements of the Securities Exchange Act of 1934, the Registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.
 
6/8/2012
THQ INC.
 
 
 
 
 
By:
/s/ Brian J. Farrell
 
 
Brian J. Farrell,
 
 
Chairman of the Board and Chief Executive Officer
 
 
 
6/8/2012
THQ INC.
 
 
 
 
 
By:
/s/ Paul J. Pucino
 
 
Paul J. Pucino,
 
 
Executive Vice President, Chief Financial Officer
 
 
 
6/8/2012
THQ INC.
 
 
 
 
 
By:
/s/ Teri J. Manby
 
 
Teri J. Manby,
 
 
Vice President, Chief Accounting Officer

Pursuant to the requirements of the Securities Exchange Act of 1934, this report has been signed below by the following persons on behalf of the Registrant and in the capacities and on the dates indicated.

Signature
 
Title
 
Date
 
 
 
 
 
/s/ BRIAN J. FARELL
 
Director, Chairman of the Board and Chief Executive Officer
(Principal Executive Officer)
 
June 8, 2012
Brian J. Farrell
 
 
 
 
 
 
 
/s/ PAUL J. PUCINO
 
Executive Vice President, Chief Financial Officer
(Principal Financial Officer)
 
June 8, 2012
Paul J. Pucino
 
 
 
 
 
 
 
/s/ TERI J. MANBY
 
Vice President, Chief Accounting Officer
(Principal Accounting Officer)
 
June 8, 2012
Teri J. Manby
 
 
 
 
 
 
 
/s/ LAWRENCE BURSTEIN
 
Director
 
June 8, 2012
Lawrence Burstein
 
 
 
 
 
 
 
/s/ HENRY T. DENERO
 
Director
 
June 8, 2012
Henry T. DeNero
 
 
 
 
 
 
 
/s/ BRIAN P. DOUGHERTY
 
Director
 
June 8, 2012
Brian P. Dougherty
 
 
 
 
 
 
 
/s/ JEFFREY W. GRIFFITHS
 
Director
 
June 8, 2012
Jeffrey W. Griffiths
 
 
 
 
 
 
 
/s/ JAMES L. WHIMS
 
Director
 
June 8, 2012
James L. Whims
 
 

88